表紙
市場調查報告書

情感運算的全球市場:產業的展望,全面性分析,及預測

Affective Computing Market By Technology, By Software, By Hardware, and By Vertical: Global Industry Perspective, Comprehensive Analysis, and Forecast, 2018 - 2025

出版商 Zion Market Research 商品編碼 915438
出版日期 內容資訊 英文 168 Pages
商品交期: 2-3個工作天內
價格
情感運算的全球市場:產業的展望,全面性分析,及預測 Affective Computing Market By Technology, By Software, By Hardware, and By Vertical: Global Industry Perspective, Comprehensive Analysis, and Forecast, 2018 - 2025
出版日期: 2019年08月26日內容資訊: 英文 168 Pages
簡介

本報告提供全球情感運算市場的相關調查,市場機會,成長及阻礙因素,各技術、軟體、硬體設備、產業、地區的市場分析,競爭情形,主要企業的簡介等資訊。

目錄

第1章 序文

  • 報告的說明
  • 調查範圍
  • 調查方法

第2章 摘要整理

第3章 產業分析

  • 簡介
  • 產業生態系統分析
  • 技術風景
  • 成長要素
  • 阻礙因素
  • 市場機會
  • 創新、永續性
  • 法規狀況
  • 波特的五力分析
  • 大環境分析
  • 市場魅力分析

第4章 競爭情形

  • 企業的市場佔有率分析
  • 策略性開發

第5章 市場分析:各技術

  • 市場佔有率
  • 觸控為基礎的
  • 免接觸

第6章 市場分析:各類軟體

  • 市場佔有率
  • 語音辨識
  • 手勢姿態辨識
  • 臉特徵抽取
  • 分析軟體
  • 企業軟體

第7章 市場分析:各硬體設備

  • 市場佔有率
  • 感測器
  • 相機
  • 儲存裝置、處理器
  • 其他

第8章 市場分析:各產業

  • 市場佔有率
  • 媒體、娛樂
  • 政府
  • 防衛
  • 醫療保健
  • IT、通訊
  • 零售業
  • 汽車
  • BFSI

第9章 市場分析:各地區

  • 市場佔有率
  • 北美
  • 歐洲
  • 亞太地區
  • 南美
  • 中東、非洲

第10章 企業簡介

  • IBM Corporation
  • Google
  • Saffron Technology
  • Microsoft Corporation
  • Affectiva
  • Softkinteic System
  • Eyesight Technologies
  • Cognitec Systems
  • Elliptic Labs
  • Pyreos
目錄

The report analyzes and forecasts the affective computing market on a global and regional level. The study offers past data from 2016 to 2018 along with a forecast from 2019 to 2025 based on revenue (USD Billion). The assessment of affective computing market dynamics gives a brief thought about the market drivers and restraints along with their impact on the demand over the years to come. Additionally, the report also includes the study of opportunities available in the affective computing market on a global level.

The report gives a transparent view of the affective computing market. We have included a detailed competitive scenario and portfolio of the leading vendors operating in the affective computing market. To understand the competitive landscape of the affective computing market, an analysis of Porter’s Five Forces model for the market has also been included. The study encompasses a market attractiveness analysis, wherein all the segments are benchmarked based on their market size, growth rate, and general attractiveness.

The study provides a crucial view of the affective computing market by segmenting it based on technology, software, hardware, vertical, and region. All the segments of affective computing market have been analyzed based on present and future trends and the market is estimated from 2019 to 2025. The regional segment comprises the current and forecast demand for the Middle East and Africa, North America, Asia Pacific, Latin America, and Europe.

Some noticeable players of the affective computing market are IBM, Google, Saffron Technology, Microsoft Corporation, Affectiva, Softkinteic System, Eyesight Technologies, Cognitec Systems, Elliptic Labs, and Pyreos.

This report segments the global affective computing market into:

Global Affective Computing Market: Technology Analysis

  • Touch-Based
  • Touchless

Global Affective Computing Market: Software Analysis

  • Speech Recognition
  • Gesture Recognition
  • Facial Feature Extraction
  • Analytics Software
  • Enterprise Software

Global Affective Computing Market: Hardware Analysis

  • Sensors
  • Cameras
  • Storage Devices and Processors
  • Others

Global Affective Computing Market: Vertical Analysis

  • BFSI
  • Media and Entertainment
  • Government
  • Defense
  • Healthcare
  • IT and Telecom
  • Retail
  • Automotive

Global Affective Computing Market: Regional Analysis

  • North America
    • The U.S.
  • Europe
    • UK
    • France
    • Germany
  • Asia Pacific
    • China
    • Japan
    • India
  • Latin America
    • Brazil
  • Middle East and Africa

Table Of Contents

Chapter 1. Preface

  • 1.1. Report Description
    • 1.1.1. Objective
    • 1.1.2. Target Audience
    • 1.1.3. Unique Selling Proposition (USP) & Offerings
  • 1.2. Research Scope
  • 1.3. Research Methodology
    • 1.3.1. Market Research Process
    • 1.3.2. Market Research Methodology
    • 1.3.3. Level 1: Primary Research
    • 1.3.4. Level 2: Secondary Research
    • 1.3.5. Level 3: Data Validation and Expert Panel Assessment Report Description and Scope

Chapter 2. Executive Summary

  • 2.1. Global Affective Computing Market, 2016-2025 (USD Billion)
  • 2.2. Affective Computing Market: Snapshot

Chapter 3. Global Affective Computing Market - Industry Analysis

  • 3.1. Introduction
  • 3.2. Industry ecosystem analysis
  • 3.3. Technology landscape
  • 3.4. Market Drivers
    • 3.4.1. North America
    • 3.4.2. Europe
    • 3.4.3. Asia Pacific
      • 3.4.3.1. Increasing Adoption of Wearable Devices
    • 3.4.4. Latin America
    • 3.4.5. MEA
  • 3.5. Restraints
    • 3.5.1. Absence of Governing Bodies and Regulations
  • 3.6. Opportunity
    • 3.6.1. Adoption of Cloud-Based Technology and IoT
  • 3.7. Innovation & sustainability
  • 3.8. Regulatory landscape
  • 3.9. Porter's Five Forces Analysis
  • 3.10. PESTLE Analysis
  • 3.11. Affective Computing Market: Market Attractiveness Analysis
    • 3.11.1. Market Attractiveness Analysis by Technology
    • 3.11.2. Market Attractiveness Analysis by Software
    • 3.11.3. Market Attractiveness Analysis by Hardware
    • 3.11.4. Market Attractiveness Analysis by Vertical
    • 3.11.5. Market Attractiveness Analysis by Region

Chapter 4. Global Affective Computing Market - Competitive Landscape

  • 4.1. Company Market Share Analysis, 2018
  • 4.2. Strategic Development
    • 4.2.1. Acquisitions and Mergers
    • 4.2.2. New Product Launch
    • 4.2.3. Agreements, Partnerships, Collaborations, and Joint Ventures
    • 4.2.4. Research & Development and Regional Expansion

Chapter 5. Affective Computing Market - Technology Analysis

  • 5.1. Global Affective Computing Market Share, by Technology, 2018 and 2025
  • 5.2. Global Affective Computing Market by Touch-Based, 2016-2025 (USD Billion)
  • 5.3. Global Affective Computing Market by Touchless, 2016-2025 (USD Billion)

Chapter 6. Affective Computing Market - Software Analysis

  • 6.1. Global Affective Computing Market Share, by Software, 2018 and 2025
  • 6.2. Global Affective Computing Market by Speech Recognition, 2016-2025 (USD Billion)
  • 6.3. Global Affective Computing Market by Gesture Recognition, 2016-2025 (USD Billion)
  • 6.4. Global Affective Computing Market by Facial Feature Extraction, 2016-2025 (USD Billion)
  • 6.5. Global Affective Computing Market by Analytics Software, 2016-2025 (USD Billion)
  • 6.6. Global Affective Computing Market by Enterprise Software, 2016-2025 (USD Billion)

Chapter 7. Affective Computing Market - Hardware Analysis

  • 7.1. Global Affective Computing Market Share, by Hardware, 2018 and 2025
  • 7.2. Global Affective Computing Market by Sensors, 2016-2025 (USD Billion)
  • 7.3. Global Affective Computing Market by Cameras, 2016-2025 (USD Billion)
  • 7.4. Global Affective Computing Market by Storage Devices and Processors, 2016-2025 (USD Billion)
  • 7.5. Global Affective Computing Market by Others, 2016-2025 (USD Billion)

Chapter 8. Affective Computing Market - Vertical Analysis

  • 8.1. Global Affective Computing Market Share, by Vertical, 2018 and 2025
  • 8.2. Global Affective Computing Market by Media and Entertainment, 2016-2025 (USD Billion)
  • 8.3. Global Affective Computing Market by Government, 2016-2025 (USD Billion)
  • 8.4. Global Affective Computing Market by Defense, 2016-2025 (USD Billion)
  • 8.5. Global Affective Computing Market by Healthcare, 2016-2025 (USD Billion)
  • 8.6. Global Affective Computing Market By IT and Telecom, 2016-2025 (USD Billion)
  • 8.7. Global Affective Computing Market by Retail, 2016-2025 (USD Billion)
  • 8.8. Global Affective Computing Market by Automotive, 2016-2025 (USD Billion)
  • 8.9. Global Affective Computing Market by BFSI, 2016-2025 (USD Billion)

Chapter 9. Affective Computing Market - Regional Analysis

  • 9.1. Global Affective Computing Market Share, By Region, 2018 and 2025
  • 9.2. North America
    • 9.2.1. North America Affective Computing Market Revenue, 2016-2025 (USD Billion)
    • 9.2.2. North America Affective Computing Market Revenue, By Technology, 2016-2025 (USD Billion)
    • 9.2.3. North America Affective Computing Market Revenue, By Software, 2016-2025 (USD Billion)
    • 9.2.4. North America Affective Computing Market Revenue, By Hardware, 2016-2025 (USD Billion)
    • 9.2.5. North America Affective Computing Market Revenue, By Vertical, 2016-2025 (USD Billion)
    • 9.2.6. The U.S.
      • 9.2.6.1. The U.S. Affective Computing Market Revenue, by Technology, 2016-2025 (USD Billion)
      • 9.2.6.2. The U.S. Affective Computing Market Revenue, by Software, 2016-2025 (USD Billion)
      • 9.2.6.3. The U.S. Affective Computing Market Revenue, by Hardware, 2016-2025 (USD Billion)
      • 9.2.6.4. The U.S. Affective Computing Market Revenue, by Vertical, 2016-2025 (USD Billion)
    • 9.2.7. Canada
      • 9.2.7.1. Canada Affective Computing Market Revenue, by Technology, 2016-2025 (USD Billion)
      • 9.2.7.2. Canada Affective Computing Market Revenue, by Software, 2016-2025 (USD Billion)
      • 9.2.7.3. Canada Affective Computing Market Revenue, by Hardware, 2016-2025 (USD Billion)
      • 9.2.7.4. Canada Affective Computing Market Revenue, by Vertical, 2016-2025 (USD Billion)
  • 9.3. Europe
    • 9.3.1. Europe Affective Computing Market Revenue, 2016-2025 (USD Billion)
    • 9.3.2. Europe Affective Computing Market Revenue, By Technology, 2016-2025 (USD Billion)
    • 9.3.3. Europe Affective Computing Market Revenue, By Software, 2016-2025 (USD Billion)
    • 9.3.4. Europe Affective Computing Market Revenue, By Hardware, 2016-2025 (USD Billion)
    • 9.3.5. Europe Affective Computing Market Revenue, By Vertical, 2016-2025 (USD Billion)
    • 9.3.6. UK
      • 9.3.6.1. UK Affective Computing Market Revenue, by Technology, 2016-2025 (USD Billion)
      • 9.3.6.2. UK Affective Computing Market Revenue, by Software, 2016-2025 (USD Billion)
      • 9.3.6.3. UK Affective Computing Market Revenue, by Hardware, 2016-2025 (USD Billion)
      • 9.3.6.4. UK Affective Computing Market Revenue, by Vertical, 2016-2025 (USD Billion)
    • 9.3.7. France
      • 9.3.7.1. France Affective Computing Market Revenue, by Technology, 2016-2025 (USD Billion)
      • 9.3.7.2. France Affective Computing Market Revenue, by Software, 2016-2025 (USD Billion)
      • 9.3.7.3. France Affective Computing Market Revenue, by Hardware, 2016-2025 (USD Billion)
      • 9.3.7.4. France Affective Computing Market Revenue, by Vertical, 2016-2025 (USD Billion)
    • 9.3.8. Germany
      • 9.3.8.1. Germany Affective Computing Market Revenue, by Technology, 2016-2025 (USD Billion)
      • 9.3.8.2. Germany Affective Computing Market Revenue, by Software, 2016-2025 (USD Billion)
      • 9.3.8.3. Germany Affective Computing Market Revenue, by Hardware, 2016-2025 (USD Billion)
      • 9.3.8.4. Germany Affective Computing Market Revenue, by Vertical, 2016-2025 (USD Billion)
    • 9.3.9. Rest of Europe
      • 9.3.9.1. Rest of Europe Affective Computing Market Revenue, by Technology, 2016-2025 (USD Billion)
      • 9.3.9.2. Rest of Europe Affective Computing Market Revenue, by Software, 2016-2025 (USD Billion)
      • 9.3.9.3. Rest of Europe Affective Computing Market Revenue, by Hardware, 2016-2025 (USD Billion)
      • 9.3.9.4. Rest of Europe Affective Computing Market Revenue, by Vertical, 2016-2025 (USD Billion)
  • 9.4. Asia Pacific
    • 9.4.1. Asia Pacific Affective Computing Market Revenue, 2016-2025 (USD Billion)
    • 9.4.2. Asia Pacific Affective Computing Market Revenue, By Technology, 2016-2025 (USD Billion)
    • 9.4.3. Asia Pacific Affective Computing Market Revenue, By Software, 2016-2025 (USD Billion)
    • 9.4.4. Asia Pacific Affective Computing Market Revenue, By Hardware, 2016-2025 (USD Billion)
    • 9.4.5. Asia Pacific Affective Computing Market Revenue, By Vertical, 2016-2025 (USD Billion)
    • 9.4.6. China
      • 9.4.6.1. China Affective Computing Market Revenue, by Technology, 2016-2025 (USD Billion)
      • 9.4.6.2. China Affective Computing Market Revenue, by Software, 2016-2025 (USD Billion)
      • 9.4.6.3. China Affective Computing Market Revenue, by Hardware, 2016-2025 (USD Billion)
      • 9.4.6.4. China Affective Computing Market Revenue, by Vertical, 2016-2025 (USD Billion)
    • 9.4.7. Japan
      • 9.4.7.1. Japan Affective Computing Market Revenue, by Technology, 2016-2025 (USD Billion)
      • 9.4.7.2. Japan Affective Computing Market Revenue, by Software, 2016-2025 (USD Billion)
      • 9.4.7.3. Japan Affective Computing Market Revenue, by Hardware, 2016-2025 (USD Billion)
      • 9.4.7.4. Japan Affective Computing Market Revenue, by Vertical, 2016-2025 (USD Billion)
    • 9.4.8. India
      • 9.4.8.1. India Affective Computing Market Revenue, by Technology, 2016-2025 (USD Billion)
      • 9.4.8.2. India Affective Computing Market Revenue, by Software, 2016-2025 (USD Billion)
      • 9.4.8.3. India Affective Computing Market Revenue, by Hardware, 2016-2025 (USD Billion)
      • 9.4.8.4. India Affective Computing Market Revenue, by Vertical, 2016-2025 (USD Billion)
    • 9.4.9. Rest of Asia Pacific
      • 9.4.9.1. Rest of Asia Pacific Affective Computing Market Revenue, by Technology, 2016-2025 (USD Billion)
      • 9.4.9.2. Rest of Asia Pacific Affective Computing Market Revenue, by Software, 2016-2025 (USD Billion)
      • 9.4.9.3. Rest of Asia Pacific Affective Computing Market Revenue, by Hardware, 2016-2025 (USD Billion)
      • 9.4.9.4. Rest of Asia Pacific Affective Computing Market Revenue, by Vertical, 2016-2025 (USD Billion)
  • 9.5. Latin America
    • 9.5.1. Latin America Affective Computing Market Revenue, 2016-2025 (USD Billion)
    • 9.5.2. Latin America Affective Computing Market Revenue, By Technology, 2016-2025 (USD Billion)
    • 9.5.3. Latin America Affective Computing Market Revenue, By Software, 2016-2025 (USD Billion)
    • 9.5.4. Latin America Affective Computing Market Revenue, By Hardware, 2016-2025 (USD Billion)
    • 9.5.5. Latin America Affective Computing Market Revenue, By Vertical, 2016-2025 (USD Billion)
    • 9.5.6. Brazil
      • 9.5.6.1. Brazil Affective Computing Market Revenue, by Technology, 2016-2025 (USD Billion)
      • 9.5.6.2. Brazil Affective Computing Market Revenue, by Software, 2016-2025 (USD Billion)
      • 9.5.6.3. Brazil Affective Computing Market Revenue, by Hardware, 2016-2025 (USD Billion)
      • 9.5.6.4. Brazil Affective Computing Market Revenue, by Vertical, 2016-2025 (USD Billion)
    • 9.5.7. Rest of Latin America
      • 9.5.7.1. Rest of Latin America Affective Computing Market Revenue, by Technology, 2016-2025 (USD Billion)
      • 9.5.7.2. Rest of Latin America Affective Computing Market Revenue, by Software, 2016-2025 (USD Billion)
      • 9.5.7.3. Rest of Latin America Affective Computing Market Revenue, by Hardware, 2016-2025 (USD Billion)
      • 9.5.7.4. Rest of Latin America Affective Computing Market Revenue, by Vertical, 2016-2025 (USD Billion)
  • 9.6. The Middle East and Africa
    • 9.6.1. The Middle East and Africa Affective Computing Market Revenue, 2016-2025 (USD Billion)
    • 9.6.2. The Middle East and Africa Affective Computing Market Revenue, by Technology, 2016-2025 (USD Billion)
    • 9.6.3. The Middle East and Africa Affective Computing Market Revenue, by Software, 2016-2025 (USD Billion)
    • 9.6.4. The Middle East and Africa Affective Computing Market Revenue, by Hardware, 2016-2025 (USD Billion)
    • 9.6.5. The Middle East and Africa Affective Computing Market Revenue, by Vertical, 2016-2025 (USD Billion)

Chapter 10. Company Profiles

  • 10.1. IBM Corporation
    • 10.1.1. Overview
    • 10.1.2. Financials
    • 10.1.3. Product portfolio
    • 10.1.4. Business strategy
    • 10.1.5. Recent developments
  • 10.2. Google
    • 10.2.1. Overview
    • 10.2.2. Financials
    • 10.2.3. Product portfolio
    • 10.2.4. Business strategy
    • 10.2.5. Recent developments
  • 10.3. Saffron Technology
    • 10.3.1. Overview
    • 10.3.2. Financials
    • 10.3.3. Product portfolio
    • 10.3.4. Business strategy
    • 10.3.5. Recent developments
  • 10.4. Microsoft Corporation
    • 10.4.1. Overview
    • 10.4.2. Financials
    • 10.4.3. Product portfolio
    • 10.4.4. Business strategy
    • 10.4.5. Recent developments
  • 10.5. Affectiva
    • 10.5.1. Overview
    • 10.5.2. Financials
    • 10.5.3. Product portfolio
    • 10.5.4. Business strategy
    • 10.5.5. Recent developments
  • 10.6. Softkinteic System
    • 10.6.1. Overview
    • 10.6.2. Financials
    • 10.6.3. Product portfolio
    • 10.6.4. Business strategy
    • 10.6.5. Recent developments
  • 10.7. Eyesight Technologies
    • 10.7.1. Overview
    • 10.7.2. Financials
    • 10.7.3. Product portfolio
    • 10.7.4. Business strategy
    • 10.7.5. Recent developments
  • 10.8. Cognitec Systems
    • 10.8.1. Overview
    • 10.8.2. Financials
    • 10.8.3. Product portfolio
    • 10.8.4. Business strategy
    • 10.8.5. Recent developments
  • 10.9. Elliptic Labs
    • 10.9.1. Overview
    • 10.9.2. Financials
    • 10.9.3. Product portfolio
    • 10.9.4. Business strategy
    • 10.9.5. Recent developments
  • 10.10. Pyreos
    • 10.10.1. Overview
    • 10.10.2. Financials
    • 10.10.3. Product portfolio
    • 10.10.4. Business strategy
    • 10.10.5. Recent developments