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市場調查報告書

全球VR(虛擬實境)服務市場分析(2021年):新型冠狀病毒感染疾病(COVID-19)造成的成長和變化(到2030年)

Virtual Reality Services Global Market Report 2021: COVID 19 Growth And Change to 2030

出版商 The Business Research Company 商品編碼 1003826
出版日期 按訂單生產 內容資訊 英文 175 Pages
商品交期: 2-10個工作天內
價格
全球VR(虛擬實境)服務市場分析(2021年):新型冠狀病毒感染疾病(COVID-19)造成的成長和變化(到2030年) Virtual Reality Services Global Market Report 2021: COVID 19 Growth And Change to 2030
出版日期: 按訂單生產內容資訊: 英文 175 Pages
簡介

本報告提供全球VR(虛擬實境)服務市場相關調查,提供市場概要,各市場區隔的市場規模的變化與預測,新型冠狀病毒感染疾病(COVID-19)的對市場的影響,市場成長的推動要素及阻礙因素分析,競爭情形,主要企業的簡介等全面性資訊。

目錄

第1章 摘要整理

第2章 市場特徵

第3章 市場趨勢與策略

第4章 新型冠狀病毒感染疾病(COVID-19)的影響

第5章 市場規模與成長

  • 全球VR(虛擬實境)服務市場(實際成果值)
    • 市場推動要素
    • 市場阻礙因素
  • 全球VR(虛擬實境)服務市場(預測值)
    • 市場推動要素
    • 市場阻礙因素

第6章 VR(虛擬實境)服務市場:各市場區隔

  • 市場區隔:各用途(實際成果值·預測值)
    • 醫療保健
    • 教育
    • 不動產
    • 廣告
    • 旅遊
    • 遊戲
    • 娛樂
    • 其他
  • 市場區隔:各類服務(實際成果值·預測值)
    • 諮詢
    • 訓練
    • 實行
    • 整合
    • 操作
    • 管理

第7章 VR(虛擬實境)服務市場:各地各國

  • 市場規模:各地區(實際成果值·預測值)
  • 市場規模:各國(實際成果值·預測值)

第8章 亞太地區的VR(虛擬實境)服務市場

  • 市場概要
  • 地區/市場資訊·COVID-19的影響·政府措施·規定·公司稅結構·投資·主要企業等
  • 市場規模:各用途

第9章 中國的VR(虛擬實境)服務市場

  • 市場概要
  • 市場規模:各用途

第10章 印度的VR(虛擬實境)服務市場

  • 市場規模:各用途

第11章 日本的VR(虛擬實境)服務市場

  • 市場規模:各用途

第12章 澳洲的VR(虛擬實境)服務市場

  • 市場規模:各用途

第13章 印尼的VR(虛擬實境)服務市場

  • 市場規模:各用途

第14章 韓國的VR(虛擬實境)服務市場

  • 市場規模:各用途

第15章 西歐的VR(虛擬實境)服務市場

  • 市場概要
  • 市場規模:各用途

第16章 英國的VR(虛擬實境)服務市場

  • 市場規模:各用途

第17章 德國的VR(虛擬實境)服務市場

  • 市場規模:各用途

第18章 法國的VR(虛擬實境)服務市場

  • 市場規模:各用途

第19章 東歐的VR(虛擬實境)服務市場

  • 市場概要
  • 市場規模:各用途

第20章 俄羅斯的VR(虛擬實境)服務市場

  • 市場規模:各用途

第21章 北美的VR(虛擬實境)服務市場

  • 市場概要
  • 市場規模:各用途

第22章 美國的VR(虛擬實境)服務市場

  • 市場規模:各用途

第23章 南美的VR(虛擬實境)服務市場

  • 市場概要
  • 市場規模:各用途

第24章 巴西的VR(虛擬實境)服務市場

  • 市場規模:各用途

第25章 中東的VR(虛擬實境)服務市場

  • 市場概要
  • 市場規模:各用途

第26章 非洲的VR(虛擬實境)服務市場

  • 市場概要
  • 市場規模:各用途

第27章 競爭情形和企業簡介

  • 競爭情形
  • 企業簡介
    • VR Vision
    • Skywell Software
    • LittlStar
    • Creative Solutions
    • Gramercy Tech

第28章 主要合併·收購

第29章 未來預測與潛在性分析

第30章 附錄

目錄

Virtual Reality Services Global Market Report 2021: COVID 19 Growth And Change to 2030 from The Business Research Company provides the strategists, marketers and senior management with the critical information they need to assess the global virtual reality services market.

This report focuses on virtual reality services market which is experiencing strong growth. The report gives a guide to the virtual reality services market which will be shaping and changing our lives over the next ten years and beyond, including the markets response to the challenge of the global pandemic.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 12+ geographies.
  • Understand how the market is being affected by the coronavirus and how it is likely to emerge and grow as the impact of the virus abates.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market research findings.
  • Benchmark performance against key competitors.
  • Utilize the relationships between key data sets for superior strategizing.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 3-5 working days of order.

Where is the largest and fastest growing market for the virtual reality services? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The Virtual Reality Services market global report from The Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography. It places the market within the context of the wider virtual reality services market, and compares it with other markets.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, the influence of the Covid 19 virus and forecasting its growth.
  • Market segmentations break down market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of Covid 19 for all regions, key developed countries and major emerging markets.
  • Competitive landscape gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
  • The virtual reality services market section of the report gives context. It compares the virtual reality services market with other segments of the virtual reality services market by size and growth, historic and forecast. It analyses GDP proportion, expenditure per capita, virtual reality services indicators comparison.

Scope

Markets Covered: 1) By Application: Healthcare; Education; Real Estate; Advertising; Travel; Gaming; Entertainment; Others 2) By Basis of Service: Consulting; Training; Implementation; Integration; Operation; Maintenance

Companies Mentioned: VR Vision; Skywell Software; LittlStar; Creative Solutions; Gramercy Tech

Countries: Brazil; China; France; Germany; India; Indonesia; Japan; South Korea; Russia; UK; USA; Australia

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions; per capita expenditure.,

Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Table of Contents

1. Executive Summary

2. Virtual Reality Services Market Characteristics

3. Virtual Reality Services Market Trends And Strategies

4. Impact Of COVID-19 On Virtual Reality Services

5. Virtual Reality Services Market Size And Growth

  • 5.1. Global Virtual Reality Services Historic Market, 2015-2020, $ Billion
    • 5.1.1. Drivers Of The Market
    • 5.1.2. Restraints On The Market
  • 5.2. Global Virtual Reality Services Forecast Market, 2020-2025F, 2030F, $ Billion
    • 5.2.1. Drivers Of The Market
    • 5.2.2. Restraints On the Market

6. Virtual Reality Services Market Segmentation

  • 6.1. Global Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • Healthcare
  • Education
  • Real Estate
  • Advertising
  • Travel
  • Gaming
  • Entertainment
  • Others
  • 6.2. Global Virtual Reality Services Market, Segmentation By Basis of Service, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • Consulting
  • Training
  • Implementation
  • Integration
  • Operation
  • Maintenance

7. Virtual Reality Services Market Regional And Country Analysis

  • 7.1. Global Virtual Reality Services Market, Split By Region, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • 7.2. Global Virtual Reality Services Market, Split By Country, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

8. Asia-Pacific Virtual Reality Services Market

  • 8.1. Asia-Pacific Virtual Reality Services Market Overview
  • Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

9. China Virtual Reality Services Market

  • 9.1. China Virtual Reality Services Market Overview
  • 9.2. China Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2020, 2020-2025F, 2030F,$ Billion

10. India Virtual Reality Services Market

  • 10.1. India Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

11. Japan Virtual Reality Services Market

  • 11.1. Japan Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

12. Australia Virtual Reality Services Market

  • 12.1. Australia Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

13. Indonesia Virtual Reality Services Market

  • 13.1. Indonesia Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

14. South Korea Virtual Reality Services Market

  • 14.1. South Korea Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

15. Western Europe Virtual Reality Services Market

  • 15.1. Western Europe Virtual Reality Services Market Overview
  • 15.2. Western Europe Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

16. UK Virtual Reality Services Market

  • 16.1. UK Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

17. Germany Virtual Reality Services Market

  • 17.1. Germany Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

18. France Virtual Reality Services Market

  • 18.3. France Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

19. Eastern Europe Virtual Reality Services Market

  • 19.1. Eastern Europe Virtual Reality Services Market Overview
  • 19.2. Eastern Europe Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

20. Russia Virtual Reality Services Market

  • 20.1. Russia Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

21. North America Virtual Reality Services Market

  • 21.1. North America Virtual Reality Services Market Overview
  • 21.2. North America Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

22. USA Virtual Reality Services Market

  • 22.1. USA Virtual Reality Services Market Overview
  • 22.2. USA Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

23. South America Virtual Reality Services Market

  • 23.1. South America Virtual Reality Services Market Overview
  • 23.2. South America Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

24. Brazil Virtual Reality Services Market

  • 24.1. Brazil Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

25. Middle East Virtual Reality Services Market

  • 25.1. Middle East Virtual Reality Services Market Overview
  • 25.2. Middle East Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

26. Africa Virtual Reality Services Market

  • 26.1. Africa Virtual Reality Services Market Overview
  • 26.2. Africa Virtual Reality Services Market, Segmentation By Application, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

27. Virtual Reality Services Market Competitive Landscape And Company Profiles

  • 27.1. Virtual Reality Services Market Competitive Landscape
  • 27.2. Virtual Reality Services Market Company Profiles
    • 27.2.1. VR Vision
      • 27.2.1.1. Overview
      • 27.2.1.2. Products and Services
      • 27.2.1.3. Strategy
      • 27.2.1.4. Financial Performance
    • 27.2.2. Skywell Software
      • 27.2.2.1. Overview
      • 27.2.2.2. Products and Services
      • 27.2.2.3. Strategy
      • 27.2.2.4. Financial Performance
    • 27.2.3. LittlStar
      • 27.2.3.1. Overview
      • 27.2.3.2. Products and Services
      • 27.2.3.3. Strategy
      • 27.2.3.4. Financial Performance
    • 27.2.4. Creative Solutions
      • 27.2.4.1. Overview
      • 27.2.4.2. Products and Services
      • 27.2.4.3. Strategy
      • 27.2.4.4. Financial Performance
    • 27.2.5. Gramercy Tech
      • 27.2.5.1. Overview
      • 27.2.5.2. Products and Services
      • 27.2.5.3. Strategy
      • 27.2.5.4. Financial Performance

28. Key Mergers And Acquisitions In The Virtual Reality Services Market

29. Virtual Reality Services Market Future Outlook and Potential Analysis

30. Appendix

  • 30.1. Abbreviations
  • 30.2. Currencies
  • 30.3. Research Inquiries
  • 30.4. The Business Research Company
  • 30.5. Copyright And Disclaimer