到 2030 年遊樂場娃娃機的市場預測:按類型、應用和地區分類的全球分析
市場調查報告書
商品編碼
1383326

到 2030 年遊樂場娃娃機的市場預測:按類型、應用和地區分類的全球分析

Arcade Crane Machines Market Forecasts to 2030 - Global Analysis By Type, Application and By Geography

出版日期: | 出版商: Stratistics Market Research Consulting | 英文 200+ Pages | 商品交期: 2-3個工作天內

價格

根據 Stratistics MRC 的數據,2023 年全球遊樂場娃娃機市場規模將達到 21.8 億美元,預計在預測期內將以 9.8% 的年複合成長率成長,到 2030 年達到 42.3 億美元。

遊樂場娃娃機遊戲機是世界上最受歡迎的遊樂場遊戲之一。又稱“夾娃娃機”,是一種常見於遊樂場、商場、家庭娛樂中心等休閒場所的遊樂設備。它是一個投幣式機殼,頂部有一個爪子,由操縱桿操作。這些機器旨在讓玩家參與使用機械爪抓取獎品的有趣且具有挑戰性的遊戲中。

台灣經濟部預計,擁有夾娃娃機的地點將從2022年的850個增加到2023年的2,859個。

娛樂休閒業增加

娛樂休閒產業的成長導致遊樂園、家庭娛樂中心、遊樂場和其他設施數量的增加。這些設施是遊樂場娃娃機的理想場所。遊樂場娃娃機為遊客提供了獨特而有趣的體驗。夾娃娃機作為娛樂設施也很受歡迎,因為它們對各個年齡層的人都有吸引力。此外,抓娃娃機贏取獎品的吸引力將促使觀眾多次光臨場館,刺激市場需求。

初期投資成本高

遊樂場產業對景氣衰退和消費者習慣的變化很敏感。開展遊樂場業務所需的財務承諾可能會限制您嘗試不同遊戲產品、佈局和商業模式的能力。購買遊樂場起重機、租賃空間以及安裝必要的基礎設施所需的高昂初期成本可能成為企業家和新業務進入市場的主要障礙。

AR和VR的興起

將擴增實境(AR)和虛擬實境(VR)融入街機娃娃機中,可以為玩家提供身臨其境的互動體驗。這可以使遊戲玩法更具吸引力和樂趣,增加重複造訪的可能性。 AR 和 VR 為遊樂場遊戲增添了尖端的未來元素,吸引了廣泛的人群,尤其是精通技術的年輕人,他們被創新體驗所吸引。此外,互動行銷、客製化、個人化等元素也在推動市場需求。

與線上遊戲平台的競爭加劇

線上遊戲平台提供廣泛的互動和便利的遊戲體驗,您可以在舒適的家中存取。這種對線上遊戲偏好的轉變可能會導致實體遊樂場的出席率下降。此外,許多線上遊戲,尤其是手機遊戲,都是免費的,或者與遊樂場遊戲的單次遊戲成本相比,成本較低。此外,24/7 的可用性、全球玩家基礎和龐大的遊戲選擇正在阻礙市場需求。

COVID-19 的影響

COVID-19大流行對遊樂場娃娃機市場產生了重大影響。由於封鎖和社交距離措施,許多商場,包括那些配備起重機的商場,面臨暫時關閉。結果,遊樂場業者的出席率和收益直線下降。遊樂場經營者必須執行嚴格的衛生和消毒規程,以確保顧客和員工的安全。隨著人們待在家裡的時間越來越多,線上和行動遊戲正在興起,將人們的注意力從實體遊樂場上轉移開。由於疫情後娛樂活動的活性化,市場成長正在反彈。

預計在預測期內,起重機爪機細分市場將是最大的

鶴爪機領域預計將迎來良好的成長。鶴爪機是一款受歡迎的遊戲,玩家嘗試使用機械爪來獲得獎品。它主要用於娛樂目的,為所有年齡段的玩家提供有趣且引人入勝的活動。訂製娃娃機的外觀和裡面的獎品將帶來企業品牌。低維護和營運成本、佔地面積小、可自訂的獎品以及高視覺吸引力也推動了該行業的需求。

預計遊樂園領域在預測期內年複合成長率最高

預計遊樂園產業在預測期內將出現最高的年複合成長率。遊樂場娃娃機為遊客提供有趣的互動體驗,為他們在遊樂園的時光增添了興奮和娛樂的元素。我們提供各種獎品,從毛絨動物到電子產品和新奇玩意。這種多樣性吸引了廣泛的客戶,確保每個人都能找到適合自己的東西。整體而言,遊樂場起重機為遊樂園體驗增添了樂趣、技能發展和娛樂元素。它提高了賓客滿意度和參與度,同時也有助於產生收入。

比最大的地區

預計亞太地區在預測期內將佔據最大的市場佔有率。亞太地區擁有世界上最大、最先進的遊樂園、主題樂園和家庭娛樂中心。這些設施通常有各種各樣的遊樂場遊戲,包括抓娃娃機,使其成為遊客的熱門景點。一些亞洲市場已經接受了娃娃機比賽技巧的概念。此外,人們可支配所得的增加和娛樂活動的增加也促成了競爭激烈的市場,為營運商提供了廣泛的選擇。

複合年複合成長率最高的地區:

預計歐洲在預測期內的年複合成長率最高。歐洲遊樂場產業多元化,既有大型遊樂場街機、獨立遊樂場及家庭娛樂中心。歐洲消費者可能對遊樂場遊戲有自己的偏好。此外,市中心和熱門旅遊目的地往往是歐洲遊樂場業務的關鍵地點。此外,歐洲遊戲技術的進步、獨特的消費者偏好和多樣化的市場形勢正在加速市場成長。

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目錄

第1章 執行摘要

第2章 前言

  • 概述
  • 利害關係人
  • 調查範圍
  • 調查方法
    • 資料探勘
    • 資料分析
    • 資料檢驗
    • 研究途徑
  • 調查來源
    • 主要調查來源
    • 二次調查來源
    • 先決條件

第3章 市場趨勢分析

  • 促進因素
  • 抑制因素
  • 機會
  • 威脅
  • 應用分析
  • 新興市場
  • 新型冠狀病毒感染疾病(COVID-19)的影響

第4章 波特五力分析

  • 供應商的議價能力
  • 買方議價能力
  • 替代品的威脅
  • 新進入者的威脅
  • 競爭公司之間的敵對關係

第5章 全球遊樂場起重機遊戲機市場:按類型

  • 夾娃娃機
  • 抓取機
  • 鶴爪機
  • 其他類型

第6章 全球遊樂場夾娃娃機遊戲機市場:依應用程式分類

  • 遊樂園
  • 遊戲中心和遊樂場
  • 餐廳和酒吧
  • 購物中心
  • 教育休閒機構
  • 其他用途

第7章 全球遊樂場起重機遊戲機市場:按地區

  • 北美洲
    • 美國
    • 加拿大
    • 墨西哥
  • 歐洲
    • 德國
    • 英國
    • 義大利
    • 法國
    • 西班牙
    • 其他歐洲國家
  • 亞太地區
    • 日本
    • 中國
    • 印度
    • 澳洲
    • 紐西蘭
    • 韓國
    • 其他亞太地區
  • 南美洲
    • 阿根廷
    • 巴西
    • 智利
    • 南美洲其他地區
  • 中東和非洲
    • 沙烏地阿拉伯
    • 阿拉伯聯合大公國
    • 卡達
    • 南非
    • 其他中東和非洲

第8章 進展

  • 合約、夥伴關係、協作和合資企業
  • 收購和合併
  • 新產品發布
  • 業務擴展
  • 其他關鍵策略

第9章 公司簡介

  • Benchmark Games
  • Elaut Group
  • Smart Industries Corporation
  • Andamiro USA
  • ICE(Innovative Concepts in Entertainment)
  • UNIS Technology Co Limited
  • Sega Amusements International Limited
  • Coast to Coast Entertainment
  • Family Fun Companies
  • S&B Toy Company
Product Code: SMRC24176

According to Stratistics MRC, the Global Arcade Crane Machines Market is accounted for $2.18 billion in 2023 and is expected to reach $4.23 billion by 2030 growing at a CAGR of 9.8% during the forecast period. Arcade Crane Machines are one of the most popular arcade games in the world. They often referred to as "claw machines," are popular amusement devices commonly found in arcades, shopping malls, family entertainment centers, and other leisure venues. They are coin-operated cabinets with a joystick-controlled claw at the top. These machines are designed to engage players in a fun and challenging game where they attempt to grab a prize using a mechanical claw.

According to Taiwan's Ministry of Economic Affairs, the number of places where claw machines have been installed has increased from 850 in 2022 to 2,859 in 2023.

Market Dynamics:

Driver:

Increasing entertainment & leisure industries

Growing entertainment and leisure industries lead to an increase in the number of venues like amusement parks, family entertainment centers, and arcades. These venues serve as prime locations for arcade crane machines. Arcade crane machines offer a unique and enjoyable experience for visitors. Also, crane machines have a broad appeal across different age groups, making them a popular choice for entertainment venues. Further, the allure of winning a prize from a crane machine can encourage visitors to return to the venue multiple times which in turn propel the market demand.

Restraint:

High initial investment costs

The arcade industry can be sensitive to economic downturns or shifts in consumer spending habits. The financial commitment required to start an arcade business can limit the ability to experiment with different game offerings, layouts, and business models. The high upfront costs associated with purchasing arcade crane machines, renting or leasing space, and setting up the necessary infrastructure can be a significant barrier for entrepreneurs and new businesses looking to enter the market.

Opportunity:

Rising incorporation of AR & VR

The incorporation of Augmented Reality (AR) and Virtual Reality (VR) in the arcade crane machines can provide an immersive and interactive experience for players. This can make the game play more engaging and enjoyable, increasing the likelihood of repeat visits. AR and VR add a cutting-edge and futuristic element to arcade games, attracting a wider audience, especially tech-savvy and younger demographics that are drawn to innovative experiences. In addition, its factors such as interactive merchandising, customization and personalization fuel the market demand.

Threat:

Growing competition from online gaming platform

Online gaming platforms offer a wide range of interactive and convenient gaming experiences that can be accessed from the comfort of one's own home. This shift in preference towards online gaming can lead to a decrease in foot traffic at physical arcades. Also, many online games, especially mobile games, are available for free or at a low cost compared to the per-play cost of arcade games. In addition, 24/7 availability, global player base and vast gaming options are hampering the market demand.

COVID-19 Impact

The COVID-19 pandemic had a significant impact on the Arcade Crane Machines market. Many arcades, including those with crane machines, faced temporary closures due to lockdowns and social distancing measures. This led to a sharp decline in foot traffic and revenue for arcade businesses. Arcade operators had to implement stringent hygiene and sanitization protocols to ensure the safety of customers and staff. With people spending more time at home, there was an uptick in online and mobile gaming which diverted attention from physical arcades. The post pandemic has raised back the market growth with growing entertainment activities.

The crane claw machines segment is expected to be the largest during the forecast period

The crane claw machines segment is estimated to have a lucrative growth. Crane claw machines are popular games where players use a mechanical claw to attempt to retrieve a prize. They are primarily used for entertainment purposes, offering a fun and engaging activity for players of all ages. Customizing the appearance of the crane claw machine or the prizes inside can serve as a branding opportunity for businesses. Along with this, their low maintenance and operational costs, small footprint, customizable prizes and high visual appeal boosts the segment demand.

The amusement parks segment is expected to have the highest CAGR during the forecast period

The amusement parks segment is anticipated to witness the highest CAGR growth during the forecast period. Arcade crane machines provide a fun and interactive experience for visitors, adding an element of excitement and entertainment to their time at the amusement park. It offers a diverse range of prizes, from plush toys to electronics and novelties. This variety appeals to a wide audience, ensuring there's something for everyone. Overall, arcade crane machines add an element of fun, skill-building, and entertainment to the amusement park experience. They contribute to revenue generation while enhancing guest satisfaction and engagement.

Region with largest share:

Asia Pacific is projected to hold the largest market share during the forecast period. Asia Pacific is home to some of the world's largest and most advanced amusement parks, theme parks, and family entertainment centers. These venues often feature a wide array of arcade games, including crane machines, which are popular attractions for visitors. Some Asian markets have embraced the concept of skill-based competitions on crane machines. Further, the rising disposable income of people and increasing entertainment activities are contributing to a competitive market with a wide range of options for operators.

Region with highest CAGR:

Europe is projected to have the highest CAGR over the forecast period. The arcade industry in Europe is diverse, with a mix of large-scale arcade chains, independent arcades, and family entertainment centers. European consumers may have unique preferences for arcade games. Also, urban centers and popular tourist destinations tend to be key locations for arcade businesses in Europe. Further, Advancements in gaming technology, consumer's unique preferences and diverse market landscape in Europe are accelerating the market growth.

Key players in the market

Some of the key players profiled in the Arcade Crane Machines Market include: Benchmark Games, Elaut Group, Smart Industries Corporation, Andamiro USA, ICE (Innovative Concepts in Entertainment), UNIS Technology Co Limited, Sega Amusements International Limited, Coast to Coast Entertainment, Family Fun Companies and S&B Toy Company.

Key Developments:

In October 2023, SEGA Amusements International announced its participation in the Autumn Coin-Op Show (ACOS). ACOS provides a fantastic platform for operators to explore cutting-edge products from leading manufacturers, network with influential figures in the amusements and coin-op sector.

In August 2023, Elaut launched Livecadia arcade games to play online. Livecadia is a web app that allows players to interact and play with a physical claw machine or another arcade game using their phone. Livecadia provides customers with more revenue, and the players with a new multichannel experience.

Types Covered:

  • Claw Machines
  • Grabbing Machines
  • Crane Claw Machines
  • Other Types

Applications Covered:

  • Amusement Parks
  • Arcades & Gaming Centers
  • Restaurants & Bars
  • Shopping Malls
  • Educational & Recreational Institutions
  • Other Applications

Regions Covered:

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • Italy
    • France
    • Spain
    • Rest of Europe
  • Asia Pacific
    • Japan
    • China
    • India
    • Australia
    • New Zealand
    • South Korea
    • Rest of Asia Pacific
  • South America
    • Argentina
    • Brazil
    • Chile
    • Rest of South America
  • Middle East & Africa
    • Saudi Arabia
    • UAE
    • Qatar
    • South Africa
    • Rest of Middle East & Africa

What our report offers:

  • Market share assessments for the regional and country-level segments
  • Strategic recommendations for the new entrants
  • Covers Market data for the years 2021, 2022, 2023, 2026, and 2030
  • Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
  • Strategic recommendations in key business segments based on the market estimations
  • Competitive landscaping mapping the key common trends
  • Company profiling with detailed strategies, financials, and recent developments
  • Supply chain trends mapping the latest technological advancements

Free Customization Offerings:

All the customers of this report will be entitled to receive one of the following free customization options:

  • Company Profiling
    • Comprehensive profiling of additional market players (up to 3)
    • SWOT Analysis of key players (up to 3)
  • Regional Segmentation
    • Market estimations, Forecasts and CAGR of any prominent country as per the client's interest (Note: Depends on feasibility check)
  • Competitive Benchmarking
    • Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances

Table of Contents

1 Executive Summary

2 Preface

  • 2.1 Abstract
  • 2.2 Stake Holders
  • 2.3 Research Scope
  • 2.4 Research Methodology
    • 2.4.1 Data Mining
    • 2.4.2 Data Analysis
    • 2.4.3 Data Validation
    • 2.4.4 Research Approach
  • 2.5 Research Sources
    • 2.5.1 Primary Research Sources
    • 2.5.2 Secondary Research Sources
    • 2.5.3 Assumptions

3 Market Trend Analysis

  • 3.1 Introduction
  • 3.2 Drivers
  • 3.3 Restraints
  • 3.4 Opportunities
  • 3.5 Threats
  • 3.6 Application Analysis
  • 3.7 Emerging Markets
  • 3.8 Impact of Covid-19

4 Porters Five Force Analysis

  • 4.1 Bargaining power of suppliers
  • 4.2 Bargaining power of buyers
  • 4.3 Threat of substitutes
  • 4.4 Threat of new entrants
  • 4.5 Competitive rivalry

5 Global Arcade Crane Machines Market, By Type

  • 5.1 Introduction
  • 5.2 Claw Machines
  • 5.3 Grabbing Machines
  • 5.4 Crane Claw Machines
  • 5.5 Other Types

6 Global Arcade Crane Machines Market, By Application

  • 6.1 Introduction
  • 6.2 Amusement Parks
  • 6.3 Arcades & Gaming Centers
  • 6.4 Restaurants & Bars
  • 6.5 Shopping Malls
  • 6.6 Educational & Recreational Institutions
  • 6.7 Other Applications

7 Global Arcade Crane Machines Market, By Geography

  • 7.1 Introduction
  • 7.2 North America
    • 7.2.1 US
    • 7.2.2 Canada
    • 7.2.3 Mexico
  • 7.3 Europe
    • 7.3.1 Germany
    • 7.3.2 UK
    • 7.3.3 Italy
    • 7.3.4 France
    • 7.3.5 Spain
    • 7.3.6 Rest of Europe
  • 7.4 Asia Pacific
    • 7.4.1 Japan
    • 7.4.2 China
    • 7.4.3 India
    • 7.4.4 Australia
    • 7.4.5 New Zealand
    • 7.4.6 South Korea
    • 7.4.7 Rest of Asia Pacific
  • 7.5 South America
    • 7.5.1 Argentina
    • 7.5.2 Brazil
    • 7.5.3 Chile
    • 7.5.4 Rest of South America
  • 7.6 Middle East & Africa
    • 7.6.1 Saudi Arabia
    • 7.6.2 UAE
    • 7.6.3 Qatar
    • 7.6.4 South Africa
    • 7.6.5 Rest of Middle East & Africa

8 Key Developments

  • 8.1 Agreements, Partnerships, Collaborations and Joint Ventures
  • 8.2 Acquisitions & Mergers
  • 8.3 New Product Launch
  • 8.4 Expansions
  • 8.5 Other Key Strategies

9 Company Profiling

  • 9.1 Benchmark Games
  • 9.2 Elaut Group
  • 9.3 Smart Industries Corporation
  • 9.4 Andamiro USA
  • 9.5 ICE (Innovative Concepts in Entertainment)
  • 9.6 UNIS Technology Co Limited
  • 9.7 Sega Amusements International Limited
  • 9.8 Coast to Coast Entertainment
  • 9.9 Family Fun Companies
  • 9.10 S&B Toy Company

List of Tables

  • Table 1 Global Arcade Crane Machines Market Outlook, By Region (2021-2030) ($MN)
  • Table 2 Global Arcade Crane Machines Market Outlook, By Type (2021-2030) ($MN)
  • Table 3 Global Arcade Crane Machines Market Outlook, By Claw Machines (2021-2030) ($MN)
  • Table 4 Global Arcade Crane Machines Market Outlook, By Grabbing Machines (2021-2030) ($MN)
  • Table 5 Global Arcade Crane Machines Market Outlook, By Crane Claw Machines (2021-2030) ($MN)
  • Table 6 Global Arcade Crane Machines Market Outlook, By Other Types (2021-2030) ($MN)
  • Table 7 Global Arcade Crane Machines Market Outlook, By Application (2021-2030) ($MN)
  • Table 8 Global Arcade Crane Machines Market Outlook, By Amusement Parks (2021-2030) ($MN)
  • Table 9 Global Arcade Crane Machines Market Outlook, By Arcades & Gaming Centers (2021-2030) ($MN)
  • Table 10 Global Arcade Crane Machines Market Outlook, By Restaurants & Bars (2021-2030) ($MN)
  • Table 11 Global Arcade Crane Machines Market Outlook, By Shopping Malls (2021-2030) ($MN)
  • Table 12 Global Arcade Crane Machines Market Outlook, By Educational & Recreational Institutions (2021-2030) ($MN)
  • Table 13 Global Arcade Crane Machines Market Outlook, By Other Applications (2021-2030) ($MN)
  • Table 14 North America Arcade Crane Machines Market Outlook, By Country (2021-2030) ($MN)
  • Table 15 North America Arcade Crane Machines Market Outlook, By Type (2021-2030) ($MN)
  • Table 16 North America Arcade Crane Machines Market Outlook, By Claw Machines (2021-2030) ($MN)
  • Table 17 North America Arcade Crane Machines Market Outlook, By Grabbing Machines (2021-2030) ($MN)
  • Table 18 North America Arcade Crane Machines Market Outlook, By Crane Claw Machines (2021-2030) ($MN)
  • Table 19 North America Arcade Crane Machines Market Outlook, By Other Types (2021-2030) ($MN)
  • Table 20 North America Arcade Crane Machines Market Outlook, By Application (2021-2030) ($MN)
  • Table 21 North America Arcade Crane Machines Market Outlook, By Amusement Parks (2021-2030) ($MN)
  • Table 22 North America Arcade Crane Machines Market Outlook, By Arcades & Gaming Centers (2021-2030) ($MN)
  • Table 23 North America Arcade Crane Machines Market Outlook, By Restaurants & Bars (2021-2030) ($MN)
  • Table 24 North America Arcade Crane Machines Market Outlook, By Shopping Malls (2021-2030) ($MN)
  • Table 25 North America Arcade Crane Machines Market Outlook, By Educational & Recreational Institutions (2021-2030) ($MN)
  • Table 26 North America Arcade Crane Machines Market Outlook, By Other Applications (2021-2030) ($MN)
  • Table 27 Europe Arcade Crane Machines Market Outlook, By Country (2021-2030) ($MN)
  • Table 28 Europe Arcade Crane Machines Market Outlook, By Type (2021-2030) ($MN)
  • Table 29 Europe Arcade Crane Machines Market Outlook, By Claw Machines (2021-2030) ($MN)
  • Table 30 Europe Arcade Crane Machines Market Outlook, By Grabbing Machines (2021-2030) ($MN)
  • Table 31 Europe Arcade Crane Machines Market Outlook, By Crane Claw Machines (2021-2030) ($MN)
  • Table 32 Europe Arcade Crane Machines Market Outlook, By Other Types (2021-2030) ($MN)
  • Table 33 Europe Arcade Crane Machines Market Outlook, By Application (2021-2030) ($MN)
  • Table 34 Europe Arcade Crane Machines Market Outlook, By Amusement Parks (2021-2030) ($MN)
  • Table 35 Europe Arcade Crane Machines Market Outlook, By Arcades & Gaming Centers (2021-2030) ($MN)
  • Table 36 Europe Arcade Crane Machines Market Outlook, By Restaurants & Bars (2021-2030) ($MN)
  • Table 37 Europe Arcade Crane Machines Market Outlook, By Shopping Malls (2021-2030) ($MN)
  • Table 38 Europe Arcade Crane Machines Market Outlook, By Educational & Recreational Institutions (2021-2030) ($MN)
  • Table 39 Europe Arcade Crane Machines Market Outlook, By Other Applications (2021-2030) ($MN)
  • Table 40 Asia Pacific Arcade Crane Machines Market Outlook, By Country (2021-2030) ($MN)
  • Table 41 Asia Pacific Arcade Crane Machines Market Outlook, By Type (2021-2030) ($MN)
  • Table 42 Asia Pacific Arcade Crane Machines Market Outlook, By Claw Machines (2021-2030) ($MN)
  • Table 43 Asia Pacific Arcade Crane Machines Market Outlook, By Grabbing Machines (2021-2030) ($MN)
  • Table 44 Asia Pacific Arcade Crane Machines Market Outlook, By Crane Claw Machines (2021-2030) ($MN)
  • Table 45 Asia Pacific Arcade Crane Machines Market Outlook, By Other Types (2021-2030) ($MN)
  • Table 46 Asia Pacific Arcade Crane Machines Market Outlook, By Application (2021-2030) ($MN)
  • Table 47 Asia Pacific Arcade Crane Machines Market Outlook, By Amusement Parks (2021-2030) ($MN)
  • Table 48 Asia Pacific Arcade Crane Machines Market Outlook, By Arcades & Gaming Centers (2021-2030) ($MN)
  • Table 49 Asia Pacific Arcade Crane Machines Market Outlook, By Restaurants & Bars (2021-2030) ($MN)
  • Table 50 Asia Pacific Arcade Crane Machines Market Outlook, By Shopping Malls (2021-2030) ($MN)
  • Table 51 Asia Pacific Arcade Crane Machines Market Outlook, By Educational & Recreational Institutions (2021-2030) ($MN)
  • Table 52 Asia Pacific Arcade Crane Machines Market Outlook, By Other Applications (2021-2030) ($MN)
  • Table 53 South America Arcade Crane Machines Market Outlook, By Country (2021-2030) ($MN)
  • Table 54 South America Arcade Crane Machines Market Outlook, By Type (2021-2030) ($MN)
  • Table 55 South America Arcade Crane Machines Market Outlook, By Claw Machines (2021-2030) ($MN)
  • Table 56 South America Arcade Crane Machines Market Outlook, By Grabbing Machines (2021-2030) ($MN)
  • Table 57 South America Arcade Crane Machines Market Outlook, By Crane Claw Machines (2021-2030) ($MN)
  • Table 58 South America Arcade Crane Machines Market Outlook, By Other Types (2021-2030) ($MN)
  • Table 59 South America Arcade Crane Machines Market Outlook, By Application (2021-2030) ($MN)
  • Table 60 South America Arcade Crane Machines Market Outlook, By Amusement Parks (2021-2030) ($MN)
  • Table 61 South America Arcade Crane Machines Market Outlook, By Arcades & Gaming Centers (2021-2030) ($MN)
  • Table 62 South America Arcade Crane Machines Market Outlook, By Restaurants & Bars (2021-2030) ($MN)
  • Table 63 South America Arcade Crane Machines Market Outlook, By Shopping Malls (2021-2030) ($MN)
  • Table 64 South America Arcade Crane Machines Market Outlook, By Educational & Recreational Institutions (2021-2030) ($MN)
  • Table 65 South America Arcade Crane Machines Market Outlook, By Other Applications (2021-2030) ($MN)
  • Table 66 Middle East & Africa Arcade Crane Machines Market Outlook, By Country (2021-2030) ($MN)
  • Table 67 Middle East & Africa Arcade Crane Machines Market Outlook, By Type (2021-2030) ($MN)
  • Table 68 Middle East & Africa Arcade Crane Machines Market Outlook, By Claw Machines (2021-2030) ($MN)
  • Table 69 Middle East & Africa Arcade Crane Machines Market Outlook, By Grabbing Machines (2021-2030) ($MN)
  • Table 70 Middle East & Africa Arcade Crane Machines Market Outlook, By Crane Claw Machines (2021-2030) ($MN)
  • Table 71 Middle East & Africa Arcade Crane Machines Market Outlook, By Other Types (2021-2030) ($MN)
  • Table 72 Middle East & Africa Arcade Crane Machines Market Outlook, By Application (2021-2030) ($MN)
  • Table 73 Middle East & Africa Arcade Crane Machines Market Outlook, By Amusement Parks (2021-2030) ($MN)
  • Table 74 Middle East & Africa Arcade Crane Machines Market Outlook, By Arcades & Gaming Centers (2021-2030) ($MN)
  • Table 75 Middle East & Africa Arcade Crane Machines Market Outlook, By Restaurants & Bars (2021-2030) ($MN)
  • Table 76 Middle East & Africa Arcade Crane Machines Market Outlook, By Shopping Malls (2021-2030) ($MN)
  • Table 77 Middle East & Africa Arcade Crane Machines Market Outlook, By Educational & Recreational Institutions (2021-2030) ($MN)
  • Table 78 Middle East & Africa Arcade Crane Machines Market Outlook, By Other Applications (2021-2030) ($MN)