雲端遊戲的全球市場:產業的成長北美領導,其次是東亞和歐洲
市場調查報告書
商品編碼
1158536

雲端遊戲的全球市場:產業的成長北美領導,其次是東亞和歐洲

Market Study on Cloud Gaming: Industry Growth Led by North America, Followed by East Asia & Europe

出版日期: | 出版商: Persistence Market Research | 英文 250 Pages | 商品交期: 2-5個工作天內

價格

本報告提供全球雲端遊戲市場調查,市場概要和趨勢,COVID-19影響,市場背景,各市場區隔、各地區的市場分析與預測,競爭情形等彙整資訊。

目錄

第1章 摘要整理

第2章 市場概要

  • 市場範圍/分類
  • 市場定義/範圍/限制

第3章 主要市場趨勢

  • 影響市場的主要趨勢
  • 產品創新、開發趨勢

第4章 價格分析

  • 價格分析:各雲端遊戲
  • 世界平均價格分析基準

第5章 COVID-19影響分析

  • COVID-19對雲端遊戲的成長的影響
  • COVID-19前的市場成長
  • 期待的復甦情境(短期、中期、長期)
  • 對雲端遊戲銷售商來說重要的行動點

第6章 全球雲端遊戲市場需求(金額)的分析與預測

  • 市場成果分析
  • 現在及未來市場預測
    • 與前一年同期比較成長趨勢分析

第7章 市場背景

  • 宏觀經濟要素
  • 預測要素 - 相關性及影響
  • 價值鏈
  • 市場動態
    • 促進因素
    • 阻礙因素
    • 機會

第8章 全球雲端遊戲市場分析與預測:各設備類型

  • 簡介/主要調查結果
  • 市場成果分析:各設備類型
  • 現在及未來市場分析與預測:各設備類型
    • 智慧型手機
    • 平板電腦
    • 遊戲主機
    • 個人電腦、筆記型電腦
    • 智慧電視
    • 頭戴式顯示器
  • 市場魅力度分析:各設備類型

第9章 全球雲端遊戲市場分析與預測:各遊戲玩家類型

  • 簡介/主要調查結果
  • 市場成果分析:各遊戲玩家類型
  • 現在及未來市場分析與預測:各遊戲玩家類型
    • 專業遊戲玩家
    • 休閒遊戲玩家
  • 市場魅力度分析:各遊戲玩家類型

第10章 全球雲端遊戲市場分析與預測:各地區

  • 簡介/主要調查結果
  • 市場成果分析:各地區
  • 現在及未來市場分析與預測:各地區
    • 北美
    • 南美
    • 歐洲
    • 東亞
    • 南亞太地區
    • 中東、非洲
  • 市場魅力度分析:各地區

第11章 北美的雲端遊戲市場分析與預測

  • 簡介
  • 過去的市場趨勢分析:各市場分類
  • 現在及未來市場預測:各市場分類
    • 各設備類型
    • 各遊戲玩家類型
    • 各國
  • 市場魅力度分析
    • 各設備類型
    • 各遊戲玩家類型
    • 各國
  • 市場趨勢
  • 主要的市場參與企業 - 強度製圖

第12章 南美的雲端遊戲市場分析與預測

  • 簡介
  • 過去的市場趨勢分析:各市場分類
  • 現在及未來市場預測:各市場分類
    • 各設備類型
    • 各遊戲玩家類型
    • 各國
  • 市場魅力度分析
    • 各設備類型
    • 各遊戲玩家類型
    • 各國
  • 市場趨勢
  • 主要的市場參與企業 - 強度製圖

第13章 歐洲的雲端遊戲市場分析與預測

  • 簡介
  • 過去的市場趨勢分析:各市場分類
  • 現在及未來市場預測:各市場分類
    • 各設備類型
    • 各遊戲玩家類型
    • 各國
  • 市場魅力度分析
    • 各設備類型
    • 各遊戲玩家類型
    • 各國
  • 市場趨勢
  • 主要的市場參與企業 - 強度製圖

第14章 南亞太地區的雲端遊戲市場分析與預測

  • 簡介
  • 過去的市場趨勢分析:各市場分類
  • 現在及未來市場預測:各市場分類
    • 各設備類型
    • 各遊戲玩家類型
    • 各國
  • 市場魅力度分析
    • 各設備類型
    • 各遊戲玩家類型
    • 各國
  • 市場趨勢
  • 主要的市場參與企業 - 強度製圖

第15章 東亞的雲端電競市場分析與預測

  • 簡介
  • 過去的市場趨勢分析:各市場分類
  • 現在及未來市場預測:各市場分類
    • 各設備類型
    • 各遊戲玩家類型
    • 各國
  • 市場魅力度分析
    • 各設備類型
    • 各遊戲玩家類型
    • 各國
  • 市場趨勢
  • 主要的市場參與企業 - 強度製圖

第16章 中東、非洲的雲端遊戲市場分析與預測

  • 簡介
  • 過去的市場趨勢分析:各市場分類
  • 現在及未來市場預測:各市場分類
    • 各設備類型
    • 各遊戲玩家類型
    • 各國
  • 市場魅力度分析
    • 各設備類型
    • 各遊戲玩家類型
    • 各國
  • 市場趨勢
  • 主要的市場參與企業 - 強度製圖

第17章 主要國家的分析 - 雲端遊戲市場

  • 美國的雲端遊戲市場分析
    • 各設備類型
    • 各遊戲玩家類型
  • 加拿大的雲端遊戲市場分析
    • 各設備類型
    • 各遊戲玩家類型
  • 墨西哥的雲端遊戲市場分析
    • 各設備類型
    • 各遊戲玩家類型
  • 巴西的雲端遊戲市場分析
    • 各設備類型
    • 各遊戲玩家類型
  • 德國的雲端遊戲市場分析
    • 各設備類型
    • 各遊戲玩家類型
  • 義大利的雲端遊戲市場分析
    • 各設備類型
    • 各遊戲玩家類型
  • 法國的雲端遊戲市場分析
    • 各設備類型
    • 各遊戲玩家類型
  • 英國的雲端遊戲市場分析
    • 各設備類型
    • 各遊戲玩家類型
  • 西班牙的雲端遊戲市場分析
    • 各設備類型
    • 各遊戲玩家類型
  • 荷比盧三國的雲端遊戲市場分析
    • 各設備類型
    • 各遊戲玩家類型
  • 俄羅斯的雲端遊戲市場分析
    • 各設備類型
    • 各遊戲玩家類型
  • 其他歐洲的雲端遊戲市場分析
    • 各設備類型
    • 各遊戲玩家類型
  • 中國的雲端遊戲市場分析
    • 各設備類型
    • 各遊戲玩家類型
  • 日本的雲端遊戲市場分析
    • 各設備類型
    • 各遊戲玩家類型
  • 韓國的雲端遊戲市場分析
    • 各設備類型
    • 各遊戲玩家類型
  • 印度的雲端遊戲市場分析
    • 各設備類型
    • 各遊戲玩家類型
  • 馬來西亞的雲端遊戲市場分析
    • 各設備類型
    • 各遊戲玩家類型
  • 印尼的雲端遊戲市場分析
    • 各設備類型
    • 各遊戲玩家類型
  • 新加坡的雲端遊戲市場分析
    • 各設備類型
    • 各遊戲玩家類型
  • 澳洲、紐西蘭的雲端遊戲市場分析
    • 各設備類型
    • 各遊戲玩家類型
  • 其他的南亞太地區的雲端遊戲市場分析
    • 各設備類型
    • 各遊戲玩家類型
  • 波灣合作理事會(GCC)各國的雲端遊戲市場分析
    • 各設備類型
    • 各遊戲玩家類型
  • 土耳其的雲端遊戲市場分析
    • 各設備類型
    • 各遊戲玩家類型
  • 南非的雲端遊戲市場分析
    • 各設備類型
    • 各遊戲玩家類型
  • 其他中東、非洲的雲端遊戲市場分析
    • 各設備類型
    • 各遊戲玩家類型

第18章 市場結構分析

  • 市場分析:各企業等級
  • 市場集中
  • 主要企業的市場佔有率分析
  • 市場影響分析
    • 地區足跡:各企業
    • 產品足跡:各企業
    • 流通管道足跡:各企業

第19章 競爭分析

  • 競爭儀表板
  • 主要策略:競爭各企業
  • 競爭詳細內容
    • Microsoft
    • The 電競 Project
    • Google
    • Nvidia
    • Parasec
    • Shadow.tech
    • Polystream
    • Playgiga
    • Amazon
    • Playkey
    • Ubisoft
    • Nintendo
    • Others

第20章 前提條件與所使用的縮寫

第21章 調查手法

Product Code: PMRREP20533

Report Scope:

A new research study by Persistence Market Research on cloud gaming market offers a close look at the evolving aspects of the market, as well as the dynamics impacting the market growth. The research study focuses on key developments that have made their mark on the market, and other developments that are on the cards. The report talks about various macro and micro-economic factors responsible for having an in-depth impact on the growth of the market over the forecast period of 2022 to 2032.

A direct market overview provides the growth scenario and market potential with maximum precision, which is adjudged with suitable assumptions. The report features unique and relevant factors that are likely to have a significant impact on the sales of cloud gaming during the forecast period. This report includes a detailed and considerable amount of information, which will help new software and service providers in the most comprehensive manner for better understanding.

Several stakeholders in the market can rely on the data offered in this research study, and delve into pragmatic decision-making. Moreover, information offered in the report also helps new market entrants in expanding their bases in this space.

The report elaborates historical and current trends molding the growth of the cloud gaming market. The performance journey of the market has been drawn and analyzed in way that the lucrative side is evident to readers. The competitive landscape presented in the report gives a detailed outlook of the profiles of key companies operating in the market, along with their differential strategies and key focus areas.

Market Segmentation

Persistence Market Research's study offers a detailed market segmentation, wherein, key segments have been discussed in detail. The segmentation of the market has been offered on the basis of device type, gamer type, and region. Every segment has been analyzed in detail, and data pertaining to the growth of each segment has been included in the study.

Device Type

Smartphones

Tablets

Gaming Consoles

PCs & Laptops

Smart TVs

Head-Mounted Displays

Gamer Type

Professional Gamers

Casual Gamers

Region

North America

Latin America

Europe

East Asia

South Asia and Pacific

Middle East and Africa

Key Questions Answered in Report

The research study on the cloud gaming market offers inclusive insights about the growth of the market in the most comprehensible manner for the better understanding of users. Key insights offered in the report answer some of the most salient questions that assist stakeholders in gauging all emerging possibilities.

How has the cloud gaming market progressed over the last 5 years?

What are some prominent opportunities in the market?

What are the competitive trends and recent developments in the market?

What are the significant opportunities, challenges, and improvements or market players?

What are the underlying macroeconomic factors impacting demand for cloud gaming?

How has the market structure developed over the last few years?

Research Methodology

A unique and promising research methodology forms the base of the cloud gaming market report for the forecast period. The report has been prepared after comprehensive analysis of market happenings, and then, riveting insights have been compiled meticulously.

The research methodology has been a two-step process that comprises primary and secondary researches. Key stakeholders, which include manufacturers, suppliers, and distributors, and experts of several designations, including executive vice presidents, directors, service engineers, technical advisors, GM marketing professionals, and sales professionals have been interviewed.

Secondary sources referred to garner report findings include investor presentations of solution providers, World Bank, and many other credible sources.

Table of Contents

1. Executive Summary

  • 1.1. Global Market Outlook
  • 1.2. Demand Side Trends
  • 1.3. Supply Side Trends
  • 1.4. Analysis and Recommendations

2. Market Overview

  • 2.1. Market Coverage / Taxonomy
  • 2.2. Market Definition / Scope / Limitations

3. Key Market Trends

  • 3.1. Key Trends Impacting the Market
  • 3.2. Product Innovation / Development Trends

4. Pricing Analysis

  • 4.1. Pricing Analysis By Cloud Gaming
  • 4.2. Global Average Pricing Analysis Benchmark

5. COVID-19 Impact Analysis

  • 5.1. Impact of COVID-19 on Cloud Gaming Growth
  • 5.2. Pre-COVID-19 Market Growth (2017-2019)
  • 5.3. Expected Recovery Scenario (Short Term/Mid Term/Long Term)
  • 5.4. Key Action Points for Cloud Gaming Vendors

6. Global Cloud Gaming Market Demand (in Value in US$ Mn) Analysis 2017-2021 and Forecast, 2022-2032

  • 6.1. Historical Market Value (US$ Mn) Analysis, 2017-2021
  • 6.2. Current and Future Market Value (US$ Mn) Projections, 2022-2032
    • 6.2.1. Y-o-Y Growth Trend Analysis
    • 6.2.2. Absolute $ Opportunity Analysis

7. Market Background

  • 7.1. Macro-Economic Factors
  • 7.2. Forecast Factors - Relevance & Impact
  • 7.3. Value Chain
  • 7.4. Market Dynamics
    • 7.4.1. Drivers
    • 7.4.2. Restraints
    • 7.4.3. Opportunities

8. Global Cloud Gaming Market Analysis 2017-2021 and Forecast 2022-2032, By Device Type

  • 8.1. Introduction / Key Findings
  • 8.2. Historical Market Size (US$ Mn) Analysis By Device Type, 2017 - 2021
  • 8.3. Current and Future Market Size (US$ Mn) Analysis and Forecast By Device Type, 2022 - 2032
    • 8.3.1. Smartphones
    • 8.3.2. Tablets
    • 8.3.3. Gaming Consoles
    • 8.3.4. PCs & Laptops
    • 8.3.5. Smart TVs
    • 8.3.6. Head Mounted Displays
  • 8.4. Market Attractiveness Analysis By Device Type

9. Global Cloud Gaming Market Analysis 2017-2021 and Forecast 2022-2032, by Gamer Type

  • 9.1. Introduction / Key Findings
  • 9.2. Historical Market Size (US$ Mn) Analysis By Gamer Type, 2017 - 2021
  • 9.3. Current and Future Market Size (US$ Mn) Analysis and Forecast By Gamer Type, 2022 - 2032
    • 9.3.1. Professional Gamer
    • 9.3.2. Casual Gamer
  • 9.4. Market Attractiveness Analysis By Gamer Type

10. Global Cloud Gaming Market Analysis 2017-2021 and Forecast 2022-2032, by Region

  • 10.1. Introduction / Key Findings
  • 10.2. Historical Market Size (US$ Mn) Analysis By Region, 2017 - 2021
  • 10.3. Current and Future Market Size (US$ Mn) Analysis and Forecast By Region, 2022 - 2032
    • 10.3.1. North America
    • 10.3.2. Latin America
    • 10.3.3. Europe
    • 10.3.4. East Asia
    • 10.3.5. South Asia & Pacific
    • 10.3.6. Middle East & Africa
  • 10.4. Market Attractiveness Analysis By Region

11. North America Cloud Gaming Market Analysis 2017-2021 and Forecast 2022-2032

  • 11.1. Introduction
  • 11.2. Historical Market Size (US$ Mn) Trend Analysis By Market Taxonomy, 2017 - 2021
  • 11.3. Current and Future Market Size (US$ Mn) Forecast By Market Taxonomy, 2022 - 2032
    • 11.3.1. By Device Type
    • 11.3.2. By Gamer Type
    • 11.3.3. By Country
      • 11.3.3.1. U.S.
      • 11.3.3.2. Canada
  • 11.4. Market Attractiveness Analysis
    • 11.4.1. By Device Type
    • 11.4.2. By Gamer Type
    • 11.4.3. By Country
  • 11.5. Market Trends
  • 11.6. Key Market Participants - Intensity Mapping

12. Latin America Cloud Gaming Market Analysis 2017-2021 and Forecast 2022-2032

  • 12.1. Introduction
  • 12.2. Historical Market Size (US$ Mn) Trend Analysis By Market Taxonomy, 2017 - 2021
  • 12.3. Current and Future Market Size (US$ Mn) Forecast By Market Taxonomy, 2022 - 2032
    • 12.3.1. By Device Type
    • 12.3.2. By Gamer Type
    • 12.3.3. By Country
      • 12.3.3.1. Brazil
      • 12.3.3.2. Mexico
      • 12.3.3.3. Rest of Latin America
  • 12.4. Market Attractiveness Analysis
    • 12.4.1. By Device Type
    • 12.4.2. By Gamer Type
    • 12.4.3. By Country
  • 12.5. Market Trends
  • 12.6. Key Market Participants - Intensity Mapping

13. Europe Cloud Gaming Market Analysis 2017-2021 and Forecast 2022-2032

  • 13.1. Introduction
  • 13.2. Historical Market Size (US$ Mn) Trend Analysis By Market Taxonomy, 2017 - 2021
  • 13.3. Current and Future Market Size (US$ Mn) Forecast By Market Taxonomy, 2022 - 2032
    • 13.3.1. By Device Type
    • 13.3.2. By Gamer Type
    • 13.3.3. By Country
      • 13.3.3.1. Germany
      • 13.3.3.2. Italy
      • 13.3.3.3. France
      • 13.3.3.4. U.K.
      • 13.3.3.5. Spain
      • 13.3.3.6. BENELUX
      • 13.3.3.7. Russia
      • 13.3.3.8. Rest of Europe
  • 13.4. Market Attractiveness Analysis
    • 13.4.1. By Device Type
    • 13.4.2. By Gamer Type
    • 13.4.3. By Country
  • 13.5. Market Trends
  • 13.6. Key Market Participants - Intensity Mapping

14. South Asia & Pacific Cloud Gaming Market Analysis 2017-2021 and Forecast 2022-2032

  • 14.1. Introduction
  • 14.2. Historical Market Size (US$ Mn) Trend Analysis By Market Taxonomy, 2017 - 2021
  • 14.3. Current and Future Market Size (US$ Mn) Forecast By Market Taxonomy, 2022 - 2032
    • 14.3.1. By Device Type
    • 14.3.2. By Gamer Type
    • 14.3.3. By Country
      • 14.3.3.1. India
      • 14.3.3.2. Indonesia
      • 14.3.3.3. Malaysia
      • 14.3.3.4. Singapore
      • 14.3.3.5. Australia & New Zealand
      • 14.3.3.6. Rest of South Asia and Pacific
  • 14.4. Market Attractiveness Analysis
    • 14.4.1. By Device Type
    • 14.4.2. By Gamer Type
    • 14.4.3. By Country
  • 14.5. Market Trends
  • 14.6. Key Market Participants - Intensity Mapping

15. East Asia Cloud Gaming Market Analysis 2017-2021 and Forecast 2022-2032

  • 15.1. Introduction
  • 15.2. Historical Market Size (US$ Mn) Trend Analysis By Market Taxonomy, 2017 - 2021
  • 15.3. Current and Future Market Size (US$ Mn) Forecast By Market Taxonomy, 2022 - 2032
    • 15.3.1. By Device Type
    • 15.3.2. By Gamer Type
    • 15.3.3. By Country
      • 15.3.3.1. China
      • 15.3.3.2. Japan
      • 15.3.3.3. South Korea
  • 15.4. Market Attractiveness Analysis
    • 15.4.1. By Device Type
    • 15.4.2. By Gamer Type
    • 15.4.3. By Country
  • 15.5. Market Trends
  • 15.6. Key Market Participants - Intensity Mapping

16. Middle East and Africa Cloud Gaming Market Analysis 2017-2021 and Forecast 2022-2032

  • 16.1. Introduction
  • 16.2. Historical Market Size (US$ Mn) Trend Analysis By Market Taxonomy, 2017 - 2021
  • 16.3. Current and Future Market Size (US$ Mn) Forecast By Market Taxonomy, 2022 - 2032
    • 16.3.1. By Device Type
    • 16.3.2. By Gamer Type
    • 16.3.3. By Country
      • 16.3.3.1. GCC Countries
      • 16.3.3.2. Turkey
      • 16.3.3.3. South Africa
      • 16.3.3.4. Rest of Middle East and Africa
  • 16.4. Market Attractiveness Analysis
    • 16.4.1. By Device Type
    • 16.4.2. By Gamer Type
    • 16.4.3. By Country
  • 16.5. Market Trends
  • 16.6. Key Market Participants - Intensity Mapping

17. Key Countries Analysis- Cloud Gaming Market

  • 17.1. U.S. Cloud Gaming Market Analysis
    • 17.1.1. By Device Type
    • 17.1.2. By Gamer Type
  • 17.2. Canada Cloud Gaming Market Analysis
    • 17.2.1. By Device Type
    • 17.2.2. By Gamer Type
  • 17.3. Mexico Cloud Gaming Market Analysis
    • 17.3.1. By Device Type
    • 17.3.2. By Gamer Type
  • 17.4. Brazil Cloud Gaming Market Analysis
    • 17.4.1. By Device Type
    • 17.4.2. By Gamer Type
  • 17.5. Germany Cloud Gaming Market Analysis
    • 17.5.1. By Device Type
    • 17.5.2. By Gamer Type
  • 17.6. Italy Cloud Gaming Market Analysis
    • 17.6.1. By Device Type
    • 17.6.2. By Gamer Type
  • 17.7. France Cloud Gaming Market Analysis
    • 17.7.1. By Device Type
    • 17.7.2. By Gamer Type
  • 17.8. U.K. Cloud Gaming Market Analysis
    • 17.8.1. By Device Type
    • 17.8.2. By Gamer Type
  • 17.9. Spain Cloud Gaming Market Analysis
    • 17.9.1. By Device Type
    • 17.9.2. By Gamer Type
  • 17.10. BENELUX Cloud Gaming Market Analysis
    • 17.10.1. By Device Type
    • 17.10.2. By Gamer Type
  • 17.11. Russia Cloud Gaming Market Analysis
    • 17.11.1. By Device Type
    • 17.11.2. By Gamer Type
  • 17.12. Rest of Europe Cloud Gaming Market Analysis
    • 17.12.1. By Device Type
    • 17.12.2. By Gamer Type
  • 17.13. China Cloud Gaming Market Analysis
    • 17.13.1. By Device Type
    • 17.13.2. By Gamer Type
  • 17.14. Japan Cloud Gaming Market Analysis
    • 17.14.1. By Device Type
    • 17.14.2. By Gamer Type
  • 17.15. South Korea Cloud Gaming Market Analysis
    • 17.15.1. By Device Type
    • 17.15.2. By Gamer Type
  • 17.16. India Cloud Gaming Market Analysis
    • 17.16.1. By Device Type
    • 17.16.2. By Gamer Type
  • 17.17. Malaysia Cloud Gaming Market Analysis
    • 17.17.1. By Device Type
    • 17.17.2. By Gamer Type
  • 17.18. Indonesia Cloud Gaming Market Analysis
    • 17.18.1. By Device Type
    • 17.18.2. By Gamer Type
  • 17.19. Singapore Cloud Gaming Market Analysis
    • 17.19.1. By Device Type
    • 17.19.2. By Gamer Type
  • 17.20. Australia and New Zealand Cloud Gaming Market Analysis
    • 17.20.1. By Device Type
    • 17.20.2. By Gamer Type
  • 17.21. Rest of South Asia and Pacific Cloud Gaming Market Analysis
    • 17.21.1. By Device Type
    • 17.21.2. By Gamer Type
  • 17.22. GCC Countries Cloud Gaming Market Analysis
    • 17.22.1. By Device Type
    • 17.22.2. By Gamer Type
  • 17.23. Turkey Cloud Gaming Market Analysis
    • 17.23.1. By Device Type
    • 17.23.2. By Gamer Type
  • 17.24. South Africa Cloud Gaming Market Analysis
    • 17.24.1. By Device Type
    • 17.24.2. By Gamer Type
  • 17.25. Rest of Middle East and Africa Cloud Gaming Market Analysis
    • 17.25.1. By Device Type
    • 17.25.2. By Gamer Type

18. Market Structure Analysis

  • 18.1. Market Analysis by Tier of Companies
  • 18.2. Market Concentration
  • 18.3. Market Share Analysis of Top Players
  • 18.4. Market Presence Analysis
    • 18.4.1. Regional footprint by Players
    • 18.4.2. Product footprint by Players
    • 18.4.3. Channel footprint by Players

19. Competition Analysis

  • 19.1. Competition Dashboard
  • 19.2. Key Strategies, By Competitors
  • 19.3. Competition Deep Dive
    • 19.3.1. Microsoft
      • 19.3.1.1. Business Overview
      • 19.3.1.2. Product Portfolio
      • 19.3.1.3. Profitability by Market Segments (Business Segments/Region)
      • 19.3.1.4. Sales Footprint
      • 19.3.1.5. Strategy Overview
        • 19.3.1.5.1. Marketing Strategy
        • 19.3.1.5.2. Product Strategy
        • 19.3.1.5.3. Channel Strategy
    • 19.3.2. The Gaming Project
      • 19.3.2.1. Business Overview
      • 19.3.2.2. Product Portfolio
      • 19.3.2.3. Profitability by Market Segments (Business Segments/Region)
      • 19.3.2.4. Sales Footprint
      • 19.3.2.5. Strategy Overview
        • 19.3.2.5.1. Marketing Strategy
        • 19.3.2.5.2. Product Strategy
        • 19.3.2.5.3. Channel Strategy
    • 19.3.3. Google
      • 19.3.3.1. Business Overview
      • 19.3.3.2. Product Portfolio
      • 19.3.3.3. Profitability by Market Segments (Business Segments/Region)
      • 19.3.3.4. Sales Footprint
      • 19.3.3.5. Strategy Overview
        • 19.3.3.5.1. Marketing Strategy
        • 19.3.3.5.2. Product Strategy
        • 19.3.3.5.3. Channel Strategy
    • 19.3.4. Nvidia
      • 19.3.4.1. Business Overview
      • 19.3.4.2. Product Portfolio
      • 19.3.4.3. Profitability by Market Segments (Business Segments/Region)
      • 19.3.4.4. Sales Footprint
      • 19.3.4.5. Strategy Overview
        • 19.3.4.5.1. Marketing Strategy
        • 19.3.4.5.2. Product Strategy
        • 19.3.4.5.3. Channel Strategy
    • 19.3.5. Parasec
      • 19.3.5.1. Business Overview
      • 19.3.5.2. Product Portfolio
      • 19.3.5.3. Profitability by Market Segments (Business Segments/Region)
      • 19.3.5.4. Sales Footprint
      • 19.3.5.5. Strategy Overview
        • 19.3.5.5.1. Marketing Strategy
        • 19.3.5.5.2. Product Strategy
        • 19.3.5.5.3. Channel Strategy
    • 19.3.6. Shadow.tech
      • 19.3.6.1. Business Overview
      • 19.3.6.2. Product Portfolio
      • 19.3.6.3. Profitability by Market Segments (Business Segments/Region)
      • 19.3.6.4. Sales Footprint
      • 19.3.6.5. Strategy Overview
        • 19.3.6.5.1. Marketing Strategy
        • 19.3.6.5.2. Product Strategy
        • 19.3.6.5.3. Channel Strategy
    • 19.3.7. Polystream
      • 19.3.7.1. Business Overview
      • 19.3.7.2. Product Portfolio
      • 19.3.7.3. Profitability by Market Segments (Business Segments/Region)
      • 19.3.7.4. Sales Footprint
      • 19.3.7.5. Strategy Overview
        • 19.3.7.5.1. Marketing Strategy
        • 19.3.7.5.2. Product Strategy
        • 19.3.7.5.3. Channel Strategy
    • 19.3.8. Playgiga
      • 19.3.8.1. Business Overview
      • 19.3.8.2. Product Portfolio
      • 19.3.8.3. Profitability by Market Segments (Business Segments/Region)
      • 19.3.8.4. Sales Footprint
      • 19.3.8.5. Strategy Overview
        • 19.3.8.5.1. Marketing Strategy
        • 19.3.8.5.2. Product Strategy
        • 19.3.8.5.3. Channel Strategy
    • 19.3.9. Amazon
      • 19.3.9.1. Business Overview
      • 19.3.9.2. Product Portfolio
      • 19.3.9.3. Profitability by Market Segments (Business Segments/Region)
      • 19.3.9.4. Sales Footprint
      • 19.3.9.5. Strategy Overview
        • 19.3.9.5.1. Marketing Strategy
        • 19.3.9.5.2. Product Strategy
        • 19.3.9.5.3. Channel Strategy
    • 19.3.10. Playkey
      • 19.3.10.1. Business Overview
      • 19.3.10.2. Product Portfolio
      • 19.3.10.3. Profitability by Market Segments (Business Segments/Region)
      • 19.3.10.4. Sales Footprint
      • 19.3.10.5. Strategy Overview
        • 19.3.10.5.1. Marketing Strategy
        • 19.3.10.5.2. Product Strategy
        • 19.3.10.5.3. Channel Strategy
    • 19.3.11. Ubisoft
      • 19.3.11.1. Business Overview
      • 19.3.11.2. Product Portfolio
      • 19.3.11.3. Profitability by Market Segments (Business Segments/Region)
      • 19.3.11.4. Sales Footprint
      • 19.3.11.5. Strategy Overview
        • 19.3.11.5.1. Marketing Strategy
        • 19.3.11.5.2. Product Strategy
        • 19.3.11.5.3. Channel Strategy
    • 19.3.12. Nintendo
      • 19.3.12.1. Business Overview
      • 19.3.12.2. Product Portfolio
      • 19.3.12.3. Profitability by Market Segments (Business Segments/Region)
      • 19.3.12.4. Sales Footprint
      • 19.3.12.5. Strategy Overview
        • 19.3.12.5.1. Marketing Strategy
        • 19.3.12.5.2. Product Strategy
        • 19.3.12.5.3. Channel Strategy
    • 19.3.13. Others
      • 19.3.13.1. Business Overview
      • 19.3.13.2. Product Portfolio
      • 19.3.13.3. Profitability by Market Segments (Business Segments/Region)
      • 19.3.13.4. Sales Footprint
      • 19.3.13.5. Strategy Overview
        • 19.3.13.5.1. Marketing Strategy
        • 19.3.13.5.2. Product Strategy
        • 19.3.13.5.3. Channel Strategy

20. Assumptions and Acronyms Used

21. Research Methodology

List of Tables

  • Table 01: Global Cloud Gaming Market Value (US$ Mn) Analysis (2017 - 2021) By Device Type
  • Table 02: Global Cloud Gaming Market Value (US$ Mn) Forecast (2022 - 2032) By Device Type
  • Table 03: Global Cloud Gaming Market Value (US$ Mn) Analysis (2017 - 2021) By Gamer Type
  • Table 04: Global Cloud Gaming Market Value (US$ Mn) Forecast (2022 - 2032) By Gamer Type
  • Table 05: Global Cloud Gaming Market Value (US$ Mn) Analysis (2017 - 2021) by Region
  • Table 06: Global Cloud Gaming Market Value (US$ Mn) Forecast (2022 - 2032) by Region
  • Table 07: North America Cloud Gaming Market Value (US$ Mn) Analysis (2017 - 2021) By Device Type
  • Table 09: North America Cloud Gaming Market Value (US$ Mn) Forecast (2022 - 2032) By Device Type
  • Table 10: North America Cloud Gaming Market Value (US$ Mn) Analysis (2017 - 2021) By Gamer Type (1/2)
  • Table 11: North America Cloud Gaming Market Value (US$ Mn) Forecast (2022 - 2032) By Gamer Type (1/2)
  • Table 12: North America Cloud Gaming Market Value (US$ Mn) Analysis (2017 - 2021) by Country
  • Table 13: North America Cloud Gaming Market Value (US$ Mn) Forecast (2022 - 2032) by Country
  • Table 14: Latin America Cloud Gaming Market Value (US$ Mn) Analysis (2017 - 2021) By Device Type
  • Table 15: Latin America Cloud Gaming Market Value (US$ Mn) Forecast (2022 - 2032) By Device Type
  • Table 16: Latin America Cloud Gaming Market Value (US$ Mn) Analysis (2017 - 2021) By Gamer Type (1/2)
  • Table 17: Latin America Cloud Gaming Market Value (US$ Mn) Forecast (2022 - 2032) By Gamer Type (1/2)
  • Table 18: Latin America Cloud Gaming Market Value (US$ Mn) Analysis (2017 - 2021) by Country
  • Table 19: Latin America Cloud Gaming Market Value (US$ Mn) Forecast (2022 - 2032) by Country
  • Table 20: Europe Cloud Gaming Market Value (US$ Mn) Analysis (2017 - 2021) By Device Type
  • Table 21: Europe Cloud Gaming Market Value (US$ Mn) Forecast (2022 - 2032) By Device Type
  • Table 22: Europe Cloud Gaming Market Value (US$ Mn) Analysis (2017 - 2021) By Gamer Type
  • Table 23: Europe Cloud Gaming Market Value (US$ Mn) Forecast (2022 - 2032) By Gamer Type
  • Table 24: Europe Cloud Gaming Market Value (US$ Mn) Analysis (2017 - 2021) by Country
  • Table 25: Europe Cloud Gaming Market Value (US$ Mn) Forecast (2022 - 2032) by Country
  • Table 26: South Asia & Pacific Cloud Gaming Market Value (US$ Mn) Analysis (2017 - 2021) By Device Type
  • Table 27: South Asia & Pacific Cloud Gaming Market Value (US$ Mn) Forecast (2022 - 2032) By Device Type
  • Table 28: South Asia & Pacific Cloud Gaming Market Value (US$ Mn) Analysis (2017 - 2021) By Gamer Type
  • Table 29: South Asia & Pacific Cloud Gaming Market Value (US$ Mn) Forecast (2022 - 2032) By Gamer Type
  • Table 30: South Asia & Pacific Cloud Gaming Market Value (US$ Mn) Analysis (2017 - 2021) by Country
  • Table 31: South Asia & Pacific Cloud Gaming Market Value (US$ Mn) Forecast (2022 - 2032) by Country
  • Table 32: East Asia Cloud Gaming Market Value (US$ Mn) Analysis (2017 - 2021) By Device Type
  • Table 33: East Asia Cloud Gaming Market Value (US$ Mn) Forecast (2022 - 2032) By Device Type
  • Table 34: East Asia Cloud Gaming Market Value (US$ Mn) Analysis (2017 - 2021) By Gamer Type
  • Table 35: East Asia Cloud Gaming Market Value (US$ Mn) Forecast (2022 - 2032) By Gamer Type
  • Table 36: East Asia Cloud Gaming Market Value (US$ Mn) Analysis (2017 - 2021) by Country
  • Table 37: East Asia Cloud Gaming Market Value (US$ Mn) Forecast (2022 - 2032) by Country
  • Table 38: Middle East and Africa Cloud Gaming Market Value (US$ Mn) Analysis (2017 - 2021) By Device Type
  • Table 39: Middle East and Africa Cloud Gaming Market Value (US$ Mn) Forecast (2022 - 2032) By Device Type
  • Table 40: Middle East and Africa Cloud Gaming Market Value (US$ Mn) Analysis (2017 - 2021) By Gamer Type
  • Table 41: Middle East and Africa Cloud Gaming Market Value (US$ Mn) Forecast (2022 - 2032) By Gamer Type
  • Table 42: Middle East and Africa Cloud Gaming Market Value (US$ Mn) Analysis (2017 - 2021) by Country
  • Table 43: Middle East and Africa Cloud Gaming Market Value (US$ Mn) Forecast (2022 - 2032) by Country

List of Figures

  • Figure 01: Global Cloud Gaming Market Size (US$ Mn) and Y-o-Y Growth Rate from 2022-2032
  • Figure 02: Global Cloud Gaming Market Size and Y-o-Y Growth Rate from 2022-2032
  • Figure 03: Global Cloud Gaming Market Value (US$ Mn), 2017-2021
  • Figure 04: Global Cloud Gaming Market Value (US$ Mn), 2022-2032
  • Figure 05: Global Cloud Gaming Market Value Share Analysis (2022 - 2032) By Device Type
  • Figure 06: Global Cloud Gaming Market Value Y-o-Y Growth Trend Analysis (2019 - 2032) By Device Type
  • Figure 07: Global Cloud Gaming Market Attractiveness By Device Type
  • Figure 08: Global Cloud Gaming Market Value Share Analysis (2022 - 2032) By Gamer Type
  • Figure 09: Global Cloud Gaming Market Value Y-o-Y Growth Trend Analysis (2019 - 2032) By Gamer Type
  • Figure 10: Global Cloud Gaming Market Attractiveness By Gamer Type
  • Figure 11: Global Cloud Gaming Market Value Share Analysis (2022 - 2032) by Region
  • Figure 12: Global Cloud Gaming Market Value Y-o-Y Growth Trend Analysis (2019 - 2032) by Region
  • Figure 13: Global Cloud Gaming Market Attractiveness by Region
  • Figure 14: North America Cloud Gaming Market Absolute $ Opportunity (US$ Mn), 2017 - 2032
  • Figure 15: Latin America Cloud Gaming Market Absolute $ Opportunity (US$ Mn), 2017 - 2032
  • Figure 16: Europe Cloud Gaming Market Absolute $ Opportunity (US$ Mn), 2017 - 2032
  • Figure 17: East Asia Cloud Gaming Market Absolute $ Opportunity (US$ Mn), 2017 - 2032
  • Figure 18: South Asia & Pacific Cloud Gaming Market Absolute $ Opportunity (US$ Mn), 2017 - 2032
  • Figure 19: Middle East & Africa Cloud Gaming Market Absolute $ Opportunity (US$ Mn), 2017 - 2032
  • Figure 20: North America Cloud Gaming Market Value (US$ Mn), 2017-2021
  • Figure 21: North America Cloud Gaming Market Value (US$ Mn), 2022-2032
  • Figure 22: North America Cloud Gaming Market Value Share Analysis (2022 - 2032) By Device Type
  • Figure 23: North America Cloud Gaming Market Value Y-o-Y Growth Trend Analysis (2019 - 2032) By Device Type
  • Figure 24: North America Cloud Gaming Market Attractiveness By Device Type
  • Figure 25: North America Cloud Gaming Market Value Share Analysis (2022 - 2032) By Gamer Type
  • Figure 26: North America Cloud Gaming Market Value Y-o-Y Growth Trend Analysis (2019 - 2032) By Gamer Type
  • Figure 27: North America Cloud Gaming Market Attractiveness By Gamer Type
  • Figure 28: North America Cloud Gaming Market Value Share Analysis (2022 - 2032) by Country
  • Figure 29: North America Cloud Gaming Market Value Y-o-Y Growth Trend Analysis (2019 - 2032) by Country
  • Figure 30: North America Cloud Gaming Market Attractiveness by Country
  • Figure 31: U.S. Cloud Gaming Market Absolute $ Opportunity (US$ Mn), 2017 - 2032
  • Figure 32: Canada Cloud Gaming Market Absolute $ Opportunity (US$ Mn), 2017 - 2032
  • Figure 33: Latin America Cloud Gaming Market Value (US$ Mn), 2017-2021
  • Figure 34: Latin America Cloud Gaming Market Value (US$ Mn), 2022-2032
  • Figure 35: Latin America Cloud Gaming Market Value Share Analysis (2022 - 2032) By Device Type
  • Figure 36: Latin America Cloud Gaming Market Value Y-o-Y Growth Trend Analysis (2019 - 2032) By Device Type
  • Figure 37: Latin America Cloud Gaming Market Attractiveness By Device Type
  • Figure 38: Latin America Cloud Gaming Market Value Share Analysis (2022 - 2032) By Gamer Type
  • Figure 39: Latin America Cloud Gaming Market Value Y-o-Y Growth Trend Analysis (2019 - 2032) By Gamer Type
  • Figure 40: Latin America Cloud Gaming Market Attractiveness By Gamer Type
  • Figure 41: Latin America Cloud Gaming Market Value Share Analysis (2022 - 2032) by Country
  • Figure 42: Latin America Cloud Gaming Market Value Y-o-Y Growth Trend Analysis (2019 - 2032) by Country
  • Figure 43: Latin America Cloud Gaming Market Attractiveness by Country
  • Figure 44: Brazil Cloud Gaming Market Absolute $ Opportunity (US$ Mn), 2017 - 2032
  • Figure 45: Mexico Cloud Gaming Market Absolute $ Opportunity (US$ Mn), 2017 - 2032
  • Figure 46: Rest of Latin America Cloud Gaming Market Absolute $ Opportunity (US$ Mn), 2017 - 2032
  • Figure 47: Europe Cloud Gaming Market Value (US$ Mn), 2017-2021
  • Figure 48: Europe Cloud Gaming Market Value (US$ Mn), 2022-2032
  • Figure 49: Europe Cloud Gaming Market Value Share Analysis (2022 - 2032) By Device Type
  • Figure 50: Europe Cloud Gaming Market Value Y-o-Y Growth Trend Analysis (2019 - 2032) By Device Type
  • Figure 51: Europe Cloud Gaming Market Attractiveness By Device Type
  • Figure 52: Europe Cloud Gaming Market Value Share Analysis (2022 - 2032) By Gamer Type
  • Figure 53: Europe Cloud Gaming Market Value Y-o-Y Growth Trend Analysis (2019 - 2032) By Gamer Type
  • Figure 54: Europe Cloud Gaming Market Attractiveness By Gamer Type
  • Figure 55: Europe Cloud Gaming Market Value Share Analysis (2022 - 2032) by Country
  • Figure 56: Europe Cloud Gaming Market Value Y-o-Y Growth Trend Analysis (2019 - 2032) by Country
  • Figure 57: Europe Cloud Gaming Market Attractiveness by Country
  • Figure 58: Germany Cloud Gaming Market Absolute $ Opportunity (US$ Mn), 2017 - 2032
  • Figure 59: Italy Cloud Gaming Market Absolute $ Opportunity (US$ Mn), 2017 - 2032
  • Figure 60: France Cloud Gaming Market Absolute $ Opportunity (US$ Mn), 2017 - 2032
  • Figure 61: U.K. Cloud Gaming Market Absolute $ Opportunity (US$ Mn), 2017 - 2032
  • Figure 62: Spain Cloud Gaming Market Absolute $ Opportunity (US$ Mn), 2017 - 2032
  • Figure 63: BENELUX Cloud Gaming Market Absolute $ Opportunity (US$ Mn), 2017 - 2032
  • Figure 64: Russia Cloud Gaming Market Absolute $ Opportunity (US$ Mn), 2017 - 2032
  • Figure 65: Rest of Europe Cloud Gaming Market Absolute $ Opportunity (US$ Mn), 2017 - 2032
  • Figure 66: South Asia & Pacific Cloud Gaming Market Value (US$ Mn), 2017-2021
  • Figure 67: South Asia & Pacific Cloud Gaming Market Value (US$ Mn), 2022-2032
  • Figure 68: South Asia & Pacific Cloud Gaming Market Value Share Analysis (2022 - 2032) By Device Type
  • Figure 69: South Asia & Pacific Cloud Gaming Market Value Y-o-Y Growth Trend Analysis (2019 - 2032) By Device Type
  • Figure 70: South Asia & Pacific Cloud Gaming Market Attractiveness By Device Type
  • Figure 71: South Asia & Pacific Cloud Gaming Market Value Share Analysis (2022 - 2032) By Gamer Type
  • Figure 72: South Asia & Pacific Cloud Gaming Market Value Y-o-Y Growth Trend Analysis (2019 - 2032) By Gamer Type
  • Figure 73: South Asia & Pacific Cloud Gaming Market Attractiveness By Gamer Type
  • Figure 74: South Asia & Pacific Cloud Gaming Market Value Share Analysis (2022 - 2032) by Country
  • Figure 75: South Asia & Pacific Cloud Gaming Market Value Y-o-Y Growth Trend Analysis (2019 - 2032) by Country
  • Figure 76: South Asia & Pacific Cloud Gaming Market Attractiveness by Country
  • Figure 77: India Cloud Gaming Market Absolute $ Opportunity (US$ Mn), 2017 - 2032
  • Figure 78: Indonesia Cloud Gaming Market Absolute $ Opportunity (US$ Mn), 2017 - 2032
  • Figure 79: Malaysia Cloud Gaming Market Absolute $ Opportunity (US$ Mn), 2017 - 2032
  • Figure 80: Singapore Cloud Gaming Market Absolute $ Opportunity (US$ Mn), 2017 - 2032
  • Figure 81: Australia& New Zealand Cloud Gaming Market Absolute $ Opportunity (US$ Mn), 2017 - 2032
  • Figure 82: Rest of South Asia & Pacific Cloud Gaming Market Absolute $ Opportunity (US$ Mn), 2017 - 2032
  • Figure 83: East Asia Cloud Gaming Market Value (US$ Mn), 2017-2021
  • Figure 84: East Asia Cloud Gaming Market Value (US$ Mn), 2022-2032
  • Figure 85: East Asia Cloud Gaming Market Value Share Analysis (2022 - 2032) By Device Type
  • Figure 86: East Asia Cloud Gaming Market Value Y-o-Y Growth Trend Analysis (2019 - 2032) By Device Type
  • Figure 87: East Asia Cloud Gaming Market Attractiveness By Device Type
  • Figure 88: East Asia Cloud Gaming Market Value Share Analysis (2022 - 2032) By Gamer Type
  • Figure 89: East Asia Cloud Gaming Market Value Y-o-Y Growth Trend Analysis (2019 - 2032) By Gamer Type
  • Figure 90: East Asia Cloud Gaming Market Attractiveness By Gamer Type
  • Figure 91: East Asia Cloud Gaming Market Value Share Analysis (2022 - 2032) by Country
  • Figure 92: East Asia Cloud Gaming Market Value Y-o-Y Growth Trend Analysis (2019 - 2032) by Country
  • Figure 93: East Asia Cloud Gaming Market Attractiveness by Country
  • Figure 94: China Cloud Gaming Market Absolute $ Opportunity (US$ Mn), 2017 - 2032
  • Figure 95: Japan Cloud Gaming Market Absolute $ Opportunity (US$ Mn), 2017 - 2032
  • Figure 96: South Korea Cloud Gaming Market Absolute $ Opportunity (US$ Mn), 2017 - 2032
  • Figure 97: Middle East and Africa Cloud Gaming Market Value (US$ Mn), 2017-2021
  • Figure 98: Middle East and Africa Cloud Gaming Market Value (US$ Mn), 2022-2032
  • Figure 99: Middle East and Africa Cloud Gaming Market Value Share Analysis (2022 - 2032) By Device Type
  • Figure 100: Middle East and Africa Cloud Gaming Market Value Y-o-Y Growth Trend Analysis (2019 - 2032) By Device Type
  • Figure 101: Middle East and Africa Cloud Gaming Market Attractiveness By Device Type
  • Figure 102: Middle East and Africa Cloud Gaming Market Value Share Analysis (2022 - 2032) By Gamer Type
  • Figure 103: Middle East and Africa Cloud Gaming Market Value Y-o-Y Growth Trend Analysis (2019 - 2032) By Gamer Type
  • Figure 104: Middle East and Africa Cloud Gaming Market Attractiveness By Gamer Type
  • Figure 105: Middle East and Africa Cloud Gaming Market Value Share Analysis (2022 - 2032) by Country
  • Figure 106: Middle East and Africa Cloud Gaming Market Value Y-o-Y Growth Trend Analysis (2019 - 2032) by Country
  • Figure 107: Middle East and Africa Cloud Gaming Market Attractiveness by Country
  • Figure 108: GCC Countries Cloud Gaming Market Absolute $ Opportunity (US$ Mn), 2017 - 2032
  • Figure 109: Turkey Cloud Gaming Market Absolute $ Opportunity (US$ Mn), 2017 - 2032
  • Figure 110: South Africa Cloud Gaming Market Absolute $ Opportunity (US$ Mn), 2017 - 2032
  • Figure 111: Rest of Middle East and Africa Cloud Gaming Market Absolute $ Opportunity (US$ Mn), 2017 - 2032