市場調查報告書

軍用模擬·虛擬訓練的全球市場

Global Military Simulation and Virtual Training Market 2019-2025

出版商 Orion Market Research Pvt Ltd 商品編碼 869651
出版日期 內容資訊 英文
商品交期: 2-3個工作天內
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軍用模擬·虛擬訓練的全球市場 Global Military Simulation and Virtual Training Market 2019-2025
出版日期: 2019年06月15日內容資訊: 英文
簡介

本報告提供全球軍用模擬·虛擬訓練市場相關調查分析,提供市場概要,市場決策要素,市場區隔·各地區的趨勢,競爭情形,主要企業等相關的系統性資訊。

第1章 報告摘要

第2章 市場概要·考察

  • 調查範圍
  • 分析師的考察·目前市場趨勢
  • 規則·規定

第3章 競爭情形

  • 競爭儀表板
  • 主要策略分析
  • 主要企業分析
    • Saab AB
    • Northrop Grumman Corp.
    • Cubic Corp.
    • CAE, Inc.
    • Lockheed Martin Corp.

第4章 市場決策要素

  • 促進因素
  • 阻礙因素
  • 機會

第5章 市場區隔

  • 全球軍用模擬·虛擬訓練市場:各模擬類型
    • 飛行模擬
    • 車輛模擬
    • 戰場模擬
    • 虛擬訓練營模擬
  • 軍用模擬·虛擬訓練市場:各用途
    • 空中
    • 海上
    • 陸上

第6章 地區分析

  • 北美
  • 歐洲
  • 亞太地區
  • 其他

第7章 企業簡介

  • BAE Systems PLC
  • Bohemia Interactive Simulations k.s.
  • CAE, Inc.
  • CAL-TEK Srl
  • Collins Aerospace (A United Technologies Company)
  • Cubic Corp.
  • FAAC, Inc.
  • Fidelity Technologies Corp.
  • General Dynamics Information Technology, Inc.
  • Kratos Defense & Security Solutions, Inc.
  • L3 Technologies, Inc.
  • Lockheed Martin Corp.
  • Meggitt PLC
  • Northrop Grumman Corp.
  • Raytheon Company
  • Rheinmetall AG
  • Saab AB
  • Thales Group
  • The Boeing Company
  • VirTra, Inc.
目錄
Product Code: OMR2019707

Global Military Simulation and Virtual Training Market Size, Share, Market Intelligence, Company Profiles, Market Trends, Growth, Strategy, Research and Analysis Report by Simulation Type (Flight, Vehicle, Battlefield, and Virtual Boot Camp) by Application (Air, Naval, and Land) and Forecast 2019-2025

The global military simulation and virtual training market are expected to accelerate at a significant CAGR during the forecast period. Military simulation is used as a part of the training curriculum which is real computerized scenarios used to depict a real-time situation and train prospective soldiers. The military simulation and virtual training are being increasingly adopted by armed forces. These play a critical role in reducing the overall cost of training. The drivers expected to fuel the growth of the market are increasing investments in military simulations, adoption of virtual training to ensure the safety of trainees and cost-effectiveness. Additionally, shifting towards cost-effective solutions in military in developed countries is paving way for simulator training practices. Moreover, the US Department of Defense (DoD) has increased its efforts to integrate virtual training programs to provide benefits of reduced cost and increased efficiency.

The market is segmented on the basis of simulation type and application. On the basis of application, the market is segmented into airborne, naval and land. Further, on the basis of simulation type, the market is segmented into flight, vehicle, battlefield and virtual boot camp. Air application segment is expected to contribute the highest market share in the overall market followed by naval due to rise in battlefield operations. Moreover, disputes over maritime borders would drive the demand for maritime simulators, making it the second-largest segment in the market.

Geographically, the market is segmented into North America, Europe, Asia-Pacific, and Rest of the World (RoW). The market is dominated by North-America region attributed to technological advancements and the presence of established players in the market. Moreover, Middle East is expected to be considerable growing region owing to volatile conditions and threats of terrorism. Moreover, Asia-Pacific is also expected to grow owing to increased military expenditures and offering cost-effective training. The major players in the global military simulation and virtual training market are Lockheed Martin Corp., Bohemia Interactive Simulations k.s., Meggitt PLC, Raytheon Company, KratosDefense & Security Solutions, Inc., Cubic Corp., and L3 Technologies, Inc. These market players adopt various strategies in order to stay competitive in the market. For, instance, in 2016, L-3 Technologies Inc. signed a contract with the Polish Air Force to provide them with F-16 Trainer. Furthermore, Meggitt Training Systems developed FATS 100 MIL to provide its benefits in the military.

Research Methodology

The market study of the global military simulation and virtual training market is incorporated by extensive primary and secondary research conducted by the research team at OMR. Secondary research has been conducted to refine the available data to break down the market in various segments, derive total market size, market forecast, and growth rate. Different approaches have been worked on to derive the market value and market growth rate. Our team collects facts and data related to the market from different geography to provide a better regional outlook. In the report, the country-level analysis is provided by analyzing various regional players, regional tax laws and policies, consumer behavior and macroeconomic factors. Numbers extracted from secondary research have been authenticated by conducting proper primary research. It includes tracking down key people from the industry and interviewing them to validate the data. This enables our analyst to derive the closest possible figures without any major deviations in the actual number. Our analysts try to contact as many executives, managers, key opinion leaders, and industry experts. Primary research brings the authenticity in our reports.

Secondary Sources Include:

  • Financial reports of companies involved in the market.
  • Authentic public databases such as the US Department of Commerce, International Trade Administration, and others.
  • Whitepapers, research-papers and news blogs.
  • Company websites and their product catalog.

The report is intended to manufacturers of defense equipment, for overall market analysis, military and defense organizations, government agencies, and competitive analysis. The report will serve as a source for 360-degree analysis of the market thoroughly delivering insights into the market for better business decisions.

Market Segmentation:

  • 1. Global Military Simulation and Virtual Training Research and Analysis by Simulation Type
  • 2. Global Military Simulation and Virtual Training Research and Analysis by Application

The Report Covers:

  • Comprehensive research methodology of the global military simulation and virtual training market.
  • This report also includes a detailed and extensive market overview with key analyst insights.
  • An exhaustive analysis of macro and micro factors influencing the market guided by key recommendations.
  • Insights about market determinants which are stimulating the global military simulation and virtual training market.
  • Detailed and extensive market segments with regional distribution of forecast revenues.
  • Extensive profiles and recent developments of market players.

Table of Contents

1. Report Summary

  • 1.1. Research Methods and Tools
  • 1.2. Market Breakdown
    • 1.2.1. By Segments
    • 1.2.2. By Geography
    • 1.2.3. By Stakeholders

2. Market Overview and Insights

  • 2.1. Definition
  • 2.2. Analyst Insight & Current Market Trends
    • 2.2.1. Key Findings
    • 2.2.2. Recommendations
    • 2.2.3. Conclusion
  • 2.3. Rules & Regulations

3. Competitive Landscape

  • 3.1. Competitive Dashboard
  • 3.2. Key Strategy Analysis
  • 3.3. Key Company Analysis
    • 3.3.1. Saab AB
      • 3.3.1.1. Overview
      • 3.3.1.2. Financial Analysis
      • 3.3.1.3. SWOT Analysis
      • 3.3.1.4. Recent Developments
    • 3.3.2. Northrop Grumman Corp.
      • 3.3.2.1. Overview
      • 3.3.2.2. Financial Analysis
      • 3.3.2.3. SWOT Analysis
      • 3.3.2.4. Recent Developments
    • 3.3.3. Cubic Corp.
      • 3.3.3.1. Overview
      • 3.3.3.2. Financial Analysis
      • 3.3.3.3. SWOT Analysis
      • 3.3.3.4. Recent Developments
    • 3.3.4. CAE, Inc.
      • 3.3.4.1. Overview
      • 3.3.4.2. Financial Analysis
      • 3.3.4.3. SWOT Analysis
      • 3.3.4.4. Recent Developments
    • 3.3.5. Lockheed Martin Corp.
      • 3.3.5.1. Overview
      • 3.3.5.2. Financial Analysis
      • 3.3.5.3. SWOT Analysis
      • 3.3.5.4. Recent Developments

4. Market Determinants

  • 4.1. Motivators
  • 4.2. Restraints
  • 4.3. Opportunities

5. Market Segmentation

  • 5.1. Global Military Simulation and Virtual Training Market by Simulation Type
    • 5.1.1. Flight Simulation
    • 5.1.2. Vehicle Simulation
    • 5.1.3. Battlefield Simulation
    • 5.1.4. Virtual Boot Camp Simulation
  • 5.2. Global Military Simulation and Virtual Training Market by Application
    • 5.2.1. Air
    • 5.2.2. Naval
    • 5.2.3. Land

6. Regional Analysis

  • 6.1. North America
    • 6.1.1. United States
    • 6.1.2. Canada
  • 6.2. Europe
    • 6.2.1. UK
    • 6.2.2. Germany
    • 6.2.3. Italy
    • 6.2.4. Spain
    • 6.2.5. France
    • 6.2.6. Rest of Europe
  • 6.3. Asia-Pacific
    • 6.3.1. China
    • 6.3.2. India
    • 6.3.3. Japan
    • 6.3.4. Rest of Asia-Pacific
  • 6.4. Rest of the World

7. Company Profiles

  • 7.1. BAE Systems PLC
  • 7.2. Bohemia Interactive Simulations k.s.
  • 7.3. CAE, Inc.
  • 7.4. CAL-TEK Srl
  • 7.5. Collins Aerospace (A United Technologies Company)
  • 7.6. Cubic Corp.
  • 7.7. FAAC, Inc.
  • 7.8. Fidelity Technologies Corp.
  • 7.9. General Dynamics Information Technology, Inc.
  • 7.10. Kratos Defense & Security Solutions, Inc.
  • 7.11. L3 Technologies, Inc.
  • 7.12. Lockheed Martin Corp.
  • 7.13. Meggitt PLC
  • 7.14. Northrop Grumman Corp.
  • 7.15. Raytheon Company
  • 7.16. Rheinmetall AG
  • 7.17. Saab AB
  • 7.18. Thales Group
  • 7.19. The Boeing Company
  • 7.20. VirTra, Inc.

List of Tables

  • 1. GLOBAL MILITARY SIMULATION AND VIRTUAL TRAINING MARKET RESEARCH AND ANALYSIS BY SIMULATION TYPE, 2018-2025 ($ MILLION)
  • 2. GLOBAL FLIGHT SIMULATION MARKET RESEARCH AND ANALYSIS BY REGION, 2018-2025 ($ MILLION)
  • 3. GLOBAL VEHICLE SIMULATION MARKET RESEARCH AND ANALYSIS BY REGION, 2018-2025 ($ MILLION)
  • 4. GLOBAL BATTLEFIELD SIMULATION MARKET RESEARCH AND ANALYSIS BY REGION, 2018-2025 ($ MILLION)
  • 5. GLOBAL VIRTUAL BOOT CAMP SIMULATION MARKET RESEARCH AND ANALYSIS BY REGION, 2018-2025 ($ MILLION)
  • 6. GLOBAL MILITARY SIMULATION AND VIRTUAL TRAINING MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2018-2025 ($ MILLION)
  • 7. GLOBAL AIR MARKET RESEARCH AND ANALYSIS BY REGION, 2018-2025 ($ MILLION)
  • 8. GLOBAL NAVAL MARKET RESEARCH AND ANALYSIS BY REGION, 2018-2025($ MILLIONS)
  • 9. GLOBAL LAND MARKET RESEARCH AND ANALYSIS BY REGION, 2018-2025 ($ MILLION)
  • 10. GLOBAL MILITARY SIMULATION AND VIRTUAL TRAINING MARKET RESEARCH AND ANALYSIS BY GEOGRAPHY, 2018-2025 ($ MILLION)
  • 11. NORTH AMERICA MILITARY SIMULATION AND VIRTUAL TRAINING MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2018-2025 ($ MILLION)
  • 12. NORTH AMERICA MILITARY SIMULATION AND VIRTUAL TRAINING MARKET RESEARCH AND ANALYSIS BY SIMULATION TYPE, 2018-2025 ($ MILLION)
  • 13. NORTH AMERICA MILITARY SIMULATION AND VIRTUAL TRAINING MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2018-2025 ($ MILLION)
  • 14. EUROPEAN MILITARY SIMULATION AND VIRTUAL TRAINING MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2018-2025 ($ MILLION)
  • 15. EUROPEAN MILITARY SIMULATION AND VIRTUAL TRAINING MARKET RESEARCH AND ANALYSIS BY SIMULATION TYPE, 2018-2025 ($ MILLION)
  • 16. EUROPEAN MILITARY SIMULATION AND VIRTUAL TRAINING MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2018-2025 ($ MILLION)
  • 17. ASIA-PACIFIC MILITARY SIMULATION AND VIRTUAL TRAINING RESEARCH AND ANALYSIS BY COUNTRY, 2018-2025 ($ MILLION)
  • 18. ASIA-PACIFIC MILITARY SIMULATION AND VIRTUAL TRAINING MARKET RESEARCH AND ANALYSIS BY SIMULATION TYPE, 2018-2025 ($ MILLION)
  • 19. ASIA-PACIFIC MILITARY SIMULATION AND VIRTUAL TRAINING RESEARCH AND ANALYSIS BY APPLICATION, 2018-2025 ($ MILLION)
  • 20. REST OF THE WORLD MILITARY SIMULATION AND VIRTUAL TRAINING MARKET RESEARCH AND ANALYSIS BY SIMULATION TYPE, 2018-2025 ($ MILLION)
  • 21. REST OF THE WORLD MILITARY SIMULATION AND VIRTUAL TRAINING MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2018-2025 ($ MILLION)

List of Figures

  • 1. GLOBAL MILITARY SIMULATION AND VIRTUAL TRAINING MARKET SHARE BY SIMULATION TYPE, 2018-2025 (%)
  • 2. GLOBAL MILITARY SIMULATION AND VIRTUAL TRAINING MARKET SHARE BY APPLICATION, 2018-2025 (%)
  • 3. GLOBAL MILITARY SIMULATION AND VIRTUAL TRAINING MARKET SHARE BY GEOGRAPHY, 2018-2025 (%)
  • 4. US MILITARY SIMULATION AND VIRTUAL TRAINING MARKET SIZE, 2018-2025 ($ MILLION)
  • 5. CANADA MILITARY SIMULATION AND VIRTUAL TRAINING MARKET SIZE, 2018-2025 ($ MILLION)
  • 6. UK MILITARY SIMULATION AND VIRTUAL TRAINING MARKET SIZE, 2018-2025 ($ MILLION)
  • 7. FRANCE MILITARY SIMULATION AND VIRTUAL TRAINING MARKET SIZE, 2018-2025 ($ MILLION)
  • 8. GERMANY MILITARY SIMULATION AND VIRTUAL TRAINING MARKET SIZE, 2018-2025 ($ MILLION)
  • 9. ITALY MILITARY SIMULATION AND VIRTUAL TRAINING MARKET SIZE, 2018-2025 ($ MILLION)
  • 10. SPAIN MILITARY SIMULATION AND VIRTUAL TRAINING MARKET SIZE, 2018-2025 ($ MILLION)
  • 11. ROE MILITARY SIMULATION AND VIRTUAL TRAINING MARKET SIZE, 2018-2025 ($ MILLION)
  • 12. INDIA MILITARY SIMULATION AND VIRTUAL TRAINING MARKET SIZE, 2018-2025 ($ MILLION)
  • 13. CHINA MILITARY SIMULATION AND VIRTUAL TRAINING MARKET SIZE, 2018-2025 ($ MILLION)
  • 14. JAPAN MILITARY SIMULATION AND VIRTUAL TRAINING MARKET SIZE, 2018-2025 ($ MILLION)
  • 15. REST OF ASIA-PACIFIC MILITARY SIMULATION AND VIRTUAL TRAINING MARKET SIZE, 2018-2025 ($ MILLION)
  • 16. REST OF THE WORLD MILITARY SIMULATION AND VIRTUAL TRAINING MARKET SIZE, 2018-2025 ($ MILLION)
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