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市場調查報告書
商品編碼
1250783

到 2028 年的體積視頻市場預測 - 按組件、內容交付、應用程序和地區進行的全球分析

Volumetric Video Market Forecasts to 2028 - Global Analysis By Component, Content Delivery, Application and Geography

出版日期: | 出版商: Stratistics Market Research Consulting | 英文 175+ Pages | 商品交期: 2-3個工作天內

價格

根據 Stratistics MRC 的數據,2022 年全球體積視頻市場規模將達到 19 億美元,預計到 2028 年將達到 88 億美元,預測期內增長 28.9%。複合年增長率。

體積視頻用於製作有趣且有創意的廣告。 它不僅僅是廣告,還適合在會議、貿易展覽和體育賽事等活動中展示。

市場動態:

驅動程序

電話會議的潛力

市場的增長潛力體現在對電話會議的潛在需求不斷增長。 電話會議系統用戶可以與其他人進行視頻通話,並以極其逼真的 3D 觀看他們。 多家公司使用這種效果使他們所愛的人在視頻對話中顯得逼真。 預計該技術將在預測期內迅速發展,為市場擴張創造機會。

約束

缺乏標準化

為了製作這些材料,我們使用各種軟件和技術製作了體積視頻。 為此,擁有多個業務線的公司需要通力合作。 儘管如此,在體積視頻的整個內容開發過程中仍存在差異。 企業之間缺乏合作,缺乏內容創作經驗,也阻礙了體量視頻市場的發展。

機會

虛擬現實和增強現實的日益流行

隨著 AR(增強現實)技術和 VR(虛擬現實)技術的普及,體積視頻錄製和流式傳輸正在成為必不可少的技術。 因此,隨著數字社會的到來,視頻正在迅速發展和普及。 隨著視頻的使用激增,對視頻的需求也增加了。 隨著 AR、VR 和 XR 滲透到多個業務和整個廣告領域,組織正在快速部署 WebAR 引擎以與潛在客戶互動。 採用立體視頻的開發人員可以避免從頭開始構建 3D 模型的額外成本和時間,因為目標會在錄製過程中自動掃描。

威脅

高成本和技術壁壘

儘管體積視頻前景廣闊,但底層技術仍然是少數公司無法進入的研究領域。 體積研究被認為只適用於擁有龐大團隊和巨額預算的大公司,他們可以結合高成本和技術障礙導致的資金成本。 公司對體積計量的實際實施收取每分鐘數千美元的製作費用。 最終,初創企業和小型企業很難探索和使用體積攝像來充分發揮這種最先進技術的潛力。 體積視頻在創意和技術上仍處於試驗階段。 許多創作者和製作人仍然負擔不起在工作室環境中進行體積視頻錄製的費用,但更實惠的替代方案正在迅速湧現。 隨著體積視頻錄製變得更容易和更廣泛地使用,我們將看到更多使用該技術的作品和引人入勝的內容。

COVID-19 的影響

一些遏制措施,包括停工、封鎖和旅行限制,限制了對數字廣告解決方案的需求,導致體積視頻的使用減少。 結果,體積視頻市場一直在掙扎。 但是,商業活動正在迅速恢復。 市場進入者預計企業需求將持續增長。

在預測期內,軟件行業預計將成為最大的行業。

軟件行業預計增長良好。 體積視頻的錄製、建模、合成、編輯、壓縮和回放都需要軟件。 IO Industry 的 studiocap-vc 軟件允許操作員在捕獲體積視頻的同時同時處理一組體積相機,盡可能地減少每個相機的工作,並提供只能從相機陣列的狀態中了解的信息。 EF EVE 還提供 Creator Program,這是一套體積視頻編輯工具。 在體積拍攝中,位圖圖像噪聲、視覺偽影、深度缺失等都包含在原始體積數據中。

在預測期內,預計體育、賽事和娛樂行業的複合年增長率最高

體育、活動和娛樂部門推動體積視頻技術解決方案創新和開發符合消費者需求的產品,使體育賽事更受歡迎和身臨其境。預計在預測期內將以最快的複合年增長率增長,原因是不斷增加的觀影體驗的需求。 體積視頻技術正在迅速獲得娛樂領域的認可,因為它允許通過互聯網實時拍攝和分發高清和 3D VR 內容,以獲得身臨其境的沉浸式體驗。

市場份額最高的地區

亞太地區擁有大量的專業創意工作室,演唱會、體育、娛樂、廣告等體積視頻的應用較多,對此類媒體的需求也越來越大。預計期間佔有最大的市場份額 此外,該地區對增強現實技術的使用有所增加,有助於擴大市場。 富士膠片、索尼、佳能和Nikon等主要市場參與者也在向該地區擴張,幫助市場增長。

複合年增長率最高的地區:

預計北美在預測期內的複合年增長率最高。 由於對立體視頻系統的需求極高,預計美國市場將會增長。

主要發展:

2022年4月,Nikon成立全資子公司Nikon Creates Corporation,成為MicrosoftMixed Reality Capture Studios的授權合作夥伴,為3D、虛擬現實(VR)和海量內容提供規劃、捕捉和製作能力。提供。

2021 年 5 月,Google LLC(美國)在“Google I/O 2021”上宣布了“Project Starline”。 Project Starline 使用高清攝像頭和自定義深度傳感器從多個視圖捕捉用戶的形態和外觀,這些在軟件系統中組合形成一個特別精緻的限時 3D 模型,就好像這個人是坐著的一樣。 此外,Google還開發了一種輕量級現場表演,可以顯示坐在用戶正前方的人的逼真 3D 插圖。 Google已經花費數千小時在自己的辦公室測試 Project Starline。

這份報告提供了什麼

  • 按地區和國家/地區劃分的市場份額評估
  • 向新進入者提出戰略建議
  • 2020、2021、2022、2025 和 2028 年的綜合市場數據
  • 市場驅動因素(市場趨勢、制約因素、機遇、威脅、挑戰、投資機會、建議等)
  • 根據市場預測在關鍵業務領域提出戰略建議
  • 競爭格局和趨勢
  • 公司簡介,包括詳細的戰略、財務狀況和近期發展
  • 供應鏈趨勢反映了最新的技術進步。

提供免費定制

購買此報告的客戶將免費獲得以下定制之一。

  • 公司簡介
    • 其他市場公司的綜合概況(最多 3 家公司)
    • 主要公司的 SWOT 分析(最多 3 家公司)
  • 區域細分
    • 根據客戶要求提供主要國家/地區的市場估算、預測和復合年增長率(注意:基於可行性檢查)
  • 競爭基準
    • 根據產品組合、地域分佈和戰略聯盟對主要參與者進行基準測試。

內容

第 1 章執行摘要

第二章前言

  • 概覽
  • 利益相關者
  • 調查範圍
  • 調查方法
    • 數據挖掘
    • 數據分析
    • 數據驗證
    • 研究方法
  • 調查來源
    • 主要研究信息來源
    • 二手研究資源
    • 假設

第三章市場趨勢分析

  • 司機
  • 約束因素
  • 機會
  • 威脅
  • 使用分析
  • 新興市場
  • COVID-19 的影響

第 4 章波特五力分析

  • 供應商的議價能力
  • 買家的議價能力
  • 替代品的威脅
  • 新進入者的威脅
  • 競爭公司之間的敵對關係

第 5 章全球體積視頻市場:按組件分類

  • 服務
  • 軟件
  • 硬件
    • 處理單元
    • 相機單元

第 6 章體積視頻的全球市場:按內容分發

  • 掃描音量顯示
  • AR/VR HMD
  • 投影儀
  • 音量顯示
  • 智能手機

第 7 章全球體積視頻市場:按應用

  • 電子商務
  • 觀光
  • 醫學
  • 體育賽事和娛樂活動
  • 標牌和廣告
  • 培訓
  • 視頻流和另類現實
  • 教育
  • 其他用途

第 8 章全球體積視頻市場:按地區

  • 北美
    • 美國
    • 加拿大
    • 墨西哥
  • 歐洲
    • 德國
    • 英國
    • 意大利
    • 法國
    • 西班牙
    • 其他歐洲
  • 亞太地區
    • 日本
    • 中國
    • 印度
    • 澳大利亞
    • 新聞陸路
    • 韓國
    • 其他亞太地區
  • 南美洲
    • 阿根廷
    • 巴西
    • 智利
    • 其他南美洲
  • 中東和非洲
    • 沙特阿拉伯
    • 阿拉伯聯合酋長國
    • 卡塔爾
    • 南非
    • 其他中東地區

第九章主要進展

  • 合同、夥伴關係、協作和合資企業
  • 收購與合併
  • 新產品發布
  • 業務擴展
  • 其他關鍵策略

第十章公司簡介

  • Microsoft
  • Voxon Photonics
  • Facebook
  • LightSpace Technologies
  • Raytrix
  • Google
  • 8I
  • Unity Technologies
  • Intel
  • Canon Inc.
  • Sony Group Corp.
  • Nikon
  • Fujifilm
Product Code: SMRC22660

According to Stratistics MRC, the Global Volumetric Video Market is accounted for $1.9 billion in 2022 and is expected to reach $8.8 billion by 2028 growing at a CAGR of 28.9% during the forecast period. Volumetric videos are utilised to make interesting and original commercials. They are suitable for more than simply advertisements; they can be displayed during events like conferences, exhibits, and sporting events.

Market Dynamics:

Driver:

Latent potential in teleconferencing

A growth potential for the market is presented by the rising demand for teleconferencing's latent potential. Users of the teleconferencing system can make video calls to other people and see them in incredibly lifelike 3D. This effect is being used by several businesses to give the audience a realistic feel of their loved ones during video conversations. Over the forecast period, this technology is anticipated to advance quickly, creating a chance for the market to expand.

Restraint:

Lack of standardization

To create material, volumetric videos are created using a variety of software and technology. In order to accomplish this, businesses with multiple lines of business must collaborate. Nevertheless, there is a discrepancy throughout the entire volumetric video content development process. The development of the volumetric video market is also hampered by the lack of cooperation among businesses and the lack of experience in content creation.

Opportunity:

Growing popularity of Virtual Reality & Augmented reality

Volumetric video recording and streaming have advanced as essential technologies as a result of the increase in the use of Augmented Reality (AR) or Virtual Reality (VR) technologies. Volumetric video is therefore quickly developing and gaining popularity in the era of digital society. Due to the sharp rise in video usage, there is a higher need for videos. Due to the proliferation of AR, VR, and XR throughout multiple businesses and advertising areas, there has been a rush of organisations implementing WebAR engines to engage with potential customers. Developers who employ volumetric video avoid the added cost and time of building 3D models from scratch because the targets are automatically scanned in during the recording.

Threat:

High costs coupled with technical barriers

Despite the enormous promise of volumetric video, the technology that underlies it continues to be an area of research that only a select few businesses can access. Volumetric research is supposedly just for giants with huge teams and enormous budgets that can combine the capital cost due to high costs and technological obstacles. Companies charge thousands of dollars per minute of production for the actual implementation of volumetrics. In the end, it becomes challenging for startups and small-scale operations to study and play with volumetric video recording to realise the full potential of this cutting-edge technology. Volumetric video remains in its experimental stages on a creative and technological level. Many creators or producers still can't afford to produce volumetric video recordings in a studio environment, but more affordable alternatives are emerging quickly. Once it becomes simpler and more widely available to record volumetric movies, there will be an increase in productions and intriguing content being employed in the technology.

Covid-19 Impact

Due to numerous containment measures, including business closures, lockdowns, and travel restrictions, the need for digital advertising solutions was restricted, which resulted in a fall in the use of volumetric video. The market for volumetric video suffered as a result. The business activity has, however, quickly rebounded. The market participants for volumetric video anticipate sustained growth in corporate demand.

The software segment is expected to be the largest during the forecast period

The software segment is estimated to have a lucrative growth. The recording, modelling, compositing, editing, compression, and playing of volumetric video all require software. The studiocap-vc software from IO industries allows operators to handle a whole set of volucam cameras simultaneously while taking volumetric video, removing as many duties per camera as feasible and delivering understandable information just on camera arrays status. The creator programme, a set of volumetric video editing tools, is offered by EF EVE. When capturing volumetric video, bitmap image noise, visual artefacts, and depth mistakes are all present in the volumetric raw data.

The Sports, events, and entertainment segment is expected to have the highest CAGR during the forecast period

The Sports, events, and entertainment segment is anticipated to witness the fastest CAGR growth during the forecast period, due to pushing volumetric video technology solutions to innovate and develop goods in line with consumers' desires are the rising popularity of sporting events and the growing need for an immersive match viewing experience. Volumetric video technology is being quickly embraced by the entertainment sector because it makes it possible to capture and distribute live HD and 3D VR content via the Internet, creating an immersive and lifelike experience.

Region with highest share:

Asia Pacific is projected to hold the largest market share during the forecast period owing to more professional creative studios in the area and more applications for volumetric video for concerts, sports, entertainment, and advertising, there is an increasing demand for this type of media. The region's expanding use of augmented reality technology also contributes to the market's expansion. Important market players like Fujifilm, Sony, Canon, and Nikon are also present in the area, which supports the market's expansion.

Region with highest CAGR:

North America is projected to have the highest CAGR over the forecast period, owing to region's many businesses' growing need for volumetric video solutions. It is anticipated that the US market would grow as a result of the extremely high requirement for volumetric video systems.

Key Players in the market

Some of the key players profiled in the Volumetric Video Market include Microsoft, Voxon Photonics, Facebook, LightSpace Technologies, Raytrix, Google, 8I, Unity Technologies, Intel, Canon Inc., Sony Group Corp., Nikon and Fujifilm.

Key Developments:

In April 2022, Nikon has formed a wholly-owned subsidiary, Nikon Creates Corporation, to be an authorized partner of Microsoft's Mixed Reality Capture Studios, providing the ability to plan, capture and produce 3D, virtual reality (VR) and volumetric content.

In May 2021, Google LLC (US) announced the Project Starline at the Google I/O 2021. Project Starline uses high-resolution cameras and custom depth sensors to capture a user's form and look from multiple views, that is coalesced by software system to form an especially elaborated, period of time 3D model, similar to an individual sitting across. Google additionally developed a light-weight field show that shows the realistic illustration of somebody sitting right ahead of a user in 3D. Google has already spent thousands of hours testing Project Starline in its own offices.

Components Covered:

  • Services
  • Software
  • Hardware

Content Delivery Covered:

  • Swept Volume Display
  • AR/VR HMDs
  • Projectors
  • Volumetric Display
  • Smartphones

Applications Covered:

  • E-commerce
  • Tourism
  • Medical
  • Sports Events & Entertainment
  • Signage & Advertisement
  • Training
  • Video Streaming & Alternate Realities
  • Education
  • Other Applications

Regions Covered:

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • Italy
    • France
    • Spain
    • Rest of Europe
  • Asia Pacific
    • Japan
    • China
    • India
    • Australia
    • New Zealand
    • South Korea
    • Rest of Asia Pacific
  • South America
    • Argentina
    • Brazil
    • Chile
    • Rest of South America
  • Middle East & Africa
    • Saudi Arabia
    • UAE
    • Qatar
    • South Africa
    • Rest of Middle East & Africa

What our report offers:

  • Market share assessments for the regional and country-level segments
  • Strategic recommendations for the new entrants
  • Covers Market data for the years 2020, 2021, 2022, 2025, and 2028
  • Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
  • Strategic recommendations in key business segments based on the market estimations
  • Competitive landscaping mapping the key common trends
  • Company profiling with detailed strategies, financials, and recent developments
  • Supply chain trends mapping the latest technological advancements

Free Customization Offerings:

All the customers of this report will be entitled to receive one of the following free customization options:

  • Company Profiling
    • Comprehensive profiling of additional market players (up to 3)
    • SWOT Analysis of key players (up to 3)
  • Regional Segmentation
    • Market estimations, Forecasts and CAGR of any prominent country as per the client's interest (Note: Depends on feasibility check)
  • Competitive Benchmarking
    • Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances

Table of Contents

1 Executive Summary

2 Preface

  • 2.1 Abstract
  • 2.2 Stake Holders
  • 2.3 Research Scope
  • 2.4 Research Methodology
    • 2.4.1 Data Mining
    • 2.4.2 Data Analysis
    • 2.4.3 Data Validation
    • 2.4.4 Research Approach
  • 2.5 Research Sources
    • 2.5.1 Primary Research Sources
    • 2.5.2 Secondary Research Sources
    • 2.5.3 Assumptions

3 Market Trend Analysis

  • 3.1 Introduction
  • 3.2 Drivers
  • 3.3 Restraints
  • 3.4 Opportunities
  • 3.5 Threats
  • 3.6 Application Analysis
  • 3.7 Emerging Markets
  • 3.8 Impact of Covid-19

4 Porters Five Force Analysis

  • 4.1 Bargaining power of suppliers
  • 4.2 Bargaining power of buyers
  • 4.3 Threat of substitutes
  • 4.4 Threat of new entrants
  • 4.5 Competitive rivalry

5 Global Volumetric Video Market, By Component

  • 5.1 Introduction
  • 5.2 Services
  • 5.3 Software
  • 5.4 Hardware
    • 5.4.1 Processing Unit
    • 5.4.2 Camera Unit

6 Global Volumetric Video Market, By Content Delivery

  • 6.1 Introduction
  • 6.2 Swept Volume Display
  • 6.3 AR/VR HMDs
  • 6.4 Projectors
  • 6.5 Volumetric Display
  • 6.6 Smartphones

7 Global Volumetric Video Market, By Application

  • 7.1 Introduction
  • 7.2 E-commerce
  • 7.3 Tourism
  • 7.4 Medical
  • 7.5 Sports Events & Entertainment
  • 7.6 Signage & Advertisement
  • 7.7 Training
  • 7.8 Video Streaming & Alternate Realities
  • 7.9 Education
  • 7.10 Other Applications

8 Global Volumetric Video Market, By Geography

  • 8.1 Introduction
  • 8.2 North America
    • 8.2.1 US
    • 8.2.2 Canada
    • 8.2.3 Mexico
  • 8.3 Europe
    • 8.3.1 Germany
    • 8.3.2 UK
    • 8.3.3 Italy
    • 8.3.4 France
    • 8.3.5 Spain
    • 8.3.6 Rest of Europe
  • 8.4 Asia Pacific
    • 8.4.1 Japan
    • 8.4.2 China
    • 8.4.3 India
    • 8.4.4 Australia
    • 8.4.5 New Zealand
    • 8.4.6 South Korea
    • 8.4.7 Rest of Asia Pacific
  • 8.5 South America
    • 8.5.1 Argentina
    • 8.5.2 Brazil
    • 8.5.3 Chile
    • 8.5.4 Rest of South America
  • 8.6 Middle East & Africa
    • 8.6.1 Saudi Arabia
    • 8.6.2 UAE
    • 8.6.3 Qatar
    • 8.6.4 South Africa
    • 8.6.5 Rest of Middle East & Africa

9 Key Developments

  • 9.1 Agreements, Partnerships, Collaborations and Joint Ventures
  • 9.2 Acquisitions & Mergers
  • 9.3 New Product Launch
  • 9.4 Expansions
  • 9.5 Other Key Strategies

10 Company Profiling

  • 10.1 Microsoft
  • 10.2 Voxon Photonics
  • 10.3 Facebook
  • 10.4 LightSpace Technologies
  • 10.5 Raytrix
  • 10.6 Google
  • 10.7 8I
  • 10.8 Unity Technologies
  • 10.9 Intel
  • 10.10 Canon Inc.
  • 10.11 Sony Group Corp.
  • 10.12 Nikon
  • 10.13 Fujifilm

List of Tables

  • Table 1 Global Volumetric Video Market Outlook, By Region (2020-2028) ($MN)
  • Table 2 Global Volumetric Video Market Outlook, By Component (2020-2028) ($MN)
  • Table 3 Global Volumetric Video Market Outlook, By Services (2020-2028) ($MN)
  • Table 4 Global Volumetric Video Market Outlook, By Software (2020-2028) ($MN)
  • Table 5 Global Volumetric Video Market Outlook, By Hardware (2020-2028) ($MN)
  • Table 6 Global Volumetric Video Market Outlook, By Processing Unit (2020-2028) ($MN)
  • Table 7 Global Volumetric Video Market Outlook, By Camera Unit (2020-2028) ($MN)
  • Table 8 Global Volumetric Video Market Outlook, By Content Delivery (2020-2028) ($MN)
  • Table 9 Global Volumetric Video Market Outlook, By Swept Volume Display (2020-2028) ($MN)
  • Table 10 Global Volumetric Video Market Outlook, By AR/VR HMDs (2020-2028) ($MN)
  • Table 11 Global Volumetric Video Market Outlook, By Projectors (2020-2028) ($MN)
  • Table 12 Global Volumetric Video Market Outlook, By Volumetric Display (2020-2028) ($MN)
  • Table 13 Global Volumetric Video Market Outlook, By Smartphones (2020-2028) ($MN)
  • Table 14 Global Volumetric Video Market Outlook, By Application (2020-2028) ($MN)
  • Table 15 Global Volumetric Video Market Outlook, By E-commerce (2020-2028) ($MN)
  • Table 16 Global Volumetric Video Market Outlook, By Tourism (2020-2028) ($MN)
  • Table 17 Global Volumetric Video Market Outlook, By Medical (2020-2028) ($MN)
  • Table 18 Global Volumetric Video Market Outlook, By Sports Events & Entertainment (2020-2028) ($MN)
  • Table 19 Global Volumetric Video Market Outlook, By Signage & Advertisement (2020-2028) ($MN)
  • Table 20 Global Volumetric Video Market Outlook, By Training (2020-2028) ($MN)
  • Table 21 Global Volumetric Video Market Outlook, By Video Streaming & Alternate Realities (2020-2028) ($MN)
  • Table 22 Global Volumetric Video Market Outlook, By Education (2020-2028) ($MN)
  • Table 23 Global Volumetric Video Market Outlook, By Other Applications (2020-2028) ($MN)
  • Table 24 North America Volumetric Video Market Outlook, By Country (2020-2028) ($MN)
  • Table 25 North America Volumetric Video Market Outlook, By Component (2020-2028) ($MN)
  • Table 26 North America Volumetric Video Market Outlook, By Services (2020-2028) ($MN)
  • Table 27 North America Volumetric Video Market Outlook, By Software (2020-2028) ($MN)
  • Table 28 North America Volumetric Video Market Outlook, By Hardware (2020-2028) ($MN)
  • Table 29 North America Volumetric Video Market Outlook, By Processing Unit (2020-2028) ($MN)
  • Table 30 North America Volumetric Video Market Outlook, By Camera Unit (2020-2028) ($MN)
  • Table 31 North America Volumetric Video Market Outlook, By Content Delivery (2020-2028) ($MN)
  • Table 32 North America Volumetric Video Market Outlook, By Swept Volume Display (2020-2028) ($MN)
  • Table 33 North America Volumetric Video Market Outlook, By AR/VR HMDs (2020-2028) ($MN)
  • Table 34 North America Volumetric Video Market Outlook, By Projectors (2020-2028) ($MN)
  • Table 35 North America Volumetric Video Market Outlook, By Volumetric Display (2020-2028) ($MN)
  • Table 36 North America Volumetric Video Market Outlook, By Smartphones (2020-2028) ($MN)
  • Table 37 North America Volumetric Video Market Outlook, By Application (2020-2028) ($MN)
  • Table 38 North America Volumetric Video Market Outlook, By E-commerce (2020-2028) ($MN)
  • Table 39 North America Volumetric Video Market Outlook, By Tourism (2020-2028) ($MN)
  • Table 40 North America Volumetric Video Market Outlook, By Medical (2020-2028) ($MN)
  • Table 41 North America Volumetric Video Market Outlook, By Sports Events & Entertainment (2020-2028) ($MN)
  • Table 42 North America Volumetric Video Market Outlook, By Signage & Advertisement (2020-2028) ($MN)
  • Table 43 North America Volumetric Video Market Outlook, By Training (2020-2028) ($MN)
  • Table 44 North America Volumetric Video Market Outlook, By Video Streaming & Alternate Realities (2020-2028) ($MN)
  • Table 45 North America Volumetric Video Market Outlook, By Education (2020-2028) ($MN)
  • Table 46 North America Volumetric Video Market Outlook, By Other Applications (2020-2028) ($MN)
  • Table 47 Europe Volumetric Video Market Outlook, By Country (2020-2028) ($MN)
  • Table 48 Europe Volumetric Video Market Outlook, By Component (2020-2028) ($MN)
  • Table 49 Europe Volumetric Video Market Outlook, By Services (2020-2028) ($MN)
  • Table 50 Europe Volumetric Video Market Outlook, By Software (2020-2028) ($MN)
  • Table 51 Europe Volumetric Video Market Outlook, By Hardware (2020-2028) ($MN)
  • Table 52 Europe Volumetric Video Market Outlook, By Processing Unit (2020-2028) ($MN)
  • Table 53 Europe Volumetric Video Market Outlook, By Camera Unit (2020-2028) ($MN)
  • Table 54 Europe Volumetric Video Market Outlook, By Content Delivery (2020-2028) ($MN)
  • Table 55 Europe Volumetric Video Market Outlook, By Swept Volume Display (2020-2028) ($MN)
  • Table 56 Europe Volumetric Video Market Outlook, By AR/VR HMDs (2020-2028) ($MN)
  • Table 57 Europe Volumetric Video Market Outlook, By Projectors (2020-2028) ($MN)
  • Table 58 Europe Volumetric Video Market Outlook, By Volumetric Display (2020-2028) ($MN)
  • Table 59 Europe Volumetric Video Market Outlook, By Smartphones (2020-2028) ($MN)
  • Table 60 Europe Volumetric Video Market Outlook, By Application (2020-2028) ($MN)
  • Table 61 Europe Volumetric Video Market Outlook, By E-commerce (2020-2028) ($MN)
  • Table 62 Europe Volumetric Video Market Outlook, By Tourism (2020-2028) ($MN)
  • Table 63 Europe Volumetric Video Market Outlook, By Medical (2020-2028) ($MN)
  • Table 64 Europe Volumetric Video Market Outlook, By Sports Events & Entertainment (2020-2028) ($MN)
  • Table 65 Europe Volumetric Video Market Outlook, By Signage & Advertisement (2020-2028) ($MN)
  • Table 66 Europe Volumetric Video Market Outlook, By Training (2020-2028) ($MN)
  • Table 67 Europe Volumetric Video Market Outlook, By Video Streaming & Alternate Realities (2020-2028) ($MN)
  • Table 68 Europe Volumetric Video Market Outlook, By Education (2020-2028) ($MN)
  • Table 69 Europe Volumetric Video Market Outlook, By Other Applications (2020-2028) ($MN)
  • Table 70 Asia Pacific Volumetric Video Market Outlook, By Country (2020-2028) ($MN)
  • Table 71 Asia Pacific Volumetric Video Market Outlook, By Component (2020-2028) ($MN)
  • Table 72 Asia Pacific Volumetric Video Market Outlook, By Services (2020-2028) ($MN)
  • Table 73 Asia Pacific Volumetric Video Market Outlook, By Software (2020-2028) ($MN)
  • Table 74 Asia Pacific Volumetric Video Market Outlook, By Hardware (2020-2028) ($MN)
  • Table 75 Asia Pacific Volumetric Video Market Outlook, By Processing Unit (2020-2028) ($MN)
  • Table 76 Asia Pacific Volumetric Video Market Outlook, By Camera Unit (2020-2028) ($MN)
  • Table 77 Asia Pacific Volumetric Video Market Outlook, By Content Delivery (2020-2028) ($MN)
  • Table 78 Asia Pacific Volumetric Video Market Outlook, By Swept Volume Display (2020-2028) ($MN)
  • Table 79 Asia Pacific Volumetric Video Market Outlook, By AR/VR HMDs (2020-2028) ($MN)
  • Table 80 Asia Pacific Volumetric Video Market Outlook, By Projectors (2020-2028) ($MN)
  • Table 81 Asia Pacific Volumetric Video Market Outlook, By Volumetric Display (2020-2028) ($MN)
  • Table 82 Asia Pacific Volumetric Video Market Outlook, By Smartphones (2020-2028) ($MN)
  • Table 83 Asia Pacific Volumetric Video Market Outlook, By Application (2020-2028) ($MN)
  • Table 84 Asia Pacific Volumetric Video Market Outlook, By E-commerce (2020-2028) ($MN)
  • Table 85 Asia Pacific Volumetric Video Market Outlook, By Tourism (2020-2028) ($MN)
  • Table 86 Asia Pacific Volumetric Video Market Outlook, By Medical (2020-2028) ($MN)
  • Table 87 Asia Pacific Volumetric Video Market Outlook, By Sports Events & Entertainment (2020-2028) ($MN)
  • Table 88 Asia Pacific Volumetric Video Market Outlook, By Signage & Advertisement (2020-2028) ($MN)
  • Table 89 Asia Pacific Volumetric Video Market Outlook, By Training (2020-2028) ($MN)
  • Table 90 Asia Pacific Volumetric Video Market Outlook, By Video Streaming & Alternate Realities (2020-2028) ($MN)
  • Table 91 Asia Pacific Volumetric Video Market Outlook, By Education (2020-2028) ($MN)
  • Table 92 Asia Pacific Volumetric Video Market Outlook, By Other Applications (2020-2028) ($MN)
  • Table 93 South America Volumetric Video Market Outlook, By Country (2020-2028) ($MN)
  • Table 94 South America Volumetric Video Market Outlook, By Component (2020-2028) ($MN)
  • Table 95 South America Volumetric Video Market Outlook, By Services (2020-2028) ($MN)
  • Table 96 South America Volumetric Video Market Outlook, By Software (2020-2028) ($MN)
  • Table 97 South America Volumetric Video Market Outlook, By Hardware (2020-2028) ($MN)
  • Table 98 South America Volumetric Video Market Outlook, By Processing Unit (2020-2028) ($MN)
  • Table 99 South America Volumetric Video Market Outlook, By Camera Unit (2020-2028) ($MN)
  • Table 100 South America Volumetric Video Market Outlook, By Content Delivery (2020-2028) ($MN)
  • Table 101 South America Volumetric Video Market Outlook, By Swept Volume Display (2020-2028) ($MN)
  • Table 102 South America Volumetric Video Market Outlook, By AR/VR HMDs (2020-2028) ($MN)
  • Table 103 South America Volumetric Video Market Outlook, By Projectors (2020-2028) ($MN)
  • Table 104 South America Volumetric Video Market Outlook, By Volumetric Display (2020-2028) ($MN)
  • Table 105 South America Volumetric Video Market Outlook, By Smartphones (2020-2028) ($MN)
  • Table 106 South America Volumetric Video Market Outlook, By Application (2020-2028) ($MN)
  • Table 107 South America Volumetric Video Market Outlook, By E-commerce (2020-2028) ($MN)
  • Table 108 South America Volumetric Video Market Outlook, By Tourism (2020-2028) ($MN)
  • Table 109 South America Volumetric Video Market Outlook, By Medical (2020-2028) ($MN)
  • Table 110 South America Volumetric Video Market Outlook, By Sports Events & Entertainment (2020-2028) ($MN)
  • Table 111 South America Volumetric Video Market Outlook, By Signage & Advertisement (2020-2028) ($MN)
  • Table 112 South America Volumetric Video Market Outlook, By Training (2020-2028) ($MN)
  • Table 113 South America Volumetric Video Market Outlook, By Video Streaming & Alternate Realities (2020-2028) ($MN)
  • Table 114 South America Volumetric Video Market Outlook, By Education (2020-2028) ($MN)
  • Table 115 South America Volumetric Video Market Outlook, By Other Applications (2020-2028) ($MN)
  • Table 116 Middle East & Africa Volumetric Video Market Outlook, By Country (2020-2028) ($MN)
  • Table 117 Middle East & Africa Volumetric Video Market Outlook, By Component (2020-2028) ($MN)
  • Table 118 Middle East & Africa Volumetric Video Market Outlook, By Services (2020-2028) ($MN)
  • Table 119 Middle East & Africa Volumetric Video Market Outlook, By Software (2020-2028) ($MN)
  • Table 120 Middle East & Africa Volumetric Video Market Outlook, By Hardware (2020-2028) ($MN)
  • Table 121 Middle East & Africa Volumetric Video Market Outlook, By Processing Unit (2020-2028) ($MN)
  • Table 122 Middle East & Africa Volumetric Video Market Outlook, By Camera Unit (2020-2028) ($MN)
  • Table 123 Middle East & Africa Volumetric Video Market Outlook, By Content Delivery (2020-2028) ($MN)
  • Table 124 Middle East & Africa Volumetric Video Market Outlook, By Swept Volume Display (2020-2028) ($MN)
  • Table 125 Middle East & Africa Volumetric Video Market Outlook, By AR/VR HMDs (2020-2028) ($MN)
  • Table 126 Middle East & Africa Volumetric Video Market Outlook, By Projectors (2020-2028) ($MN)
  • Table 127 Middle East & Africa Volumetric Video Market Outlook, By Volumetric Display (2020-2028) ($MN)
  • Table 128 Middle East & Africa Volumetric Video Market Outlook, By Smartphones (2020-2028) ($MN)
  • Table 129 Middle East & Africa Volumetric Video Market Outlook, By Application (2020-2028) ($MN)
  • Table 130 Middle East & Africa Volumetric Video Market Outlook, By E-commerce (2020-2028) ($MN)
  • Table 131 Middle East & Africa Volumetric Video Market Outlook, By Tourism (2020-2028) ($MN)
  • Table 132 Middle East & Africa Volumetric Video Market Outlook, By Medical (2020-2028) ($MN)
  • Table 133 Middle East & Africa Volumetric Video Market Outlook, By Sports Events & Entertainment (2020-2028) ($MN)
  • Table 134 Middle East & Africa Volumetric Video Market Outlook, By Signage & Advertisement (2020-2028) ($MN)
  • Table 135 Middle East & Africa Volumetric Video Market Outlook, By Training (2020-2028) ($MN)
  • Table 136 Middle East & Africa Volumetric Video Market Outlook, By Video Streaming & Alternate Realities (2020-2028) ($MN)
  • Table 137 Middle East & Africa Volumetric Video Market Outlook, By Education (2020-2028) ($MN)
  • Table 138 Middle East & Africa Volumetric Video Market Outlook, By Other Applications (2020-2028) ($MN)