Online Entertainment Market 2020-2026
|出版商||Orion Market Research Pvt Ltd||商品編碼||986527|
|在線娛樂市場：2020-2026 Online Entertainment Market 2020-2026|
|出版日期: 2020年09月11日||內容資訊: 英文||
Global Online Entertainment Market Size, Share & Trends Analysis Report by Device (Laptops/ Desktops/Tablets, Smart TVs/Monitors/Projectors, and Smartphones, Virtual Reality, and Others), by Platform (Audio Streaming, Video Streaming, Gaming, and Internet Radio), Forecast Period (2020-2026)
The online entertainment market is anticipated to at a CAGR of 15.7% during the forecast period. The surge in internet penetration and an increase in the adoption of smart devices such as smartphones, smart TVs, and laptops have boosted the number of citizens inclined toward online entertainment. Presently, online social media entertainment has gained major popularity, as people are getting increasingly involved in producing videos, music, and images on various social media platforms such as Instagram, Facebook, Tumblr, LinkedIn, and WhatsApp. Thus, an increase in the popularity of social media platforms is expected to boost the growth of the online entertainment market during the forecast period.
The global online entertainment market is segmented based on device and platform. Based on the device, the online entertainment market is segmented into laptops/ desktops/tablets, smart TVs/monitors/projectors, and smartphones, virtual reality, and others. The platform segment includes audio streaming, video streaming, gaming, and internet radio. Internet radio is also called web radio, net radio, streaming radio, and online radio. It is a digital audio service transmitted via the internet and is estimated to be the fastest-growing segment, overall, in the global online entertainment market. The decrease in the cost of streaming, the feasibility of Wi-Fi connectivity in homes & offices, an increase in the use of smartphones are collectively bolstering the growth of the internet radio market. In addition, new entrants in the music streaming industry are supporting the growth of the online entertainment market through the internet radio segment.
Geographically, the global online entertainment market is segmented into North America, Europe, Asia Pacific, and the Rest of the World. This is majorly attributed to the availability of affordable high bandwidth connections, the presence of a large user base of smartphones, and a high digital literacy rate. Furthermore, early adoptions and favorable responses for technological changes in the entertainment & media industry such as OTT platforms contribute toward the growth of the market. These internet-based services including over-the-top platforms are rapidly replacing traditional programming distributors such as cable, satellite, and broadcasting.
Amazon Prime Video (Amazon.com), Comcast Corporation, DirecTV, Sony Interactive Entertainment, Inc., Fox Broadcasting Company, King.com Limited, Netflix Inc., Spotify AB, Google, LLC, The Walt Disney Company, ViacomCBS Inc., Warner Media, LLC, and Xbox (Microsoft Corporation) are some of the market leaders in the global online entertainment industry. The global online entertainment market is completely diverse, and all sizes of enterprises are emerging in the online entertainment market. The key players are anticipated to increase investments toward forming partnerships with e-commerce enterprises to inflate their market value. For instance, Netflix, Inc. adopted agreement as its key developmental strategy to strengthen its presence in the digital video streaming market. In January 2020, Sky and Netflix announced a new multi-year deal agreement in the UK to strengthen their successful partnership built over the past two years. Following the deal, Sky customers have the option to take up Netflix's Basic Plan on Sky Q.
The market study of the global online entertainment market is incorporated by extensive primary and secondary research conducted by the research team at OMR. Secondary research has been conducted to refine the available data to breakdown the market into various segments, derive total market size, market forecast, and growth rate. Different approaches have been worked on to derive the market value and market growth rate. Our team collects facts and data related to the market from different geography to provide a better regional outlook. In the report, the country-level analysis is provided by analyzing various regional players, regional tax laws and policies, consumer behavior, and macro-economic factors. Numbers extracted from secondary research have been authenticated by conducting proper primary research. It includes tracking down key people from the industry and interviewing them to validate the data. This enables our analyst to derive the closest possible figures without any major deviations in the actual number. Our analysts try to contact as many executives, managers, key opinion leaders, and industry experts. Primary research brings authenticity to our reports.
Secondary Sources Include:
Financial reports of companies involved in the market.
Whitepapers, research-papers, and news blogs.
Company websites and their product catalog.
The report provides an in-depth analysis of market size, intended quality of the service preferred by consumers. The report will serve as a source for a 360-degree analysis of the market thoroughly integrating different models.
1. Global Online Entertainment Market Research and Analysis by Device
2. Global Online Entertainment Market Research and Analysis by Platform
The Report Covers:
Comprehensive research methodology of the global online entertainment market.
This report also includes a detailed and extensive market overview with key analyst insights.
An exhaustive analysis of macro and micro factors influencing the market guided by key recommendations.
Analysis of regional regulations and other government policies impacting the global online entertainment market.
Insights about market determinants which are stimulating the global online entertainment market.
Detailed and extensive market segments with the regional distribution of forecasted revenues.
Extensive profiles and recent developments of market players.