市場調查報告書

即時渲染解決方案市場 - 全球市場分析,規模,佔有率,成長,趨勢及預測(2019∼2027年)

Real-time Rendering Solutions Market - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast 2019 - 2027

出版商 Transparency Market Research 商品編碼 920588
出版日期 內容資訊 英文 241 Pages
商品交期: 最快1-2個工作天內
價格
Back to Top
即時渲染解決方案市場 - 全球市場分析,規模,佔有率,成長,趨勢及預測(2019∼2027年) Real-time Rendering Solutions Market - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast 2019 - 2027
出版日期: 2019年10月30日內容資訊: 英文 241 Pages
簡介

本報告涵括世界及各地的即時(圖形,影片)渲染解決方案市場的各分類,各地區的佔有率和預測,主要企業的簡介等資訊。

第1章 序

  • 調查範圍
  • 市場分類
  • 調查的目的

第2章 前提條件與調查手法

  • 市場分類 - 市場區隔定義
  • 報告的前提條件
  • 資料建模的主要前提條件

第3章 摘要整理:即時(圖形,影片)渲染解決方案的全球市場

第4章 市場概要

  • 簡介
  • 市場主要指標
    • 頂級渲染軟件工具一覽
  • 技術/產品發展藍圖
  • 市場因素分析
    • 波特的五力分析
    • PESTEL分析
    • 價值鏈分析
    • 市場動態(影響成長要素)
  • 即時(圖形,影片)渲染解決方案的全球市場的分析與預測(2027年)
    • 收益分析
    • 渲染器引入率
  • 市場機會分析 - 各地區(全球整體/北美/歐洲/亞太地區/中東·非洲/南美)
    • 各地區
    • 各解決方案
    • 各引進
    • 各應用領域
    • 不同企業規模
    • 各最終用途
  • 競爭方案與趨勢
    • 市場集中率
    • 合併收購,擴大

第5章 即時(圖形,影片)渲染解決方案市場分析:各解決方案

  • 概要與定義
  • 主要調查結果
  • 市場規模預測 - 各解決方案(2027年)
    • 平台/工具
    • 專業服務

第6章 即時(圖形,影片)渲染解決方案市場分析:各引進

  • 概要與定義
  • 主要調查結果
  • 市場規模預測 - 各引進(2027年)
    • 內部部署
    • 雲端型
    • 混合

第7章 即時(圖形,影片)渲染解決方案市場分析:各應用領域

  • 概要與定義
  • 主要調查結果
  • 市場規模預測 - 各應用領域(2027年)
    • 內容開發
    • 內容轉換
    • 視覺化

第8章 即時(圖形,影片)渲染解決方案市場分析:不同企業規模

  • 概要與定義
  • 主要調查結果
  • 市場規模預測 - 不同企業規模(2027年)
    • 中小企業
    • 大企業

第9章 即時(圖形,影片)渲染解決方案市場分析:各最終用途

  • 概要與定義
  • 主要調查結果
  • 市場規模預測 - 各最終用途(2027年)
    • 製造·汽車
    • 建設
    • 醫療·製藥
    • 零售·電子商務
    • 航空·防衛
    • 媒體·娛樂
    • 其他(教育,觀光旅遊)

第10章 即時(圖形,影片)渲染解決方案市場分析:各地區

  • 主要調查結果
  • 市場規模預測 - 各地區(2027年)
    • 北美
    • 歐洲
    • 亞太地區
    • 中東·非洲
    • 南美

第11章 北美即時(圖形,影片)渲染解決方案市場分析

  • 主要調查結果
  • 概要與定義
  • 主要調查結果
  • 市場規模預測 - 各解決方案(2027年)
  • 市場規模預測 - 各引進(2027年)
  • 市場規模預測 - 各應用領域(2027年)
  • 市場規模預測 - 不同企業規模(2027年)
  • 市場規模預測 - 各最終用途(2027年)
  • 市場規模預測 - 各地區(2027年)
    • 美國
    • 加拿大
    • 其他

第12章 歐洲的即時(圖形,影片)渲染解決方案市場分析

  • 主要調查結果
  • 概要與定義
  • 主要調查結果
  • 市場規模預測 - 各解決方案(2027年)
  • 市場規模預測 - 各引進(2027年)
  • 市場規模預測 - 各應用領域(2027年)
  • 市場規模預測 - 不同企業規模(2027年)
  • 市場規模預測 - 各最終用途(2027年)
  • 市場規模預測 - 各地區(2027年)
    • 德國
    • 法國
    • 英國
    • 其他

第13章 亞太地區的即時(圖形,影片)渲染解決方案市場分析

  • 主要調查結果
  • 概要與定義
  • 主要調查結果
  • 市場規模預測 - 各解決方案(2027年)
  • 市場規模預測 - 各引進(2027年)
  • 市場規模預測 - 各應用領域(2027年)
  • 市場規模預測 - 不同企業規模(2027年)
  • 市場規模預測 - 各最終用途(2027年)
  • 市場規模預測 - 各地區(2027年)
    • 中國
    • 日本
    • 印度
    • 澳洲
    • 韓國
    • 其他

第14章 中東·非洲的即時(圖形,影片)渲染解決方案市場分析

  • 主要調查結果
  • 概要與定義
  • 主要調查結果
  • 市場規模預測 - 各解決方案(2027年)
  • 市場規模預測 - 各引進(2027年)
  • 市場規模預測 - 各應用領域(2027年)
  • 市場規模預測 - 不同企業規模(2027年)
  • 市場規模預測 - 各最終用途(2027年)
  • 市場規模預測 - 各地區(2027年)
    • 海灣國家
    • 南非
    • 其他

第15章 南美的即時(圖形,影片)渲染解決方案市場分析

  • 主要調查結果
  • 概要與定義
  • 主要調查結果
  • 市場規模預測 - 各解決方案(2027年)
  • 市場規模預測 - 各引進(2027年)
  • 市場規模預測 - 各應用領域(2027年)
  • 市場規模預測 - 不同企業規模(2027年)
  • 市場規模預測 - 各最終用途(2027年)
  • 市場規模預測 - 各地區(2027年)
    • 巴西
    • 其他

第16章 競爭的展望

  • 市場企業 - 競爭的矩陣
  • 市場收益佔有率分析 - 各企業(2018年)
  • 各地區存在感

第17章 企業的簡介

  • Avid Technology, Inc.
  • Autodesk, Inc.
  • ACCA software
  • Easy Render
  • Epic Games, Inc.
  • Idex Solutions Inc.
  • Lumiscaphe
  • Nanopixel
  • Promotheus
  • Silicon Studio Corp
  • Umbra
  • Urender

第18章 主要調查結果

目錄

Real-time (Graphics and Video) Rendering Solutions Market - Scope of the Report

Transparency Market Research's recent report on the real-time (graphics and video) rendering solutions market, with the help of a comprehensive outlook, provides readers with an assessment of the global landscape. This study on the real-time (graphics and video) rendering solutions market analyzes the scenario for the period of 2019 to 2027, wherein, 2018 is the base year and 2017 and earlier is historical data. This report enables readers to make important decisions with regard to their business, with the help of a wealth of information enclosed in the study.

This TMR study on the real-time (graphics and video) rendering solutions market provides data on the developments undertaken by important players and stakeholders in the market, along with a competitive analysis. The report also provides an understanding of the strengths, weaknesses, threats, and opportunities, along with the trends and restraints in the landscape. Presented in a clear sanctioned manner, this report on the real-time (graphics and video) rendering solutions market gives readers an individual understanding of the market.

Real-time (Graphics and Video) Rendering Solutions Market Report: Key Questions Answered

How much revenue will the real-time (graphics and video) rendering solutions market generate by the end of the forecast period?

Which type of solution is likely to have the maximum market share by 2027?

Which regions currently contribute the maximum share to the overall real-time (graphics and video) rendering solutions market?

What are the indicators expected to drive the real-time (graphics and video) rendering solutions market?

Which region is likely to be a lucrative market during the forecast period?

What are the essential strategies incorporated by key stakeholders in the real-time (graphics and video) rendering solutions market to expand their geographical presence?

What are the major advancements witnessed in the real-time (graphics and video) rendering solutions market?

This report answers these questions and more about the real-time (graphics and video) rendering solutions market, aiding major stakeholders and key players in making the right decisions and strategizing for the advancement of their business.

Real-time (Graphics and Video) Rendering Solutions Market: Research Methodology

This TMR report on the real-time (graphics and video) rendering solutions market is based on a complete and comprehensive evaluation of the market, backed by secondary and primary sources. The competitive scenario of the real-time (graphics and video) rendering solutions market is supported by an assessment of the different factors that influence the market on a minute and granular level. By thoroughly analyzing the historical data and current trends, researchers of the real-time (graphics and video) rendering solutions market arrive at predictions and estimations, and calculate the forecasts for the market.

This report uses an analytical triangulation method to estimate the numbers and figures of the real-time (graphics and video) rendering solutions market, with both, a bottom-up and top-down approach.

This detailed assessment of the real-time (graphics and video) rendering solutions market, along with an overview of the landscape, is provided based on a careful examination of the avenues related to this industry. Analysts' conclusions on how the real-time (graphics and video) rendering solutions market is set to grow are based on carefully-vetted primary and secondary sources.

Table of Contents

1. Preface

  • 1.1. Market Scope
  • 1.2. Market Segmentation
  • 1.3. Key Research Objectives

2. Assumptions and Research Methodology

  • 2.1. Market Taxonomy - Segment Definitions
  • 2.2. Research Methodology
    • 2.2.1. List of Primary and Secondary Sources
  • 2.3. Key Assumptions for Data Modelling

3. Executive Summary: Global Real-time (Graphics and Video) Rendering Solutions Market

4. Market Overview

  • 4.1. Introduction
  • 4.2. Key Market Indicators
    • 4.2.1. List of Top Rendering Software Tools
  • 4.3. Technology/Product Roadmap
  • 4.4. Market Factor Analysis
    • 4.4.1. Porter's Five Forces Analysis
    • 4.4.2. PESTEL Analysis
    • 4.4.3. Value Chain Analysis
    • 4.4.4. Market Dynamics (Growth Influencers)
      • 4.4.4.1. Drivers
      • 4.4.4.2. Restraints
      • 4.4.4.3. Opportunities
      • 4.4.4.4. Impact Analysis of Drivers & Restraints
  • 4.5. Global Real-time (Graphics and Video) Rendering Solutions Market Analysis and Forecast, 2017?2027
    • 4.5.1. Market Revenue Analysis (US$ Mn)
      • 4.5.1.1. Historic Growth Trends, 2013-2018
      • 4.5.1.2. Forecast Trends, 2019-2027
    • 4.5.2. Renderer Adoption Rate (%)
      • 4.5.2.1. Biased
      • 4.5.2.2. Unbiased
  • 4.6. Market Opportunity Analysis - By Region (Global/ North America/ Europe/ Asia Pacific/ Middle East & Africa/ South America)
    • 4.6.1. By Region
    • 4.6.2. By Solution
    • 4.6.3. By Deployment
    • 4.6.4. By Application
    • 4.6.5. By Enterprise Size
    • 4.6.6. By End-use
  • 4.7. Market Outlook
  • 4.8. Competitive Scenario and Trends
    • 4.8.1. Market Concentration Rate
      • 4.8.1.1. List of New Entrants
    • 4.8.2. Mergers & Acquisitions, Expansions

5. Global Real-time (Graphics and Video) Rendering Solutions Market Analysis and Forecast, by Solution

  • 5.1. Overview and Definitions
  • 5.2. Key Findings
  • 5.3. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Solution, 2017?2027
    • 5.3.1. Platform/ Tools (Engines)
      • 5.3.1.1. Unity
      • 5.3.1.2. Unreal
      • 5.3.1.3. CryEngine
      • 5.3.1.4. Revit
      • 5.3.1.5. Others (Mizuchi, Cinema 4D, etc.)
    • 5.3.2. Professional Services

6. Global Real-time (Graphics and Video) Rendering Solutions Market Analysis and Forecast, by Deployment

  • 6.1. Overview and Definitions
  • 6.2. Key Findings
  • 6.3. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Deployment, 2017?2027
    • 6.3.1. On-premise
    • 6.3.2. Cloud-based
    • 6.3.3. Hybrid

7. Global Real-time (Graphics and Video) Rendering Solutions Market Analysis and Forecast, by Application

  • 7.1. Overview and Definitions
  • 7.2. Key Findings
  • 7.3. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Application, 2017?2027
    • 7.3.1. Content Development
      • 7.3.1.1. 3D Gaming
      • 7.3.1.2. Real-time VR Content
      • 7.3.1.3. Rendered & Interactive Video Production
    • 7.3.2. Content Transformation
    • 7.3.3. Visualization

8. Global Real-time (Graphics and Video) Rendering Solutions Market Analysis and Forecast, by Enterprise Size

  • 8.1. Overview and Definitions
  • 8.2. Key Findings
  • 8.3. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Enterprise Size, 2017?2027
    • 8.3.1. Small and Medium Enterprises (SMEs)
    • 8.3.2. Large enterprises

9. Global Real-time (Graphics and Video) Rendering Solutions Market Analysis and Forecast, by End-use

  • 9.1. Key Findings
  • 9.2. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by End-use, 2017?2027
    • 9.2.1. Manufacturing & Automotive
    • 9.2.2. Construction
    • 9.2.3. Healthcare & Pharmaceutical
    • 9.2.4. Retail and E-commerce
    • 9.2.5. Aerospace & Defense
    • 9.2.6. Media & Entertainment
      • 9.2.6.1. Digital Avatar Production
      • 9.2.6.2. Gaming
    • 9.2.7. Others (Education, Travel & Tourism)

10. Global Real-time (Graphics and Video) Rendering Solutions Market Analysis and Forecast, by Region

  • 10.1. Key Findings
  • 10.2. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Region, 2017?2027
    • 10.2.1. North America
    • 10.2.2. Europe
    • 10.2.3. Asia Pacific
    • 10.2.4. Middle East & Africa
    • 10.2.5. South America

11. North America Real-time (Graphics and Video) Rendering Solutions Market Analysis and Forecast

  • 11.1. Key Findings
  • 11.2. Impact Analysis of Drivers and Restraints
  • 11.3. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Solution, 2017?2027
    • 11.3.1. Platform/ Tools (Engines)
      • 11.3.1.1. Unity
      • 11.3.1.2. Unreal
      • 11.3.1.3. CryEngine
      • 11.3.1.4. Revit
      • 11.3.1.5. Others (Mizuchi, Cinema 4D, etc.)
    • 11.3.2. Professional Services
  • 11.4. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Deployment, 2017?2027
    • 11.4.1. On-premise
    • 11.4.2. Cloud-based
    • 11.4.3. Hybrid
  • 11.5. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Application, 2017?2027
    • 11.5.1. Content Development
      • 11.5.1.1. 3D Gaming
      • 11.5.1.2. Real-time VR Content
      • 11.5.1.3. Rendered & Interactive Video Production
    • 11.5.2. Content Transformation
    • 11.5.3. Visualization
  • 11.6. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Enterprise Size, 2017?2027
    • 11.6.1. Small and Medium Enterprises (SMEs)
    • 11.6.2. Large enterprises
  • 11.7. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by End-use, 2017?2027
    • 11.7.1. Manufacturing & Automotive
    • 11.7.2. Construction
    • 11.7.3. Healthcare & Pharmaceutical
    • 11.7.4. Retail and E-commerce
    • 11.7.5. Aerospace & Defense
    • 11.7.6. Media & Entertainment
      • 11.7.6.1. Digital Avatar Production
      • 11.7.6.2. Gaming
    • 11.7.7. Others (Education, Travel & Tourism)
  • 11.8. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Country/Sub-region, 2017?2027
    • 11.8.1. The U.S.
    • 11.8.2. Canada
    • 11.8.3. Rest of North America

12. Europe Real-time (Graphics and Video) Rendering Solutions Market Analysis and Forecast

  • 12.1. Key Findings
  • 12.2. Impact Analysis of Drivers and Restraints
  • 12.3. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Solution, 2017?2027
    • 12.3.1. Platform/ Tools (Engines)
      • 12.3.1.1. Unity
      • 12.3.1.2. Unreal
      • 12.3.1.3. CryEngine
      • 12.3.1.4. Revit
      • 12.3.1.5. Others (Mizuchi, Cinema 4D, etc.)
    • 12.3.2. Professional Services
  • 12.4. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Deployment, 2017?2027
    • 12.4.1. On-premise
    • 12.4.2. Cloud-based
    • 12.4.3. Hybrid
  • 12.5. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Application, 2017?2027
      • 12.5.1.1. Content Development
        • 12.5.1.1.1. 3D Gaming
        • 12.5.1.1.2. Real-time VR Content
        • 12.5.1.1.3. Rendered & Interactive Video Production
      • 12.5.1.2. Content Transformation
      • 12.5.1.3. Visualization
  • 12.6. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Enterprise Size, 2017?2027
    • 12.6.1. Small and Medium Enterprises (SMEs)
    • 12.6.2. Large enterprises
  • 12.7. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by End-use, 2017?2027
    • 12.7.1. Manufacturing & Automotive
    • 12.7.2. Construction
    • 12.7.3. Healthcare & Pharmaceutical
    • 12.7.4. Retail and E-commerce
    • 12.7.5. Aerospace & Defense
    • 12.7.6. Media & Entertainment
      • 12.7.6.1. Digital Avatar Production
      • 12.7.6.2. Gaming
    • 12.7.7. Others (Education, Travel & Tourism)
  • 12.8. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Country/Sub-region, 2017?2027
    • 12.8.1. Germany
    • 12.8.2. France
    • 12.8.3. UK
    • 12.8.4. Rest of Europe

13. Asia Pacific Real-time (Graphics and Video) Rendering Solutions Market Analysis and Forecast

  • 13.1. Key Findings
  • 13.2. Impact Analysis of Drivers and Restraints
  • 13.3. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Solution, 2017?2027
    • 13.3.1. Platform/ Tools (Engines)
      • 13.3.1.1. Unity
      • 13.3.1.2. Unreal
      • 13.3.1.3. CryEngine
      • 13.3.1.4. Revit
      • 13.3.1.5. Others (Mizuchi, Cinema 4D, etc.)
    • 13.3.2. Professional Services
  • 13.4. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Deployment, 2017?2027
    • 13.4.1. On-premise
    • 13.4.2. Cloud-based
    • 13.4.3. Hybrid
  • 13.5. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Application, 2017?2027
      • 13.5.1.1. Content Development
        • 13.5.1.1.1. 3D Gaming
        • 13.5.1.1.2. Real-time VR Content
        • 13.5.1.1.3. Rendered & Interactive Video Production
      • 13.5.1.2. Content Transformation
      • 13.5.1.3. Visualization
  • 13.6. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Enterprise Size, 2017?2027
    • 13.6.1. Small and Medium Enterprises (SMEs)
    • 13.6.2. Large enterprises
  • 13.7. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by End-use, 2017?2027
    • 13.7.1. Manufacturing & Automotive
    • 13.7.2. Construction
    • 13.7.3. Healthcare & Pharmaceutical
    • 13.7.4. Retail and E-commerce
    • 13.7.5. Aerospace & Defense
    • 13.7.6. Media & Entertainment
      • 13.7.6.1. Digital Avatar Production
      • 13.7.6.2. Gaming
    • 13.7.7. Others (Education, Travel & Tourism)
  • 13.8. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Country/Sub-region, 2017?2027
    • 13.8.1. China
    • 13.8.2. Japan
    • 13.8.3. India
    • 13.8.4. Australia
    • 13.8.5. Korea
    • 13.8.6. Rest of Asia Pacific

14. Middle East & Africa Real-time (Graphics and Video) Rendering Solutions Market Analysis and Forecast

  • 14.1. Key Findings
  • 14.2. Impact Analysis of Drivers and Restraints
  • 14.3. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Solution, 2017?2027
    • 14.3.1. Platform/ Tools (Engines)
      • 14.3.1.1. Unity
      • 14.3.1.2. Unreal
      • 14.3.1.3. CryEngine
      • 14.3.1.4. Revit
      • 14.3.1.5. Others (Mizuchi, Cinema 4D, etc.)
    • 14.3.2. Professional Services
  • 14.4. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Deployment, 2017?2027
    • 14.4.1. On-premise
    • 14.4.2. Cloud-based
    • 14.4.3. Hybrid
  • 14.5. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Application, 2017?2027
      • 14.5.1.1. Content Development
        • 14.5.1.1.1. 3D Gaming
        • 14.5.1.1.2. Real-time VR Content
        • 14.5.1.1.3. Rendered & Interactive Video Production
      • 14.5.1.2. Content Transformation
      • 14.5.1.3. Visualization
  • 14.6. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Enterprise Size, 2017?2027
    • 14.6.1. Small and Medium Enterprises (SMEs)
    • 14.6.2. Large enterprises
  • 14.7. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by End-use, 2017?2027
    • 14.7.1. Manufacturing & Automotive
    • 14.7.2. Construction
    • 14.7.3. Healthcare & Pharmaceutical
    • 14.7.4. Retail and E-commerce
    • 14.7.5. Aerospace & Defense
    • 14.7.6. Media & Entertainment
      • 14.7.6.1. Digital Avatar Production
      • 14.7.6.2. Gaming
    • 14.7.7. Others (Education, Travel & Tourism)
  • 14.8. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Country/Sub-region, 2017?2027
    • 14.8.1. GCC
    • 14.8.2. South Africa
    • 14.8.3. Rest of Middle East & Africa

15. South America Real-time (Graphics and Video) Rendering Solutions Market Analysis and Forecast

  • 15.1. Key Findings
  • 15.2. Impact Analysis of Drivers and Restraints
  • 15.3. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Solution, 2017?2027
    • 15.3.1. Platform/ Tools (Engines)
      • 15.3.1.1. Unity
      • 15.3.1.2. Unreal
      • 15.3.1.3. CryEngine
      • 15.3.1.4. Revit
      • 15.3.1.5. Others (Mizuchi, Cinema 4D, etc.)
    • 15.3.2. Professional Services
  • 15.4. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Deployment, 2017?2027
    • 15.4.1. On-premise
    • 15.4.2. Cloud-based
    • 15.4.3. Hybrid
  • 15.5. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Application, 2017?2027
      • 15.5.1.1. Content Development
        • 15.5.1.1.1. 3D Gaming
        • 15.5.1.1.2. Real-time VR Content
        • 15.5.1.1.3. Rendered & Interactive Video Production
      • 15.5.1.2. Content Transformation
      • 15.5.1.3. Visualization
  • 15.6. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Enterprise Size, 2017?2027
    • 15.6.1. Small and Medium Enterprises (SMEs)
    • 15.6.2. Large enterprises
  • 15.7. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by End-use, 2017?2027
    • 15.7.1. Manufacturing & Automotive
    • 15.7.2. Construction
    • 15.7.3. Healthcare & Pharmaceutical
    • 15.7.4. Retail and E-commerce
    • 15.7.5. Aerospace & Defense
    • 15.7.6. Media & Entertainment
      • 15.7.6.1. Digital Avatar Production
      • 15.7.6.2. Gaming
    • 15.7.7. Others (Education, Travel & Tourism)
  • 15.8. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Country/Sub-region, 2017?2027
    • 15.8.1. Brazil
    • 15.8.2. Rest of South America

16. Competition Landscape

  • 16.1. Market Player - Competition Matrix
  • 16.2. Market Revenue Share Analysis (%), by Company (2018)
  • 16.3. Regional Presence (Intensity Map)

17. Company Profiles

  • 17.1. Avid Technology, Inc.
    • 17.1.1. Company Description
    • 17.1.2. Geographical Presence
    • 17.1.3. Product Portfolio
    • 17.1.4. Revenue (US$ Mn) & Y-o-Y Growth (%), 2016-2018
    • 17.1.5. Strategic Overview
  • 17.2. Autodesk, Inc.
    • 17.2.1. Company Description
    • 17.2.2. Geographical Presence
    • 17.2.3. Product Portfolio
    • 17.2.4. Revenue (US$ Mn) & Y-o-Y Growth (%), 2016-2018
  • 17.3. ACCA software
    • 17.3.1. Company Description
    • 17.3.2. Strategic Overview
  • 17.4. Easy Render
    • 17.4.1. Company Description
    • 17.4.2. Strategic Overview
  • 17.5. Epic Games, Inc.
    • 17.5.1. Company Description
    • 17.5.2. Strategic Overview
  • 17.6. Idex Solutions Inc.
    • 17.6.1. Company Description
    • 17.6.2. Strategic Overview
  • 17.7. Lumiscaphe
    • 17.7.1. Company Description
    • 17.7.2. Strategic Overview
  • 17.8. Nanopixel
    • 17.8.1. Company Description
    • 17.8.2. Strategic Overview
  • 17.9. Promotheus
    • 17.9.1. Company Description
    • 17.9.2. Strategic Overview
  • 17.10. Silicon Studio Corp
    • 17.10.1. Company Description
    • 17.10.2. Strategic Overview
  • 17.11. Umbra
    • 17.11.1. Company Description
    • 17.11.2. Strategic Overview
  • 17.12. Urender
    • 17.12.1. Company Description
    • 17.12.2. Strategic Overview

18. Key Takeaway

List of Table

  • Table 1: List of Top Rendering Software Tools
  • Table 2: Company Name
  • Table 3: Mergers & Acquisitions, Expansions
  • Table 4: Product Launch, Development, Innovations
  • Table 5: Global Real-time (Graphics & Video) Rendering Solution Market Revenue (US$ Mn) Forecast, by Solutions, 2017?2027
  • Table 6: Global Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Platform, 2017-2027
  • Table 7: Global Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Deployment , 2017-2027
  • Table 8: Global Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Enterprise Size, 2017-2027
  • Table 9: Global Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Application, 2017-2027
  • Table 10: Global Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Content Development, 2017-2027
  • Table 11: Global Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by End-use, 2017-2027
  • Table 12: Global Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Media & Entertainment, 2017-2027
  • Table 13: Global Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Region, 2017?2027
  • Table 14: North America Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Solution, 2017-2027
  • Table 15: North America Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Platform, 2017-2027
  • Table 16: North America Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Deployment , 2017-2027
  • Table 17: North America Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Enterprise Size, 2017-2027
  • Table 18: North America Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Application, 2017-2027
  • Table 19: North America Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Content Development, 2017-2027
  • Table 20: North America Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by End-use, 2017-2027
  • Table 21: North America Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Media & Entertainment, 2017-2027
  • Table 22: North America Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Country/Sub-region, 2017-2027
  • Table 23: Europe Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Solution, 2017-2027
  • Table 24: Europe Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Platform, 2017-2027
  • Table 25: Europe Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Deployment , 2017-2027
  • Table 26: Europe Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Enterprise Size, 2017-2027
  • Table 27: Europe Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Application, 2017-2027
  • Table 28: Europe Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Content Development, 2017-2027
  • Table 29: Europe Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by End-use, 2017-2027
  • Table 30: Europe Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Media & Entertainment, 2017-2027
  • Table 31: Europe Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Country/Sub-region, 2017-2027
  • Table 32: Asia Pacific Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Solution, 2017-2027
  • Table 33: Asia Pacific Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Platform, 2017-2027
  • Table 34: Asia Pacific Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Deployment , 2017-2027
  • Table 35: Asia Pacific Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Enterprise Size, 2017-2027
  • Table 36: Asia Pacific Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Application, 2017-2027
  • Table 37: Asia Pacific Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Content Development, 2017-2027
  • Table 38: Asia Pacific Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by End-use, 2017-2027
  • Table 39: Asia Pacific Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Media & Entertainment, 2017-2027
  • Table 40: Asia Pacific Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Country/Sub-region, 2017-2027
  • Table 41: Middle East & Africa Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Solution, 2017-2027
  • Table 42: Middle East & Africa Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Platform, 2017-2027
  • Table 43: Middle East & Africa Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Deployment , 2017-2027
  • Table 44: Middle East & Africa Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Enterprise Size, 2017-2027
  • Table 45: Middle East & Africa Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Application, 2017-2027
  • Table 46: Middle East & Africa Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Content Development, 2017-2027
  • Table 47: Middle East & Africa Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by End-use, 2017-2027
  • Table 48: Middle East & Africa Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Media & Entertainment, 2017-2027
  • Table 49: Middle East & Africa Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Country/Sub-region, 2017-2027
  • Table 50: South America Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Solution, 2017-2027
  • Table 51: South America Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Platform, 2017-2027
  • Table 53: South America Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Enterprise Size, 2017-2027
  • Table 54: South America Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Application, 2017-2027
  • Table 55: South America Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Content Development, 2017-2027
  • Table 56: South America Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by End-use, 2017-2027
  • Table 57: South America Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Media & Entertainment, 2017-2027
  • Table 58: South America Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Country/Sub-region, 2017-2027
  • Table 59: Product Portfolio

List of Figure

  • Figure 1: Global Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, 2017-2027
  • Figure 2: Global Real-time (Graphics & Video) Rendering Solution Market CAGR Breakdown, 2019 - 2027
  • Figure 3: Real-time (Graphics & Video) Rendering Solutions Market: Points of Estimates
  • Figure 4: Technology/Product Roadmap
  • Figure 5: Global Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, 2013 - 2018
  • Figure 6: Global Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, 2019 - 2027
  • Figure 7: Renderer Adoption Rate (%)
  • Figure 8: Global real-time rendering solutions Market Attractiveness Analysis, by Region
  • Figure 9: Global real-time rendering solutions Market Attractiveness Analysis, by Solution
  • Figure 10: Global real-time rendering solutions Market Attractiveness Analysis, by Deployment
  • Figure 11: Global real-time rendering solutions Market Attractiveness Analysis, by Enterprise Size
  • Figure 12: Global real-time rendering solutions Market Attractiveness Analysis, by Application
  • Figure 13: Global real-time rendering solutions Market Attractiveness Analysis, by End-use
  • Figure 14: Market Outlook
  • Figure 15: Global Real-time (Graphics & Video) Rendering Solution Market Share Analysis, by Solutions (2018)
  • Figure 16: Global Real-time (Graphics & Video) Rendering Solution Market Share Analysis, by Solutions (2027)
  • Figure 17: Global Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Deployment, 2018
  • Figure 18: Global Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Deployment, 2027
  • Figure 19: Global Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Enterprise Size, 2018
  • Figure 20: Global Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Enterprise Size, 2027
  • Figure 21: Global Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Application, 2018
  • Figure 22: Global Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Application, 2027
  • Figure 23: Global Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by End-use, 2018
  • Figure 24: Global Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by End-use, 2027
  • Figure 25: Global Real-time (Graphics & Video) Rendering Solution Market Share Analysis, by Region (2018)
  • Figure 26: Global Real-time (Graphics & Video) Rendering Solution Market Share Analysis, by Region (2027)
  • Figure 27: North America Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Solutions, 2018
  • Figure 28: North America Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Component, 2027
  • Figure 29: North America Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Deployment, 2018
  • Figure 30: North America Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Deployment, 2027
  • Figure 31: North America Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Application, 2018
  • Figure 32: North America Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Application, 2027
  • Figure 33: North America Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by End-use, 2018
  • Figure 34: North America Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by End-use, 2027
  • Figure 35: North America Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Country/Sub-region, 2018
  • Figure 36: North America Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Country/Sub-region, 2027
  • Figure 37: Europe Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Solutions, 2018
  • Figure 38: Europe Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Component, 2027
  • Figure 39: Europe Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Deployment, 2018
  • Figure 40: Europe Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Deployment, 2027
  • Figure 41: Europe Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Enterprise Size, 2018
  • Figure 42: Europe Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Enterprise Size, 2027
  • Figure 43: Europe Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Application, 2018
  • Figure 44: Europe Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Application, 2027
  • Figure 45: Europe Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by End-use, 2018
  • Figure 46: Europe Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by End-use, 2027
  • Figure 47: Europe Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Country/Sub-region, 2018
  • Figure 48: Europe Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Country/Sub-region, 2027
  • Figure 49: Asia Pacific Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Solutions, 2018
  • Figure 50: Asia Pacific Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Component, 2027
  • Figure 51: Asia Pacific Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Deployment, 2018
  • Figure 52: Asia Pacific Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Deployment, 2027
  • Figure 53: Asia Pacific Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Enterprise Size, 2018
  • Figure 54: Asia Pacific Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Enterprise Size, 2027
  • Figure 55: Asia Pacific Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Application, 2018
  • Figure 56: Asia Pacific Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Application, 2027
  • Figure 57: Asia Pacific Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by End-use, 2018
  • Figure 58: Asia Pacific Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by End-use, 2027
  • Figure 59: Asia Pacific Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Country/Sub-region, 2018
  • Figure 60: Asia Pacific Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Country/Sub-region, 2027
  • Figure 61: Middle East & Africa Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Solutions, 2018
  • Figure 62: Middle East & Africa Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Component, 2027
  • Figure 63: Middle East & Africa Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Deployment, 2018
  • Figure 64: Middle East & Africa Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Deployment, 2027
  • Figure 65: Middle East & Africa Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Enterprise Size, 2018
  • Figure 66: Middle East & Africa Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Enterprise Size, 2027
  • Figure 67: Middle East & Africa Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Application, 2018
  • Figure 68: Middle East & Africa Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Application, 2027
  • Figure 69: Middle East & Africa Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by End-use, 2018
  • Figure 70: Middle East & Africa Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by End-use, 2027
  • Figure 71: Middle East & Africa Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Country/Sub-region, 2018
  • Figure 72: Middle East & Africa Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Country/Sub-region, 2027
  • Figure 73: South America Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Deployment, 2018
  • Figure 74: South America Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Deployment, 2027
  • Figure 75: South America Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Enterprise Size, 2018
  • Figure 76: South America Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Enterprise Size, 2027
  • Figure 77: South America Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Application, 2018
  • Figure 78: South America Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Application, 2027
  • Figure 79: South America Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by End-use, 2018
  • Figure 80: South America Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by End-use, 2027
  • Figure 81: South America Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Country/Sub-region, 2018
  • Figure 82: South America Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Country/Sub-region, 2027
  • Figure 83: Global real-time (graphics & video) rendering solutions Market Share Analysis, by Company (2018)
  • Figure 84: Revenue (US$ Mn) & Y-o-Y Growth (%), 2016-2018
  • Figure 85: Revenue (US$ Mn) & Y-o-Y Growth (%), 2016-2018
Back to Top