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市場調查報告書
商品編碼
1451832

2024-2032 年大型多人線上 (MMO) 遊戲市場報告,按類型(MMORPG、MMOFPS、MMORTS 等)、類型(免費遊戲 (F2P)、付費遊戲 (P2P))和地區分類

Massive Multiplayer Online (MMO) Games Market Report by Genre (MMORPG, MMOFPS, MMORTS, and Others), Type (Free to play (F2P), Pay to play (P2P)), and Region 2024-2032

出版日期: | 出版商: IMARC | 英文 146 Pages | 商品交期: 2-3個工作天內

價格

2023年全球大型多人線上(MMO)遊戲市場規模達559億美元。展望未來, IMARC Group預計到2032年市場規模將達到1304億美元,2024-2032年複合年成長率(CAGR)為9.57% 。職業玩家數量的不斷增加、各種類型遊戲的廣泛使用以吸引大量消費者基礎以及網路遊戲在年輕人中的日益普及是推動市場發展的一些關鍵因素。

大型多人線上 (MMO) 遊戲是允許許多參與者使用網路連接在電子設備(例如手機、電腦和筆記型電腦)上玩遊戲的各種視訊遊戲。這些遊戲可以在購買或安裝軟體後訪問,並且可以免費玩(F2P)和付費玩(P2P)。它們使玩家能夠組建聯盟、在遊戲中進行交流、加入公會或氏族、交易物品以及客製化他們的服裝和外觀。它們有助於提供真實且獨特的體驗,並提高遊戲玩家玩遊戲的滿意度。除此之外,它們還有助於提高解決問題的能力,提高策略思考能力,建立團隊合作和領導素質,並提高手眼協調和注意力。由於它們提供娛樂和放鬆並減輕個人壓力,全球對 MMO 遊戲的需求正在增加。

大型多人線上 (MMO) 遊戲市場趨勢:

目前,網路遊戲在年輕人中的普及以及職業玩家數量的不斷增加是支撐市場成長的關鍵因素之一。除此之外,遊戲機的日益普及,加上遊戲訂閱量的增加,提供了良好的市場前景。此外,人工智慧 (AI) 等先進技術擴大融入 MMO 遊戲中,為用戶提供真實的遊戲體驗,這為行業投資者提供了利潤豐厚的成長機會。除此之外,大眾對免費遊戲(F2P)的需求也在增加,因為與全球其他遊戲相比,它們是免費、易於安裝且方便。再加上電競遊戲的日益普及,正在推動市場的成長。此外,MMO 遊戲提供的各種好處,例如增強學習和認知技能,也促進了市場的成長。此外,智慧型手機用戶數量的不斷成長以及世界各地網際網路設施的便利性正在對市場產生積極影響。與此一致的是,針對不同年齡層的具有附加功能的新類型遊戲的廣泛使用正在推動市場的成長。此外,主要參與者正致力於透過社群媒體行銷增加電玩廣告,以吸引廣泛的消費者群體。

本報告回答的關鍵問題:

  • 迄今為止,全球大型多人線上(MMO)遊戲市場表現如何,未來幾年又將如何表現?
  • 全球大型多人線上(MMO)遊戲市場的促進因素、限制因素和機會是什麼?
  • 每個促進因素、限制因素和機會對全球大型多人線上 (MMO) 遊戲市場有何影響?
  • 主要區域市場有哪些?
  • 哪些國家代表了最具吸引力的大型多人線上 (MMO) 遊戲市場?
  • 依類型分類的市場是怎麼樣的?
  • 大型多人線上 (MMO) 遊戲市場中哪種類型最具吸引力?
  • 依類型分類市場是怎麼樣的?
  • 大型多人線上(MMO)遊戲市場中哪種類型最具吸引力?
  • 全球大型多人線上(MMO)遊戲市場競爭格局如何?
  • 全球大型多人線上 (MMO) 遊戲市場的主要參與者/公司有哪些?

目錄

第1章:前言

第 2 章:範圍與方法

  • 研究目的
  • 利害關係人
  • 資料來源
    • 主要資源
    • 二手資料
  • 市場預測
    • 自下而上的方法
    • 自上而下的方法
  • 預測方法

第 3 章:執行摘要

第 4 章:簡介

  • 概述
  • 主要行業趨勢

第 5 章:全球大型多人線上 (MMO) 遊戲市場

  • 市場概況
  • 市場業績
  • COVID-19 的影響
  • 市場預測

第 6 章:市場區隔:按類型

  • 大型多人線上角色扮演遊戲
    • 市場走向
    • 市場預測
  • 大型多人線上射擊遊戲
    • 市場走向
    • 市場預測
  • 多人線上角色扮演遊戲
    • 市場走向
    • 市場預測
  • 其他
    • 市場走向
    • 市場預測

第 7 章:市場區隔:按類型

  • 免費玩(F2P)
    • 市場走向
    • 市場預測
  • 付費玩(P2P)
    • 市場走向
    • 市場預測

第 8 章:市場區隔:按地區

  • 北美洲
    • 美國
      • 市場走向
      • 市場預測
    • 加拿大
      • 市場走向
      • 市場預測
  • 亞太
    • 中國
      • 市場走向
      • 市場預測
    • 日本
      • 市場走向
      • 市場預測
    • 印度
      • 市場走向
      • 市場預測
    • 韓國
      • 市場走向
      • 市場預測
    • 澳洲
      • 市場走向
      • 市場預測
    • 印尼
      • 市場走向
      • 市場預測
    • 其他
      • 市場走向
      • 市場預測
  • 歐洲
    • 德國
      • 市場走向
      • 市場預測
    • 法國
      • 市場走向
      • 市場預測
    • 英國
      • 市場走向
      • 市場預測
    • 義大利
      • 市場走向
      • 市場預測
    • 西班牙
      • 市場走向
      • 市場預測
    • 俄羅斯
      • 市場走向
      • 市場預測
    • 其他
      • 市場走向
      • 市場預測
  • 拉丁美洲
    • 巴西
      • 市場走向
      • 市場預測
    • 墨西哥
      • 市場走向
      • 市場預測
    • 其他
      • 市場走向
      • 市場預測
  • 中東和非洲
    • 市場走向
    • 市場細分:按國家/地區
    • 市場預測

第 9 章:促進因素、限制與機會

  • 概述
  • 促進要素
  • 限制
  • 機會

第 10 章:價值鏈分析

第 11 章:波特五力分析

  • 概述
  • 買家的議價能力
  • 供應商的議價能力
  • 競爭程度
  • 新進入者的威脅
  • 替代品的威脅

第 12 章:價格分析

第13章:競爭格局

  • 市場結構
  • 關鍵參與者
  • 關鍵參與者簡介
    • Activision Blizzard Inc.
    • Ankama
    • CCP ehf. (Pearl Abyss)
    • ChangYou.com Limited. (Sohu Inc.)
    • CipSoft GmbH
    • Cryptic Studios Inc. (Embracer Group)
    • Electronic Arts Inc.
    • gamigo AG (Media and Games Invest)
    • GungHo Online Entertainment Inc.
    • Jagex Ltd. (The Carlyle Group)
    • Krafton Inc.
    • NCSOFT Corporation
    • NetEase Inc.
Product Code: SR112024A10181

The global massive multiplayer online (MMO) games market size reached US$ 55.9 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 130.4 Billion by 2032, exhibiting a growth rate (CAGR) of 9.57% during 2024-2032. The growing number of professional players, wide availability of various genres games to attract a large consumer base, and rising popularity of online games among young population represent some of the key factors driving the market.

Massive multiplayer online (MMO) games are various video games that allow many participants to play a game on electronic devices, such as mobile phones, computers, and laptops, using an internet connection. These games can be accessed after purchasing or installing software and are available as free to play (F2P) and pay to play (P2P). They enable players to form alliances, communicate within the game, join guilds or clans, trade items, and customize their costumes and looks. They assist in providing a realistic and unique experience and increasing the satisfaction of playing games among gamers. Besides this, they aid in enhancing problem-solving skills, increasing strategic thinking skills, building teamwork and leadership qualities, and improving hand and eye coordination and concentration power. As they provide entertainment and relaxation and reduce stress among individuals, the demand for MMO games is increasing across the globe.

Massive Multiplayer Online (MMO) Games Market Trends:

At present, the rising popularity of online games among the young population, along with the increasing number of professional players, represents one of the key factors supporting the growth of the market. Besides this, the growing adoption of gaming consoles, coupled with the rising gaming subscriptions, is offering a favorable market outlook. Additionally, the increasing integration of advanced technologies, such as artificial intelligence (AI), in MMO games to provide real-world gaming experience to users is offering lucrative growth opportunities to industry investors. Apart from this, there is a rise in the demand for free to play (F2P) games among the masses, as they are free of cost, easily installed, and convenient compared to other games across the globe. This, coupled with the increasing popularity of e-sports games, is impelling the growth of the market. In addition, various benefits offered by MMO games, such as enhanced learning and cognitive skills, is contributing to the growth of the market. Moreover, the growing number of smartphone users, along with the ease of internet facilities around the world, is positively influencing the market. In line with this, the wide availability of new genres of games with additional features for different age groups is bolstering the growth of the market. Furthermore, key players are focusing on increasing video game advertising through social media marketing to attract a wide consumer base.

Key Market Segmentation:

IMARC Group provides an analysis of the key trends in each segment of the global massive multiplayer online (MMO) games market, along with forecasts at the global, regional, and country levels from 2024-2032. Our report has categorized the market based on genre and type.

Genre Insights:

MMORPG

MMOFPS

MMORTS

Others

The report has provided a detailed breakup and analysis of the massive multiplayer online (MMO) games market based on the genre. This includes MMORPG, MMOFPS, MMORTS, and others. According to the report, MMORPG represented the largest segment.

Type Insights:

Free to play (F2P)

Pay to play (P2P)

A detailed breakup and analysis of the massive multiplayer online (MMO) games market based on the type has also been provided in the report. This includes free to play (F2P) and pay to play (P2P). According to the report, free to play (F2P) accounted for the largest market share.

Regional Insights:

North America

United States

Canada

Asia Pacific

China

Japan

India

South Korea

Australia

Indonesia

Others

Europe

Germany

France

United Kingdom

Italy

Spain

Russia

Others

Latin America

Brazil

Mexico

Others

Middle East and Africa

The report has also provided a comprehensive analysis of all the major regional markets, which include North America (the United States and Canada); Asia Pacific (China, Japan, India, South Korea, Australia, Indonesia, and others); Europe (Germany, France, the United Kingdom, Italy, Spain, Russia, and others); Latin America (Brazil, Mexico, and others); and the Middle East and Africa. According to the report, Asia Pacific was the largest market for massive multiplayer online (MMO) games. Some of the factors driving the Asia Pacific massive multiplayer online (MMO) games market included the growing preferences for online gaming, rising number of mobile phone users, increasing demand for enhanced gaming experience among users, etc.

Competitive Landscape:

The report has also provided a comprehensive analysis of the competitive landscape in the global massive multiplayer online (MMO) games market. Detailed profiles of all major companies have been provided. Some of the companies covered include Activision Blizzard Inc., Ankama, CCP ehf. (Pearl Abyss), ChangYou.com Limited. (Sohu Inc.), CipSoft GmbH, Cryptic Studios Inc. (Embracer Group), Electronic Arts Inc., gamigo AG (Media and Games Invest), GungHo Online Entertainment Inc., Jagex Ltd. (The Carlyle Group), Krafton Inc., NCSOFT Corporation, NetEase Inc., etc. Kindly note that this only represents a partial list of companies, and the complete list has been provided in the report.

Key Questions Answered in This Report:

  • How has the global massive multiplayer online (MMO) games market performed so far, and how will it perform in the coming years?
  • What are the drivers, restraints, and opportunities in the global massive multiplayer online (MMO) games market?
  • What is the impact of each driver, restraint, and opportunity on the global massive multiplayer online (MMO) games market?
  • What are the key regional markets?
  • Which countries represent the most attractive massive multiplayer online (MMO) games market?
  • What is the breakup of the market based on the genre?
  • Which is the most attractive genre in the massive multiplayer online (MMO) games market?
  • What is the breakup of the market based on the type?
  • Which is the most attractive type in the massive multiplayer online (MMO) games market?
  • What is the competitive structure of the global massive multiplayer online (MMO) games market?
  • Who are the key players/companies in the global massive multiplayer online (MMO) games market?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Introduction

  • 4.1 Overview
  • 4.2 Key Industry Trends

5 Global Massive Multiplayer Online (MMO) Games Market

  • 5.1 Market Overview
  • 5.2 Market Performance
  • 5.3 Impact of COVID-19
  • 5.4 Market Forecast

6 Market Breakup by Genre

  • 6.1 MMORPG
    • 6.1.1 Market Trends
    • 6.1.2 Market Forecast
  • 6.2 MMOFPS
    • 6.2.1 Market Trends
    • 6.2.2 Market Forecast
  • 6.3 MMORTS
    • 6.3.1 Market Trends
    • 6.3.2 Market Forecast
  • 6.4 Others
    • 6.4.1 Market Trends
    • 6.4.2 Market Forecast

7 Market Breakup by Type

  • 7.1 Free to play (F2P)
    • 7.1.1 Market Trends
    • 7.1.2 Market Forecast
  • 7.2 Pay to play (P2P)
    • 7.2.1 Market Trends
    • 7.2.2 Market Forecast

8 Market Breakup by Region

  • 8.1 North America
    • 8.1.1 United States
      • 8.1.1.1 Market Trends
      • 8.1.1.2 Market Forecast
    • 8.1.2 Canada
      • 8.1.2.1 Market Trends
      • 8.1.2.2 Market Forecast
  • 8.2 Asia-Pacific
    • 8.2.1 China
      • 8.2.1.1 Market Trends
      • 8.2.1.2 Market Forecast
    • 8.2.2 Japan
      • 8.2.2.1 Market Trends
      • 8.2.2.2 Market Forecast
    • 8.2.3 India
      • 8.2.3.1 Market Trends
      • 8.2.3.2 Market Forecast
    • 8.2.4 South Korea
      • 8.2.4.1 Market Trends
      • 8.2.4.2 Market Forecast
    • 8.2.5 Australia
      • 8.2.5.1 Market Trends
      • 8.2.5.2 Market Forecast
    • 8.2.6 Indonesia
      • 8.2.6.1 Market Trends
      • 8.2.6.2 Market Forecast
    • 8.2.7 Others
      • 8.2.7.1 Market Trends
      • 8.2.7.2 Market Forecast
  • 8.3 Europe
    • 8.3.1 Germany
      • 8.3.1.1 Market Trends
      • 8.3.1.2 Market Forecast
    • 8.3.2 France
      • 8.3.2.1 Market Trends
      • 8.3.2.2 Market Forecast
    • 8.3.3 United Kingdom
      • 8.3.3.1 Market Trends
      • 8.3.3.2 Market Forecast
    • 8.3.4 Italy
      • 8.3.4.1 Market Trends
      • 8.3.4.2 Market Forecast
    • 8.3.5 Spain
      • 8.3.5.1 Market Trends
      • 8.3.5.2 Market Forecast
    • 8.3.6 Russia
      • 8.3.6.1 Market Trends
      • 8.3.6.2 Market Forecast
    • 8.3.7 Others
      • 8.3.7.1 Market Trends
      • 8.3.7.2 Market Forecast
  • 8.4 Latin America
    • 8.4.1 Brazil
      • 8.4.1.1 Market Trends
      • 8.4.1.2 Market Forecast
    • 8.4.2 Mexico
      • 8.4.2.1 Market Trends
      • 8.4.2.2 Market Forecast
    • 8.4.3 Others
      • 8.4.3.1 Market Trends
      • 8.4.3.2 Market Forecast
  • 8.5 Middle East and Africa
    • 8.5.1 Market Trends
    • 8.5.2 Market Breakup by Country
    • 8.5.3 Market Forecast

9 Drivers, Restraints, and Opportunities

  • 9.1 Overview
  • 9.2 Drivers
  • 9.3 Restraints
  • 9.4 Opportunities

10 Value Chain Analysis

11 Porters Five Forces Analysis

  • 11.1 Overview
  • 11.2 Bargaining Power of Buyers
  • 11.3 Bargaining Power of Suppliers
  • 11.4 Degree of Competition
  • 11.5 Threat of New Entrants
  • 11.6 Threat of Substitutes

12 Price Analysis

13 Competitive Landscape

  • 13.1 Market Structure
  • 13.2 Key Players
  • 13.3 Profiles of Key Players
    • 13.3.1 Activision Blizzard Inc.
      • 13.3.1.1 Company Overview
      • 13.3.1.2 Product Portfolio
    • 13.3.2 Ankama
      • 13.3.2.1 Company Overview
      • 13.3.2.2 Product Portfolio
    • 13.3.3 CCP ehf. (Pearl Abyss)
      • 13.3.3.1 Company Overview
      • 13.3.3.2 Product Portfolio
    • 13.3.4 ChangYou.com Limited. (Sohu Inc.)
      • 13.3.4.1 Company Overview
      • 13.3.4.2 Product Portfolio
    • 13.3.5 CipSoft GmbH
      • 13.3.5.1 Company Overview
      • 13.3.5.2 Product Portfolio
    • 13.3.6 Cryptic Studios Inc. (Embracer Group)
      • 13.3.6.1 Company Overview
      • 13.3.6.2 Product Portfolio
    • 13.3.7 Electronic Arts Inc.
      • 13.3.7.1 Company Overview
      • 13.3.7.2 Product Portfolio
    • 13.3.8 gamigo AG (Media and Games Invest)
      • 13.3.8.1 Company Overview
      • 13.3.8.2 Product Portfolio
    • 13.3.9 GungHo Online Entertainment Inc.
      • 13.3.9.1 Company Overview
      • 13.3.9.2 Product Portfolio
    • 13.3.10 Jagex Ltd. (The Carlyle Group)
      • 13.3.10.1 Company Overview
      • 13.3.10.2 Product Portfolio
    • 13.3.11 Krafton Inc.
      • 13.3.11.1 Company Overview
      • 13.3.11.2 Product Portfolio
    • 13.3.12 NCSOFT Corporation
      • 13.3.12.1 Company Overview
      • 13.3.12.2 Product Portfolio
    • 13.3.13 NetEase Inc.
      • 13.3.13.1 Company Overview
      • 13.3.13.2 Product Portfolio
      • 13.3.13.3 Financials

Kindly note that this only represents a partial list of companies, and the complete list has been provided in the report.

List of Figures

  • Figure 1: Global: Massive Multiplayer Online Games Market: Major Drivers and Challenges
  • Figure 2: Global: Massive Multiplayer Online Games Market: Sales Value (in Billion US$), 2018-2023
  • Figure 3: Global: Massive Multiplayer Online Games Market Forecast: Sales Value (in Billion US$), 2024-2032
  • Figure 4: Global: Massive Multiplayer Online Games Market: Breakup by Genre (in %), 2023
  • Figure 5: Global: Massive Multiplayer Online Games Market: Breakup by Type (in %), 2023
  • Figure 6: Global: Massive Multiplayer Online Games Market: Breakup by Region (in %), 2023
  • Figure 7: Global: Massive Multiplayer Online Games (MMORPG) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 8: Global: Massive Multiplayer Online Games (MMORPG) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 9: Global: Massive Multiplayer Online Games (MMOFPS) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 10: Global: Massive Multiplayer Online Games (MMOFPS) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 11: Global: Massive Multiplayer Online Games (MMORTS) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 12: Global: Massive Multiplayer Online Games (MMORTS) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 13: Global: Massive Multiplayer Online Games (Others) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 14: Global: Massive Multiplayer Online Games (Others) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 15: Global: Massive Multiplayer Online Games (Free to play (F2P)) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 16: Global: Massive Multiplayer Online Games (Free to play (F2P)) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 17: Global: Massive Multiplayer Online Games (Pay to play (P2P)) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 18: Global: Massive Multiplayer Online Games (Pay to play (P2P)) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 19: North America: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 20: North America: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 21: United States: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 22: United States: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 23: Canada: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 24: Canada: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 25: Asia-Pacific: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 26: Asia-Pacific: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 27: China: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 28: China: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 29: Japan: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 30: Japan: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 31: India: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 32: India: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 33: South Korea: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 34: South Korea: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 35: Australia: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 36: Australia: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 37: Indonesia: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 38: Indonesia: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 39: Others: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 40: Others: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 41: Europe: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 42: Europe: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 43: Germany: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 44: Germany: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 45: France: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 46: France: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 47: United Kingdom: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 48: United Kingdom: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 49: Italy: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 50: Italy: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 51: Spain: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 52: Spain: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 53: Russia: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 54: Russia: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 55: Others: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 56: Others: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 57: Latin America: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 58: Latin America: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 59: Brazil: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 60: Brazil: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 61: Mexico: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 62: Mexico: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 63: Others: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 64: Others: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 65: Middle East and Africa: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 66: Middle East and Africa: Massive Multiplayer Online Games Market: Breakup by Country (in %), 2023
  • Figure 67: Middle East and Africa: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 68: Global: Massive Multiplayer Online Games Industry: Drivers, Restraints, and Opportunities
  • Figure 69: Global: Massive Multiplayer Online Games Industry: Value Chain Analysis
  • Figure 70: Global: Massive Multiplayer Online Games Industry: Porter's Five Forces Analysis

List of Tables

  • Table 1: Global: Massive Multiplayer Online Games Market: Key Industry Highlights, 2023 & 2032
  • Table 2: Global: Massive Multiplayer Online Games Market Forecast: Breakup by Genre (in Million US$), 2024-2032
  • Table 3: Global: Massive Multiplayer Online Games Market Forecast: Breakup by Type (in Million US$), 2024-2032
  • Table 4: Global: Massive Multiplayer Online Games Market Forecast: Breakup by Region (in Million US$), 2024-2032
  • Table 5: Global: Massive Multiplayer Online Games Market: Competitive Structure
  • Table 6: Global: Massive Multiplayer Online Games Market: Key Players