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市場調查報告書
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1027917

3D 遊戲機市場預測、競爭趨勢、增長機會(~ 2026 年):組件、遊戲機、分銷渠道、地區

Global 3D Gaming Consoles Market By Component, By Console, By Distribution Channel, By Region, Competition, Forecast & Opportunities, 2026

出版日期: | 出版商: TechSci Research | 英文 111 Pages | 商品交期: 2-3個工作天內

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  • 全貌
  • 簡介
  • 目錄
簡介

全球3D遊戲機市場購買力提升,平價3D顯示技術的出現,新一代電視的發展,遊戲玩家平均支出的增加,以及開發商的積極性。顯著的增長是由於各種營銷策略等因素,預計在預測期內。

另外,隨著VR/AR技術的出現,遊戲體驗更加豐富,進一步推動了市場的增長。

本報告探討了全球 3D 遊戲機市場、市場定義和概述、新型冠狀病毒感染 (COVID-19) 等市場影響因素分析、客戶反饋分析、市場規模的變化/預測總結,細分為組件/主機/分銷渠道,按地區/主要國家、競爭環境、市場份額、主要公司簡介等詳細分析。

目錄

第 1 章產品概述

第二章調查方法

第 3 章 COVID-19 的影響

第 4 章執行摘要

第五章全球市場展望

  • 市場規模/預測
  • 市場份額/預測
    • 按組件
      • 硬件
      • 軟件
    • 通過控制台
      • 家庭控制台
      • 手持控制台
      • 微控制台
      • 專用控制台
    • 按分銷渠道
      • 超市/大賣場
      • 專賣店
      • 在線
      • 其他
    • 按公司
    • 按地區
  • 市場吸引力指數

第六章亞太市場分析/預測

  • 市場規模/預測
  • 市場份額/預測
    • 通過控制台
    • 按分銷渠道
    • 按國家/地區

第七章歐洲市場分析與預測

  • 市場規模/預測
  • 市場份額/預測
    • 通過控制台
    • 按分銷渠道
    • 按國家/地區

第八章北美市場分析與預測

  • 市場規模/預測
  • 市場份額/預測
    • 通過控制台
    • 按分銷渠道
    • 按國家/地區

第九章南美市場分析與預測

  • 市場規模/預測
  • 市場份額/預測
    • 通過控制台
    • 按分銷渠道
    • 按國家/地區

第十章中東/非洲市場分析與預測

  • 市場規模/預測
  • 市場份額/預測
    • 通過控制台
    • 按分銷渠道
    • 按國家/地區

第 11 章市場動態

  • 促進因素
  • 挑戰

第 12 章市場趨勢

第十三章價值鏈分析

第14章競爭形勢

  • Kaneva, LLC
  • Sony Interactive Entertainment Inc.
  • Facebook Technologies, LLC.
  • Microsoft Corporation
  • Nintendo Co. Ltd
  • Apple Inc.
  • A4Tech Co. Ltd
  • Avatar Reality Inc.
  • Electronic Arts Inc.
  • Linden Lab Inc.

第15章 策略建議

第16章 關於出版商&免責事項

目錄
Product Code: 4655

Global 3D gaming consoles market is expected to register substantial growth during the forecast period owing to factors such as increasing purchasing power, emergence of affordable 3D display technologies, development of new generation of TVs, rise in the average spending by gamers and aggressive marketing strategies adopted by developers. Moreover, advent of VR and AR technologies have further enriched the gaming experience, thereby propelling market growth. Furthermore, continuous technological advances are the key factors responsible for the rise in demand of 3D gaming consoles, globally. The global market is witnessing growing number of indie game studios owing to the easy availability of resources for game development and continuous technological advances in the gaming industry. These studios are getting high return on investments as they have greater access to better and advanced technologies which enable them to work independently without the financial support of video game publishers.

The global 3D gaming consoles market is segmented based on component, technology, console, platform, application, region and company. Based on console, the market is segmented into home consoles, handheld consoles, micro consoles and dedicated consoles. Home console segment is anticipated to grow at the highest rate during the forecast period on account of numerous features offered by them including cloud support and online multiplayer.

In terms of regional analysis, Asia-Pacific is expected to witness highest growth during the forecast years on account of increasing demand for 3D consoles from developing economies like India, China.

Major players operating in the global 3D gaming consoles market include Kaneva, LLC, Sony Interactive Entertainment Inc., Facebook Technologies, LLC., Microsoft Corporation, Nintendo Co. Ltd, Apple Inc., A4Tech Co. Ltd, Avatar Reality Inc., Electronic Arts Inc., Linden Lab Inc. and others. The companies operating the market are using growth strategies in order to increase their share in the market. For instance, Microsoft Corp and Sony partnered in 2020 for improving the customer experience on their direct-to-consumer entertainment platforms.

Years considered for this report:

  • Historical Years: 2016-2019
  • Base Year: 2020
  • Estimated Year: 2021
  • Forecast Period: 2022-2026

Objective of the Study:

  • To analyze and forecast the market size of global 3D gaming consoles market.
  • To classify and forecast global 3D gaming consoles market based on component, technology, console, platform, application, company and regional distribution.
  • To identify drivers and challenges for global 3D gaming consoles market.
  • To examine competitive developments such as expansions, new product launches, mergers & acquisitions, etc., in global 3D gaming consoles market.
  • To conduct pricing analysis for global 3D gaming consoles market.
  • To identify and analyze the profile of leading players operating in global 3D gaming consoles market.

TechSci Research performed both primary as well as exhaustive secondary research for this study. Initially, TechSci Research sourced a list of manufacturers across the globe. Subsequently, TechSci Research conducted primary research surveys with the identified companies. While interviewing, the respondents were also enquired about their competitors. Through this technique, TechSci Research could include the manufacturers which could not be identified due to the limitations of secondary research. TechSci Research analyzed the manufacturers, distribution channels and presence of all major players across the globe.

TechSci Research calculated the market size of global 3D gaming consoles market using a bottom-up approach, wherein data for various end-user segments was recorded and forecast for the future years. TechSci Research sourced these values from the industry experts and company representatives and externally validated through analyzing historical data of these product types and applications for getting an appropriate, overall market size. Various secondary sources such as company websites, news articles, press releases, company annual reports, investor presentations and financial reports were also studied by TechSci Research.

Key Target Audience:

  • 3D gaming consoles manufacturers, suppliers, distributors and other stakeholders
  • Government bodies such as regulating authorities and policy makers
  • Organizations, forums and alliances related to 3D gaming consoles
  • Market research and consulting firms

The study is useful in providing answers to several critical questions that are important for the industry stakeholders such as manufacturers, suppliers, partners, end users, etc., besides allowing them in strategizing investments and capitalizing on market opportunities.

Report Scope:

In this report, global 3D gaming consoles market has been segmented into following categories, in addition to the industry trends which have also been detailed below:

Global 3D Gaming Consoles Market, By Component:

  • Hardware
  • Software

Global 3D Gaming Consoles Market, By Console:

  • Home Consoles
  • Handheld Consoles
  • Micro Consoles
  • Dedicated Consoles

Global 3D Gaming Consoles Market, By Distribution Channel:

  • Supermarket and Hypermarkets
  • Specialty Stores
  • Online
  • Others

Global 3D Gaming Consoles Market, By Region:

  • North America
    • United States
    • Canada
    • Mexico
  • Europe
    • Germany
    • France
    • United Kingdom
    • Italy
    • Spain
  • Asia-Pacific
    • China
    • Japan
    • India
    • South Korea
    • Singapore
  • Middle East & Africa
    • South Africa
    • Saudi Arabia
    • UAE
  • South America
    • Brazil
    • Argentina
    • Colombia

Competitive Landscape

Company Profiles: Detailed analysis of the major companies present in global 3D gaming consoles market.

Available Customizations:

With the given market data, TechSci Research offers customizations according to a company's specific needs. The following customization options are available for the report:

Company Information

  • Detailed analysis and profiling of additional market players (up to five).

Table of Contents

1. Product Overview

2. Research Methodology

3. Impact of COVID-19 on Global 3D Gaming Consoles Market

4. Executive Summary

5. Global 3D Gaming Consoles Market Outlook

  • 5.1. Market Size & Forecast
    • 5.1.1. By Value
  • 5.2. Market Share & Forecast
    • 5.2.1. By Component (Hardware & Software)
    • 5.2.2. By Console (Home Consoles, Handheld Consoles, Micro Consoles, Dedicated Consoles)
    • 5.2.3. By Distribution Channel (Supermarket and Hypermarkets, Specialty Stores, Online and Others)
    • 5.2.4. By Company
    • 5.2.5. By Region
  • 5.3. Market Attractiveness Index

6. Asia-Pacific 3D Gaming Consoles Market Outlook

  • 6.1. Market Size & Forecast
    • 6.1.1. By Value
  • 6.2. Market Share & Forecast
    • 6.2.1. By Console
    • 6.2.2. By Distribution Channel
    • 6.2.3. By Country
  • 6.3. Asia-Pacific: Country Analysis
    • 6.3.1. China 3D Gaming Consoles Market Outlook
      • 6.3.1.1. Market Size & Forecast
        • 6.3.1.1.1. By Value
      • 6.3.1.2. Market Share & Forecast
        • 6.3.1.2.1. By Console
        • 6.3.1.2.2. By Distribution Channel
    • 6.3.2. India 3D Gaming Consoles Market Outlook
      • 6.3.2.1. Market Size & Forecast
        • 6.3.2.1.1. By Value
      • 6.3.2.2. Market Share & Forecast
        • 6.3.2.2.1. By Console
        • 6.3.2.2.2. By Distribution Channel
    • 6.3.3. Japan 3D Gaming Consoles Market Outlook
      • 6.3.3.1. Market Size & Forecast
        • 6.3.3.1.1. By Value
      • 6.3.3.2. Market Share & Forecast
        • 6.3.3.2.1. By Console
        • 6.3.3.2.2. By Distribution Channel
    • 6.3.4. South Korea 3D Gaming Consoles Market Outlook
      • 6.3.4.1. Market Size & Forecast
        • 6.3.4.1.1. By Value
      • 6.3.4.2. Market Share & Forecast
        • 6.3.4.2.1. By Console
        • 6.3.4.2.2. By Distribution Channel
    • 6.3.5. Singapore 3D Gaming Consoles Market Outlook
      • 6.3.5.1. Market Size & Forecast
        • 6.3.5.1.1. By Value
      • 6.3.5.2. Market Share & Forecast
        • 6.3.5.2.1. By Console
        • 6.3.5.2.2. By Distribution Channel

7. Europe 3D Gaming Consoles Market Outlook

  • 7.1. Market Size & Forecast
    • 7.1.1. By Value
  • 7.2. Market Share & Forecast
    • 7.2.1. By Console
    • 7.2.2. By Distribution Channel
    • 7.2.3. By Country
  • 7.3. Europe: Country Analysis
    • 7.3.1. France 3D Gaming Consoles Market Outlook
      • 7.3.1.1. Market Size & Forecast
        • 7.3.1.1.1. By Value
      • 7.3.1.2. Market Share & Forecast
        • 7.3.1.2.1. By Console
        • 7.3.1.2.2. By Distribution Channel
    • 7.3.2. Germany 3D Gaming Consoles Market Outlook
      • 7.3.2.1. Market Size & Forecast
        • 7.3.2.1.1. By Value
      • 7.3.2.2. Market Share & Forecast
        • 7.3.2.2.1. By Console
        • 7.3.2.2.2. By Distribution Channel
    • 7.3.3. United Kingdom 3D Gaming Consoles Market Outlook
      • 7.3.3.1. Market Size & Forecast
        • 7.3.3.1.1. By Value
      • 7.3.3.2. Market Share & Forecast
        • 7.3.3.2.1. By Console
        • 7.3.3.2.2. By Distribution Channel
    • 7.3.4. Italy 3D Gaming Consoles Market Outlook
      • 7.3.4.1. Market Size & Forecast
        • 7.3.4.1.1. By Value
      • 7.3.4.2. Market Share & Forecast
        • 7.3.4.2.1. By Console
        • 7.3.4.2.2. By Distribution Channel
    • 7.3.5. Spain 3D Gaming Consoles Market Outlook
      • 7.3.5.1. Market Size & Forecast
        • 7.3.5.1.1. By Value
      • 7.3.5.2. Market Share & Forecast
        • 7.3.5.2.1. By Console
        • 7.3.5.2.2. By Distribution Channel

8. North America 3D Gaming Consoles Market Outlook

  • 8.1. Market Size & Forecast
    • 8.1.1. By Value
  • 8.2. Market Share & Forecast
    • 8.2.1. By Console
    • 8.2.2. By Distribution Channel
    • 8.2.3. By Country
  • 8.3. North America: Country Analysis
    • 8.3.1. United States 3D Gaming Consoles Market Outlook
      • 8.3.1.1. Market Size & Forecast
        • 8.3.1.1.1. By Value
      • 8.3.1.2. Market Share & Forecast
        • 8.3.1.2.1. By Console
        • 8.3.1.2.2. By Distribution Channel
    • 8.3.2. Mexico 3D Gaming Consoles Market Outlook
      • 8.3.2.1. Market Size & Forecast
        • 8.3.2.1.1. By Value
      • 8.3.2.2. Market Share & Forecast
        • 8.3.2.2.1. By Console
        • 8.3.2.2.2. By Distribution Channel
    • 8.3.3. Canada 3D Gaming Consoles Market Outlook
      • 8.3.3.1. Market Size & Forecast
        • 8.3.3.1.1. By Value
      • 8.3.3.2. Market Share & Forecast
        • 8.3.3.2.1. By Console
        • 8.3.3.2.2. By Distribution Channel

9. South America 3D Gaming Consoles Market Outlook

  • 9.1. Market Size & Forecast
    • 9.1.1. By Value
  • 9.2. Market Share & Forecast
    • 9.2.1. By Console
    • 9.2.2. By Distribution Channel
    • 9.2.3. By Country
  • 9.3. South America: Country Analysis
    • 9.3.1. Brazil 3D Gaming Consoles Market Outlook
      • 9.3.1.1. Market Size & Forecast
        • 9.3.1.1.1. By Value
      • 9.3.1.2. Market Share & Forecast
        • 9.3.1.2.1. By Console
        • 9.3.1.2.2. By Distribution Channel
    • 9.3.2. Argentina 3D Gaming Consoles Market Outlook
      • 9.3.2.1. Market Size & Forecast
        • 9.3.2.1.1. By Value
      • 9.3.2.2. Market Share & Forecast
        • 9.3.2.2.1. By Console
        • 9.3.2.2.2. By Distribution Channel
    • 9.3.3. Colombia 3D Gaming Consoles Market Outlook
      • 9.3.3.1. Market Size & Forecast
        • 9.3.3.1.1. By Value
      • 9.3.3.2. Market Share & Forecast
        • 9.3.3.2.1. By Console
        • 9.3.3.2.2. By Distribution Channel

10. Middle East and Africa 3D Gaming Consoles Market Outlook

  • 10.1. Market Size & Forecast
    • 10.1.1. By Value
  • 10.2. Market Share & Forecast
    • 10.2.1. By Console
    • 10.2.2. By Distribution Channel
    • 10.2.3. By Country
  • 10.3. MEA: Country Analysis
    • 10.3.1. South Africa 3D Gaming Consoles Market Outlook
      • 10.3.1.1. Market Size & Forecast
        • 10.3.1.1.1. By Value
      • 10.3.1.2. Market Share & Forecast
        • 10.3.1.2.1. By Console
        • 10.3.1.2.2. By Distribution Channel
    • 10.3.2. Saudi Arabia 3D Gaming Consoles Market Outlook
      • 10.3.2.1. Market Size & Forecast
        • 10.3.2.1.1. By Value
      • 10.3.2.2. Market Share & Forecast
        • 10.3.2.2.1. By Console
        • 10.3.2.2.2. By Distribution Channel
    • 10.3.3. UAE 3D Gaming Consoles Market Outlook
      • 10.3.3.1. Market Size & Forecast
        • 10.3.3.1.1. By Value
      • 10.3.3.2. Market Share & Forecast
        • 10.3.3.2.1. By Console
        • 10.3.3.2.2. By Distribution Channel

11. Market Dynamics

  • 11.1. Drivers
  • 11.2. Challenges

12. Market Trends & Developments

13. Value Chain Analysis

14. Competitive Landscape

  • 14.1. Kaneva, LLC
  • 14.2. Sony Interactive Entertainment Inc.
  • 14.3. Facebook Technologies, LLC.
  • 14.4. Microsoft Corporation
  • 14.5. Nintendo Co. Ltd
  • 14.6. Apple Inc.
  • 14.7. A4Tech Co. Ltd
  • 14.8. Avatar Reality Inc.
  • 14.9. Electronic Arts Inc.
  • 14.10. Linden Lab Inc.

15. Strategic Recommendations

16. About Us & Disclaimer