市場調查報告書
商品編碼
1207263
歐洲區塊鏈遊戲市場規模/份額/行業趨勢分析報告:按平台(ETH、BNB Chain、Polygon、其他)、遊戲類型(角色扮演、開放世界、集體)、國家、增長預測2022-2028Europe Blockchain Gaming Market Size, Share & Industry Trends Analysis Report By Platform (ETH, BNB Chain, Polygon and Others), By Game Type (Role Playing, Open World and Collectible), By Country and Growth Forecast, 2022 - 2028 |
歐洲區塊鏈遊戲市場在預測期內(2022-2028 年)的複合年增長率將達到 67.4%。
NFT 和在平台內包含用於支付的加密貨幣是使區塊鏈遊戲脫穎而出的兩個特徵。 NFT 是一項突破性技術,因為用戶擁有獨特的屬性,可以與同一遊戲中的其他玩家進行交易或跨平台轉移。 區塊鏈遊戲可以像在實體經濟中一樣從交易中賺錢。
2022 年 1 月,歐洲議會和歐洲視頻遊戲協會啟動了一個名為“了解歐洲視頻遊戲社區的價值觀”的試點項目,該項目由 ECORYS Europe 運營。 作為這項研究的結果,歐盟委員會將更好地了解視頻遊戲業務及其對各國政府政策的影響。 因此,歐盟可以製定目標和程序來支持博彩業。 此外,還將培養參與者和專家網絡,促進未來的交流並促進歐洲遊戲業務的擴展。
德國市場在 2021 年按國家/地區主導了歐洲區塊鏈遊戲市場,從而到 2028 年實現了 64.5 億美元的市場價值。 預計英國市場在 2022 年至 2028 年間將以 66.1% 的複合年增長率增長。 此外,法國市場預計將以 68.7% 的複合年增長率增長 (2022-2028)。
基於平台,市場分為 ETH、BNB Chain、Polygon 等。 根據遊戲類型,市場分為角色扮演、開放世界和收藏品。 按國家/地區劃分,市場分為德國、英國、法國、俄羅斯、西班牙、意大利和歐洲其他地區。
The Europe Blockchain Gaming Market would witness market growth of 67.4% CAGR during the forecast period (2022-2028).
NFTs may serve as a bridge between the real and virtual worlds. A desirable NFT card or jersey might result in the owner of the actual physical representation of the product when there are natural events to promote. We must wait and watch whether large gaming businesses will bite the bullet on NFTs since the gaming community is split over the best action for NFTs and NFTs. We must be patient and wait to see whether large gaming businesses decide to use NFTs since the gaming sector is divided about how to go with NFTs and NFTs.
However, NFT game creation services are essential for our gaming in the future. This is because they allow for the virtual ownership of game assets like collector cards, magical artifacts from the fantasy world, and specific characters' attire and gear. Furthermore, by enabling gamers to swiftly and securely lend or sell game assets on a Blockchain, NFTs will change how players engage with one another.
NFTs and the inclusion of cryptocurrencies, which are used for in-platform payments, are two features that set blockchain games apart. Since NFTs enable users to hold distinctive traits that can be traded with other players in the same game or transferred across platforms, they represent a breakthrough. You may make money via trades precisely as in real economies in blockchain games.
In January 2022, the European Parliament and the European Video Game Society initiated a pilot project titled "Understanding the Value of a European Video Game Society," which will be run by ECORYS Europe. The European Commission will better understand the video gaming business and how it affects different government policies as a result of this research. Thus, the EU may create goals and procedures to help the gaming industry. Furthermore, a network of participants and specialists has been fostered to facilitate future interactions and encourage expansion in the gaming business in Europe.
The Germany market dominated the Europe Blockchain Gaming Market by Country in 2021; thereby, achieving a market value of $6.45 Billion by 2028. The UK market is poised to grow at a CAGR of 66.1% during (2022 - 2028). Additionally, The France market would witness a CAGR of 68.7% during (2022 - 2028).
Based on Platform, the market is segmented into ETH, BNB Chain, Polygon and Others. Based on Game Type, the market is segmented into Role Playing, Open World and Collectible. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Sky Mavis Pte. Ltd., Splinterlands, Animoca Brands Corporation Ltd., Wemade Co., Ltd, Dacoco GmbH, Dapper Labs, Inc., Immutable Pty. Ltd., Alwaysgeeky games, Mythical, Inc.
Market Segments covered in the Report:
By Platform
By Game Type
By Country
Companies Profiled
Unique Offerings from KBV Research
List of Figures