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Evolution of Gaming: The State of Cloud Gaming

出版商 Parks Associates 商品編碼 998803
出版日期 內容資訊 英文 51 Pages
商品交期: 最快1-2個工作天內
雲端遊戲現況:遊戲的演進 Evolution of Gaming: The State of Cloud Gaming
出版日期: 2021年05月27日內容資訊: 英文 51 Pages






  • 主要趨勢,市場成長要素,及障礙


  • 主要雲端遊戲服務的簡介
  • Microsoft Xbox Game Pass Ultimate/Xbox Cloud Gaming
  • Nvidia GeForce的現在
  • Sony PlayStation (PS)的現在
  • Google Stadia
  • Amazon Luna
  • 雲端遊戲服務概要比較




  • 雲端遊戲服務
  • 寬頻服務供應商
  • 遊戲軟體的發行原和工作室


An increasing number of companies and consumers in the video game sector have embraced the internet as a way to enable multiplayer connection, software distribution, and now cloud gaming. Cloud gaming allows a variety of connected devices to play games being run remotely on hardware in the cloud, using an internet-delivered video stream. This report focuses on this leading edge of the gaming industry's strategy to leverage today's connected consumer landscape. It compares the differences in implementation and business models between leading services, examines competitive advantages and disadvantages, and consumer demand for cloud gaming services. The types of consumers most interested in or with the most potential to subscribe to cloud gaming services are also discussed.


"The time is ripe for cloud gaming, as multiple technical and societal aspects are more favorably aligned today including increased streaming OTT subscriptions, cloud infrastructure advancements, and increased use of connected entertainment devices," said Paul Erickson, Senior Analyst, Parks Associates.

Table of Contents

Bottom Line

State of the Market

  • Key Trends, Market Drivers, and Barriers

Cloud Gaming Competitive Landscape

  • Profiles of the Major Cloud Gaming Services
  • Microsoft Xbox Game Pass Ultimate / Xbox Cloud Gaming
  • Nvidia GeForce Now
  • Sony PlayStation (PS) Now
  • Google Stadia
  • Amazon Luna
  • Cloud Gaming Service Summary Comparison

Future Market Expansion

Potential Market Opportunity

Implications and Recommendations

  • Cloud Gaming Services
  • Broadband Service Providers
  • Game Software Publishers and Studios

List of Figures

  • Gamer Hierarchy
  • Gaming Services Market Overview
  • Cloud Gaming Appeal Among US Broadband Households
  • Cloud Gaming Subscription Likelihood Based on Price
  • Multiplatform Gaming Levels
  • Likelihood of Cloud Gaming Subscription Based on Multiplatform Gaming Usage
  • Cloud Gaming Company Attributes Comparison
  • Cloud Gaming Services: Cloud, Platform, and Subscription Model Overview
  • Cloud Gaming Services Market Timeline
  • Cloud Gaming Service Summary Comparison
  • Cloud Gaming Service Summary Comparison
  • US Cloud Gaming Potential Market Opportunity by Subscription Pricing Tier