封面
市場調查報告書
商品編碼
1140298

Webtoon市場:按類型(喜劇,動作,科幻,恐怖,浪漫,其他),收入模式(基於訂閱,基於廣告),應用程序(移動,筆記電腦,平板電腦,電視)全球機會分析和行業預測2021-2030

Webtoons Market By Types (Comedy, Action, Sci-Fic, Horror, Romance, Others), By Revenue Model (Subscription Based, Adds bases), By Application (Mobile, Laptop, Tablets, Television): Global Opportunity Analysis and Industry Forecast, 2021-2030

出版日期: | 出版商: Allied Market Research | 英文 264 Pages | 商品交期: 2-3個工作天內

價格

全球網絡漫畫市場預計將從 2021 年的 37.454 億美元增至 2030 年的 560.928 億美元,從 2021 年到 2030 年的複合年增長率為 36.8%。

網絡漫畫是一種起源於韓國的數字漫畫,可以在您的計算機或移動設備上閱讀。網絡漫畫剛出道時在韓國以外相對不為人知,但由於漫畫(韓語漫畫和印刷漫畫的統稱)的成功而流行起來,從那時起,大多數漫畫都以網絡漫畫的形式出版。世界範圍內的成功。

智能手機的普及增加了網絡漫畫的收視率,因為他們可以在智能手機上輕鬆觀看自己喜歡的網絡漫畫,預計這將進一步推動市場的收入增長。 Webtoons 是簡短、有趣的互聯網漫畫,易於開發和傳播。它也已經是人們在業餘時間享受少量內容的所謂“零食文化”的重要組成部分。

儘管處於商業化的早期階段,但網絡漫畫市場正在迅速擴大。由於內容可用性低,該行業處於貨幣化的早期階段,允許現有和新的參與者進入該行業並創造就業機會。此外,在韓國,大多數網絡漫畫作家都處於職業生涯的第二年或第三年,這將為市場在不久的將來創造更多的良好增長機會。

網絡漫畫行業在過去幾年持續發展,最近用戶數達到了新的高峰,2022 年 1 月月活躍用戶達到 8200 萬,比 2021 年 1 月增加了 1000 萬。(MAU)Webtoon的英語、西班牙語、日語、法語、德語和泰語服務的日活躍用戶 (DAU) 也出現了新的高峰。 2021年1月,月支付交易額突破1000億韓元。

儘管發生了 COVID-19 大流行,但網絡漫畫和網絡小說的業務預計將迅速發展。 D&C Media 的用戶群持續增長,被分析為業內最賺錢的內容提供商 (CP) 之一。 Webtoon 訂閱用戶總數同比增長約 48%,到 2020 年 4 月達到約 2600 萬。 D&C Media 評估了該公司在出口和本地需求方面的強勁增長以及強勁的利潤率。預計這將為網絡漫畫行業的市場參與者創造更多的市場機會。

網絡漫畫市場的一些主要參與者包括 NAVER Corp.、Kakao Corp.、Lezhin Entertainment、Tappytoon、ToryComics、Toomics Global、Ridibooks (RIDI Corp)、KidariStudio、Webtoon Factory、Izneo Webtoon 等。

內容

第一章介紹

第 2 章執行摘要

第 3 章市場概覽

  • 市場定義和範圍
  • 主要發現
    • 主要投資領域
  • 波特五力分析
  • 主要公司的定位
  • 市場動態
    • 驅動程序
    • 約束因素
    • 機會
  • COVID-19 影響分析
  • 價值鏈分析
  • 市場份額分析
  • 監管準則
  • 專利情況

第 4 章 Webtoon 市場:按類型分類

  • 概覽
    • 市場規模和預測
  • 喜劇
    • 主要市場趨勢、增長因素和機遇
    • 市場規模和預測:按地區
    • 市場分析:國家/地區分析
  • 動作
    • 主要市場趨勢、增長因素和機遇
    • 市場規模和預測:按地區
    • 市場分析:按國家/地區分類
  • 科幻小說
    • 主要市場趨勢、增長因素和機遇
    • 市場規模和預測:按地區
    • 市場分析:按國家/地區分類
  • 恐怖
    • 主要市場趨勢、增長因素和機遇
    • 市場規模和預測:按地區
    • 市場分析:按國家/地區分類
  • 浪漫
    • 主要市場趨勢、增長因素和機遇
    • 市場規模和預測:按地區
    • 市場分析:按國家/地區分類
  • 其他
    • 主要市場趨勢、增長因素和機遇
    • 市場規模和預測:按地區
    • 市場分析:按國家/地區分類

第 5 章 Webtoon 市場:按收入模式分類

  • 概覽
    • 市場規模和預測
  • 基於訂閱
    • 主要市場趨勢、增長因素和機遇
    • 市場規模和預測:按地區
    • 市場分析:國家/地區分析
  • 廣告庫
    • 主要市場趨勢、增長因素和機遇
    • 市場規模和預測:按地區
    • 市場分析:按國家/地區分類

第 6 章。Webtoon 市場:按應用程序

  • 概覽
    • 市場規模和預測
  • 移動
    • 主要市場趨勢、增長動力和機遇
    • 市場規模和預測:按地區
    • 市場分析:按國家/地區分類
  • 筆記本電腦
    • 主要市場趨勢、增長因素和機遇
    • 市場規模和預測:按地區
    • 市場分析:按國家/地區分類
  • 平板設備
    • 主要市場趨勢、增長因素和機遇
    • 市場規模和預測:按地區
    • 市場分析:按國家/地區分類
  • 電視
    • 主要市場趨勢、增長因素和機遇
    • 市場規模和預測:按地區
    • 市場分析:按國家/地區分類

第 7 章 Webtoon 市場:按地區劃分

  • 概覽
    • 市場規模和預測
  • 北美
    • 主要趨勢和機遇
    • 北美市場規模和預測:按類型
    • 北美市場規模和預測:按收入模式
    • 北美市場規模和預測:按應用
    • 北美市場規模和預測:按國家/地區分類
      • 美國
      • 加拿大
      • 墨西哥
  • 歐洲
    • 主要趨勢和機遇
    • 歐洲市場規模和預測:按類型
    • 歐洲市場規模和預測:按收入模式
    • 歐洲市場規模和預測:按應用
    • 歐洲市場規模和預測:按國家/地區分類
      • 德國
      • 法國
      • 英國
      • 意大利
      • 西班牙
      • 其他歐洲地區
  • 亞太地區
    • 主要趨勢和機遇
    • 亞太市場規模和預測:按類型
    • 亞太市場規模和預測:按收入模式
    • 亞太市場規模和預測:按應用
    • 亞太地區的市場規模和預測:按國家/地區分類
      • 中國
      • 日本
      • 印度
      • 韓國
      • 馬來西亞
      • 其他亞太地區
  • LAMEA
    • 主要趨勢和機遇
    • LAMEA 市場規模和預測:按類型
    • LAMEA 市場規模和預測:按收入模式
    • LAMEA 市場規模和預測:按應用
    • LAMEA 市場規模和預測:按國家/地區分類
      • 巴西
      • 沙特阿拉伯
      • 阿聯酋
      • 南非
      • LAMEA 的其餘部分

第八章企業情況

  • 簡介
  • 關鍵成功策略
  • 10 家主要公司的產品映射
  • 競賽儀表板
  • 比賽熱圖
  • 主要發展

第 9 章公司簡介

  • NHN COMICO CORP
  • SIDEWALK GROUP
  • MARVEL UNLIMITED
  • naver webtoon corp
  • Kakao Corp.
  • Lezhin Entertainment
  • TAPPYTOON
  • BOMTOON
  • DAUM WEBTOON AND COMPANY
  • IZNEO WEBTOON
Product Code: A16830

The global webtoons market is projected to garner $56,092.8 million by 2030, growing from $3,745.4 million in 2021, at a healthy CAGR of 36.8% from 2021 to 2030.

Webtoons are a type of digital comic created in South Korea, which can be read on computers and mobile devices. Webtoons were relatively lesser known outside Korea when they initially debuted, but their popularity has grown after the successful launch of manhwa (a general Korean term for comics and print cartoons) and later most manhwas were published as webtoons, which was a worldwide success.

Increasing popularity of smartphones has led to a rise in number of webtoons viewers as they can easily view their favorite webtoons on their smartphones, which is further anticipated to drive market revenue growth. Webtoons are short and interesting Internet comics that are easier to develop and broadcast. They have already established themselves as a major part of the so-called 'snack culture', or the practice of ingesting small amounts of content in one's spare time.

Despite its early stage of commercialization, the webtoons market is expanding rapidly. The industry is still in its early stages of monetization, as content availability is less, making it possible for established and new players to explore and create employment from the industry. Moreover, in Korea, most of the webtoonists are also two to three years old professionally, which will further create market opportunities to grow well in the near future.

The webtoons industry has continued to develop over the last few years, recently reaching a new peak for users, surpassing 82 million monthly active users (MAU) in January 2022, up 10 million from January 2021. Webtoon's English, Spanish, Japanese, French, German, and Thai services also hit new highs in terms of daily active users (DAU). In January 2021, the company announced that monthly paid transactions had surpassed 100 billion won.

Despite the COVID-19 pandemic, the webtoons and web novel businesses are predicted to develop rapidly. As per analysis, number of D&C Media subscribers continues to rise, they are one of the most profitable content providers (CPs) in the industry. Its total number of webtoon subscribers increased by about 48% year over year to around 26 million in April 2020. According to D&C Media's valuation, the company is seeing robust growth in both exports and local demand, as well as solid profit margins. This will further create market opportunities for market players in the webtoons industry.

Some of the leading webtoons market players are NAVER Corp., Kakao Corp., Lezhin Entertainment, Tappytoon, ToryComics, Toomics Global, Ridibooks (RIDI Corp), KidariStudio, Webtoon Factory, and Izneo Webtoon.

Key Benefits For Stakeholders

  • This report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the webtoons market analysis from 2021 to 2030 to identify the prevailing webtoons market opportunities.
  • The market research is offered along with information related to key drivers, restraints, and opportunities.
  • Porter's five forces analysis highlights the potency of buyers and suppliers to enable stakeholders make profit-oriented business decisions and strengthen their supplier-buyer network.
  • In-depth analysis of the webtoons market segmentation assists to determine the prevailing market opportunities.
  • Major countries in each region are mapped according to their revenue contribution to the global market.
  • Market player positioning facilitates benchmarking and provides a clear understanding of the present position of the market players.
  • The report includes the analysis of the regional as well as global webtoons market trends, key players, market segments, application areas, and market growth strategies.

Key Market Segments

By Types

  • Comedy
  • Action
  • Sci-Fic
  • Horror
  • Romance
  • Others

By Revenue Model

  • Subscription Based
  • Adds bases

By Application

  • Mobile
  • Laptop
  • Tablets
  • Television

By Region

  • North America
    • U.S.
    • Canada
    • Mexico
  • Europe
    • Germany
    • France
    • United Kingdom
    • Italy
    • Spain
    • Rest of Europe
  • Asia-Pacific
    • China
    • Japan
    • India
    • South Korea
    • Malaysia
    • Rest Of Asia Pacific
  • LAMEA
    • Brazil
    • Saudi Arabia
    • UAE
    • South Africa
    • Rest of LAMEA
  • Key Market Players
    • NHN COMICO CORP
    • SIDEWALK GROUP
    • MARVEL UNLIMITED
    • naver webtoon corp
    • Kakao Corp.
    • Lezhin Entertainment
    • TAPPYTOON
    • BOMTOON
    • DAUM WEBTOON AND COMPANY
    • IZNEO WEBTOON

TABLE OF CONTENTS

CHAPTER 1:INTRODUCTION

  • 1.1.Report description
  • 1.2.Key market segments
  • 1.3.Key benefits to the stakeholders
  • 1.4.Research Methodology
    • 1.4.1.Secondary research
    • 1.4.2.Primary research
    • 1.4.3.Analyst tools and models

CHAPTER 2:EXECUTIVE SUMMARY

  • 2.1.Key findings of the study
  • 2.2.CXO Perspective

CHAPTER 3:MARKET OVERVIEW

  • 3.1.Market definition and scope
  • 3.2.Key findings
    • 3.2.1.Top investment pockets
  • 3.3.Porter's five forces analysis
  • 3.4.Top player positioning
  • 3.5.Market dynamics
    • 3.5.1.Drivers
    • 3.5.2.Restraints
    • 3.5.3.Opportunities
  • 3.6.COVID-19 Impact Analysis on the market
  • 3.7.Value Chain Analysis
  • 3.8.Market Share Analysis
  • 3.9.Regulatory Guidelines
  • 3.10.Patent Landscape

CHAPTER 4: WEBTOONS MARKET, BY TYPES

  • 4.1 Overview
    • 4.1.1 Market size and forecast
  • 4.2 Comedy
    • 4.2.1 Key market trends, growth factors and opportunities
    • 4.2.2 Market size and forecast, by region
    • 4.2.3 Market analysis by country
  • 4.3 Action
    • 4.3.1 Key market trends, growth factors and opportunities
    • 4.3.2 Market size and forecast, by region
    • 4.3.3 Market analysis by country
  • 4.4 Sci-Fic
    • 4.4.1 Key market trends, growth factors and opportunities
    • 4.4.2 Market size and forecast, by region
    • 4.4.3 Market analysis by country
  • 4.5 Horror
    • 4.5.1 Key market trends, growth factors and opportunities
    • 4.5.2 Market size and forecast, by region
    • 4.5.3 Market analysis by country
  • 4.6 Romance
    • 4.6.1 Key market trends, growth factors and opportunities
    • 4.6.2 Market size and forecast, by region
    • 4.6.3 Market analysis by country
  • 4.7 Others
    • 4.7.1 Key market trends, growth factors and opportunities
    • 4.7.2 Market size and forecast, by region
    • 4.7.3 Market analysis by country

CHAPTER 5: WEBTOONS MARKET, BY REVENUE MODEL

  • 5.1 Overview
    • 5.1.1 Market size and forecast
  • 5.2 Subscription Based
    • 5.2.1 Key market trends, growth factors and opportunities
    • 5.2.2 Market size and forecast, by region
    • 5.2.3 Market analysis by country
  • 5.3 Adds bases
    • 5.3.1 Key market trends, growth factors and opportunities
    • 5.3.2 Market size and forecast, by region
    • 5.3.3 Market analysis by country

CHAPTER 6: WEBTOONS MARKET, BY APPLICATION

  • 6.1 Overview
    • 6.1.1 Market size and forecast
  • 6.2 Mobile
    • 6.2.1 Key market trends, growth factors and opportunities
    • 6.2.2 Market size and forecast, by region
    • 6.2.3 Market analysis by country
  • 6.3 Laptop
    • 6.3.1 Key market trends, growth factors and opportunities
    • 6.3.2 Market size and forecast, by region
    • 6.3.3 Market analysis by country
  • 6.4 Tablets
    • 6.4.1 Key market trends, growth factors and opportunities
    • 6.4.2 Market size and forecast, by region
    • 6.4.3 Market analysis by country
  • 6.5 Television
    • 6.5.1 Key market trends, growth factors and opportunities
    • 6.5.2 Market size and forecast, by region
    • 6.5.3 Market analysis by country

CHAPTER 7: WEBTOONS MARKET, BY REGION

  • 7.1 Overview
    • 7.1.1 Market size and forecast
  • 7.2 North America
    • 7.2.1 Key trends and opportunities
    • 7.2.2 North America Market size and forecast, by Types
    • 7.2.3 North America Market size and forecast, by Revenue Model
    • 7.2.4 North America Market size and forecast, by Application
    • 7.2.5 North America Market size and forecast, by country
      • 7.2.5.1 U.S.
      • 7.2.5.1.1 Market size and forecast, by Types
      • 7.2.5.1.2 Market size and forecast, by Revenue Model
      • 7.2.5.1.3 Market size and forecast, by Application
      • 7.2.5.2 Canada
      • 7.2.5.2.1 Market size and forecast, by Types
      • 7.2.5.2.2 Market size and forecast, by Revenue Model
      • 7.2.5.2.3 Market size and forecast, by Application
      • 7.2.5.3 Mexico
      • 7.2.5.3.1 Market size and forecast, by Types
      • 7.2.5.3.2 Market size and forecast, by Revenue Model
      • 7.2.5.3.3 Market size and forecast, by Application
  • 7.3 Europe
    • 7.3.1 Key trends and opportunities
    • 7.3.2 Europe Market size and forecast, by Types
    • 7.3.3 Europe Market size and forecast, by Revenue Model
    • 7.3.4 Europe Market size and forecast, by Application
    • 7.3.5 Europe Market size and forecast, by country
      • 7.3.5.1 Germany
      • 7.3.5.1.1 Market size and forecast, by Types
      • 7.3.5.1.2 Market size and forecast, by Revenue Model
      • 7.3.5.1.3 Market size and forecast, by Application
      • 7.3.5.2 France
      • 7.3.5.2.1 Market size and forecast, by Types
      • 7.3.5.2.2 Market size and forecast, by Revenue Model
      • 7.3.5.2.3 Market size and forecast, by Application
      • 7.3.5.3 United Kingdom
      • 7.3.5.3.1 Market size and forecast, by Types
      • 7.3.5.3.2 Market size and forecast, by Revenue Model
      • 7.3.5.3.3 Market size and forecast, by Application
      • 7.3.5.4 Italy
      • 7.3.5.4.1 Market size and forecast, by Types
      • 7.3.5.4.2 Market size and forecast, by Revenue Model
      • 7.3.5.4.3 Market size and forecast, by Application
      • 7.3.5.5 Spain
      • 7.3.5.5.1 Market size and forecast, by Types
      • 7.3.5.5.2 Market size and forecast, by Revenue Model
      • 7.3.5.5.3 Market size and forecast, by Application
      • 7.3.5.6 Rest of Europe
      • 7.3.5.6.1 Market size and forecast, by Types
      • 7.3.5.6.2 Market size and forecast, by Revenue Model
      • 7.3.5.6.3 Market size and forecast, by Application
  • 7.4 Asia-Pacific
    • 7.4.1 Key trends and opportunities
    • 7.4.2 Asia-Pacific Market size and forecast, by Types
    • 7.4.3 Asia-Pacific Market size and forecast, by Revenue Model
    • 7.4.4 Asia-Pacific Market size and forecast, by Application
    • 7.4.5 Asia-Pacific Market size and forecast, by country
      • 7.4.5.1 China
      • 7.4.5.1.1 Market size and forecast, by Types
      • 7.4.5.1.2 Market size and forecast, by Revenue Model
      • 7.4.5.1.3 Market size and forecast, by Application
      • 7.4.5.2 Japan
      • 7.4.5.2.1 Market size and forecast, by Types
      • 7.4.5.2.2 Market size and forecast, by Revenue Model
      • 7.4.5.2.3 Market size and forecast, by Application
      • 7.4.5.3 India
      • 7.4.5.3.1 Market size and forecast, by Types
      • 7.4.5.3.2 Market size and forecast, by Revenue Model
      • 7.4.5.3.3 Market size and forecast, by Application
      • 7.4.5.4 South Korea
      • 7.4.5.4.1 Market size and forecast, by Types
      • 7.4.5.4.2 Market size and forecast, by Revenue Model
      • 7.4.5.4.3 Market size and forecast, by Application
      • 7.4.5.5 Malaysia
      • 7.4.5.5.1 Market size and forecast, by Types
      • 7.4.5.5.2 Market size and forecast, by Revenue Model
      • 7.4.5.5.3 Market size and forecast, by Application
      • 7.4.5.6 Rest Of Asia Pacific
      • 7.4.5.6.1 Market size and forecast, by Types
      • 7.4.5.6.2 Market size and forecast, by Revenue Model
      • 7.4.5.6.3 Market size and forecast, by Application
  • 7.5 LAMEA
    • 7.5.1 Key trends and opportunities
    • 7.5.2 LAMEA Market size and forecast, by Types
    • 7.5.3 LAMEA Market size and forecast, by Revenue Model
    • 7.5.4 LAMEA Market size and forecast, by Application
    • 7.5.5 LAMEA Market size and forecast, by country
      • 7.5.5.1 Brazil
      • 7.5.5.1.1 Market size and forecast, by Types
      • 7.5.5.1.2 Market size and forecast, by Revenue Model
      • 7.5.5.1.3 Market size and forecast, by Application
      • 7.5.5.2 Saudi Arabia
      • 7.5.5.2.1 Market size and forecast, by Types
      • 7.5.5.2.2 Market size and forecast, by Revenue Model
      • 7.5.5.2.3 Market size and forecast, by Application
      • 7.5.5.3 UAE
      • 7.5.5.3.1 Market size and forecast, by Types
      • 7.5.5.3.2 Market size and forecast, by Revenue Model
      • 7.5.5.3.3 Market size and forecast, by Application
      • 7.5.5.4 South Africa
      • 7.5.5.4.1 Market size and forecast, by Types
      • 7.5.5.4.2 Market size and forecast, by Revenue Model
      • 7.5.5.4.3 Market size and forecast, by Application
      • 7.5.5.5 Rest of LAMEA
      • 7.5.5.5.1 Market size and forecast, by Types
      • 7.5.5.5.2 Market size and forecast, by Revenue Model
      • 7.5.5.5.3 Market size and forecast, by Application

CHAPTER 8: COMPANY LANDSCAPE

  • 8.1. Introduction
  • 8.2. Top winning strategies
  • 8.3. Product Mapping of Top 10 Player
  • 8.4. Competitive Dashboard
  • 8.5. Competitive Heatmap
  • 8.6. Key developments

CHAPTER 9: COMPANY PROFILES

  • 9.1 NHN COMICO CORP
    • 9.1.1 Company overview
    • 9.1.2 Company snapshot
    • 9.1.3 Operating business segments
    • 9.1.4 Product portfolio
    • 9.1.5 Business performance
    • 9.1.6 Key strategic moves and developments
  • 9.2 SIDEWALK GROUP
    • 9.2.1 Company overview
    • 9.2.2 Company snapshot
    • 9.2.3 Operating business segments
    • 9.2.4 Product portfolio
    • 9.2.5 Business performance
    • 9.2.6 Key strategic moves and developments
  • 9.3 MARVEL UNLIMITED
    • 9.3.1 Company overview
    • 9.3.2 Company snapshot
    • 9.3.3 Operating business segments
    • 9.3.4 Product portfolio
    • 9.3.5 Business performance
    • 9.3.6 Key strategic moves and developments
  • 9.4 naver webtoon corp
    • 9.4.1 Company overview
    • 9.4.2 Company snapshot
    • 9.4.3 Operating business segments
    • 9.4.4 Product portfolio
    • 9.4.5 Business performance
    • 9.4.6 Key strategic moves and developments
  • 9.5 Kakao Corp.
    • 9.5.1 Company overview
    • 9.5.2 Company snapshot
    • 9.5.3 Operating business segments
    • 9.5.4 Product portfolio
    • 9.5.5 Business performance
    • 9.5.6 Key strategic moves and developments
  • 9.6 Lezhin Entertainment
    • 9.6.1 Company overview
    • 9.6.2 Company snapshot
    • 9.6.3 Operating business segments
    • 9.6.4 Product portfolio
    • 9.6.5 Business performance
    • 9.6.6 Key strategic moves and developments
  • 9.7 TAPPYTOON
    • 9.7.1 Company overview
    • 9.7.2 Company snapshot
    • 9.7.3 Operating business segments
    • 9.7.4 Product portfolio
    • 9.7.5 Business performance
    • 9.7.6 Key strategic moves and developments
  • 9.8 BOMTOON
    • 9.8.1 Company overview
    • 9.8.2 Company snapshot
    • 9.8.3 Operating business segments
    • 9.8.4 Product portfolio
    • 9.8.5 Business performance
    • 9.8.6 Key strategic moves and developments
  • 9.9 DAUM WEBTOON AND COMPANY
    • 9.9.1 Company overview
    • 9.9.2 Company snapshot
    • 9.9.3 Operating business segments
    • 9.9.4 Product portfolio
    • 9.9.5 Business performance
    • 9.9.6 Key strategic moves and developments
  • 9.10 IZNEO WEBTOON
    • 9.10.1 Company overview
    • 9.10.2 Company snapshot
    • 9.10.3 Operating business segments
    • 9.10.4 Product portfolio
    • 9.10.5 Business performance
    • 9.10.6 Key strategic moves and developments

LIST OF TABLES

  • TABLE 1. GLOBAL WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
  • TABLE 2. WEBTOONS MARKET REVENUE, FOR COMEDY, BY REGION , 2021-2030,($MILLION)
  • TABLE 3. WEBTOONS MARKET FOR COMEDY BY COUNTRY, 2021-2030,($MILLION)
  • TABLE 4. WEBTOONS MARKET REVENUE, FOR ACTION, BY REGION , 2021-2030,($MILLION)
  • TABLE 5. WEBTOONS MARKET FOR ACTION BY COUNTRY, 2021-2030,($MILLION)
  • TABLE 6. WEBTOONS MARKET REVENUE, FOR SCI-FIC, BY REGION , 2021-2030,($MILLION)
  • TABLE 7. WEBTOONS MARKET FOR SCI-FIC BY COUNTRY, 2021-2030,($MILLION)
  • TABLE 8. WEBTOONS MARKET REVENUE, FOR HORROR, BY REGION , 2021-2030,($MILLION)
  • TABLE 9. WEBTOONS MARKET FOR HORROR BY COUNTRY, 2021-2030,($MILLION)
  • TABLE 10. WEBTOONS MARKET REVENUE, FOR ROMANCE, BY REGION , 2021-2030,($MILLION)
  • TABLE 11. WEBTOONS MARKET FOR ROMANCE BY COUNTRY, 2021-2030,($MILLION)
  • TABLE 12. WEBTOONS MARKET REVENUE, FOR OTHERS, BY REGION , 2021-2030,($MILLION)
  • TABLE 13. WEBTOONS MARKET FOR OTHERS BY COUNTRY, 2021-2030,($MILLION)
  • TABLE 14. GLOBAL WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
  • TABLE 15. WEBTOONS MARKET REVENUE, FOR SUBSCRIPTION BASED, BY REGION , 2021-2030,($MILLION)
  • TABLE 16. WEBTOONS MARKET FOR SUBSCRIPTION BASED BY COUNTRY, 2021-2030,($MILLION)
  • TABLE 17. WEBTOONS MARKET REVENUE, FOR ADDS BASES, BY REGION , 2021-2030,($MILLION)
  • TABLE 18. WEBTOONS MARKET FOR ADDS BASES BY COUNTRY, 2021-2030,($MILLION)
  • TABLE 19. GLOBAL WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
  • TABLE 20. WEBTOONS MARKET REVENUE, FOR MOBILE, BY REGION , 2021-2030,($MILLION)
  • TABLE 21. WEBTOONS MARKET FOR MOBILE BY COUNTRY, 2021-2030,($MILLION)
  • TABLE 22. WEBTOONS MARKET REVENUE, FOR LAPTOP, BY REGION , 2021-2030,($MILLION)
  • TABLE 23. WEBTOONS MARKET FOR LAPTOP BY COUNTRY, 2021-2030,($MILLION)
  • TABLE 24. WEBTOONS MARKET REVENUE, FOR TABLETS, BY REGION , 2021-2030,($MILLION)
  • TABLE 25. WEBTOONS MARKET FOR TABLETS BY COUNTRY, 2021-2030,($MILLION)
  • TABLE 26. WEBTOONS MARKET REVENUE, FOR TELEVISION, BY REGION , 2021-2030,($MILLION)
  • TABLE 27. WEBTOONS MARKET FOR TELEVISION BY COUNTRY, 2021-2030,($MILLION)
  • TABLE 28. WEBTOONS MARKET, BY REGION, 2021-2030,($MILLION)
  • TABLE 29. NORTH AMERICA WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
  • TABLE 30. NORTH AMERICA WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
  • TABLE 31. NORTH AMERICA WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
  • TABLE 32. NORTH AMERICA WEBTOONS MARKET, BY COUNTRY, 2021-2030,($MILLION)
  • TABLE 33. U.S. WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
  • TABLE 34. U.S. WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
  • TABLE 35. U.S. WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
  • TABLE 36. CANADA WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
  • TABLE 37. CANADA WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
  • TABLE 38. CANADA WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
  • TABLE 39. MEXICO WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
  • TABLE 40. MEXICO WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
  • TABLE 41. MEXICO WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
  • TABLE 42. EUROPE WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
  • TABLE 43. EUROPE WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
  • TABLE 44. EUROPE WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
  • TABLE 45. EUROPE WEBTOONS MARKET, BY COUNTRY, 2021-2030,($MILLION)
  • TABLE 46. GERMANY WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
  • TABLE 47. GERMANY WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
  • TABLE 48. GERMANY WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
  • TABLE 49. FRANCE WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
  • TABLE 50. FRANCE WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
  • TABLE 51. FRANCE WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
  • TABLE 52. UNITED KINGDOM WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
  • TABLE 53. UNITED KINGDOM WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
  • TABLE 54. UNITED KINGDOM WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
  • TABLE 55. ITALY WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
  • TABLE 56. ITALY WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
  • TABLE 57. ITALY WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
  • TABLE 58. SPAIN WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
  • TABLE 59. SPAIN WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
  • TABLE 60. SPAIN WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
  • TABLE 61. REST OF EUROPE WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
  • TABLE 62. REST OF EUROPE WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
  • TABLE 63. REST OF EUROPE WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
  • TABLE 64. ASIA-PACIFIC WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
  • TABLE 65. ASIA-PACIFIC WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
  • TABLE 66. ASIA-PACIFIC WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
  • TABLE 67. ASIA-PACIFIC WEBTOONS MARKET, BY COUNTRY, 2021-2030,($MILLION)
  • TABLE 68. CHINA WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
  • TABLE 69. CHINA WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
  • TABLE 70. CHINA WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
  • TABLE 71. JAPAN WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
  • TABLE 72. JAPAN WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
  • TABLE 73. JAPAN WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
  • TABLE 74. INDIA WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
  • TABLE 75. INDIA WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
  • TABLE 76. INDIA WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
  • TABLE 77. SOUTH KOREA WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
  • TABLE 78. SOUTH KOREA WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
  • TABLE 79. SOUTH KOREA WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
  • TABLE 80. MALAYSIA WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
  • TABLE 81. MALAYSIA WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
  • TABLE 82. MALAYSIA WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
  • TABLE 83. REST OF ASIA PACIFIC WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
  • TABLE 84. REST OF ASIA PACIFIC WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
  • TABLE 85. REST OF ASIA PACIFIC WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
  • TABLE 86. LAMEA WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
  • TABLE 87. LAMEA WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
  • TABLE 88. LAMEA WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
  • TABLE 89. LAMEA WEBTOONS MARKET, BY COUNTRY, 2021-2030,($MILLION)
  • TABLE 90. BRAZIL WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
  • TABLE 91. BRAZIL WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
  • TABLE 92. BRAZIL WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
  • TABLE 93. SAUDI ARABIA WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
  • TABLE 94. SAUDI ARABIA WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
  • TABLE 95. SAUDI ARABIA WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
  • TABLE 96. UAE WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
  • TABLE 97. UAE WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
  • TABLE 98. UAE WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
  • TABLE 99. SOUTH AFRICA WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
  • TABLE 100. SOUTH AFRICA WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
  • TABLE 101. SOUTH AFRICA WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
  • TABLE 102. REST OF LAMEA WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
  • TABLE 103. REST OF LAMEA WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
  • TABLE 104. REST OF LAMEA WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
  • TABLE 105.NHN COMICO CORP: COMPANY SNAPSHOT
  • TABLE 106.NHN COMICO CORP: OPERATING SEGMENTS
  • TABLE 107.NHN COMICO CORP: PRODUCT PORTFOLIO
  • TABLE 108.NHN COMICO CORP: NET SALES,
  • TABLE 109.NHN COMICO CORP: KEY STRATERGIES
  • TABLE 110.SIDEWALK GROUP: COMPANY SNAPSHOT
  • TABLE 111.SIDEWALK GROUP: OPERATING SEGMENTS
  • TABLE 112.SIDEWALK GROUP: PRODUCT PORTFOLIO
  • TABLE 113.SIDEWALK GROUP: NET SALES,
  • TABLE 114.SIDEWALK GROUP: KEY STRATERGIES
  • TABLE 115.MARVEL UNLIMITED: COMPANY SNAPSHOT
  • TABLE 116.MARVEL UNLIMITED: OPERATING SEGMENTS
  • TABLE 117.MARVEL UNLIMITED: PRODUCT PORTFOLIO
  • TABLE 118.MARVEL UNLIMITED: NET SALES,
  • TABLE 119.MARVEL UNLIMITED: KEY STRATERGIES
  • TABLE 120.NAVER WEBTOON CORP: COMPANY SNAPSHOT
  • TABLE 121.NAVER WEBTOON CORP: OPERATING SEGMENTS
  • TABLE 122.NAVER WEBTOON CORP: PRODUCT PORTFOLIO
  • TABLE 123.NAVER WEBTOON CORP: NET SALES,
  • TABLE 124.NAVER WEBTOON CORP: KEY STRATERGIES
  • TABLE 125.KAKAO CORP.: COMPANY SNAPSHOT
  • TABLE 126.KAKAO CORP.: OPERATING SEGMENTS
  • TABLE 127.KAKAO CORP.: PRODUCT PORTFOLIO
  • TABLE 128.KAKAO CORP.: NET SALES,
  • TABLE 129.KAKAO CORP.: KEY STRATERGIES
  • TABLE 130.LEZHIN ENTERTAINMENT: COMPANY SNAPSHOT
  • TABLE 131.LEZHIN ENTERTAINMENT: OPERATING SEGMENTS
  • TABLE 132.LEZHIN ENTERTAINMENT: PRODUCT PORTFOLIO
  • TABLE 133.LEZHIN ENTERTAINMENT: NET SALES,
  • TABLE 134.LEZHIN ENTERTAINMENT: KEY STRATERGIES
  • TABLE 135.TAPPYTOON: COMPANY SNAPSHOT
  • TABLE 136.TAPPYTOON: OPERATING SEGMENTS
  • TABLE 137.TAPPYTOON: PRODUCT PORTFOLIO
  • TABLE 138.TAPPYTOON: NET SALES,
  • TABLE 139.TAPPYTOON: KEY STRATERGIES
  • TABLE 140.BOMTOON: COMPANY SNAPSHOT
  • TABLE 141.BOMTOON: OPERATING SEGMENTS
  • TABLE 142.BOMTOON: PRODUCT PORTFOLIO
  • TABLE 143.BOMTOON: NET SALES,
  • TABLE 144.BOMTOON: KEY STRATERGIES
  • TABLE 145.DAUM WEBTOON AND COMPANY: COMPANY SNAPSHOT
  • TABLE 146.DAUM WEBTOON AND COMPANY: OPERATING SEGMENTS
  • TABLE 147.DAUM WEBTOON AND COMPANY: PRODUCT PORTFOLIO
  • TABLE 148.DAUM WEBTOON AND COMPANY: NET SALES,
  • TABLE 149.DAUM WEBTOON AND COMPANY: KEY STRATERGIES
  • TABLE 150.IZNEO WEBTOON: COMPANY SNAPSHOT
  • TABLE 151.IZNEO WEBTOON: OPERATING SEGMENTS
  • TABLE 152.IZNEO WEBTOON: PRODUCT PORTFOLIO
  • TABLE 153.IZNEO WEBTOON: NET SALES,
  • TABLE 154.IZNEO WEBTOON: KEY STRATERGIES

LIST OF FIGURES

  • FIGURE 1.WEBTOONS MARKET SEGMENTATION
  • FIGURE 2.WEBTOONS MARKET,2021-2030
  • FIGURE 3.WEBTOONS MARKET,2021-2030
  • FIGURE 4. TOP INVESTMENT POCKETS, BY REGION
  • FIGURE 5.PORTER FIVE-1
  • FIGURE 6.PORTER FIVE-2
  • FIGURE 7.PORTER FIVE-3
  • FIGURE 8.PORTER FIVE-4
  • FIGURE 9.PORTER FIVE-5
  • FIGURE 10.TOP PLAYER POSITIONING
  • FIGURE 11.WEBTOONS MARKET:DRIVERS, RESTRAINTS AND OPPORTUNITIES
  • FIGURE 12.VALUE CHAIN ANALYSIS
  • FIGURE 13.MARKET SHARE ANALYSIS
  • FIGURE 14.REGULATORY GUIDELINES
  • FIGURE 15.PATENT ANALYSIS BY COMPANY
  • FIGURE 16.PATENT ANALYSIS BY COUNTRY
  • FIGURE 17.WEBTOONS MARKET,BY TYPES,2021(%)
  • FIGURE 18.COMPARATIVE SHARE ANALYSIS OF COMEDY WEBTOONS MARKET,2021-2030(%)
  • FIGURE 19.COMPARATIVE SHARE ANALYSIS OF ACTION WEBTOONS MARKET,2021-2030(%)
  • FIGURE 20.COMPARATIVE SHARE ANALYSIS OF SCI-FIC WEBTOONS MARKET,2021-2030(%)
  • FIGURE 21.COMPARATIVE SHARE ANALYSIS OF HORROR WEBTOONS MARKET,2021-2030(%)
  • FIGURE 22.COMPARATIVE SHARE ANALYSIS OF ROMANCE WEBTOONS MARKET,2021-2030(%)
  • FIGURE 23.COMPARATIVE SHARE ANALYSIS OF OTHERS WEBTOONS MARKET,2021-2030(%)
  • FIGURE 24.WEBTOONS MARKET,BY REVENUE MODEL,2021(%)
  • FIGURE 25.COMPARATIVE SHARE ANALYSIS OF SUBSCRIPTION BASED WEBTOONS MARKET,2021-2030(%)
  • FIGURE 26.COMPARATIVE SHARE ANALYSIS OF ADDS BASES WEBTOONS MARKET,2021-2030(%)
  • FIGURE 27.WEBTOONS MARKET,BY APPLICATION,2021(%)
  • FIGURE 28.COMPARATIVE SHARE ANALYSIS OF MOBILE WEBTOONS MARKET,2021-2030(%)
  • FIGURE 29.COMPARATIVE SHARE ANALYSIS OF LAPTOP WEBTOONS MARKET,2021-2030(%)
  • FIGURE 30.COMPARATIVE SHARE ANALYSIS OF TABLETS WEBTOONS MARKET,2021-2030(%)
  • FIGURE 31.COMPARATIVE SHARE ANALYSIS OF TELEVISION WEBTOONS MARKET,2021-2030(%)
  • FIGURE 32.WEBTOONS MARKET BY REGION,2021
  • FIGURE 33.U.S. WEBTOONS MARKET,2021-2030($MILLION)
  • FIGURE 34.CANADA WEBTOONS MARKET,2021-2030($MILLION)
  • FIGURE 35.MEXICO WEBTOONS MARKET,2021-2030($MILLION)
  • FIGURE 36.GERMANY WEBTOONS MARKET,2021-2030($MILLION)
  • FIGURE 37.FRANCE WEBTOONS MARKET,2021-2030($MILLION)
  • FIGURE 38.UNITED KINGDOM WEBTOONS MARKET,2021-2030($MILLION)
  • FIGURE 39.ITALY WEBTOONS MARKET,2021-2030($MILLION)
  • FIGURE 40.SPAIN WEBTOONS MARKET,2021-2030($MILLION)
  • FIGURE 41.REST OF EUROPE WEBTOONS MARKET,2021-2030($MILLION)
  • FIGURE 42.CHINA WEBTOONS MARKET,2021-2030($MILLION)
  • FIGURE 43.JAPAN WEBTOONS MARKET,2021-2030($MILLION)
  • FIGURE 44.INDIA WEBTOONS MARKET,2021-2030($MILLION)
  • FIGURE 45.SOUTH KOREA WEBTOONS MARKET,2021-2030($MILLION)
  • FIGURE 46.MALAYSIA WEBTOONS MARKET,2021-2030($MILLION)
  • FIGURE 47.REST OF ASIA PACIFIC WEBTOONS MARKET,2021-2030($MILLION)
  • FIGURE 48.BRAZIL WEBTOONS MARKET,2021-2030($MILLION)
  • FIGURE 49.SAUDI ARABIA WEBTOONS MARKET,2021-2030($MILLION)
  • FIGURE 50.UAE WEBTOONS MARKET,2021-2030($MILLION)
  • FIGURE 51.SOUTH AFRICA WEBTOONS MARKET,2021-2030($MILLION)
  • FIGURE 52.REST OF LAMEA WEBTOONS MARKET,2021-2030($MILLION)
  • FIGURE 53. TOP WINNING STRATEGIES, BY YEAR
  • FIGURE 54. TOP WINNING STRATEGIES, BY DEVELOPMENT
  • FIGURE 55. TOP WINNING STRATEGIES, BY COMPANY
  • FIGURE 56.PRODUCT MAPPING OF TOP 10 PLAYERS
  • FIGURE 57.COMPETITIVE DASHBOARD
  • FIGURE 58.COMPETITIVE HEATMAP OF TOP 10 KEY PLAYERS
  • FIGURE 59.NHN COMICO CORP.: NET SALES ,($MILLION)
  • FIGURE 60.SIDEWALK GROUP.: NET SALES ,($MILLION)
  • FIGURE 61.MARVEL UNLIMITED.: NET SALES ,($MILLION)
  • FIGURE 62.NAVER WEBTOON CORP.: NET SALES ,($MILLION)
  • FIGURE 63.KAKAO CORP..: NET SALES ,($MILLION)
  • FIGURE 64.LEZHIN ENTERTAINMENT.: NET SALES ,($MILLION)
  • FIGURE 65.TAPPYTOON.: NET SALES ,($MILLION)
  • FIGURE 66.BOMTOON.: NET SALES ,($MILLION)
  • FIGURE 67.DAUM WEBTOON AND COMPANY.: NET SALES ,($MILLION)
  • FIGURE 68.IZNEO WEBTOON.: NET SALES ,($MILLION)