SALE
市場調查報告書

3D遊戲主機的全球市場:至2025年的各零件,各科技,各主機,各平台,各應用領域,各地區的預測及機會

Global 3D Gaming Consoles Market By Component, By Technology, By Console, By Platform, By Application, By Region, Forecast & Opportunities, 2025

出版商 TechSci Research 商品編碼 934773
出版日期 內容資訊 英文 112 Pages
商品交期: 請詢問到貨日
價格

We offer 8 hour analyst time for an additional research. Please contact us for the details.

3D遊戲主機的全球市場:至2025年的各零件,各科技,各主機,各平台,各應用領域,各地區的預測及機會 Global 3D Gaming Consoles Market By Component, By Technology, By Console, By Platform, By Application, By Region, Forecast & Opportunities, 2025
出版日期: 2020年05月01日內容資訊: 英文 112 Pages
簡介

全球3D遊戲主機市場,由於購買力的增加,實惠的3D顯示器技術的出現,新世代的TV開發,遊戲玩家的平均支出增加,積極的行銷等要素,預計在預測期間內記錄大幅度的成長率。開發商採用的策略。再加上VR及AR科技的登場,遊戲體驗變得更加豐富,促進市場成長。再加上持續性技術進步,是全球3D遊戲主機需求高漲的主要原因。可簡單使用遊戲開發用的資源,和遊戲產業的持續性技術進步,全球市場上獨立型遊戲工作室數增加。這些工作室,無需電玩遊戲發行者的財政支援可獨立工作,更易獲得更好和更先進的技術,獲得高投資回報

本報告提供全球3D遊戲主機市場調查,各地區市場展望,市場動態,主要趨勢,競爭情形等資訊,以及策略性建議。

目錄

第1章 產品概要

第2章 調查手法

第3章 COIVD-19對全球3D遊戲主機市場的影響

第4章 摘要整理

第5章 全球市場的展望

  • 市場規模與預測
    • 以金額為準
  • 市場佔有率與預測
    • 各零件(硬體設備及軟體)
    • 各科技(虛擬及擴增實境,自動立體顯像技術,主動快門技術,Leap Motion,Project Holodeck,具兼容性的3D眼鏡, KINECT Motion Gaming,Oculus Rift,偏光快門,其他)
    • 各主機(家用遊戲機,手持主機,微型遊戲機,專用主機)
    • 各平台(Microsoft Xbox,Sony PlayStation,Nintendo Wii,其他)
    • 各應用領域(醫療保健,遊戲,行動)
    • 各公司
    • 各地區
  • 市場魅力指數

第6章 亞太地區市場展望

  • 市場規模與預測
    • 以金額為準
  • 市場佔有率與預測
    • 各科技
    • 各主機
    • 各平台
    • 各應用領域
    • 各國
  • 亞太地區:國家分析
    • 中國市場的展望
    • 印度市場展望
    • 日本市場展望
    • 韓國市場展望
    • 新加坡市場展望

第7章 歐洲市場展望

  • 市場規模與預測
    • 以金額為準
  • 市場佔有率與預測
    • 各科技
    • 各主機
    • 各平台
    • 各應用領域
    • 各國
  • 歐洲:國家分析
    • 法國市場展望
    • 德國市場展望
    • 英國市場展望
    • 義大利市場展望
    • 西班牙市場展望

第8章 北美市場展望

  • 市場規模與預測
    • 以金額為準
  • 市場佔有率與預測
    • 各科技
    • 各主機
    • 各平台
    • 各應用領域
    • 各國
  • 北美:國家分析
    • 美國市場的展望
    • 墨西哥市場展望
    • 加拿大市場展望

第9章 南美市場展望

  • 市場規模與預測
    • 以金額為準
  • 市場佔有率與預測
    • 各科技
    • 各主機
    • 各平台
    • 各應用領域
    • 各國
  • 南美:國家分析
    • 巴西市場展望
    • 阿根廷市場展望
    • 哥倫比亞市場展望

第10章 中東、非洲市場展望

  • 市場規模與預測
    • 以金額為準
  • 市場佔有率與預測
    • 各科技
    • 各主機
    • 各平台
    • 各應用領域
    • 各國
  • 中東、非洲:國家分析
    • 南非市場展望
    • 沙烏地阿拉伯市場展望
    • UAE 市場展望

第11章 市場動態

  • 促進因素
  • 課題

第12章 市場趨勢

第13章 價值鏈分析

第14章 競爭情形

  • Kaneva, LLC
  • SONY互動娛樂
  • Facebook Technologies,LLC.
  • Microsoft Corporation
  • 任天堂
  • Apple Inc.
  • A4Tech Co. Ltd
  • Avatar Reality Inc.
  • Electronic Arts Inc.
  • Linden Lab Inc.

第15章 策略性推薦事項

第16章 免責聲明

目錄
Product Code: 4655

Global 3D gaming consoles market is expected to register substantial rate of growth during the forecast period owing to factors such as increasing purchasing power, emergence of affordable 3D display technologies, development of new generation of TVs, rise in the average spending by gamers and aggressive marketing strategies adopted by developers. Moreover, advent of VR and AR technologies have further enriched the gaming experience, thereby propelling market growth. Furthermore, continuous technological advances are the key factors responsible for the rise in demand of 3D gaming consoles, globally. The global market is witnessing growing number of indie game studios owing to the easy availability of resources for game development and continuous technological advances in the gaming industry. These studios are getting high return on investments as they have greater access to better and advanced technologies which enable them to work independently without the financial support of video game publishers.

The global 3D gaming consoles market is segmented based on component, technology, console, platform, application, region and company. Based on console, the market is segmented into home consoles, handheld consoles, micro consoles and dedicated consoles. Home console segment is anticipated to grow at the highest rate during the forecast period on account of numerous features offered by them including cloud support and online multiplayer.

In terms of regional analysis, Asia-Pacific is expected to witness highest growth during the forecast years on account of increasing demand for 3D consoles from developing economies like India, China.

Major players operating in the global 3D gaming consoles market include Kaneva, LLC, Sony Interactive Entertainment Inc., Facebook Technologies, LLC., Microsoft Corporation, Nintendo Co. Ltd, Apple Inc., A4Tech Co. Ltd, Avatar Reality Inc., Electronic Arts Inc., Linden Lab Inc. and others. The companies operating the market are using growth strategies in order to increase their share the market. For instance, Microsoft Corp and Sony partnered in 2019 for improving the customer experience on their direct-to-consumer entertainment platforms.

Years considered for this report:

Historical Years: 2015-2018

Base Year: 2019

Estimated Year: 2020

Forecast Period: 2021-2025

Objective of the Study

  • To analyze and forecast the market size of global 3D gaming consoles market.
  • To classify and forecast global 3D gaming consoles market based on component, technology, console, platform, application, company and regional distribution.
  • To identify drivers and challenges for global 3D gaming consoles market.
  • To examine competitive developments such as expansions, new product launches, mergers & acquisitions, etc., in global 3D gaming consoles market.
  • To conduct pricing analysis for global 3D gaming consoles market.
  • To identify and analyze the profile of leading players operating in global 3D gaming consoles market.

TechSci Research performed both primary as well as exhaustive secondary research for this study. Initially, TechSci Research sourced a list of manufacturers across the globe. Subsequently, TechSci Research conducted primary research surveys with the identified companies. While interviewing, the respondents were also enquired about their competitors. Through this technique, TechSci Research could include the manufacturers which could not be identified due to the limitations of secondary research. TechSci Research analyzed the manufacturers, distribution channels and presence of all major players across the globe.

TechSci Research calculated the market size of global 3D gaming consoles market using a bottom-up approach, wherein data for various end-user segments was recorded and forecast for the future years. TechSci Research sourced these values from the industry experts and company representatives and externally validated through analyzing historical data of these product types and applications for getting an appropriate, overall market size. Various secondary sources such as company websites, news articles, press releases, company annual reports, investor presentations and financial reports were also studied by TechSci Research.

Key Target Audience

  • 3D gaming consoles manufacturers, suppliers, distributors and other stakeholders
  • Government bodies such as regulating authorities and policy makers
  • Organizations, forums and alliances related to 3D gaming consoles
  • Market research and consulting firms

The study is useful in providing answers to several critical questions that are important for the industry stakeholders such as manufacturers, suppliers, partners, end users, etc., besides allowing them in strategizing investments and capitalizing on market opportunities.

Report Scope

In this report, global 3D gaming consoles market has been segmented into following categories, in addition to the industry trends which have also been detailed below:

  • Market, By Component:

Hardware

Software

  • Market, By Technology:

Virtual & Augmented Reality

Auto Stereoscopy

Active Shutter Technology

Leap Motion

Project Holodeck

Compatible 3D Glasses

KINECT Motion Gaming

Oculus Rift

Polarized Shutter

Others

  • Market, By Console:

Home Consoles

Handheld Consoles

Micro Consoles

Dedicated Consoles

  • Market, By Platform:

Microsoft Xbox

Sony PlayStation

Nintendo Wii

Others

  • Market, By Application:

Healthcare

Gaming

Mobile

  • Market, By Region:

North America

  • United States
  • Canada
  • Mexico

Europe

  • Germany
  • France
  • United Kingdom
  • Italy
  • Spain

Asia-Pacific

  • China
  • Japan
  • India
  • South Korea
  • Singapore

Middle East & Africa

  • South Africa
  • Saudi Arabia
  • UAE

South America

  • Brazil
  • Argentina
  • Colombia

Competitive Landscape

Company Profiles: Detailed analysis of the major companies present in global 3D gaming consoles market.

Available Customizations

With the given market data, TechSci Research offers customizations according to a company's specific needs. The following customization options are available for the report:

Company Information

  • Detailed analysis and profiling of additional market players (up to five).

Table of Contents

1. Product Overview

2. Research Methodology

3. Impact of COIVD-19 on Global 3D Gaming Consoles Market

4. Executive Summary

5. Global 3D Gaming Consoles Market Outlook

  • 5.1. Market Size & Forecast
    • 5.1.1. By Value
  • 5.2. Market Share & Forecast
    • 5.2.1. By Component (Hardware & Software)
    • 5.2.2. By Technology (Virtual & Augmented Reality, Auto Stereoscopy, Active Shutter Technology, Leap Motion, Project Holodeck, Compatible 3D Glasses, KINECT Motion Gaming, Oculus Rift, Polarized Shutter, Others)
    • 5.2.3. By Console (Home Consoles, Handheld Consoles, Micro Consoles, Dedicated Consoles)
    • 5.2.4. By Platform (Microsoft Xbox, Sony PlayStation, Nintendo Wii, Others)
    • 5.2.5. By Application (Healthcare, Gaming, Mobile)
    • 5.2.6. By Company
    • 5.2.7. By Region
  • 5.3. Market Attractiveness Index

6. Asia-Pacific 3D Gaming Consoles Market Outlook

  • 6.1. Market Size & Forecast
    • 6.1.1. By Value
  • 6.2. Market Share & Forecast
    • 6.2.1. By Technology
    • 6.2.2. By Console
    • 6.2.3. By Platform
    • 6.2.4. By Application
    • 6.2.5. By Country
  • 6.3. Asia-Pacific: Country Analysis
    • 6.3.1. China 3D Gaming Consoles Market Outlook
      • 6.3.1.1. Market Size & Forecast
        • 6.3.1.1.1. By Value
      • 6.3.1.2. Market Share & Forecast
        • 6.3.1.2.1. By Technology
        • 6.3.1.2.2. By Console
        • 6.3.1.2.3. By Platform
        • 6.3.1.2.4. By Application
    • 6.3.2. India 3D Gaming Consoles Market Outlook
      • 6.3.2.1. Market Size & Forecast
        • 6.3.2.1.1. By Value
      • 6.3.2.2. Market Share & Forecast
        • 6.3.2.2.1. By Technology
        • 6.3.2.2.2. By Console
        • 6.3.2.2.3. By Platform
        • 6.3.2.2.4. By Application
    • 6.3.3. Japan 3D Gaming Consoles Market Outlook
      • 6.3.3.1. Market Size & Forecast
        • 6.3.3.1.1. By Value
      • 6.3.3.2. Market Share & Forecast
        • 6.3.3.2.1. By Technology
        • 6.3.3.2.2. By Console
        • 6.3.3.2.3. By Platform
        • 6.3.3.2.4. By Application
    • 6.3.4. South Korea 3D Gaming Consoles Market Outlook
      • 6.3.4.1. Market Size & Forecast
        • 6.3.4.1.1. By Value
      • 6.3.4.2. Market Share & Forecast
        • 6.3.4.2.1. By Technology
        • 6.3.4.2.2. By Console
        • 6.3.4.2.3. By Platform
        • 6.3.4.2.4. By Application
    • 6.3.5. Singapore 3D Gaming Consoles Market Outlook
      • 6.3.5.1. Market Size & Forecast
        • 6.3.5.1.1. By Value
      • 6.3.5.2. Market Share & Forecast
        • 6.3.5.2.1. By Technology
        • 6.3.5.2.2. By Console
        • 6.3.5.2.3. By Platform
        • 6.3.5.2.4. By Application

7. Europe 3D Gaming Consoles Market Outlook

  • 7.1. Market Size & Forecast
    • 7.1.1. By Value
  • 7.2. Market Share & Forecast
    • 7.2.1. By Technology
    • 7.2.2. By Console
    • 7.2.3. By Platform
    • 7.2.4. By Application
    • 7.2.5. By Country
  • 7.3. Europe: Country Analysis
    • 7.3.1. France 3D Gaming Consoles Market Outlook
      • 7.3.1.1. Market Size & Forecast
        • 7.3.1.1.1. By Value
      • 7.3.1.2. Market Share & Forecast
        • 7.3.1.2.1. By Technology
        • 7.3.1.2.2. By Console
        • 7.3.1.2.3. By Platform
        • 7.3.1.2.4. By Application
    • 7.3.2. Germany 3D Gaming Consoles Market Outlook
      • 7.3.2.1. Market Size & Forecast
        • 7.3.2.1.1. By Value
      • 7.3.2.2. Market Share & Forecast
        • 7.3.2.2.1. By Technology
        • 7.3.2.2.2. By Console
        • 7.3.2.2.3. By Platform
        • 7.3.2.2.4. By Application
    • 7.3.3. United Kingdom 3D Gaming Consoles Market Outlook
      • 7.3.3.1. Market Size & Forecast
        • 7.3.3.1.1. By Value
      • 7.3.3.2. Market Share & Forecast
        • 7.3.3.2.1. By Technology
        • 7.3.3.2.2. By Console
        • 7.3.3.2.3. By Platform
        • 7.3.3.2.4. By Application
    • 7.3.4. Italy 3D Gaming Consoles Market Outlook
      • 7.3.4.1. Market Size & Forecast
        • 7.3.4.1.1. By Value
      • 7.3.4.2. Market Share & Forecast
        • 7.3.4.2.1. By Technology
        • 7.3.4.2.2. By Console
        • 7.3.4.2.3. By Platform
        • 7.3.4.2.4. By Application
    • 7.3.5. Spain 3D Gaming Consoles Market Outlook
      • 7.3.5.1. Market Size & Forecast
        • 7.3.5.1.1. By Value
      • 7.3.5.2. Market Share & Forecast
        • 7.3.5.2.1. By Technology
        • 7.3.5.2.2. By Console
        • 7.3.5.2.3. By Platform
        • 7.3.5.2.4. By Application

8. North America 3D Gaming Consoles Market Outlook

  • 8.1. Market Size & Forecast
    • 8.1.1. By Value
  • 8.2. Market Share & Forecast
    • 8.2.1. By Technology
    • 8.2.2. By Console
    • 8.2.3. By Platform
    • 8.2.4. By Application
    • 8.2.5. By Country
  • 8.3. North America: Country Analysis
    • 8.3.1. United States 3D Gaming Consoles Market Outlook
      • 8.3.1.1. Market Size & Forecast
        • 8.3.1.1.1. By Value
      • 8.3.1.2. Market Share & Forecast
        • 8.3.1.2.1. By Technology
        • 8.3.1.2.2. By Console
        • 8.3.1.2.3. By Platform
        • 8.3.1.2.4. By Application
    • 8.3.2. Mexico 3D Gaming Consoles Market Outlook
      • 8.3.2.1. Market Size & Forecast
        • 8.3.2.1.1. By Value
      • 8.3.2.2. Market Share & Forecast
        • 8.3.2.2.1. By Technology
        • 8.3.2.2.2. By Console
        • 8.3.2.2.3. By Platform
        • 8.3.2.2.4. By Application
    • 8.3.3. Canada 3D Gaming Consoles Market Outlook
      • 8.3.3.1. Market Size & Forecast
        • 8.3.3.1.1. By Value
      • 8.3.3.2. Market Share & Forecast
        • 8.3.3.2.1. By Technology
        • 8.3.3.2.2. By Console
        • 8.3.3.2.3. By Platform
        • 8.3.3.2.4. By Application

9. South America 3D Gaming Consoles Market Outlook

  • 9.1. Market Size & Forecast
    • 9.1.1. By Value
  • 9.2. Market Share & Forecast
    • 9.2.1. By Technology
    • 9.2.2. By Console
    • 9.2.3. By Platform
    • 9.2.4. By Application
    • 9.2.5. By Country
  • 9.3. South America: Country Analysis
    • 9.3.1. Brazil 3D Gaming Consoles Market Outlook
      • 9.3.1.1. Market Size & Forecast
        • 9.3.1.1.1. By Value
      • 9.3.1.2. Market Share & Forecast
        • 9.3.1.2.1. By Technology
        • 9.3.1.2.2. By Console
        • 9.3.1.2.3. By Platform
        • 9.3.1.2.4. By Application
    • 9.3.2. Argentina 3D Gaming Consoles Market Outlook
      • 9.3.2.1. Market Size & Forecast
        • 9.3.2.1.1. By Value
      • 9.3.2.2. Market Share & Forecast
        • 9.3.2.2.1. By Technology
        • 9.3.2.2.2. By Console
        • 9.3.2.2.3. By Platform
        • 9.3.2.2.4. By Application
    • 9.3.3. Colombia 3D Gaming Consoles Market Outlook
      • 9.3.3.1. Market Size & Forecast
        • 9.3.3.1.1. By Value
      • 9.3.3.2. Market Share & Forecast
        • 9.3.3.2.1. By Technology
        • 9.3.3.2.2. By Console
        • 9.3.3.2.3. By Platform
        • 9.3.3.2.4. By Application

10. Middle East and Africa 3D Gaming Consoles Market Outlook

  • 10.1. Market Size & Forecast
    • 10.1.1. By Value
  • 10.2. Market Share & Forecast
    • 10.2.1. By Technology
    • 10.2.2. By Console
    • 10.2.3. By Platform
    • 10.2.4. By Application
    • 10.2.5. By Country
  • 10.3. MEA: Country Analysis
    • 10.3.1. South Africa 3D Gaming Consoles Market Outlook
      • 10.3.1.1. Market Size & Forecast
        • 10.3.1.1.1. By Value
      • 10.3.1.2. Market Share & Forecast
        • 10.3.1.2.1. By Technology
        • 10.3.1.2.2. By Console
        • 10.3.1.2.3. By Platform
        • 10.3.1.2.4. By Application
    • 10.3.2. Saudi Arabia 3D Gaming Consoles Market Outlook
      • 10.3.2.1. Market Size & Forecast
        • 10.3.2.1.1. By Value
      • 10.3.2.2. Market Share & Forecast
        • 10.3.2.2.1. By Technology
        • 10.3.2.2.2. By Console
        • 10.3.2.2.3. By Platform
        • 10.3.2.2.4. By Application
    • 10.3.3. UAE 3D Gaming Consoles Market Outlook
      • 10.3.3.1. Market Size & Forecast
        • 10.3.3.1.1. By Value
      • 10.3.3.2. Market Share & Forecast
        • 10.3.3.2.1. By Technology
        • 10.3.3.2.2. By Console
        • 10.3.3.2.3. By Platform
        • 10.3.3.2.4. By Application

11. Market Dynamics

  • 11.1. Drivers
  • 11.2. Challenges

12. Market Trends & Developments

13. Value Chain Analysis

14. Competitive Landscape

  • 14.1. Kaneva, LLC
  • 14.2. Sony Interactive Entertainment Inc.
  • 14.3. Facebook Technologies, LLC.
  • 14.4. Microsoft Corporation
  • 14.5. Nintendo Co. Ltd
  • 14.6. Apple Inc.
  • 14.7. A4Tech Co. Ltd
  • 14.8. Avatar Reality Inc.
  • 14.9. Electronic Arts Inc.
  • 14.10. Linden Lab Inc.

15. Strategic Recommendations

16. About Us & Disclaimer