繪圖板市場 - 2023-2028 年預測
市場調查報告書
商品編碼
1295368

繪圖板市場 - 2023-2028 年預測

Graphics Tablet Market - Forecasts from 2023 to 2028

出版日期: | 出版商: Knowledge Sourcing Intelligence | 英文 132 Pages | 商品交期: 最快1-2個工作天內

價格
簡介目錄

2021年圖形平板市場規模為597,317,000美元。

預計 2023 年至 2028 年間,行業收入將以 2.19% 的複合年增長率增長。圖形輸入板在藝術界更為常見,因為它們可以更自然地創建計算機圖形。它還經常用於技術圖紙和 CAD。教師使用平板電腦作為在課堂上展示手寫筆記和教學的附加工具。

此外,數字化的影響、人們對數字產品的日益癡迷,以及由於新技術的功能和優勢而相對於舊技術越來越偏愛新技術等,預計將在未來幾年對全球圖形輸入板市場產生積極影響。影響藝術家、漫畫家、插畫家、建築師、工程師、攝影師、教授、時裝設計師和平面設計師正在採用繪圖板等數字技術,而不是使用傳統的筆和紙。

此外,它還允許自然的素描動作,降低因重複性壓力而受傷的風險,快速連接到您的計算機,提高生產力和效率,並提供豐富的自定義設置。市場擴張的背後是分銷網絡的強化、電子商務的引入增加、產品的多樣化以及繪圖板的降價。作為一種指點設備,圖形輸入板正在成為計算機鼠標的日益流行的替代品。

媒體和娛樂領域對 3D 動畫的需求不斷增長,推動了圖形平板電腦的需求。

客戶正在參與高清視頻體驗。電影觀眾要求具有迷人視覺特效和逼真動畫的一流製作,而工作室則通過在電影中添加更多動畫和視覺特效鏡頭來做出回應。此外,客戶在所有平台上消費越來越身臨其境的內容,從頭戴式設備到平板電腦、智能手機和超高清電視。Amazon Prime、YouTube、Netflix、Twitter 和 Facebook 等 OTT 流媒體平台正在完善動畫、視覺效果和遊戲素材。

OEM 在工業設備設計中擴大模擬器的使用增加了各個工業領域對技術的需求,並正在推動圖形輸入板在全球的普及。

此外,雲計算在角色建模和渲染方面正在獲得動力,因為它提高了渲染動畫圖像的有效性和效率。預計該市場將在預測期內增長,因為與傳統渲染相比,它耗時更少,成本更高。

近年來,隨著需求的增長,娛樂和媒體行業推動了圖形平板電腦的高需求。除了改進所使用的圖形和視覺效果外,該公司還利用其他關鍵因素來推動全球市場的發展,並增加領先繪圖板供應商的收入。例如,根據Wacom 2022年年報,淨銷售額將從2021年的1085億日元增至2022年的1088億日元。

市場趨勢:

  • Huion作為國際數字繪圖工具製造商,於2022年8月發布了最新的數位板Inspiroy Dial 2。這款突破性的設備取代了廣受好評的 Inspiroy Dial Q620M,具有一些令人興奮的新功能和設計改進。Huion 以生產具有一系列強大功能和尖端技術的優質數字繪圖工具而聞名,Inspiroy Dial 2 正是建立在這一聲譽之上。Inspiroy Dial 2 憑藉其時尚、現代的設計和符合人體工程學的外形,肯定會受到設計師和藝術家的歡迎。
  • 2023 年 4 月,Asus和 Acronym 宣布推出新一代 ROG Flow Z13 圖形平板電腦,名為 ACRONM RMT02。Z13-ACRNM RMT02 進行了重大檢修,在背板和支架上添加了金屬外殼。它還配備 RTX 4070 顯卡、32GB RAM 和液態金屬增強冷卻。該設計採用了有角度的保險槓,可實現“穩定的抓握”,加固的角可兼作肩帶的附件,將您的電腦變成單肩包或公文包。

繪圖板是藝術和設計專業人士廣泛使用的流行數字輸入設備,包括數字繪圖、素描和繪畫。平面設計師、插畫家和數字藝術家使用繪圖板來創作高質量的數字藝術作品、徽標和設計,用於各種視覺傳達,包括品牌和廣告。在建築領域,繪圖板已成為使用 CAD(計算機輔助設計)和 BIM(建築信息模型)應用程序的專業人員的重要工具。建築師使用繪圖板創建高度詳細的 2D 和 3D 模型、平面圖和建築物的建築細節。與傳統的筆和紙方法相比,繪圖板還允許建築師以更高效、更準確的方式對圖紙進行註釋和標記。

圖形藝術家和動畫師在媒體和娛樂行業廣泛使用圖形輸入板進行數字繪圖、繪畫、3D 雕刻和動畫。繪圖板提供的精度和準確性使其成為該領域專業人士的必備工具。媒體和娛樂行業對數字內容的需求不斷增長,推動了預測期內對圖形平板電腦的需求。繪圖板使藝術家和動畫師能夠創作高質量的數字藝術、插圖和動畫,以用於電影、電視節目、視頻遊戲和其他數字媒體。

除了準確度和精度之外,繪圖板還為媒體和娛樂專業人士提供其他好處。其中包括簡化工作流程、提高靈活性以及支持遠程工作。繪圖板還允許藝術家和動畫師一起工作,提高生產力並提高最終產品的質量。美國勞工統計局的數據顯示,2021年將有大約58,900個多媒體藝術家和動畫師的職位空缺,預計未來10年所有職業的就業前景將以平均5%的速度增長。 。

目錄

第 1 章 簡介

  • 市場概況
  • 市場定義
  • 調查範圍
  • 市場細分
  • 貨幣
  • 先決條件
  • 基準年和預測年的時間表

第二章研究方法論

  • 調查數據
  • 調查過程

第三章執行摘要

  • 調查亮點

第四章市場動態

  • 市場驅動力
  • 市場製約因素
  • 波特五力分析
  • 行業價值鏈分析

5. 圖形輸入板市場(按組成部分)

  • 介紹
  • 藥片
  • 手寫筆
  • 軟件

6.圖形輸入板市場,按類型

  • 介紹
  • 筆式電腦
  • 數位屏
  • 數位板

7. 圖形輸入板市場,按最終用戶劃分

  • 介紹
  • 媒體娛樂
  • 藝術設計
  • 建築學
  • 其他

8. 圖形輸入板市場(按地區)

  • 介紹
  • 北美
    • 按組件
    • 按類型
    • 按最終用途
    • 按國家
  • 南美洲
    • 按組件
    • 按類型
    • 按最終用途
    • 按國家
  • 歐洲
    • 按組件
    • 按類型
    • 按最終用途
    • 按國家
  • 中東/非洲
    • 按組件
    • 按類型
    • 按最終用途
    • 按國家
  • 亞太地區
    • 按組件
    • 按類型
    • 按最終用途
    • 按國家

第九章競爭格局與分析

  • 主要公司及戰略分析
  • 初創企業和市場盈利能力
  • 合併、收購、協議與合作
  • 供應商競爭力矩陣

第十章公司簡介

  • Wacom
  • Huion Animation Technology Co., Ltd.
  • Shenzhen Ugee Technology Development Co., Ltd.
  • Xppen Technology Co.
  • Monoprice, Inc.
  • Gaomon Technology Corporation
  • Penpower Technology Ltd.
  • Parblo Inc.
簡介目錄
Product Code: KSI061612262

The graphics tablet market was valued at US$597.317 million in 2021.

The industry's revenue generation is projected to increase at a CAGR of 2.19% between 2023-2028. Graphics tablets are more common in the artistic world as computer graphics can be created more naturally. These are also frequently used for technical drawings and CAD. Teachers use tablets as an additional tool for presenting handwritten notes or teachings in the classroom.

Further, the influence of digitization, the growing obsession with digital gadgets, and the growing preference for new technology over traditional due to its capabilities and benefits are all expected to positively impact the worldwide graphics tablet market in the coming years. Instead of using traditional pen and paper - artists, cartoonists, illustrators, architects, engineers, photographers, professors, fashion designers, and graphic designers employ digital technology like graphics tablets.

Moreover, as they enable natural sketching movements, it reduces the risk of repetitive stress injuries, connect to computers quickly, boost productivity and efficiency, and provide a wealth of custom settings. The market's expansion is being aided by a stronger distribution network, rising e-commerce adoption, diverse product offerings, and falling graphics tablet prices. As a pointing device, graphics tablets are becoming more and more popular as a substitute for the computer mouse.

Increasing demand for 3D animation in the media and entertainment sector will fuel the demand for graphics tablets.

Customers are taking part in HD visual experiences. Moviegoers desire top-notch productions with captivating VFX and lifelike animation, and studios are responding by including more animation and VFX shots in their movies. Additionally, customers are consuming increasingly immersive content across all platforms, from head-mounted devices to tablets, smartphones, and ultra-high-definition TVs. On over-the-top streaming platforms like Amazon Prime, YouTube, Netflix, Twitter, and Facebook, animation, visual effects, and game material are being completed.

The expansion of OEMs' use of simulators in the design of industrial equipment is driving up demand for technology across a variety of industrial verticals, which is assisting in the global adoption of graphics tablets.

Furthermore, rising trends of cloud computing for character modeling and rendering since it improves the effectiveness and efficiency of animation film rendering. When compared to traditional rendering, it takes less time and costs less money, which is what is anticipated to drive the market's expansion throughout the forecast period.

With expanded demand in recent years, the entertainment and media sector boosted the high demand for graphics tablets. The business has been advancing the global market using other crucial elements in addition to improved graphics and visual effects used which has also increased the revenue of major graphics tablet suppliers. For instance, as per Wacom's annual report for 2022, net sales increased from 108.5 billion yen in 2021 to 108.8 billion yen in 2022.

Market Developments:

  • Huion, a well-known international manufacturer of digital drawing tools, unveiled the Inspiroy Dial 2, its newest pen tablet in August 2022. The revolutionary device, which has several exciting new features and design improvements, is the replacement for the well-liked Inspiroy Dial Q620M. Huion is known for producing high-quality digital drawing tools with a variety of potent features and cutting-edge technology, and the Inspiroy Dial 2 builds on that reputation. And the Inspiroy Dial 2 is sure to be popular with designers and artists alike because of its svelte, contemporary design, and ergonomic form factor.
  • In April 2023, Asus and Acronym introduced a fresh iteration of the ROG Flow Z13 graphics tablet, called the ACRONM RMT02, that caters to gamers, creators, and those who prioritize style. The Z13-ACRNM RMT02 has undergone a significant overhaul, adding a metallic casing to its back plate and kickstand. The tablet has also been upgraded with RTX 4070 graphics, 32GB of RAM, and liquid-metal-enhanced cooling. The design incorporates angular bumpers for a "Stabilized Grip" and strengthened corners that double as attachments for straps, enabling the PC to be transformed into a shoulder bag or briefcase.

Graphics tablets are popular digital input devices used by professionals in the art and design industry for a wide range of applications, including digital drawing, sketching, and painting. Graphic designers, illustrators, and digital artists rely on graphics tablets to create high-quality digital artwork, logos, and designs that are used in various forms of visual communication, such as branding and advertising. In architecture, graphics tablets have become a critical tool for professionals involved in CAD (computer-aided design) and BIM (building information modelling) applications. Architects rely on graphics tablets to create precise and detailed 2D and 3D models of buildings, floor plans, and construction details. Graphics tablets also enable architects to annotate and mark up their drawings in a more efficient and accurate manner as compared to traditional pen and paper methods.

Graphic artists and animators widely use graphics tablets in the media and entertainment industry for digital drawing, painting, 3D sculpting, and animation. The high levels of precision and accuracy that graphics tablets offer have made them an essential tool for professionals in this sector. The increasing demand for digital content in the media and entertainment industry is driving the need for graphics tablets over the forecast period. Graphics tablets enable artists and animators to create high-quality digital art, illustrations, and animations used in movies, TV shows, video games, and other forms of digital media.

In addition to their accuracy and precision, graphics tablets offer other benefits to professionals in the media and entertainment industry. These include improved workflow efficiency, greater flexibility, and the ability to work remotely. Graphics tablets also allow artists and animators to work collaboratively, increasing productivity and improving the final product's quality. According to data from the U.S. Bureau of Labor Statistics, in 2021, there were approximately 58,900 jobs for multimedia artists and animators, and the job outlook for the next decade is expected to increase at a rate of 5%, which is as fast as the average for all occupations.

Market Segmentation:

By Component

  • Tablet
  • Stylus
  • Software

By Type

  • Pen Computers
  • Pen Displays
  • Pen Tablets

By End-Use

  • Media and Entertainment
  • Art and Designing
  • Architecture
  • Others

By Geography

  • North America
  • USA
  • Canada
  • Mexico
  • South America
  • Brazil
  • Argentina
  • Others
  • Europe
  • Germany
  • France
  • United Kingdom
  • Spain
  • Others
  • Middle East and Africa
  • Saudi Arabia
  • Israel
  • Others
  • Asia Pacific
  • China
  • Japan
  • South Korea
  • India
  • Others

TABLE OF CONTENTS

1. INTRODUCTION

  • 1.1. Market Overview
  • 1.2. Market Definition
  • 1.3. Scope of the Study
  • 1.4. Market Segmentation
  • 1.5. Currency
  • 1.6. Assumptions
  • 1.7. Base, and Forecast Years Timeline

2. RESEARCH METHODOLOGY

  • 2.1. Research Data
  • 2.2. Research Process

3. EXECUTIVE SUMMARY

  • 3.1. Research Highlights

4. MARKET DYNAMICS

  • 4.1. Market Drivers
  • 4.2. Market Restraints
  • 4.3. Porter's Five Force Analysis
    • 4.3.1. Bargaining Power of Suppliers
    • 4.3.2. Bargaining Power of Buyers
    • 4.3.3. Threat of New Entrants
    • 4.3.4. Threat of Substitutes
    • 4.3.5. Competitive Rivalry in the Industry
  • 4.4. Industry Value Chain Analysis

5. GRAPHICS TABLET MARKET BY COMPONENT

  • 5.1. Introduction
  • 5.2. Tablet
  • 5.3. Stylus
  • 5.4. Software

6. GRAPHICS TABLET MARKET BY TYPE

  • 6.1. Introduction
  • 6.2. Pen Computers
  • 6.3. Pen Displays
  • 6.4. Pen Tablets

7. GRAPHICS TABLET MARKET BY END-USER

  • 7.1. Introduction
  • 7.2. Media and Entertainment
  • 7.3. Art and Designing
  • 7.4. Architecture
  • 7.5. Others

8. GRAPHICS TABLET MARKET BY GEOGRAPHY

  • 8.1. Introduction
  • 8.2. North America
    • 8.2.1. By Component
    • 8.2.2. By Type
    • 8.2.3. By End-Use
    • 8.2.4. By Country
    • 8.2.4.1. United States
    • 8.2.4.2. Canada
    • 8.2.4.3. Mexico
  • 8.3. South America
    • 8.3.1. By Component
    • 8.3.2. By Type
    • 8.3.3. By End-Use
    • 8.3.4. By Country
    • 8.3.4.1. Brazil
    • 8.3.4.2. Argentina
    • 8.3.4.3. Others
  • 8.4. Europe
    • 8.4.1. By Component
    • 8.4.2. By Type
    • 8.4.3. By End-Use
    • 8.4.4. By Country
    • 8.4.4.1. Germany
    • 8.4.4.2. France
    • 8.4.4.3. United Kingdom
    • 8.4.4.4. Spain
    • 8.4.4.5. Others
  • 8.5. Middle East and Africa
    • 8.5.1. By Component
    • 8.5.2. By Type
    • 8.5.3. By End-Use
    • 8.5.4. By Country
    • 8.5.4.1. Saudi Arabia
    • 8.5.4.2. Israel
    • 8.5.4.3. Others
  • 8.6. Asia Pacific
    • 8.6.1. By Component
    • 8.6.2. By Type
    • 8.6.3. By End-Use
    • 8.6.4. By Country
    • 8.6.4.1. China
    • 8.6.4.2. Japan
    • 8.6.4.3. South Korea
    • 8.6.4.4. India
    • 8.6.4.5. Others

9. COMPETITIVE ENVIRONMENT AND ANALYSIS

  • 9.1. Major Players and Strategy Analysis
  • 9.2. Emerging Players and Market Lucrativeness
  • 9.3. Mergers, Acquisitions, Agreements, and Collaborations
  • 9.4. Vendor Competitiveness Matrix

10. COMPANY PROFILES

  • 10.1. Wacom
  • 10.2. Huion Animation Technology Co., Ltd.
  • 10.3. Shenzhen Ugee Technology Development Co., Ltd.
  • 10.4. Xppen Technology Co.
  • 10.5. Monoprice, Inc.
  • 10.6. Gaomon Technology Corporation
  • 10.7. Penpower Technology Ltd.
  • 10.8. Parblo Inc.