市場調查報告書

智慧型手機及平板電腦遊戲的全球市場

Smart Phone/Tablet Games Global Market Report 2020

出版商 The Business Research Company 商品編碼 915169
出版日期 內容資訊 英文
商品交期: 2-3個工作天內
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智慧型手機及平板電腦遊戲的全球市場 Smart Phone/Tablet Games Global Market Report 2020
出版日期: 2019年11月01日內容資訊: 英文
簡介

本報告提供全球智慧型手機及平板電腦遊戲市場調查,提供市場概要,各遊戲類型·應用·各地各國的市場規模的變化與預測(過去5年·今後5年份),市場佔有率,市場策略,競爭情形,主要企業的簡介等全面性資訊。

第1章 摘要整理

第2章 市場特徵

第3章 市場規模與成長

  • 市場趨勢(實際成果值)
    • 成長要素
    • 阻礙因素
  • 市場趨勢(預測值)

第4章 智慧型手機及平板電腦遊戲市場:各市場區隔

  • 各遊戲類型(實際成果值·預測值)
    • 射擊遊戲
    • 動作遊戲
    • 運動遊戲
    • 角色扮演類遊戲
    • 冒險遊戲
    • 賽車遊戲
    • 對戰型格鬥遊戲
    • 策略遊戲
    • 其他
  • 各應用領域(實際成果值·預測值)
    • iOS
    • Android

第5章 全球智慧型手機及平板電腦遊戲市場分析:各地各國

  • 市場趨勢:各地區(實際成果值·預測值)
  • 市場趨勢:各國(實際成果值·預測值)

第6章 亞太地區的智慧型手機及平板電腦遊戲市場

  • 市場概要
  • 各遊戲類型(實際成果值·預測值)
  • 各應用領域(實際成果值·預測值)

第7章 中國的智慧型手機及平板電腦遊戲市場

  • 市場概要
  • 各遊戲類型(實際成果值·預測值)
  • 各應用領域(實際成果值·預測值)

第8章 印度的智慧型手機及平板電腦遊戲市場

  • 市場概要
  • 各遊戲類型(實際成果值·預測值)
  • 各應用領域(實際成果值·預測值)

第9章 日本的智慧型手機及平板電腦遊戲市場

  • 市場概要
  • 各遊戲類型(實際成果值·預測值)
  • 各應用領域(實際成果值·預測值)

第10章 澳洲的智慧型手機及平板電腦遊戲市場

  • 市場概要
  • 各遊戲類型(實際成果值·預測值)
  • 各應用領域(實際成果值·預測值)

第11章 印尼的智慧型手機及平板電腦遊戲市場

  • 市場概要
  • 各遊戲類型(實際成果值·預測值)
  • 各應用領域(實際成果值·預測值)

第12章 韓國的智慧型手機及平板電腦遊戲市場

  • 市場概要
  • 各遊戲類型(實際成果值·預測值)
  • 各應用領域(實際成果值·預測值)

第13章 西歐的智慧型手機及平板電腦遊戲市場

  • 市場概要
  • 各遊戲類型(實際成果值·預測值)
  • 各應用領域(實際成果值·預測值)

第14章 英國的智慧型手機及平板電腦遊戲市場

  • 市場概要
  • 各遊戲類型(實際成果值·預測值)
  • 各應用領域(實際成果值·預測值)

第15章 德國的智慧型手機及平板電腦遊戲市場

  • 市場概要
  • 各遊戲類型(實際成果值·預測值)
  • 各應用領域(實際成果值·預測值)

第16章 法國的智慧型手機及平板電腦遊戲市場

  • 市場概要
  • 各遊戲類型(實際成果值·預測值)
  • 各應用領域(實際成果值·預測值)

第17章 東歐的智慧型手機及平板電腦遊戲市場

  • 市場概要
  • 各遊戲類型(實際成果值·預測值)
  • 各應用領域(實際成果值·預測值)

第18章 俄羅斯的智慧型手機及平板電腦遊戲市場

  • 市場概要
  • 各遊戲類型(實際成果值·預測值)
  • 各應用領域(實際成果值·預測值)

第19章 北美的智慧型手機及平板電腦遊戲市場

  • 市場概要
  • 各遊戲類型(實際成果值·預測值)
  • 各應用領域(實際成果值·預測值)

第20章 美國的智慧型手機及平板電腦遊戲市場

  • 市場概要
  • 各遊戲類型(實際成果值·預測值)
  • 各應用領域(實際成果值·預測值)

第21章 南美的智慧型手機及平板電腦遊戲市場

  • 市場概要
  • 各遊戲類型(實際成果值·預測值)
  • 各應用領域(實際成果值·預測值)

第22章 巴西的智慧型手機及平板電腦遊戲市場

  • 市場概要
  • 各遊戲類型(實際成果值·預測值)
  • 各應用領域(實際成果值·預測值)

第23章 中東的智慧型手機及平板電腦遊戲市場

  • 市場概要
  • 各遊戲類型(實際成果值·預測值)
  • 各應用領域(實際成果值·預測值)

第24章 非洲的智慧型手機及平板電腦遊戲市場

  • 市場概要
  • 各遊戲類型(實際成果值·預測值)
  • 各應用領域(實際成果值·預測值)

第25章 競爭情形和企業簡介

  • 競爭環境
  • 企業簡介

第26章 主要合併·收購案例

第27章 市場趨勢與策略

第28章 市場預測與潛在性分析

第29章 附錄

目錄

Smart Phone/Tablet Games Market Global Report 2020 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the global smart phone/tablet games market.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market research findings.
  • Benchmark performance against key competitors.
  • Utilize the relationships between key data sets for superior strategizing.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 3-5 working days of order.

Description:

Where is the largest and fastest growing market for the smart phone/tablet games? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The Smart Phone/Tablet Games Market Global Report from The Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market.

  • The Market Characteristics section of the report defines and explains the market.
  • The Market Size section gives the market size ($b) covering both the historic growth of the market and forecasting the future. Drivers and restraints looks at the external factors supporting and controlling the growth of the market.
  • Market Segmentations break down market into sub markets.
  • The Regional and Country section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers all the regions, key developed countries and major emerging markets. It draws comparisons with country populations and economies to understand the importance of the market by country and how this is changing.
  • Competitive Landscape gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The Trends and Strategies section highlights the likely future developments in the market and suggests approaches companies can take to exploit this.

Scope

Markets Covered: 1) By Game Type: Shooter, Action, Sports Games, Role-Playing, Adventure, Racing, Fighting, Strategy, Others 2) By Application: Ios User, Android User

Companies Mentioned: Tencent Hold, Sony, Electronic Arts, Nintendo, Netmarble

Countries: Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA

Regions: Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa

Time Series: Five years historic and forecast.

Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Table of Contents

1. Executive Summary

2. Smart Phone /Tablet Games Market Characteristics

3. Smart Phone /Tablet Games Market Size And Growth

  • 3.1. Global Smart Phone /Tablet Games Historic Market, 2015 - 2019, $ Billion
    • 3.1.1. Drivers Of The Market
    • 3.1.2. Restraints On The Market
  • 3.2. Global Smart Phone /Tablet Games Forecast Market, 2019 - 2022F, 2025F, 2030F, $ Billion
    • 3.2.1. Drivers Of The Market
    • 3.2.2. Restraints On the Market

4. Smart Phone /Tablet Games Market Segmentation

  • 4.1. Global Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
    • Shooter
    • Action
    • Sports Games
    • Role-Playing
    • Adventure
    • Racing
    • Fighting
    • Strategy
    • Others
  • 4.2. Global Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
    • Ios User
    • Android User

5. Smart Phone /Tablet Games Market Regional And Country Analysis

  • 5.1. Global Smart Phone /Tablet Games Market, Split By Region, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
  • 5.2. Global Smart Phone /Tablet Games Market, Split By Country, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

6. Asia-Pacific Smart Phone /Tablet Games Market

  • 6.1. Asia-Pacific Smart Phone /Tablet Games Market Overview
  • 6.2. Asia-Pacific Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
  • 6.3. Asia-Pacific Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

7. China Smart Phone /Tablet Games Market

  • 7.1. China Smart Phone /Tablet Games Market Overview
  • 7.2. China Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F,$ Billion
  • 7.3. China Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F,$ Billion

8. India Smart Phone /Tablet Games Market

  • 8.1. India Smart Phone /Tablet Games Market Overview
  • 8.2. India Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
  • 8.3. India Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

9. Japan Smart Phone /Tablet Games Market

  • 9.1. Japan Smart Phone /Tablet Games Market Overview
  • 9.2. Japan Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
  • 9.3. Japan Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

10. Australia Smart Phone /Tablet Games Market

  • 10.1. Australia Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
  • 10.2. Australia Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

11. Indonesia Smart Phone /Tablet Games Market

  • 11.1. Indonesia Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
  • 11.2. Indonesia Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

12. South Korea Smart Phone /Tablet Games Market

  • 12.1. South Korea Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
  • 12.2. South Korea Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

13. Western Europe Smart Phone /Tablet Games Market

  • 13.1. Western Europe Smart Phone /Tablet Games Market Overview
  • 13.2. Western Europe Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
  • 13.3. Western Europe Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

14. UK Smart Phone /Tablet Games Market

  • 14.1. UK Smart Phone /Tablet Games Market Overview
  • 14.2. UK Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
  • 14.3. UK Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

15. Germany Smart Phone /Tablet Games Market

  • 15.1. Germany Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
  • 15.2. Germany Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

16. France Smart Phone /Tablet Games Market

  • 16.4. France Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
  • 16.5. France Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

17. Eastern Europe Smart Phone /Tablet Games Market

  • 17.1. Eastern Europe Smart Phone /Tablet Games Market Overview
  • 17.2. Eastern Europe Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
  • 17.3. Eastern Europe Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

18. Russia Smart Phone /Tablet Games Market

  • 18.1. Russia Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
  • 18.2. Russia Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

19. North America Smart Phone /Tablet Games Market

  • 19.1. North America Smart Phone /Tablet Games Market Overview
  • 19.2. North America Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
  • 19.3. North America Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

20. USA Smart Phone /Tablet Games Market

  • 20.1. USA Smart Phone /Tablet Games Market Overview
  • 20.2. USA Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
  • 20.3. USA Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

21. South America Smart Phone /Tablet Games Market

  • 21.1. South America Smart Phone /Tablet Games Market Overview
  • 21.2. South America Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
  • 21.3. South America Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

22. Brazil Smart Phone /Tablet Games Market

  • 22.1. Brazil Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
  • 22.2. Brazil Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

23. Middle East Smart Phone /Tablet Games Market

  • 23.1. Middle East Smart Phone /Tablet Games Market Overview
  • 23.2. Middle East Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
  • 23.3. Middle East Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

24. Africa Smart Phone /Tablet Games Market

  • 24.1. Africa Smart Phone /Tablet Games Market Overview
  • 24.2. Africa Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
  • 24.3. Africa Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

25. Smart Phone /Tablet Games Market Competitive Landscape And Company Profiles

  • 25.1. Smart Phone /Tablet Games Market Competitive Landscape
  • 25.2. Smart Phone /Tablet Games Market Company Profiles
    • 25.2.1. Tencent Hold
      • 25.2.1.1. Overview
      • 25.2.1.2. Products and Services
      • 25.2.1.3. Strategy
      • 25.2.1.4. Financial Performance
    • 25.2.2. Sony
      • 25.2.2.1. Overview
      • 25.2.2.2. Products and Services
      • 25.2.2.3. Strategy
      • 25.2.2.4. Financial Performance
    • 25.2.3. Electronic Arts
      • 25.2.3.1. Overview
      • 25.2.3.2. Products and Services
      • 25.2.3.3. Strategy
      • 25.2.3.4. Financial Performance
    • 25.2.4. Nintendo
      • 25.2.4.1. Overview
      • 25.2.4.2. Products and Services
      • 25.2.4.3. Strategy
      • 25.2.4.4. Financial Performance
    • 25.2.5. Netmarble
      • 25.2.5.1. Overview
      • 25.2.5.2. Products and Services
      • 25.2.5.3. Strategy
      • 25.2.5.4. Financial Performance

26. Key Mergers And Acquisitions In The Smart Phone /Tablet Games Market

27. Smart Phone /Tablet Games Market Trends And Strategies

28. Smart Phone /Tablet Games Market Future Outlook and Potential Analysis

29. Appendix

  • 29.1. Abbreviations
  • 29.2. Currencies
  • 29.3. Research Inquiries
  • 29.4. The Business Research Company
  • 29.5. Copyright And Disclaimer
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