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市場調查報告書

關鍵基礎設施擴展現實的全球市場展望(2021-2030):擴展現實設備和系統在水處理廠、發電廠、採礦、冶煉廠、配電、油井場的應用

Extended Reality for Critical Infrastructure - Extended Reality Devices and Systems Applications in Water Treatment Plant, Power Plant, Mining, Refinery, Electrical Distribution, and Oil Well Sites: Global Market Outlook 2021-2030

出版商 Guidehouse Insights (formerly Navigant Research) 商品編碼 1022985
出版日期 內容資訊 英文 52 Pages; 59 Tables, Charts & Figures
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關鍵基礎設施擴展現實的全球市場展望(2021-2030):擴展現實設備和系統在水處理廠、發電廠、採礦、冶煉廠、配電、油井場的應用 Extended Reality for Critical Infrastructure - Extended Reality Devices and Systems Applications in Water Treatment Plant, Power Plant, Mining, Refinery, Electrical Distribution, and Oil Well Sites: Global Market Outlook 2021-2030
出版日期: 2021年08月12日內容資訊: 英文 52 Pages; 59 Tables, Charts & Figures
簡介

公用事業和能源行業並不被稱為擴展現實的早期採用者,但由於硬件和軟件的進步,以及成本的降低,工業增強現實 (XR) 技術在公用事業領域的引入鋪平了道路。迄今為止,增強現實(AR)在實用性方面存在一些不穩定性,例如效果和功能有限,成本高,開發難度大等。

近期,由於針對商業用途的各種因素,對行業的興趣有所增加,供應商提供的產品也有所擴大。 XR 可穿戴設備為以前的難題(例如知識丟失)提供了可擴展的解決方案。 XR 可穿戴設備承諾提高流程效率、提高安全性和合規性,並加快培訓速度。

本報告調查了全球關鍵基礎設施的擴展現實市場,涵蓋了 XR 在能源和公用事業中的主要用途、工業 XR 市場□□的主要公司以及到 2030 年按地區分列的各個行業。 投資預測信息,增長因素和障礙,以及每種技術的優勢和劣勢都張貼出來。

目錄

第 1 章執行摘要

  • 簡介
  • 市場增長因素和障礙
  • 全球市場展望

第 2 章市場問題

  • 擴展現實
    • 協助現實
    • AR/MR
    • 虛擬現實
  • 關鍵公用事業基礎設施
  • XR 應用
    • 培訓
    • 檢查和驗證
    • 從災難中恢復
    • GIS 製圖和資產可視化疊加
  • 市場增長因素
    • 增加工作複雜性
    • 專業和機構知識的損失
    • 加速培訓和認知支持
    • 其他市場 XR 投資
    • 智能手機/平板電腦的滲透
    • SaaS 戰略
  • 市場壁壘
    • 高可穿戴成本
    • 易用性問題
    • 設備可用性
    • 監管支持

第三章技術問題

  • 技術考慮
    • 用例注意事項
    • 手機
  • 軟件和服務
  • 連通性

第四章主要工業企業

  • 設備製造商
    • ASR
    • 增強現實
  • 軟件和服務
    • Librestream 技術
    • Taqtile
    • 全息
    • RE'FLEKT

第 5 章市場預測

  • 預測性調查方法
  • 世界觀
  • 北美
  • 歐洲
  • 亞太地區
  • 拉丁美洲
  • 中東和非洲

第 6 章結論/建議

第 7 章縮寫列表

第8章目錄

第9章圖表

第 10 章調查範圍、來源和方法、註釋

目錄
Product Code: MO-XRCI-21

Utilities and the energy sector are not known as early adopters; however, hardware and software advances have mixed with decreasing costs and opened the door for utilities to pioneer the deployment of industrial extended reality (XR) technology. Historically, augmented reality (AR) has teetered precariously on the edge of practicality, with limited perceived benefits and functionality, prohibitive costs, and developmental roadblocks.

More recently, many factors driven by operational applications have contributed to an uptick in industrial interest and expansion of vendor offerings. XR wearables present scalable solutions to previously intractable solutions such as knowledge loss. They promise to increase process efficiency, improve safety and compliance, and accelerate training.

This Guidehouse Insights report provides an overview of six industrial settings in which XR technologies may provide substantial benefits. This report describes XR applications in upstream oil & gas (O&G), mines, refineries, power plants, water treatment plants, and substations. It also provides information on key players in the industrial XR market with an emphasis on energy and utilities applications and forecasts the expected investment in each of these industrial segments by global region through 2030. The latest market trends in XR for energy production and utility applications are discussed, and potential applications for small- and large-scale utility deployment are explored. This report concludes by providing detailed and actionable recommendations on how customers and vendors can address the fast-changing market.

KEY QUESTIONS ADDRESSED:

  • What are the primary applications of XR in energy and utilities?
  • Which companies are pushing the XR wearables market forward and why?
  • Which companies are pushing the XR systems market forward and why?
  • What are the pros and cons of each technology?
  • Which regions and applications are the best near-term bets for attractive ROI?
  • What are the business models behind XR projects in these markets?

WHO NEEDS THIS REPORT:

  • Energy providers
  • Utilities providers
  • XR hardware vendors
  • Enterprise software vendors
  • Investors

Table of Contents

1. Executive Summary

  • 1.1. Introduction
  • 1.2. Market Drivers and Barriers
  • 1.3. Global Market Outlook

2. Market Issues

  • 2.1. Extended Reality
    • 2.1.1. Assisted Reality
    • 2.1.2. AR and MR
    • 2.1.3. VR
  • 2.2. Critical Utilities Infrastructure
  • 2.3. XR Applications
    • 2.3.1. Training
    • 2.3.2. Inspection and Verification
      • 2.3.2.1. Drone Pilots
      • 2.3.2.2. Vegetation Clearing
    • 2.3.3. Disaster Recovery
    • 2.3.4. GIS Mapping and Asset Visualization Overlays
  • 2.4. Market Driver
    • 2.4.1. Increasing Job Complexity
    • 2.4.2. Loss of Experts and Institutional Knowledge
    • 2.4.3. Accelerated Training and Cognitive Support
    • 2.4.4. Other Market XR Investments
    • 2.4.5. Smartphone/Tablet Penetration
    • 2.4.6. Software as a Service Strategies
  • 2.5. Market Barriers
    • 2.5.1. High Wearables Cost
    • 2.5.2. Usability Issues
    • 2.5.3. Device Availability
    • 2.5.4. Regulatory Buy-In

3. Technology Issues

  • 3.1. Technology Considerations
    • 3.1.1. Use Case Considerations
    • 3.1.2. Mobile
  • 3.2. Software and Services
  • 3.3. Connectivity

4. Key Industry Players

  • 4.1. Device Manufacturers
    • 4.1.1. ASR
      • 4.1.1.1. Epson
      • 4.1.1.2. Vuzix
      • 4.1.1.3. RealWear
    • 4.1.2. AR
      • 4.1.2.1. Magic Leap
      • 4.1.2.2. Microsoft
      • 4.1.2.3. ThirdEye Gen
  • 4.2. Software and Services
    • 4.2.1. Librestream Technologies
    • 4.2.2. Taqtile
    • 4.2.3. holo-one
    • 4.2.4. RE'FLEKT

5. Market Forecasts

  • 5.1. Forecast Methodology
  • 5.2. Global Outlook
  • 5.3. North America
  • 5.4. Europe
  • 5.5. Asia Pacific
  • 5.6. Latin America
  • 5.7. Middle East & Africa

6. Conclusions and Recommendations

7. Acronym and Abbreviation List

8. Table of Contents

9. Table of Charts and Figures

10. Scope of Study, Sources and Methodology, Notes

LIST OF CHARTS AND FIGURES

  • Total XR Revenue by Region, World Markets: 2021-2030
  • XR Device Revenue by Region, World Markets: 2021-2030
  • XR Software and Systems Revenue by Region, World Markets: 2021-2030
  • Total XR Revenue by Industry, World Markets: 2021-2030
  • XR Device Revenue by Industry, North America: 2021-2030
  • XR Software and Systems Revenue by Industry, North America: 2021-2030
  • XR Device Revenue by Industry, Europe: 2021-2030
  • XR Software and Systems Revenue by Industry, Europe: 2021-2030
  • XR Device Revenue by Industry, Asia Pacific: 2021-2030
  • XR Software and Systems Revenue by Industry, Asia Pacific: 2021-2030
  • XR Device Revenue by Industry, Latin America: 2021-2030
  • XR Software and Systems Revenue by Industry, Latin America: 2021-2030
  • XR Device Revenue by Industry, Middle East & Africa: 2021-2030
  • XR Software and Systems Revenue by Industry, Middle East & Africa: 2021-2030
  • XR Device Revenue by Industry, World Markets: 2021-2030
  • XR Software and Systems Revenue by Industry, World Markets: 2021-2030
  • The Extended Reality Continuum
  • ASR Wearables
  • AR Wearables
  • VR Wearables
  • Spatialized Work Instructions in AR
  • AR GIS Overlay of Underground Network
  • Remote Assistance
  • Tablets Presently Used in Utilities
  • ThirdEye X2 AR Smart Glasses

LIST OF TABLES

  • Well Pads by Region, World Markets: 2021-2030
  • Mines by Region, World Markets: 2021-2030
  • Oil Refineries by Region, World Markets: 2021-2030
  • Power Plants by Region, World Markets: 2021-2030
  • Water Treatment Plants by Region, World Markets: 2021-2030
  • Electrical Substations by Region, World Markets: 2021-2030
  • Upstream O&G Workers by Region, World Markets: 2021-2030
  • Mine Workers by Region, World Markets: 2021-2030
  • Refinery Workers by Region, World Markets: 2021-2030
  • Power Plant Workers by Region, Worlds Markets: 2021-2030
  • Water Treatment Workers by Region, World Markets: 2021-2030
  • Electrical Distribution Workers by Region, World Markets: 2021-2030
  • Total XR Revenue by Region, World Markets: 2021-2030
  • XR Device Revenue by Region, World Markets: 2021-2030
  • XR Software and Systems Revenue by Region, World Markets: 2021-2030
  • XR Device Revenue by Industry, North America: 2021-2030
  • XR Device Revenue by Industry, Europe: 2021-2030
  • XR Device Revenue by Industry, Asia Pacific: 2021-2030
  • XR Device Revenue by Industry, Latin America: 2021-2030
  • XR Device Revenue by Industry, Middle East & Africa: 2021-2030
  • XR Software and Systems Revenue by Industry, North America: 2021-2030
  • XR Software and Systems Revenue by Industry, Europe: 2021-2030
  • XR Software and Systems Revenue by Industry, Asia Pacific: 2021-2030
  • XR Software and Systems Revenue by Industry, Latin America: 2021-2030
  • XR Software and Systems Revenue by Industry, Middle East & Africa: 2021-2030
  • Total XR Revenue by Industry, World Markets: 2021-2030
  • XR Device Revenue by Industry, World Markets: 2021-2030
  • XR Software and Systems Revenue by Industry, World Markets: 2021-2030
  • Total XR Revenue by Industry, North America: 2021-2030
  • Total XR Revenue by Industry, Europe: 2021-2030
  • Total XR Revenue by Industry, Asia Pacific: 2021-2030
  • Total XR Revenue by Industry, Latin America: 2021-2030
  • Total XR Revenue by Industry, Middle East & Africa: 2021-2030
  • Other Industry Participants