封面
市場調查報告書
商品編碼
1260006

3D遊戲主機的全球市場:市場規模,佔有率,成長分析,遊戲主機,各技術,各終端用戶,各零件,各平台,各年齡層,各流通管道-產業預測(2022年~2028年)

Global 3D Gaming Console Market Size, Share, Growth Analysis, By Console, By Technology, By End- use, By Component, By Platform, By Age Group, By Distribution Channel - Industry Forecast 2022-2028

出版日期: | 出版商: SkyQuest | 英文 157 Pages | 商品交期: 3-5個工作天內

價格
簡介目錄

全球3D遊戲主機的市場規模,從2021年的98億美元,預計2028年成為305億9,000萬美元,從2022年到2028年的預測期間內的年複合成長率成為14.58%。隨著虛擬實境和事業擴增實境等新技術的開發,更有沉浸感的遊戲體驗的需求高漲,促進市場成長。

本報告提供全球3D遊戲主機市場的相關調查,市場概要,市場分析,企業簡介等全面性資訊。

目錄

摘要整理

親市場分析

市場概要

市場規模

  • 市場動態
  • 促進因素
  • 機會
  • 阻礙因素
  • 課題
  • SWOT分析

主要的市場洞察

  • 技術分析
  • 價格分析
  • 供應鏈分析
  • 價值鏈分析
  • 市場生態系統
  • IP分析
  • 貿易分析
  • Start-Ups分析
  • 原料分析
  • 革新矩陣
  • 開發中產品分析
  • 宏觀經濟指標

市場動態與展望

  • 市場動態
  • 促進因素
  • 機會
  • 阻礙因素
  • 課題
  • 法規情形
  • SWOT分析
  • 波特五力分析
    • 競爭企業間的敵對關係
    • 替代品的威脅
    • 買方議價能力
    • 新加入業者的威脅
    • 供給企業談判力
    • 政治影響
    • 經濟影響
    • 社會影響
    • 技術性影響
    • 環境的影響
    • 法律上的影響

各全球3D遊戲主機市場:遊戲主機

  • 市場概要
  • 家用3D遊戲主機
  • 可攜式3D遊戲主機

全球3D遊戲主機市場:各技術

  • 市場概要
  • AR、VR
  • 主動快門技術
  • Holodeck計劃
  • KINECT運動遊戲
  • 跳高運動
  • 其他

全球3D遊戲主機市場:各最終用途

  • 市場概要
  • 醫療
  • 遊戲
  • 行動

全球3D遊戲主機市場:各零件

  • 市場概要
  • 硬體設備
  • 軟體

全球3D遊戲主機市場:各平台

  • 市場概要
  • 微軟 Xbox
  • SONY PlayStation
  • 任天堂 Wii
  • 其他

全球3D遊戲主機市場:各年齡層

  • 市場概要
  • 0歲~22歲
  • 23歲~32歲
  • 33歲以上

全球3D遊戲主機市場:各流通管道

  • 市場概要
  • 線上提供流通管道
  • 離線提供流通管道

全球3D遊戲主機市場規模:各地區

  • 市場概要
  • 北美
    • 美國
    • 加拿大
  • 歐洲
    • 德國
    • 西班牙
    • 法國
    • 英國
    • 其他的歐洲
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 其他的亞太地區
  • 南美
    • 巴西
    • 其他的南美
  • 中東、非洲
    • GCC各國
    • 南非
    • 其他的中東、非洲

競爭情形

  • 主要5家公司的比較
  • 主要企業的市場定位(2021年)
  • 主要的市場參與企業採用的策略
  • 主要成功策略
    • 各開發
    • 各企業
    • 各年度
  • 市場上最近的活動
  • 主要企業的市場佔有率(%)(2021年)

主要企業簡介

  • NVIDIA Corporation
  • Sony
  • Nintendo
  • Avatar Reality, Inc.
  • Electronic Arts Inc.
  • Kava LLC
  • Logitech
  • Linden Research, Inc.
  • Guillemot Corporation S.A.
簡介目錄
Product Code: SQSG25E2016

Global 3D Gaming Console Market was valued at USD 9.8 billion in 2021, and it is expected to reach a value of USD 30.59 billion by 2028, at a CAGR of 14.58% over the forecast period (2022-2028).

3D gaming consoles are video game consoles that are capable of displaying games in three dimensions, providing players with a more immersive gaming experience. The global 3D gaming console market has seen steady growth over the years, driven by various factors such as the increasing popularity of gaming, the development of advanced gaming technologies, and the increasing demand for high-quality visual experiences.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global 3D Gaming Console Market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined by using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Segments covered in this report:

Global 3D gaming console market is segmented based on the console, technology, component, platform, end-use, age group, distribution channel, and region. Based on console, the market is segmented into home consoles and handheld consoles. On the basis of technology, the market is segmented into AR & VR, active shutter technology, project holodeck, KINECT motion gaming, leap motion, and others. Based on the component, the market can be segmented into software and hardware. Based on the platform segment, the market is segregated into Microsoft Xbox, Sony PlayStation, Nintendo Wii, and other platforms. According to end use, it is categorized into healthcare, gaming, and mobile. Based on age group, the market is segmented into 0-22 Years, 23-32 Years, and Above 33 Years. Based on distribution channel, the market is segmented into offline and online. Based on region, the market is segmented into North America, Europe, Asia Pacific, and Rest of the world.

Driver

The global 3D gaming console market is the increasing popularity of gaming. The gaming industry has seen significant growth in recent years, with more and more people engaging in gaming activities across various platforms. As a result, the demand for advanced gaming consoles, such as 3D gaming consoles, has increased. the market is the development of advanced gaming technologies. With the development of new technologies such as virtual reality and augmented reality, the demand for more immersive gaming experiences has increased, driving the demand for 3D gaming consoles.

Restraint

The global 3D gaming console market, there are also several factors that are restraining its growth. One of the primary factors is the high cost associated with these consoles. 3D gaming consoles can be expensive to manufacture and purchase, particularly for casual gamers.

Market Trends

The global 3D gaming console market is the increasing use of cloud gaming. Cloud gaming allows gamers to stream games on-demand, eliminating the need for expensive gaming consoles. Some companies are already offering cloud gaming services, and this trend is expected to continue in the coming years. the market is the development of consoles that are more environmentally friendly. Some manufacturers are developing consoles that use less power and are made from sustainable materials, addressing growing concerns about the environmental impact of gaming.

Table of Contents

Executive Summary

    • Market Overview
    • Wheel of Fortune
  • Research Methodology
    • Information Procurement
    • Secondary & Primary Data Sources
    • Market Size Estimation
    • Market Assumptions & Limitations
  • Parent Market Analysis
    • Market Overview
    • Market Size
    • Market Dynamics
  • Drivers
  • Opportunities
  • Restraints
  • Challenges
  • Key Market Insights
    • Technology Analysis
    • Pricing Analysis
    • Supply Chain Analysis
    • Value Chain Analysis
    • Ecosystem of the Market
    • IP Analysis
    • Trade Analysis
    • Startup Analysis
    • Raw Material Analysis
    • Innovation Matrix
    • Pipeline Product Analysis
    • Macroeconomic Indicators
    • Top Investment Analysis
    • Key Success Factor
    • Degree of Competition
  • Market Dynamics & Outlook
    • Market Dynamics
  • Drivers
  • Opportunities
  • Restraints
  • Challenges
    • Regulatory Landscape
    • Porters Analysis
  • Competitive rivalry
  • Threat of Substitute Products
  • Bargaining Power of Buyers
  • Threat of New Entrants
  • Bargaining Power of Suppliers
    • Skyquest Special Insights on Future Disruptions
  • Political Impact
  • Economic Impact
  • Social Impact
  • Technical Impact
  • Environmental Impact
  • Legal Impact
  • Global 3D Gaming Console Market by Console
    • Market Overview
    • Home Consoles
    • Handheld Consoles
  • Global 3D Gaming Console Market by Technology
    • Market Overview
    • AR & VR
    • active shutter technology
    • project holodeck
    • KINECT motion gaming
    • leap motion
    • others
  • Global 3D Gaming Console Market by End- use
    • Market Overview
    • Healthcare
    • Gaming
    • Mobile
  • Global 3D Gaming Console Market by Component
    • Market Overview
    • Hardware
    • Software
  • Global 3D Gaming Console Market by Platform
    • Market Overview
    • Microsoft Xbox
    • Sony PlayStation
    • Nintendo Wii
    • other platforms
  • Global 3D Gaming Console Market by Age Group
    • Market Overview
    • 0-22 Years
    • 23-32 Years
    • Above 33 Years
  • Global 3D Gaming Console Market by Distribution Channel
    • Market Overview
    • Online Distribution Channel
    • Offline Distribution Channel
  • Global 3D Gaming Console Market Size by Region
    • Market Overview
    • North America
  • USA
  • Canada
    • Europe
  • Germany
  • Spain
  • France
  • UK
  • Rest of Europe
    • Asia Pacific
  • China
  • India
  • Japan
  • South Korea
  • Rest of Asia-Pacific
    • Latin America
  • Brazil
  • Rest of Latin America
    • Middle East & Africa (MEA)
  • GCC Countries
  • South Africa
  • Rest of MEA
  • Competitive Landscape
    • Top 5 Player Comparison
    • Market Positioning of Key Players, 2021
    • Strategies Adopted by Key Market Players
    • Top Winning Strategies
  • By Development
  • By Company
  • By Year
    • Recent Activities in the Market
    • Key Companies Market Share (%), 2021
  • Key Company Profiles
    • NVIDIA Corporation
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
    • Sony
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
    • Nintendo
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
    • Avatar Reality, Inc.
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
    • Electronic Arts Inc.
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
    • Kava LLC
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
    • Logitech
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
    • Linden Research, Inc.
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
    • Guillemot Corporation S.A.
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments