市場調查報告書

全球複合現實用頭戴裝置市場:2019年∼2025年的預測

Global Mixed Reality Headsets Market 2019-2025

出版商 Orion Market Research Pvt Ltd 商品編碼 920428
出版日期 內容資訊 英文
商品交期: 2-3個工作天內
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全球複合現實用頭戴裝置市場:2019年∼2025年的預測 Global Mixed Reality Headsets Market 2019-2025
出版日期: 2019年12月12日內容資訊: 英文
簡介

全球複合現實用頭戴裝置市場預計在預測期間內大幅度成長。汽車,醫療,娛樂,在實況活動等各種領域的複合現實技術的採用增加,為該市場的成長要素。技術的進步,及醫療保健、防衛領域的訓練的有效利用,更加促進市場成長。但,成本高和遊戲相關的安全性問題,是妨礙市場成長的要素。

本報告提供全球複合現實用頭戴裝置市場的相關調查,市場機會,成長及阻礙因素,各用途、地區的市場分析,競爭情形,主要企業的簡介等資訊。

目錄

第1章 報告概要

  • 調查方法、工具
  • 市場分析
    • 各市場區隔
    • 各地區

第2章 市場概要、洞察

  • 報告的範圍
  • 分析師的洞察、目前市場趨勢
    • 主要調查結果
    • 建議
    • 結論
  • 規則、規定

第3章 競爭情形

  • 企業佔有率分析
  • 主要策略分析
  • 主要企業分析
    • Microsoft Corp.
    • HP Development Co., L.P.
    • ASUSTeK Computer Inc.
    • Facebook Technologies, LLC (Oculus VR, LLC)
    • Acer Inc.

第4章 市場決策要素

  • 成長要素
  • 阻礙因素
  • 市場機會

第5章 市場區隔

  • 各用途
    • 遊戲、娛樂
    • 汽車
    • 訓練、教育
    • 醫療保健
    • 其他(旅遊,不動產,防衛,宇宙研究)

第6章 地區分析

  • 北美
    • 美國
    • 加拿大
  • 歐洲
    • 英國
    • 德國
    • 義大利
    • 西班牙
    • 法國
    • 其他
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 其他
  • 其他地區

第7章 企業簡介

  • Acer Inc.
  • Advanced Micro Devices, Inc.
  • Apple Inc.
  • ASUSTeK Computer Inc.
  • Avegant Corp.
  • Bristol VR Lab Ltd.
  • Facebook Technologies, LLC (Oculus VR, LLC)
  • Holoeyes, Inc.
  • HoloKit
  • Holo-Light GmbH
  • HP Development Co., L.P.
  • HTC Corp.
  • Lenovo Group Ltd.
  • Magic Leap, Inc.
  • Microsoft Corp.
  • Nreal Ltd.
  • Samsung Electronics Co. Ltd.
目錄
Product Code: OMR2020026

The global mixed reality headsets market is projected to witness considerable growth during the forecast period. The mixed reality headsets market is mainly driven by the enhanced features of the technology, as it has considerably improved the performance of 3D multimedia. Increasing adoption of mixed reality technology in various sectors such as automotive, healthcare, entertainment, and live events, is successfully implementing positive impacts on market growth. Technological advancement in mixed reality technology along with its utilization in extreme training in healthcare and defense further augments the growth of the market. However, the high cost of these headsets and safety issues related to the mixed reality gaming are some factors hampering the growth of the market. Besides these constraints, the mixed reality market is yet to explore its full potential. The mixed reality technology has efficient potential to be developed in untapped applications and the emergence of start-ups across the globe is expected to fuel the market growth.

Geographically, the global mixed reality headsets market is classified into North America, Europe, Asia-Pacific, and the Rest of the World. North America is anticipated to have a significant share in the global mixed reality headsets market. The increasing government funding for the deployment of advanced technologies and the high per capita income of the population are some of the major factors for the dominant position of North America in the global market. Further, Asia-Pacific is estimated to have considerable growth in the global mixed reality headsets market during the forecast period. In Asia-Pacific, Rising demand for mixed reality headsets applications and devices for 3D visualization and disease detection in medical applications has been one of the major drivers for the mixed reality market in Asia-Pacific.

The global mixed reality headsets market is influenced by product development and advancements conducted by the market players. Some of the key players of the mixed reality headsets market include Microsoft Corp., HP Development Co., L.P., ASUSTeK Computer Inc., Facebook Technologies, LLC (Oculus VR, LLC), Acer Inc., Samsung Electronics Co. Ltd., and HTC Corp. These players are playing a significant role in the growth of the mixed reality headsets market by providing various products and adopting several strategies such as merger and acquisition, partnerships and collaboration, and technological development, among others.

Research Methodology

The market study of the global mixed reality headsets market is incorporated by extensive primary and secondary research conducted by the research team. Secondary research has been conducted to refine the available data to breakdown the market in various segments, derive total market size, market forecast, and growth rate. Different approaches have been worked on to derive the market value and market growth rate. Our team collects facts and data related to the market from different geography to provide a better regional outlook. In the report, the country-level analysis is provided by analyzing various regional players, regional tax laws and policies, consumer behavior, and macro-economic factors. Numbers extracted from secondary research have been authenticated by conducting proper primary research. It includes tracking down key people from the industry and interviewing them to validate the data. This enables our analyst to derive the closest possible figures without any major deviations in the actual number. Our analysts try to contact as many executives, managers, key opinion leaders, and industry experts. Primary research brings the authenticity of our reports.

Secondary sources include:

  • Financial reports of companies involved in the market
  • Whitepapers, research-papers, and news blogs
  • Company websites and their product catalog

The report is intended for headset manufacturers and suppliers, technology investors, new entrants and existing companies, tech start-ups, government organizations, and other market participants for overall market analysis and competitive analysis. The report provides an in-depth analysis of the market size and growth opportunities. The report will serve as a source for 360-degree analysis of the market thoroughly delivering insights into the market for making better business decisions.

Market Segmentation:

1. Global Mixed Reality Headsets Market Research and Analysis by Application

The Report covers:

  • Comprehensive research methodology of the global mixed reality headsets market.
  • This report also includes a detailed and extensive market overview with key analyst insights.
  • An exhaustive analysis of macro and micro factors influencing the market guided by key recommendations.
  • Analysis of regional regulations and other government policies impacting the global mixed reality headsets market.
  • Insights about market determinants which are stimulating the global mixed reality headsets market.
  • Detailed and extensive market segments with regional distribution of forecasted revenues.
  • Extensive profiles and recent developments of market players.

Table of Contents

1. Report Summary

  • 1.1. Research Methods and Tools
  • 1.2. Market Breakdown
    • 1.2.1. By Segments
    • 1.2.2. By Geography

2. Market Overview and Insights

  • 2.1. Scope of the Report
  • 2.2. Analyst Insight & Current Market Trends
    • 2.2.1. Key Findings
    • 2.2.2. Recommendations
    • 2.2.3. Conclusion
  • 2.3. Rules & Regulations

3. Competitive Landscape

  • 3.1. Company Share Analysis
  • 3.2. Key Strategy Analysis
  • 3.3. Key Company Analysis
    • 3.3.1. Microsoft Corp.
      • 3.3.1.1. Overview
      • 3.3.1.2. Financial Analysis
      • 3.3.1.3. SWOT Analysis
      • 3.3.1.4. Recent Developments
    • 3.3.2. HP Development Co., L.P.
      • 3.3.2.1. Overview
      • 3.3.2.2. Financial Analysis
      • 3.3.2.3. SWOT Analysis
      • 3.3.2.4. Recent Developments
    • 3.3.3. ASUSTeK Computer Inc.
      • 3.3.3.1. Overview
      • 3.3.3.2. Financial Analysis
      • 3.3.3.3. SWOT Analysis
      • 3.3.3.4. Recent Developments
    • 3.3.4. Facebook Technologies, LLC (Oculus VR, LLC)
      • 3.3.4.1. Overview
      • 3.3.4.2. Financial Analysis
      • 3.3.4.3. SWOT Analysis
      • 3.3.4.4. Recent Developments
    • 3.3.5. Acer Inc.
      • 3.3.5.1. Overview
      • 3.3.5.2. Financial Analysis
      • 3.3.5.3. SWOT Analysis
      • 3.3.5.4. Recent Developments

4. Market Determinants

  • 4.1. Motivators
  • 4.2. Restraints
  • 4.3. Opportunities

5. Market Segmentation

  • 5.1. Global Mixed Reality Headsets Market by Application
    • 5.1.1. Gaming & Entertainment
    • 5.1.2. Automotive
    • 5.1.3. Training and Education
    • 5.1.4. Healthcare
    • 5.1.5. Others (Tourism, Real Estate, Defense, Space Research)

6. Regional Analysis

  • 6.1. North America
    • 6.1.1. United States
    • 6.1.2. Canada
  • 6.2. Europe
    • 6.2.1. UK
    • 6.2.2. Germany
    • 6.2.3. Italy
    • 6.2.4. Spain
    • 6.2.5. France
    • 6.2.6. Rest of Europe
  • 6.3. Asia-Pacific
    • 6.3.1. China
    • 6.3.2. India
    • 6.3.3. Japan
    • 6.3.4. Rest of Asia-Pacific
  • 6.4. Rest of the World

7. Company Profiles

  • 7.1. Acer Inc.
  • 7.2. Advanced Micro Devices, Inc.
  • 7.3. Apple Inc.
  • 7.4. ASUSTeK Computer Inc.
  • 7.5. Avegant Corp.
  • 7.6. Bristol VR Lab Ltd.
  • 7.7. Facebook Technologies, LLC (Oculus VR, LLC)
  • 7.8. Holoeyes, Inc.
  • 7.9. HoloKit
  • 7.10. Holo-Light GmbH
  • 7.11. HP Development Co., L.P.
  • 7.12. HTC Corp.
  • 7.13. Lenovo Group Ltd.
  • 7.14. Magic Leap, Inc.
  • 7.15. Microsoft Corp.
  • 7.16. Nreal Ltd.
  • 7.17. Samsung Electronics Co. Ltd.

List of Tables

  • 1. GLOBAL MIXED REALITY HEADSETS MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2018-2025 ($ MILLION)
  • 2. GLOBAL MIXED REALITY HEADSETS FOR GAMING & ENTERTAINMENT MARKET RESEARCH AND ANALYSIS BY REGION, 2018-2025 ($ MILLION)
  • 3. GLOBAL MIXED REALITY HEADSETS FOR AUTOMOTIVE MARKET RESEARCH AND ANALYSIS BY REGION, 2018-2025 ($ MILLION)
  • 4. GLOBAL MIXED REALITY HEADSETS FOR TRAINING AND EDUCATION MARKET RESEARCH AND ANALYSIS BY REGION, 2018-2025 ($ MILLION)
  • 5. GLOBAL MIXED REALITY HEADSETS FOR HEALTHCARE MARKET RESEARCH AND ANALYSIS BY REGION, 2018-2025 ($ MILLION)
  • 6. GLOBAL MIXED REALITY HEADSETS FOR OTHER APPLICATIONS MARKET RESEARCH AND ANALYSIS BY REGION, 2018-2025 ($ MILLION)
  • 7. GLOBAL MIXED REALITY HEADSETS MARKET RESEARCH AND ANALYSIS BY GEOGRAPHY, 2018-2025 ($ MILLION)
  • 8. NORTH AMERICAN MIXED REALITY HEADSETS MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2018-2025 ($ MILLION)
  • 9. NORTH AMERICAN MIXED REALITY HEADSETS MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2018-2025 ($ MILLION)
  • 10. EUROPEAN MIXED REALITY HEADSETS MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2018-2025 ($ MILLION)
  • 11. EUROPEAN MIXED REALITY HEADSETS MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2018-2025 ($ MILLION)
  • 12. ASIA-PACIFIC MIXED REALITY HEADSETS MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2018-2025 ($ MILLION)
  • 13. ASIA-PACIFIC MIXED REALITY HEADSETS MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2018-2025 ($ MILLION)
  • 14. REST OF THE WORLD MIXED REALITY HEADSETS MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2018-2025 ($ MILLION)

List of Figures

  • 1. GLOBAL MIXED REALITY HEADSETS MARKET SHARE BY APPLICATION, 2018 VS 2025 (%)
  • 2. GLOBAL MIXED REALITY HEADSETS MARKET SHARE BY GEOGRAPHY, 2018 VS 2025 (%)
  • 3. US MIXED REALITY HEADSETS MARKET SIZE, 2018-2025 ($ MILLION)
  • 4. CANADA MIXED REALITY HEADSETS MARKET SIZE, 2018-2025 ($ MILLION)
  • 5. UK MIXED REALITY HEADSETS MARKET SIZE, 2018-2025 ($ MILLION)
  • 6. FRANCE MIXED REALITY HEADSETS MARKET SIZE, 2018-2025 ($ MILLION)
  • 7. GERMANY MIXED REALITY HEADSETS MARKET SIZE, 2018-2025 ($ MILLION)
  • 8. ITALY MIXED REALITY HEADSETS MARKET SIZE, 2018-2025 ($ MILLION)
  • 9. SPAIN MIXED REALITY HEADSETS MARKET SIZE, 2018-2025 ($ MILLION)
  • 10. ROE MIXED REALITY HEADSETS MARKET SIZE, 2018-2025 ($ MILLION)
  • 11. INDIA MIXED REALITY HEADSETS MARKET SIZE, 2018-2025 ($ MILLION)
  • 12. CHINA MIXED REALITY HEADSETS MARKET SIZE, 2018-2025 ($ MILLION)
  • 13. JAPAN MIXED REALITY HEADSETS MARKET SIZE, 2018-2025 ($ MILLION)
  • 14. REST OF ASIA-PACIFIC MIXED REALITY HEADSETS MARKET SIZE, 2018-2025 ($ MILLION)
  • 15. REST OF THE WORLD MIXED REALITY HEADSETS MARKET SIZE, 2018-2025 ($ MILLION)
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