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市場調查報告書
商品編碼
1464866

教育娛樂市場:按內容類型、平台和最終用戶分類 - 2024-2030 年全球預測

Edutainment Market by Content Type (Academic Subjects, Creativity & Arts, Health & Fitness), Platform (Books & eBooks, Games & Interactive Systems, Mobile Apps), End-User - Global Forecast 2024-2030

出版日期: | 出版商: 360iResearch | 英文 194 Pages | 商品交期: 最快1-2個工作天內

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預計2023年教育娛樂市場規模為42.8億美元,預計2024年將達到49.4億美元,2030年將達到120.1億美元,複合年成長率為15.87%。

教育娛樂是由「Education」和「Entertainment」組合而成的一個詞,指的是旨在透過娛樂進行教育的內容。這種創新方法旨在使學習變得有趣和有吸引力,並有多種形式,包括電視節目、電動遊戲、網站,甚至將教育內容與有趣型態融為一體的教育玩具。隨著智慧型裝置和高速網路的出現,數位科技的發展正在增加對教育娛樂的需求。企業和政府機構擴大轉向教育娛樂的培訓和發展。家長在傳統課堂之外尋求學習平台來補充孩子教育的趨勢也正在創造教育娛樂的平台。然而,缺乏對基於遊戲的學習方法的關注以及教育娛樂學習的失敗正在阻礙市場的成長。擴增實境的實施以及基於語言的學習的需求和採用等技術進步預計將創造市場機會。

主要市場統計
基準年[2023] 42.8億美元
預測年份 [2024] 49.4億美元
預測年份 [2030] 120.1億美元
複合年成長率(%) 15.87%

內容類型迎合各種年齡層和興趣的教育娛樂內容越來越受歡迎。

教育娛樂的內容既具有教育意義又具有娛樂性,旨在讓學習變得有趣和吸引人。它跨越各種平台,包括線上課程、電動遊戲、電視節目和應用程式,迎合了廣泛的年齡和興趣。科目涵蓋數學、科學、歷史、日語等傳統教育領域。學術教育娛樂旨在透過結合互動元素、多媒體和遊戲化來增強傳統的學習方法。目的是提高對科目的理解和記憶,鼓勵繼續學習,並使更多人能夠接受教育。在創造力和藝術領域,教育娛樂的重點是培養藝術技能和創造性思維。這包括從音樂和繪畫到數位藝術和講故事的一切。互動教程、創造性挑戰、教育遊戲等是個人探索和發展藝術能力的途徑。在這個領域,您不僅會發展您的技術技能,還會發展您的想像探索和個人表達。與健康和健身相關的教育娛樂旨在透過引人入勝的內容來教育個人有關健康生活、體能訓練、營養和心理健康的知識。追蹤進度的互動式應用程式和遊戲、虛擬鍛鍊課程和飲食規劃工具是該領域教育娛樂應用程式的範例。我們的目標是讓獲得健康知識並將健身融入您的生活方式成為一個有趣且有益的過程。生活技能教育娛樂於專注於日常生活和自我發展所必需的技能,例如金融知識、時間管理、烹飪和社交技能。這些教育娛樂的工具使用互動式模組、模擬和現實生活場景來幫助個人獲得更有效、更獨立地駕馭生活各個方面的知識。

最終使用者:成人對教育娛樂的採用率很高,因為它提供了靈活的學習機會。

成人教育娛樂旨在以引人入勝的方式提供教育內容,重點關注專業發展、語言學習以及烹飪和攝影等個人興趣領域。該領域通常透過網路研討會、播客和互動式應用程式等平台整合技術,以提供適合繁忙日程的靈活學習機會。內容通常更加複雜,著重於技能發展、職業發展和終身學習。 6至12歲的兒童正處於認知、情緒和社交發展的關鍵階段。這組教育娛樂的主要目的是在娛樂的同時補充學校學習。透過互動軟體、遊戲和活動介紹科學、數學、語言藝術和社會研究概念,以提高解決問題和批判性思考能力。此外,為了以平易近人的形式提供教育內容,內容通常著重於人物和故事。青少年的「教育娛樂」旨在滿足他們先進的認知能力和多樣化的興趣。這部分包含廣泛的主題,包括高級學術、生活技能和職業探索。 YouTube 教育頻道、模擬遊戲和虛擬實境體驗等熱門平台旨在提供有抱負和鼓舞人心的內容,並鼓勵自主學習和探索。最年輕的最終使用者(幼兒和學齡前兒童)透過高度互動、豐富多彩且有趣的內容沉浸在教育娛樂中。教育娛樂著重於字母辨識、基本算術、顏色、形狀和社交技能等基本技能,通常透過動畫影片、互動遊戲和故事應用程式來傳遞。這些內容旨在鼓勵在培育和參與的環境中早期學習和發展,並且通常包括家長的參與。

區域洞察

在技​​術進步和網際網路高普及的推動下,教育娛樂在美洲正在經歷顯著成長。該市場容納了多種形式,從針對幼兒的教育應用程式到適合所有年齡層的互動博物館和科學中心。 STEM(科學、技術、工程和數學)教育受到廣泛關注,許多教育娛樂旨在使這些學科更容易理解、更具吸引力。教育內容創作者和學校之間的合作也變得越來越普遍,教育娛樂產品在教育環境中越來越普及。由於中產階級的不斷壯大和教育投資的增加,亞太地區的教育娛樂產業正在蓬勃發展。隨著教育娛樂數位平台的普及,中國、印度、韓國和其他國家處於領先地位。該地區非常重視兒童的語言學習和編碼,這反映了該地區在教育方面的優先事項。文化因素也發揮著重要作用,內容通常根據當地價值和教育目標量身定做。此外,政府提高教育標準的努力透過將科技融入學習環境來間接支持教育娛樂產業。 EMEA(歐洲、中東和非洲)地區呈現多樣化的教育娛樂格局,不同國家的採用和發展也存在差異。歐洲擁有悠久的公共廣播傳統,許多網路都為兒童提供教育節目。特別是在西歐,互動科學中心和博物館正在興起。中東地區,特別是海灣地區,對教育娛樂的投資非常大,重點是阿拉伯語和英語雙語內容,服務於教育和文化保護。儘管非洲在這一領域仍處於新興階段,但考慮到非洲大陸的行動普及迅速擴大,它顯示出了成長潛力,特別是在基於行動的教育娛樂解決方案方面。

FPNV定位矩陣

FPNV定位矩陣對於評估教育娛樂市場至關重要。我們檢視與業務策略和產品滿意度相關的關鍵指標,以對供應商進行全面評估。這種深入的分析使用戶能夠根據自己的要求做出明智的決策。根據評估,供應商被分為四個成功程度不同的像限:前沿(F)、探路者(P)、利基(N)和重要(V)。

市場佔有率分析

市場佔有率分析是一種綜合工具,可對教育娛樂市場中供應商的現狀進行深入而詳細的研究。全面比較和分析供應商在整體收益、基本客群和其他關鍵指標方面的貢獻,以便更好地了解公司的績效及其在爭奪市場佔有率時面臨的挑戰。此外,該分析還提供了對該行業競爭特徵的寶貴見解,包括在研究基準年觀察到的累積、分散主導地位和合併特徵等因素。詳細程度的提高使供應商能夠做出更明智的決策並制定有效的策略,從而在市場上獲得競爭優勢。

該報告對以下幾個方面提供了寶貴的見解:

1. 市場滲透率:提供有關主要企業所服務的市場的全面資訊。

2. 市場開拓:我們深入研究利潤豐厚的新興市場,並分析其在成熟細分市場的滲透率。

3. 市場多元化:提供有關新產品發布、開拓地區、最新發展和投資的詳細資訊。

4.競爭評估與資訊:對主要企業的市場佔有率、策略、產品、認證、監管狀況、專利狀況、製造能力等進行全面評估。

5. 產品開發與創新:提供對未來技術、研發活動和突破性產品開發的見解。

本報告解決了以下關鍵問題:

1.教育娛樂市場的市場規模與預測是多少?

2.在教育娛樂市場預測期內需要考慮投資的產品、細分市場、應用程式和領域有哪些?

3.教育娛樂市場的技術趨勢與法規結構是什麼?

4.教育娛樂市場主要廠商的市場佔有率是多少?

5.進入教育娛樂市場的合適型態和策略手段是什麼?

目錄

第1章 前言

第2章調查方法

第3章執行摘要

第4章市場概況

第5章市場洞察

  • 市場動態
    • 促進因素
      • 透過現代互動方式提高優質教育的需求
      • 提高學習數位基礎設施的可用性
      • 更多地利用教育娛樂的方式進行商業部門的培訓和技能發展
    • 抑制因素
      • IT基礎設施基礎設施的可用性有限,培訓師對教育娛樂的實施缺乏了解
    • 機會
      • AR、VR 和 AI 在教育娛樂解決方案中的日益融合
      • 透過教育娛樂的方式學習新語言
    • 任務
      • 創建符合學習目標和課程的適當遊戲設計的潛在障礙
  • 市場區隔分析
    • 內容類型:迎合各種年齡層和興趣的教育娛樂內容越來越受歡迎。
    • 最終使用者:成人教育娛樂的採用率很高,提供彈性的學習機會
  • 市場擾動分析
  • 波特五力分析
  • 價值鍊和關鍵路徑分析
  • 價格分析
  • 技術分析
  • 專利分析
  • 貿易分析
  • 法規結構分析

第6章依內容類型分類的教育娛樂市場

  • 學術領域
  • 創造力和藝術
  • 健康與健身
  • 生活技能

第7章教育娛樂市場:依平台分類

  • 書籍和電子書
  • 遊戲和互動系統
  • 行動應用
  • 線上平台和網站
  • 電視和電影

第 8 章教育娛樂市場:依最終用戶分類

  • 成人
  • 孩子們
  • 青少年
  • 嬰兒/學齡前兒童

第9章美洲教育娛樂市場

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美國

第10章亞太地區教育娛樂市場

  • 澳洲
  • 中國
  • 印度
  • 印尼
  • 日本
  • 馬來西亞
  • 菲律賓
  • 新加坡
  • 韓國
  • 台灣
  • 泰國
  • 越南

第11章 歐洲、中東和非洲的教育娛樂市場

  • 丹麥
  • 埃及
  • 芬蘭
  • 法國
  • 德國
  • 以色列
  • 義大利
  • 荷蘭
  • 奈及利亞
  • 挪威
  • 波蘭
  • 卡達
  • 俄羅斯
  • 沙烏地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公國
  • 英國

第12章競爭格局

  • 2023 年市場佔有率分析
  • FPNV 定位矩陣,2023
  • 競爭情境分析
    • Ascend 正在透過人工智慧徹底改變個人化學習和技能發展
    • Imarticus Learning 策略收購 HeroMindmine 為基於遊戲的學習提供動力
    • MentorShow 獲得了大量資金來創新數位學習的培訓和技能發展。
  • 戰略分析和建議

第13章競爭產品組合

  • 主要企業簡介
  • 主要產品系列
Product Code: MRR-4A6A214484D7

[194 Pages Report] The Edutainment Market size was estimated at USD 4.28 billion in 2023 and expected to reach USD 4.94 billion in 2024, at a CAGR 15.87% to reach USD 12.01 billion by 2030.

Edutainment, a term derived from the combination of "education" and "entertainment," refers to content designed to educate through entertainment. This innovative approach aims at making learning enjoyable and engaging, covering various forms, including television programs, video games, websites, and even educational toys that blend instructional content with fun elements. The growth in digital technology with the advent of smart devices and high-speed internet is increasing the demand for edutainment. Businesses and governments are increasingly adopting edutainment tools for training and development, recognizing the effectiveness of engaging content in improving learning outcomes. A growing trend among parents to seek out additional learning platforms outside of the conventional classroom setting to supplement their children's education is creating a platform for edutainment. However, lack of action in game-based learning approaches, and failure to edutainment learning hamper market growth. Technological advancements such as the implementation of augmented reality and the increasing need and adoption of language-based learning are expected to create a market opportunity.

KEY MARKET STATISTICS
Base Year [2023] USD 4.28 billion
Estimated Year [2024] USD 4.94 billion
Forecast Year [2030] USD 12.01 billion
CAGR (%) 15.87%

Content Type: Growing popularity of edutainment content that cater to a wide range of age groups and interests

Edutainment content is designed to be both educational and entertaining, aiming to make learning enjoyable and engaging. It spans various platforms, including online courses, video games, TV shows, and apps, catering to a wide range of age groups and interests. Academic subjects cover traditional educational disciplines such as mathematics, science, history, and language arts. Edutainment in academic subjects seeks to enhance traditional learning methods by incorporating interactive elements, multimedia, and gamification. The goal is to improve understanding and retention of subject matter, motivate continuous learning, and make education accessible to a broader audience. In the creativity & arts, edutainment focuses on fostering artistic skills and creative thinking. This includes everything from music and painting to digital arts and storytelling. Interactive tutorials, creative challenges, and educational games are some avenues through which individuals can explore and develop their artistic abilities. This segment not only enhances technical skills but also encourages imaginative exploration and personal expression. Edutainment related to health & fitness aims to educate individuals about healthy living, physical exercise, nutrition, and mental well-being through engaging content. Interactive apps and games that track progress, virtual workout sessions, and diet planning tools are examples of edutainment applications in this area. The objective is to make gaining knowledge about health and implementing fitness into one's lifestyle an enjoyable and rewarding process. Life skills edutainment focuses on essential skills for daily living and personal development, such as financial literacy, time management, cooking, and social skills. By using interactive modules, simulations, and real-life scenarios, these edutainment tools seek to equip individuals with the know-how to navigate various aspects of life more effectively and independently.

End-User: High adoption of edutainment among adults to provide flexible learning opportunities

Edutainment for adults is designed to offer educational content in an engaging manner, focusing on professional development, language learning, and personal interest areas such as cooking or photography. This segment often integrates technology through platforms such as webinars, podcasts, and interactive apps to provide flexible learning opportunities that accommodate busy schedules. The content is typically more sophisticated, with a focus on skill enhancement, career development, and lifelong learning. Children in the 6-12 age group are at a critical stage of cognitive, emotional, and social development. Edutainment for this cohort is primarily designed to supplement school learning with fun. It introduces concepts in science, mathematics, language arts, and social studies through interactive software, games, and activities that promote problem-solving and critical-thinking skills. The content is often character-based and story-driven to maintain engagement and ensure educational content is delivered in an approachable manner. For teenagers, edutainment is crafted to resonate with their advanced cognitive abilities and varied interests. This segment incorporates a wide range of topics, including advanced academic subjects, life skills, and career exploration. Platforms such as educational YouTube channels, simulation games, and virtual reality experiences are popular, offering content that is both aspirational and inspirational, designed to motivate self-directed learning and exploration. The youngest end-users, toddlers, & preschoolers, engage with edutainment through highly interactive, colorful, and playful content. Focused on foundational skills such as alphabet recognition, basic numeracy, colors, shapes, and social skills, edutainment for this group is often delivered through animated videos, interactive games, and story apps. The content aims to stimulate early learning and development in a nurturing and engaging environment, often with parental participation as a key component.

Regional Insights

In the Americas, edutainment has seen significant growth, driven by advances in technology and high internet penetration. The market has embraced diverse formats from educational apps targeting young children to interactive museums and science centers that cater to all ages. There is a strong focus on STEM (Science, Technology, Engineering, and Mathematics) education, with many edutainment offerings designed to make these subjects more accessible and engaging. Partnerships between educational content creators and schools have also become more common, expanding the reach of edutainment products into formal education settings. The APAC region is experiencing rapid growth in the edutainment sector, fueled by a growing middle class and increased investment in education. Countries such as China, India, and South Korea are leading the charge, with a notable surge in digital edutainment platforms due to widespread mobile adoption. There is a significant emphasis on language learning and coding for children, reflecting regional priorities in education. Cultural factors also play a crucial role, as content is often tailored to reflect local values and educational goals. Furthermore, government initiatives aimed at improving educational standards are indirectly supporting the edutainment industry by integrating technology into learning environments. The EMEA region presents a diverse edutainment landscape, with variations in adoption and development across countries. In Europe, there is a strong tradition of public broadcasting, with many networks offering educational programming for children. This is complemented by a growing number of interactive science centers and museums, particularly in Western Europe. The Middle East has seen notable investments in edutainment, particularly in the Gulf countries, where there is an emphasis on bilingual content in Arabic and English to serve both educational and cultural preservation purposes. Africa, while still emerging in this space, shows potential for growth, especially in mobile-based edutainment solutions, given the continent's rapidly expanding mobile penetration.

FPNV Positioning Matrix

The FPNV Positioning Matrix is pivotal in evaluating the Edutainment Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the Edutainment Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Key Company Profiles

The report delves into recent significant developments in the Edutainment Market, highlighting leading vendors and their innovative profiles. These include Animated Technologies Ltd., Archy Learning, Batia Infotech, Blooket LLC, Breakout Inc., Bright Horizons Family Solutions Inc., Centrical, Classcraft Studios Inc., Cognitive ToyBox, Inc., Discovery Kids by Discovery Communications, LLC, Duolingo, Inc., Hornbill FX Private Limited, Hurix Systems Pvt. Ltd., Kahoot! ASA, KidZania Operations, S.a.r.l., Kuato Studios, Layup by Creative eLearning Pvt. Ltd., Legoland Discovery Centre, Lumos Labs, Inc., Microsoft Corporation, National Geographic Partners, LLC, Prodigy Education Inc., Quizlet, Inc., QuoDeck Technologies PLC, Schell Games, Smart Lumies, Inc., and Udemy, Inc..

Market Segmentation & Coverage

This research report categorizes the Edutainment Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Content Type
    • Academic Subjects
    • Creativity & Arts
    • Health & Fitness
    • Life Skills
  • Platform
    • Books & eBooks
    • Games & Interactive Systems
    • Mobile Apps
    • Online Platforms & Websites
    • Television & Films
  • End-User
    • Adults
    • Children
    • Teenagers
    • Toddlers & Preschoolers
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

The report offers valuable insights on the following aspects:

1. Market Penetration: It presents comprehensive information on the market provided by key players.

2. Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.

3. Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.

4. Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.

5. Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.

The report addresses key questions such as:

1. What is the market size and forecast of the Edutainment Market?

2. Which products, segments, applications, and areas should one consider investing in over the forecast period in the Edutainment Market?

3. What are the technology trends and regulatory frameworks in the Edutainment Market?

4. What is the market share of the leading vendors in the Edutainment Market?

5. Which modes and strategic moves are suitable for entering the Edutainment Market?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Rising demand for quality education with a modern and interactive approach
      • 5.1.1.2. Improved availability of digital infrastructure for learning
      • 5.1.1.3. Growing usage of edutainment in the commercial sector for training & skill development
    • 5.1.2. Restraints
      • 5.1.2.1. Limited availability of IT infrastructure and lack of understanding among trainers in implementing edutainment
    • 5.1.3. Opportunities
      • 5.1.3.1. Growing integration of AR, VR, and AI in edutainment solutions
      • 5.1.3.2. Adoption of edutainment for learning new languages
    • 5.1.4. Challenges
      • 5.1.4.1. Potential barriers to creating suitable game designs that meet the learning objectives and curriculum
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Content Type: Growing popularity of edutainment content that cater to a wide range of age groups and interests
    • 5.2.2. End-User: High adoption of edutainment among adults to provide flexible learning opportunities
  • 5.3. Market Disruption Analysis
  • 5.4. Porter's Five Forces Analysis
    • 5.4.1. Threat of New Entrants
    • 5.4.2. Threat of Substitutes
    • 5.4.3. Bargaining Power of Customers
    • 5.4.4. Bargaining Power of Suppliers
    • 5.4.5. Industry Rivalry
  • 5.5. Value Chain & Critical Path Analysis
  • 5.6. Pricing Analysis
  • 5.7. Technology Analysis
  • 5.8. Patent Analysis
  • 5.9. Trade Analysis
  • 5.10. Regulatory Framework Analysis

6. Edutainment Market, by Content Type

  • 6.1. Introduction
  • 6.2. Academic Subjects
  • 6.3. Creativity & Arts
  • 6.4. Health & Fitness
  • 6.5. Life Skills

7. Edutainment Market, by Platform

  • 7.1. Introduction
  • 7.2. Books & eBooks
  • 7.3. Games & Interactive Systems
  • 7.4. Mobile Apps
  • 7.5. Online Platforms & Websites
  • 7.6. Television & Films

8. Edutainment Market, by End-User

  • 8.1. Introduction
  • 8.2. Adults
  • 8.3. Children
  • 8.4. Teenagers
  • 8.5. Toddlers & Preschoolers

9. Americas Edutainment Market

  • 9.1. Introduction
  • 9.2. Argentina
  • 9.3. Brazil
  • 9.4. Canada
  • 9.5. Mexico
  • 9.6. United States

10. Asia-Pacific Edutainment Market

  • 10.1. Introduction
  • 10.2. Australia
  • 10.3. China
  • 10.4. India
  • 10.5. Indonesia
  • 10.6. Japan
  • 10.7. Malaysia
  • 10.8. Philippines
  • 10.9. Singapore
  • 10.10. South Korea
  • 10.11. Taiwan
  • 10.12. Thailand
  • 10.13. Vietnam

11. Europe, Middle East & Africa Edutainment Market

  • 11.1. Introduction
  • 11.2. Denmark
  • 11.3. Egypt
  • 11.4. Finland
  • 11.5. France
  • 11.6. Germany
  • 11.7. Israel
  • 11.8. Italy
  • 11.9. Netherlands
  • 11.10. Nigeria
  • 11.11. Norway
  • 11.12. Poland
  • 11.13. Qatar
  • 11.14. Russia
  • 11.15. Saudi Arabia
  • 11.16. South Africa
  • 11.17. Spain
  • 11.18. Sweden
  • 11.19. Switzerland
  • 11.20. Turkey
  • 11.21. United Arab Emirates
  • 11.22. United Kingdom

12. Competitive Landscape

  • 12.1. Market Share Analysis, 2023
  • 12.2. FPNV Positioning Matrix, 2023
  • 12.3. Competitive Scenario Analysis
    • 12.3.1. Ascend is Revolutionizing Personalized Learning and Skill Development through AI
    • 12.3.2. Imarticus Learning's Strategic Acquisition of HeroMindmine for Enhanced Game-Based Learning
    • 12.3.3. MentorShow Acquired a Significant Funding to Revolutionizing Digital Learning for Training and Skills Development
  • 12.4. Strategy Analysis & Recommendation

13. Competitive Portfolio

  • 13.1. Key Company Profiles
  • 13.2. Key Product Portfolio

LIST OF FIGURES

  • FIGURE 1. EDUTAINMENT MARKET RESEARCH PROCESS
  • FIGURE 2. EDUTAINMENT MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL EDUTAINMENT MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL EDUTAINMENT MARKET SIZE, BY REGION, 2023 VS 2030 (%)
  • FIGURE 5. GLOBAL EDUTAINMENT MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. EDUTAINMENT MARKET DYNAMICS
  • FIGURE 7. GLOBAL EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2023 VS 2030 (%)
  • FIGURE 8. GLOBAL EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 9. GLOBAL EDUTAINMENT MARKET SIZE, BY PLATFORM, 2023 VS 2030 (%)
  • FIGURE 10. GLOBAL EDUTAINMENT MARKET SIZE, BY PLATFORM, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 11. GLOBAL EDUTAINMENT MARKET SIZE, BY END-USER, 2023 VS 2030 (%)
  • FIGURE 12. GLOBAL EDUTAINMENT MARKET SIZE, BY END-USER, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 13. AMERICAS EDUTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 14. AMERICAS EDUTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 15. UNITED STATES EDUTAINMENT MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 16. UNITED STATES EDUTAINMENT MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 17. ASIA-PACIFIC EDUTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 18. ASIA-PACIFIC EDUTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 19. EUROPE, MIDDLE EAST & AFRICA EDUTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 20. EUROPE, MIDDLE EAST & AFRICA EDUTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 21. EDUTAINMENT MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 22. EDUTAINMENT MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. EDUTAINMENT MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL EDUTAINMENT MARKET SIZE, 2018-2023 (USD MILLION)
  • TABLE 4. GLOBAL EDUTAINMENT MARKET SIZE, 2024-2030 (USD MILLION)
  • TABLE 5. GLOBAL EDUTAINMENT MARKET SIZE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 6. GLOBAL EDUTAINMENT MARKET SIZE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 7. GLOBAL EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 8. GLOBAL EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 9. GLOBAL EDUTAINMENT MARKET SIZE, BY ACADEMIC SUBJECTS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 10. GLOBAL EDUTAINMENT MARKET SIZE, BY ACADEMIC SUBJECTS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 11. GLOBAL EDUTAINMENT MARKET SIZE, BY CREATIVITY & ARTS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 12. GLOBAL EDUTAINMENT MARKET SIZE, BY CREATIVITY & ARTS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 13. GLOBAL EDUTAINMENT MARKET SIZE, BY HEALTH & FITNESS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 14. GLOBAL EDUTAINMENT MARKET SIZE, BY HEALTH & FITNESS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 15. GLOBAL EDUTAINMENT MARKET SIZE, BY LIFE SKILLS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 16. GLOBAL EDUTAINMENT MARKET SIZE, BY LIFE SKILLS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 17. GLOBAL EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 18. GLOBAL EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 19. GLOBAL EDUTAINMENT MARKET SIZE, BY BOOKS & EBOOKS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 20. GLOBAL EDUTAINMENT MARKET SIZE, BY BOOKS & EBOOKS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 21. GLOBAL EDUTAINMENT MARKET SIZE, BY GAMES & INTERACTIVE SYSTEMS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 22. GLOBAL EDUTAINMENT MARKET SIZE, BY GAMES & INTERACTIVE SYSTEMS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 23. GLOBAL EDUTAINMENT MARKET SIZE, BY MOBILE APPS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 24. GLOBAL EDUTAINMENT MARKET SIZE, BY MOBILE APPS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 25. GLOBAL EDUTAINMENT MARKET SIZE, BY ONLINE PLATFORMS & WEBSITES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 26. GLOBAL EDUTAINMENT MARKET SIZE, BY ONLINE PLATFORMS & WEBSITES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 27. GLOBAL EDUTAINMENT MARKET SIZE, BY TELEVISION & FILMS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 28. GLOBAL EDUTAINMENT MARKET SIZE, BY TELEVISION & FILMS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 29. GLOBAL EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 30. GLOBAL EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 31. GLOBAL EDUTAINMENT MARKET SIZE, BY ADULTS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 32. GLOBAL EDUTAINMENT MARKET SIZE, BY ADULTS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 33. GLOBAL EDUTAINMENT MARKET SIZE, BY CHILDREN, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 34. GLOBAL EDUTAINMENT MARKET SIZE, BY CHILDREN, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 35. GLOBAL EDUTAINMENT MARKET SIZE, BY TEENAGERS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 36. GLOBAL EDUTAINMENT MARKET SIZE, BY TEENAGERS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 37. GLOBAL EDUTAINMENT MARKET SIZE, BY TODDLERS & PRESCHOOLERS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 38. GLOBAL EDUTAINMENT MARKET SIZE, BY TODDLERS & PRESCHOOLERS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 39. AMERICAS EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 40. AMERICAS EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 41. AMERICAS EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 42. AMERICAS EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 43. AMERICAS EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 44. AMERICAS EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 45. AMERICAS EDUTAINMENT MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 46. AMERICAS EDUTAINMENT MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 47. ARGENTINA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 48. ARGENTINA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 49. ARGENTINA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 50. ARGENTINA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 51. ARGENTINA EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 52. ARGENTINA EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 53. BRAZIL EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 54. BRAZIL EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 55. BRAZIL EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 56. BRAZIL EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 57. BRAZIL EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 58. BRAZIL EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 59. CANADA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 60. CANADA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 61. CANADA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 62. CANADA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 63. CANADA EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 64. CANADA EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 65. MEXICO EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 66. MEXICO EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 67. MEXICO EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 68. MEXICO EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 69. MEXICO EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 70. MEXICO EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 71. UNITED STATES EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 72. UNITED STATES EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 73. UNITED STATES EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 74. UNITED STATES EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 75. UNITED STATES EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 76. UNITED STATES EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 77. UNITED STATES EDUTAINMENT MARKET SIZE, BY STATE, 2018-2023 (USD MILLION)
  • TABLE 78. UNITED STATES EDUTAINMENT MARKET SIZE, BY STATE, 2024-2030 (USD MILLION)
  • TABLE 79. ASIA-PACIFIC EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 80. ASIA-PACIFIC EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 81. ASIA-PACIFIC EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 82. ASIA-PACIFIC EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 83. ASIA-PACIFIC EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 84. ASIA-PACIFIC EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 85. ASIA-PACIFIC EDUTAINMENT MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 86. ASIA-PACIFIC EDUTAINMENT MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 87. AUSTRALIA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 88. AUSTRALIA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 89. AUSTRALIA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 90. AUSTRALIA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 91. AUSTRALIA EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 92. AUSTRALIA EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 93. CHINA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 94. CHINA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 95. CHINA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 96. CHINA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 97. CHINA EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 98. CHINA EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 99. INDIA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 100. INDIA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 101. INDIA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 102. INDIA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 103. INDIA EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 104. INDIA EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 105. INDONESIA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 106. INDONESIA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 107. INDONESIA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 108. INDONESIA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 109. INDONESIA EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 110. INDONESIA EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 111. JAPAN EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 112. JAPAN EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 113. JAPAN EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 114. JAPAN EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 115. JAPAN EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 116. JAPAN EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 117. MALAYSIA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 118. MALAYSIA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 119. MALAYSIA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 120. MALAYSIA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 121. MALAYSIA EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 122. MALAYSIA EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 123. PHILIPPINES EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 124. PHILIPPINES EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 125. PHILIPPINES EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 126. PHILIPPINES EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 127. PHILIPPINES EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 128. PHILIPPINES EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 129. SINGAPORE EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 130. SINGAPORE EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 131. SINGAPORE EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 132. SINGAPORE EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 133. SINGAPORE EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 134. SINGAPORE EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 135. SOUTH KOREA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 136. SOUTH KOREA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 137. SOUTH KOREA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 138. SOUTH KOREA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 139. SOUTH KOREA EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 140. SOUTH KOREA EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 141. TAIWAN EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 142. TAIWAN EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 143. TAIWAN EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 144. TAIWAN EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 145. TAIWAN EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 146. TAIWAN EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 147. THAILAND EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 148. THAILAND EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 149. THAILAND EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 150. THAILAND EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 151. THAILAND EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 152. THAILAND EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 153. VIETNAM EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 154. VIETNAM EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 155. VIETNAM EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 156. VIETNAM EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 157. VIETNAM EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 158. VIETNAM EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 159. EUROPE, MIDDLE EAST & AFRICA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 160. EUROPE, MIDDLE EAST & AFRICA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 161. EUROPE, MIDDLE EAST & AFRICA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 162. EUROPE, MIDDLE EAST & AFRICA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 163. EUROPE, MIDDLE EAST & AFRICA EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 164. EUROPE, MIDDLE EAST & AFRICA EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 165. EUROPE, MIDDLE EAST & AFRICA EDUTAINMENT MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 166. EUROPE, MIDDLE EAST & AFRICA EDUTAINMENT MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 167. DENMARK EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 168. DENMARK EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 169. DENMARK EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 170. DENMARK EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 171. DENMARK EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 172. DENMARK EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 173. EGYPT EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 174. EGYPT EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 175. EGYPT EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 176. EGYPT EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 177. EGYPT EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 178. EGYPT EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 179. FINLAND EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 180. FINLAND EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 181. FINLAND EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 182. FINLAND EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 183. FINLAND EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 184. FINLAND EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 185. FRANCE EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 186. FRANCE EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 187. FRANCE EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 188. FRANCE EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 189. FRANCE EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 190. FRANCE EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 191. GERMANY EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 192. GERMANY EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 193. GERMANY EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 194. GERMANY EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 195. GERMANY EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 196. GERMANY EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 197. ISRAEL EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 198. ISRAEL EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 199. ISRAEL EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 200. ISRAEL EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 201. ISRAEL EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 202. ISRAEL EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 203. ITALY EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 204. ITALY EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 205. ITALY EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 206. ITALY EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 207. ITALY EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 208. ITALY EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 209. NETHERLANDS EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 210. NETHERLANDS EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 211. NETHERLANDS EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 212. NETHERLANDS EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 213. NETHERLANDS EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 214. NETHERLANDS EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 215. NIGERIA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 216. NIGERIA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 217. NIGERIA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 218. NIGERIA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 219. NIGERIA EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 220. NIGERIA EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 221. NORWAY EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 222. NORWAY EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 223. NORWAY EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 224. NORWAY EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 225. NORWAY EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 226. NORWAY EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 227. POLAND EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 228. POLAND EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 229. POLAND EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 230. POLAND EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 231. POLAND EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 232. POLAND EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 233. QATAR EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 234. QATAR EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 235. QATAR EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 236. QATAR EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 237. QATAR EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 238. QATAR EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 239. RUSSIA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 240. RUSSIA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 241. RUSSIA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 242. RUSSIA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 243. RUSSIA EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 244. RUSSIA EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 245. SAUDI ARABIA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 246. SAUDI ARABIA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 247. SAUDI ARABIA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 248. SAUDI ARABIA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 249. SAUDI ARABIA EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 250. SAUDI ARABIA EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 251. SOUTH AFRICA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 252. SOUTH AFRICA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 253. SOUTH AFRICA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 254. SOUTH AFRICA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 255. SOUTH AFRICA EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 256. SOUTH AFRICA EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 257. SPAIN EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 258. SPAIN EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 259. SPAIN EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 260. SPAIN EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 261. SPAIN EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 262. SPAIN EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 263. SWEDEN EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 264. SWEDEN EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 265. SWEDEN EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 266. SWEDEN EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 267. SWEDEN EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 268. SWEDEN EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 269. SWITZERLAND EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 270. SWITZERLAND EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 271. SWITZERLAND EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 272. SWITZERLAND EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 273. SWITZERLAND EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 274. SWITZERLAND EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 275. TURKEY EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 276. TURKEY EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 277. TURKEY EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 278. TURKEY EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 279. TURKEY EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 280. TURKEY EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 281. UNITED ARAB EMIRATES EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 282. UNITED ARAB EMIRATES EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 283. UNITED ARAB EMIRATES EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 284. UNITED ARAB EMIRATES EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 285. UNITED ARAB EMIRATES EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 286. UNITED ARAB EMIRATES EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 287. UNITED KINGDOM EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 288. UNITED KINGDOM EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 289. UNITED KINGDOM EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 290. UNITED KINGDOM EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 291. UNITED KINGDOM EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 292. UNITED KINGDOM EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 293. EDUTAINMENT MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 294. EDUTAINMENT MARKET, FPNV POSITIONING MATRIX, 2023