封面
市場調查報告書
商品編碼
1451102

2024-2032 年按產品類型、配銷通路和地區分類的玩具和遊戲市場報告

Toys and Games Market Report by Product Type, Distribution Channel, and Region 2024-2032

出版日期: | 出版商: IMARC | 英文 148 Pages | 商品交期: 2-3個工作天內

價格

2023年,全球玩具和遊戲市場規模達到1,135億美元。展望未來, IMARC Group預計到2032年市場規模將達到1,135億美元,2024-2032年複合年成長率(CAGR)為4.54%。線上多人遊戲、社交遊戲平台和互動數位玩具的出現、經典遊戲和玩具的原始形式和現代改編的出現以及不斷的進步是推動市場的一些主要因素。

玩具和遊戲是旨在娛樂、吸引和教育不同年齡層的人的娛樂物品和活動。玩具涵蓋多種物品,從娃娃、人偶和積木等實體物品,到電動遊戲和電子產品等數位形式。這些玩具可以作為認知、社交和身體發展的工具,培養創造力、解決問題的能力和團隊合作。另一方面,遊戲涉及具有特定規則和目標的結構化活動,通常用於娛樂或競爭。它們可以是棋盤遊戲、紙牌遊戲、運動遊戲,甚至是數位模擬遊戲。玩具和遊戲都對技能獲取、情感發展和社交互動做出了重大貢獻,使其成為個人在不同人生階段的成長和娛樂的關鍵組成部分。

數位連結的普遍性催生了超越地理界限的新遊戲形式。線上多人遊戲、社交遊戲平台和互動數位玩具已經改變了個人互動和參與遊戲的方式。與朋友、家人甚至來自世界各地的陌生人聯繫和玩耍的能力創造了一種社區意識和共享體驗。數位遊戲的社交方面已成為玩具和遊戲產業的重要驅動力,因為它利用了人類對聯繫和互動的內在渴望。同時,經典遊戲和玩具的出現,無論是原始形式還是現代改編,都對市場產生了積極影響。製造商正在利用這種情緒,重新推出受人喜愛的品牌和設計,瞄準懷舊的成年人和欣賞這些玩具永恆魅力的新一代消費者。此外,基於訂閱的模式在玩具和遊戲產業中也越來越受歡迎,定期為消費者提供精心挑選的玩具、遊戲和活動。驚喜的吸引力和對新產品的期待有助於這些訂閱服務的持續成長,為產業內的公司創造經常性收入來源。此外,玩具和遊戲產業與電影、電視節目和電玩等流行娛樂特許經營權之間的合作正在創造積極的市場前景。

玩具與遊戲市場趨勢/促進因素:

持續的技術進步

玩具和遊戲產業處於不斷發展的狀態,主要是由技術的不斷進步所推動的。這種變革力量不僅改變了玩具和遊戲的設計和製造方式,而且還顯著地改變了它們的體驗方式。此外,擴增實境(AR)、虛擬實境(VR)、人工智慧(AI)等尖端技術的融合,將遊戲體驗提升到前所未有的高度。 AR 和 VR 實現了沉浸式講故事,孩子們可以在3D環境中與他們喜歡的角色和故事互動。另一方面,人工智慧驅動的玩具可以適應和回應孩子的行為,促進個人化的參與和學習。科技與娛樂的融合擴大了市場的產品範圍,並吸引了尋求互動和數位豐富娛樂的新一代精通科技的消費者。隨著技術不斷進步,玩具和遊戲產業可以透過創新和迷人的遊戲體驗進一步成長。

日益重視教育

將娛樂與教育價值無縫融合的玩具和遊戲的需求已成為該行業成長的重要驅動力。家長和教育工作者越來越認知到遊戲作為學習管道的重要性,因此,他們尋求能夠促進認知發展、解決問題的技能和批判性思維的產品。這一趨勢導致了專注於 STEM(科學、技術、工程和數學)概念、編碼技能甚至外語的教育玩具的興起。因此,製造商正在根據課程標準調整他們的產品,確保他們的產品不僅具有娛樂性,而且還能為孩子的學業之旅做出貢獻。這種對教育效益的重視在產業和消費者之間建立了互惠互利的關係,因為父母願意投資為孩子提供娛樂和智力成長的玩具。隨著全球教育格局的不斷發展,玩具和遊戲產業處於有利地位,可以滿足透過遊戲豐富教育的需求。

不斷變化的消費者偏好

在社會轉向永續發展、道德消費和環境意識的刺激下,玩具和遊戲產業的消費者偏好正在經歷重大轉變。現代消費者,尤其是父母,擴大尋求符合他們價值觀並對其孩子的發展做出積極貢獻的產品。這導致對環保、負責任採購和合乎道德製造的玩具的需求增加。製造商透過採用永續材料、減少塑膠使用以及採用生態意識生產實踐來應對。此外,對包容性和多樣性的關注促使該行業創造出代表廣泛文化、背景和能力的玩具,這反映出人們越來越意識到代表在兒童遊戲體驗中的重要性。該行業適應這些不斷變化的消費者偏好的能力將在塑造其發展軌跡並保持其在具有社會意識的市場中的相關性方面發揮關鍵作用。

2024-2032 年全球玩具與遊戲市場規模(十億美元)

註:上表中的資訊由虛擬資料組成,僅用於表示目的。請聯絡我們以了解實際市場規模和趨勢。

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目錄

第1章:前言

第 2 章:範圍與方法

  • 研究目的
  • 利害關係人
  • 資料來源
    • 主要資源
    • 二手資料
  • 市場預測
    • 自下而上的方法
    • 自上而下的方法
  • 預測方法

第 3 章:執行摘要

第 4 章:簡介

  • 概述
  • 主要行業趨勢

第 5 章:全球玩具與遊戲市場

  • 市場概況
  • 市場業績
  • COVID-19 的影響
  • 價格分析
    • 主要價格指標
    • 價格結構
    • 利潤分析
  • 市場區隔:依產品類型
  • 市場區隔:按配銷通路
  • 市場區隔:按地區
  • 市場預測
  • SWOT分析
    • 概述
    • 優勢
    • 弱點
    • 機會
    • 威脅
  • 價值鏈分析
    • 概述
    • 研究與開發
    • 原物料採購
    • 製造業
    • 行銷
    • 分配
    • 最終用途
  • 波特五力分析
    • 概述
    • 買家的議價能力
    • 供應商的議價能力
    • 競爭程度
    • 新進入者的威脅
    • 替代品的威脅

第 6 章:市場區隔:依產品類型

  • 絨毛玩具
    • 市場走向
    • 市場預測
  • 嬰兒/學齡前玩具
    • 市場走向
    • 市場預測
  • 活動玩具
    • 市場走向
    • 市場預測
  • 娃娃
    • 市場走向
    • 市場預測
  • 遊戲和謎題
    • 市場走向
    • 市場預測
  • 搭乘騎車
    • 市場走向
    • 市場預測
  • 其他
    • 市場走向
    • 市場預測

第 7 章:市場區隔:按配銷通路

  • 專賣店
    • 市場走向
    • 市場預測
  • 超級市場和大賣場
    • 市場走向
    • 市場預測
  • 百貨公司
    • 市場走向
    • 市場預測
  • 網路商店
    • 市場走向
    • 市場預測
  • 雜貨店
    • 市場走向
    • 市場預測

第 8 章:市場區隔:按地區

  • 北美洲
    • 市場走向
    • 市場預測
  • 歐洲
    • 市場走向
    • 市場預測
  • 亞太地區
    • 市場走向
    • 市場預測
  • 中東和非洲
    • 市場走向
    • 市場預測
  • 拉丁美洲
    • 市場走向
    • 市場預測

第 9 章:玩具與遊戲製造流程

  • 產品概述
  • 原料要求
  • 製造流程
  • 關鍵成功因素與風險因素

第 10 章:競爭格局

  • 市場結構
  • 關鍵參與者
  • 關鍵參與者簡介
    • Hasbro
    • Mattel
    • Ravensburger
    • Tomy
    • The Lego Group
    • Funtastic
    • JAKKS Pacific
    • Lansay
    • LeapFrog Enterprises
    • MGA Entertainment
    • Playmates Toys
    • ToyQuest
    • Vivid Imaginations
Product Code: SR112024A1028

The global toys and games market size reached US$ 113.5 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 170.9 Billion by 2032, exhibiting a growth rate (CAGR) of 4.54%during 2024-2032. The emergence of online multiplayer games, social gaming platforms, and interactive digital toys, the advent of classic games and toys, both in their original forms and in modern adaptations, and continuous advancements are some of the major factors propelling the market.

Toys and games are recreational objects and activities designed to entertain, engage, and educate individuals of various ages. Toys encompass a wide array of items, ranging from physical objects including dolls, action figures, and building blocks, to digital forms like video games and electronic gadgets. These playthings serve as tools for cognitive, social, and physical development, fostering creativity, problem-solving skills, and teamwork. Games, on the other hand, involve structured activities with specific rules and objectives, often played for amusement or competition. They can be board games, card games, sports, or even digital simulations. Both toys and games contribute significantly to skill acquisition, emotional development, and social interaction, making them pivotal components in the growth and entertainment of individuals across different stages of life.

The pervasive nature of digital connectivity has given rise to new forms of play that transcend geographical boundaries. Online multiplayer games, social gaming platforms, and interactive digital toys have transformed the way individuals interact and engage in play. The ability to connect and play with friends, family members, or even strangers from around the world has created a sense of community and shared experiences. This social aspect of digital play has become a significant driver for the toys and games industry, as it taps into the innate human desire for connection and interaction. Along with this, the advent of classic games and toys, both in their original forms and in modern adaptations is positively influencing the market. Manufacturers are capitalizing on this sentiment by reintroducing beloved brands and designs, targeting both nostalgic adults and a new generation of consumers who appreciate the timeless appeal of these playthings. In addition, subscription-based models have gained traction in the toys and games industry, offering consumers a curated selection of toys, games, and activities on a regular basis. The appeal of surprises and the anticipation of new items contribute to the sustained growth of these subscription services, creating a recurring revenue stream for companies in the industry. Moreover, collaborations between the toys and games industry and popular entertainment franchises, such as movies, TV shows, and video games are creating a positive market outlook.

Toys and Games Market Trends/Drivers:

Continuous Technological Advancements

The toys and games industry is in a state of constant evolution, primarily driven by the relentless advancement of technology. This transformative force has not only changed the way toys and games are designed and manufactured but has also significantly altered the way they are experienced. In addition, the integration of cutting-edge technologies such as augmented reality (AR), virtual reality (VR), and artificial intelligence (AI) has elevated the play experience to unprecedented heights. AR and VR have enabled immersive storytelling, where children can interact with their favorite characters and narratives in three-dimensional environments. AI-powered toys, on the other hand, can adapt and respond to a child's actions, fostering personalized engagement and learning. This convergence of technology and play has expanded the market's product offerings and attracted a new generation of tech-savvy consumers who seek interactive and digitally enriched entertainment. As technology continues to advance, the toys and games industry can anticipate further growth through innovative and captivating play experiences.

Growing Educational Emphasis

The demand for toys and games that seamlessly blend entertainment with educational value has become a significant driver of the industry's growth. Parents and educators increasingly recognize the importance of play as a conduit for learning, and as such, they seek products that foster cognitive development, problem-solving skills, and critical thinking. This trend has led to the rise of educational toys that focus on STEM (science, technology, engineering, and mathematics) concepts, coding skills, and even foreign languages. Therefore, manufacturers are aligning their offerings with curriculum standards, ensuring that their products not only entertain but also contribute to a child's academic journey. This emphasis on educational benefits has created a mutually beneficial relationship between the industry and its consumers, as parents are willing to invest in toys that offer both entertainment and intellectual growth for their children. As the global educational landscape continues to evolve, the toys and games industry is well-positioned to cater to the demand for educational enrichment through play.

Evolving Consumer Preferences

Consumer preferences within the toys and games industry are undergoing a significant transformation, stimulated by societal shifts toward sustainability, ethical consumption, and environmental consciousness. Modern consumers, particularly parents, are increasingly seeking products that align with their values and contribute positively to their children's development. This has led to a rise in demand for eco-friendly, responsibly sourced, and ethically manufactured toys. Manufacturers are responding by incorporating sustainable materials, reducing plastic usage, and adopting eco-conscious production practices. Additionally, the focus on inclusivity and diversity is prompting the industry to create toys that represent a wide range of cultures, backgrounds, and abilities, reflecting the growing awareness of the importance of representation in children's play experiences. The industry's ability to adapt to these evolving consumer preferences will play a pivotal role in shaping its trajectory and maintaining its relevance in a socially conscious market.

Global Toys and Games Market Size, 2024-2032 (in Billion US$)

Note: Information in the above chart consists of dummy data and is only shown here for representation purpose. Kindly contact us for the actual market size and trends.

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Toys and Games Industry Segmentation:

IMARC Group provides an analysis of the key trends in each segment of the global toys and games market report, along with forecasts at the global and regional levels from 2024-2032. Our report has categorized the market based on product type and distribution channel

Breakup by Product Type:

Plush Toys

Infant /Preschool Toys

Activity Toys

Dolls

Games and Puzzles

Ride-Ons

Others

Dolls dominate the market

The report has provided a detailed breakup and analysis of the market based on the product type. This includes plush toys, infant/pre-school toys, activity toys, dolls, games and puzzles, ride-ons and others. According to the report, dolls represented the largest segment.

The toys and games industry is continuously evolving, with market drivers specifically influencing the dolls product type. One significant driver is the growing focus on educational dolls, designed to aid cognitive development in children. Parents are increasingly choosing educational dolls over traditional ones, influencing manufacturers to prioritize these products. Another key factor is the advent of nostalgia-driven sales, where limited edition releases of vintage or classic dolls attract an older demographic. Along with this, the rise in e-commerce platforms also allows for better global reach and easier access to niche doll collections, contributing to market growth. Technology integration is making its mark as well; dolls with interactive features like voice recognition are increasingly popular. Additionally, cultural representation in doll collections is becoming a priority, with more diverse options catering to a broader customer base. Moreover, collaborations between doll manufacturers and popular media franchises continue to drive customer interest and sales. These market drivers collectively help shape consumer preferences and dictate trends in the dolls segment of the toys and games industry.

Breakup by Distribution Channel:

Specialty Stores

Supermarkets and Hypermarkets

Departmental Stores

Online Stores

General Stores

Specialty stores holds the largest share in the market

A detailed breakup and analysis of the market based on the distribution channel has also been provided in the report. These include specialty stores, supermarkets and hypermarkets, departmental stores, online and general stores. According to the report, specialty stores accounted for the largest market share.

The specialty stores distribution channel remains a crucial component in the toys and games industry, influenced by the personalized customer experience these stores offer, such as hands-on trials and expert guidance, which online channels can't fully replicate. Consumers often prefer specialty stores for exclusive or niche products that may not be readily available in mass retail or online. Another influential factor is the rise of 'shop local' movements, encouraging consumers to support community-based retailers. This sentiment tends to benefit specialty stores, which are often viewed as more unique and authentic compared to large retail chains. Besides this, brand collaborations and limited-edition releases also typically make their debut at specialty stores, attracting a dedicated consumer base looking for unique and collectible items. Additionally, many specialty stores host community events, workshops, or gaming tournaments, creating a social and interactive shopping environment. These factors contribute to the enduring appeal of specialty stores as a significant distribution channel in the toys and games industry.

Breakup by Region:

North America

Europe

Asia Pacific

Middle East and Africa

Latin America

Asia Pacific exhibits a clear dominance, accounting for the largest toys and games market share

The report has also provided a comprehensive analysis of all the major regional markets, which include North America, Europe, Asia Pacific, the Middle East and Africa and Latin America. According to the report, Asia Pacific exhibits the largest segment.

The Asia Pacific region is experiencing robust growth in the toys and games industry, propelled by the growing middle class with increasing disposable income. As consumers are willing to spend more on recreational items for children, demand for high-quality toys and games rises. E-commerce is another significant driver; online shopping platforms are making it easier for consumers to access a wide variety of products, even in remote areas. Furthermore, the region is home to some of the world's most populous countries, such as China and India, where a youthful demographic is naturally inclined to fuel industry growth.

In addition, cultural factors also play a role; local traditions and festivals often involve gift-giving, which boosts sales. Advances in technology, including smart and interactive toys, are finding a ready market among tech-savvy consumers in the region. Furthermore, licensing agreements between local manufacturers and global entertainment franchises are helping to create a buzz and drive consumer interest. These drivers collectively make Asia Pacific a burgeoning market.

Competitive Landscape:

The global market is experiencing significant growth due to the advent of strategies to capture consumer interest and gain market share. One major approach is embracing technology by creating smart and interactive toys that can connect with apps or incorporate elements of augmented and virtual reality. Companies are also focusing on educational toys that promote STEM (Science, Technology, Engineering, Mathematics) learning, responding to increased parental interest in educational development through play. In addition, collaborations and licensing partnerships with popular media franchises, such as movies, cartoons, or video games, are common. These collaborations often result in limited-edition releases that create buzz and boost sales. To appeal to a broader audience, many companies are expanding their product lines to include diverse and inclusive toys that represent various cultures, ethnicities, and abilities. Apart from this, sustainability is another area where companies are taking strides, manufacturing toys from eco-friendly materials and adopting responsible packaging options to appeal to environmentally-conscious consumers. Furthermore, key players are investing in e-commerce capabilities, optimizing online platforms for a better user experience and broader reach. This includes utilizing data analytics to understand consumer behavior and preferences better.

The market research report has provided a comprehensive analysis of the competitive landscape in the market. Detailed profiles of all major companies have also been provided. Some of the key players in the market include:

Hasbro

Mattel

Ravensburger

Tomy

The Lego Group

Funtastic

JAKKS Pacific

Lansay

LeapFrog Enterprises

MGA Entertainment

Playmates Toys

ToyQuest

Vivid Imaginations

Recent Developments:

In August 2023, Hasbro published information about the Hasbro Women Innovators of Play event. Women's leadership, innovation, and female-led creativity will be at the forefront of the event. The process of presenting a new game or toy and its journey through the Hasbro pipeline from conception to creation will be explained to participants.

In May 2023, Mattel and Hasbro entered into a multi-year licensing arrangement to produce co-branded toys and games. Barbie-themed Monopoly games will be developed by Hasbro and released in the autumn of 2023. Later this year, Mattel will introduce Transformers-themed UNO games, and in early 2024, it will release Transformers-themed Hot Wheels cars.

In January 2023, Ravensburger launched The Lord of the Rings Adventure Book Game, a board game in the form of a novel that immerses players in the renowned Lord of the Rings film trilogy by J.R.R. The Lord of the Rings: The Third Age video game, the third in Ravensburger's adventure book series, offers fans a special opportunity to play and relive important The Lord of the Rings narratives and major moments in 'chapters' that are experienced through eight separate, carefully created board game 'pages' in the form of a hardback book.

Key Questions Answered in This Report

  • 1. What was the size of the global toys and games market in 2023?
  • 2. What is the expected growth rate of the global toys and games market during 2024-2032?
  • 3. What are the key factors driving the global toys and games market?
  • 4. What has been the impact of COVID-19 on the global toys and games market?
  • 5. What is the breakup of the global toys and games market based on the product type?
  • 6. What is the breakup of the global toys and games market based on the distribution channel?
  • 7. What are the key regions in the global toys and games market?
  • 8. Who are the key players/companies in the global toys and games market?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Introduction

  • 4.1 Overview
  • 4.2 Key Industry Trends

5 Global Toys and Games Market

  • 5.1 Market Overview
  • 5.2 Market Performance
  • 5.3 Impact Of COVID-19
  • 5.4 Price Analysis
    • 5.4.1 Key Price Indicators
    • 5.4.2 Price Structure
    • 5.4.3 Margin Analysis
  • 5.5 Market Breakup by Product Type
  • 5.6 Market Breakup by Distribution Channel
  • 5.7 Market Breakup by Region
  • 5.8 Market Forecast
  • 5.9 SWOT Analysis
    • 5.9.1 Overview
    • 5.9.2 Strengths
    • 5.9.3 Weaknesses
    • 5.9.4 Opportunities
    • 5.9.5 Threats
  • 5.10 Value Chain Analysis
    • 5.10.1 Overview
    • 5.10.2 Research and Development
    • 5.10.3 Raw Material Procurement
    • 5.10.4 Manufacturing
    • 5.10.5 Marketing
    • 5.10.6 Distribution
    • 5.10.7 End-Use
  • 5.11 Porter's Five Forces Analysis
    • 5.11.1 Overview
    • 5.11.2 Bargaining Power of Buyers
    • 5.11.3 Bargaining Power of Suppliers
    • 5.11.4 Degree of Competition
    • 5.11.5 Threat of New Entrants
    • 5.11.6 Threat of Substitutes

6 Market Breakup by Product Type

  • 6.1 Plush Toys
    • 6.1.1 Market Trends
    • 6.1.2 Market Forecast
  • 6.2 Infant /Preschool Toys
    • 6.2.1 Market Trends
    • 6.2.2 Market Forecast
  • 6.3 Activity Toys
    • 6.3.1 Market Trends
    • 6.3.2 Market Forecast
  • 6.4 Dolls
    • 6.4.1 Market Trends
    • 6.4.2 Market Forecast
  • 6.5 Games and Puzzles
    • 6.5.1 Market Trends
    • 6.5.2 Market Forecast
  • 6.6 Ride-Ons
    • 6.6.1 Market Trends
    • 6.6.2 Market Forecast
  • 6.7 Others
    • 6.7.1 Market Trends
    • 6.7.2 Market Forecast

7 Market Breakup by Distribution Channel

  • 7.1 Specialty Stores
    • 7.1.1 Market Trends
    • 7.1.2 Market Forecast
  • 7.2 Supermarkets and Hypermarkets
    • 7.2.1 Market Trends
    • 7.2.2 Market Forecast
  • 7.3 Departmental Stores
    • 7.3.1 Market Trends
    • 7.3.2 Market Forecast
  • 7.4 Online Stores
    • 7.4.1 Market Trends
    • 7.4.2 Market Forecast
  • 7.5 General Stores
    • 7.5.1 Market Trends
    • 7.5.2 Market Forecast

8 Market Breakup by Region

  • 8.1 North America
    • 8.1.1 Market Trends
    • 8.1.2 Market Forecast
  • 8.2 Europe
    • 8.2.1 Market Trends
    • 8.2.2 Market Forecast
  • 8.3 Asia Pacific
    • 8.3.1 Market Trends
    • 8.3.2 Market Forecast
  • 8.4 Middle East and Africa
    • 8.4.1 Market Trends
    • 8.4.2 Market Forecast
  • 8.5 Latin America
    • 8.5.1 Market Trends
    • 8.5.2 Market Forecast

9 Toys and Games Manufacturing Process

  • 9.1 Product Overview
  • 9.2 Raw Material Requirements
  • 9.3 Manufacturing Process
  • 9.4 Key Success and Risk Factors

10 Competitive Landscape

  • 10.1 Market Structure
  • 10.2 Key Players
  • 10.3 Profiles of Key Players
    • 10.3.1 Hasbro
    • 10.3.2 Mattel
    • 10.3.3 Ravensburger
    • 10.3.4 Tomy
    • 10.3.5 The Lego Group
    • 10.3.6 Funtastic
    • 10.3.7 JAKKS Pacific
    • 10.3.8 Lansay
    • 10.3.9 LeapFrog Enterprises
    • 10.3.10 MGA Entertainment
    • 10.3.11 Playmates Toys
    • 10.3.12 ToyQuest
    • 10.3.13 Vivid Imaginations

List of Figures

  • Figure 1: Global: Toys and Games Market: Major Drivers and Challenges
  • Figure 2: Global: Toys and Games Market: Sales Value (in Billion US$), 2018-2023
  • Figure 3: Global: Toys and Games Market: Breakup by Product Type (in %), 2023
  • Figure 4: Global: Toys and Games Market: Breakup by Distribution Channel (in %), 2023
  • Figure 5: Global: Toys and Games Market: Breakup by Region (in %), 2023
  • Figure 6: Global: Toys and Games Market Forecast: Sales Value (in Billion US$), 2024-2032
  • Figure 7: Global: Toys and Games Industry: SWOT Analysis
  • Figure 8: Global: Toys and Games Industry: Value Chain Analysis
  • Figure 9: Global: Toys and Games Industry: Porter's Five Forces Analysis
  • Figure 10: Global: Toys and Games (Plush Toys) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 11: Global: Toys and Games (Plush Toys) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 12: Global: Toys and Games (Infant/Preschool Toys) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 13: Global: Toys and Games (Infant/Preschool Toys) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 14: Global: Toys and Games (Activity Toys) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 15: Global: Toys and Games (Activity Toys) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 16: Global: Toys and Games (Dolls) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 17: Global: Toys and Games (Dolls) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 18: Global: Toys and Games (Games and Puzzles) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 19: Global: Toys and Games (Games and Puzzles) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 20: Global: Toys and Games (Ride-Ons) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 21: Global: Toys and Games (Ride-Ons) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 22: Global: Toys and Games (Other Product Types) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 23: Global: Toys and Games (Other Product Types) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 24: Global: Toys and Games Market: Sales through Specialty Stores (in Million US$), 2018 & 2023
  • Figure 25: Global: Toys and Games Market Forecast: Sales through Specialty Stores (in Million US$), 2024-2032
  • Figure 26: Global: Toys and Games Market: Sales through Supermarkets and Hypermarkets (in Million US$), 2018 & 2023
  • Figure 27: Global: Toys and Games Market Forecast: Sales through Supermarkets and Hypermarkets (in Million US$), 2024-2032
  • Figure 28: Global: Toys and Games Market: Sales through Departmental Stores (in Million US$), 2018 & 2023
  • Figure 29: Global: Toys and Games Market Forecast: Sales through Departmental Stores (in Million US$), 2024-2032
  • Figure 30: Global: Toys and Games Market: Sales through Online Stores (in Million US$), 2018 & 2023
  • Figure 31: Global: Toys and Games Market Forecast: Sales through Online Stores (in Million US$), 2024-2032
  • Figure 32: Global: Toys and Games Market: Sales through General Stores (in Million US$), 2018 & 2023
  • Figure 33: Global: Toys and Games Market Forecast: Sales through General Stores (in Million US$), 2024-2032
  • Figure 34: North America: Toys and Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 35: North America: Toys and Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 36: Europe: Toys and Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 37: Europe: Toys and Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 38: Asia Pacific: Toys and Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 39: Asia Pacific: Toys and Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 40: Middle East and Africa: Toys and Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 41: Middle East and Africa: Toys and Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 42: Latin America: Toys and Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 43: Latin America: Toys and Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 44: Toys and Games Manufacturing: Detailed Process Flow

List of Tables

  • Table 1: Global: Toys and Games Market: Key Industry Highlights, 2023 and 2032
  • Table 2: Global: Toys and Games Market Forecast: Breakup by Product Type (in Million US$), 2024-2032
  • Table 3: Global: Toys and Games Market Forecast: Breakup by Distribution Channel (in Million US$), 2024-2032
  • Table 4: Global: Toys and Games Market Forecast: Breakup by Region (in Million US$), 2024-2032
  • Table 5: Toys and Games Manufacturing: Raw Material Requirements
  • Table 6: Global: Toys and Games Market: Competitive Structure
  • Table 7: Global: Toys and Games Market: Key Players