市場調查報告書
商品編碼
1135105
耳機全球市場規模調查,按產品(入耳式/耳罩式耳機)、價格(低於50、50-100、超過100美元)、技術(有線、無線)、應用(個人、商業),地區預測2022-2028Global Headset Market Size study, By Product (In-Ear Headsets, Over-Ear Headsets), By Pricing (Below USD 50, USD 50-100, Above USD 100), By Technology (Wired, Wireless), By Application (Personal, Commercial) and Regional Forecasts 2022-2028 |
到 2021 年,全球耳機市場價值約為 166.6069 億美元,預計在 2022-2028 年的預測期內將以超過 7.1% 的健康增長率增長。
耳機可以定義為一種既能說話又能聽的耳機。耳機主要由電話公司使用。耳機是一套可以讓您聽和說的設備。耳機可以連接到各種設備,如智能手機、電腦和筆記本電腦,讓您不僅可以收聽,還可以在通話中講話。耳機連接到設備,我們必須把它戴在耳朵裡才能聽到,當我們說話時,麥克風靠近我們的嘴,這樣別人就可以聽到我們的聲音。全球智能手機普及率的提高、不同應用對耳機的需求增加以及主要市場參與者的戰略舉措是推動市場增長的主要因素。例如,根據 Statista 的數據,2020 年印度的智能手機用戶估計將達到 7.48 億,預計到 2040 年將超過 15 億。此外,市場上的主要參與者正準備進行新的收購,以滿足對耳機不斷增長的需求。例如,2021年9月,字節跳動宣布收購中國筆克。 Pico 是虛擬現實 (VR) 耳機的領先製造商。此外,在預測期內,對增強型通信設備的需求不斷增長和物聯網連接設備的滲透率不斷提高,將為市場創造有利可圖的增長機會。然而,在 2022-2028 年的預測期內,耳部感染和原材料成本波動等日益嚴重的健康問題將阻礙市場增長。
耳機全球市場研究考慮的主要地區包括亞太地區、北美、歐洲、拉丁美洲和世界其他地區。由於主要市場參與者的存在以及該地區不同行業耳機使用量的增加等因素,北美已成為收入方面的關鍵地區。另一方面,由於業務流程外包和呼叫中心行業的擴張、智能手機用戶數量的增加等因素,亞太地區是增長最快的地區,為整個亞太地區的市場創造了良好的增長前景。
本報告中包括的主要市場參與者是:
本研究的目的是明確近年來各個細分市場和國家的市場規模,並預測未來八年的市場規模。本報告旨在捕捉所研究的每個地區和國家的行業的定性和定量方面。此外,它還提供了有關關鍵方面的詳細信息,例如定義市場未來增長的驅動因素和挑戰。此外,報告還應深入分析主要參與者的競爭格局和產品供應,以及微觀市場中可供利益相關者投資的機會。市場的詳細細分和子細分如下所述。
按產品
入耳式耳機
頭戴式耳機
按價格:
50 美元以下
50-100 美元
100 美元或更多
按技術
有線
無線
按應用程序
個人
商業
按地區
北美
美國
加拿大
歐洲
英國
德國
法國
西班牙
意大利
其他歐洲
亞太地區
中國
印度
日本
澳大利亞
韓國
其他亞太地區
拉丁美洲
巴西
墨西哥
世界其他地方
此外,本研究考慮的年份是:
實際年份 - 2018 年、2019 年、2020 年
基準年-2021
預測週期-2022-2028
本報告的目標受眾是全球耳機市場。
主要諮詢公司和顧問
大公司、中型公司、中小企業
風險投資
增值經銷商 (VAR)
第三方知識提供者
投資銀行家
投資者
Global Headset Market is valued at approximately USD 16660.69 million in 2021 and is anticipated to grow with a healthy growth rate of more than 7.1 % over the forecast period 2022-2028.
The Headset can be defined as a type of headphones from which one can listen as well as talk. Headsets mainly are used in telephonic companies. Headsets are a set of both listening and speak. Headsets can be connected with different devices like smartphones, computers and laptop where we can listen as well as talk on call also. Headsets are connected in our devices, we have to wear in-ears to hear, and a microphone is near to our mouth when we speak and another person can hear our talk. The increasing adoption of Smartphones worldwide and rising demand for application-specific headsets as well as Strategic initiatives from leading market players are key factors driving the market growth. For instance, according to Statista, in the year 2020, the total number of smartphone users in India was estimated at 748 million, and as projections, the number of smartphone users in the country would exceed 1.5 billion users by 2040. Moreover, leading market players are working towards new acquisitions to capitalize on the growing demand for Headsets. For instance, in September 2021, Byte dance announced the acquisition of China-based Pico. Pico is a leading manufacturer of Virtual Reality (VR) headsets. Also, growing demand for enhanced communication equipment and increasing penetration of IoT connected Devices would create lucrative growth opportunities for the market during the forecast period. However, an increase the health issues such as ear infections as well as the volatile cost of raw materials impede the growth of the market over the forecast period of 2022-2028.
The key regions considered for the global Headset market study include Asia Pacific, North America, Europe, Latin America, and the Rest of the World. North America is the leading region in terms of revenue owing to factors such as the presence of leading market players and increasing utilization of headsets across different industries in the region. Whereas Asia Pacific is the fastest growing region owing to factors such as the rising expansion of BPO and Call Center industries as well as the increasing number of smartphone users in the region would create lucrative growth prospects for the market across the Asia Pacific region.
Major market players included in this report are:
Alclair Audio, Inc.
Apple Inc.
Bose Corporation
Grado Labs
Harman Internationals Industries Incorporated
JVC Kenwood Corporation
Koninklijke Philips N.V. (Philips)
Logitech International SA.
Audio-Technica Corporation
Plantronics, Inc.
The objective of the study is to define the market sizes of different segments & countries in recent years and to forecast the values for the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of the competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:
By Product
In-Ear Headsets
Over-Ear Headsets
By Pricing
Below USD 50
USD 50-100
Above USD 100
By Technology
Wired
Wireless
By Application
Personal
Commercial
By Region:
North America
U.S.
Canada
Europe
UK
Germany
France
Spain
Italy
ROE
Asia Pacific
China
India
Japan
Australia
South Korea
RoAPAC
Latin America
Brazil
Mexico
Rest of the World
Furthermore, years considered for the study are as follows:
Historical year - 2018, 2019, 2020
Base year - 2021
Forecast period: - 2022 to 2028
Target Audience of the Global Headset Market in Market Study:
Key Consulting Companies & Advisors
Large, medium-sized, and small enterprises
Venture capitalists
Value-Added Resellers (VARs)
Third-party knowledge providers
Investment bankers
Investors
List of figures