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市場調查報告書
商品編碼
1470432

AR 和 VR 軟體市場:按類型、平台、軟體類型、部署、最終用戶 - 全球預測,2024-2030 年

AR & VR Software Market by Type (AR Software, VR Software), Platform (Console, Desktop, Headsets), Software Type, Deployment, End-User - Global Forecast 2024-2030

出版日期: | 出版商: 360iResearch | 英文 182 Pages | 商品交期: 最快1-2個工作天內

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AR & VR 軟體市場規模預計 2023 年為 134.5 億美元,預計 2024 年將達到 158.8 億美元,2030 年將達到 439.6 億美元,複合年成長率為 18.43%。

擴增實境 (AR) 和虛擬實境 (VR) 軟體是互動式數位平台,可透過電腦產生的感官資訊來擴增實境世界。在 AR 中,這些技術將數位資訊與用戶的環境即時整合,而在 VR 中,它們創造了完全模擬另一個環境的體驗。透過利用先進的 3D 圖形、資料處理能力和基於感測器的輸入設備,AR 和 VR 軟體支援跨各個領域(包括商業和商業使用案例)開發身臨其境型應用程式。同時,娛樂產業擴大採用AR和VR軟體,以及教育和醫療產業對身臨其境型學習的需求不斷成長,正在增加市場的成長潛力。此外,全球範圍內處理 AR 和 VR 軟體的公司數量的增加也大大促進了市場的擴張。然而,與 AR 和 VR 軟體相關的巨大成本和隱私問題正在阻礙市場成長。市場參與企業正在投資研究以減少延遲問題,促進應用程式之間的跨平台相容性和無縫整合,並透過加密和區塊鏈技術加強資料保護措施。另一方面,AR和VR在工業應用中的採用將促進製造流程的改進,並有助於市場的未來成長。

主要市場統計
基準年[2023] 134.5億美元
預測年份 [2024] 158.8億美元
預測年份 [2030] 439.6億美元
複合年成長率(%) 18.43%

類型:利用AR和VR軟體作為身臨其境型技術來滿足消費者需求

AR 軟體是數位連接的軟體,可產生現實世界中的對象,以便在平板電腦、手機和耳機等裝置上提供逼真的體驗。此外,VR是完全在3D環境中創建的軟體,它使用戶沉浸在3D環境中,並允許他們與虛擬世界進行逼真的互動。虛擬實境取代了視覺,而擴增實境則增強了視覺。 AR 使用者可以控制自己在現實世界中的存在,而 VR 則需要使用耳機和其他穿戴式裝置。

平台:透過電腦支援的平台擴展 AR 和 VR 軟體的可用性

AR和VR軟體快速部署到行動和桌面上,讓人們在行動和桌面螢幕上與虛擬物件互動,提供真實環境和虛擬3D物件的混合顯示。此外, VR頭戴裝置和 VR主機可讓您看到疊加在真實世界背景上的影像。在這些平台上使用 AR 和 VR 為跨行業邊界的消費者提供了無縫體驗。

軟體類型:更多地使用視覺化軟體來改變使用者體驗並提高生產力

3D 建模軟體可讓設計人員創建現實世界物件的複雜數位模型。 3D建模軟體廣泛應用於架構、遊戲和電影製作等產業。 AR 遠端協作工具透過提供互動式和沈浸式環境,正在徹底改變通訊方式。文件軟體簡化了建築和醫療保健等許多行業的文件流程。基於 AR 和 VR 的解決方案允許使用者透過擴展或虛擬環境存取重要文件和資料,而無需中斷其工作流程。 AR 和 VR 導航應用程式透過提供直覺的方向和即時位置資訊來改善使用者體驗。複雜資料的可視化極大地受益於 AR 和 VR 技術,使用戶能夠更有效地操縱和理解資訊。 VR 內容創建軟體讓內容創作者設計引人入勝的環境。工作流程最佳化軟體透過最佳化設備維護、員工培訓和零售店管理等工作流程來提高各行業的效率。

部署:更多地採用商業應用程式來實現雲端基礎的即時 VR 體驗

透過雲端平台部署AR和VR是基於現實世界空間特徵的環境的持久數位副本,使得與多個用戶即時共用AR體驗成為可能。另一方面,本地和混合AR 和 VR 則結合了兩種商業應用的可能方面。將 AR 和 VR 軟體引入本地和混合商業應用程式,使這些軟體能夠整合顯示為現實世界自然組成部分的虛擬對象,為最終用戶提供無縫整合的解決方案,我們可以支援和響應各個行業。

最終用戶:在教育應用中擴大使用 VR 軟體進行培訓

AR 和 VR 軟體的出現為用戶提供身臨其境的體驗,徹底改變了各個領域。 AR 透過將數位資訊疊加到實體物件和環境上,增強了教育領域的傳統學習方法。航太和國防領域使用的 AR 和 VR 技術是由高級培訓、模擬和維護支援的需求所驅動的。零售企業正在採用 AR 和 VR 解決方案來提供身臨其境的購物體驗並提高客戶參與。醫療產業利用 AR 和 VR 軟體進行醫療培訓、患者治療和復健。此外,AR 和 VR 軟體廣泛應用於汽車和運輸行業,用於培訓目的,例如駕駛模擬器,允許客戶自訂汽車模型,並利用擴大的擋風玻璃來提高駕駛員和飛行員的安全性。另一方面,VR 在遊戲和影片串流平台中越來越受歡迎,透過將用戶置於行動的中心來提供身臨其境的體驗。在娛樂產業,由於消費者對沉浸式和互動體驗的渴望,對 AR 和 VR 技術的興趣日益增加。在這一領域,AR 為現有的實體環境添加了一層數位關聯性,而 VR 則為使用者創造了新的探索世界。

區域洞察

在美國,美國和加拿大是AR&VR軟體市場的主要國家。美國政府已在該領域申請了大量專利,重點關注軍事訓練、虛擬健康治療和疼痛管理等醫療應用。歐洲國家也對用於教育、娛樂和工業工作的 AR 和 VR 技術表現出極大的興趣。我們發現該地區的客戶優先考慮高品質內容以及與現有 AR 和 VR 軟體嵌入式設備應用程式的無縫整合。此外,在中東和非洲地區,以色列和阿拉伯聯合大公國(United Arab Emirates)等國家正在擴大其工業和航太航太業,催生了擴增實境(AR)和虛擬實境(VR)等最尖端科技。大量投資。另一方面,中國、日本、印度、韓國、澳洲和紐西蘭等亞太國家透過開發AR和VR軟體為世界進步做出了巨大貢獻。 「數位印度」和「數位中國策略」等數位舉措正在積極促進該地區AR和VR軟體市場的強勁擴張。

FPNV定位矩陣

FPNV定位矩陣對於評估AR&VR軟體市場至關重要。我們檢視與業務策略和產品滿意度相關的關鍵指標,以對供應商進行全面評估。這種深入的分析使用戶能夠根據自己的要求做出明智的決策。根據評估,供應商被分為四個成功程度不同的像限。最前線 (F)、探路者 (P)、利基 (N) 和重要 (V)。

市場佔有率分析

市場佔有率分析是一個綜合工具,可以對 AR 和 VR 軟體市場供應商的現狀進行深入而詳細的研究。全面比較和分析供應商在整體收益、基本客群和其他關鍵指標方面的貢獻,以便更好地了解公司的績效及其在爭奪市場佔有率時面臨的挑戰。此外,該分析還提供了對該細分市場競爭特徵的寶貴見解,包括在研究基準年觀察到的累積、碎片化主導地位和合併特徵等因素。詳細程度的提高使供應商能夠做出更明智的決策並制定有效的策略,從而在市場上獲得競爭優勢。

本報告在以下方面提供了寶貴的見解:

1. 市場滲透率:提供有關主要企業所服務的市場的全面資訊。

2. 市場開拓:我們深入研究利潤豐厚的新興市場,並分析其在成熟細分市場的滲透率。

3. 市場多元化:包括新產品發布、開拓地區、最新發展和投資的詳細資訊。

4.競爭評估與資訊:對主要企業的市場佔有率、策略、產品、認證、監管狀況、專利狀況、製造能力等進行全面評估。

5. 產品開發與創新:包括對未來技術、研發活動以及突破性產品開發的見解。

本報告解決了以下關鍵問題:

1.AR&VR軟體市場的市場規模與預測是多少?

2.在AR和VR軟體市場預測期內,我們應該考慮投資哪些產品和應用?

3.AR&VR軟體市場的技術趨勢和法規結構是什麼?

4.AR&VR軟體市場主要廠商的市場佔有率是多少?

5.進入AR&VR軟體市場的合適形式和策略手段是什麼?

目錄

第1章 前言

第2章調查方法

第3章執行摘要

第4章市場概況

第5章市場洞察

  • 市場動態
    • 促進因素
      • AR和VR技術在娛樂產業的採用增加
      • 在製造業中利用 AR 和 VR 並改進工業擴增實境
    • 抑制因素
      • AR 和 VR 軟體相關的高成本
    • 機會
      • AR 和 VR 軟體的採用和技術進步
      • 由於市場條件有利,Start-Ups公司增加
    • 任務
      • AR和VR技術相關的技術障礙和隱私問題
  • 市場區隔分析
    • 類型:利用AR和VR軟體作為身臨其境型技術來滿足消費者需求
    • 平台:透過電腦支援的平台擴大 AR 和 VR 軟體的覆蓋範圍
    • 軟體類型:視覺化軟體的使用激增,以改變使用者體驗並提高生產力
    • 部署:在商業應用中更多地採用雲端基礎的VR,以實現即時體驗
    • 最終用戶:在教育應用中擴大使用 VR 軟體進行培訓應用
  • 市場趨勢分析
    • 開發團體快速發展,政府對美洲 AR 和 VR 技術的發展給予大力支持
    • 蓬勃發展的遊戲和娛樂產業推動了亞太地區 AR 和 VR 軟體的部署
    • 專注於在歐洲、中東和非洲地區的醫療保健和零售業應用AR和VR技術
  • 高通膨的累積效應
  • 波特五力分析
  • 價值鍊和關鍵路徑分析
  • 法規結構分析

第6章 AR 和 VR 軟體市場:按類型

  • 介紹
  • 擴增實境軟體
  • 虛擬實境軟體

第 7 章 AR 和 VR 軟體市場:按平台

  • 介紹
  • 主機
  • 桌面
  • 耳機
  • 智慧型手機

第8章 AR & VR 軟體市場:依軟體類型

  • 介紹
  • 3D建模
  • AR遠端協作
  • 文件
  • 導航
  • 視覺化
  • VR內容製作
  • 工作流程最佳化

第 9 章 AR 與 VR 軟體市場:依部署分類

  • 介紹
  • 混合
  • 本地

第 10 章 AR 和 VR 軟體市場:按最終用戶分類

  • 介紹
  • 航太和國防
  • 汽車/交通
  • 消費品/零售
  • 教育
  • 娛樂和遊戲
  • 醫療保健

第11章美洲AR與VR軟體市場

  • 介紹
  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美國

第12章亞太AR與VR軟體市場

  • 介紹
  • 澳洲
  • 中國
  • 印度
  • 印尼
  • 日本
  • 馬來西亞
  • 菲律賓
  • 新加坡
  • 韓國
  • 台灣
  • 泰國
  • 越南

第13章歐洲、中東和非洲的AR和VR軟體市場

  • 介紹
  • 丹麥
  • 埃及
  • 芬蘭
  • 法國
  • 德國
  • 以色列
  • 義大利
  • 荷蘭
  • 奈及利亞
  • 挪威
  • 波蘭
  • 卡達
  • 俄羅斯
  • 沙烏地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公國
  • 英國

第14章競爭格局

  • 2023 年市場佔有率分析
  • FPNV 定位矩陣,2023
  • 競爭情境分析

第15章競爭組合

  • 主要企業簡介
  • 主要產品系列
Product Code: MRR-777F3B32327A

[182 Pages Report] The AR & VR Software Market size was estimated at USD 13.45 billion in 2023 and expected to reach USD 15.88 billion in 2024, at a CAGR 18.43% to reach USD 43.96 billion by 2030.

Augmented reality (AR) and virtual reality (VR) software are interactive digital platforms that enhance the real world with computer-generated perceptual information. These technologies integrate digital information with the user's environment in real time through AR or create a fully simulated experience of a different environment through VR. By harnessing advanced 3D graphics, data processing capabilities, and sensor-based input devices, AR & VR software enables the development of immersive applications spanning various sectors, including commercial and business use cases. Meanwhile, the growing adoption of AR & VR software in the entertainment industry and the increased need for immersive learning in the education and healthcare industry enhance the market's potential growth. In addition, the growing number of AR & VR software companies worldwide significantly contribute to the expansion of the market. However, significant cost and privacy issues associated with the AR & VR software hamper the market growth. Market players are working towards innovative strategies such as investing in research to reduce latency issues, fostering cross-platform compatibility and seamless integration between applications, and enhancing data protection measures through encryption and blockchain technology. On the other hand, the adoption of AR & VR in industrial applications subsequently enhances the improvements in the manufacturing process and contributes to the market's future growth.

KEY MARKET STATISTICS
Base Year [2023] USD 13.45 billion
Estimated Year [2024] USD 15.88 billion
Forecast Year [2030] USD 43.96 billion
CAGR (%) 18.43%

Type: Utilization of AR & VR software as a immersive technology to cater a consumer needs

AR software is digitally connected software providing devices such as tablets, phones, headsets, and more real-world experience by generating objects into the real world. In addition, VR is a completely 3D environment-created software that immerses the user into the 3D environment, enabling them to interact with the virtual world in a real way. Virtual reality replaces your vision, while augmented reality enhances it. AR users retain control of their presence in the real world, whereas VR necessitates the use of a headset and other wearable devices.

Platform: Widening availability of AR & VR software through computer enabled platforms

The rapid deployment of AR & VR software in mobile and desktop platforms allows people to interact with virtual objects on the mobile and desktop screen, providing a mixture of display with the real environment and virtual 3D objects. Additionally, VR headsets and console VR allow viewers to see images superimposed onto the real background. The uses of AR and VR for these platforms provide a seamless experience to consumers across industry verticals.

Software Type: Proliferating usage of visualization software to transform user experiences and enhance productivity

3D modeling software enables designers to create complex digital models of real-world objects. 3D modeling software is widely used in industries such as architecture, gaming, and film production, 3D modeling software. AR remote collaboration tools are revolutionizing communication by providing interactive and immersive environments. Documentation software streamlines documentation processes for many industries, such as construction or healthcare. AR & VR-based solutions allow users to access important documents and data through an augmented or virtual environment without disrupting workflows. AR & VR navigation applications enhance user experiences by providing intuitive directions and real-time location-based information. Complex data visualization benefits greatly from AR & VR technology, enabling users to interact with and understand information more efficiently. VR content creation software enables content creators to design captivating environments. Workflow optimization software enhances efficiency across various industries by optimizing workflows such as equipment maintenance, employee training, or retail store management.

Deployment: Increasing adoption of cloud-based VR in commercial applications for real time experience

The deployment of AR and VR through a cloud platform is a persistent digital copy of an environment based on the real world's spatial properties, enabling the sharing of AR experiences with multiple users in real-time. On the other hand, on-premise and hybrid AR & VR combine the possible aspects of both commercial applications. With on-premise and hybrid deployments of AR & VR software in commercial applications, these software helps them to integrate virtual objects that appear as a natural part of the real world and provide seamlessly integrated solutions to the end users, allowing them to support and cater to various industry challenges.

End-User: Rising uses of VR software in educational applications for a training applications

The advent of AR & VR software has revolutionized various sectors by providing immersive experiences for users. AR enhances traditional learning methods in the education sector by overlaying digital information onto physical objects or environments. AR & VR technologies used in the aerospace and defense sector are driven by the need for advanced training, simulation, and maintenance support. Retailers are adopting AR & VR solutions to offer immersive shopping experiences and improve customer engagement. The healthcare industry utilizes AR and VR software for medical training, patient treatment, and rehabilitation. In addition, the automotive and transportation industry widely uses AR and VR software for training purposes, including driving simulators, and to empower customers to customize car models and leverage augmented windshields to increase driver and pilot safety. Meanwhile, VR has gained traction in gaming and video streaming platforms, offering users an immersive experience by transporting them into the heart of the action. The entertainment industry represents a rising interest in AR & VR technologies due to consumers' desire for immersive and interactive experiences. In this sector, AR adds a layer of digital interactivity to existing physical environments, while VR creates new worlds for users to explore.

Regional Insights

In America, the United States, and Canada are key countries in the AR & VR software market due to the U.S. government has filed numerous patents in this domain, focusing on military training and healthcare applications such as virtual health treatment and pain management. The European countries have also shown significant interest in AR & VR technologies for education, entertainment, and industrial tasks. Customers in this region have been found to prioritize high-quality content and seamless integration with the uses of existing AR & VR software embedded devices. In addition, in the Middle East and Africa (MEA) region, countries including Israel and the United Arab Emirates (UAE) are investing heavily in cutting-edge technology such as augmented reality (AR) and virtual reality (VR) due to industrial and aerospace industry expansion. On the other hand, Asia-Pacific countries such as China, Japan, India, South Korea, Australia, and New Zealand are contributing significantly to global advancements in AR & VR software development. Digital initiatives such as 'Digital India' and 'Digital China Strategy' aggressively contributed to the strong market expansion for the AR & VR software in this region.

FPNV Positioning Matrix

The FPNV Positioning Matrix is pivotal in evaluating the AR & VR Software Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the AR & VR Software Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Key Company Profiles

The report delves into recent significant developments in the AR & VR Software Market, highlighting leading vendors and their innovative profiles. These include AB Volvo, Advanced Micro Devices, Inc., Amazon Web Services, Inc., Appinventiv Technologies Pvt. Ltd., Apple Inc., ARLOOPA Inc., Autodesk, Inc., Blippar Ltd., Cisco Systems, Inc., Contentful Group, Cosm Immersive, Epic Games, Inc., Fyusion, Inc. by Cox Automotive, Inc., Google LLC by Alphabet Inc., HQSoftware, Immersed Inc, Inglobe Technologies Srl, Intel Corporation, International Business Machines Corporation, Matterport, Inc., Meta Platforms, Inc., Microsoft Corporation, Mimic Technologies, Inc. by Surgical Science Sweden AB, NEC Corporation, Niantic, Inc., Nuevo Sentido Tecnologico Realidad Aumentada, S.L., Nvidia Corporation, Oracle Corporation, Pixotope Technologies, Plutomen Technologies Pvt Ltd., Pratiti Technologies Pvt Ltd., PTC Inc., Qualcomm Incorporated, REWO by VIAR d.o.o., Salesforce, Inc., SAP SE, SHAMLA TECH Solutions, Sigma Software LLC, Taqtile, Inc., Unity Software Inc., VironIT, Vodafone Group plc, and Zakeke by Futurenext S.r.l..

Market Segmentation & Coverage

This research report categorizes the AR & VR Software Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Type
    • AR Software
    • VR Software
  • Platform
    • Console
    • Desktop
    • Headsets
    • Mobile
  • Software Type
    • 3D Modeling
    • AR Remote Collaboration
    • Documentation
    • Navigation
    • Visualization
    • VR Content Creation
    • Workflow Optimization
  • Deployment
    • Hybrid
    • On-Cloud
    • On-Premises
  • End-User
    • Aerospace & Defense
    • Automotive & Transportation
    • Consumer Goods & Retail
    • Education
    • Entertainment & Gaming
    • Healthcare
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

The report offers valuable insights on the following aspects:

1. Market Penetration: It presents comprehensive information on the market provided by key players.

2. Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.

3. Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.

4. Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.

5. Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.

The report addresses key questions such as:

1. What is the market size and forecast of the AR & VR Software Market?

2. Which products, segments, applications, and areas should one consider investing in over the forecast period in the AR & VR Software Market?

3. What are the technology trends and regulatory frameworks in the AR & VR Software Market?

4. What is the market share of the leading vendors in the AR & VR Software Market?

5. Which modes and strategic moves are suitable for entering the AR & VR Software Market?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Rising adoption of AR & VR technology in the entertainment industry
      • 5.1.1.2. Utilization of AR and VR in manufacturing industries and improvements in industrial augmented reality
    • 5.1.2. Restraints
      • 5.1.2.1. High cost associated with AR & VR software
    • 5.1.3. Opportunities
      • 5.1.3.1. Introduction and technological advancements in AR & VR software
      • 5.1.3.2. Favorable market landscape resulting in a growing number of startups
    • 5.1.4. Challenges
      • 5.1.4.1. Technical barriers and privacy issues associated with AR & VR technologies
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Type: Utilization of AR & VR software as a immersive technology to cater a consumer needs
    • 5.2.2. Platform: Widening availability of AR & VR software through computer enabled platforms
    • 5.2.3. Software Type: Proliferating usage of visualization software to transform user experiences and enhance productivity
    • 5.2.4. Deployment: Increasing adoption of cloud-based VR in commercial applications for real time experience
    • 5.2.5. End-User: Rising uses of VR software in educational applications for a training applications
  • 5.3. Market Trend Analysis
    • 5.3.1. Burgeoning software developer community coupled with significant government support to develop AR & VR technologies in the Americas
    • 5.3.2. Flourishing gaming & entertainment sector to augment the deployment of AR & VR software in the APAC region
    • 5.3.3. Emphasis of deployment of AR & VR technologies across healthcare and retail sectors in the EMEA region
  • 5.4. Cumulative Impact of High Inflation
  • 5.5. Porter's Five Forces Analysis
    • 5.5.1. Threat of New Entrants
    • 5.5.2. Threat of Substitutes
    • 5.5.3. Bargaining Power of Customers
    • 5.5.4. Bargaining Power of Suppliers
    • 5.5.5. Industry Rivalry
  • 5.6. Value Chain & Critical Path Analysis
  • 5.7. Regulatory Framework Analysis

6. AR & VR Software Market, by Type

  • 6.1. Introduction
  • 6.2. AR Software
  • 6.3. VR Software

7. AR & VR Software Market, by Platform

  • 7.1. Introduction
  • 7.2. Console
  • 7.3. Desktop
  • 7.4. Headsets
  • 7.5. Mobile

8. AR & VR Software Market, by Software Type

  • 8.1. Introduction
  • 8.2. 3D Modeling
  • 8.3. AR Remote Collaboration
  • 8.4. Documentation
  • 8.5. Navigation
  • 8.6. Visualization
  • 8.7. VR Content Creation
  • 8.8. Workflow Optimization

9. AR & VR Software Market, by Deployment

  • 9.1. Introduction
  • 9.2. Hybrid
  • 9.3. On-Cloud
  • 9.4. On-Premises

10. AR & VR Software Market, by End-User

  • 10.1. Introduction
  • 10.2. Aerospace & Defense
  • 10.3. Automotive & Transportation
  • 10.4. Consumer Goods & Retail
  • 10.5. Education
  • 10.6. Entertainment & Gaming
  • 10.7. Healthcare

11. Americas AR & VR Software Market

  • 11.1. Introduction
  • 11.2. Argentina
  • 11.3. Brazil
  • 11.4. Canada
  • 11.5. Mexico
  • 11.6. United States

12. Asia-Pacific AR & VR Software Market

  • 12.1. Introduction
  • 12.2. Australia
  • 12.3. China
  • 12.4. India
  • 12.5. Indonesia
  • 12.6. Japan
  • 12.7. Malaysia
  • 12.8. Philippines
  • 12.9. Singapore
  • 12.10. South Korea
  • 12.11. Taiwan
  • 12.12. Thailand
  • 12.13. Vietnam

13. Europe, Middle East & Africa AR & VR Software Market

  • 13.1. Introduction
  • 13.2. Denmark
  • 13.3. Egypt
  • 13.4. Finland
  • 13.5. France
  • 13.6. Germany
  • 13.7. Israel
  • 13.8. Italy
  • 13.9. Netherlands
  • 13.10. Nigeria
  • 13.11. Norway
  • 13.12. Poland
  • 13.13. Qatar
  • 13.14. Russia
  • 13.15. Saudi Arabia
  • 13.16. South Africa
  • 13.17. Spain
  • 13.18. Sweden
  • 13.19. Switzerland
  • 13.20. Turkey
  • 13.21. United Arab Emirates
  • 13.22. United Kingdom

14. Competitive Landscape

  • 14.1. Market Share Analysis, 2023
  • 14.2. FPNV Positioning Matrix, 2023
  • 14.3. Competitive Scenario Analysis
    • 14.3.1. OSF HealthCare partners with Summit Venture Studio to license Medical Cart AR App
    • 14.3.2. FNT Software Announces Partnership with DC Smarter to Transform Data Center Processes with Innovative Augmented Reality (AR) Technology
    • 14.3.3. Virtual Reality Startup Immersed Reportedly to go Public via Maquia Capital Acquisition Deal
    • 14.3.4. Walmart expands mobile augmented reality shopping capabilities
    • 14.3.5. Accenture Invests in Virtual Reality-Based, Diversity and Inclusion Learning Platform Praxis Labs
    • 14.3.6. PTC and Rockwell Automation extend partnership to focus on IoT and Augmented Reality for manufacturing
    • 14.3.7. Apple has bought an AR headset startup called Mira
    • 14.3.8. Squint raises funding to expand its AR-powered technology platform
    • 14.3.9. Volvo Group launches world's first electric truck safety app with AR technology for first responders
    • 14.3.10. Pluribus Technologies The Learning Network launches AR Applications for Seneca Polytechnic
    • 14.3.11. Pixotope launches AR mobile app
    • 14.3.12. ThirdEye announces a strategic partnership with ARKx Brazil, Sao Paulo for AR/AI expansion into LatAm
    • 14.3.13. Snap Launches New Business to Help Retailers Introduce AR features
    • 14.3.14. Autodesk to Acquire The Wild, a Provider of XR Solutions For Immersive And Collaborative Workspaces for AEC Industry

15. Competitive Portfolio

  • 15.1. Key Company Profiles
  • 15.2. Key Product Portfolio

LIST OF FIGURES

  • FIGURE 1. AR & VR SOFTWARE MARKET RESEARCH PROCESS
  • FIGURE 2. AR & VR SOFTWARE MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL AR & VR SOFTWARE MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY REGION, 2023 VS 2030 (%)
  • FIGURE 5. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. AR & VR SOFTWARE MARKET DYNAMICS
  • FIGURE 7. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2023 VS 2030 (%)
  • FIGURE 8. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 9. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2023 VS 2030 (%)
  • FIGURE 10. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 11. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2023 VS 2030 (%)
  • FIGURE 12. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 13. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2023 VS 2030 (%)
  • FIGURE 14. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 15. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2023 VS 2030 (%)
  • FIGURE 16. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 17. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 18. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 19. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 20. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 21. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 22. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 23. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 24. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 25. AR & VR SOFTWARE MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 26. AR & VR SOFTWARE MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. AR & VR SOFTWARE MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL AR & VR SOFTWARE MARKET SIZE, 2018-2023 (USD MILLION)
  • TABLE 4. GLOBAL AR & VR SOFTWARE MARKET SIZE, 2024-2030 (USD MILLION)
  • TABLE 5. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 6. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 7. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 8. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 9. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY AR SOFTWARE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 10. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY AR SOFTWARE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 11. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY VR SOFTWARE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 12. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY VR SOFTWARE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 13. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 14. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 15. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY CONSOLE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 16. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY CONSOLE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 17. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY DESKTOP, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 18. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY DESKTOP, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 19. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY HEADSETS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 20. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY HEADSETS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 21. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY MOBILE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 22. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY MOBILE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 23. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 24. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 25. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY 3D MODELING, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 26. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY 3D MODELING, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 27. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY AR REMOTE COLLABORATION, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 28. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY AR REMOTE COLLABORATION, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 29. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY DOCUMENTATION, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 30. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY DOCUMENTATION, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 31. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY NAVIGATION, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 32. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY NAVIGATION, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 33. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY VISUALIZATION, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 34. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY VISUALIZATION, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 35. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY VR CONTENT CREATION, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 36. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY VR CONTENT CREATION, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 37. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY WORKFLOW OPTIMIZATION, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 38. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY WORKFLOW OPTIMIZATION, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 39. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 40. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 41. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY HYBRID, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 42. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY HYBRID, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 43. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY ON-CLOUD, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 44. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY ON-CLOUD, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 45. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY ON-PREMISES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 46. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY ON-PREMISES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 47. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 48. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 49. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY AEROSPACE & DEFENSE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 50. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY AEROSPACE & DEFENSE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 51. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY AUTOMOTIVE & TRANSPORTATION, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 52. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY AUTOMOTIVE & TRANSPORTATION, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 53. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY CONSUMER GOODS & RETAIL, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 54. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY CONSUMER GOODS & RETAIL, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 55. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY EDUCATION, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 56. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY EDUCATION, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 57. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY ENTERTAINMENT & GAMING, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 58. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY ENTERTAINMENT & GAMING, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 59. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY HEALTHCARE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 60. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY HEALTHCARE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 61. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 62. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 63. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 64. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 65. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 66. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 67. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 68. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 69. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 70. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 71. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 72. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 73. ARGENTINA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 74. ARGENTINA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 75. ARGENTINA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 76. ARGENTINA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 77. ARGENTINA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 78. ARGENTINA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 79. ARGENTINA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 80. ARGENTINA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 81. ARGENTINA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 82. ARGENTINA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 83. BRAZIL AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 84. BRAZIL AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 85. BRAZIL AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 86. BRAZIL AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 87. BRAZIL AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 88. BRAZIL AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 89. BRAZIL AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 90. BRAZIL AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 91. BRAZIL AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 92. BRAZIL AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 93. CANADA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 94. CANADA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 95. CANADA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 96. CANADA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 97. CANADA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 98. CANADA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 99. CANADA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 100. CANADA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 101. CANADA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 102. CANADA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 103. MEXICO AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 104. MEXICO AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 105. MEXICO AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 106. MEXICO AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 107. MEXICO AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 108. MEXICO AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 109. MEXICO AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 110. MEXICO AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 111. MEXICO AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 112. MEXICO AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 113. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 114. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 115. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 116. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 117. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 118. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 119. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 120. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 121. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 122. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 123. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY STATE, 2018-2023 (USD MILLION)
  • TABLE 124. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY STATE, 2024-2030 (USD MILLION)
  • TABLE 125. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 126. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 127. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 128. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 129. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 130. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 131. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 132. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 133. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 134. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 135. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 136. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 137. AUSTRALIA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 138. AUSTRALIA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 139. AUSTRALIA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 140. AUSTRALIA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 141. AUSTRALIA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 142. AUSTRALIA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 143. AUSTRALIA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 144. AUSTRALIA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 145. AUSTRALIA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 146. AUSTRALIA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 147. CHINA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 148. CHINA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 149. CHINA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 150. CHINA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 151. CHINA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 152. CHINA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 153. CHINA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 154. CHINA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 155. CHINA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 156. CHINA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 157. INDIA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 158. INDIA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 159. INDIA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 160. INDIA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 161. INDIA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 162. INDIA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 163. INDIA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 164. INDIA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 165. INDIA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 166. INDIA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 167. INDONESIA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 168. INDONESIA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 169. INDONESIA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 170. INDONESIA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 171. INDONESIA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 172. INDONESIA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 173. INDONESIA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 174. INDONESIA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 175. INDONESIA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 176. INDONESIA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 177. JAPAN AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 178. JAPAN AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 179. JAPAN AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 180. JAPAN AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 181. JAPAN AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 182. JAPAN AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 183. JAPAN AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 184. JAPAN AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 185. JAPAN AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 186. JAPAN AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 187. MALAYSIA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 188. MALAYSIA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 189. MALAYSIA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 190. MALAYSIA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 191. MALAYSIA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 192. MALAYSIA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 193. MALAYSIA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 194. MALAYSIA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 195. MALAYSIA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 196. MALAYSIA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 197. PHILIPPINES AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 198. PHILIPPINES AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 199. PHILIPPINES AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 200. PHILIPPINES AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 201. PHILIPPINES AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 202. PHILIPPINES AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 203. PHILIPPINES AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 204. PHILIPPINES AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 205. PHILIPPINES AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 206. PHILIPPINES AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 207. SINGAPORE AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 208. SINGAPORE AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 209. SINGAPORE AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 210. SINGAPORE AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 211. SINGAPORE AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 212. SINGAPORE AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 213. SINGAPORE AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 214. SINGAPORE AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 215. SINGAPORE AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 216. SINGAPORE AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 217. SOUTH KOREA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 218. SOUTH KOREA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 219. SOUTH KOREA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 220. SOUTH KOREA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 221. SOUTH KOREA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 222. SOUTH KOREA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 223. SOUTH KOREA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 224. SOUTH KOREA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 225. SOUTH KOREA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 226. SOUTH KOREA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 227. TAIWAN AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 228. TAIWAN AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 229. TAIWAN AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 230. TAIWAN AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 231. TAIWAN AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 232. TAIWAN AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 233. TAIWAN AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 234. TAIWAN AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 235. TAIWAN AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 236. TAIWAN AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 237. THAILAND AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 238. THAILAND AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 239. THAILAND AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 240. THAILAND AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 241. THAILAND AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 242. THAILAND AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 243. THAILAND AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 244. THAILAND AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 245. THAILAND AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 246. THAILAND AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 247. VIETNAM AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 248. VIETNAM AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 249. VIETNAM AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 250. VIETNAM AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 251. VIETNAM AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 252. VIETNAM AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 253. VIETNAM AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 254. VIETNAM AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 255. VIETNAM AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 256. VIETNAM AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 257. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 258. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 259. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 260. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 261. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 262. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 263. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 264. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 265. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 266. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 267. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 268. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 269. DENMARK AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 270. DENMARK AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 271. DENMARK AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 272. DENMARK AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 273. DENMARK AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 274. DENMARK AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 275. DENMARK AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 276. DENMARK AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 277. DENMARK AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 278. DENMARK AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 279. EGYPT AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 280. EGYPT AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 281. EGYPT AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 282. EGYPT AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 283. EGYPT AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 284. EGYPT AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 285. EGYPT AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 286. EGYPT AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 287. EGYPT AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 288. EGYPT AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 289. FINLAND AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 290. FINLAND AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 291. FINLAND AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 292. FINLAND AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 293. FINLAND AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 294. FINLAND AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 295. FINLAND AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 296. FINLAND AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 297. FINLAND AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 298. FINLAND AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 299. FRANCE AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 300. FRANCE AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 301. FRANCE AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 302. FRANCE AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 303. FRANCE AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 304. FRANCE AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 305. FRANCE AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 306. FRANCE AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 307. FRANCE AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 308. FRANCE AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 309. GERMANY AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 310. GERMANY AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 311. GERMANY AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 312. GERMANY AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 313. GERMANY AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 314. GERMANY AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 315. GERMANY AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 316. GERMANY AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 317. GERMANY AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 318. GERMANY AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 319. ISRAEL AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 320. ISRAEL AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 321. ISRAEL AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 322. ISRAEL AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 323. ISRAEL AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 324. ISRAEL AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 325. ISRAEL AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 326. ISRAEL AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 327. ISRAEL AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 328. ISRAEL AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 329. ITALY AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 330. ITALY AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 331. ITALY AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 332. ITALY AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 333. ITALY AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 334. ITALY AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 335. ITALY AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 336. ITALY AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 337. ITALY AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 338. ITALY AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 339. NETHERLANDS AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 340. NETHERLANDS AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 341. NETHERLANDS AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 342. NETHERLANDS AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 343. NETHERLANDS AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 344. NETHERLANDS AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 345. NETHERLANDS AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 346. NETHERLANDS AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 347. NETHERLANDS AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 348. NETHERLANDS AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 349. NIGERIA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 350. NIGERIA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 351. NIGERIA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 352. NIGERIA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 353. NIGERIA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 354. NIGERIA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 355. NIGERIA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 356. NIGERIA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 357. NIGERIA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 358. NIGERIA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 359. NORWAY AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 360. NORWAY AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 361. NORWAY AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 362. NORWAY AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 363. NORWAY AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 364. NORWAY AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 365. NORWAY AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 366. NORWAY AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 367. NORWAY AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 368. NORWAY AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 369. POLAND AR & VR S