影片處理平台市場:規模-各用途,各零件,各內容類型,各終端用戶,各業界,各地區預測,競爭策略,至2032年的各市場區隔預測
市場調查報告書
商品編碼
1241342

影片處理平台市場:規模-各用途,各零件,各內容類型,各終端用戶,各業界,各地區預測,競爭策略,至2032年的各市場區隔預測

Video Processing Platform Market Size- By Application, By Component, By Content Type, By End User, By Verticals- Regional Outlook, Competitive Strategies and Segment Forecast to 2032

出版日期: | 出版商: SPER Market Research Pvt. Ltd. | 英文 226 Pages | 商品交期: 最快1-2個工作天內

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簡介目錄

全球影片處理平台的市場規模,預計今後以16.76%的年複合成長率擴大,至2032年達到291億4,000萬美元。

本報告提供全球影片處理平台市場相關調查,市場概要,以及各用途,各零件,各內容類型,各終端用戶,各業界,各地區的趨勢,及加入此市場的主要企業簡介等資訊。

目錄

第1章 簡介

第2章 調查手法

第3章 摘要整理

第4章 市場動態

  • 促進因素,抑制,機會,課題的分析
    • 促進因素
    • 阻礙因素
    • 機會
    • 課題
  • COVID-19對全球影片處理平台市場的影響

第5章 市場變數及預測

  • SWOT分析
  • PESTEL分析
  • 波特的五力分析
  • 熱圖分析

第6章 競爭情形

第7章 全球影片處理平台市場,各用途,2019年~2032年(100萬美元)

  • 內容的渲染
  • 動態廣告插入
  • 影音託管
  • 影音的變壓器編碼與處理
  • 影音的上載與攝取
  • 其他

第8章 各零件的世界影片處理平台市場,2019年~2032年(100萬美元)

  • 硬體設備
  • 平台
  • 服務

第9章 全球影片處理平台市場,各內容類型,2019年~2032年(100萬美元)

  • 實況
  • 隨選

第10章 全球影片處理平台市場,各終端用戶,2019年~2032年(100萬美元)

  • 內容供應商
  • 網路經營者
  • 電視電視台

第11章 全球影片處理平台市場,各業界,2019年~2032年(100萬美元)

  • BFSI
  • 教育
  • 政府
  • 醫療保健、生命科學
  • IT、通訊
  • 製造業
  • 媒體、娛樂
  • 零售、消費品
  • 其他

第12章 全球影片處理平台市場,各地區,2019年~2032年(100萬美元)

  • 全球影片處理平台的市場規模與市場佔有率(2019年~2025年),各地區
  • 全球影片處理平台的市場規模與市場佔有率(2026年~2032年),各地區
  • 亞太地區
  • 歐洲
  • 中東、非洲
  • 北美
  • 南美

第13章 企業簡介

  • Akamai Technologies Inc
  • Amagi.
  • Ateme
  • Blazeclan Technologies
  • Imagine Communication Inc
  • JW Player, Inc.
  • Kaltura, Inc
  • Mediakind
  • Mediamelon Inc
  • Mux
  • NVIDIA Corporation
  • Qumo Corporation
  • Seachange International, Inc
  • Synamedia

第14章 簡稱一覽

第15章 參照鏈接

第16章 結論

第17章 調查範圍

簡介目錄
Product Code: IACT2366

Global Video Processing Platform Market Overview

According to SPER Market Research, the Global Video Processing Platform Market is estimated to reach USD 29.14 billion by 2032 with a CAGR of 16.76%.

The term "video processing platform" designates a system that offers standardized functionality and a number of revenue streams for video service providers. Additionally, this platform aids in fusing television, multiscreen video infrastructure, and video-on-demand models and capabilities. Also, there are several cloud-based video processing and delivery platform suppliers who offer products that can be used with different over-the-top (OTT) devices and mobile platforms. Additionally, these platforms enable video service providers to give their clients with a variety of services like as personalized video experiences, preference settings, line up management, parental control, multilingual choice, and others. Platforms for video processing help service providers and broadcasters automate their video-on-demand (VoD) processing operations and improve reliability and quality.

In order to process video, a virtualized and modular system must have adaptive bitrate (ABR) packaging, ultra-high-density transcoding, effective IP conversion, encryption, and streaming. With this integration, powerful live streaming and live-to-VoD (video on demand) multiscreen services may be offered to clients in a flexible and affordable way, helping to increase customer happiness and loyalty. Many SMBs and businesses are focusing on using cloud-based video processing solutions since they can offer the service with greater flexibility and resilience.

The market for video processing software is expanding as a result of factors such as the rising demand for high-quality movies, the expanding need for transcoding to deliver media to more end users, and the need for videos that are compatible with several devices. The rivalry in the industry is also increased by a number of mid-sized firms who are active in the market for video processing platforms and are offering SMEs solutions with more sophisticated capabilities.

Impact of COVID-19 on the Global Video Editing Platform Market

The COVID-19 epidemic stopped the expansion of several economies. The travel restrictions and lockdown restrictions had an impact on several industries, including healthcare, automotive, electronics, etc. Also, a number of manufacturing facilities were shut down as a result of trade restrictions put in place by governments. Due to a lack of labour, it decreased production rates and faced cash flow problems. To increase employee productivity while simultaneously protecting safety, corporations quickly adopted the work from home concept. It consequently increased demand for video processing platforms.

Numerous businesses were compelled to alter their rules and procedures in order to protect their employees' safety during COVID-19. The main reason for the disturbance to company was the inability to relocate the staff and coordinate HR as before. Businesses have been compelled to alter their current modes of operation and revaluate strategic decisions due to the inability to travel, traverse borders, and engage in social interactions. To combat the COVID-19 pandemic, governments are collaborating closely with cloud service providers. For example, the White House recently announced the establishment of the COVID-19 High-Performance Computing Consortium, which will give COVID-19 researchers access to the most potent high-performance computing resources available, speeding up scientific research and putting an end to the villas.

Scope of the Report

Report Metric Details:

Market size available for years 2019-2032

Base year considered 2021

Forecast period 2022-2032

Segments covered

By Application, By Component, By Content Type, By End user, By Vertical

Regions covered Asia-Pacific, Europe, Middle East and Africa, North America, Latin America

Companies Covered

Akamai Technologies Inc, Amagi, Ateme, Blazecan Technology, Imagine Communication Inc, JW Player Inc, Kaltura Inc, Mediakind, Mediamelon Inc, Mux, NVIDIA Corporation, Qumo Corporation, Seachange International Inc, Synamedia

Global Video Processing Platform Market Segmentation:

By Application: Based on the Application, Global Video Processing Platform Market is segmented as; Content Rendering, Dynamic Ad Insertion, Video Hosting, Video Transcoding and Processing, Video Upload and Ingestion, Others

By End User: Based on the End User, Global Video Processing Market is Segmented as; Content Providers, Network Operators, TV Broadcasters

By Vertical: Based on the Vertical, Global Video Processing Platform Market is segmented as; BFSI, Education, Government, Healthcare and Lifesciences, IT and Telecommunications, Manufacturing, Media and Entertainment, Retail and Consumer Goods, Others

By Region: This report also provide the data for key regional segments of Asia-Pacific, Europe, Middle East and Africa, North America, Latin America

Table of Contents

1. Introduction

  • 1.1. Scope of the report
  • 1.2. Market segment analysis

2. Research Methodology

  • 2.1 Research data source
    • 2.1.1 Secondary data
    • 2.1.2 Primary data
    • 2.1.3 SPER's internal database
    • 2.1.4 Premium insight from KOL's
  • 2.2 Market size estimation
    • 2.2.1 Top-down and Bottom-up approach
  • 2.3 Data triangulation

3. Executive Summary

4. Market Dynamics

  • 4.1. Driver, Restraint, Opportunity and Challenges analysis
    • 4.1.1 Drivers
    • 4.1.2 Restraints
    • 4.1.3 Opportunities
    • 4.1.4 Challenges
  • 4.2. COVID-19 Impacts of the Global Video Processing Platform Market

5. Market variables and outlook

  • 5.1. SWOT analysis
    • 5.1.1 Strengths
    • 5.1.2 Weaknesses
    • 5.1.3 Opportunities
    • 5.1.4 Threats
  • 5.2. PESTEL analysis
    • 5.2.1 Political landscape
    • 5.2.2 Economic landscape
    • 5.2.3 Social landscape
    • 5.2.4 Technological landscape
    • 5.2.5 Environmental landscape
    • 5.2.6 Legal landscape
  • 5.3. PORTER'S five forces analysis
    • 5.3.1 Bargaining power of suppliers
    • 5.3.2 Bargaining power of Buyers
    • 5.3.3 Threat of Substitute
    • 5.3.4 Threat of new entrant
    • 5.3.5 Competitive rivalry
  • 5.4. Heat map analysis

6. Competitive Landscape

  • 6.1 Global Video Processing Platform market Manufacturing Base Distribution, Sales Area, Product Type
  • 6.2 Mergers & Acquisitions, Partnerships, Product Launch, and Collaboration in Global Video Processing Platform Market

7. Global Video Processing Platform Market, By Application, 2019-2032 (USD Million)

  • 7.1 Content Rendering
  • 7.2 Dynamic Ad Insertion
  • 7.3 Video Hosting
  • 7.4 Video Transcoding and Processing
  • 7.5 Video Upload and Ingestion
  • 7.6 Others

8. Global Video Processing Platform Market, By Component, 2019-2032 (USD Million)

  • 8.1 Hardware
  • 8.2 Platform
  • 8.3 Services

9. Global Video Processing Platform Market, By Content Type, 2019-2032 (USD Million)

  • 9.1 Live
  • 9.2 On-Demand

10. Global Video Processing Platform Market, By End User, 2019-2032 (USD Million)

  • 10.1 Content Providers
  • 10.2 Network Operators
  • 10.3 TV Broadcasters

11. Global Video Processing Platform Market, By Vertical, 2019-2032 (USD Million)

  • 11.1 BFSI
  • 11.2 Education
  • 11.3 Government
  • 11.4 Healthcare and Lifesciences
  • 11.5 IT and Telecommunication
  • 11.6 Manufacturing
  • 11.7 Media and Entertainment
  • 11.8 Retail and Consumer Goods
  • 11.9 Others

12. Global Video Processing Platform Market, By Region, 2019-2032 (USD Million)

  • 12.1 Global Video Processing Platform Market Size and Market Share by Region (2019-2025)
  • 12.2 Global Video Processing Platform market Size and Market Share by Region (2026-2032)
  • 12.3 Asia-Pacific
    • 12.3.1 Australia
    • 12.3.2 China
    • 12.3.3 India
    • 12.3.4 Japan
    • 12.3.5 South Korea
    • 12.3.6 Rest of Asia-Pacific
  • 12.4 Europe
    • 12.4.1 France
    • 12.4.2 Germany
    • 12.4.3 Italy
    • 12.4.4 Spain
    • 12.4.5 United Kingdom
    • 12.4.6 Rest of Europe
  • 12.5 Middle East and Africa
    • 12.5.1 Kingdom of Saudi Arabia
    • 12.5.2 United Arab Emirates
    • 12.5.3 Rest of Middle East & Africa
  • 12.6 North America
    • 12.6.1 Canada
    • 12.6.2 Mexico
    • 12.6.3 United States
  • 12.7 Latin America
    • 12.7.1 Argentina
    • 12.7.2 Brazil
    • 12.7.3 Rest of Latin America

13. Company Profiles

  • 13.1 Akamai Technologies Inc.
    • 13.1.1 Company details
    • 13.1.2 Financial outlook
    • 13.1.3 Product summary
    • 13.1.4 Recent developments
  • 13.2 Amagi.
    • 13.2.1 Company details
    • 13.2.2 Financial outlook
    • 13.2.3 Product summary
    • 13.2.4 Recent developments
  • 13.3 Ateme
    • 13.3.1 Company details
    • 13.3.2 Financial outlook
    • 13.3.3 Product summary
    • 13.3.4 Recent developments
  • 13.4 Blazeclan Technologies
    • 13.4.1 Company details
    • 13.4.2 Financial outlook
    • 13.4.3 Product summary
    • 13.4.4 Recent developments
  • 13.5 Imagine Communication Inc.
    • 13.5.1 Company details
    • 13.5.2 Financial outlook
    • 13.5.3 Product summary
    • 13.5.4 Recent developments
  • 13.6 JW Player, Inc.
    • 13.6.1 Company details
    • 13.6.2 Financial outlook
    • 13.6.3 Product summary
    • 13.6.4 Recent developments
  • 13.7 Kaltura, Inc.
    • 13.7.1 Company details
    • 13.7.2 Financial outlook
    • 13.7.3 Product summary
    • 13.7.4 Recent developments
  • 13.8 Mediakind
    • 13.8.1 Company details
    • 13.8.2 Financial outlook
    • 13.8.3 Product summary
    • 13.8.4 Recent developments
  • 13.9 Mediamelon Inc.
    • 13.9.1 Company details
    • 13.9.2 Financial outlook
    • 13.9.3 Product summary
    • 13.9.4 Recent developments
  • 13.10 Mux
    • 13.10.1 Company details
    • 13.10.2 Financial outlook
    • 13.10.3 Product summary
    • 13.10.4 Recent developments
  • 13.11 NVIDIA Corporation
    • 13.11.1 Company details
    • 13.11.2 Financial outlook
    • 13.11.3 Product summary
    • 13.11.4 Recent developments
  • 13.12 Qumo Corporation
    • 13.12.1 Company details
    • 13.12.2 Financial outlook
    • 13.12.3 Product summary
    • 13.12.4 Recent developments
  • 13.13 Seachange International, Inc.
    • 13.13.1 Company details
    • 13.13.2 Financial outlook
    • 13.13.3 Product summary
    • 13.13.4 Recent developments
  • 13.14 Synamedia
    • 13.14.1 Company details
    • 13.14.2 Financial outlook
    • 13.14.3 Product summary
    • 13.14.4 Recent developments

14. List of Abbreviations

15. Reference Links

16. Conclusion

17. Research Scope