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市場調查報告書
商品編碼
1287528

電競椅市場:2023-2028年全球行業趨勢、佔有率、規模、成長、機會和預測

Gaming Chair Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028

出版日期: | 出版商: IMARC | 英文 147 Pages | 商品交期: 2-3個工作天內

價格

2022年,全球電競椅市場規模達到12億美元。展望未來,IMARC集團預計,到2028年,市場規模將達到18億美元,在2023-2028年期間呈現6.8%的成長率(CAGR)。

電競椅透過為專業玩家提供符合人體工程學的長時間支援,提高了靈活性和舒適性。它有腳輪、扶手、旋轉底座和調整設置,可以減少遊戲過程中對身體的壓力。目前,一些製造商推出帶有額外配件的創新變體,如揚聲器、可伸縮腳踏板、內置按摩裝置和紅綠藍(RGB)照明系統,顏色和設計範圍廣泛。

電競椅市場趨勢:

長時間坐著,姿勢緊張,缺乏運動,是遊戲玩家經歷的一些常見影響。由於這些影響會促使嚴重的健康問題,如肥胖、肌肉併發症和腕隧道症候群,因此對電競椅的需求也在上升,以使整個身體的血液流動健康。與此相呼應的是,娛樂行業的重大進步,以及越來越多的專業遊戲玩家,成為促進採用這些椅子以改善玩家體驗的另一個主要因素。除此之外,由於網際網路普及率的提高和遊戲週邊設備的便捷,運動和虛擬實境(VR)遊戲的新興趨勢刺激市場成長。此外,對最先進的遊戲機的需求不斷升級,加上越來越多的人希望體驗現實的遊戲,積極影響全球電競椅的銷售。此外,市場參與者推出帶有可調節腰部支撐的電競椅,以防止背部受傷和扭傷背部或手腕。由於這些椅子支援各種心血管功能,減少肌肉僵硬,預計未來幾年市場的成長將擴大。

目錄

第一章:前言

第二章:範圍和方法

  • 研究的目標
  • 利益相關者
  • 資料來源
    • 主要來源
    • 二級來源
  • 市場評估
    • 自下而上的方法
    • 自上而下的方法
  • 預測方法

第三章:執行摘要

第四章:簡介

  • 概述
  • 主要行業趨勢

第五章:全球電競椅市場

  • 市場概況
  • 市場表現
  • COVID-19的影響
  • 市場預測

第六章:按類型分類的市場

  • PC電競椅
    • 市場趨勢
    • 市場預測
  • 混合型電競椅
    • 市場趨勢
    • 市場預測
  • 平台電競椅
    • 市場趨勢
    • 市場預測
  • 其他
    • 市場趨勢
    • 市場預測

第7章:按材料分類的市場

  • PU皮革
    • 市場趨勢
    • 市場預測
  • PVC皮革
    • 市場趨勢
    • 市場預測
  • 其他
    • 市場趨勢
    • 市場預測

第8章:按價格分類的市場

  • 高價位
    • 市場趨勢
    • 市場預測
  • 中等範圍
    • 市場趨勢
    • 市場預測
  • 低檔次
    • 市場趨勢
    • 市場預測

第九章:按配銷通路分類的市場

  • 超市和大賣場
    • 市場趨勢
    • 市場預測
  • 專業店
    • 市場趨勢
    • 市場預測
  • 網路商店
    • 市場趨勢
    • 市場預測
  • 其他
    • 市場趨勢
    • 市場預測

第十章:按終端用戶分類的市場

  • 住宅
    • 市場趨勢
    • 市場預測
  • 商業
    • 市場趨勢
    • 市場預測

第十一章:按地區分類的市場

  • 北美洲
    • 美國
      • 市場趨勢
      • 市場預測
    • 加拿大
      • 市場趨勢
      • 市場預測
  • 亞太地區
    • 中國
      • 市場趨勢
      • 市場預測
    • 日本
      • 市場趨勢
      • 市場預測
    • 印度
      • 市場趨勢
      • 市場預測
    • 韓國
      • 市場趨勢
      • 市場預測
    • 澳洲
      • 市場趨勢
      • 市場預測
    • 印尼
      • 市場趨勢
      • 市場預測
    • 其他國家
      • 市場趨勢
      • 市場預測
  • 歐洲
    • 德國
      • 市場趨勢
      • 市場預測
    • 法國
      • 市場趨勢
      • 市場預測
    • 英國
      • 市場趨勢
      • 市場預測
    • 義大利
      • 市場趨勢
      • 市場預測
    • 西班牙
      • 市場趨勢
      • 市場預測
    • 俄羅斯
      • 市場趨勢
      • 市場預測
    • 其他國家
      • 市場趨勢
      • 市場預測
  • 拉丁美洲
    • 巴西
      • 市場趨勢
      • 市場預測
    • 墨西哥
      • 市場趨勢
      • 市場預測
    • 其他國家
      • 市場趨勢
      • 市場預測
  • 中東和非洲
    • 市場趨勢
    • 按國家分類的市場
    • 市場預測

第十二章:SWOT分析

  • 概述
  • 優勢
  • 劣勢
  • 機會
  • 威脅

第十三章:價值鏈分析

第十四章:波特五力分析

  • 概述
  • 買方的議價能力
  • 供應商的議價能力
  • 競爭程度
  • 新進入者的威脅
  • 替代品的威脅

第十五章:價格分析

第16章:競爭格局

  • 市場結構
  • 主要參與者
  • 主要參與者的概況
    • Ace Casual Furniture
    • AKRacing
    • Arozzi North America
    • Corsair Gaming Inc.
    • DXRacer
    • GT Omega Racing Ltd
    • Impakt SA
    • noblechairs
    • Secretlab
    • Thermaltake Technology Co. Ltd.
    • ThunderX3
    • Vertagear Inc.
Product Code: SR1623A284_Report

The global gaming chair market size reached US$ 1.2 Billion in 2022. Looking forward, IMARC Group expects the market to reach US$ 1.8 Billion by 2028, exhibiting a growth rate (CAGR) of 6.8% during 2023-2028.

A gaming chair enhances flexibility and comfort by providing ergonomic support to professional gamers for long hours. It has caster wheels, armrests, swiveling bases, and adjustment settings that reduce stress on the body during the gaming session. At present, several manufacturers are introducing innovative variants with additional accessories, such as speakers, retractable footrests, built-in massage units, and red, green, and blue (RGB) lighting systems, in a wide range of colors and designs.

Gaming Chair Market Trends:

Prolonged sitting, postural stress, and lack of movement are some of the common effects experienced by gamers. As these effects can lead to serious health issues, such as obesity, muscle complications, and carpal tunnel syndrome, there is a rise in the need for gaming chairs to enable healthy blood flow throughout the body. In line with this, significant advancements in the entertainment sector, in confluence with the increasing number of professional gamers, are acting as another major factor promoting the adoption of these chairs to improve the player experience. Apart from this, the emerging trend of motion and virtual reality (VR) games on account of the rising penetration of the internet and easy availability of gaming peripherals is stimulating the market growth. Moreover, the escalating demand for state-of-the-art gaming consoles, along with the growing number of individuals who want to experience realistic games, is positively influencing the sales of gaming chairs across the globe. Furthermore, market players are introducing gaming chairs with adjustable lumbar support to prevent back injuries and torque back or wrist. As these chairs support various cardiovascular functions and reduce muscle stiffness, the growth of the market is anticipated to expand in the coming years.

Key Market Segmentation:

IMARC Group provides an analysis of the key trends in each sub-segment of the global gaming chair market report, along with forecasts at the global, regional and country level from 2023-2028. Our report has categorized the market based on type, material, price, distribution channel and end user.

Breakup by Type:

PC Gaming Chair

Hybrid Gaming Chair

Platform Gaming Chair

Others

Breakup by Material:

PU Leather

PVC Leather

Others

Breakup by Price:

High-Range

Medium-Range

Low-Range

Breakup by Distribution Channel:

Supermarkets and Hypermarkets

Specialty Stores

Online Stores

Others

Breakup by End User:

Residential

Commercial

Breakup by Region:

North America

United States

Canada

Asia-Pacific

China

Japan

India

South Korea

Australia

Indonesia

Others

Europe

Germany

France

United Kingdom

Italy

Spain

Russia

Others

Latin America

Brazil

Mexico

Others

Middle East and Africa

Competitive Landscape:

The competitive landscape of the industry has also been examined along with the profiles of the key players being Ace Casual Furniture, AKRacing, Arozzi North America, Corsair Gaming Inc., DXRacer, GT Omega Racing Ltd, Impakt S.A., noblechairs, Secretlab, Thermaltake Technology Co. Ltd., ThunderX3 and Vertagear Inc.

Key Questions Answered in This Report

1. What was the size of the global gaming chair market in 2022?

2. What is the expected growth rate of the global gaming chair market during 2023-2028?

3. What has been the impact of COVID-19 on the global gaming chair market?

4. What are the key factors driving the global gaming chair market?

5. What is the breakup of the global gaming chair market based on the type?

6. What is the breakup of the global gaming chair market based on the material?

7. What is the breakup of the global gaming chair market based on the distribution channel?

8. What is the breakup of the global gaming chair market based on the end user?

9. What are the key regions in the global gaming chair market?

10. Who are the key players/companies in the global gaming chair market?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Introduction

  • 4.1 Overview
  • 4.2 Key Industry Trends

5 Global Gaming Chair Market

  • 5.1 Market Overview
  • 5.2 Market Performance
  • 5.3 Impact of COVID-19
  • 5.4 Market Forecast

6 Market Breakup by Type

  • 6.1 PC Gaming Chair
    • 6.1.1 Market Trends
    • 6.1.2 Market Forecast
  • 6.2 Hybrid Gaming Chair
    • 6.2.1 Market Trends
    • 6.2.2 Market Forecast
  • 6.3 Platform Gaming Chair
    • 6.3.1 Market Trends
    • 6.3.2 Market Forecast
  • 6.4 Others
    • 6.4.1 Market Trends
    • 6.4.2 Market Forecast

7 Market Breakup by Material

  • 7.1 PU Leather
    • 7.1.1 Market Trends
    • 7.1.2 Market Forecast
  • 7.2 PVC Leather
    • 7.2.1 Market Trends
    • 7.2.2 Market Forecast
  • 7.3 Others
    • 7.3.1 Market Trends
    • 7.3.2 Market Forecast

8 Market Breakup by Price

  • 8.1 High-Range
    • 8.1.1 Market Trends
    • 8.1.2 Market Forecast
  • 8.2 Medium-Range
    • 8.2.1 Market Trends
    • 8.2.2 Market Forecast
  • 8.3 Low-Range
    • 8.3.1 Market Trends
    • 8.3.2 Market Forecast

9 Market Breakup by Distribution Channel

  • 9.1 Supermarkets and Hypermarkets
    • 9.1.1 Market Trends
    • 9.1.2 Market Forecast
  • 9.2 Specialty Stores
    • 9.2.1 Market Trends
    • 9.2.2 Market Forecast
  • 9.3 Online Stores
    • 9.3.1 Market Trends
    • 9.3.2 Market Forecast
  • 9.4 Others
    • 9.4.1 Market Trends
    • 9.4.2 Market Forecast

10 Market Breakup by End User

  • 10.1 Residential
    • 10.1.1 Market Trends
    • 10.1.2 Market Forecast
  • 10.2 Commercial
    • 10.2.1 Market Trends
    • 10.2.2 Market Forecast

11 Market Breakup by Region

  • 11.1 North America
    • 11.1.1 United States
      • 11.1.1.1 Market Trends
      • 11.1.1.2 Market Forecast
    • 11.1.2 Canada
      • 11.1.2.1 Market Trends
      • 11.1.2.2 Market Forecast
  • 11.2 Asia-Pacific
    • 11.2.1 China
      • 11.2.1.1 Market Trends
      • 11.2.1.2 Market Forecast
    • 11.2.2 Japan
      • 11.2.2.1 Market Trends
      • 11.2.2.2 Market Forecast
    • 11.2.3 India
      • 11.2.3.1 Market Trends
      • 11.2.3.2 Market Forecast
    • 11.2.4 South Korea
      • 11.2.4.1 Market Trends
      • 11.2.4.2 Market Forecast
    • 11.2.5 Australia
      • 11.2.5.1 Market Trends
      • 11.2.5.2 Market Forecast
    • 11.2.6 Indonesia
      • 11.2.6.1 Market Trends
      • 11.2.6.2 Market Forecast
    • 11.2.7 Others
      • 11.2.7.1 Market Trends
      • 11.2.7.2 Market Forecast
  • 11.3 Europe
    • 11.3.1 Germany
      • 11.3.1.1 Market Trends
      • 11.3.1.2 Market Forecast
    • 11.3.2 France
      • 11.3.2.1 Market Trends
      • 11.3.2.2 Market Forecast
    • 11.3.3 United Kingdom
      • 11.3.3.1 Market Trends
      • 11.3.3.2 Market Forecast
    • 11.3.4 Italy
      • 11.3.4.1 Market Trends
      • 11.3.4.2 Market Forecast
    • 11.3.5 Spain
      • 11.3.5.1 Market Trends
      • 11.3.5.2 Market Forecast
    • 11.3.6 Russia
      • 11.3.6.1 Market Trends
      • 11.3.6.2 Market Forecast
    • 11.3.7 Others
      • 11.3.7.1 Market Trends
      • 11.3.7.2 Market Forecast
  • 11.4 Latin America
    • 11.4.1 Brazil
      • 11.4.1.1 Market Trends
      • 11.4.1.2 Market Forecast
    • 11.4.2 Mexico
      • 11.4.2.1 Market Trends
      • 11.4.2.2 Market Forecast
    • 11.4.3 Others
      • 11.4.3.1 Market Trends
      • 11.4.3.2 Market Forecast
  • 11.5 Middle East and Africa
    • 11.5.1 Market Trends
    • 11.5.2 Market Breakup by Country
    • 11.5.3 Market Forecast

12 SWOT Analysis

  • 12.1 Overview
  • 12.2 Strengths
  • 12.3 Weaknesses
  • 12.4 Opportunities
  • 12.5 Threats

13 Value Chain Analysis

14 Porters Five Forces Analysis

  • 14.1 Overview
  • 14.2 Bargaining Power of Buyers
  • 14.3 Bargaining Power of Suppliers
  • 14.4 Degree of Competition
  • 14.5 Threat of New Entrants
  • 14.6 Threat of Substitutes

15 Price Analysis

16 Competitive Landscape

  • 16.1 Market Structure
  • 16.2 Key Players
  • 16.3 Profiles of Key Players
    • 16.3.1 Ace Casual Furniture
      • 16.3.1.1 Company Overview
      • 16.3.1.2 Product Portfolio
    • 16.3.2 AKRacing
      • 16.3.2.1 Company Overview
      • 16.3.2.2 Product Portfolio
    • 16.3.3 Arozzi North America
      • 16.3.3.1 Company Overview
      • 16.3.3.2 Product Portfolio
    • 16.3.4 Corsair Gaming Inc.
      • 16.3.4.1 Company Overview
      • 16.3.4.2 Product Portfolio
      • 16.3.4.3 Financials
    • 16.3.5 DXRacer
      • 16.3.5.1 Company Overview
      • 16.3.5.2 Product Portfolio
    • 16.3.6 GT Omega Racing Ltd
      • 16.3.6.1 Company Overview
      • 16.3.6.2 Product Portfolio
    • 16.3.7 Impakt S.A.
      • 16.3.7.1 Company Overview
      • 16.3.7.2 Product Portfolio
    • 16.3.8 noblechairs
      • 16.3.8.1 Company Overview
      • 16.3.8.2 Product Portfolio
    • 16.3.9 Secretlab
      • 16.3.9.1 Company Overview
      • 16.3.9.2 Product Portfolio
    • 16.3.10 Thermaltake Technology Co. Ltd.
      • 16.3.10.1 Company Overview
      • 16.3.10.2 Product Portfolio
      • 16.3.10.3 Financials
    • 16.3.11 ThunderX3
      • 16.3.11.1 Company Overview
      • 16.3.11.2 Product Portfolio
    • 16.3.12 Vertagear Inc.
      • 16.3.12.1 Company Overview
      • 16.3.12.2 Product Portfolio

List of Figures

  • Figure 1: Global: Gaming Chair Market: Major Drivers and Challenges
  • Figure 2: Global: Gaming Chair Market: Sales Value (in Billion US$), 2017-2022
  • Figure 3: Global: Gaming Chair Market Forecast: Sales Value (in Billion US$), 2023-2028
  • Figure 4: Global: Gaming Chair Market: Breakup by Type (in %), 2022
  • Figure 5: Global: Gaming Chair Market: Breakup by Material (in %), 2022
  • Figure 6: Global: Gaming Chair Market: Breakup by Price (in %), 2022
  • Figure 7: Global: Gaming Chair Market: Breakup by Distribution Channel (in %), 2022
  • Figure 8: Global: Gaming Chair Market: Breakup by End User (in %), 2022
  • Figure 9: Global: Gaming Chair Market: Breakup by Region (in %), 2022
  • Figure 10: Global: Gaming Chair (PC Gaming Chair) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 11: Global: Gaming Chair (PC Gaming Chair) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 12: Global: Gaming Chair (Hybrid Gaming Chair) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 13: Global: Gaming Chair (Hybrid Gaming Chair) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 14: Global: Gaming Chair (Platform Gaming Chair) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 15: Global: Gaming Chair (Platform Gaming Chair) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 16: Global: Gaming Chair (Other Types) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 17: Global: Gaming Chair (Other Types) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 18: Global: Gaming Chair (PU Leather) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 19: Global: Gaming Chair (PU Leather) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 20: Global: Gaming Chair (PVC Leather) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 21: Global: Gaming Chair (PVC Leather) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 22: Global: Gaming Chair (Other Materials) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 23: Global: Gaming Chair (Other Materials) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 24: Global: Gaming Chair (High-Range) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 25: Global: Gaming Chair (High-Range) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 26: Global: Gaming Chair (Medium-Range) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 27: Global: Gaming Chair (Medium-Range) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 28: Global: Gaming Chair (Low-Range) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 29: Global: Gaming Chair (Low-Range) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 30: Global: Gaming Chair (Supermarkets and Hypermarkets) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 31: Global: Gaming Chair (Supermarkets and Hypermarkets) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 32: Global: Gaming Chair (Specialty Stores) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 33: Global: Gaming Chair (Specialty Stores) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 34: Global: Gaming Chair (Online Stores) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 35: Global: Gaming Chair (Online Stores) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 36: Global: Gaming Chair (Other Distribution Channels) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 37: Global: Gaming Chair (Other Distribution Channels) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 38: Global: Gaming Chair (Residential) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 39: Global: Gaming Chair (Residential) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 40: Global: Gaming Chair (Commercial) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 41: Global: Gaming Chair (Commercial) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 42: North America: Gaming Chair Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 43: North America: Gaming Chair Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 44: United States: Gaming Chair Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 45: United States: Gaming Chair Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 46: Canada: Gaming Chair Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 47: Canada: Gaming Chair Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 48: Asia-Pacific: Gaming Chair Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 49: Asia-Pacific: Gaming Chair Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 50: China: Gaming Chair Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 51: China: Gaming Chair Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 52: Japan: Gaming Chair Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 53: Japan: Gaming Chair Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 54: India: Gaming Chair Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 55: India: Gaming Chair Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 56: South Korea: Gaming Chair Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 57: South Korea: Gaming Chair Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 58: Australia: Gaming Chair Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 59: Australia: Gaming Chair Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 60: Indonesia: Gaming Chair Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 61: Indonesia: Gaming Chair Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 62: Others: Gaming Chair Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 63: Others: Gaming Chair Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 64: Europe: Gaming Chair Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 65: Europe: Gaming Chair Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 66: Germany: Gaming Chair Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 67: Germany: Gaming Chair Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 68: France: Gaming Chair Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 69: France: Gaming Chair Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 70: United Kingdom: Gaming Chair Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 71: United Kingdom: Gaming Chair Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 72: Italy: Gaming Chair Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 73: Italy: Gaming Chair Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 74: Spain: Gaming Chair Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 75: Spain: Gaming Chair Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 76: Russia: Gaming Chair Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 77: Russia: Gaming Chair Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 78: Others: Gaming Chair Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 79: Others: Gaming Chair Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 80: Latin America: Gaming Chair Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 81: Latin America: Gaming Chair Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 82: Brazil: Gaming Chair Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 83: Brazil: Gaming Chair Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 84: Mexico: Gaming Chair Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 85: Mexico: Gaming Chair Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 86: Others: Gaming Chair Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 87: Others: Gaming Chair Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 88: Middle East and Africa: Gaming Chair Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 89: Middle East and Africa: Gaming Chair Market: Breakup by Country (in %), 2022
  • Figure 90: Middle East and Africa: Gaming Chair Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 91: Global: Gaming Chair Industry: SWOT Analysis
  • Figure 92: Global: Gaming Chair Industry: Value Chain Analysis
  • Figure 93: Global: Gaming Chair Industry: Porter's Five Forces Analysis

List of Tables

  • Table 1: Global: Gaming Chair Market: Key Industry Highlights, 2022 and 2028
  • Table 2: Global: Gaming Chair Market Forecast: Breakup by Type (in Million US$), 2023-2028
  • Table 3: Global: Gaming Chair Market Forecast: Breakup by Material (in Million US$), 2023-2028
  • Table 4: Global: Gaming Chair Market Forecast: Breakup by Price (in Million US$), 2023-2028
  • Table 5: Global: Gaming Chair Market Forecast: Breakup by Distribution Channel (in Million US$), 2023-2028
  • Table 6: Global: Gaming Chair Market Forecast: Breakup by End User (in Million US$), 2023-2028
  • Table 7: Global: Gaming Chair Market Forecast: Breakup by Region (in Million US$), 2023-2028
  • Table 8: Global: Gaming Chair Market: Competitive Structure
  • Table 9: Global: Gaming Chair Market: Key Players