市場調查報告書

紙牌和棋盤遊戲的全球市場 (2020-2026年):離線·線上

Playing Cards And Board Games Market - by Product (Playing Cards, Board Games) Market by Distribution Channel (Offline, Online): Global Industry Perspective, Comprehensive Analysis and Forecast, 2019 - 2026.

出版商 Zion Market Research 商品編碼 956626
出版日期 內容資訊 英文 167 Pages
商品交期: 2-3個工作天內
價格
紙牌和棋盤遊戲的全球市場 (2020-2026年):離線·線上 Playing Cards And Board Games Market - by Product (Playing Cards, Board Games) Market by Distribution Channel (Offline, Online): Global Industry Perspective, Comprehensive Analysis and Forecast, 2019 - 2026.
出版日期: 2020年08月12日內容資訊: 英文 167 Pages
簡介

本報告提供全球紙牌和棋盤遊戲的市場調查,彙整市場定義和概要,市場成長的各種影響因素分析,市場規模的轉變·預測,產品·技術類型·終端用戶·地區/主要國家等各種區分的明細,競爭環境,主要企業簡介等資訊。

第1章 序文

第2章 摘要整理

第3章 產業分析

  • 主要調查結果
  • 價值鏈分析
  • 成長推進因素
  • 阻礙成長要素
  • 市場機會
  • 波特的五力分析
  • 市場魅力

第4章 競爭情形

  • 企業佔有率分析
  • 價格趨勢分析

第5章 市場分析·預測:各產品

  • 紙牌遊戲
  • 棋盤遊戲

第6章 市場分析·預測:各銷售管道

  • 離線
  • 線上

第7章 市場分析·預測:地區·各主要國家

  • 北美
  • 歐洲
  • 亞太地區
  • 南美
  • 中東·非洲

第8章 企業簡介

  • Games Workshop Group PLC
  • NECA/WizKids LLC
  • IELLO USA LLC.
  • Grey Fox Games
  • Disney
  • Buffalo Games
  • UNIVERSITY GAMES
  • Delan Service
  • LongPack Games
  • Boda Games
目錄

The report covers forecast and analysis for the playing cards and board games market on a global and regional level. The study provides historic data of 2016 to 2018, considering 2019 as the base year, along with a forecast from 2020 to 2026 based on revenue (USD Million). The study includes drivers and restraints for the playing cards and board games market along with the impact they have on the demand over the forecast period. Additionally, the report includes the study of opportunities available in the playing cards and board games market on a global level.

In order to give the users of this report a comprehensive view on the playing cards and board games market, we have included a detailed value chain analysis. To understand the competitive landscape in the market, an analysis of Porter’s Five Forces model for the playing cards and board games market has also been included. The study encompasses a market attractiveness analysis, wherein segments are benchmarked based on their market size, growth rate and general attractiveness.

The study provides a decisive view on the playing cards and board games market by segmenting the market based on product, distribution channel, and region. All the segments have been analyzed based on present and future trends and the market is estimated from 2020 to 2026. The regional segmentation includes the current and forecast demand for North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

The report covers detailed competitive outlook including the market share and company profiles of the key participants operating in the global playing cards and board games market. Key players profiled in the report include Games Workshop Group PLC, NECA/WizKids LLC, IELLO USA LLC., Grey Fox Games, Disney, Buffalo Games, UNIVERSITY GAMES, Delan Service, LongPack Games, and Boda Games, among others.

Global Playing Cards and Board Games Market: Product Segment Analysis

  • Playing Cards
  • Board Games
    • Chess
    • Scrabble
    • Monopoly
    • Ludo
    • Others

Global Playing Cards and Board Games Market: Distribution Channel Segment Analysis

  • Offline
  • Online

Global Playing Cards and Board Games Market: Regional Segment Analysis

  • North America
    • The U.S.
    • Canada
  • Europe
    • France
    • The UK
    • Spain
    • Germany
    • Italy
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Southeast Asia
    • Rest of Asia Pacific
  • Latin America
    • Brazil
    • Mexico
    • Rest of Latin America
  • Middle East & Africa
    • GCC
    • South Africa
    • Rest of Middle East & Africa

Table Of Contents

Chapter 1 Preface

  • 1.1 Report Description And Scope
  • 1.2 Research Scope
  • 1.3 Research Methodulogy
    • 1.3.1 Market Research Process
    • 1.3.2 Market Research Methodulogy

Chapter 2 Executive Summary

  • 2.1 Global Playing Cards and Board Games Market, 2016 – 2026, (USD Million)
  • 2.2 Global Playing Cards and Board Games Market: Snapshot

Chapter 3 Playing Cards and Board Games Market – Global Industry Analysis

  • 3.1 Introduction
  • 3.2 Key Findings
  • 3.3 Value Chain Analysis
  • 3.4 Market Drivers
    • 3.4.1 Driver 1 Analysis
    • 3.4.2 Driver 2 Analysis
  • 3.5 Market Restraints
    • 3.5.1 Restraints for Global Playing Cards and Board Games Market: Impact Analysis
    • 3.5.2 Restraint Analysis
  • 3.6 Opportunities
    • 3.6.1 Opportunity Analysis
  • 3.7 Porter’s Five Forces Analysis
    • 3.7.1 Bargaining Power of Suppliers
    • 3.7.2 Bargaining Power of Buyers
    • 3.7.3 Threat of Substitutes
    • 3.7.4 Threat of New Entrants
    • 3.7.5 Degree of Competition
  • 3.8 Market Attractiveness Analysis
    • 3.8.1 Market Attractiveness Analysis by Product
    • 3.8.2 Market Attractiveness Analysis by Distribution Channel
    • 3.8.3 Market Attractiveness Analysis by Region

Chapter 4 Global Playing Cards and Board Games Market – Competitive Landscape

  • 4.1 Company Market Share Analysis, 2016 (Subject to Data Availability)
  • 4.2 Company Price Trend Analysis, 2016

Chapter 5 Global Playing Cards and Board Games Market – Product Segment Analysis

  • 5.1 Global Playing Cards and Board Games Market: Product Segment Overview
    • 5.1.1 Global Playing Cards and Board Games Market Vulume Share, by Product, 2016 and 2019
  • 5.2 Playing Cards
    • 5.2.1 Global Playing Cards Playing Cards and Board Games Market, 2016 - 2026, USD Million
  • 5.3 Board Games
    • 5.3.1 Global Board Games Playing Cards and Board Games Market, 2016 - 2026, USD Million

Chapter 6 Global Playing Cards and Board Games Market – Distribution Channel Segment Analysis

  • 6.1 Global Playing Cards and Board Games Market: Distribution Channel Segment Overview
    • 6.1.1 Global Playing Cards and Board Games Market Vulume Share, by Distribution Channel, 2019 and 2026
  • 6.2 Offline
    • 6.2.1 Global Offline Playing Cards and Board Games Market, 2016 - 2026, USD Million
  • 6.3 Online
    • 6.3.1 Global Online Playing Cards and Board Games Market, 2016 - 2026, USD Million

Chapter 7 Global Playing Cards and Board Games Market – Regional Segment Analysis

  • 7.1 Global Playing Cards and Board Games Market: Regional Overview
    • 7.1.1 Global Playing Cards and Board Games Market Vulume Share by Region, 2014 and 2022
  • 7.2 North America
    • 7.2.1 North America Playing Cards and Board Games Market Revenue by Product, 2016 - 2026 (USD Million)
    • 7.2.2 North America Playing Cards and Board Games Market Revenue by Distribution Channel, 2016 - 2026 (USD Million)
  • 7.3 Europe
    • 7.3.1 Europe Playing Cards and Board Games Market Revenue by Product, 2016 - 2026 (USD Million)
    • 7.3.2 Europe Playing Cards and Board Games Market Revenue by Distribution Channel, 2016 - 2026 (USD Million)
  • 7.4 Asia Pacific
    • 7.4.1 Asia Pacific Playing Cards and Board Games Market Revenue by Product, 2016 - 2026 (USD Million)
    • 7.4.2 Asia Pacific Playing Cards and Board Games Market Revenue by Distribution Channel, 2016 - 2026 (USD Million)
  • 7.5 Latin America
    • 7.5.1 Latin America Playing Cards and Board Games Market Revenue by Product, 2016 - 2026 (USD Million)
    • 7.5.2 Latin America Playing Cards and Board Games Market Revenue by Distribution Channel, 2016 - 2026 (USD Million)
  • 7.6 Middle East & Africa
    • 7.6.1 Middle East & Africa Playing Cards and Board Games Market Revenue by Product, 2016 - 2026 (USD Million)
    • 7.6.2 Middle East & Africa Playing Cards and Board Games Market Revenue by Distribution Channel, 2016 - 2026 (USD Million)

Chapter 8 Company Profile

  • 8.1 Games Workshop Group PLC
    • 8.1.1 Overview
    • 8.1.2 Product Portfulio
    • 8.1.3 Business Strategy
    • 8.1.4 Recent Developments
  • 8.2 NECA/WizKids LLC
    • 8.2.1 Overview
    • 8.2.2 Product Portfulio
    • 8.2.3 Business Strategy
    • 8.2.4 Recent Developments
  • 8.3 IELLO USA LLC.
    • 8.3.1 Overview
    • 8.3.2 Product Portfulio
    • 8.3.3 Business Strategy
    • 8.3.4 Recent Developments
  • 8.4 Grey Fox Games
    • 8.4.1 Overview
    • 8.4.2 Product Portfulio
    • 8.4.3 Business Strategy
    • 8.4.4 Recent Developments
  • 8.5 Disney
    • 8.5.1 Overview
    • 8.5.2 Product Portfulio
    • 8.5.3 Business strategy
    • 8.5.4 Recent Developments
  • 8.6 Buffalo Games
    • 8.6.1 Overview
    • 8.6.2 Product Portfulio
    • 8.6.3 Business Strategy
    • 8.6.4 Recent Developments
  • 8.7 UNIVERSITY GAMES
    • 8.7.1 Overview
    • 8.7.2 Product Portfulio
    • 8.7.3 Business Strategy
    • 8.7.4 Recent Developments
  • 8.8 Delan Service
    • 8.8.1 Overview
    • 8.8.2 Product Portfulio
    • 8.8.3 Business Strategy
    • 8.8.4 Recent Developments
  • 8.9 LongPack Games
    • 8.9.1 Overview
    • 8.9.2 Product Portfulio
    • 8.9.3 Business Strateg
    • 8.9.4 Recent Developments
  • 8.10 Boda Games
    • 8.10.1 Overview
    • 8.10.2 Product Portfulio
    • 8.10.3 Business Strategy
    • 8.10.4 Recent Developments