市場調查報告書

PC遊戲的全球市場

PC Games Global Market Report 2020

出版商 The Business Research Company 商品編碼 915173
出版日期 內容資訊 英文
商品交期: 2-3個工作天內
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PC遊戲的全球市場 PC Games Global Market Report 2020
出版日期: 2019年11月01日內容資訊: 英文
簡介

本報告提供全球PC遊戲市場調查,提供市場概要,各類型·種類·各地各國的市場規模的變化與預測(過去5年·今後5年份),市場佔有率,市場策略,競爭情形,主要企業的簡介等全面性資訊。

第1章 摘要整理

第2章 市場特徵

第3章 市場規模與成長

  • 市場趨勢(實際成果值)
    • 成長要素
    • 阻礙因素
  • 市場趨勢(預測值)

第4章 PC遊戲市場:各市場區隔

  • 各類型(實際成果值·預測值)
    • 物理
    • 線上·微交易
    • 數位
  • 各種類(實際成果值·預測值)
    • 射擊遊戲
    • 動作遊戲
    • 運動遊戲
    • 角色扮演類遊戲
    • 賽車遊戲
    • 對戰遊戲
    • 策略遊戲
    • 其他

第5章 全球PC遊戲市場分析:各地各國

  • 市場趨勢:各地區(實際成果值·預測值)
  • 市場趨勢:各國(實際成果值·預測值)

第6章 亞太地區的PC遊戲市場

  • 市場概要
  • 各類型(實際成果值·預測值)
  • 各種類(實際成果值·預測值)

第7章 中國的PC遊戲市場

  • 市場概要
  • 各類型(實際成果值·預測值)
  • 各種類(實際成果值·預測值)

第8章 印度的PC遊戲市場

  • 市場概要
  • 各類型(實際成果值·預測值)
  • 各種類(實際成果值·預測值)

第9章 日本的PC遊戲市場

  • 市場概要
  • 各類型(實際成果值·預測值)
  • 各種類(實際成果值·預測值)

第10章 澳洲的PC遊戲市場

  • 市場概要
  • 各類型(實際成果值·預測值)
  • 各種類(實際成果值·預測值)

第11章 印尼的PC遊戲市場

  • 市場概要
  • 各類型(實際成果值·預測值)
  • 各種類(實際成果值·預測值)

第12章 韓國的PC遊戲市場

  • 市場概要
  • 各類型(實際成果值·預測值)
  • 各種類(實際成果值·預測值)

第13章 西歐的PC遊戲市場

  • 市場概要
  • 各類型(實際成果值·預測值)
  • 各種類(實際成果值·預測值)

第14章 英國的PC遊戲市場

  • 市場概要
  • 各類型(實際成果值·預測值)
  • 各種類(實際成果值·預測值)

第15章 德國的PC遊戲市場

  • 市場概要
  • 各類型(實際成果值·預測值)
  • 各種類(實際成果值·預測值)

第16章 法國的PC遊戲市場

  • 市場概要
  • 各類型(實際成果值·預測值)
  • 各種類(實際成果值·預測值)

第17章 東歐的PC遊戲市場

  • 市場概要
  • 各類型(實際成果值·預測值)
  • 各種類(實際成果值·預測值)

第18章 俄羅斯的PC遊戲市場

  • 市場概要
  • 各類型(實際成果值·預測值)
  • 各種類(實際成果值·預測值)

第19章 北美的PC遊戲市場

  • 市場概要
  • 各類型(實際成果值·預測值)
  • 各種類(實際成果值·預測值)

第20章 美國的PC遊戲市場

  • 市場概要
  • 各類型(實際成果值·預測值)
  • 各種類(實際成果值·預測值)

第21章 南美的PC遊戲市場

  • 市場概要
  • 各類型(實際成果值·預測值)
  • 各種類(實際成果值·預測值)

第22章 巴西的PC遊戲市場

  • 市場概要
  • 各類型(實際成果值·預測值)
  • 各種類(實際成果值·預測值)

第23章 中東的PC遊戲市場

  • 市場概要
  • 各類型(實際成果值·預測值)
  • 各種類(實際成果值·預測值)

第24章 非洲的PC遊戲市場

  • 市場概要
  • 各類型(實際成果值·預測值)
  • 各種類(實際成果值·預測值)

第25章 競爭情形和企業簡介

  • 競爭環境
  • 企業簡介
    • Electronic Arts
    • Activision Blizzard
    • Ubisoft
    • SONY電腦娛樂
    • XSEED Games

第26章 主要合併·收購案例

第27章 市場趨勢與策略

第28章 市場預測與潛在性分析

第29章 附錄

目錄

PC Games Market Global Report 2020 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the global pc games market.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market research findings.
  • Benchmark performance against key competitors.
  • Utilize the relationships between key data sets for superior strategizing.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 3-5 working days of order.

Description:

Where is the largest and fastest growing market for the pc games? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The PC Games Market Global Report from The Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market.

  • The Market Characteristics section of the report defines and explains the market.
  • The Market Size section gives the market size ($b) covering both the historic growth of the market and forecasting the future. Drivers and restraints looks at the external factors supporting and controlling the growth of the market.
  • Market Segmentations break down market into sub markets.
  • The Regional and Country section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers all the regions, key developed countries and major emerging markets. It draws comparisons with country populations and economies to understand the importance of the market by country and how this is changing.
  • Competitive Landscape gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The Trends and Strategies section highlights the likely future developments in the market and suggests approaches companies can take to exploit this.

Scope

Markets Covered: 1) By Type: Physical, Online microtransaction, Digital 2) By Application: Shooter, Action, Sport Games, Role-Playing, Adventure, Racing, Fighting, Strategy, Other

Companies Mentioned: Electronic Arts, Activision Blizzard, Ubisoft, Sony Computer Entertainment, XSEED Games

Countries: Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA

Regions: Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa

Time Series: Five years historic and forecast.

Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Table of Contents

1. Executive Summary

2. PC Games Market Market Characteristics

3. PC Games Market Market Size And Growth

  • 3.1. Global PC Games Market Historic Market, 2015 - 2019, $ Billion
    • 3.1.1. Drivers Of The Market
    • 3.1.2. Restraints On The Market
  • 3.2. Global PC Games Market Forecast Market, 2019 - 2022F, 2025F, 2030F, $ Billion
    • 3.2.1. Drivers Of The Market
    • 3.2.2. Restraints On the Market

4. PC Games Market Market Segmentation

  • 4.1. Global PC Games Market Market, Segmentation By Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
    • Physical
    • Online microtransaction
    • Digital
  • 4.2. Global PC Games Market Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
    • Shooter
    • Action
    • Sport Games
    • Role-Playing
    • Adventure
    • Racing
    • Fighting
    • Strategy
    • Other

5. PC Games Market Market Regional And Country Analysis

  • 5.1. Global PC Games Market Market, Split By Region, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
  • 5.2. Global PC Games Market Market, Split By Country, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

6. Asia-Pacific PC Games Market Market

  • 6.1. Asia-Pacific PC Games Market Market Overview
  • 6.2. Asia-Pacific PC Games Market Market, Segmentation By Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
  • 6.3. Asia-Pacific PC Games Market Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

7. China PC Games Market Market

  • 7.1. China PC Games Market Market Overview
  • 7.2. China PC Games Market Market, Segmentation By Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F,$ Billion
  • 7.3. China PC Games Market Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F,$ Billion

8. India PC Games Market Market

  • 8.1. India PC Games Market Market Overview
  • 8.2. India PC Games Market Market, Segmentation By Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
  • 8.3. India PC Games Market Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

9. Japan PC Games Market Market

  • 9.1. Japan PC Games Market Market Overview
  • 9.2. Japan PC Games Market Market, Segmentation By Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
  • 9.3. Japan PC Games Market Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

10. Australia PC Games Market Market

  • 10.1. Australia PC Games Market Market, Segmentation By Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
  • 10.2. Australia PC Games Market Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

11. Indonesia PC Games Market Market

  • 11.1. Indonesia PC Games Market Market, Segmentation By Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
  • 11.2. Indonesia PC Games Market Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

12. South Korea PC Games Market Market

  • 12.1. South Korea PC Games Market Market, Segmentation By Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
  • 12.2. South Korea PC Games Market Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

13. Western Europe PC Games Market Market

  • 13.1. Western Europe PC Games Market Market Overview
  • 13.2. Western Europe PC Games Market Market, Segmentation By Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
  • 13.3. Western Europe PC Games Market Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

14. UK PC Games Market Market

  • 14.1. UK PC Games Market Market Overview
  • 14.2. UK PC Games Market Market, Segmentation By Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
  • 14.3. UK PC Games Market Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

15. Germany PC Games Market Market

  • 15.1. Germany PC Games Market Market, Segmentation By Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
  • 15.2. Germany PC Games Market Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

16. France PC Games Market Market

  • 16.4. France PC Games Market Market, Segmentation By Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
  • 16.5. France PC Games Market Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

17. Eastern Europe PC Games Market Market

  • 17.1. Eastern Europe PC Games Market Market Overview
  • 17.2. Eastern Europe PC Games Market Market, Segmentation By Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
  • 17.3. Eastern Europe PC Games Market Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

18. Russia PC Games Market Market

  • 18.1. Russia PC Games Market Market, Segmentation By Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
  • 18.2. Russia PC Games Market Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

19. North America PC Games Market Market

  • 19.1. North America PC Games Market Market Overview
  • 19.2. North America PC Games Market Market, Segmentation By Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
  • 19.3. North America PC Games Market Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

20. USA PC Games Market Market

  • 20.1. USA PC Games Market Market Overview
  • 20.2. USA PC Games Market Market, Segmentation By Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
  • 20.3. USA PC Games Market Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

21. South America PC Games Market Market

  • 21.1. South America PC Games Market Market Overview
  • 21.2. South America PC Games Market Market, Segmentation By Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
  • 21.3. South America PC Games Market Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

22. Brazil PC Games Market Market

  • 22.1. Brazil PC Games Market Market, Segmentation By Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
  • 22.2. Brazil PC Games Market Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

23. Middle East PC Games Market Market

  • 23.1. Middle East PC Games Market Market Overview
  • 23.2. Middle East PC Games Market Market, Segmentation By Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
  • 23.3. Middle East PC Games Market Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

24. Africa PC Games Market Market

  • 24.1. Africa PC Games Market Market Overview
  • 24.2. Africa PC Games Market Market, Segmentation By Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
  • 24.3. Africa PC Games Market Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

25. PC Games Market Market Competitive Landscape And Company Profiles

  • 25.1. PC Games Market Market Competitive Landscape
  • 25.2. PC Games Market Market Company Profiles
    • 25.2.1. Electronic Arts
      • 25.2.1.1. Overview
      • 25.2.1.2. Products and Services
      • 25.2.1.3. Strategy
      • 25.2.1.4. Financial Performance
    • 25.2.2. Activision Blizzard
      • 25.2.2.1. Overview
      • 25.2.2.2. Products and Services
      • 25.2.2.3. Strategy
      • 25.2.2.4. Financial Performance
    • 25.2.3. Ubisoft
      • 25.2.3.1. Overview
      • 25.2.3.2. Products and Services
      • 25.2.3.3. Strategy
      • 25.2.3.4. Financial Performance
    • 25.2.4. Sony Computer Entertainment
      • 25.2.4.1. Overview
      • 25.2.4.2. Products and Services
      • 25.2.4.3. Strategy
      • 25.2.4.4. Financial Performance
    • 25.2.5. XSEED Games
      • 25.2.5.1. Overview
      • 25.2.5.2. Products and Services
      • 25.2.5.3. Strategy
      • 25.2.5.4. Financial Performance

26. Key Mergers And Acquisitions In The PC Games Market Market

27. PC Games Market Market Trends And Strategies

28. PC Games Market Market Future Outlook and Potential Analysis

29. Appendix

  • 29.1. Abbreviations
  • 29.2. Currencies
  • 29.3. Research Inquiries
  • 29.4. The Business Research Company
  • 29.5. Copyright And Disclaimer
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