全球青年隊、聯賽和錦標賽市場:市場份額、市場戰略和市場預測(2022-2028 年)
市場調查報告書
商品編碼
1171977

全球青年隊、聯賽和錦標賽市場:市場份額、市場戰略和市場預測(2022-2028 年)

Youth Team, League, and Tournament Market Shares, Market Strategies, and Market Forecasts, Worldwide, 2022 to 2028

出版日期: | 出版商: WinterGreen Research, Inc. | 英文 270 Pages; 119 Tables & Figures | 商品交期: 最快1-2個工作天內

價格

隨著旅遊團隊越來越受歡迎,家庭在周末享受體育賽事,預計青少年體育市場將出現顯著增長。

聯盟購買體育軟件、服裝和設備並將其分發給球隊和俱樂部。 該聯盟已經將曾經是一個小型、零散的本地課外體育活動提供商發展成為一個龐大的市場。 俱樂部和精英團隊正在為所有青少年、男孩和女孩提供更好的指導和更好的機會。

專業常駐教練的出現造就了數十萬支精英球隊,這些球隊構成了和平時期的青少年體育市場。 不幸的是,現在不是正常時期。 隨著青年和娛樂團隊轉向自動化處理,正在實現巨大的市場效率。 該應用程序將允許您預訂酒店和安排旅行。

青年體育設施對任何團隊都具有吸引力,任何屬於所有年齡段社區發展計劃的運動,更多的閒暇時間和更多的財富對於處於經濟頂層的人來說將增加體育支出。 職業體育、體育博彩、夢幻球隊、半職業球隊,甚至只是打比賽的球隊都可能會繼續尋找場地和球員。

供應商更新功能包。 利用應用程序改善溝通並吸引更多人參與該計劃。 確保軟件提供廣泛的功能也很重要。 擁有一個平台可以更輕鬆地組織探險隊。

本報告分析了全球青年隊/聯賽/錦標賽市場,包括市場企業保險的結構、近年來的主要趨勢、整體市場規模趨勢展望、按細分市場劃分的市場份額結構,我們彙編並提供了以下信息主要產品和技術利用情況、主要企業概況等。

內容

總結:到 2022 年青少年休閒運動聯盟市場規模將達到 367 億美元

青年團體聯賽運動:執行摘要

  • 青年團體聯賽體育市場驅動因素

第 1 章青年團體聯賽體育:市場概況和市場動態

  • 青團體育市場動態
  • 通過參與體育培養年輕人的核心價值觀
    • 通過職業運動引入青年發展計劃
    • Jr.NBA.com:突出青年基本面
  • 服裝和服飾:青年運動市場的核心方面
  • 酒店:利用供應商在青少年體育市場的定位
  • 青年體育聯盟軟件:高級專業化
  • 青年參與體育運動的障礙
    • 青年參與體育運動的障礙
    • 旨在確保每個孩子都有機會健康強壯地成長
    • 發展兒童的運動技能和人力
  • 青年隊網站
    • 青年運動隊的網絡存在
  • 青少年運動軟件的交流功能

第2章青年隊、聯賽及賽事體育市場份額及預測

  • 青年隊、聯賽和競技體育:市場驅動力
    • 青團體育市場動態
    • 創新:青少年體育組織市場增長的核心
  • 青年運動隊、聯賽和錦標賽的市場份額
    • 走向遠征隊
    • 團隊贊助商鏈接
    • 青團體育市場成長開發計劃
    • 團運軟件功能
    • 團隊運動的財務報告
    • 青年隊運動收購
    • 青團運動APP模式的市場因素
    • 申請
  • 青團體育市場預測
    • 青年運動隊/聯賽/錦標賽細分市場:全球(單位:美元)
  • 青年隊、聯賽和錦標賽設施市場、號碼場地租賃
  • 青團體育區域市場分析
    • 美國體育概況
    • 美國青少年體育區域分析:按 MSA 區域
    • 青年隊網站收入模式
    • 加拿大

第3章青團體育產品概述

  • 側重於重要的中上階層的供應商品牌建設
    • 滿足不同類型團隊需求的供應商
    • Stack Sports 球門線
    • Stack Sports 的優勢
    • 堆棧運動問題

第4章青少年休閒聯賽運動分析與技巧

  • 支付網關
    • 聯盟的支付處理解決方案
    • Authorize.net:推薦商家的代理網關
  • 響應式網頁設計
    • 穩健的網站結構
  • 比賽類型
    • 比賽日類型
  • 賽季註冊和電子競技設置
  • 地點
  • FE 管理
    • 其他字段
  • 人工智能和軟件
  • Nike 開源軟件

第五章青少年休閒聯盟體育軟件:公司簡介

  • Adidas
  • Global Payments/Active Network
    • Active Network/Active Sports
    • Active Network
    • Active Network Global Payments
    • Active Network/Active Sports
    • Active Sports 的優勢
    • Active Sports 的任務
    • Active Sports 的收入模式
  • Agile Sports Technologies/Hudl
    • Hudl
    • Hudl Video
    • Hudl 收購
    • Hudl 貸款的
    • Hudl 與Nike合作
  • Amer Sports/Wilson
  • Aspen Institute
  • Athletrax/mysportsort
  • Bauer
  • Bear Dev
  • Catapult
    • Catapult 收購
    • Catapult 的客戶
  • Coach Logic
  • Cogran
  • Comcast/NBC/Sport Engine
    • Comcast 的業務
    • NBC Sports Group
    • NBC Universal/SportsEngine
    • Sports Engine Culture
  • Dick's
    • Dick's 體育用品收入
  • Engage Sports
  • FiXi Competition Management
    • FiXi Competition Management 的收入模式
    • FiXi Competition Management 的功能
    • FiXi Competition Management 定制和聯賽要求
  • HorizonWebRef.com
    • HorizonWebRef.com 的收入模式
  • InterContinental Hotels Group IHG
    • IHG 的戰略重點
    • InterContinental Hotels Group IHG's Holiday Inn Express
    • Holiday Inn Express
  • Jevin
  • Jonas Software/EZFacility
    • EZFacility Sports Facility & League Software
    • Advertising 的收入模式
    • EZFacility Features and Functions
    • EZFacility Target Market
  • JoomSport
    • JoomSport 的收入模式
    • JoomSport Target Market
    • JoomSport Features
  • LeagueApps
    • LeagueApps
    • LeagueApps 的收入模式
    • LeagueApps Features and Functions
    • LeagueApps Target Market
  • LeagueLobster
  • LeagueRepublic
    • LeagueRepublic Features
  • Marriott
  • NBC/SportsEngine
  • Nike
    • Nike Personal Analytics
    • 與Nike和 Hudl 的合作
    • Nike 收益 - COVID-19 的影響
  • QSTC
  • RosterBot
  • SFA Sports Facilities Advisory & Sports Facilities Management
    • SFA Funding Services
  • Sideline Sports
    • Sideline Sports XPS 網絡
    • Sideline Sports XPS 網絡(針對教練)
    • Sideline Sports Tools
  • SIP
  • Sixgill
  • Sportlyzer
    • Sportlyzer 團隊管理軟件
  • SPay/Stack Sports
    • Stack Sports
    • Stack Sports 和 USA Elite Sports Network (USA Elite) 夥伴關係
    • Stack Sports
    • SPay
    • Stack Sports 的品牌
    • Stack Pay 支付平台
    • Stack Sports 收購
    • Stack Sports 通過收購建立功能和用戶群
    • Stack Sports Soccer
    • Stack Sports 的終點線
    • Stack Sports/Affinity Sports
    • Affinity Sports Concussion 協議和產品定位
    • Stack Sports GamePlan System
  • Steel Sports
  • SwimTopia
    • SwimTopia Summer Swim Teams
    • SwimTopia Summer Swim Leagues
    • SwimTopia 的收入模式
  • Teamer
  • TeamSideline.com
    • TeamSideline 的功能
    • TeamSideline Team Sites
  • TeamSnap
    • TeamSnap
    • 2021 年 23.00 萬,使用 TeamSnap:
  • Under Armour
  • Vista Equity 與 Fund IV 的合作夥伴關係以及 Vista Equity 與 Fund III/Lanyon 的合作夥伴關係
    • Vista Equity Partners/STATS
    • Vista Equity Partners Amisco Prozone ("Prozone")
    • Vista Equity Partners Automated Insights
    • Vista Equity Partners the Sports Network (TSN)
    • Vista Equity Partners Bloomberg Sports
  • VNN Sports
  • /Wooter
  • YourTeamOnline
  • Zebra Technologies 運動解決方案
    • Zebra/NFL 的伙伴關係
  • Zuluru
    • Zuluru 的收入模式
  • 青少年體育軟件公司名單(部分)
Product Code: SH30094732

This 2022 study has 270 pages, 119 tables and figures. Youth sports markets are poised to achieve significant growth as travel teams become more popular and families enjoy time together during a weekend sporting event.

Leagues purchase and distribute sports software, clothing, and equipment to teams and clubs. The leagues have created a large market out of what were previously disparate small businesses serving scholastic youth sports locally. The club and elite teams provide better coaching and better access for all youth, both boys and girls.

The availability of training by dedicated, professional coaches has made possible the evolution of hundreds of thousands of elite teams that together comprise a youth sports market in ordinary times. These are not ordinary times, unfortunately. Enormous market efficiency is being achieved as youth and recreational teams move to automated process. Apps can be used to book hotels and make travel arrangements.

Youth sports facilities become part of a community development program for all ages Every team, every sport has appeal and as there is more leisure, as the economy spins out more and more wealth at the top of the economic scale, there will be more spending on sports. Professional sports, betting, fantasy teams, semiprofessional teams, and teams just for fun will continue to look for venues and players.

According to Susan Eustis, leader of the market research team that prepared the study for WinterGreen Research, "Vendors are upgrading feature function packages. They are leveraging apps to improve communications and draw more people into programs. Software so it is able to provide a wide range of capabilities. Once a platform is in place, the organization of travel teams is facilitated."

Table of Contents

Abstract: Youth and Recreational Sports League Markets Reach $36.7 Billion in 2022

Youth Team, League, and Tournament Sports Executive Summary

  • Youth Team, League, and Tournament Sports Market Driving Forces

1. Youth Team, League, and Tournament Sports: Market Description and Market Dynamics

  • 1.1. Youth League Sports Market Dynamics
  • 1.2. Participation in Sports Develops Core Values in Youth
    • 1.2.1. Professional Sports Embrace Youth Development Programs
    • 1.2.2. Jr.NBA.com Emphasizes Fundamentals for Youth
  • 1.3. Clothing and Apparel a Core Aspect of Youth Sports Market
    • 1.3.1. Little League Chose Dick's Team Sports HQ As Its Tech Provider
  • 1.4. Hotels Leverage Vendor Positioning in Youth Sports Markets
  • 1.5. Youth Sports League Software Is Highly Specialized
  • 1.6. Barriers to Youth Sports Participation
    • 1.6.1. Barriers to Youth Sports Participation
    • 1.6.2. Aim to Ensure That All Kids Have the Chance to Grow Up Fit and Strong
    • 1.6.3. Developing the Athletic and Human Potential of a Child
  • 1.7. Youth Team Web Sites
    • 1.7.1. Youth Sports Team Web Presence
  • 1.8. Youth Sports Software Communications Functions

2. Youth Team, League, and Tournament Sports Market Shares and Forecasts

  • 2.1. Youth Team, League, and Tournament Sports Market Driving Forces
    • 2.1.1. Youth League Sports Market Dynamics
    • 2.1.2. Innovation Is Core to the Market Growth of Youth Sports Organizations
  • 2.2. Youth Sports Team, League, and Tournament Market Shares
    • 2.2.1. Movement Toward Travel Teams
    • 2.2.2. Linking to Team Sponsors
    • 2.2.3. Youth League Sports Market Growth Development Programs
    • 2.2.4. Youth League Sports Software Functions
    • 2.2.5. Team Sports Financial Reporting
    • 2.2.6. Youth Team Sports Acquisitions
    • 2.2.7. Youth League Sports Apps Model Market Factors
    • 2.2.8. Applications
  • 2.3. Youth League Sports Market Forecasts
    • 2.3.1. Youth Sports Team, League, and Tournament Market Segments, Dollars, Worldwide
  • 2.4. Youth Team, League, and Tournament Facilities Market, Number Field Rentals
  • 2.5. Youth League Sports Regional Market Analysis
    • 2.3.2. U.S. Sports Profile
    • 2.3.3. US Youth Sports Regional Analysis by MSA Region
    • 2.3.4. Youth Team Sites Revenue Model
    • 2.3.5. Canada

3. Youth League Sports Product Description

  • 3.1. Vendors Build Brand with Significant, Targeted Upper Middle-Class Demographics
    • 3.1.1. Vendors Address Needs of Different Types of Teams
    • 3.1.2. Stack Sports GoalLine
    • 3.1.3. Stack Sports Strengths
    • 3.1.4. Stack Sports Challenges

4. Youth and Recreational League Sports Research and Technology

  • 4.1. Payment Gateways
    • 4.1.1. Payment Processing Solutions for a League
    • 4.1.2. Recommended Merchant Broker Authorize.net Gateway
  • 4.2. Responsive Web Design
    • 4.2.1. Robust Website Structure
  • 4.3. Tournament Types
    • 4.3.1. Match Day Types
  • 4.4. Season Registration & eSport Configuration
  • 4.5. Venue
  • 4.6. FE Management
    • 4.6.1. Extra fields
  • 4.7. Artificial Intelligence and Software
  • 4.8. Nike Open Source Software

5. Youth and Recreational League Sports Software Company Profiles

  • 5.1. Adidas
  • 5.2. Global Payments / Active Network
    • 2.5.1. Active Network / Active Sports
    • 5.2.1. Active Network
    • 5.2.2. Active Network Global Payments
    • 5.2.3. Active Network / Active Sports
    • 5.2.4. Active Sports Strengths
    • 5.2.5. Active Sports Challenges
    • 5.2.6. Active Sports Revenue Model
  • 5.3. Agile Sports Technologies / Hudl
    • 5.3.1. Hudl
    • 5.3.2. Hudl Video
    • 5.3.3. Hudl Acquisitions
    • 5.3.4. Hudl Financing
    • 5.3.5. Hudl Partnership with Nike
  • 5.4. Amer Sports / Wilson
  • 5.5. Aspen Institute
  • 5.6. Athletrax / mysportsort
  • 5.7. Bauer
  • 5.8. Bear Dev
  • 5.9. Catapult
    • 5.9.1. Catapult Acquisitions
    • 5.9.2. Catapult Customers
  • 5.10. Coach Logic
  • 5.11. Cogran
  • 5.12. Comcast / NBC / Sport Engine
    • 5.12.1. Comcast Business
    • 5.12.2. NBC Sports Group
    • 5.12.3. NBC Universal / SportsEngine
    • 5.12.4. Sports Engine Culture
  • 5.13. Dick's
    • 5.13.1. Dick's Sporting Goods Revenue
  • 5.14. Engage Sports
  • 5.15. FiXi Competition Management
    • 5.15.1. FiXi Competition Management Revenue Model
    • 5.15.2. FiXi Competition Management Features and Functions
    • 5.15.3. FiXi Competition Management Customization and League Requirements
  • 5.16. HorizonWebRef.com
    • 5.16.1. HorizonWebRef.com Revenue Model
  • 5.17. InterContinental Hotels Group IHG
    • 5.17.1. IHG Strategic Priorities
    • 5.17.2. InterContinental Hotels Group IHG's Holiday Inn Express
    • 5.17.3. Holiday Inn Express
  • 5.18. Jevin
  • 5.19. Jonas Software / EZFacility
    • 5.19.1. EZFacility Sports Facility & League Software
    • 5.19.2. Advertising Revenue Model
    • 5.19.3. EZFacility Features and Functions
    • 5.19.4. EZFacility Target Market
  • 5.20. JoomSport
    • 5.20.1. JoomSport Revenue Model
    • 5.20.2. JoomSport Target Market
    • 5.20.3. JoomSport Features
  • 5.21. LeagueApps
    • 5.21.1. LeagueApps
    • 5.21.2. LeagueApps Revenue Model
    • 5.21.3. LeagueApps Features and Functions
    • 5.21.4. LeagueApps Target Market
  • 5.22. LeagueLobster
  • 5.23. LeagueRepublic
    • 5.23.1. LeagueRepublic Features
  • 5.24. Marriott
  • 5.25. NBC / SportsEngine
  • 5.26. Nike
    • 5.26.1. Nike Personal Analytics
    • 5.26.2. Nike Partnership with Hudl
    • 5.26.3. Nike Revenue - Impact of Covid-19
  • 5.27. QSTC
  • 5.28. RosterBot
  • 5.29. SFA Sports Facilities Advisory & Sports Facilities Management
    • 5.29.1. SFA Funding Services
  • 5.30. Sideline Sports
    • 5.30.1. Sideline Sports XPS Network
    • 2.5.2. Sideline Sports XPS Network for Coaches
    • 5.30.2. Sideline Sports Tools
  • 5.31. SIP
  • 5.32. Sixgill
  • 5.33. Sportlyzer
    • 5.33.1. Sportlyzer Team Management Software
  • 5.34. SPay / Stack Sports
    • 5.34.1. Stack Sports
    • 5.34.2. Stack Sports partnership with USA Elite Sports Network (USA Elite)
    • 5.34.3. Stack Sports
    • 5.34.4. SPay
    • 5.34.5. Stack Sports Brand
    • 5.34.6. Stack Pay Payment Platform
    • 5.34.7. Stack Sports Acquisitions
    • 5.34.8. Stack Sports Built Functionality and User Base Through Acquisition
    • 5.34.9. Stack Sports Soccer
    • 5.34.10. Stack Sports Goalline
    • 5.32.1. Stack Sports / Affinity Sports
    • 5.34.11. Affinity Sports Concussion Protocols and Product Positioning
    • 5.34.12. Stack Sports GamePlan System
  • 5.28. Steel Sports
  • 2.28. SwimTopia
    • 5.28.1. SwimTopia Summer Swim Teams
    • 5.28.2. SwimTopia Summer Swim Leagues
    • 5.28.3. SwimTopia Revenue Model
  • 5.29. Teamer
  • 5.30. TeamSideline.com
    • 5.30.1. TeamSideline Features
    • 5.30.2. TeamSideline Team Sites
  • 5.31. TeamSnap
    • 5.34.13. TeamSnap
    • 5.31.1. 23. Million in 2021, Use TeamSnap:
  • 5.32. Under Armour
  • 5.33. Vista Equity Partners Fund IV and Vista Equity Partners Fund III / Lanyon
    • 5.33.1. Vista Equity Partners / STATS
    • 5.33.2. Vista Equity Partners Amisco Prozone ("Prozone")
    • 5.33.3. Vista Equity Partners Automated Insights
    • 5.33.4. Vista Equity Partners the Sports Network (TSN)
    • 5.33.5. Vista Equity Partners Bloomberg Sports
  • 5.34. VNN Sports
  • 5.35. / Wooter
  • 5.36. YourTeamOnline
  • 5.37. Zebra Technologies Sports Solutions
    • 5.37.1. Zebra / NFL Partnership
  • 5.38. Zuluru
    • 5.38.1. Zuluru Revenue Model
  • 5.39. Selected List of Youth Sports Software Companies

List of Tables and Figures

WinterGreen Research,

  • WinterGreen Research Methodology
  • WinterGreen Research Process
  • Market Research Study
  • WinterGreen Research Global Market Intelligence Company

Report Description: Youth League Sports Software and Revenue Models Matter

Abstract: Youth and Recreational Sports League Markets Reach $36.7 Billion in 2022

  • Figure 1. Market Growth Factors in High End Youth Sports
  • Figure 2. Youth League Sports Market Driving Forces
  • Figure 3. Market Growth in Youth Sports Driving Forces
  • Figure 4. Market Growth in Youth Sports Driving Factors
  • Figure 5. Driving Forces for Market Growth in Community Development Using Youth Sports
  • Figure 6. Youth Sports Driving Forces for Community Development
  • Figure 7. Youth Sports Product Offerings:
  • Figure 8. Barriers to Youth Sports Participation
  • Figure 9. Challenges to Youth Sports Participation
  • Figure 10. Aim to Ensure That All Kids Have the Chance to Grow Up Fit and Strong 30
  • Figure 11. Youth Team Sports Organization Aspects
  • Figure 12. Youth League Sports Software Market Driving Forces
  • Figure 13. Youth League Sports Software Development Mapping
  • Figure 14. Youth League Sports Market Factors
  • Figure 15. Youth League Sports Software Functions
  • Figure 16. Youth Sports Software Communications Functions
  • Figure 17. Market Growth Factors in High-End Youth Sports Schools and Facilities 41
  • Figure 18. Market Growth in Youth Sports Driving Forces
  • Figure 19. Market Growth in Youth Sports Driving Factors
  • Figure 20. Driving Forces for Market Growth in Community Development Using Youth Sports
  • Figure 21. Youth Sports Driving Forces for Community Development
  • Figure 22. Youth League Sports Market Driving Forces
  • Figure 23. Youth Sports Team, League, and Tournament Software, Hotel, and Shoes Spending Market Shares, Dollars, Worldwide, 2021
  • Figure 24. Youth Sports Team, League, and Tournament Software, Hotel, and Shoes Spending Market Shares, Dollars, Worldwide, 2021
  • Figure 25. Youth Sports Elite Teams, Club Teams
  • Figure 26. Youth League Sports Movement Toward Travel Teams
  • Figure 27. Youth League Sports Market Growth Development Programs
  • Figure 28. Youth League Sports Team Sponsors
  • Figure 29. Youth Sports Team, League, and Tournament Market Shares, Dollars, Worldwide, 2021
  • Figure 30. Youth Sports Team, League, and Tournament Software Market Shares, Dollars, Worldwide, 2021
  • Figure 31. Youth Sports Team, League, and Tournament Software Market Shares, Dollars, Worldwide, 2021
  • Figure 32. Youth League Sports Software Functions
  • Figure 33. Team Sports HQ Reporting Functions
  • Figure 34. Team Sports Payments and Order Tracking Functions
  • Figure 35. Youth League Sports Software Revenue Model Market Factors
  • Figure 36. Youth League Sports Software Market Demands
  • Figure 37. Youth Sports League Software Applications
  • Figure 38. Youth Team, League, and Tournament Sports Market Forecasts, Dollars, Worldwide, 2021-2028
  • Figure 39. Youth Team, League, and Tournament Sports Market Forecasts, Dollars, Worldwide, 2022-2028
  • Figure 40. Youth Sports Team, League, and Tournament Market Shares, Dollars, US, 2021-2028
  • Figure 41. Youth Sports Team, League, and Tournament Market Shares, Dollars, US, 2022-2028
  • Figure 42. Youth Team, League, and Tournament Sports Software, Hotel, Shoes, Apparel, Gear, Equipment and Travel Market Forecasts Dollars, Worldwide, 2022-2028
  • Figure 43. Youth Team, League, and Tournament Sports Software, Hotel, Shoes, Apparel, Gear, Equipment and Travel Market Forecasts, Percent, Worldwide, 2022-2028
  • Figure 44. Youth Team, League, and Tournament Facilities Market including Community Fields, Number Fields Used, US, 2021
  • Figure 45. Youth Team, League, and Tournament Participation, United States and Worldwide, Number of Players, 2021
  • Figure 46. Youth Team, League, and Tournament Software Markets by Sport, Units and Dollars, 2021
  • Figure 47. Aspects of Competition in Youth Sports Team, League, and Tournament Apparel and Equipment Markets
  • Figure 48. Youth Sports Team, League, and Tournament, Regional Market Segments, Dollars, 2021
  • Figure 49. Youth Sports Team, League, and Tournament, Regional Market Segments, Dollars, 2021
  • Figure 50. U.S. Census Bureau Regional Office Boundaries
  • Figure 51. US MSA Region Definitions
  • Figure 52. MSA Metropolitan Population, US 2022
  • Figure 53. Dollars Spent on Youth Sports by MSA Region
  • Figure 54. Canadian Youth Sports Market
  • Figure 95. Stack Sports GoalLine Customers
  • Figure 55. One-Stop Shop for Sports Registration, Payments and Management
  • Figure 56. Responsive Web Design (RWD) Illustrated
  • Figure 57. Robust Website Structure
  • Figure 58. Division of Tournament Types
  • Figure 59. Active Sports Partners
  • Figure 60. Active Network Metrics
  • Figure 61. Active Network Markets Served
  • Figure 62. Active Network Product Positioning
  • Figure 63. Active Network Solutions:
  • Figure 64. Active Network Management Software Solutions:
  • Figure 65. Active Network Platform Features
  • Figure 66. Active Network Customers
  • Figure 67. Aspen Institute Project Play Partners
  • Figure 68. Crowdfunding for Sports Teams
  • Figure 69. Catapult Customers
  • Figure 70. Coach Logic Video Analysis Tool Functions
  • Figure 71. Cogran Sports League Management Software Modules
  • Figure 72. Comcast Focus on Technology Initiatives:
  • Figure 73. NBC Sports SportsEngine Partners
  • Figure 74. Dick's Locations by State
  • Figure 75. Engage Sports Tools
  • Figure 76. FiXi Competition Management Target Markets
  • Figure 77. HorizonWebRef Pricing per Official
  • Figure 78. IHG Financials 2018
  • Figure 79. Selected IHG Brands
  • Figure 96. EZ Facility Key Features
  • Figure 80. EZFacility Target Markets
  • Figure 81. EZFacility Target Markets
  • Figure 82. ZoomSport professional edition license fees: $158.
  • Figure 83. JoomSport Target Market
  • Figure 84. LeagueRepublic Sports Software Functions
  • Figure 85. SFA Sports Facility Metrics
  • Figure 86. SFA Funding Services
  • Figure 87. Sideline Sports XPS Network Functions
  • Figure 88. Sideline Sports Clients by Category and Sport
  • Figure 89. Sportlyzer Monthly Recurring Revenue
  • Figure 90. Sportlyzer Total Registered Clubs
  • Figure 91. Sportlyzer Market Exit Strategy
  • Figure 92. Sportlyzer Sports Customers
  • Figure 93. Sportlyzer Sports Metrics
  • Figure 94. Stack Sports One-Stop Shop for Sports Registration, Payments and Management
  • Figure 95. Stack Sports 2021 Metrics
  • Figure 96. Stack Sports per Club Metrics
  • Figure 97. Stack Sports Client Base
  • Figure 98. Stack Sports Positioning
  • Figure 95. Stack Sports Target Markets
  • Figure 99. Stack Sports Brands
  • Figure 100. Stack Sports Customers
  • Figure 101. Stack Sports Software Competitive Advantage
  • Figure 102. Stack Sports Soccer
  • Figure 103. Affinity Sports Software Functions
  • Figure 104. Steel Sports Brand Relationships
  • Figure 105. TeamSnap League Management Metrics
  • Figure 106. TeamSnap Average Number User Touches per Month
  • Figure 107. TeamSnap Targets Coaches and Parents Easy-To-Use Tool for Organizing and Communicating Team Life
  • Figure 108. TeamSnap Coaching Platform Toolset Tasks
  • Figure 109. TeamSnap Platforms Supported
  • Figure 110. TeamSnap Target Market
  • Figure 111. TeamSnap Online Sports Team Management Application
  • Figure 112. TeamSnap Online Features
  • Figure 113. Teamsnap Benefits
  • Figure 114. TeamSnap Team Management Sports Targeted
  • Figure 115. TeamSnap Integration Features
  • Figure 116. TeamSnap Smartphone App Functions
  • Figure 117. Average # of TeamSnap Touches/User/Month
  • Figure 118. Zebra Technologies RFID Sports Positioning
  • Figure 119. Zebra Has One Million RFID Tags in Place