市場調查報告書
商品編碼
1461651
全球空間計算市場規模、佔有率、成長分析,依組件(空間計算設備)、依技術、依應用、依行業 - 2024-2031 年行業預測Global Spatial Computing Market Size, Share, Growth Analysis, By Component(Spatial Computing Devices ), By Technology, By Application, By Industry - Industry Forecast 2024-2031 |
2022年全球空間計算市場規模為1,239.1億美元,預計將從2023年的1,518.6億美元成長到2031年的7,731.2億美元,在預測期內(2024-2031年)複合年成長率為22.56%。
醫療保健、住房和交通領域對改善機器對機器和人與人互動的需求日益成長,這將推動未來幾年空間運算市場的成長。所有跡像都表明,由於工程、教育、建築、生產、娛樂、醫療保健和汽車領域對使用空間軟體建立現實世界數位解決方案的巨大需求,業務趨勢正在擴大。企業最近才開始提供虛擬實境解決方案和服務;兩個著名的例子是遊戲開發商和視訊串流平台。但要么是電動遊戲創作者提供的 VR 體驗沒有達到預期,要么是 2D 視訊串流仍然有市場。
Global Spatial Computing Market size was valued at USD 123.91 billion in 2022 and is poised to grow from USD 151.86 billion in 2023 to USD 773.12 billion by 2031, growing at a CAGR of 22.56% during the forecast period (2024-2031).
The increasing need to improve machine-to-machine and human-human interactions in the fields of healthcare, housing, and transportation will drive growth in the market for spatial computing in the upcoming years. All signs point to an expansion of business trends due to the enormous need for building real-world digital solutions using spatial software in the engineering, education, architecture, production, entertainment, healthcare, and automotive sectors. Businesses have just lately begun to offer virtual reality solutions and services; two well-known examples are game developers and video streaming platforms. But either the VR experiences provided by video game creators fell short of expectations, or there was still a market for 2D video streaming.
Top-down and bottom-up approaches were used to estimate and validate the size of the Global Spatial Computing Market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.
Global Spatial Computing Market Segmental Analysis
Global Spatial Computing Market is segmented based on Component, Technology, Application, Industry and region. Based on Component the market is segmented into Spatial Computing Devices (VR Headsets, AR Glasses, Hybrid Gear), Computing Software Solutions, Services (Integration and Deployment Services, Support & Maintenance, Consulting Services). Based on Technology, the market is segmented into Augmented Reality, Mixed Reality, Virtual Reality. Based on Application the market is segmented into Entertainment, Design and manufacturing, Meetings and interaction, Logistics, Others. Based on Industry the market is segmented into Government & Public Sector, IT & Telecom, Travel & Hospitality, Energy & Utilities, Healthcare, Manufacturing Sification, Others. Based on region the global Spatial Computing Market is segmented into North America, Europe, Asia-Pacific, South America, and MEA.
Drivers of the Global Spatial Computing Market
Due to its capacity to offer users rich and captivating experiences, spatial computing technologies such as augmented reality (AR), virtual reality (VR), and mixed reality (MR) are in high demand. The advancement of spatial computing technologies, encompassing enhanced hardware and software functionalities, has facilitated the creation of realistic and superior immersive experiences. The market is growing as a result of the increasing use of spatial computing in a variety of industries, including healthcare, education, retail, and entertainment.
Restraints in the Global Spatial Computing Market
The high cost of required hardware, such as headsets and other devices, makes spatial computing difficult for many individuals and organizations to adopt. The user experience can be negatively impacted by a number of technological problems that spatial computing technologies still face, despite significant developments. These problems include a small field of view, inadequate resolution, and erroneous tracking. Due to the lack of standards in spatial computing technologies, it may be challenging for consumers and enterprises to select the appropriate hardware and software solutions.
Market Trends of the Global Spatial Computing Market
Growing sectors like healthcare, retail, manufacturing, and education are implementing augmented reality (AR) and virtual reality (VR) technologies to increase efficiency, enhance customer experiences, and create immersive learning environments.