市場調查報告書
商品編碼
1003779

虛擬實境設備的全球市場(2021年):COVID-19造成的成長與到2030年前的變化

Virtual Reality Devices Global Market Report 2021: COVID 19 Growth And Change to 2030

出版日期: 按訂單生產 | 出版商: The Business Research Company | 英文 175 Pages | 商品交期: 2-10個工作天內

價格
  • 全貌
  • 簡介
  • 目錄
簡介

本報告提供全球虛擬實境設備市場的相關調查,提供市場規模和預測,成長及阻礙因素,競爭情形,市場佔有率,市場趨勢與策略,類型·用途·技術·各區各國的市場分析,主要企業的簡介等資訊。

目錄

第1章 摘要整理

第2章 虛擬實境設備市場特徵

第3章 虛擬實境設備的市場趨勢與策略

第4章 COVID-19對虛擬實境設備的影響

第5章 虛擬實境設備的市場規模與成長

  • 全球虛擬實境設備市場實際成果(2015-2020)
    • 市場成長要素
    • 市場阻礙因素
  • 全球虛擬實境設備市場預測(2020-2025F,2030F)
    • 市場成長要素
    • 市場阻礙因素

第6章 虛擬實境設備市場區隔

  • 全球市場,各類型市場區隔:實際成果及預測(2015-2020,2020-2025F,2030F)
  • 手機設備
  • 頭戴設備
  • 手勢控制設備
  • 其他
  • 全球市場,各用途市場區隔:實際成果及預測(2015-2020,2020-2025F,2030F)
  • 醫療·醫療保健
  • 商業
  • 教育
  • 廣告與行銷
  • 零售
  • 能源·公共產業
  • 娛樂·遊戲
  • 設計·工程
  • 物流
  • 其他
  • 全球市場,各技術市場區隔:實際成果及預測(2015-2020,2020-2025F,2030F)
  • 身臨其境型·半身臨其境型
  • 非身臨其境型

第7章 虛擬實境設備市場地區以及各國分析

  • 全球市場,各地區:實際成果及預測(2015-2020,2020-2025F,2030F)
  • 全球市場,各國:實際成果及預測(2015-2020,2020-2025F,2030F)

第8章 虛擬實境設備:亞太地區市場

  • 亞太地區市場概要
  • 地區資訊,COVID-19的影響,市場資訊,背景資訊,政府的積極推動,法規,法規機關,主要的協會,免稅,公司稅結構,投資,主要企業
  • 亞太地區市場,各類型市場區隔:實際成果及預測(2015-2020,2020-2025F,2030F)
  • 亞太地區市場,用途/各終端用戶市場區隔:實際成果及預測(2015-2020,2020-2025F,2030F)

第9章 虛擬實境設備:中國市場

  • 中國市場概要
  • 中國市場,各類型市場區隔:實際成果及預測(2015-2020,2020-2025F,2030F)
  • 中國市場,用途/各終端用戶市場區隔:實際成果及預測(2015-2020,2020-2025F,2030F)

第10章 虛擬實境設備:印度市場

  • 印度市場,各類型市場區隔:實際成果及預測(2015-2020,2020-2025F,2030F)
  • 印度市場,用途/各終端用戶市場區隔:實際成果及預測(2015-2020,2020-2025F,2030F)

第11章 虛擬實境設備:日本市場

  • 日本市場,各類型市場區隔:實際成果及預測(2015-2020,2020-2025F,2030F)
  • 日本市場,用途/各終端用戶市場區隔:實際成果及預測(2015-2020,2020-2025F,2030F)

第12章 虛擬實境設備:澳洲市場

  • 澳洲市場,各類型市場區隔:實際成果及預測(2015-2020,2020-2025F,2030F)
  • 澳洲市場,用途/各終端用戶市場區隔:實際成果及預測(2015-2020,2020-2025F,2030F)

第13章 虛擬實境設備:印尼市場

  • 印尼市場,各類型市場區隔:實際成果及預測(2015-2020,2020-2025F,2030F)
  • 印尼市場,用途/各終端用戶市場區隔:實際成果及預測(2015-2020,2020-2025F,2030F)

第14章 虛擬實境設備:韓國市場

  • 韓國市場,各類型市場區隔:實際成果及預測(2015-2020,2020-2025F,2030F)
  • 韓國市場,用途/各終端用戶市場區隔:實際成果及預測(2015-2020,2020-2025F,2030F)

第15章 虛擬實境設備:西歐市場

  • 西歐市場概要
  • 西歐市場,各類型市場區隔:實際成果及預測(2015-2020,2020-2025F,2030F)
  • 西歐市場,用途/各終端用戶市場區隔:實際成果及預測(2015-2020,2020-2025F,2030F)

第16章 虛擬實境設備:英國市場

  • 英國市場,各類型市場區隔:實際成果及預測(2015-2020,2020-2025F,2030F)
  • 英國市場,用途/各終端用戶市場區隔:實際成果及預測(2015-2020,2020-2025F,2030F)

第17章 虛擬實境設備:德國市場

  • 德國市場,各類型市場區隔:實際成果及預測(2015-2020,2020-2025F,2030F)
  • 德國市場,用途/各終端用戶市場區隔:實際成果及預測(2015-2020,2020-2025F,2030F)

第18章 虛擬實境設備:法國市場

  • 法國市場,各類型市場區隔:實際成果及預測(2015-2020,2020-2025F,2030F)
  • 法國市場,用途/各終端用戶市場區隔:實際成果及預測(2015-2020,2020-2025F,2030F)

第19章 虛擬實境設備:東歐市場

  • 東歐市場概要
  • 東歐市場,各類型市場區隔:實際成果及預測(2015-2020,2020-2025F,2030F)
  • 東歐市場,用途/各終端用戶市場區隔:實際成果及預測(2015-2020,2020-2025F,2030F)

第20章 虛擬實境設備:俄羅斯市場

  • 俄羅斯市場,各類型市場區隔:實際成果及預測(2015-2020,2020-2025F,2030F)
  • 俄羅斯市場,用途/各終端用戶市場區隔:實際成果及預測(2015-2020,2020-2025F,2030F)

第21章 虛擬實境設備:北美市場

  • 北美市場概要
  • 北美市場,各類型市場區隔:實際成果及預測(2015-2020,2020-2025F,2030F)
  • 北美市場,用途/各終端用戶市場區隔:實際成果及預測(2015-2020,2020-2025F,2030F)

第22章 虛擬實境設備:美國市場

  • 美國市場概要
  • 美國市場,各類型市場區隔:實際成果及預測(2015-2020,2020-2025F,2030F)
  • 美國市場,用途/各終端用戶市場區隔:實際成果及預測(2015-2020,2020-2025F,2030F)

第23章 虛擬實境設備:南美市場

  • 南美市場概要
  • 南美市場,各類型市場區隔:實際成果及預測(2015-2020,2020-2025F,2030F)
  • 南美市場,用途/各終端用戶市場區隔:實際成果及預測(2015-2020,2020-2025F,2030F)

第24章 虛擬實境設備:巴西市場

  • 巴西市場,各類型市場區隔:實際成果及預測(2015-2020,2020-2025F,2030F)
  • 巴西市場,用途/各終端用戶市場區隔:實際成果及預測(2015-2020,2020-2025F,2030F)

第25章 虛擬實境設備:中東市場

  • 中東市場概要
  • 中東市場,各類型市場區隔:實際成果及預測(2015-2020,2020-2025F,2030F)
  • 中東市場,用途/各終端用戶市場區隔:實際成果及預測(2015-2020,2020-2025F,2030F)

第26章 虛擬實境設備:非洲市場

  • 非洲市場概要
  • 非洲市場,各類型市場區隔:實際成果及預測(2015-2020,2020-2025F,2030F)
  • 非洲市場,用途/各終端用戶市場區隔:實際成果及預測(2015-2020,2020-2025F,2030F)

第27章 虛擬實境設備市場競爭情形和企業簡介

  • 虛擬實境設備市場競爭情形
  • 虛擬實境設備市場企業簡介
    • Google
    • Sony Corporation
    • Samsung Electronics Co., Ltd.
    • Oculus VR LLC
    • Marxent Labs

第28章 虛擬實境設備市場上主要合併和收購

第29章 虛擬實境設備市場未來預測與潛在性分析

第30章 附錄

目錄

Virtual Reality Devices Global Market Report 2021: COVID 19 Growth And Change to 2030 from The Business Research Company provides the strategists, marketers and senior management with the critical information they need to assess the global virtual reality devices market.

This report focuses on virtual reality devices market which is experiencing strong growth. The report gives a guide to the virtual reality devices market which will be shaping and changing our lives over the next ten years and beyond, including the market's response to the challenge of the global pandemic.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 12+ geographies.
  • Understand how the market is being affected by the coronavirus and how it is likely to emerge and grow as the impact of the virus abates.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market research findings.
  • Benchmark performance against key competitors.
  • Utilize the relationships between key data sets for superior strategizing.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 3-5 working days of order.

Where is the largest and fastest growing market for the virtual reality devices? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The Virtual Reality Devices market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography. It places the market within the context of the wider virtual reality devices market, and compares it with other markets.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, the influence of the Covid 19 virus and forecasting its growth.
  • Market segmentations break down market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of Covid 19 for all regions, key developed countries and major emerging markets.
  • Competitive landscape gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
  • The virtual reality devices market section of the report gives context. It compares the virtual reality devices market with other segments of the virtual reality devices market by size and growth, historic and forecast. It analyses GDP proportion, expenditure per capita, virtual reality devices indicators comparison.

Scope

Markets Covered: 1) By Type: Hand Held Devices; Head Mounted Devices; Gesture Controlled Devices; Others 2) By Application: Medical & Healthcare; Commercial; Education; Advertsiing & Marketing; Commerce; Energy & Utilities; Entertainment & Gaming; Designing & Engineering; Logistics; Others 3) By Technology: Semi & Fully Immersive; Non-immersive

Companies Mentioned: Google; Sony Corporation; Samsung Electronics Co., Ltd.; Oculus VR LLC; Marxent Labs

Countries: Brazil; China; France; Germany; India; Indonesia; Japan; South Korea; Russia; UK; USA; Australia

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions; per capita expenditure.,

Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Table of Contents

1. Executive Summary

2. Virtual Reality Devices Market Characteristics

3. Virtual Reality Devices Market Trends And Strategies

4. Impact Of COVID-19 On Virtual Reality Devices

5. Virtual Reality Devices Market Size And Growth

  • 5.1. Global Virtual Reality Devices Historic Market, 2015-2020, $ Billion
    • 5.1.1. Drivers Of The Market
    • 5.1.2. Restraints On The Market
  • 5.2. Global Virtual Reality Devices Forecast Market, 2020-2025F, 2030F, $ Billion
    • 5.2.1. Drivers Of The Market
    • 5.2.2. Restraints On the Market

6. Virtual Reality Devices Market Segmentation

  • 6.1. Global Virtual Reality Devices Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • Hand Held Devices
  • Head Mounted Devices
  • Gesture Controlled Devices
  • Others
  • 6.2. Global Virtual Reality Devices Market, Segmentation By Application, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • Medical & Healthcare
  • Commercial
  • Education
  • Advertsiing & Marketing
  • Commerce
  • Energy & Utilities
  • Entertainment & Gaming
  • Designing & Engineering
  • Logistics
  • Others
  • 6.3. Global Virtual Reality Devices Market, Segmentation By Technology, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • Semi & Fully Immersive
  • Non-immersive

7. Virtual Reality Devices Market Regional And Country Analysis

  • 7.1. Global Virtual Reality Devices Market, Split By Region, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • 7.2. Global Virtual Reality Devices Market, Split By Country, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

8. Asia-Pacific Virtual Reality Devices Market

  • 8.1. Asia-Pacific Virtual Reality Devices Market Overview
  • Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Virtual Reality Devices Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • 8.3. Asia-Pacific Virtual Reality Devices Market, Segmentation By Application/End-User, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

9. China Virtual Reality Devices Market

  • 9.1. China Virtual Reality Devices Market Overview
  • 9.2. China Virtual Reality Devices Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F,$ Billion
  • 9.3. China Virtual Reality Devices Market, Segmentation By Application/End-User, Historic and Forecast, 2015-2020, 2020-2025F, 2030F,$ Billion

10. India Virtual Reality Devices Market

  • 10.1. India Virtual Reality Devices Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • 10.2. India Virtual Reality Devices Market, Segmentation By Application/End-User, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

11. Japan Virtual Reality Devices Market

  • 11.1. Japan Virtual Reality Devices Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • 11.2. Japan Virtual Reality Devices Market, Segmentation By Application/End-User, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

12. Australia Virtual Reality Devices Market

  • 12.1. Australia Virtual Reality Devices Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • 12.2. Australia Virtual Reality Devices Market, Segmentation By Application/End-User, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

13. Indonesia Virtual Reality Devices Market

  • 13.1. Indonesia Virtual Reality Devices Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • 13.2. Indonesia Virtual Reality Devices Market, Segmentation By Application/End-User, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

14. South Korea Virtual Reality Devices Market

  • 14.1. South Korea Virtual Reality Devices Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • 14.2. South Korea Virtual Reality Devices Market, Segmentation By Application/End-User, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

15. Western Europe Virtual Reality Devices Market

  • 15.1. Western Europe Virtual Reality Devices Market Overview
  • 15.2. Western Europe Virtual Reality Devices Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • 15.3. Western Europe Virtual Reality Devices Market, Segmentation By Application/End-User, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

16. UK Virtual Reality Devices Market

  • 16.1. UK Virtual Reality Devices Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • 16.2. UK Virtual Reality Devices Market, Segmentation By Application/End-User, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

17. Germany Virtual Reality Devices Market

  • 17.1. Germany Virtual Reality Devices Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • 17.2. Germany Virtual Reality Devices Market, Segmentation By Application/End-User, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

18. France Virtual Reality Devices Market

  • 18.4. France Virtual Reality Devices Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • 18.5. France Virtual Reality Devices Market, Segmentation By Application/End-User, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

19. Eastern Europe Virtual Reality Devices Market

  • 19.1. Eastern Europe Virtual Reality Devices Market Overview
  • 19.2. Eastern Europe Virtual Reality Devices Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • 19.3. Eastern Europe Virtual Reality Devices Market, Segmentation By Application/End-User, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

20. Russia Virtual Reality Devices Market

  • 20.1. Russia Virtual Reality Devices Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • 20.2. Russia Virtual Reality Devices Market, Segmentation By Application/End-User, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

21. North America Virtual Reality Devices Market

  • 21.1. North America Virtual Reality Devices Market Overview
  • 21.2. North America Virtual Reality Devices Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • 21.3. North America Virtual Reality Devices Market, Segmentation By Application/End-User, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

22. USA Virtual Reality Devices Market

  • 22.1. USA Virtual Reality Devices Market Overview
  • 22.2. USA Virtual Reality Devices Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • 22.3. USA Virtual Reality Devices Market, Segmentation By Application/End-User, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

23. South America Virtual Reality Devices Market

  • 23.1. South America Virtual Reality Devices Market Overview
  • 23.2. South America Virtual Reality Devices Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • 23.3. South America Virtual Reality Devices Market, Segmentation By Application/End-User, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

24. Brazil Virtual Reality Devices Market

  • 24.1. Brazil Virtual Reality Devices Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • 24.2. Brazil Virtual Reality Devices Market, Segmentation By Application/End-User, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

25. Middle East Virtual Reality Devices Market

  • 25.1. Middle East Virtual Reality Devices Market Overview
  • 25.2. Middle East Virtual Reality Devices Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • 25.3. Middle East Virtual Reality Devices Market, Segmentation By Application/End-User, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

26. Africa Virtual Reality Devices Market

  • 26.1. Africa Virtual Reality Devices Market Overview
  • 26.2. Africa Virtual Reality Devices Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • 26.3. Africa Virtual Reality Devices Market, Segmentation By Application/End-User, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

27. Virtual Reality Devices Market Competitive Landscape And Company Profiles

  • 27.1. Virtual Reality Devices Market Competitive Landscape
  • 27.2. Virtual Reality Devices Market Company Profiles
    • 27.2.1. Google
      • 27.2.1.1. Overview
      • 27.2.1.2. Products and Services
      • 27.2.1.3. Strategy
      • 27.2.1.4. Financial Performance
    • 27.2.2. Sony Corporation
      • 27.2.2.1. Overview
      • 27.2.2.2. Products and Services
      • 27.2.2.3. Strategy
      • 27.2.2.4. Financial Performance
    • 27.2.3. Samsung Electronics Co., Ltd.
      • 27.2.3.1. Overview
      • 27.2.3.2. Products and Services
      • 27.2.3.3. Strategy
      • 27.2.3.4. Financial Performance
    • 27.2.4. Oculus VR LLC
      • 27.2.4.1. Overview
      • 27.2.4.2. Products and Services
      • 27.2.4.3. Strategy
      • 27.2.4.4. Financial Performance
    • 27.2.5. Marxent Labs
      • 27.2.5.1. Overview
      • 27.2.5.2. Products and Services
      • 27.2.5.3. Strategy
      • 27.2.5.4. Financial Performance

28. Key Mergers And Acquisitions In The Virtual Reality Devices Market

29. Virtual Reality Devices Market Future Outlook and Potential Analysis

30. Appendix

  • 30.1. Abbreviations
  • 30.2. Currencies
  • 30.3. Research Inquiries
  • 30.4. The Business Research Company
  • 30.5. Copyright And Disclaimer