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市場調查報告書
商品編碼
1461651

全球空間計算市場規模、佔有率、成長分析,依組件(空間計算設備)、依技術、依應用、依行業 - 2024-2031 年行業預測

Global Spatial Computing Market Size, Share, Growth Analysis, By Component(Spatial Computing Devices ), By Technology, By Application, By Industry - Industry Forecast 2024-2031

出版日期: | 出版商: SkyQuest | 英文 197 Pages | 商品交期: 3-5個工作天內

價格
簡介目錄

2022年全球空間計算市場規模為1,239.1億美元,預計將從2023年的1,518.6億美元成長到2031年的7,731.2億美元,在預測期內(2024-2031年)複合年成長率為22.56%。

醫療保健、住房和交通領域對改善機器對機器和人與人互動的需求日益成長,這將推動未來幾年空間運算市場的成長。所有跡像都表明,由於工程、教育、建築、生產、娛樂、醫療保健和汽車領域對使用空間軟體建立現實世界數位解決方案的巨大需求,業務趨勢正在擴大。企業最近才開始提供虛擬實境解決方案和服務;兩個著名的例子是遊戲開發商和視訊串流平台。但要么是電動遊戲創作者提供的 VR 體驗沒有達到預期,要么是 2D 視訊串流仍然有市場。

目錄

執行摘要

  • 市場概況
  • 命運之輪

研究方法論

  • 資訊採購
  • 二手和主要資料來源
  • 市場規模估計
  • 市場假設與限制

母公司市場分析

  • 市場概況
  • 市場規模
  • 市場動態
    • 促進要素
    • 機會
    • 限制
    • 課題

主要市場洞察

  • 技術分析
  • 定價分析
  • 供應鏈分析
  • 價值鏈分析
  • 市場生態系統
  • 智慧財產權分析
  • 貿易分析
  • 啟動分析
  • 原料分析
  • 創新矩陣
  • 管道產品分析
  • 總體經濟指標
  • 頂級投資分析
  • 成功的關鍵因素
  • 競爭程度

市場動態與展望

  • 市場動態
    • 促進要素
    • 機會
    • 限制
    • 課題
  • 監管環境
  • 波特分析
  • 對未來顛覆的特別見解

依組件分類的全球空間運算市場

  • 市場概況
  • 空間運算設備(VR耳機
  • 擴增實境眼鏡
  • 混合齒輪)
  • 計算軟體解決方案
  • 服務(整合和部署服務
  • 支援與維護
  • 諮詢服務)

依技術分類的全球空間計算市場

  • 市場概況
  • 擴增實境
  • 混合實境
  • 虛擬實境

依應用分類的全球空間計算市場

  • 市場概況
  • 娛樂
  • 設計與製造
  • 會議與互動
  • 後勤
  • 其他

依行業分類的全球空間計算市場

  • 市場概況
  • 政府及公部門
  • 資訊科技與電信
  • 觀光與旅館業
  • 能源與公用事業
  • 衛生保健
  • 製造智慧化
  • 其他

全球空間計算市場規模(依地區)

  • 市場概況
  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 德國
    • 西班牙
    • 法國
    • 英國
    • 歐洲其他地區
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 亞太其他地區
  • 拉丁美洲
    • 巴西
    • 拉丁美洲其他地區
  • 中東和非洲 (MEA)
    • 海灣合作理事會國家
    • 南非
    • MEA 的其餘部分

競爭格局

  • 前 5 名企業比較
  • 2021 年關鍵參與者的市場定位
  • 主要市場參與者所採取的策略
  • 最佳制勝策略
  • 近期市集活動
  • 主要公司市佔率(%),2021年

主要公司簡介

  • Microsoft Corporation
  • Alphabet Inc. (Google)
  • Facebook Inc.
  • Unity Technologies
  • Magic Leap Inc.
  • HTC Corporation
  • PTC Inc.
  • Niantic Inc.
  • Ultraleap Limited
  • Wikitude GmbH
  • 8i Ltd.
  • Zappar Limited
  • Atheer Inc.
  • Blippar Inc.
  • DAQRI LLC
  • Upskill
  • Vuzix Corporation
  • Meta Company
  • Seebright Inc.
  • Scope AR
簡介目錄
Product Code: SQMIG45D2050

Global Spatial Computing Market size was valued at USD 123.91 billion in 2022 and is poised to grow from USD 151.86 billion in 2023 to USD 773.12 billion by 2031, growing at a CAGR of 22.56% during the forecast period (2024-2031).

The increasing need to improve machine-to-machine and human-human interactions in the fields of healthcare, housing, and transportation will drive growth in the market for spatial computing in the upcoming years. All signs point to an expansion of business trends due to the enormous need for building real-world digital solutions using spatial software in the engineering, education, architecture, production, entertainment, healthcare, and automotive sectors. Businesses have just lately begun to offer virtual reality solutions and services; two well-known examples are game developers and video streaming platforms. But either the VR experiences provided by video game creators fell short of expectations, or there was still a market for 2D video streaming.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Spatial Computing Market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Spatial Computing Market Segmental Analysis

Global Spatial Computing Market is segmented based on Component, Technology, Application, Industry and region. Based on Component the market is segmented into Spatial Computing Devices (VR Headsets, AR Glasses, Hybrid Gear), Computing Software Solutions, Services (Integration and Deployment Services, Support & Maintenance, Consulting Services). Based on Technology, the market is segmented into Augmented Reality, Mixed Reality, Virtual Reality. Based on Application the market is segmented into Entertainment, Design and manufacturing, Meetings and interaction, Logistics, Others. Based on Industry the market is segmented into Government & Public Sector, IT & Telecom, Travel & Hospitality, Energy & Utilities, Healthcare, Manufacturing Sification, Others. Based on region the global Spatial Computing Market is segmented into North America, Europe, Asia-Pacific, South America, and MEA.

Drivers of the Global Spatial Computing Market

Due to its capacity to offer users rich and captivating experiences, spatial computing technologies such as augmented reality (AR), virtual reality (VR), and mixed reality (MR) are in high demand. The advancement of spatial computing technologies, encompassing enhanced hardware and software functionalities, has facilitated the creation of realistic and superior immersive experiences. The market is growing as a result of the increasing use of spatial computing in a variety of industries, including healthcare, education, retail, and entertainment.

Restraints in the Global Spatial Computing Market

The high cost of required hardware, such as headsets and other devices, makes spatial computing difficult for many individuals and organizations to adopt. The user experience can be negatively impacted by a number of technological problems that spatial computing technologies still face, despite significant developments. These problems include a small field of view, inadequate resolution, and erroneous tracking. Due to the lack of standards in spatial computing technologies, it may be challenging for consumers and enterprises to select the appropriate hardware and software solutions.

Market Trends of the Global Spatial Computing Market

Growing sectors like healthcare, retail, manufacturing, and education are implementing augmented reality (AR) and virtual reality (VR) technologies to increase efficiency, enhance customer experiences, and create immersive learning environments.

Table of Contents

Executive Summary

  • Market Overview
  • Wheel of Fortune

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Sources
  • Market Size Estimation
  • Market Assumptions & Limitations

Parent Market Analysis

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers
    • Opportunities
    • Restraints
    • Challenges

Key Market Insights

  • Technology Analysis
  • Pricing Analysis
  • Supply Chain Analysis
  • Value Chain Analysis
  • Ecosystem of the Market
  • IP Analysis
  • Trade Analysis
  • Startup Analysis
  • Raw Material Analysis
  • Innovation Matrix
  • Pipeline Product Analysis
  • Macroeconomic Indicators
  • Top Investment Analysis
  • Key Success Factor
  • Degree of Competition

Market Dynamics & Outlook

  • Market Dynamics
    • Drivers
    • Opportunities
    • Restraints
    • Challenges
  • Regulatory Landscape
  • Porters Analysis
    • Competitive rivalry
    • Threat of Substitute Products
    • Bargaining Power of Buyers
    • Threat of New Entrants
    • Bargaining Power of Suppliers
  • Skyquest Special Insights on Future Disruptions
    • Political Impact
    • Economic Impact
    • Social Impact
    • Technical Impact
    • Environmental Impact
    • Legal Impact

Global Spatial Computing Market by Component

  • Market Overview
  • Spatial Computing Devices (VR Headsets
  • AR Glasses
  • Hybrid Gear)
  • Computing Software Solutions
  • Services (Integration and Deployment Services
  • Support & Maintenance
  • Consulting Services)

Global Spatial Computing Market by Technology

  • Market Overview
  • Augmented Reality
  • Mixed Reality
  • Virtual Reality

Global Spatial Computing Market by Application

  • Market Overview
  • Entertainment
  • Design and manufacturing
  • Meetings and interaction
  • Logistics
  • Others

Global Spatial Computing Market by Industry

  • Market Overview
  • Government & Public Sector
  • IT & Telecom
  • Travel & Hospitality
  • Energy & Utilities
  • Healthcare
  • Manufacturing Sifucation
  • Others

Global Spatial Computing Market Size by Region

  • Market Overview
  • North America
    • USA
    • Canada
  • Europe
    • Germany
    • Spain
    • France
    • UK
    • Rest of Europe
  • Asia Pacific
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (MEA)
    • GCC Countries
    • South Africa
    • Rest of MEA

Competitive Landscape

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2021
  • Strategies Adopted by Key Market Players
  • Top Winning Strategies
    • By Development
    • By Company
    • By Year
  • Recent Activities in the Market
  • Key Companies Market Share (%), 2021

Key Company Profiles

  • Microsoft Corporation
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Alphabet Inc. (Google)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Facebook Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Unity Technologies
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Magic Leap Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • HTC Corporation
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • PTC Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Niantic Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Ultraleap Limited
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Wikitude GmbH
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • 8i Ltd.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Zappar Limited
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Atheer Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Blippar Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • DAQRI LLC
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Upskill
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Vuzix Corporation
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Meta Company
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Seebright Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Scope AR
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments