市場調查報告書

AR、VR顯示器:全球市場的未來展望(2019年∼2027年)

AR and VR Display - Global Market Outlook (2019 -2027)

出版商 Stratistics Market Research Consulting 商品編碼 969487
出版日期 內容資訊 英文 150+ Pages
商品交期: 2-3個工作天內
價格
AR、VR顯示器:全球市場的未來展望(2019年∼2027年) AR and VR Display - Global Market Outlook (2019 -2027)
出版日期: 2020年10月01日內容資訊: 英文 150+ Pages
簡介

全球AR、VR顯示器的市場規模,2019年佔15億6,000萬美元,在預測期間內預計以23.0%的年複合成長率成長,至2027年達到81億9,000萬美元。遊戲的技術進步和在AR、VR設備的OLED顯示器的需求增加,成為推動市場成長的主要要素。但,寬銀幕替代品的發展,可利用的內容受到限制等,妨礙市場成長。

本報告提供全球AR、VR顯示器市場相關調查分析,市場概要,市場趨勢,市場區隔、各地區的市場分析,競爭情形,主要企業等相關的系統性資訊。

目錄

第1章 摘要整理

第2章 序文

第3章 市場趨勢分析

  • 簡介
  • 成長促進因素
  • 阻礙因素
  • 市場機會
  • 威脅
  • 技術分析
  • 應用分析
  • 新興市場
  • Covid-19的影響

第4章 波特的五力分析

第5章 全球AR、VR顯示器市場:各技術

  • 簡介
  • 擴增實境(AR)
  • 虛擬實境(VR)

第6章 全球AR、VR顯示器市場:各設備類型

  • 簡介
  • 頭戴式顯示器(HMD)
    • 擴增實境(AR)頭戴式顯示器
    • 虛擬實境(VR)頭戴式顯示器
  • 抬頭顯示器(HUD)
  • 投影機

第7章 全球AR、VR顯示器市場:各應用領域

  • 簡介
  • 商業
  • 企業(製造)
  • 醫療
  • 航太、防衛
  • 消費者
    • 遊戲
    • 運動、娛樂
  • 教育
    • 醫療訓練
    • 軍事演習
  • 汽車
  • 能源
  • 其他應用

第8章 全球AR、VR顯示器市場:各顯示器類型

  • 簡介
  • 有機發光二極體(OLED)
  • 液晶矽(LCOS)
  • 數位右處理(DLP)
  • 液晶顯示器(LCD)
  • 微發光半導體(M-LED)

第9章 全球AR、VR顯示器市場:各地區

  • 簡介
  • 北美
    • 美國
    • 加拿大
    • 墨西哥
  • 歐洲
    • 德國
    • 英國
    • 義大利
    • 法國
    • 西班牙
    • 其他歐洲
  • 亞太地區
    • 日本
    • 中國
    • 印度
    • 澳洲
    • 紐西蘭
    • 韓國
    • 其他亞太地區
  • 南美
    • 阿根廷
    • 巴西
    • 智利
    • 其他南美
  • 中東、非洲
    • 沙烏地阿拉伯
    • 阿拉伯聯合大公國
    • 卡達
    • 南非
    • 其他中東、非洲

第10章 主要趨勢

  • 契約,夥伴關係,合作,合資企業
  • 收購、合併
  • 新產品的銷售
  • 擴張
  • 其他主要策略

第11章 企業簡介

  • AU Optronics
  • Barco
  • BEO Technology
  • eMagin
  • Innolux
  • JAPAN DISPLAY
  • Samsung Electronics
  • Kopin
  • Jasper Display
  • SONY
  • LG Display
  • Seiko Epson
  • Universal Display
  • Syndiant
  • Raontech
目錄

According to Stratistics MRC, the Global AR and VR Display Market is accounted for $1.56 billion in 2019 and is expected to reach $8.19 billion by 2027 growing at a CAGR of 23.0% during the forecast period. Technological advancements in gaming and increasing demand for OLED displays in AR and VR devices are some of the major factors propelling the growth of the market. However, deployment of wide screen alternatives and limited content availability are hampering the growth of the market.

AR (Augmented reality) can be defined as a system that fulfils three basic features: a combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual and real objects. Virtual reality (VR) is a simulated experience that can be similar to or completely different from the real world. Applications of virtual reality can include entertainment (i.e. video games) and education (i.e. medical or military training). These realities can be integrated through different technologies to be experienced with a display called AR and VR display. The display technology profoundly influences the augmented and virtual reality experience.

Based on the device type, the head-mounted display (HMD) segment is anticipated to hold considerable market share during the forecast period due to the use of AR HMDs for enterprise and healthcare applications. HMDs are used in different forms including consumer, commercial, enterprise, aerospace & defence, automotive, and healthcare. By geography, North America is anticipated to grow at a significant rate during the forecast period due to the increased utilization of AR technologies for further advancements in enterprise, aerospace & defence, healthcare, consumer, and commercial. Moreover, North America is a hub for technological innovations and is a leading market for cutting-edge technologies such as LCD-LED, OLED, and micro-LEDs. The growth of smart devices that are compatible with AR and VR technologies is used to a greater extent in North America than in other regions.

Some of the key players profiled in the AR and VR Display Market include AU Optronics, Barco, BEO Technology, eMagin, Innolux, Japan Display, Samsung Electronics, Kopin, Jasper Display, Sony, LG Display, Seiko Epson, Universal Display, Syndiant, and Raontech.

Technologies Covered:

  • Augmented Reality (AR)
  • Virtual Reality (VR)

Device Types Covered:

  • Head-Mounted Display (HMD)
  • Head-Up-Displays (HUD)
  • Projector

Applications Covered:

  • Commercial
  • Enterprise (Manufacturing)
  • Healthcare
  • Aerospace & Defense
  • Consumer
  • Education
  • Automotive
  • Energy
  • Other Applications

Display Types Covered:

  • Organic Light-Emitting Diode (OLED)
  • Liquid Crystal on Silicon (LCOS)
  • Digital Light Processing (DLP)
  • Liquid Crystal Display (LCD)
  • Micro-Light-Emitting Diode (M-LED)

Regions Covered:

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • Italy
    • France
    • Spain
    • Rest of Europe
  • Asia Pacific
    • Japan
    • China
    • India
    • Australia
    • New Zealand
    • South Korea
    • Rest of Asia Pacific
  • South America
    • Argentina
    • Brazil
    • Chile
    • Rest of South America
  • Middle East & Africa
    • Saudi Arabia
    • UAE
    • Qatar
    • South Africa
    • Rest of Middle East & Africa

What our report offers:

  • Market share assessments for the regional and country-level segments
  • Strategic recommendations for the new entrants
  • Covers Market data for the years 2018, 2019 2020, 2024, and 2027
  • Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
  • Strategic recommendations in key business segments based on the market estimations
  • Competitive landscaping mapping the key common trends
  • Company profiling with detailed strategies, financials, and recent developments
  • Supply chain trends mapping the latest technological advancements

Free Customization Offerings:

All the customers of this report will be entitled to receive one of the following free customization options:

  • Company Profiling
    • Comprehensive profiling of additional market players (up to 3)
    • SWOT Analysis of key players (up to 3)
  • Regional Segmentation
    • Market estimations, Forecasts and CAGR of any prominent country as per the client's interest (Note: Depends on feasibility check)
  • Competitive Benchmarking
    • Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances

Table of Contents

1 Executive Summary

2 Preface

  • 2.1 Abstract
  • 2.2 Stake Holders
  • 2.3 Research Scope
  • 2.4 Research Methodology
    • 2.4.1 Data Mining
    • 2.4.2 Data Analysis
    • 2.4.3 Data Validation
    • 2.4.4 Research Approach
  • 2.5 Research Sources
    • 2.5.1 Primary Research Sources
    • 2.5.2 Secondary Research Sources
    • 2.5.3 Assumptions

3 Market Trend Analysis

  • 3.1 Introduction
  • 3.2 Drivers
  • 3.3 Restraints
  • 3.4 Opportunities
  • 3.5 Threats
  • 3.6 Technology Analysis
  • 3.7 Application Analysis
  • 3.8 Emerging Markets
  • 3.9 Impact of Covid-19

4 Porters Five Force Analysis

  • 4.1 Bargaining power of suppliers
  • 4.2 Bargaining power of buyers
  • 4.3 Threat of substitutes
  • 4.4 Threat of new entrants
  • 4.5 Competitive rivalry

5 Global AR and VR Display Market, By Technology

  • 5.1 Introduction
  • 5.2 Augmented Reality (AR)
  • 5.3 Virtual Reality (VR)

6 Global AR and VR Display Market, By Device Type

  • 6.1 Introduction
  • 6.2 Head-Mounted Display (HMD)
    • 6.2.1 Augmented Reality (AR) Head-Mounted Display
    • 6.2.2 Virtual Reality (VR) Head-Mounted Display
  • 6.3 Head-Up-Displays (HUD)
  • 6.4 Projector

7 Global AR and VR Display Market, By Application

  • 7.1 Introduction
  • 7.2 Commercial
  • 7.3 Enterprise (Manufacturing)
  • 7.4 Healthcare
  • 7.5 Aerospace & Defense
  • 7.6 Consumer
    • 7.6.1 Gaming
    • 7.6.2 Sports and Entertainment
  • 7.7 Education
    • 7.7.1 Medical Training
    • 7.7.2 Military Training
  • 7.8 Automotive
  • 7.9 Energy
  • 7.10 Other Applications

8 Global AR and VR Display Market, By Display Type

  • 8.1 Introduction
  • 8.2 Organic Light-Emitting Diode (OLED)
  • 8.3 Liquid Crystal on Silicon (LCOS)
  • 8.4 Digital Light Processing (DLP)
  • 8.5 Liquid Crystal Display (LCD)
  • 8.6 Micro-Light-Emitting Diode (M-LED)

9 Global AR and VR Display Market, By Geography

  • 9.1 Introduction
  • 9.2 North America
    • 9.2.1 US
    • 9.2.2 Canada
    • 9.2.3 Mexico
  • 9.3 Europe
    • 9.3.1 Germany
    • 9.3.2 UK
    • 9.3.3 Italy
    • 9.3.4 France
    • 9.3.5 Spain
    • 9.3.6 Rest of Europe
  • 9.4 Asia Pacific
    • 9.4.1 Japan
    • 9.4.2 China
    • 9.4.3 India
    • 9.4.4 Australia
    • 9.4.5 New Zealand
    • 9.4.6 South Korea
    • 9.4.7 Rest of Asia Pacific
  • 9.5 South America
    • 9.5.1 Argentina
    • 9.5.2 Brazil
    • 9.5.3 Chile
    • 9.5.4 Rest of South America
  • 9.6 Middle East & Africa
    • 9.6.1 Saudi Arabia
    • 9.6.2 UAE
    • 9.6.3 Qatar
    • 9.6.4 South Africa
    • 9.6.5 Rest of Middle East & Africa

10 Key Developments

  • 10.1 Agreements, Partnerships, Collaborations and Joint Ventures
  • 10.2 Acquisitions & Mergers
  • 10.3 New Product Launch
  • 10.4 Expansions
  • 10.5 Other Key Strategies

11 Company Profiling

  • 11.1 AU Optronics
  • 11.2 Barco
  • 11.3 BEO Technology
  • 11.4 eMagin
  • 11.5 Innolux
  • 11.6 Japan Display
  • 11.7 Samsung Electronics
  • 11.8 Kopin
  • 11.9 Jasper Display
  • 11.10 Sony
  • 11.11 LG Display
  • 11.12 Seiko Epson
  • 11.13 Universal Display
  • 11.14 Syndiant
  • 11.15 Raontech

List of Tables

  • Table 1 Global AR and VR Display Market Outlook, By Region (2018-2027) ($MN)
  • Table 2 Global AR and VR Display Market Outlook, By Technology (2018-2027) ($MN)
  • Table 3 Global AR and VR Display Market Outlook, By Augmented Reality (AR) (2018-2027) ($MN)
  • Table 4 Global AR and VR Display Market Outlook, By Virtual Reality (VR) (2018-2027) ($MN)
  • Table 5 Global AR and VR Display Market Outlook, By Device Type (2018-2027) ($MN)
  • Table 6 Global AR and VR Display Market Outlook, By Head-Mounted Display (HMD) (2018-2027) ($MN)
  • Table 7 Global AR and VR Display Market Outlook, By Augmented Reality (AR) Head-Mounted Display (2018-2027) ($MN)
  • Table 8 Global AR and VR Display Market Outlook, By Virtual Reality (VR) Head-Mounted Display (2018-2027) ($MN)
  • Table 9 Global AR and VR Display Market Outlook, By Head-Up-Displays (HUD) (2018-2027) ($MN)
  • Table 10 Global AR and VR Display Market Outlook, By Projector (2018-2027) ($MN)
  • Table 11 Global AR and VR Display Market Outlook, By Application (2018-2027) ($MN)
  • Table 12 Global AR and VR Display Market Outlook, By Commercial (2018-2027) ($MN)
  • Table 13 Global AR and VR Display Market Outlook, By Enterprise (Manufacturing) (2018-2027) ($MN)
  • Table 14 Global AR and VR Display Market Outlook, By Healthcare (2018-2027) ($MN)
  • Table 15 Global AR and VR Display Market Outlook, By Aerospace & Defense (2018-2027) ($MN)
  • Table 16 Global AR and VR Display Market Outlook, By Consumer (2018-2027) ($MN)
  • Table 17 Global AR and VR Display Market Outlook, By Gaming (2018-2027) ($MN)
  • Table 18 Global AR and VR Display Market Outlook, By Sports and Entertainment (2018-2027) ($MN)
  • Table 19 Global AR and VR Display Market Outlook, By Education (2018-2027) ($MN)
  • Table 20 Global AR and VR Display Market Outlook, By Medical Training (2018-2027) ($MN)
  • Table 21 Global AR and VR Display Market Outlook, By Military Training (2018-2027) ($MN)
  • Table 22 Global AR and VR Display Market Outlook, By Automotive (2018-2027) ($MN)
  • Table 23 Global AR and VR Display Market Outlook, By Energy (2018-2027) ($MN)
  • Table 24 Global AR and VR Display Market Outlook, By Other Applications (2018-2027) ($MN)
  • Table 25 Global AR and VR Display Market Outlook, By Display Type (2018-2027) ($MN)
  • Table 26 Global AR and VR Display Market Outlook, By Organic Light-Emitting Diode (OLED) (2018-2027) ($MN)
  • Table 27 Global AR and VR Display Market Outlook, By Liquid Crystal on Silicon (LCOS) (2018-2027) ($MN)
  • Table 28 Global AR and VR Display Market Outlook, By Digital Light Processing (DLP) (2018-2027) ($MN)
  • Table 29 Global AR and VR Display Market Outlook, By Liquid Crystal Display (LCD) (2018-2027) ($MN)
  • Table 30 Global AR and VR Display Market Outlook, By Micro-Light-Emitting Diode (M-LED) (2018-2027) ($MN)

Note: Tables for North America, Europe, APAC, South America, and Middle East & Africa Regions are also represented in the same manner as above.