市場調查報告書

全球PC遊戲的市場機會與策略:2030年為止的預測

PC Games Global Market Opportunities And Strategies To 2030

出版商 The Business Research Company 商品編碼 915173
出版日期 內容資訊 英文 294 Pages
商品交期: 2-3個工作天內
價格
全球PC遊戲的市場機會與策略:2030年為止的預測 PC Games Global Market Opportunities And Strategies To 2030
出版日期: 2020年04月21日內容資訊: 英文 294 Pages
簡介

本報告提供全球PC遊戲市場調查,提供市場概要,各類型·種類·各地各國的市場規模的變化與預測(過去5年·今後5年份),市場佔有率,市場策略,競爭情形,主要企業的簡介等全面性資訊。

本報告將解答全球PC遊戲市場上最大且快速成長的市場在哪裡?PC遊戲市場與整體經濟,人口統計數據和其他類似市場之間的關係如何?哪些因素將在未來塑造該市場等諸問題。

第1章 摘要整理

第2章 目錄

第3章 圖表清單

第4章 表格清單

第5章 本報告結構

第6章 簡介

第7章 市場特徵

第8章 各類型的市場分類

  • 物理
  • 線上·微交易
  • 數位

第9章 各遊戲種類的市場分類

  • 射擊遊戲
  • 動作遊戲
  • 運動遊戲
  • 角色扮演類遊戲
  • 冒險遊戲
  • 賽車遊戲
  • 格鬥遊戲
  • 策略遊戲
  • 其他

第10章 市場規模與成長趨勢

第11章 市場成長的實際成果與預測

  • 過去的市場發展要素
  • 過去的市場阻礙因素
  • 市場發展要素的預測
  • 阻礙市場要素的預測

第12章 全球PC遊戲市場分類

第13章 全球PC遊戲市場各類型分類:銷售額的實際成果與預測

第14章 全球PC遊戲市場遊戲種類分類:銷售額的實際成果與預測

第15章 PC遊戲市場分析:各地各國

第16章 全球PC遊戲市場各地區分析:銷售額的實際成果與預測

第17章 全球PC遊戲市場各國分析:銷售額的實際成果與預測

第18章 亞太地區的PC遊戲市場

第19章 亞太地區的PC遊戲市場概要

  • 地區資訊
  • 市場資訊
  • 背景資訊
  • 法規當局
  • 法規
  • 協會
  • 課稅對象
  • 公司稅
  • 投資
  • 主要企業

第20章 亞太地區的PC遊戲市場:銷售額的實際成果與預測

第21章 亞太地區的PC遊戲市場各類型分類:銷售額的實際成果與預測

第22章 亞太地區的PC遊戲市場遊戲種類分類:銷售額的實際成果與預測

第23章 亞太地區的PC遊戲市場各國分析

第24章 中國的PC遊戲市場

第25章 中國的PC遊戲市場概要

第26章 中國的PC遊戲市場:銷售額的實際成果與預測

第27章 中國的PC遊戲市場各類型分類:銷售額的實際成果與預測

第28章 中國的PC遊戲市場遊戲種類分類:銷售額的實際成果與預測

第29章 印度的PC遊戲市場

第30章 印度的PC遊戲市場概要

第31章 印度的PC遊戲市場:銷售額的實際成果與預測

第32章 印度的PC遊戲市場各類型分類:銷售額的實際成果與預測

第33章 印度的PC遊戲市場遊戲種類分類:銷售額的實際成果與預測

第34章 日本的PC遊戲市場

第35章 日本的PC遊戲市場概要

第36章 日本的PC遊戲市場:銷售額的實際成果與預測

第37章 日本的PC遊戲市場各類型分類:銷售額的實際成果與預測

第38章 日本的PC遊戲市場遊戲種類分類:銷售額的實際成果與預測

第39章 澳洲的PC遊戲市場

第40章 澳洲的PC遊戲市場:銷售額的實際成果與預測

第41章 澳洲的PC遊戲市場各類型分類:銷售額的實際成果與預測

第42章 澳洲的PC遊戲市場遊戲種類分類:銷售額的實際成果與預測

第43章 印尼的PC遊戲市場

第44章 印尼的PC遊戲市場:銷售額的實際成果與預測

第45章 印尼的PC遊戲市場各類型分類:銷售額的實際成果與預測

第46章 印尼的PC遊戲市場遊戲種類分類:銷售額的實際成果與預測

第47章 韓國的PC遊戲市場

第48章 韓國的PC遊戲市場:銷售額的實際成果與預測

第49章 韓國的PC遊戲市場各類型分類:銷售額的實際成果與預測

第50章 韓國的PC遊戲市場遊戲種類分類:銷售額的實際成果與預測

第51章 西歐的PC遊戲市場

第52章 西歐的PC遊戲市場概要

第53章 西歐的PC遊戲市場:銷售額的實際成果與預測

第54章 西歐的PC遊戲市場各類型分類:銷售額的實際成果與預測

第55章 西歐的PC遊戲市場遊戲種類分類:銷售額的實際成果與預測

第56章 西歐的PC遊戲市場各國分析

第57章 英國的PC遊戲市場

第58章 英國的PC遊戲市場概要

第59章 英國的PC遊戲市場:銷售額的實際成果與預測

第60章 英國的PC遊戲市場各類型分類:銷售額的實際成果與預測

第61章 英國的PC遊戲市場遊戲種類分類:銷售額的實際成果與預測

第62章 德國的PC遊戲市場

第63章 德國的PC遊戲市場:銷售額的實際成果與預測

第64章 德國的PC遊戲市場各類型分類:銷售額的實際成果與預測

第65章 德國的PC遊戲市場遊戲種類分類:銷售額的實際成果與預測

第66章 法國的PC遊戲市場

第67章 法國的PC遊戲市場:銷售額的實際成果與預測

第68章 法國的PC遊戲市場各類型分類:銷售額的實際成果與預測

第69章 法國的PC遊戲市場遊戲種類分類:銷售額的實際成果與預測

第70章 東歐的PC遊戲市場

第71章 東歐的PC遊戲市場概要

第72章 東歐的PC遊戲市場:銷售額的實際成果與預測

第73章 東歐的PC遊戲市場各類型分類:銷售額的實際成果與預測

第74章 東歐的PC遊戲市場遊戲種類分類:銷售額的實際成果與預測

第75章 東歐的PC遊戲市場各國分析

第76章 俄羅斯的PC遊戲市場

第77章 俄羅斯的PC遊戲市場:銷售額的實際成果與預測

第78章 俄羅斯的PC遊戲市場各類型分類:銷售額的實際成果與預測

第79章 俄羅斯的PC遊戲市場遊戲種類分類:銷售額的實際成果與預測

第80章 北美的PC遊戲市場

第81章 北美的PC遊戲市場概要

第82章 北美的PC遊戲市場:銷售額的實際成果與預測

第83章 北美的PC遊戲市場各類型分類:銷售額的實際成果與預測

第84章 北美的PC遊戲市場遊戲種類分類:銷售額的實際成果與預測

第85章 北美的PC遊戲市場各國分析

第86章 美國的PC遊戲市場

第87章 美國的PC遊戲市場概要

第88章 美國的PC遊戲市場:銷售額的實際成果與預測

第89章 美國的PC遊戲市場各類型分類:銷售額的實際成果與預測

第90章 美國的PC遊戲市場遊戲種類分類:銷售額的實際成果與預測

第91章 南美的PC遊戲市場

第92章 南美的PC遊戲市場概要

第93章 南美的PC遊戲市場:銷售額的實際成果與預測

第94章 南美的PC遊戲市場各類型分類:銷售額的實際成果與預測

第95章 南美的PC遊戲市場遊戲種類分類:銷售額的實際成果與預測

第96章 南美的PC遊戲市場各國分析

第97章 巴西的C遊戲市場

第98章 巴西的C遊戲市場:銷售額的實際成果與預測

第99章 巴西的C遊戲市場各類型分類:銷售額的實際成果與預測

第100章 巴西的C遊戲市場遊戲種類分類:銷售額的實際成果與預測

第101章 中東的PC遊戲市場

第102章 中東的PC遊戲市場概要

第103章 中東的PC遊戲市場:銷售額的實際成果與預測

第104章 中東的PC遊戲市場各類型分類:銷售額的實際成果與預測

第105章 中東的PC遊戲市場遊戲種類分類:銷售額的實際成果與預測

第106章 非洲的PC遊戲市場

第107章 非洲的PC遊戲市場概要

第108章 非洲的PC遊戲市場:銷售額的實際成果與預測

第109章 非洲的PC遊戲市場各類型分類:銷售額的實際成果與預測

第110章 非洲的PC遊戲市場遊戲種類分類:銷售額的實際成果與預測

第111章 競爭情形

第112章 企業簡介

第113章 騰訊 Holdings Limited

第114章 Activision Blizzard Inc

第115章 網易, Inc.

第116章 SONY

第117章 Electronic Arts Inc

第118章∼125章 主要合併·收購案例

第126章∼131章 市場趨勢與策略

第132章∼135章 市場預測潛在性分析

第136章∼138章 結論與建議

第139章 附錄

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目錄

PC Games Global Market Opportunities And Strategies To 2030 from The Business Research Company provides the strategists, marketers and senior management with the critical information they need to assess the global PC games market.

Reasons to Purchase

  • Outperform competitors using accurate up to date demand-side dynamics information.
  • Identify growth segments for investment.
  • Facilitate decision making on the basis of historic and forecast data and the drivers and restraints on the market.
  • Create regional and country strategies on the basis of local data and analysis.
  • Stay abreast of the latest customer and market research findings
  • Benchmark performance against key competitors.
  • Develop strategies based on likely future developments.
  • Utilize the relationships between key data sets for superior strategizing.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Gain a global perspective on the development of the market.

Description:

Where is the largest and fastest growing market for the PC games market? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The global PC games market opportunities and strategies to 2030 report from the Business Research Company answers all these questions and many more.

The report covers the following chapters

  • Executive Summary -The executive summary section of the report gives a brief overview and summary of the report
  • Report Structure - This section gives the structure of the report and the information covered in the various sections.
  • Introduction -The introduction section of the report gives brief introduction about segmentation by geography and segmentation by type.
  • Market Characteristics -The market characteristics section of the report defines and explains the PC games market. This chapter includes different goods covered in the report and basic definitions.
  • Global Market Size And Growth - This section contains the global historic (2015-2019) and forecast (2023, 2025 and 2030) market values, and drivers and restraints that support and restrain the growth of the market in the historic and forecast periods. *Regional And Country Analysis - This section contains the historic (2015-2019), forecast (2023, 2025 and 2030) market value and growth and market share comparison by region and countries.
  • Market Segmentation -This section contains the market values (2015-2029, 2023, 2025 and 2030) and analysis for different segments in the market.
  • Regional Market Size And Growth-This section contains the region's market size (2019), historic and forecast (2015-2019, 2023, 2025 and 2030) market values, and growth and market share comparison of major countries within the region. This report includes information on all the regions (Asia Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa).
  • Competitive Landscape - This section covers details on the competitive landscape of the global PC games market, estimated market shares and company profiles of the leading players.
  • Key Mergers And Acquisitions - This chapter gives the information on recent mergers and acquisitions in the market covered in the report. This section gives key financial details of mergers and acquisitions which have shaped the market in recent years.
  • Trends And Strategies - This chapter describes the major trends shaping the global PC games market. This section highlights likely future developments in the market and suggests approaches companies can take to exploit these opportunities.
  • Future Outlook and Potential Analysis - This section includes conclusions and recommendations based on findings of the research. This section gives information on growth opportunities across countries, segments and strategies to be followed in those markets. It gives an understanding of where there is significant business to be gained by competitors in the next five years.
  • Appendix - This section includes details on the NAICS codes covered, abbreviations and currencies codes used in this report.

Markets Covered:

By Type: Online Microtransaction; Digital; Physical

By Type Of Genre: Action; Shooter; Sport; Role Playing; Fighting; Adventure; Racing; Strategy; Other

Companies Mentioned: Tencent Holdings Limited; Activision Blizzard, Inc.; NetEase, Inc.; Sony Corporation; Electronic Arts Inc.

Countries: China, India, Japan, Australia, Indonesia, South Korea, USA, Brazil, UK, Germany, France, Russia

Regions: Asia Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa

Time series: Two five-year periods, one three-year period, and one six-year period.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita

Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Table of Contents

1. PC Games Market Executive Summary

2. Table of Contents

3. List of Figures

4. List of Tables

5. Report Structure

6. Introduction

    • 6.1.1. Segmentation By Geography
    • 6.1.2. Segmentation By Type
    • 6.1.3. Segmentation By Type Of Genre

7. PC Games Market Characteristics

8. Market Segmentation By Type

    • 8.1.1. Physical
    • 8.1.2. Online/Microtransaction
    • 8.1.3. Digital

9. Market Segmentation By Type Of Genre

    • 9.1.1. Shooter
    • 9.1.2. Action
    • 9.1.3. Sports
    • 9.1.4. Role-Playing
    • 9.1.5. Adventure
    • 9.1.6. Racing
    • 9.1.7. Fighting
    • 9.1.8. Strategy
    • 9.1.9. Others

10. Global PC Games Market Size And Growth

11. Historic And Forecast Market Growth, Value ($ Million)

    • 11.1.1. Historic Drivers Of The Market 2015-2019
    • 11.1.2. Historic Restraints On The Market 2015-2019
    • 11.1.3. Forecast Drivers Of The Market 2019-2022
    • 11.1.4. Forecast Restraints On The Market 2019-2022

12. Global PC Games Market Segmentation

13. Global PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

14. Global PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

15. PC Games Market, Regional And Country Analysis

16. Global PC Games Market, By Region, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

17. Global PC Games Market, By Country, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

18. Asia-Pacific PC Games Market

19. Asia-Pacific PC Games Market Overview

    • 19.1.1. Region Information
    • 19.1.2. Market Information
    • 19.1.3. Background Information
    • 19.1.4. Regulatory Bodies
    • 19.1.5. Regulations
    • 19.1.6. Associations
    • 19.1.7. Taxes Levied
    • 19.1.8. Corporate Tax
    • 19.1.9. Investments
    • 19.1.10. Major Companies

20. Asia-Pacific PC Games Market, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, $ Million

21. Asia-Pacific PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

22. Asia-Pacific PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

23. Asia-Pacific PC Games Market: Country Analysis

24. China PC Games Market

25. China PC Games Market Overview

    • 25.1.1. Country Information
    • 25.1.2. Market Information
    • 25.1.3. Background Information
    • 25.1.4. Regulatory Bodies
    • 25.1.5. Regulations
    • 25.1.6. Associations
    • 25.1.7. Taxes Levied
    • 25.1.8. Corporate Tax
    • 25.1.9. Investments
    • 25.1.10. Major Companies

26. China PC Games Market, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, $ Million

27. China PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

28. China PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

29. India PC Games Market

30. India PC Games Market Overview

    • 30.1.1. Country Information
    • 30.1.2. Market Information
    • 30.1.3. Background Information
    • 30.1.4. Regulatory Bodies
    • 30.1.5. Regulations
    • 30.1.6. Associations
    • 30.1.7. Taxes Levied
    • 30.1.8. Corporate Tax
    • 30.1.9. Investments
    • 30.1.10. Major Companies

31. India PC Games Market, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, $ Million

32. India PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

33. India PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

34. Japan PC Games Market

35. Japan PC Games Market Overview

    • 35.1.1. Region Information
    • 35.1.2. Market Information
    • 35.1.3. Background Information
    • 35.1.4. Regulatory Bodies
    • 35.1.5. Regulations
    • 35.1.6. Associations
    • 35.1.7. Taxes Levied
    • 35.1.8. Corporate Tax
    • 35.1.9. Major Companies

36. Japan PC Games Market, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, $ Million

37. Japan PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

38. Japan PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

39. Australia PC Games Market

40. Australia PC Games Market, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, $ Million

41. Australia PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

42. Australia PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

43. Indonesia PC Games Market

44. Indonesia PC Games Market, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, $ Million

45. Indonesia PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

46. Indonesia PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

47. South Korea PC Games Market

48. South Korea PC Games Market, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, $ Million

49. South Korea PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

50. South Korea PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

51. Western Europe PC Games Market

52. Western Europe PC Games Market Overview

    • 52.1.1. Region Information
    • 52.1.2. Market Information
    • 52.1.3. Background Information
    • 52.1.4. Government Initiatives
    • 52.1.5. Regulations
    • 52.1.6. Regulatory Bodies
    • 52.1.7. Associations
    • 52.1.8. Corporate Tax Structure
    • 52.1.9. Investments
    • 52.1.10. Major Companies

53. Western Europe PC Games Market, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, $ Million

54. Western Europe PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

55. Western Europe PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

56. Western Europe PC Games Market: Country Analysis

57. UK PC Games Market

58. UK PC Games Market Overview

    • 58.1.1. Region Information
    • 58.1.2. Market Information
    • 58.1.3. Background Information
    • 58.1.4. Government Initiatives
    • 58.1.5. Regulations
    • 58.1.6. Regulatory Bodies
    • 58.1.7. Associations
    • 58.1.8. Taxes Levied
    • 58.1.9. Corporate Tax Structure
    • 58.1.10. Investments
    • 58.1.11. Major Companies

59. UK PC Games Market, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, $ Million

60. UK PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

61. UK PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

62. Germany PC Games Market

63. Germany PC Games Market, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, $ Million

64. Germany PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

65. Germany PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

66. France PC Games Market

67. France PC Games Market, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, $ Million

68. France PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

69. France PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

70. Eastern Europe PC Games Market

71. Eastern Europe PC Games Market Overview

    • 71.1.1. Region Information
    • 71.1.2. Market Information
    • 71.1.3. Background Information
    • 71.1.4. Government Initiatives
    • 71.1.5. Regulations
    • 71.1.6. Regulatory Bodies
    • 71.1.7. Associations
    • 71.1.8. Taxes Levied
    • 71.1.9. Corporate Tax Structure
    • 71.1.10. Investments
    • 71.1.11. Major Companies

72. Eastern Europe PC Games Market, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, $ Million

73. Eastern Europe PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

74. Eastern Europe PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

75. Eastern Europe PC Games Market: Country Analysis

76. Russia PC Games Market

77. Russia PC Games Market, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, $ Million

78. Russia PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

79. Russia PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

80. North America PC Games Market

81. North America PC Games Market Overview

    • 81.1.1. Region Information
    • 81.1.2. Market Information
    • 81.1.3. Background Information
    • 81.1.4. Government Initiatives
    • 81.1.5. Regulations
    • 81.1.6. Regulatory Bodies
    • 81.1.7. Associations
    • 81.1.8. Corporate Tax Structure
    • 81.1.9. Investments
    • 81.1.10. Major Companies

82. North America PC Games Market, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, $ Million

83. North America PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

84. North America PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

85. North America PC Games Market: Country Analysis

86. USA PC Games Market

87. USA PC Games Market Overview

    • 87.1.1. Country Information
    • 87.1.2. Market Information
    • 87.1.3. Background Information
    • 87.1.4. Regulations
    • 87.1.5. Regulatory Bodies
    • 87.1.6. Associations
    • 87.1.7. Corporate Tax Structure
    • 87.1.8. Investments
    • 87.1.9. Major Companies

88. USA PC Games Market, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, $ Million

89. USA PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

90. USA PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

91. South America PC Games Market

92. South America PC Games Market Overview

    • 92.1.1. Region Information
    • 92.1.2. Market Information
    • 92.1.3. Background Information
    • 92.1.4. Government Initiatives
    • 92.1.5. Regulations
    • 92.1.6. Regulatory Bodies
    • 92.1.7. Associations
    • 92.1.8. Corporate Tax Structure
    • 92.1.9. Investments
    • 92.1.10. Major Companies

93. South America PC Games Market, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, $ Million

94. South America PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

95. South America PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

96. South America PC Games Market: Country Analysis

97. Brazil PC Games Market

98. Brazil PC Games Market, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, $ Million

99. Brazil PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

100. Brazil PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

101. Middle East PC Games Market

102. Middle East PC Games Market Overview

    • 102.1.1. Region Information
    • 102.1.2. Market Information
    • 102.1.3. Background Information
    • 102.1.4. Regulatory Bodies
    • 102.1.5. Regulations
    • 102.1.6. Associations
    • 102.1.7. Taxes Levied
    • 102.1.8. Corporate Tax
    • 102.1.9. Investments
    • 102.1.10. Major Companies

103. Middle East PC Games Market, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, $ Million

104. Middle East PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

105. Middle East PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

106. Africa PC Games Market

107. Africa PC Games Market Overview

    • 107.1.1. Region Information
    • 107.1.2. Market Information
    • 107.1.3. Background Information
    • 107.1.4. Regulatory Bodies
    • 107.1.5. Regulations
    • 107.1.6. Associations
    • 107.1.7. Taxes Levied
    • 107.1.8. Taxes Levied
    • 107.1.9. Corporate Tax
    • 107.1.10. Investments
    • 107.1.11. Major Companies

108. Africa PC Games Market, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, $ Million

109. Africa PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

110. Africa PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

111. Global PC Games Market Competitive Landscape

112. Company Profiles

113. Tencent Holdings Limited

    • 113.1.1. Company Overview
    • 113.1.2. Products And Services
    • 113.1.3. Business Strategy
    • 113.1.4. Financial Overview

114. Activision Blizzard Inc

    • 114.1.1. Company Overview
    • 114.1.2. Products And Services
    • 114.1.3. Business Strategy
    • 114.1.4. Financial Overview

115. NetEase, Inc.

    • 115.1.1. Company Overview
    • 115.1.2. Products And Services
    • 115.1.3. Business Strategy
    • 115.1.4. Financial Overview

116. Sony Corporation

    • 116.1.1. Company Overview
    • 116.1.2. Products And Services
    • 116.1.3. Business Strategy
    • 116.1.4. Financial Overview

117. Electronic Arts Inc

    • 117.1.1. Company Overview
    • 117.1.2. Products And Services
    • 117.1.3. Business Strategy
    • 117.1.4. Financial Overview

118. Key Mergers And Acquisitions In The PC Games Market

119. Google Acquired Typhoon Studios

120. Modus Games Acquired The Balance Inc.

121. Microsoft Acquired Game Studio Double Fine

122. Phoenix Games Acquired Well Played Games

123. Zynga Acquired Small Giant Games

124. Microsoft Acquired Two Video Game Studios inXile Entertainment and Obsidian Entertainment

125. Electronic Arts Inc. Acquired Respawn Entertainment

126. PC Games Market Trends And Strategies

127. Adoption of Virtual Reality (VR) And Augmented Reality (AR) Technologies

128. Rise In Games-As-A-Service (GaaS)

129. Independent Developers And Publishers

130. In-Game Advertising

131. New Game And Business Models Aim For In-Game Purchases

132. PC Games Market Future Outlook and Potential Analysis

133. Global PC Games Market In 2023 - Countries Offering Most New Opportunities

134. Global PC Games Market In 2023- Segments Offering Most New Opportunities

135. Global PC Games Market In 2023 - Growth Strategies

    • 135.1.1. Market Trend Based Strategies
    • 135.1.2. Competitor Strategies

136. PC Games Market, Conclusions And Recommendations

137. Conclusions

138. Recommendations

    • 138.1.1. Product
    • 138.1.2. Place
    • 138.1.3. Price
    • 138.1.4. Promotion
    • 138.1.5. People

139. Appendix

140. Market Data Sources

141. Research Methodology

142. Currencies

143. Research Inquiries

144. The Business Research Company

145. Copyright and Disclaimer