2030 年 3D 和 4D 技術市場預測:按產品、技術、用途、最終用戶和地區進行的全球分析
市場調查報告書
商品編碼
1339929

2030 年 3D 和 4D 技術市場預測:按產品、技術、用途、最終用戶和地區進行的全球分析

3D and 4D Technology Market Forecasts to 2030 - Global Analysis By Product, Technology, Application, End User and By Geography

出版日期: | 出版商: Stratistics Market Research Consulting | 英文 175+ Pages | 商品交期: 2-3個工作天內

價格

據Stratistics MRC預測,2023年全球3D和4D技術市場規模將達到3632億美元,預計到2030年將達到11572億美元,預測期內年複合成長率為18.0%。

3D技術(3D技術)應用於各個行業。這項技術的使用使多個行業受益,包括醫療保健和醫療領域。 3D 技術還可以用於其他行業,例如娛樂行業,通過實驗來改善整體客戶體驗。 4D 技術被定義為在所有四個傳統維度上運行。它是指3D(3D)空間,除了前面提到的長、寬、深三個維度外,還包括四個維度。這是物理學中的一個基本概念。

布法羅大學的科學家開發了一種快速的新型 3D 生物列印方法,這可能是朝著完全列印人體器官邁出的重要一步。

擴大 3D 和 4D 技術在各個最終用戶行業的使用

3D 和 4D 技術正在許多領域得到採用,包括教育、航太、醫學和非客製化原型設計。創新的 3D 和 4D 鞋預計將對市場產生積極影響。業餘運動員和職業運動員的一項現代創新是鞋中的 4D 緩震技術。金屬 3D 列印的潛力還使得為各種用途製造稀有和過時的替換零件成為可能。維修業務可能會向更廣泛的客戶開放,線上賣家可能能夠使用即時庫存策略列印專用零件以提供更多商品,並且市場正在促進

高階3D和4D設備相當昂貴

高階3D和4D設備相當昂貴,並且需要大量的安裝資金投入。然而,這些設備非常脆弱、脆弱,並且容易受到污染和灰塵的影響。因此,如果維護不當,這些設備很容易受到損壞。這些因素增加了 3D 和 4D 設備的維護成本,並阻礙了潛在買家。堅固且輕便的機殼可保護 3D 和 4D 圖像感測器免受壓力和灰塵的影響。因此,製造商必須花費大量資金來封裝其設備,預計這將增加總體成本並抑制預測期內的市場成長。

廣泛應用於軍事和國防領域

3D 相機、掃描儀、感測器、列印機和顯示器在軍事和國防工業中用於精確檢測和檢查。與更傳統的檢測技術相比,3D 掃描儀用於快速準確地檢測坦克、車輛和直升機的新零件或舊零件。 3D 相機、感測器和掃描儀還用於無人地面車輛 (UGV) 導航、路線規劃和地形測繪。它還可以識別和定位植被偽裝的目標。使用頭戴式顯示器 (HMD),您可以追蹤對手的動作並查明他們的確切位置。

缺乏通用的 3D 文件格式

有關 3D 模型的資訊以 3D 文件格式保存。這些文件格式經常用於地球科學、3D 列印、建築、教育、工程和醫療保健領域。每個行業都有自己的 3D 文件格式,專為特定 3D 建模程序使用而客製化。例如,Autodesk 使用 DWG 文件格式來存儲資料。使用其他建模軟體的任何人都無法使用此文件。這意味著該文件不能由使用不同 3D 建模程序的兩個用戶使用。

新冠肺炎 (COVID-19) 影響:

3D和4D技術價值鏈中的參與者受到了COVID-19的爆發和傳播的嚴重影響。推動3D和4D技術市場成長的主要要素之一是全球範圍內對汽車的需求不斷成長。然而,由於各國為阻止COVID-19傳播而採取的封鎖措施,全球汽車銷量大幅下降,這也影響了3D和4D技術市場。此外,世界各國的國內生產總值和人均收入也受到這些封鎖的打擊,阻礙了市場成長。

3D 和 4D 成像解決方案領域預計將在預測期內成為最大的領域

由於智慧手機、相機和電視等各種消費電子產品擴大採用 3D 和 4D 成像解決方案,預計 3D 和 4D 成像解決方案領域將出現良好成長。隨著智慧手機、汽車和消費電子產品升級的需求,對 3D 和 4D 設備及解決方案的需求預計也會不斷發展。

軍事和國防部門預計在預測期內年複合成長率最高

由於對能夠追蹤對手運動並精確定位其精確位置的頭戴式顯示器的需求不斷增加,預計軍事和國防部門在預測期內將以最高的年複合成長率成長。此外,基於3D和4D技術的導航和測量系統可以在整個路線上正確引導部隊,並且由於3D設備的特點和優勢,預計未來幾年軍事和國防工業中的使用將會成長。美國政府支持積層製造和3D列印在軍隊中的使用,這正在推動市場成長。

佔比最大的地區

由於汽車、醫療保健和教育等廣泛行業迅速採用 3D 技術,預計北美在預測期內將佔據最大的市場佔有率。此外,3D遊戲技術日益普及,該領域的產業有望擴大。為了滿足最終用戶的期望,一些重要行業已經註意到並正在加大力度構建基於 3D 和 4D 技術的解決方案。同樣,由於 3D 技術的增強和簡化,3D 遊戲在美國也受到青睞。

複合年複合成長率最高的地區:

預計亞太地區在預測期內復合年複合成長率最高。這是因為,由於工業對3D技術的需求不斷成長,中國和印度等新興國家在3D成像解決方案方面擁有巨大潛力。由於建築和生活方式選擇的增加,該地區的市場預計將擴大。此外,器官捐獻者供應有限以及需要器官和組織移植的慢性疾病數量不斷增加是推動市場擴張的兩個主要要素。

免費客製化服務:

訂閱此報告的客戶將收到以下免費客製化選項之一:

  • 公司簡介
    • 其他市場參與者的綜合分析(最多 3 家公司)
    • 主要企業SWOT分析(最多3家企業)
  • 區域分割
    • 根據客戶興趣對主要國家的市場估計、預測和年複合成長率(注:基於可行性檢查)
  • 競爭標杆管理
    • 根據產品系列、地域分佈和戰略聯盟對主要企業進行基準測試

目錄

第1章 執行摘要

第2章 前言

第3章 市場趨勢分析

  • 促進因素
  • 抑制因素
  • 機會
  • 威脅
  • 產品分析
  • 技術分析
  • 用途分析
  • 最終用戶分析
  • 新興市場
  • 新型冠狀病毒感染疾病(COVID-19)的影響

第4章 波特五力分析

  • 供應商的議價能力
  • 買方議價能力
  • 替代品的威脅
  • 新進入者的威脅
  • 競爭公司之間的敵對關係

第5章 全球3D和4D技術市場:按產品

  • 3D 和 4D 輸入設備
    • 3D 和 4D 相機
    • 3D 和 4D 掃描儀
    • 3D 和 4D 感測器
  • 3D輸出設備
    • 3D智慧手機
    • 3D電視
    • 3D投影儀
    • 3D列印機
    • 3D積體電路
    • 3D電晶體
    • 3D顯示
      • 3D頭戴式顯示器
      • 3D數位標牌顯示
  • 3D 和 4D 成像解決方案
    • 3D 和 4D 圖像結構
    • 3D 和 4D 建模
    • 3D 和 4D 渲染
    • 3D 和 4D 掃描
    • 3D 和 4D 醫學圖像處理
  • 其他產品

第6章 全球3D 和 4D 技術市場:按技術分類

  • 部署方式
    • 本地
  • 掃描技術
  • 3D 感測器連接
    • 有線網路連接
    • 無線網路連接
  • 其他技術

第7章 全球3D 和 4D 技術市場:按用途

  • 3D 和 4D 影院
  • 3D 和 4D 遊戲
  • 3D和4D手勢識別
  • 3D 和 4D 計量
  • 3D 和 4D 動作捕捉
  • 3D佈局和動畫
  • 3D導航
  • 3D機器視覺
  • 其他用途

第8章 全球3D 和 4D 技術市場:按最終用戶分類

  • 建造
  • 家用電器
  • 娛樂和媒體
  • 衛生保健
  • 行業
  • 軍事和國防
  • 教育
  • 其他最終用戶

第9章 全球3D和4D技術市場:按地區

  • 北美
    • 美國
    • 加拿大
    • 墨西哥
  • 歐洲
    • 德國
    • 英國
    • 義大利
    • 法國
    • 西班牙
    • 其他歐洲國家
  • 亞太地區
    • 日本
    • 中國
    • 印度
    • 澳大利亞
    • 紐西蘭
    • 韓國
    • 其他亞太地區
  • 南美洲
    • 阿根廷
    • 巴西
    • 智利
    • 南美洲其他地區
  • 中東和非洲
    • 沙烏地阿拉伯
    • 阿拉伯聯合大公國
    • 卡達
    • 南非
    • 其他中東和非洲

第10章 進展

  • 契約、夥伴關係、協作和合資企業
  • 收購和合併
  • 新產品發布
  • 業務擴展
  • 其他關鍵策略

第11章公司簡介

  • 3D Systems Corporation
  • Autodesk, Inc.
  • Barco NV
  • Cognex Corporation
  • Dassault Systemes
  • Dolby Laboratories, Inc.
  • Dreamworks Animation SKG Inc.
  • FARO Technologies, Inc.
  • General Electric
  • Google Inc
  • Hexagon AB
  • HTC Corporation
  • LG Electronics Inc.
  • NVIDIA Corporation
  • Panasonic Corporation
  • Samsung Electronics Co., Ltd.
  • Sony Corporation
  • Stratus's, Inc.
  • Vicon Motion Systems Ltd.
Product Code: SMRC23637

According to Stratistics MRC, the Global 3D and 4D Technology Market is accounted for $363.2 billion in 2023 and is expected to reach $1157.2 billion by 2030 growing at a CAGR of 18.0% during the forecast period. Three-dimensional technology, or 3D technology, has applications in many different industries. The use of this technology has benefitted several industries, including the healthcare and medical sectors. The 3D technology is also available to other industries, such as entertainment, so they may experiment to enhance the whole customer experience. 4D technology is defined as having operations in all four of the conventional dimensions. Although it refers to three-dimensional (3D) space, it also contains the fourth dimension in addition to the three previously stated dimensions of length, width, and depth. This is a fundamental concept in physics.

According to Scientists from the University at Buffalo developed a rapid new 3D bio printing method that could represent a significant step toward fully printed human organs.

Market Dynamics:

Driver:

Growing uses of 3D & 4D technologies in a variety of end user industries

Numerous sectors, including education, aerospace, medicine, and non-custom prototyping, employ 3D & 4D technologies furthermore, new production methods may be created using 3D printing technology. Innovative 3D and 4D-made shoes are expected to have a positive impact on the market. A modern innovation for amateur exercisers and professional sportsmen is the 4D cushioning in shoes. The potential of metal-based 3D printing would also make it possible to manufacture rare, obsolete replacement components for a variety of uses. A wide range of customers might be served by repair businesses, and online sellers could be able to print special components to provide more items using a just-in-time inventory strategy are driving the growth of the market.

Restraint:

High-end 3D and 4D gadgets are quite expensive

High-end 3D and 4D equipment is quite expensive and requires a large financial investment for installation. These devices are, however, exceedingly fragile, sensitive, and prone to contamination and dust. As a result, these devices are vulnerable to damage if not properly maintained. All of these things drive up the cost of maintaining 3D and 4D equipment, scaring off potential buyers. Robust yet lightweight enclosure protects 3D and 4D image sensors from stress and dust. This requires manufacturers to spend a lot of money packaging the equipment, which raises the overall cost and is anticipated to restrain market growth over the course of the projected period.

Opportunity:

Extensive usage in military and defense sector

3D cameras, scanners, sensors, printers, and displays are utilized in the military and defense industry for accurate measurement and inspection. In comparison to more traditional measurement techniques, 3D scanners are used to swiftly and accurately measure new or used parts of tanks, vehicles, and helicopters. The 3D cameras, sensors, and scanners are also used to navigate, plan routes for unmanned ground vehicles (UGVs), and map terrains. They can also identify and locate targets that are disguised by vegetation. Using head-mounted displays (HMDs), one can follow an opponent's movements and pinpoint their precise location thus all the affirmation factors drive the growth of the market.

Threat:

Lack of common 3D file format

Information about 3D models is stored in a 3D file format. These file types are frequently used in the earth sciences, 3D printing, architecture, education, engineering, and healthcare fields. Every industry has an own proprietary 3D file format that is tailored for use with that particular 3D modelling program. For instance, Autodesk, Inc. uses the DWG file format to store its data. People who use alternative modelling software cannot utilize the file. This implies a file cannot be used by two users using separate 3D modelling programs.

COVID-19 Impact:

Players in the value chain of 3D and 4D technologies have been severely impacted by the breakout and spread of COVID-19. One of the major factors driving the growth of the 3D and 4D technologies market is the rising demand for automobiles on a worldwide scale. However, as a result of lockdowns implemented by many countries to stem the spread of the COVID-19, car sales have declined dramatically globally, which has had an impact on the market for 3D and 4D technologies. Furthermore, the GDP of nations and the per capita income of people all around the world have also been damaged by these lockdowns thereby hampering the growth of the market.

The 3D and 4D imaging solutions segment is expected to be the largest during the forecast period

The 3D and 4D imaging solutions segment is estimated to have a lucrative growth, due to increase as a result of the rising adoption of 3D and 4D imaging solutions in a variety of consumer electronics goods, including smart phones, cameras, and televisions. The need for 3D and 4D devices and solutions is also anticipated to develop along with the desire for upgraded Smartphone's, cars, and consumer electronics gadgets.

The military and defense segment is expected to have the highest CAGR during the forecast period

The military and defense segment is anticipated to witness the highest CAGR growth during the forecast period, owing to the rising demand for head-mounted displays that can follow an opponent's movements and pinpoint their precise location. Additionally, navigation and metrological systems based on 3D and 4D technologies direct the forces correctly throughout their route, and the use of 3D gadgets in the military and defense industry is anticipated to grow in the upcoming years due to its characteristics and advantages. The US government is in favour of the usage of additive manufacturing and 3D printing in the armed forces which encourages the growth of the market.

Region with largest share:

North America is projected to hold the largest market share during the forecast period owing to the fast use of 3D technology across a wide range of industries, including the automotive, healthcare, educational, and other sectors. In addition, 3D gaming technology has grown in popularity, which is anticipated to expand the industry in this area. In order to meet end-user expectations, several significant industries have taken notice of this and are increasing their efforts to build 3D and 4D technology-based solutions. Likewise, as a result of enhanced and streamlined 3D technology, 3D gaming has become more well-liked in the United States.

Region with highest CAGR:

Asia Pacific is projected to have the highest CAGR over the forecast period, owing to a number of emerging nations, like China, India, and others, hold great potential for 3D imaging solutions due to the expanding need for 3D technology in industry. The market in this region is anticipated to expand as a result of increasing construction and more lifestyle alternatives. Additionally, a limited supply of organ donors and an increase in chronic conditions requiring organ and tissue transplants are two of the main drivers propelling the market's expansion.

Key players in the market:

Some of the key players profiled in the 3D and 4D Technology Market include: 3D Systems Corporation, Autodesk, Inc., Barco N.V., Cognex Corporation, Dassault Systemes, Dolby Laboratories, Inc., Dreamworks Animation SKG Inc., FARO Technologies, Inc., General Electric, Google Inc, Hexagon AB, HTC Corporation, LG Electronics Inc., NVIDIA Corporation, Panasonic Corporation, Samsung Electronics Co., Ltd., Sony Corporation, Stratus's, Inc. and Vicon Motion Systems Ltd.

Key Developments:

  • In July 2023, 3D Systems Introduces New Materials Engineered to Expand Capabilities of SLA and Figure 4 Platforms, these new high-performance materials are enabling efficient production of end-use parts in industries such as automotive, aerospace, semiconductor, and consumer goods.
  • In May 2023, 3D Systems Expands Portfolio of Selective Laser Sintering Platforms with Acquisition of Wematter, designed and introduced the Wematter Gravity in 2019 which brought an affordable, turnkey SLS solution to the market.
  • In May 2023, Autodesk Introduces Forma for Next-Generation Building Design in the Cloud, Forma's initial capabilities target the early-stage planning and design process with automations and AI-powered insights that simplify exploration of design concepts.

Products Covered:

  • 3D and 4D Input Devices
  • 3D Output Devices
  • 3D and 4D Imaging Solutions
  • Other Products

Technologies Covered:

  • Deployment Mode
  • Scanning Techniques
  • 3D Sensor Connectivity
  • Other Technologies

Applications Covered:

  • 3D & 4D Cinema
  • 3D & 4D Gaming
  • 3D & 4D Gesture Recognition
  • 3D & 4D Metrology
  • 3D & 4D Motion Capture
  • 3D Layout and Animation
  • 3D Navigation
  • 3D Machine Vision
  • Other Applications

End Users Covered:

  • Automotive
  • Construction
  • Consumer Electronics
  • Entertainment & Media
  • Healthcare
  • Industrial
  • Military and Defense
  • Education
  • Other End Users

Regions Covered:

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • Italy
    • France
    • Spain
    • Rest of Europe
  • Asia Pacific
    • Japan
    • China
    • India
    • Australia
    • New Zealand
    • South Korea
    • Rest of Asia Pacific
  • South America
    • Argentina
    • Brazil
    • Chile
    • Rest of South America
  • Middle East & Africa
    • Saudi Arabia
    • UAE
    • Qatar
    • South Africa
    • Rest of Middle East & Africa

What our report offers:

  • Market share assessments for the regional and country-level segments
  • Strategic recommendations for the new entrants
  • Covers Market data for the years 2021, 2022, 2023, 2026, and 2030
  • Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
  • Strategic recommendations in key business segments based on the market estimations
  • Competitive landscaping mapping the key common trends
  • Company profiling with detailed strategies, financials, and recent developments
  • Supply chain trends mapping the latest technological advancements

Free Customization Offerings:

All the customers of this report will be entitled to receive one of the following free customization options:

  • Company Profiling
    • Comprehensive profiling of additional market players (up to 3)
    • SWOT Analysis of key players (up to 3)
  • Regional Segmentation
    • Market estimations, Forecasts and CAGR of any prominent country as per the client's interest (Note: Depends on feasibility check)
  • Competitive Benchmarking
    • Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances

Table of Contents

1 Executive Summary

2 Preface

  • 2.1 Abstract
  • 2.2 Stake Holders
  • 2.3 Research Scope
  • 2.4 Research Methodology
    • 2.4.1 Data Mining
    • 2.4.2 Data Analysis
    • 2.4.3 Data Validation
    • 2.4.4 Research Approach
  • 2.5 Research Sources
    • 2.5.1 Primary Research Sources
    • 2.5.2 Secondary Research Sources
    • 2.5.3 Assumptions

3 Market Trend Analysis

  • 3.1 Introduction
  • 3.2 Drivers
  • 3.3 Restraints
  • 3.4 Opportunities
  • 3.5 Threats
  • 3.6 Product Analysis
  • 3.7 Technology Analysis
  • 3.8 Application Analysis
  • 3.9 End User Analysis
  • 3.10 Emerging Markets
  • 3.11 Impact of Covid-19

4 Porters Five Force Analysis

  • 4.1 Bargaining power of suppliers
  • 4.2 Bargaining power of buyers
  • 4.3 Threat of substitutes
  • 4.4 Threat of new entrants
  • 4.5 Competitive rivalry

5 Global 3D and 4D Technology Market, By Product

  • 5.1 Introduction
  • 5.2 3D and 4D Input Devices
    • 5.2.1 3D & 4D Cameras
    • 5.2.2 3D & 4D Scanners
    • 5.2.3 3D & 4D Sensors
  • 5.3 3D Output Devices
    • 5.3.1 3D Smartphones
    • 5.3.2 3D Televisions
    • 5.3.3 3D Projectors
    • 5.3.4 3D Printers
    • 5.3.5 3D Integrated Circuits
    • 5.3.6 3D Transistors
    • 5.3.7 3D Displays
      • 5.3.7.1 3D Head-Mounted Displays
      • 5.3.7.2 3D Digital Signage Displays
  • 5.4 3D and 4D Imaging Solutions
    • 5.4.1 3D & 4D Image Reconstruction
    • 5.4.2 3D & 4D Modeling
    • 5.4.3 3D & 4D Rendering
    • 5.4.4 3D & 4D Scanning
    • 5.4.5 3D & 4D Medical Imaging
  • 5.5 Other Products

6 Global 3D and 4D Technology Market, By Technology

  • 6.1 Introduction
  • 6.2 Deployment Mode
    • 6.2.1 On-Premises
    • 6.2.2 Cloud
  • 6.3 Scanning Techniques
  • 6.4 3D Sensor Connectivity
    • 6.4.1 Wired Network Connectivity
    • 6.4.2 Wireless Network Connectivity
  • 6.5 Other Technologies

7 Global 3D and 4D Technology Market, By Application

  • 7.1 Introduction
  • 7.2 3D & 4D Cinema
  • 7.3 3D & 4D Gaming
  • 7.4 3D & 4D Gesture Recognition
  • 7.5 3D & 4D Metrology
  • 7.6 3D & 4D Motion Capture
  • 7.7 3D Layout and Animation
  • 7.8 3D Navigation
  • 7.9 3D Machine Vision
  • 7.10 Other Applications

8 Global 3D and 4D Technology Market, By End User

  • 8.1 Introduction
  • 8.2 Automotive
  • 8.3 Construction
  • 8.4 Consumer Electronics
  • 8.5 Entertainment & Media
  • 8.6 Healthcare
  • 8.7 Industrial
  • 8.8 Military and Defense
  • 8.9 Education
  • 8.10 Other End Users

9 Global 3D and 4D Technology Market, By Geography

  • 9.1 Introduction
  • 9.2 North America
    • 9.2.1 US
    • 9.2.2 Canada
    • 9.2.3 Mexico
  • 9.3 Europe
    • 9.3.1 Germany
    • 9.3.2 UK
    • 9.3.3 Italy
    • 9.3.4 France
    • 9.3.5 Spain
    • 9.3.6 Rest of Europe
  • 9.4 Asia Pacific
    • 9.4.1 Japan
    • 9.4.2 China
    • 9.4.3 India
    • 9.4.4 Australia
    • 9.4.5 New Zealand
    • 9.4.6 South Korea
    • 9.4.7 Rest of Asia Pacific
  • 9.5 South America
    • 9.5.1 Argentina
    • 9.5.2 Brazil
    • 9.5.3 Chile
    • 9.5.4 Rest of South America
  • 9.6 Middle East & Africa
    • 9.6.1 Saudi Arabia
    • 9.6.2 UAE
    • 9.6.3 Qatar
    • 9.6.4 South Africa
    • 9.6.5 Rest of Middle East & Africa

10 Key Developments

  • 10.1 Agreements, Partnerships, Collaborations and Joint Ventures
  • 10.2 Acquisitions & Mergers
  • 10.3 New Product Launch
  • 10.4 Expansions
  • 10.5 Other Key Strategies

11 Company Profiling

  • 11.1 3D Systems Corporation
  • 11.2 Autodesk, Inc.
  • 11.3 Barco N.V.
  • 11.4 Cognex Corporation
  • 11.5 Dassault Systemes
  • 11.6 Dolby Laboratories, Inc.
  • 11.7 Dreamworks Animation SKG Inc.
  • 11.8 FARO Technologies, Inc.
  • 11.9 General Electric
  • 11.10 Google Inc
  • 11.11 Hexagon AB
  • 11.12 HTC Corporation
  • 11.13 LG Electronics Inc.
  • 11.14 NVIDIA Corporation
  • 11.15 Panasonic Corporation
  • 11.16 Samsung Electronics Co., Ltd.
  • 11.17 Sony Corporation
  • 11.18 Stratus's, Inc.
  • 11.19 Vicon Motion Systems Ltd.

List of Tables

  • Table 1 Global 3D and 4D Technology Market Outlook, By Region (2021-2030) ($MN)
  • Table 2 Global 3D and 4D Technology Market Outlook, By Product (2021-2030) ($MN)
  • Table 3 Global 3D and 4D Technology Market Outlook, By 3D and 4D Input Devices (2021-2030) ($MN)
  • Table 4 Global 3D and 4D Technology Market Outlook, By 3D & 4D Cameras (2021-2030) ($MN)
  • Table 5 Global 3D and 4D Technology Market Outlook, By 3D & 4D Scanners (2021-2030) ($MN)
  • Table 6 Global 3D and 4D Technology Market Outlook, By 3D & 4D Sensors (2021-2030) ($MN)
  • Table 7 Global 3D and 4D Technology Market Outlook, By 3D Output Devices (2021-2030) ($MN)
  • Table 8 Global 3D and 4D Technology Market Outlook, By 3D Smartphones (2021-2030) ($MN)
  • Table 9 Global 3D and 4D Technology Market Outlook, By 3D Televisions (2021-2030) ($MN)
  • Table 10 Global 3D and 4D Technology Market Outlook, By 3D Projectors (2021-2030) ($MN)
  • Table 11 Global 3D and 4D Technology Market Outlook, By 3D Printers (2021-2030) ($MN)
  • Table 12 Global 3D and 4D Technology Market Outlook, By 3D Integrated Circuits (2021-2030) ($MN)
  • Table 13 Global 3D and 4D Technology Market Outlook, By 3D Transistors (2021-2030) ($MN)
  • Table 14 Global 3D and 4D Technology Market Outlook, By 3D Displays (2021-2030) ($MN)
  • Table 15 Global 3D and 4D Technology Market Outlook, By 3D Head-Mounted Displays (2021-2030) ($MN)
  • Table 16 Global 3D and 4D Technology Market Outlook, By 3D Digital Signage Displays (2021-2030) ($MN)
  • Table 17 Global 3D and 4D Technology Market Outlook, By 3D and 4D Imaging Solutions (2021-2030) ($MN)
  • Table 18 Global 3D and 4D Technology Market Outlook, By 3D & 4D Image Reconstruction (2021-2030) ($MN)
  • Table 19 Global 3D and 4D Technology Market Outlook, By 3D & 4D Modeling (2021-2030) ($MN)
  • Table 20 Global 3D and 4D Technology Market Outlook, By 3D & 4D Rendering (2021-2030) ($MN)
  • Table 21 Global 3D and 4D Technology Market Outlook, By 3D & 4D Scanning (2021-2030) ($MN)
  • Table 22 Global 3D and 4D Technology Market Outlook, By 3D & 4D Medical Imaging (2021-2030) ($MN)
  • Table 23 Global 3D and 4D Technology Market Outlook, By Other Products (2021-2030) ($MN)
  • Table 24 Global 3D and 4D Technology Market Outlook, By Technology (2021-2030) ($MN)
  • Table 25 Global 3D and 4D Technology Market Outlook, By Deployment Mode (2021-2030) ($MN)
  • Table 26 Global 3D and 4D Technology Market Outlook, By On-Premises (2021-2030) ($MN)
  • Table 27 Global 3D and 4D Technology Market Outlook, By Cloud (2021-2030) ($MN)
  • Table 28 Global 3D and 4D Technology Market Outlook, By Scanning Techniques (2021-2030) ($MN)
  • Table 29 Global 3D and 4D Technology Market Outlook, By 3D Sensor Connectivity (2021-2030) ($MN)
  • Table 30 Global 3D and 4D Technology Market Outlook, By Wired Network Connectivity (2021-2030) ($MN)
  • Table 31 Global 3D and 4D Technology Market Outlook, By Wireless Network Connectivity (2021-2030) ($MN)
  • Table 32 Global 3D and 4D Technology Market Outlook, By Other Technologies (2021-2030) ($MN)
  • Table 33 Global 3D and 4D Technology Market Outlook, By Application (2021-2030) ($MN)
  • Table 34 Global 3D and 4D Technology Market Outlook, By 3D & 4D Cinema (2021-2030) ($MN)
  • Table 35 Global 3D and 4D Technology Market Outlook, By 3D & 4D Gaming (2021-2030) ($MN)
  • Table 36 Global 3D and 4D Technology Market Outlook, By 3D & 4D Gesture Recognition (2021-2030) ($MN)
  • Table 37 Global 3D and 4D Technology Market Outlook, By 3D & 4D Metrology (2021-2030) ($MN)
  • Table 38 Global 3D and 4D Technology Market Outlook, By 3D & 4D Motion Capture (2021-2030) ($MN)
  • Table 39 Global 3D and 4D Technology Market Outlook, By 3D Layout and Animation (2021-2030) ($MN)
  • Table 40 Global 3D and 4D Technology Market Outlook, By 3D Navigation (2021-2030) ($MN)
  • Table 41 Global 3D and 4D Technology Market Outlook, By 3D Machine Vision (2021-2030) ($MN)
  • Table 42 Global 3D and 4D Technology Market Outlook, By Other Applications (2021-2030) ($MN)
  • Table 43 Global 3D and 4D Technology Market Outlook, By End User (2021-2030) ($MN)
  • Table 44 Global 3D and 4D Technology Market Outlook, By Automotive (2021-2030) ($MN)
  • Table 45 Global 3D and 4D Technology Market Outlook, By Construction (2021-2030) ($MN)
  • Table 46 Global 3D and 4D Technology Market Outlook, By Consumer Electronics (2021-2030) ($MN)
  • Table 47 Global 3D and 4D Technology Market Outlook, By Entertainment & Media (2021-2030) ($MN)
  • Table 48 Global 3D and 4D Technology Market Outlook, By Healthcare (2021-2030) ($MN)
  • Table 49 Global 3D and 4D Technology Market Outlook, By Industrial (2021-2030) ($MN)
  • Table 50 Global 3D and 4D Technology Market Outlook, By Military and Defense (2021-2030) ($MN)
  • Table 51 Global 3D and 4D Technology Market Outlook, By Education (2021-2030) ($MN)
  • Table 52 Global 3D and 4D Technology Market Outlook, By Other End Users (2021-2030) ($MN)

Note: Tables for North America, Europe, APAC, South America, and Middle East & Africa Regions are also represented in the same manner as above.