市場調查報告書

虛擬試衣間的全球市場 - 產業分析與成長預測 (到2030年)

Virtual Fitting Room Market Research Report: By Component, Application, End User - Global Industry Analysis and Growth Forecast to 2030

出版商 Prescient & Strategic Intelligence Private Limited 商品編碼 968384
出版日期 內容資訊 英文 204 Pages
商品交期: 2-3個工作天內
價格
虛擬試衣間的全球市場 - 產業分析與成長預測 (到2030年) Virtual Fitting Room Market Research Report: By Component, Application, End User - Global Industry Analysis and Growth Forecast to 2030
出版日期: 2020年07月01日內容資訊: 英文 204 Pages
簡介

全球虛擬試衣間市場預計將從2019年的31億2,860萬美元,到2030年達到192億5,040萬美元,2020年∼2030年預計將以年複合成長率18.5%的速度成長。

本報告提供全球虛擬試衣間市場相關調查分析,提供市場概要,市場規模與預測,各市場區隔的市場分析,各地區的市場分析,競爭情形等相關的系統性資訊。

目錄

第1章 調查背景

第2章 調查手法

第3章 摘要整理

第4章 簡介

第5章 法規形勢

  • California Consumer Privacy Act (CCPA)
  • GDPR
  • Cloud Standards Customer Council (CSCC)

第6章 使用案例

  • True Fit Corporation
  • Fit Analytics GmbH
  • Autumn Rock Limited (AstraFit)

第7章 全球市場規模與預測

  • 各零件
    • 硬體設備市場:各類型
    • 服務市場:各類型
  • 各用途
  • 各終端用戶
  • 各地區

第8章 北美的市場規模與預測

  • 各零件
    • 硬體設備市場:各類型
    • 服務市場:各類型
  • 各用途
  • 各終端用戶
  • 各國

第9章 歐洲的市場規模與預測

  • 各零件
    • 硬體設備市場:各類型
    • 服務市場:各類型
  • 各用途
  • 各終端用戶
  • 各國

第10章 亞太地區的市場規模與預測

  • 各零件
    • 硬體設備市場:各類型
    • 服務市場:各類型
  • 各用途
  • 各終端用戶
  • 各國

第11章 南美的市場規模與預測

  • 各零件
    • 硬體設備市場:各類型
    • 服務市場:各類型
  • 各用途
  • 各終端用戶
  • 各國

第12章 中東·非洲的市場規模與預測

  • 各零件
    • 硬體設備市場:各類型
    • 服務市場:各類型
  • 各用途
  • 各終端用戶
  • 各國

第13章 虛擬試衣間的主要市場

  • 美國
  • 英國
  • 德國
  • 中國
  • 印度

第14章 競爭情形

  • 企業與其產品的清單
  • 虛擬試衣間的主要的市場企業
  • 市場上策略性發展

第15章 企業簡介

  • 3D-A-Porter Ltd.
  • Autumn Rock Limited (AstraFit)
  • True Fit Corporation
  • Else Corp Srl
  • Metail Limited
  • Fit Analytics GmbH
  • Zugara Inc.
  • Coitor IT Tech Private Limited
  • Sizebay
  • Magic Mirror
  • Youbuy3D S.L. (Visualook)
  • Fision AG
  • FXGear Inc.
  • MemoMi Labs Inc.
  • SenseMi Smart Solutions
  • Quakeup Media Production Inc. (triMirror)
  • Virtusize Co. Ltd.
  • Reactive Reality AG

第16章 附錄

目錄

Title:
Virtual Fitting Room Market Research Report: By Component (Software, Hardware, Service), Application (Apparel, Beauty and Cosmetics, Eyewear, Footwear, Jewelry and Watches), End User (Physical Stores, E-Commerce Platforms) - Global Industry Analysis and Growth Forecast to 2030.

GSMA's 2020 Mobile Economy report says that from 5.2 billion in 2019, the number of smartphone users around the world would rise sharply to 5.8 billion by 2025. In other words, compared to 67% in 2019, almost 70% of the people on this planet would own a smartphone. Additionally, compared to 3.8 billion, or 49% of the world's population in 2019, 5 billion, or 61% of the global population would be a regular mobile internet user in 2025. It is already a well-known fact that the penetration of smartphones and the internet has been instrumental in driving the popularity of e-commerce.

While e-commerce gives people the convenience of ordering stuff from home and getting it delivered to them at cost-effective rates, products, especially clothes, can only be tried on once they reach the customer. Not anymore! With the virtual fitting room concept, clothes can be tried on even before customers get their hands on them, via technologies such as AI, augmented reality (AR), and virtual reality (VR). Anyone who has used Snapchat filters or even Photoshop would easily grasp the concept.

A virtual fitting room is a digital representation of a fitting room, wherein images taken from cameras and processed by AI, AR, and VR let a person try on clothes and other pieces of attire in the virtual space. The cameras analyze the person's physique and movements and digitally superimpose the attire on their own 2D or 3D image, to show people how it would look on them in reality. P&S Intelligence expects the rising usage of these technologies and smartphones to take the virtual fitting room market to $19,250.4 million by 2030, from $3,128.6 million in 2019, at an 18.5% CAGR between 2020 and 2030.

The concept can also be used in physical stores, inside a specially designed kiosk. In fact, physical stores account for the higher usage of this technology than e-commerce platforms at present. With the advancements in the AI, AR, and VR technologies, the expectations of customers regarding trying on apparel and clothes virtually are increasing, which is impelling physical stores to deploy virtual fitting rooms. But, the COVID-19 pandemic has come as a dam in front of a raging river, significantly depressing the activity of physical stores, with the lockdown and movement restrictions in place.

One's loss is another's gain, it seems, as e-commerce companies are flourishing presently, with a large number of customers shifting to online shopping during the pandemic. Even after the pandemic is over, people might be apprehensive about going to physical stores, out of fear of contracting the infection. This is why e-commerce companies are expected to rapidly adopt the virtual fitting room concept for their websites, to cash in on the boom the e-commerce sector would witness.

North America has been the largest virtual fitting room market till now, on account of the earlier adoption of AR, VR, and AI and higher usage of internet-based services. The higher internet speed and smoother connectivity in the region allow e-commerce customers to access data-intensive applications, such as virtual fitting rooms, on their PCs, tablets, laptops, and smartphones. However, with the increasing penetration of these technologies and in an effort to regain the customers lost to online shopping portals, physical stores in the region have also started offering virtual fitting rooms.

Thus, the popularity of virtual fitting rooms is expected to increase as a combined effect of technological advancements and increasing penetration of the internet and smartphones, as well as the aftereffects of the COVID situation.

Table of Contents

Chapter 1. Research Background

  • 1.1 Research Objectives
  • 1.2 Market Definition
  • 1.3 Research Scope
    • 1.3.1 Market Segmentation by Component
    • 1.3.2 Market Segmentation by Application
    • 1.3.3 Market Segmentation by End User
    • 1.3.4 Market Segmentation by Region
    • 1.3.5 Analysis Period
    • 1.3.6 Market Data Reporting Unit
      • 1.3.6.1 Value
  • 1.4 Key Stakeholders

Chapter 2. Research Methodology

  • 2.1 Secondary Research
    • 2.1.1 Paid
    • 2.1.2 Unpaid
  • 2.2 Primary Research
    • 2.2.1 Breakdown of Primary Research Respondents
      • 2.2.1.1 By region
      • 2.2.1.2 By industry participant
      • 2.2.1.3 By company type
  • 2.3 Market Size Estimation
  • 2.4 Data Triangulation
  • 2.5 Currency Conversion Rates
  • 2.6 Assumptions for the Study

Chapter 3. Executive Summary

  • 3.1 Voice of Industry Experts/KOLs

Chapter 4. Introduction

  • 4.1 Definition of Market Segments
    • 4.1.1 By Component
      • 4.1.1.1 Hardware
        • 4.1.1.1.1 Pre-fabricated
        • 4.1.1.1.2 Customized
      • 4.1.1.2 Software
      • 4.1.1.3 Service
        • 4.1.1.3.1 Consulting
        • 4.1.1.3.2 Integration
        • 4.1.1.3.3 Support
    • 4.1.2 By Application
      • 4.1.2.1 Apparel
      • 4.1.2.2 Beauty and cosmetics
      • 4.1.2.3 Eyewear
      • 4.1.2.4 Footwear
      • 4.1.2.5 Jewelry and watches
      • 4.1.2.6 Others
    • 4.1.3 By End User
      • 4.1.3.1 Physical stores
      • 4.1.3.2 E-commerce platforms
  • 4.2 Value Chain Analysis
  • 4.3 Market Dynamics
    • 4.3.1 Trends
      • 4.3.1.1 Increasing number of solution launches and adoption
    • 4.3.2 Drivers
      • 4.3.2.1 Up-surging online shopping
      • 4.3.2.2 Rising number of smartphones
      • 4.3.2.3 Growing adoption of advanced technologies
      • 4.3.2.4 Impact analysis of drivers on market forecast
    • 4.3.3 Restraints
      • 4.3.3.1 Stringent government regulations
      • 4.3.3.2 Impact analysis of restraints on market forecast
    • 4.3.4 Opportunities
      • 4.3.4.1 Rising number of startups to raise funds
  • 4.4 Impact of COVID-19
    • 4.4.1 COVID-19 Scenario
    • 4.4.2 Customer Shift
    • 4.4.3 Future Scenario
  • 4.5 Porter's Five Forces Analysis
    • 4.5.1 Bargaining Power of Buyers
    • 4.5.2 Bargaining Power of Suppliers
    • 4.5.3 Intensity of Rivalry
    • 4.5.4 Threat of New Entrants
    • 4.5.5 Threat of Substitutes

Chapter 5. Regulatory Landscape

  • 5.1 California Consumer Privacy Act (CCPA)
  • 5.2 GDPR
  • 5.3 Cloud Standards Customer Council (CSCC)

Chapter 6. Use Cases

  • 6.1 True Fit Corporation
    • 6.1.1 Use Case 1: ASICS Corporation
    • 6.1.2 Use Case 2: Shoes For Crews LLC
  • 6.2 Fit Analytics GmbH
    • 6.2.1 Use Case 1: Foot Locker Inc.
    • 6.2.2 Use Case 2: THE ICONIC
  • 6.3 Autumn Rock Limited (AstraFit)
    • 6.3.1 Use Case 1: MustHave
    • 6.3.2 Use Case 2: BIBA Apparels Private Limited (BIBA)

Chapter 7. Global Market Size and Forecast

  • 7.1 By Component
    • 7.1.1 Hardware Market, by Type
    • 7.1.2 Service Market, by Type
  • 7.2 By Application
  • 7.3 By End User
  • 7.4 By Region

Chapter 8. North America Market Size and Forecast

  • 8.1 By Component
    • 8.1.1 Hardware Market, by Type
    • 8.1.2 Service Market, by Type
  • 8.2 By Application
  • 8.3 By End User
  • 8.4 By Country

Chapter 9. Europe Market Size and Forecast

  • 9.1 By Component
    • 9.1.1 Hardware Market, by Type
    • 9.1.2 Service Market, by Type
  • 9.2 By Application
  • 9.3 By End User
  • 9.4 By Country

Chapter 10. APAC Market Size and Forecast

  • 10.1 By Component
    • 10.1.1 Hardware Market, by Type
    • 10.1.2 Service Market, by Type
  • 10.2 By Application
  • 10.3 By End User
  • 10.4 By Country

Chapter 11. LATAM Market Size and Forecast

  • 11.1 By Component
    • 11.1.1 Hardware Market, by Type
    • 11.1.2 Service Market, by Type
  • 11.2 By Application
  • 11.3 By End User
  • 11.4 By Country

Chapter 12. MEA Market Size and Forecast

  • 12.1 By Component
    • 12.1.1 Hardware Market, by Type
    • 12.1.2 Service Market, by Type
  • 12.2 By Application
  • 12.3 By End User
  • 12.4 By Country

Chapter 13. Major Markets for Virtual Fitting Rooms

  • 13.1 U.S. Virtual Fitting Room Market
    • 13.1.1 By Application
    • 13.1.2 By End User
  • 13.2 U.K. Virtual Fitting Room Market
    • 13.2.1 By Application
    • 13.2.2 By End User
  • 13.3 Germany Virtual Fitting Room Market
    • 13.3.1 By Application
    • 13.3.2 By End User
  • 13.4 China Virtual Fitting Room Market
    • 13.4.1 By Application
    • 13.4.2 By End User
  • 13.5 India Virtual Fitting Room Market
    • 13.5.1 By Application
    • 13.5.2 By End User

Chapter 14. Competitive Landscape

  • 14.1 List of Players and Their Offerings
  • 14.2 Major Market Players for Virtual Fitting Room
  • 14.3 Strategic Developments in the Market
    • 14.3.1 Mergers and Acquisitions
    • 14.3.2 Product Launches
    • 14.3.3 Partnerships
    • 14.3.4 Client Wins
    • 14.3.5 Other Developments

Chapter 15. Company Profiles

  • 15.1 3D-A-Porter Ltd.
    • 15.1.1 Business Overview
    • 15.1.2 Product and Service Offerings
  • 15.2 Autumn Rock Limited (AstraFit)
    • 15.2.1 Business Overview
    • 15.2.2 Product and Service Offerings
  • 15.3 True Fit Corporation
    • 15.3.1 Business Overview
    • 15.3.2 Product and Service Offerings
  • 15.4 Else Corp Srl
    • 15.4.1 Business Overview
    • 15.4.2 Product and Service Offerings
  • 15.5 Metail Limited
    • 15.5.1 Business Overview
    • 15.5.2 Product and Service Offerings
  • 15.6 Fit Analytics GmbH
    • 15.6.1 Business Overview
    • 15.6.2 Product and Service Offerings
  • 15.7 Zugara Inc.
    • 15.7.1 Business Overview
    • 15.7.2 Product and Service Offerings
  • 15.8 Coitor IT Tech Private Limited
    • 15.8.1 Business Overview
    • 15.8.2 Product and Service Offerings
  • 15.9 Sizebay
    • 15.9.1 Business Overview
    • 15.9.2 Product and Service Offerings
  • 15.10 Magic Mirror
    • 15.10.1 Business Overview
    • 15.10.2 Product and Service Offerings
  • 15.11 Youbuy3D S.L. (Visualook)
    • 15.11.1 Business Overview
    • 15.11.2 Product and Service Offerings
  • 15.12 Fision AG
    • 15.12.1 Business Overview
    • 15.12.2 Product and Service Offerings
  • 15.13 FXGear Inc.
    • 15.13.1 Business Overview
    • 15.13.2 Product and Service Offerings
  • 15.14 MemoMi Labs Inc.
    • 15.14.1 Business Overview
    • 15.14.2 Product and Service Offerings
  • 15.15 SenseMi Smart Solutions
    • 15.15.1 Business Overview
    • 15.15.2 Product and Service Offerings
  • 15.16 Quakeup Media Production Inc. (triMirror)
    • 15.16.1 Business Overview
    • 15.16.2 Product and Service Offerings
  • 15.17 Virtusize Co. Ltd.
    • 15.17.1 Business Overview
    • 15.17.2 Product and Service Offerings
  • 15.18 Reactive Reality AG
    • 15.18.1 Business Overview
    • 15.18.2 Product and Service Offerings

Chapter 16. Appendix

  • 16.1 Abbreviations
  • 16.2 Sources and References
  • 16.3 Related Reports

List of Tables

  • TABLE 1 ANALYSIS PERIOD OF THE STUDY
  • TABLE 2 E-COMMERCE SALES IN MAJOR COUNTRIES (2018)
  • TABLE 3 DRIVERS FOR THE MARKET: IMPACT ANALYSIS
  • TABLE 4 RESTRAINTS FOR THE MARKET: IMPACT ANALYSIS
  • TABLE 5 COVID-19 IMPACT ANALYSIS ON DIFFERENT SECTORS
  • TABLE 6 GLOBAL VIRTUAL FITTING ROOM MARKET, BY COMPONENT, $M (2014-2019)
  • TABLE 7 GLOBAL VIRTUAL FITTING ROOM MARKET, BY COMPONENT, $M (2020-2030)
  • TABLE 8 GLOBAL HARDWARE MARKET, BY TYPE, $M (2014-2019)
  • TABLE 9 GLOBAL HARDWARE MARKET, BY TYPE, $M (2020-2030)
  • TABLE 10 GLOBAL SERVICE MARKET, BY TYPE, $M (2014-2019)
  • TABLE 11 GLOBAL SERVICE MARKET, BY TYPE, $M (2020-2030)
  • TABLE 12 GLOBAL VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2014-2019)
  • TABLE 13 GLOBAL VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2020-2030)
  • TABLE 14 GLOBAL VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2014-2019)
  • TABLE 15 GLOBAL VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2020-2030)
  • TABLE 16 GLOBAL VIRTUAL FITTING ROOM MARKET, BY REGION, $M (2014-2019)
  • TABLE 17 GLOBAL VIRTUAL FITTING ROOM MARKET, BY REGION, $M (2020-2030)
  • TABLE 18 NORTH AMERICA VIRTUAL FITTING ROOM MARKET, BY COMPONENT, $M (2014-2019)
  • TABLE 19 NORTH AMERICA VIRTUAL FITTING ROOM MARKET, BY COMPONENT, $M (2020-2030)
  • TABLE 20 NORTH AMERICA HARDWARE MARKET, BY TYPE, $M (2014-2019)
  • TABLE 21 NORTH AMERICA HARDWARE MARKET, BY TYPE, $M (2020-2030)
  • TABLE 22 NORTH AMERICA SERVICE MARKET, BY TYPE, $M (2014-2019)
  • TABLE 23 NORTH AMERICA SERVICE MARKET, BY TYPE, $M (2020-2030)
  • TABLE 24 NORTH AMERICA VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2014-2019)
  • TABLE 25 NORTH AMERICA VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2020-2030)
  • TABLE 26 NORTH AMERICA VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2014-2019)
  • TABLE 27 NORTH AMERICA VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2020-2030)
  • TABLE 28 NORTH AMERICA VIRTUAL FITTING ROOM MARKET, BY COUNTRY, $M (2014-2019)
  • TABLE 29 NORTH AMERICA VIRTUAL FITTING ROOM MARKET, BY COUNTRY, $M (2020-2030)
  • TABLE 30 EUROPE VIRTUAL FITTING ROOM MARKET, BY COMPONENT, $M (2014-2019)
  • TABLE 31 EUROPE VIRTUAL FITTING ROOM MARKET, BY COMPONENT, $M (2020-2030)
  • TABLE 32 EUROPE HARDWARE MARKET, BY TYPE, $M (2014-2019)
  • TABLE 33 EUROPE HARDWARE MARKET, BY TYPE, $M (2020-2030)
  • TABLE 34 EUROPE SERVICE MARKET, BY TYPE, $M (2014-2019)
  • TABLE 35 EUROPE SERVICE MARKET, BY TYPE, $M (2020-2030)
  • TABLE 36 EUROPE VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2014-2019)
  • TABLE 37 EUROPE VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2020-2030)
  • TABLE 38 EUROPE VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2014-2019)
  • TABLE 39 EUROPE VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2020-2030)
  • TABLE 40 EUROPE VIRTUAL FITTING ROOM MARKET, BY COUNTRY, $M (2014-2019)
  • TABLE 41 EUROPE VIRTUAL FITTING ROOM MARKET, BY COUNTRY, $M (2020-2030)
  • TABLE 42 APAC VIRTUAL FITTING ROOM MARKET, BY COMPONENT, $M (2014-2019)
  • TABLE 43 APAC VIRTUAL FITTING ROOM MARKET, BY COMPONENT, $M (2020-2030)
  • TABLE 44 APAC HARDWARE MARKET, BY TYPE, $M (2014-2019)
  • TABLE 45 APAC HARDWARE MARKET, BY TYPE, $M (2020-2030)
  • TABLE 46 APAC SERVICE MARKET, BY TYPE, $M (2014-2019)
  • TABLE 47 APAC SERVICE MARKET, BY TYPE, $M (2020-2030)
  • TABLE 48 APAC VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2014-2019)
  • TABLE 49 APAC VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2020-2030)
  • TABLE 50 APAC VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2014-2019)
  • TABLE 51 APAC VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2020-2030)
  • TABLE 52 APAC VIRTUAL FITTING ROOM MARKET, BY COUNTRY, $M (2014-2019)
  • TABLE 53 APAC VIRTUAL FITTING ROOM MARKET, BY COUNTRY, $M (2020-2030)
  • TABLE 54 LATAM VIRTUAL FITTING ROOM MARKET, BY COMPONENT, $M (2014-2019)
  • TABLE 55 LATAM VIRTUAL FITTING ROOM MARKET, BY COMPONENT, $M (2020-2030)
  • TABLE 56 LATAM HARDWARE MARKET, BY TYPE, $M (2014-2019)
  • TABLE 57 LATAM HARDWARE MARKET, BY TYPE, $M (2020-2030)
  • TABLE 58 LATAM SERVICE MARKET, BY TYPE, $M (2014-2019)
  • TABLE 59 LATAM SERVICE MARKET, BY TYPE, $M (2020-2030)
  • TABLE 60 LATAM VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2014-2019)
  • TABLE 61 LATAM VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2020-2030)
  • TABLE 62 LATAM VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2014-2019)
  • TABLE 63 LATAM VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2020-2030)
  • TABLE 64 LATAM VIRTUAL FITTING ROOM MARKET, BY COUNTRY, $M (2014-2019)
  • TABLE 65 LATAM VIRTUAL FITTING ROOM MARKET, BY COUNTRY, $M (2020-2030)
  • TABLE 66 MEA VIRTUAL FITTING ROOM MARKET, BY COMPONENT, $M (2014-2019)
  • TABLE 67 MEA VIRTUAL FITTING ROOM MARKET, BY COMPONENT, $M (2020-2030)
  • TABLE 68 MEA HARDWARE MARKET, BY TYPE, $M (2014-2019)
  • TABLE 69 MEA HARDWARE MARKET, BY TYPE, $M (2020-2030)
  • TABLE 70 MEA SERVICE MARKET, BY TYPE, $M (2014-2019)
  • TABLE 71 MEA SERVICE MARKET, BY TYPE, $M (2020-2030)
  • TABLE 72 MEA VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2014-2019)
  • TABLE 73 MEA VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2020-2030)
  • TABLE 74 MEA VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2014-2019)
  • TABLE 75 MEA VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2020-2030)
  • TABLE 76 MEA VIRTUAL FITTING ROOM MARKET, BY COUNTRY, $M (2014-2019)
  • TABLE 77 MEA VIRTUAL FITTING ROOM MARKET, BY COUNTRY, $M (2020-2030)
  • TABLE 78 U.S. VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2014-2019)
  • TABLE 79 U.S. VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2020-2030)
  • TABLE 80 U.S. VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2014-2019)
  • TABLE 81 U.S. VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2020-2030)
  • TABLE 82 U.K. VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2014-2019)
  • TABLE 83 U.K. VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2020-2030)
  • TABLE 84 U.K. VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2014-2019)
  • TABLE 85 U.K. VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2020-2030)
  • TABLE 86 GERMANY VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2014-2019)
  • TABLE 87 GERMANY VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2020-2030)
  • TABLE 88 GERMANY VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2014-2019)
  • TABLE 89 GERMANY VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2020-2030)
  • TABLE 90 CHINA VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2014-2019)
  • TABLE 91 CHINA VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2020-2030)
  • TABLE 92 CHINA VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2014-2019)
  • TABLE 93 CHINA VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2020-2030)
  • TABLE 94 INDIA VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2014-2019)
  • TABLE 95 INDIA VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2020-2030)
  • TABLE 96 INDIA VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2014-2019)
  • TABLE 97 INDIA VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2020-2030)
  • TABLE 98 LIST OF PLAYERS AND THEIR OFFERINGS
  • TABLE 99 3D-A-PORTED LTD. - AT A GLANCE
  • TABLE 100 AUTUMN ROCK LIMITED - AT A GLANCE
  • TABLE 101 TRUE FIT CORPORATION - AT A GLANCE
  • TABLE 102 ELSE CORP SRL - AT A GLANCE
  • TABLE 103 METAIL LIMITED - AT A GLANCE
  • TABLE 104 FIT ANALYTICS GMBH - AT A GLANCE
  • TABLE 105 ZUGARA INC. - AT A GLANCE
  • TABLE 106 COITOR IT TECH PRIVATE LIMITED - AT A GLANCE
  • TABLE 107 SIZEBAY - AT A GLANCE
  • TABLE 108 MAGIC MIRROR - AT A GLANCE
  • TABLE 109 YOUBUY3D S.L. (VISUALOOK) - AT A GLANCE
  • TABLE 110 FISION AG - AT A GLANCE
  • TABLE 111 FXGEAR INC. - AT A GLANCE
  • TABLE 112 MEMOMI LABS INC. - AT A GLANCE
  • TABLE 113 SENSEMI SMART SOLUTIONS - AT A GLANCE
  • TABLE 114 QUAKEUP MEDIA PRODUCTION INC. - AT A GLANCE
  • TABLE 115 VIRTUSIZE CO. LTD. - AT A GLANCE
  • TABLE 116 REACTIVE REALITY AG - AT A GLANCE

List of Figures

  • FIG 1 RESEARCH SCOPE
  • FIG 2 RESEARCH METHODOLOGY
  • FIG 3 BREAKDOWN OF PRIMARY RESEARCH BY REGION
  • FIG 4 BREAKDOWN OF PRIMARY RESEARCH BY INDUSTRY PARTICIPANT
  • FIG 5 BREAKDOWN OF PRIMARY RESEARCH BY COMPANY TYPE
  • FIG 6 DATA TRIANGULATION APPROACH
  • FIG 7 CURRENCY CONVERSION RATES FOR USD (2019)
  • FIG 8 GLOBAL VIRTUAL FITTING ROOM MARKET SUMMARY
  • FIG 9 OPINION OF INDUSTRY EXPERTS/KOLS
  • FIG 10 VALUE CHAIN ANALYSIS
  • FIG 11 GLOBAL E-COMMERCE SHOPPERS, $M (2016-2018)
  • FIG 12 SMARTPHONE ADOPTION, BY REGION
  • FIG 13 BARGAINING POWER OF BUYERS
  • FIG 14 BARGAINING POWER OF SUPPLIERS
  • FIG 15 INTENSITY OF RIVALRY
  • FIG 16 THREAT OF NEW ENTRANTS
  • FIG 17 THREAT OF SUBSTITUTES
  • FIG 18 GLOBAL VIRTUAL FITTING ROOM MARKET, BY COMPONENT, $M (2014-2030)
  • FIG 19 GLOBAL HARDWARE MARKET, BY TYPE, $M (2014-2030)
  • FIG 20 GLOBAL SERVICE MARKET, BY TYPE, $M (2014-2030)
  • FIG 21 GLOBAL VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2014-2030)
  • FIG 22 GLOBAL VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2014-2030)
  • FIG 23 WORLDWIDE MAJOR MARKETS FOR VIRTUAL FITTING ROOM SOLUTIONS
  • FIG 24 GLOBAL VIRTUAL FITTING ROOM MARKET, BY REGION, $M (2014-2030)
  • FIG 25 NORTH AMERICA VIRTUAL FITTING ROOM MARKET SNAPSHOT
  • FIG 26 NORTH AMERICA VIRTUAL FITTING ROOM MARKET, BY COMPONENT, $M (2014-2030)
  • FIG 27 NORTH AMERICA HARDWARE MARKET, BY TYPE, $M (2014-2030)
  • FIG 28 NORTH AMERICA SERVICE MARKET, BY TYPE, $M (2014-2030)
  • FIG 29 NORTH AMERICA VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2014-2030)
  • FIG 30 NORTH AMERICA VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2014-2030)
  • FIG 31 NORTH AMERICA VIRTUAL FITTING ROOM MARKET, BY COUNTRY, $M (2014-2030)
  • FIG 32 EUROPE VIRTUAL FITTING ROOM MARKET SNAPSHOT
  • FIG 33 EUROPE VIRTUAL FITTING ROOM MARKET, BY COMPONENT, $M (2014-2030)
  • FIG 34 EUROPE HARDWARE MARKET, BY TYPE, $M (2014-2030)
  • FIG 35 EUROPE SERVICE MARKET, BY TYPE, $M (2014-2030)
  • FIG 36 EUROPE VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2014-2030)
  • FIG 37 EUROPE VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2014-2030)
  • FIG 38 EUROPE VIRTUAL FITTING ROOM MARKET, BY COUNTRY, $M (2014-2030)
  • FIG 39 APAC VIRTUAL FITTING ROOM MARKET SNAPSHOT
  • FIG 40 APAC VIRTUAL FITTING ROOM MARKET, BY COMPONENT, $M (2014-2030)
  • FIG 41 APAC HARDWARE MARKET, BY TYPE, $M (2014-2030)
  • FIG 42 APAC SERVICE MARKET, BY TYPE, $M (2014-2030)
  • FIG 43 APAC VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2014-2030)
  • FIG 44 APAC VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2014-2030)
  • FIG 45 APAC VIRTUAL FITTING ROOM MARKET, BY COUNTRY, $M (2014-2030)
  • FIG 46 LATAM VIRTUAL FITTING ROOM MARKET SNAPSHOT
  • FIG 47 LATAM VIRTUAL FITTING ROOM MARKET, BY COMPONENT, $M (2014-2030)
  • FIG 48 LATAM HARDWARE MARKET, BY TYPE, $M (2014-2030)
  • FIG 49 LATAM SERVICE MARKET, BY TYPE, $M (2014-2030)
  • FIG 50 LATAM VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2014-2030)
  • FIG 51 LATAM VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2014-2030)
  • FIG 52 LATAM VIRTUAL FITTING ROOM MARKET, BY COUNTRY, $M (2014-2030)
  • FIG 53 MEA VIRTUAL FITTING ROOM MARKET SNAPSHOT
  • FIG 54 MEA VIRTUAL FITTING ROOM MARKET, BY COMPONENT, $M (2014-2030)
  • FIG 55 MEA HARDWARE MARKET, BY TYPE, $M (2014-2030)
  • FIG 56 MEA SERVICE MARKET, BY TYPE, $M (2014-2030)
  • FIG 57 MEA VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2014-2030)
  • FIG 58 MEA VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2014-2030)
  • FIG 59 MEA VIRTUAL FITTING ROOM MARKET, BY COUNTRY, $M (2014-2030)
  • FIG 60 U.S. VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2014-2030)
  • FIG 61 U.S. VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2014-2030)
  • FIG 62 U.K. VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2014-2030)
  • FIG 63 U.K. VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2014-2030)
  • FIG 64 GERMANY VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2014-2030)
  • FIG 65 GERMANY VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2014-2030)
  • FIG 66 CHINA VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2014-2030)
  • FIG 67 CHINA VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2014-2030)
  • FIG 68 INDIA VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2014-2030)
  • FIG 69 INDIA VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2014-2030)
  • FIG 70 MAJOR MARKET PLAYERS FOR VIRTUAL FITTING ROOM