市場調查報告書

全球互動資訊站(IK)市場考察,機會分析,市場佔有率,預測

Global Interactive Kiosk (IK) Market Research Report Insights, Opportunity Analysis, Market Shares and Forecast, 2017 - 2023

出版商 Occams Business Research & Consulting Pvt. Ltd. 商品編碼 603527
出版日期 內容資訊 英文 190 Pages
商品交期: 請詢問到貨日
價格
全球互動資訊站(IK)市場考察,機會分析,市場佔有率,預測 Global Interactive Kiosk (IK) Market Research Report Insights, Opportunity Analysis, Market Shares and Forecast, 2017 - 2023
出版日期: 2017年11月23日內容資訊: 英文 190 Pages
簡介

本報告提供全球互動資訊站(IK)市場相關調查分析,市場概要,推動市場的要素與抑制因素,依各市場區隔,地區別考察市場,更整體性分析、彙整主要企業等相關資訊。

第1章 簡介

第2章 市場概要

  • 全球互動資訊站市場:發展與趨勢
  • 市場定義和範圍
  • 產業結構
  • 法律規範
  • 市場整體分析
  • 預測分析
  • 策略分析
  • 競爭分析
  • 策略性提案與主要的結論

第3章 市場決策因素

  • 推動市場的要素
  • 市場抑制因素
  • 市場機會
  • 市場課題

第4章 市場區隔

  • 全球互動資訊站市場:不同提供形態
  • 全球互動資訊站市場:各類型
  • 全球互動資訊站市場:各垂直產業

第5章 競爭情形

  • 主要策略

第6章 地區分析

  • 決策資料庫,預測方法
  • 各市場區隔比較分析
  • 機會矩陣
  • 全球互動資訊站市場:各地區
    • 北美
    • 歐洲
    • 亞太地區
    • 全球其他各國

第7章 企業簡介

目錄
Product Code: ICO-8541117

The interactive kiosk (IK) market is anticipated to grow at a CAGR of approximately 5.69% over the forecast period 2016-2023. Some of the key drivers boosting the IK market growth include, rising demand for user-friendly and convenient shopping environment, increasing interest of consumers in self-service IK systems. In addition, the increasing growth of IK for physically challenged individuals coupled with cost-effective and efficient medium for significant geographic expansion of businesses and growth of operations further drive healthy global IK market growth. Moreover, there are a few growth opportunities in the market including, expanding digital signage capabilities and strategic integration of intelligent personal assistant technology and knowledge navigator. However, the global IK market growth faces some challenges including, fast change in technological environment that impacts the ongoing success of kiosk applications. Moreover, the increasing deployment of contactless payments through the use of smartphones acts as an additional challenge. Apart from this, the global IK market faces few restraints including, continued requirement of the IK maintenance and notable initial set-up costs. Also, the rising occurrence of cybercrime is anticipated to limit the adoption of IK globally.

The global interactive kiosk market is primarily segmented into offering, type and vertical. The vertical segment is further sub-segmented into hospitality, entertainment, banking and financial services, government, transportation, healthcare, retail and others. The growing demand for IK in retail applications is mainly attributed to the fact that IKs are used for advertising the offerings to customers while displaying relevant information about the product such as the availability of product with store address, etc. The use of IKs also eliminate the requirement of the actual existence of the shoppers in the retail stores. The type of IK is further sub-segmented into self-service kiosk, bank kiosk and vending kiosk. Among these, self-service kiosk is expected to be the fastest growing sub-segment due to self-service kiosk being the most used type of IK in the global market. However, the vending kiosk sub-segment is expected to hold the largest IK market share in 2016. A key driver fueling the growth of vending kiosks is growth in the overall count of the cashless vending machines being deployed. The enhanced efficiency of network operators and extensive use of secure payment gateways also drive solid IK market growth. Furthermore, the growing inclination of customers towards using safe and secure cashless payment techniques either through debit cards, credit cards, and mobile devices is further fueling the global IK market growth. Some of the key market players include, IBM Corporation (U.S.), NCR Corporation (U.S.), KAL (U.K.), Advantech Co. Ltd. (Taiwan), Nexcom International Co. Ltd. (U.S.), and others.

Table of Contents

1. INTRODUCTION

  • 1.1. EXECUTIVE SUMMARY
  • 1.2. ESTIMATION METHODOLOGY

2. MARKET OVERVIEW

  • 2.1. GLOBAL INTERACTIVE KIOSK MARKET: EVOLUTION & TRANSITION
  • 2.2. MARKET DEFINITION & SCOPE
  • 2.3. INDUSTRY STRUCTURE
  • 2.4. REGULATORY FRAMEWORK
  • 2.5. TOTAL MARKET ANALYSIS
    • 2.5.1. TOP 5 FINDINGS
    • 2.5.2. TOP 5 OPPORTUNITY MARKETS
    • 2.5.3. TOP 5 COMPANIES
    • 2.5.4. TOP 3 COMPETITIVE STRATEGIES
  • 2.6. ESTIMATION ANALYSIS
  • 2.7. STRATEGIC ANALYSIS
    • 2.7.1. INVESTMENT VS. ADOPTION MODEL
    • 2.7.2. 360-DEGREE INDUSTRY ANALYSIS
    • 2.7.3. PORTERS 5 FORCE MODEL
    • 2.7.4. SEE-SAW ANALYSIS
    • 2.7.5. CONSUMER ANALYSIS AND KEY BUYING CRITERIA
  • 2.8. COMPETITIVE ANALYSIS
    • 2.8.1. KEY STRATEGIES & ANALYSIS
    • 2.8.2. MARKET SHARE ANALYSIS AND TOP MARKET ANALYSIS
  • 2.9. STRATEGIC RECOMMENDATIONS & KEY CONCLUSIONS
    • 2.9.1. INVESTMENT OPPORTUNITIES BY REGIONS
    • 2.9.2. OPPORTUNITIES IN EMERGING APPLICATIONS
    • 2.9.3. INVESTMENT OPPORTUNITY IN FASTEST GROWING SEGMENT

3. MARKET DETERMINANTS

  • 3.1. MARKET DRIVERS
    • 3.1.1. GROWING INTEREST OF CUSTOMERS IN SELF-SERVICE INTERACTIVE KIOSKS
    • 3.1.2. DEMAND FOR CONVENIENCE AND USER-FRIENDLY SHOPPING ENVIRONMENT
    • 3.1.3. EFFICIENT AND COST-EFFECTIVE MEDIUM FOR OPERATIONS AND GEOGRAPHIC GROWTH OF BUSINESSES
    • 3.1.4. EXPANDING GROWTH OF INTERACTIVE KIOSKS FOR PHYSICALLY CHALLENGED INDIVIDUALS
  • 3.2. MARKET RESTRAINTS
    • 3.2.1. SIGNIFICANT INITIAL COST AND REQUIREMENT OF CONTINUOUS MAINTENANCE OF INTERACTIVE KIOSKS
    • 3.2.2. GROWING INCIDENCES OF CYBERCRIME LIKELY TO RESTRICT ADOPTION OF INTERACTIVE KIOSKS
  • 3.3. MARKET OPPORTUNITIES
    • 3.3.1. INTEGRATION OF KNOWLEDGE NAVIGATOR AND INTELLIGENT PERSONAL ASSISTANT TECHNOLOGY
    • 3.3.2. GROWING DIGITAL SIGNAGE CAPABILITIES
  • 3.4. MARKET CHALLENGES
    • 3.4.1. GROWING USE OF CONTACTLESS PAYMENTS THROUGH SMARTPHONES
    • 3.4.2. RAPID CHANGE IN TECHNOLOGICAL ENVIRONMENT IMPACTING THE CONTINUED SUCCESS OF KIOSK APPLICATIONS

4. MARKET SEGMENTATION

  • 4.1. GLOBAL INTERACTIVE KIOSK MARKET BY OFFERING
    • 4.1.1. MARKET DEFINITION AND SCOPE
    • 4.1.2. DECISION SUPPORT DATABASE & ESTIMATION METHODOLOGY
    • 4.1.3. COMPARATIVE ANALYSIS ACROSS MARKET SEGMENTS
    • 4.1.4. OPPORTUNITY MATRIX
    • 4.1.5. MARKET SEGMENTATION
      • 4.1.5.1. HARDWARE MARKET
        • 4.1.5.1.1. ADOPTION SCENARIO & MARKET DETERMINANTS
        • 4.1.5.1.2. MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
        • 4.1.5.1.3. TOP PLAYERS & KEY PRODUCTS
        • 4.1.5.1.4. KEY CONCLUSIONS
        • 4.1.5.1.5. SUB-SEGMENTS
          • 4.1.5.1.5.1. PRINTERS
          • 4.1.5.1.5.2. DISPLAYS
          • 4.1.5.1.5.3. OTHERS
      • 4.1.5.2. SOFTWARE & SERVICES MARKET
        • 4.1.5.2.1. ADOPTION SCENARIO & MARKET DETERMINANTS
        • 4.1.5.2.2. MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
        • 4.1.5.2.3. TOP PLAYERS & KEY PRODUCTS
        • 4.1.5.2.4. KEY CONCLUSIONS
  • 4.2. GLOBAL INTERACTIVE KIOSK MARKET BY TYPE
    • 4.2.1. MARKET DEFINITION AND SCOPE
    • 4.2.2. DECISION SUPPORT DATABASE & ESTIMATION METHODOLOGY
    • 4.2.3. COMPARATIVE ANALYSIS ACROSS MARKET SEGMENTS
    • 4.2.4. OPPORTUNITY MATRIX
    • 4.2.5. MARKET SEGMENTATION
      • 4.2.5.1. BANK KIOSK MARKET
        • 4.2.5.1.1. APPLICATION
        • 4.2.5.1.2. ADOPTION SCENARIO & MARKET DETERMINANTS
        • 4.2.5.1.3. MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
        • 4.2.5.1.4. TOP PLAYERS & KEY PRODUCTS
        • 4.2.5.1.5. KEY CONCLUSIONS
      • 4.2.5.2. SELF-SERVICEKIOSK MARKET
        • 4.2.5.2.1. APPLICATION
        • 4.2.5.2.2. ADOPTION SCENARIO & MARKET DETERMINANTS
        • 4.2.5.2.3. MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
        • 4.2.5.2.4. TOP PLAYERS & KEY PRODUCTS
        • 4.2.5.2.5. KEY CONCLUSIONS
        • 4.2.5.2.6. SUB-SEGMENT
          • 4.2.5.2.6.1. CASINO KIOSKS
          • 4.2.5.2.6.2. EMPLOYMENT KIOSKS
          • 4.2.5.2.6.3. CHECK-IN KIOSKS
          • 4.2.5.2.6.4. PATIENT INTERACTIVE KIOSKS
          • 4.2.5.2.6.5. PHOTO KIOSKS
          • 4.2.5.2.6.6. TICKETING KIOSKS
          • 4.2.5.2.6.7. INFORMATION KIOSKS
          • 4.2.5.2.6.8. OTHERS
      • 4.2.5.3. VENDING KIOSK MARKET
        • 4.2.5.3.1. APPLICATION
        • 4.2.5.3.2. ADOPTION SCENARIO & MARKET DETERMINANTS
        • 4.2.5.3.3. MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
        • 4.2.5.3.4. TOP PLAYERS & KEY PRODUCTS
        • 4.2.5.3.5. KEY CONCLUSIONS
        • 4.2.5.3.6. SUB-SEGMENT
          • 4.2.5.3.6.1. FOOD & BEVERAGE VENDING KIOSKS
          • 4.2.5.3.6.2. OTHERS
  • 4.3. GLOBAL INTERACTIVE KIOSK MARKET BY VERTICAL
    • 4.3.1. MARKET DEFINITION AND SCOPE
    • 4.3.2. DECISION SUPPORT DATABASE & ESTIMATION METHODOLOGY
    • 4.3.3. COMPARATIVE ANALYSIS ACROSS MARKET SEGMENTS
    • 4.3.4. OPPORTUNITY MATRIX
    • 4.3.5. MARKET SEGMENTATION
      • 4.3.5.1. ENTERTAINMENT MARKET
        • 4.3.5.1.1. APPLICATION
        • 4.3.5.1.2. ADOPTION SCENARIO & MARKET DETERMINANTS
        • 4.3.5.1.3. MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
        • 4.3.5.1.4. TOP PLAYERS & KEY PRODUCTS
        • 4.3.5.1.5. KEY CONCLUSIONS
      • 4.3.5.2. HOSPITALITY MARKET
        • 4.3.5.2.1. APPLICATION
        • 4.3.5.2.2. ADOPTION SCENARIO & MARKET DETERMINANTS
        • 4.3.5.2.3. MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
        • 4.3.5.2.4. TOP PLAYERS & KEY PRODUCTS
        • 4.3.5.2.5. KEY CONCLUSIONS
      • 4.3.5.3. TRANSPORTATION MARKET
        • 4.3.5.3.1. APPLICATION
        • 4.3.5.3.2. ADOPTION SCENARIO & MARKET DETERMINANTS
        • 4.3.5.3.3. MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
        • 4.3.5.3.4. TOP PLAYERS & KEY PRODUCTS
        • 4.3.5.3.5. KEY CONCLUSIONS
        • 4.3.5.3.6. SUB-SEGMENT
          • 4.3.5.3.6.1. AIRWAY TRANSPORT
          • 4.3.5.3.6.2. RAILWAY TRANSPORT
          • 4.3.5.3.6.3. ROADWAY TRANSPORT
      • 4.3.5.4. GOVERNMENT MARKET
        • 4.3.5.4.1. APPLICATION
        • 4.3.5.4.2. ADOPTION SCENARIO & MARKET DETERMINANTS
        • 4.3.5.4.3. MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
        • 4.3.5.4.4. TOP PLAYERS & KEY PRODUCTS
        • 4.3.5.4.5. KEY CONCLUSIONS
      • 4.3.5.5. BANKING AND FINANCIAL SERVICES MARKET
        • 4.3.5.5.1. APPLICATION
        • 4.3.5.5.2. ADOPTION SCENARIO & MARKET DETERMINANTS
        • 4.3.5.5.3. MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
        • 4.3.5.5.4. TOP PLAYERS & KEY PRODUCTS
        • 4.3.5.5.5. KEY CONCLUSIONS
      • 4.3.5.6. HEALTHCARE MARKET
        • 4.3.5.6.1. APPLICATION
        • 4.3.5.6.2. ADOPTION SCENARIO & MARKET DETERMINANTS
        • 4.3.5.6.3. MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
        • 4.3.5.6.4. TOP PLAYERS & KEY PRODUCTS
        • 4.3.5.6.5. KEY CONCLUSIONS
      • 4.3.5.7. RETAIL MARKET
        • 4.3.5.7.1. APPLICATION
        • 4.3.5.7.2. ADOPTION SCENARIO & MARKET DETERMINANTS
        • 4.3.5.7.3. MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
        • 4.3.5.7.4. TOP PLAYERS & KEY PRODUCTS
        • 4.3.5.7.5. KEY CONCLUSIONS
      • 4.3.5.8. OTHERS MARKET
        • 4.3.5.8.1. APPLICATION
        • 4.3.5.8.2. ADOPTION SCENARIO & MARKET DETERMINANTS
        • 4.3.5.8.3. MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
        • 4.3.5.8.4. TOP PLAYERS & KEY PRODUCTS
        • 4.3.5.8.5. KEY CONCLUSIONS

5. COMPETITIVE LANDSCAPE

  • 5.1. KEY STRATEGIES
    • 5.1.1. LIST OF MERGERS AND ACQUISITION
    • 5.1.2. LIST OF JOINT VENTURES
    • 5.1.3. LIST OF PRODUCT LAUNCHES
    • 5.1.4. LIST OF PARTNERSHIPS

6. GEOGRAPHICAL ANALYSIS

  • 6.1. DECISION SUPPORT DATABASE & ESTIMATION METHODOLOGY
  • 6.2. COMPARATIVE ANALYSIS ACROSS MARKET SEGMENTS
  • 6.3. OPPORTUNITY MATRIX
  • 6.4. GLOBAL INTERACTIVE KIOSK MARKET BY REGION 2014-2023 ($ MILLION)
    • 6.4.1. NORTH AMERICA
      • 6.4.1.1. INDUSTRY ANALYSIS 2014-2023 ($ MILLION)
      • 6.4.1.2. TOP COUNTRY ANALYSIS
        • 6.4.1.2.1. U.S.
          • 6.4.1.2.1.1. MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
          • 6.4.1.2.1.2. TOP PLAYERS & KEY PRODUCTS
          • 6.4.1.2.1.3. KEY CONCLUSIONS
        • 6.4.1.2.2. CANADA
          • 6.4.1.2.2.1. MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
          • 6.4.1.2.2.2. TOP PLAYERS & KEY PRODUCTS
          • 6.4.1.2.2.3. KEY CONCLUSIONS
    • 6.4.2. EUROPE
      • 6.4.2.1. INDUSTRY ANALYSIS 2014-2023 ($ MILLION)
      • 6.4.2.2. TOP COUNTRY ANALYSIS
        • 6.4.2.2.1. UK
          • 6.4.2.2.1.1. MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
          • 6.4.2.2.1.2. TOP PLAYERS & KEY PRODUCTS
          • 6.4.2.2.1.3. KEY CONCLUSIONS
        • 6.4.2.2.2. FRANCE
          • 6.4.2.2.2.1. MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
          • 6.4.2.2.2.2. TOP PLAYERS & KEY PRODUCTS
          • 6.4.2.2.2.3. KEY CONCLUSIONS
        • 6.4.2.2.3. GERMANY
          • 6.4.2.2.3.1. MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
          • 6.4.2.2.3.2. TOP PLAYERS & KEY PRODUCTS
          • 6.4.2.2.3.3. KEY CONCLUSIONS
        • 6.4.2.2.4. SPAIN
          • 6.4.2.2.4.1. MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
          • 6.4.2.2.4.2. TOP PLAYERS & KEY PRODUCTS
          • 6.4.2.2.4.3. KEY CONCLUSIONS
        • 6.4.2.2.5. REST OF EUROPE
          • 6.4.2.2.5.1. MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
          • 6.4.2.2.5.2. TOP PLAYERS & KEY PRODUCTS
          • 6.4.2.2.5.3. KEY CONCLUSIONS
    • 6.4.3. ASIA PACIFIC
      • 6.4.3.1. INDUSTRY ANALYSIS 2014-2023 ($ MILLION)
      • 6.4.3.2. TOP COUNTRY ANALYSIS
        • 6.4.3.2.1. CHINA
          • 6.4.3.2.1.1. MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
          • 6.4.3.2.1.2. TOP PLAYERS & KEY PRODUCTS
          • 6.4.3.2.1.3. KEY CONCLUSIONS
        • 6.4.3.2.2. INDIA
          • 6.4.3.2.2.1. MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
          • 6.4.3.2.2.2. TOP PLAYERS & KEY PRODUCTS
          • 6.4.3.2.2.3. KEY CONCLUSIONS
        • 6.4.3.2.3. JAPAN
          • 6.4.3.2.3.1. MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
          • 6.4.3.2.3.2. TOP PLAYERS & KEY PRODUCTS
          • 6.4.3.2.3.3. KEY CONCLUSIONS
        • 6.4.3.2.4. AUSTRALIA
          • 6.4.3.2.4.1. MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
          • 6.4.3.2.4.2. TOP PLAYERS & KEY PRODUCTS
          • 6.4.3.2.4.3. KEY CONCLUSIONS
        • 6.4.3.2.5. REST OF ASIA PACIFIC
          • 6.4.3.2.5.1. MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
          • 6.4.3.2.5.2. TOP PLAYERS & KEY PRODUCTS
          • 6.4.3.2.5.3. KEY CONCLUSIONS
    • 6.4.4. ROW
      • 6.4.4.1. INDUSTRY ANALYSIS 2014-2023 ($ MILLION)
      • 6.4.4.2. TOP COUNTRY ANALYSIS
        • 6.4.4.2.1. LATIN AMERICA
          • 6.4.4.2.1.1. MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
          • 6.4.4.2.1.2. TOP PLAYERS & KEY PRODUCTS
          • 6.4.4.2.1.3. KEY CONCLUSIONS
        • 6.4.4.2.2. MIDDLE EAST & AFRICA
          • 6.4.4.2.2.1. MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
          • 6.4.4.2.2.2. TOP PLAYERS & KEY PRODUCTS
          • 6.4.4.2.2.3. KEY CONCLUSIONS

7. COMPANY PROFILES

  • 7.1. ADVANTECH CO., LTD. (TAIWAN)
    • 7.1.1. OVERVIEW
    • 7.1.2. PRODUCT PORTFOLIO
    • 7.1.3. STRATEGIC INITIATIVES
    • 7.1.4. SCOT ANALYSIS
    • 7.1.5. STRATEGIC ANALYSIS
  • 7.2. DIEBOLD NIXDORF, INCORPORATED (U.S.)
    • 7.2.1. OVERVIEW
    • 7.2.2. PRODUCT PORTFOLIO
    • 7.2.3. STRATEGIC INITIATIVES
    • 7.2.4. SCOT ANALYSIS
    • 7.2.5. STRATEGIC ANALYSIS
  • 7.3. EMBROSS (CANADA)
    • 7.3.1. OVERVIEW
    • 7.3.2. PRODUCT PORTFOLIO
    • 7.3.3. STRATEGIC INITIATIVES
    • 7.3.4. SCOT ANALYSIS
    • 7.3.5. STRATEGIC ANALYSIS
  • 7.4. HASHTECH SYSTEMS PVT. LTD. (INDIA)
    • 7.4.1. OVERVIEW
    • 7.4.2. PRODUCT PORTFOLIO
    • 7.4.3. STRATEGIC INITIATIVES
    • 7.4.4. SCOT ANALYSIS
    • 7.4.5. STRATEGIC ANALYSIS
  • 7.5. IBM CORPORATION (U.S.)
    • 7.5.1. OVERVIEW
    • 7.5.2. PRODUCT PORTFOLIO
    • 7.5.3. STRATEGIC INITIATIVES
    • 7.5.4. SCOT ANALYSIS
    • 7.5.5. STRATEGIC ANALYSIS
  • 7.6. IER SAS (FRANCE)
    • 7.6.1. OVERVIEW
    • 7.6.2. PRODUCT PORTFOLIO
    • 7.6.3. STRATEGIC INITIATIVES
    • 7.6.4. SCOT ANALYSIS
    • 7.6.5. STRATEGIC ANALYSIS
  • 7.7. KAL (U.K.)
    • 7.7.1. OVERVIEW
    • 7.7.2. PRODUCT PORTFOLIO
    • 7.7.3. STRATEGIC INITIATIVES
    • 7.7.4. SCOT ANALYSIS
    • 7.7.5. STRATEGIC ANALYSIS
  • 7.8. KIOSK INFORMATION SYSTEMS (U.S.)
    • 7.8.1. OVERVIEW
    • 7.8.2. PRODUCT PORTFOLIO
    • 7.8.3. STRATEGIC INITIATIVES
    • 7.8.4. SCOT ANALYSIS
    • 7.8.5. STRATEGIC ANALYSIS
  • 7.9. MERIDIAN (FRANCE)
    • 7.9.1. OVERVIEW
    • 7.9.2. PRODUCT PORTFOLIO
    • 7.9.3. STRATEGIC INITIATIVES
    • 7.9.4. SCOT ANALYSIS
    • 7.9.5. STRATEGIC ANALYSIS
  • 7.10. NEXCOM INTERNATIONAL CO., LTD. (U.S.)
    • 7.10.1. OVERVIEW
    • 7.10.2. PRODUCT PORTFOLIO
    • 7.10.3. STRATEGIC INITIATIVES
    • 7.10.4. SCOT ANALYSIS
    • 7.10.5. STRATEGIC ANALYSIS
  • 7.11. NCR CORPORATION (U.S.)
    • 7.11.1. OVERVIEW
    • 7.11.2. PRODUCT PORTFOLIO
    • 7.11.3. STRATEGIC INITIATIVES
    • 7.11.4. SCOT ANALYSIS
    • 7.11.5. STRATEGIC ANALYSIS
  • 7.12. PRECISION METAL WORKS (INDIA)
    • 7.12.1. OVERVIEW
    • 7.12.2. PRODUCT PORTFOLIO
    • 7.12.3. STRATEGIC INITIATIVES
    • 7.12.4. SCOT ANALYSIS
    • 7.12.5. STRATEGIC ANALYSIS
  • 7.13. REDYREF (U.S.)
    • 7.13.1. OVERVIEW
    • 7.13.2. PRODUCT PORTFOLIO
    • 7.13.3. STRATEGIC INITIATIVES
    • 7.13.4. SCOT ANALYSIS
    • 7.13.5. STRATEGIC ANALYSIS
  • 7.14. SLABBKIOSKS (U.S.)
    • 7.14.1. OVERVIEW
    • 7.14.2. PRODUCT PORTFOLIO
    • 7.14.3. STRATEGIC INITIATIVES
    • 7.14.4. SCOT ANALYSIS
    • 7.14.5. STRATEGIC ANALYSIS
  • 7.15. ZIVELO (U.S.)
    • 7.15.1. OVERVIEW
    • 7.15.2. PRODUCT PORTFOLIO
    • 7.15.3. STRATEGIC INITIATIVES
    • 7.15.4. SCOT ANALYSIS
    • 7.15.5. STRATEGIC ANALYSIS

LIST OF TABLES

  • 1. GLOBAL INTERACTIVE KIOSK MARKET BY OFFERING2014-2023 ($ MILLION)
  • 2. HARDWAREINTERACTIVE KIOSK MARKET BY GEOGRAPHY 2014-2023 ($ MILLION)
  • 3. SOFTWARE & SERVICESINTERACTIVE KIOSK MARKET BY GEOGRAPHY 2014-2023 ($ MILLION)
  • 4. GLOBAL INTERACTIVE KIOSK MARKET BY TYPE2014-2023 ($ MILLION)
  • 5. BANK KIOSK MARKET BY GEOGRAPHY 2014-2023 ($ MILLION)
  • 6. SELF-SERVICE KIOSK MARKET BY GEOGRAPHY 2014-2023 ($ MILLION)
  • 7. VENDING KIOSK MARKET BY GEOGRAPHY 2014-2023 ($ MILLION)
  • 8. GLOBAL INTERACTIVE KIOSK MARKET BY VERTICAL 2014-2023 ($ MILLION)
  • 9. ENTERTAINMENTMARKET BY GEOGRAPHY 2014-2023 ($ MILLION)
  • 10. HOSPITALITYMARKET BY GEOGRAPHY 2014-2023 ($ MILLION)
  • 11. TRANSPORTATIONMARKET BY GEOGRAPHY 2014-2023 ($ MILLION)
  • 12. GOVERNMENTMARKET BY GEOGRAPHY 2014-2023 ($ MILLION)
  • 13. BANKING AND FINANCIAL SERVICESMARKET BY GEOGRAPHY 2014-2023 ($ MILLION)
  • 14. HEALTHCAREMARKET BY GEOGRAPHY 2014-2023 ($ MILLION)
  • 15. RETAILMARKET BY GEOGRAPHY 2014-2023 ($ MILLION)
  • 16. OTHERSMARKET BY GEOGRAPHY 2014-2023 ($ MILLION)
  • 17. NORTH AMERICA INTERACTIVE KIOSK MARKET 2014-2023 ($ MILLION)
  • 18. EUROPE INTERACTIVE KIOSK MARKET 2014-2023 ($ MILLION)
  • 19. ASIA PACIFIC INTERACTIVE KIOSK MARKET 2014-2023 ($ MILLION)
  • 20. REST OF THE WORLD INTERACTIVE KIOSK MARKET 2014-2023 ($ MILLION)

LIST OF FIGURES

  • 1. GLOBAL HARDWARE INTERACTIVE KIOSK MARKET 2014-2023 ($ MILLION)
  • 2. GLOBAL SOFTWARE & SERVICES INTERACTIVE KIOSK MARKET 2014-2023 ($ MILLION)
  • 3. GLOBAL BANK KIOSK MARKET 2014-2023 ($ MILLION)
  • 4. GLOBAL SELF-SERVICE KIOSK MARKET 2014-2023 ($ MILLION)
  • 5. GLOBAL VENDING KIOSK MARKET 2014-2023 ($ MILLION)
  • 6. GLOBAL ENTERTAINMENTMARKET 2014-2023 ($ MILLION)
  • 7. GLOBAL HOSPITALITY MARKET 2014-2023 ($ MILLION)
  • 8. GLOBAL TRANSPORTATION MARKET 2014-2023 ($ MILLION)
  • 9. GLOBAL GOVERNMENT MARKET 2014-2023 ($ MILLION)
  • 10. GLOBAL BANKING AND FINANCIAL SERVICES MARKET 2014-2023 ($ MILLION)
  • 11. GLOBAL HEALTHCARE MARKET 2014-2023 ($ MILLION)
  • 12. GLOBAL RETAIL MARKET 2014-2023 ($ MILLION)
  • 13. GLOBAL OTHERS MARKET 2014-2023 ($ MILLION)
  • 14. UNITED STATES (U.S.) INTERACTIVE KIOSK MARKET 2014-2023 ($ MILLION)
  • 15. CANADA INTERACTIVE KIOSK MARKET 2014-2023 ($ MILLION)
  • 16. UNITED KINGDOM (UK) INTERACTIVE KIOSK MARKET 2014-2023 ($ MILLION)
  • 17. FRANCE INTERACTIVE KIOSK MARKET 2014-2023 ($ MILLION)
  • 18. GERMANY INTERACTIVE KIOSK MARKET 2014-2023 ($ MILLION)
  • 19. SPAIN INTERACTIVE KIOSK MARKET 2014-2023 ($ MILLION)
  • 20. ROE INTERACTIVE KIOSK MARKET 2014-2023 ($ MILLION)
  • 21. INDIA INTERACTIVE KIOSK MARKET 2014-2023 ($ MILLION)
  • 22. CHINA INTERACTIVE KIOSK MARKET 2014-2023 ($ MILLION)
  • 23. JAPAN INTERACTIVE KIOSK MARKET 2014-2023 ($ MILLION)
  • 24. AUSTRALIA INTERACTIVE KIOSK MARKET 2014-2023 ($ MILLION)
  • 25. ROAPAC INTERACTIVE KIOSK MARKET 2014-2023 ($ MILLION)
  • 26. LATIN AMERICA INTERACTIVE KIOSK MARKET 2014-2023 ($ MILLION)
  • 27. MENA INTERACTIVE KIOSK MARKET 2014-2023 ($ MILLION)