封面
市場調查報告書
商品編碼
1224529

可動人偶市場規模、份額和趨勢分析報告:按類型(超級英雄、動漫人物、電影人物)、最終用途、分銷渠道、地區、細分市場預測2023-2030

Action Figures Market Size, Share & Trends Analysis Report By Type (Superheroes, Anime Characters, Movie Characters), By End-user (Up To 8 Years, 9 - 15 Years, 15 Years & Above), By Distribution Channel, By Region, And Segment Forecasts, 2023 - 2030

出版日期: | 出版商: Grand View Research | 英文 86 Pages | 商品交期: 2-10個工作天內

價格

人偶市場增長和趨勢

Grand View Research, Inc. 的一份新報告預測,到 2030 年,可動人偶的全球市場規模將達到 160.2 億美元,2023 年至 2030 年的複合年增長率為 8.6%。事實確實如此。 兒童對更具互動性和自我參與性的玩具的偏好正在推動對動作玩具的需求。 此外,電影、漫畫、視頻遊戲、電視節目等角色的日益普及也有望在預測期內推動全球對該產品的需求。

全球爆發的冠狀病毒對全球經濟產生了重大影響。 世界各國已發布封鎖令,以打破冠狀病毒的鏈條和傳播。 2020 年,隨著父母在家中度過更多時間,玩具銷量有所增長,遊戲、拼圖、洋娃娃和可動人偶以及戶外遊戲成為大類。

在價值基礎上,超級英雄細分市場預計將在預測期內主導市場並佔據最大的市場份額。 鑑於這些虛構人物具有超自然的力量和對兒童具有吸引力的極強特徵,超級英雄的日益流行是顯而易見的。 此外,在許多偉大的 DC 和漫威電影和系列上映後,這些超級英雄的接受度正在增加,這有望推動市場增長。

在線分銷渠道預計在預測期內以最快的複合年增長率增長。 在線渠道的增長歸因於互聯網連接的改善以及黑色星期五和網絡星期一等在線購物活動的出現等因素。 此外,在線購物因其可訪問性和便利性而對消費者越來越有吸引力。 客戶可以在自己舒適的家中購物。 您還可以選擇多種運輸方式,以獲得更專業的購物體驗。 預計這將在預測期內推動市場增長。

北美在 2021 年的市場份額最大。 兒童對動作玩具越來越多的接受度在很大程度上受到漫威和 DC 漫畫書和系列中角色的流行影響。 動作玩具製造商正在利用這一機會並提供專門滿足此類要求的產品。 此外,動作玩具主要參與者的存在預計將成為推動北美市場增長的主要因素。

該行業的公司正專注於發展、兼併和收購等策略,以增加市場份額和覆蓋面。 樂高集團已宣布計劃於 2022 年 6 月在弗吉尼亞州切斯特菲爾德縣投資超過 10 億美元新建工廠。

可動人偶市場報告要點

預計動漫角色細分市場在預測期內將顯著增長,2023 年至 2030 年的複合年增長率為 9.4%。 漫畫書在發達國家和發展中國家的日益流行正在推動對動畫角色可動人偶的需求

9-15 歲的最終用戶群體預計到 2022 年將達到 46.168 億美元,到 2030 年將達到 87.262 億美元。 9-15 歲兒童對超級英雄玩偶的需求快速增長,正在推動市場增長。

預計 2022 年亞太地區將達到 18.948 億美元,預測期內的複合年增長率為 9.7%。 該地區的增長主要是由於印度和中國等新興經濟體對玩具的需求不斷增長

內容

第一章調查方法及範圍

  • 市場細分和範圍
  • 市場定義
  • 信息採購
    • 購買的數據庫
    • GVR 內部數據庫
    • 二手信息和第三方觀點
    • 初步調查
  • 信息分析
    • 數據分析模型
  • 市場形成和數據可視化
  • 驗證和發布數據

第 2 章執行摘要

  • 市場展望
  • 鍵入 Outlook
  • 最終用戶展望
  • 分銷渠道前景
  • 區域展望

第 3 章人偶市場變量、趨勢和範圍

  • 市場介紹
  • 描繪滲透率和增長前景
  • 行業價值鏈分析
    • 銷售和零售渠道分析
    • 利潤率分析
  • 市場動態
    • 市場驅動因素分析
    • 市場製約因素分析
    • 行業問題
    • 行業機會
  • 商業環境分析
    • 行業分析 - 搬運工
      • 供應商的力量
      • 買家的議價能力
      • 替代威脅
      • 來自新進入者的威脅
      • 競爭公司之間的敵對關係
  • 人偶市場路線圖
  • 市場進入策略
  • COVID-19 對人偶市場的影響

第四章消費者行為分析

  • 人口統計分析
  • 消費者趨勢和偏好
  • 影響購買決定的因素
  • 消費者類型採用
  • 觀察和建議

第 5 章人偶市場:類型估計和趨勢分析

  • 類型變化分析和市場份額,2021 年和 2030 年
  • 超級英雄
  • 動漫角色
  • 電影角色
  • 其他

第 6 章人偶市場:最終用戶估計和趨勢分析

  • 2021 年和 2030 年最終用戶差異分析和市場份額
  • 8 歲以下
  • 9-15 歲
  • 15 歲以上

第 7 章人偶市場:分銷渠道估計和趨勢分析

  • 2021 年和 2030 年分銷渠道變化分析和市場份額
  • 離線
  • 在線

第 8 章人偶市場:區域估計和趨勢分析

  • 區域差異分析和市場份額,2021 年和 2030 年
  • 北美
    • 美國
    • 加拿大
  • 歐洲
    • 英國
    • 德國
    • 法國
  • 亞太地區
    • 中國
    • 日本
    • 印度
  • 拉丁美洲
    • 巴西
  • 中東和非洲
    • 南非

第9章競爭分析

  • 全球主要參與者、近期發展及其對行業的影響
  • 主要參與者/競爭對手的分類(主要創新者、市場領導者、初創企業)
  • 供應商情況
    • 2022 年主要參與者的市場份額分析

第十章公司簡介

  • 孩之寶
    • 公司概況
    • 財務業績
    • 類型基準
    • 戰略舉措
  • 樂高集團。
    • 公司概況
    • 財務業績
    • 類型基準
    • 戰略舉措
  • 玩伴玩具有限公司
    • 公司概況
    • 財務業績
    • 類型基準
    • 戰略舉措
  • JAKKS 太平洋公司
    • 公司概況
    • 財務業績
    • 類型基準
    • 戰略舉措
  • 美泰
    • 公司概況
    • 財務業績
    • 類型基準
    • 戰略舉措
  • 萬代南夢宮控股公司
    • 公司概況
    • 財務業績
    • 類型基準
    • 戰略舉措
  • 鑽石精選玩具
    • 公司概況
    • 財務業績
    • 類型基準
    • 戰略舉措
  • Good Smile 公司
    • 公司概況
    • 財務業績
    • 類型基準
    • 戰略舉措
  • 旋轉大師
    • 公司概況
    • 財務業績
    • 類型基準
    • 戰略舉措
  • 麥克法蘭玩具
    • 公司概況
    • 財務業績
    • 類型基準
    • 戰略舉措
Product Code: GVR-4-68040-022-9

Action Figures Market Growth & Trends:

The global action figures market size is expected to reach USD 16.02 billion by 2030, registering a CAGR of 8.6% from 2023 to 2030, according to a new report by Grand View Research, Inc. The increasing inclination of children towards more interactive and self-engaging toys has fueled the demand for action toys. Moreover, the increasing popularity of some characters from films, comic book, video games, or television programs is expected to boost the demand for the product across the globe during the forecast period.

The outbreak of coronavirus around the world badly affected the global economy. In order to break the chain and spread of coronavirus, lockdown orders were imposed by various countries across the globe. As the pandemic took hold and parents were spending more time at home, toy sales were up and the big categories were games and puzzles, dolls and action figures, along with outdoor play in 2020.

In terms of value, the superheroes segment dominated the market and is expected to account for the largest market share during the forecast period. The increasing popularity of superheroes is quite obvious, considering that these fictional characters hold supernatural powers and extremely strong characteristics that appeal to children. Moreover, the acceptance of these superheroes has increased after the release of a number of amazing DC and Marvel movies and series, which is expected to propel the market growth.

The online distribution channel segment is estimated to grow with the fastest CAGR during the forecast period. The growth of online channels can be attributed to factors such as improved internet connectivity and the advent of online shopping events, such as Black Friday and Cyber Monday. Moreover, online buying is made more appealing to consumers by its accessibility and convenience. Customers can shop from the convenience of their own homes. They can select from a variety of delivery alternatives and get a more specialized shopping experience. This can be expected to propel the market growth during the forecast period.

North America held the largest market share in 2021. The growing acceptance of action toys among kids has been significantly influenced by the popularity of Marvel and DC comic books and series characters. Manufacturers of action toys have been utilizing this opportunity and offering products to specifically meet such requirements. Moreover, the presence of the key players in action toys is expected to be the major factor driving the market growth in North America.

Companies in the industry are concentrating on the tactics like growth, mergers, and acquisitions in order to improve their market share and service footprint. The LEGO Group announced plans to spend more than $1.0 billion to erect a new facility in Chesterfield County, Virginia, in June 2022.

Action Figures Market Report Highlights:

  • The anime characters segment is expected to witness substantial growth during the forecast period with a CAGR of 9.4% from 2023 to 2030. The increasing popularity of comic books in developed and developing nations is propelling demand for action figures of anime characters
  • The 9 - 15 year end-user segment was valued at USD 4,616.8 million in 2022 and is expected to reach USD 8,726.2 million by 2030. The rapidly growing demand for superhero figures among the 9 to 15 years age group children is accelerating the market growth
  • The Asia Pacific market was valued a USD 1,894.8 million in 2022 and is expected to register a CAGR of 9.7% during the forecast period. The growth in the region is majorly attributed to the increasing demand for toys in developing economies such as India and China

Table of Contents

Chapter 1. Methodology and Scope

  • 1.1. Market Segmentation & Scope
  • 1.2. Market Definition
  • 1.3. Information Procurement
    • 1.3.1. Purchased Database
    • 1.3.2. GVR's Internal Database
    • 1.3.3. Secondary Sources & Third-Party Perspectives
    • 1.3.4. Primary Research
  • 1.4. Information Analysis
    • 1.4.1. Data Analysis Models
  • 1.5. Market Formulation & Data Visualization
  • 1.6. Data Validation & Publishing

Chapter 2. Executive Summary

  • 2.1. Market Outlook
  • 2.2. Type Outlook
  • 2.3. End-user Outlook
  • 2.4. Distribution Channel Outlook
  • 2.5. Regional Outlook

Chapter 3. Action Figures Market Variables, Trends & Scope

  • 3.1. Market Introduction
  • 3.2. Penetration & Growth Prospect Mapping
  • 3.3. Industry Value Chain Analysis
    • 3.3.1. Sales/Retail Channel Analysis
    • 3.3.2. Profit Margin Analysis
  • 3.4. Market Dynamics
    • 3.4.1. Market Driver Analysis
    • 3.4.2. Market Restraint Analysis
    • 3.4.3. Industry Challenges
    • 3.4.4. Industry Opportunities
  • 3.5. Business Environment Analysis
    • 3.5.1. Industry Analysis - Porter's
      • 3.5.1.1. Supplier Power
      • 3.5.1.2. Buyer Power
      • 3.5.1.3. Substitution Threat
      • 3.5.1.4. Threat from New Entrant
      • 3.5.1.5. Competitive Rivalry
  • 3.6. Roadmap of Action Figures Market
  • 3.7. Market Entry Strategies
  • 3.8. Impact of COVID-19 on Action Figures Market

Chapter 4. Consumer Behavior Analysis

  • 4.1. Demographic Analysis
  • 4.2. Consumer Trends and Preferences
  • 4.3. Factors Affecting Buying Decision
  • 4.4. Consumer Type Adoption
  • 4.5. Observations & Recommendations

Chapter 5. Action Figures Market: Type Estimates & Trend Analysis

  • 5.1. Type Movement Analysis & Market Share, 2021 & 2030
  • 5.2. Superheroes
    • 5.2.1. Market estimates and forecast, 2017 - 2030 (USD Million)
  • 5.3. Anime Characters
    • 5.3.1. Market estimates and forecast, 2017 - 2030 (USD Million)
  • 5.4. Movie Characters
    • 5.4.1. Market estimates and forecast, 2017 - 2030 (USD Million)
  • 5.5. Others
    • 5.5.1. Market estimates and forecast, 2017 - 2030 (USD Million)

Chapter 6. Action Figures Market: End-user Estimates & Trend Analysis

  • 6.1. End-user Movement Analysis & Market Share, 2021 & 2030
  • 6.2. Up to 8 years
    • 6.2.1. Market estimates and forecast, 2017 - 2030 (USD Million)
  • 6.3. 9 - 15 years
    • 6.3.1. Market estimates and forecast, 2017 - 2030 (USD Million)
  • 6.4. 15 years & above
    • 6.4.1. Market estimates and forecast, 2017 - 2030 (USD Million)

Chapter 7. Action Figures Market: Distribution Channel Estimates & Trend Analysis

  • 7.1. Distribution Channel Movement Analysis & Market Share, 2021 & 2030
  • 7.2. Offline
    • 7.2.1. Market estimates and forecast, 2017 - 2030 (USD Million)
  • 7.3. Online
    • 7.3.1. Market estimates and forecast, 2017 - 2030 (USD Million)

Chapter 8. Action Figures Market: Regional Estimates & Trend Analysis

  • 8.1. Regional Movement Analysis & Market Share, 2021 & 2030
  • 8.2. North America
    • 8.2.1. Market estimates and forecast, 2017 - 2030 (USD Million)
    • 8.2.2. Market estimates and forecast, by type, 2017 - 2030 (USD Million)
    • 8.2.3. Market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
    • 8.2.4. Market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)
    • 8.2.5. The U.S.
      • 8.2.5.1. Market estimates and forecast, 2017 - 2030 (USD Million)
      • 8.2.5.2. Market estimates and forecast, by type, 2017 - 2030 (USD Million)
      • 8.2.5.3. Market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
      • 8.2.5.4. Market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)
    • 8.2.6. Canada
      • 8.2.6.1. Market estimates and forecast, 2017 - 2030 (USD Million)
      • 8.2.6.2. Market estimates and forecast, by type, 2017 - 2030 (USD Million)
      • 8.2.6.3. Market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
      • 8.2.6.4. Market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)
  • 8.3. Europe
    • 8.3.1. Market estimates and forecast, 2017 - 2030 (USD Million)
    • 8.3.2. Market estimates and forecast, by type, 2017 - 2030 (USD Million)
    • 8.3.3. Market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
    • 8.3.4. Market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)
    • 8.3.5. The U.K.
      • 8.3.5.1. Market estimates and forecast, 2017 - 2030 (USD Million)
      • 8.3.5.2. Market estimates and forecast, by type, 2017 - 2030 (USD Million)
      • 8.3.5.3. Market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
      • 8.3.5.4. Market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)
    • 8.3.6. Germany
      • 8.3.6.1. Market estimates and forecast, 2017 - 2030 (USD Million)
      • 8.3.6.2. Market estimates and forecast, by type, 2017 - 2030 (USD Million)
      • 8.3.6.3. Market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
      • 8.3.6.4. Market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)
    • 8.3.7. France
      • 8.3.7.1. Market estimates and forecast, 2017 - 2030 (USD Million)
      • 8.3.7.2. Market estimates and forecast, by type, 2017 - 2030 (USD Million)
      • 8.3.7.3. Market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
      • 8.3.7.4. Market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)
  • 8.4. Asia Pacific
    • 8.4.1. Market estimates and forecast, 2017 - 2030 (USD Million)
    • 8.4.2. Market estimates and forecast, by type, 2017 - 2030 (USD Million)
    • 8.4.3. Market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
    • 8.4.4. Market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)
    • 8.4.5. China
      • 8.4.5.1. Market estimates and forecast, 2017 - 2030 (USD Million)
      • 8.4.5.2. Market estimates and forecast, by type, 2017 - 2030 (USD Million)
      • 8.4.5.3. Market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
      • 8.4.5.4. Market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)
    • 8.4.6. Japan
      • 8.4.6.1. Market estimates and forecast, 2017 - 2030 (USD Million)
      • 8.4.6.2. Market estimates and forecast, by type, 2017 - 2030 (USD Million)
      • 8.4.6.3. Market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
      • 8.4.6.4. Market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)
    • 8.4.7. India
      • 8.4.7.1. Market estimates and forecast, 2017 - 2030 (USD Million)
      • 8.4.7.2. Market estimates and forecast, by type, 2017 - 2030 (USD Million)
      • 8.4.7.3. Market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
      • 8.4.7.4. Market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)
  • 8.5. Central & South America
    • 8.5.1. Market estimates and forecast, 2017 - 2030 (USD Million)
    • 8.5.2. Market estimates and forecast, by type, 2017 - 2030 (USD Million)
    • 8.5.3. Market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
    • 8.5.4. Market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)
    • 8.5.5. Brazil
      • 8.5.5.1. Market estimates and forecast, 2017 - 2030 (USD Million)
      • 8.5.5.2. Market estimates and forecast, by type, 2017 - 2030 (USD Million)
      • 8.5.5.3. Market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
      • 8.5.5.4. Market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)
  • 8.6. Middles East & Africa
    • 8.6.1. Market estimates and forecast, 2017 - 2030 (USD Million)
    • 8.6.2. Market estimates and forecast, by type, 2017 - 2030 (USD Million)
    • 8.6.3. Market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
    • 8.6.4. Market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)
    • 8.6.5. South Africa
      • 8.6.5.1. Market estimates and forecast, 2017 - 2030 (USD Million)
      • 8.6.5.2. Market estimates and forecast, by type, 2017 - 2030 (USD Million)
      • 8.6.5.3. Market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
      • 8.6.5.4. Market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)

Chapter 9. Competitive Analysis

  • 9.1. Key global players, recent developments & their impact on the industry
  • 9.2. Key Company/Competition Categorization (Key innovators, Market leaders, Emerging players)
  • 9.3. Vendor Landscape
    • 9.3.1. Key company market share analysis, 2022

Chapter 10. Company Profiles

  • 10.1. Hasbro
    • 10.1.1. Company Overview
    • 10.1.2. Financial Performance
    • 10.1.3. Type Benchmarking
    • 10.1.4. Strategic Initiatives
  • 10.2. The LEGO Group.
    • 10.2.1. Company Overview
    • 10.2.2. Financial Performance
    • 10.2.3. Type Benchmarking
    • 10.2.4. Strategic Initiatives
  • 10.3. Playmates Toys Ltd.
    • 10.3.1. Company Overview
    • 10.3.2. Financial Performance
    • 10.3.3. Type Benchmarking
    • 10.3.4. Strategic Initiatives
  • 10.4. JAKKS Pacific, Inc.
    • 10.4.1. Company Overview
    • 10.4.2. Financial Performance
    • 10.4.3. Type Benchmarking
    • 10.4.4. Strategic Initiatives
  • 10.5. Mattel
    • 10.5.1. Company Overview
    • 10.5.2. Financial Performance
    • 10.5.3. Type Benchmarking
    • 10.5.4. Strategic Initiatives
  • 10.6. Bandai Namco Holdings Inc.
    • 10.6.1. Company Overview
    • 10.6.2. Financial Performance
    • 10.6.3. Type Benchmarking
    • 10.6.4. Strategic Initiatives
  • 10.7. Diamond Select Toys
    • 10.7.1. Company Overview
    • 10.7.2. Financial Performance
    • 10.7.3. Type Benchmarking
    • 10.7.4. Strategic Initiatives
  • 10.8. Good Smile Company, Inc.
    • 10.8.1. Company Overview
    • 10.8.2. Financial Performance
    • 10.8.3. Type Benchmarking
    • 10.8.4. Strategic Initiatives
  • 10.9. Spin Master
    • 10.9.1. Company Overview
    • 10.9.2. Financial Performance
    • 10.9.3. Type Benchmarking
    • 10.9.4. Strategic Initiatives
  • 10.10. McFarlane Toys
    • 10.10.1. Company Overview
    • 10.10.2. Financial Performance
    • 10.10.3. Type Benchmarking
    • 10.10.4. Strategic Initiatives

List of Tables

  • 1. Action Figures market - Driving factor market analysis
  • 2. Action Figures market - Restraint factor market analysis
  • 3. Global action figures market estimates and forecast, for superheroes, 2017 - 2030 (USD Million)
  • 4. Global action figures market estimates and forecast, for anime characters, 2017 - 2030 (USD Million)
  • 5. Global action figures market estimates and forecast, for movie characters, 2017 - 2030 (USD Million)
  • 6. Global action figures market estimates and forecast, for others, 2017 - 2030 (USD Million)
  • 7. Global action figures market estimates and forecast, for up to 8 years, 2017 - 2030 (USD Million)
  • 8. Global action figures market estimates and forecast, for 9 - 15 years, 2017 - 2030 (USD Million)
  • 9. Global action figures market estimates and forecast, for 15 years & above, 2017 - 2030 (USD Million)
  • 10. Global action figures market estimates and forecast, by offline, 2017 - 2030 (USD Million)
  • 11. Global action figures market estimates and forecast, by online, 2017 - 2030 (USD Million)
  • 12. North America action figures market estimates and forecast, 2017 - 2030 (USD Million)
  • 13. North America action figures market estimates and forecast, by type, 2017 - 2030 (USD Million)
  • 14. North America action figures market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
  • 15. North America action figures market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)
  • 16. U.S. action figures market estimates and forecast, 2017 - 2030 (USD Million)
  • 17. U.S. action figures market estimates and forecast, by type, 2017 - 2030 (USD Million)
  • 18. U.S. action figures market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
  • 19. U.S. action figures market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)
  • 20. Canada action figures market estimates and forecast, 2017 - 2030 (USD Million)
  • 21. Canada action figures market estimates and forecast, by type, 2017 - 2030 (USD Million)
  • 22. Canada action figures market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
  • 23. Canada action figures market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)
  • 24. Europe action figures market estimates and forecast, 2017 - 2030 (USD Million)
  • 25. Europe action figures market estimates and forecast, by type, 2017 - 2030 (USD Million)
  • 26. Europe action figures market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
  • 27. Europe action figures market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)
  • 28. U.K. action figures market estimates and forecast, 2017 - 2030 (USD Million)
  • 29. U.K. action figures market estimates and forecast, by type, 2017 - 2030 (USD Million)
  • 30. U.K. action figures market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
  • 31. U.K. action figures market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)
  • 32. Germany action figures market estimates and forecast, 2017 - 2030 (USD Million)
  • 33. Germany action figures market estimates and forecast, by type, 2017 - 2030 (USD Million)
  • 34. Germany action figures market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
  • 35. Germany action figures market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)
  • 36. France action figures market estimates and forecast, 2017 - 2030 (USD Million)
  • 37. France action figures market estimates and forecast, by type, 2017 - 2030 (USD Million)
  • 38. France action figures market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
  • 39. France action figures market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)
  • 40. Asia Pacific action figures market estimates and forecast, 2017 - 2030 (USD Million)
  • 41. Asia Pacific action figures market estimates and forecast, by type, 2017 - 2030 (USD Million)
  • 42. Asia Pacific action figures market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
  • 43. Asia Pacific action figures market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)
  • 44. China action figures market estimates and forecast, 2017 - 2030 (USD Million)
  • 45. China action figures market estimates and forecast, by type, 2017 - 2030 (USD Million)
  • 46. China action figures market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
  • 47. China action figures market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)
  • 48. Japan action figures market estimates and forecast, 2017 - 2030 (USD Million)
  • 49. Japan action figures market estimates and forecast, by type, 2017 - 2030 (USD Million)
  • 50. Japan action figures market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
  • 51. Japan action figures market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)
  • 52. India action figures market estimates and forecast, 2017 - 2030 (USD Million)
  • 53. India action figures market estimates and forecast, by type, 2017 - 2030 (USD Million)
  • 54. India action figures market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
  • 55. India action figures market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)
  • 56. Central & South America action figures market estimates and forecast, 2017 - 2030 (USD Million)
  • 57. Central & South America action figures market estimates and forecast, by type, 2017 - 2030 (USD Million)
  • 58. Central & South America action figures market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
  • 59. Central & South America action figures market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)
  • 60. Brazil action figures market estimates and forecast, 2017 - 2030 (USD Million)
  • 61. Brazil action figures market estimates and forecast, by type, 2017 - 2030 (USD Million)
  • 62. Brazil action figures market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
  • 63. Brazil action figures market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)
  • 64. Middle East & Africa action figures market estimates and forecast, 2017 - 2030 (USD Million)
  • 65. Middle East & Africa action figures market estimates and forecast, by type, 2017 - 2030 (USD Million)
  • 66. Middle East & Africa action figures market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
  • 67. Middle East & Africa action figures market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)
  • 68. South Africa action figures market estimates and forecast, 2017 - 2030 (USD Million)
  • 69. South Africa action figures market estimates and forecast, by type, 2017 - 2030 (USD Million)
  • 70. South Africa action figures market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
  • 71. South Africa action figures market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)
  • 72. Company categorization

List of Figures

  • 1. Action Figures market segmentation
  • 2. Information procurement
  • 3. Primary research pattern
  • 4. Primary research approaches
  • 5. Primary research process
  • 6. Action Figures market - Penetration & growth prospect mapping, by type
  • 7. Action Figures market - Value chain analysis
  • 8. Action Figures market: Porter's Five Forces Analysis
  • 9. Action Figures market: Roadmap
  • 10. Action Figures market: Type revenue share (%) analysis, 2023 & 2030
  • 11. Action Figures market: End-user revenue share (%) analysis, 2023 & 2030
  • 12. Action Figures market: Distribution Channel revenue share (%) analysis, 2023 & 2030
  • 13. Action Figures market: Regional share (%) analysis, 2023 & 2030
  • 14. Action Figures market: Estimated company market share (%) analysis, 2022