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市場調查報告書

全球雲端遊戲市場:各設備(筆記型電腦、電腦、行動、平板電腦、電視)、地區 - 成長,趨勢,預測(2018年∼2023年)

Global Cloud Gaming Market - Segmented by Device (Laptop and Computer, Mobile, Tablet, Television), and Region - Growth, Trends and Forecasts (2018 - 2023)

出版商 Mordor Intelligence LLP 商品編碼 670005
出版日期 內容資訊 英文 102 Pages
商品交期: 最快1-2個工作天內
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全球雲端遊戲市場:各設備(筆記型電腦、電腦、行動、平板電腦、電視)、地區 - 成長,趨勢,預測(2018年∼2023年) Global Cloud Gaming Market - Segmented by Device (Laptop and Computer, Mobile, Tablet, Television), and Region - Growth, Trends and Forecasts (2018 - 2023)
出版日期: 2018年07月09日 內容資訊: 英文 102 Pages
簡介

全球雲端遊戲市場,預計從2018年到2023年以超越15%的年複合成長率成長。

本報告提供全球雲端遊戲市場調查,市場概要,各設備、地區的市場規模的變化與預測,市場趨勢,成長要素及阻礙因素分析,市場機會,競爭情形,主要企業的簡介等全面性資訊。

目錄

第1章 簡介

  • 主要的調查成果
  • 調查的前提條件
  • 市場定義
  • 調查結果

第2章 調查方法

第3章 摘要整理

第4章 市場動態

  • 市場概要
  • 產業價值鏈
  • 成長要素
    • 用戶及所使用的遊戲主機的劇增
    • 網際網路的普及與傳輸速度的提高
  • 市場課題
    • 豐富的遊戲體驗及傳輸速度
  • 波特的五力分析
    • 買方議價能力
    • 供給企業談判力
    • 新加入業者的威脅
    • 替代品的威脅
    • 競爭企業間的敵對關係
  • 技術
    • 文件串流
    • 影音串流

第5章 全球雲端遊戲市場:各市場區隔

  • 各設備
    • 筆記型電腦,電腦
    • 行動
    • 平板電腦
    • 電視
    • 其他(STB,PSP,PSTV)
  • 各地區
    • 北美
    • 歐洲
    • 亞太地區
    • 其他地區

第6章 競爭情形 - 企業簡介

  • SONY
  • Nvidia Corporation
  • Microsoft Corporation
  • The Hewlett-Packard Company (HP)
  • Vortex
  • Parsec Cloud, Inc.
  • PAPERSPACE
  • LiquidSky Software, Inc.
  • Simplay
  • Shadow by Blade

第7章 投資分析

第8章 市場機會

目錄
Product Code: 62334

Cloud Gaming Market is expected to register a CAGR of over 15% during the forecast period, 2018 to 2023. The scope of the report is limited to device type including laptop and computer, mobile, tablet, television, and others. The regions considered in the scope of the report include North America, Europe, Asia Pacific, and Rest of the World. The study also emphasizes the benefits of cloud gaming in accordance with diverse application and future prospect of the same.

Cloud gaming is an emerging technology in the gaming industry which allows a user to stream high-end games on devices such as laptops, tablets, and mobiles with a good internet connection. This eliminates the requirement for the regular hardware upgrade or a gaming console/PC/laptop. A computer on the server lift the heavy loads of gaming execution and is projected to the user device's screen through cloud technology which is expected to have a positive impact on the market growth. Currently, the market is at a nascent stage and is likely to gain high growth traction owing to rising investments and demand for the rich gaming experience. Cloud gaming is ideal for Gamers; who have to regularly upgrade their console or PC hardware to play games which leads to more cost and less fun. Cloud providers can easily penetrate the market with the addition of required equipment and network connectivity supporting the high-end games which are resource extensive. Game developers are also continually working to enhance the gamer's experience by launching and rewriting codes for diverse platforms such as PlayStation, Xbox, and Windows. These can be incorporated into one and provided to the gamers through a cloud platform.

Rapid Increasing in Gaming Devices and Audiences

The rapid increase in gaming audiences and devices are expected to fuel the adoption of cloud gaming thereby propelling the market growth over the forecast period. The technological innovation and advancement in the area of graphics exhibiting realistic view are attracting more gamers and new user s across the globe. In addition, the ability of multiplayer gaming is compelling or ascending the audiences which are, in turn, expected to have a positive impact on the market growth over the next six years.

Laptop and Computer to Exhibit the Largest Share

Nowadays, gamers are preferring gaming laptop and customized build computers, primarily laptop owing to portability and convenience. However, the cost of gaming laptops and computers are increasing due to high hardware prices such as GPU and motherboard. This is giving rise to the need for low-cost gaming solutions for the users thereby fueling the market growth. There are many advantages and disadvantages of gaming laptops and consoles, however, according to an ESA study on gamers, laptops and computers are ahead of consoles and is expected that similar trend will continue over the next few years creating opportunities for cloud gaming companies to penetrate the market.

Key Developments in Cloud Gaming Market:

  • January 2018 - Nvidia commenced the beta version of GeForce Now, cloud gaming platform for PC which is likely to boost the user base of the company.
  • Major Players: SONY CORPORATION, NVIDIA CORPORATION, MICROSOFT CORPORATION, THE HEWLETT-PACKARD COMPANY (HP), VORTEX, PARSEC CLOUD, INC, PAPERSPACE, LIQUIDSKY SOFTWARE, INC, and SIMPLAY amongst others.

Reasons to Purchase Cloud Gaming Market Report:

  • The future prospect of the cloud gaming market and opportunities
  • Analyzing various perspectives of the market with the help of Porter's five forces analysis
  • Regional analysis of the market
  • Identify the latest developments, market shares and strategies employed by the major market players
  • 3 months analyst support along with the Market Estimate sheet (in Excel)

Customization of the Report:

This report can be customized to meet your requirements. Please connect with our representative, who will ensure you get a report that suits your needs.

Table of Contents

1. Introduction

  • 1.1 Key Deliverables of the Study
  • 1.2 Study Assumptions
  • 1.3 Market Definition
  • 1.4 Key Findings of the Study

2. Cloud Gaming Market Research Approach and Methodology

3. Executive Summary

4. Cloud Gaming Market Dynamics

  • 4.1 Cloud Gaming Market Overview
  • 4.2 Industry Value Chain
  • 4.3 Factors Driving the Cloud Gaming Market
    • 4.3.1 Rapid Increasing in Gaming Devices and Audiences
    • 4.3.2 Rising Internet Penetration and Speed
  • 4.4 Factors Challenging the Cloud Gaming Market
    • 4.4.1 Rich Gaming Experience and Internet Speed
  • 4.5 Industry Attractiveness - Porter's Five Industry Forces Analysis
    • 4.5.1 Bargaining Power of Suppliers
    • 4.5.2 Bargaining Power of Consumers
    • 4.5.3 Threat of New Entrants
    • 4.5.4 Threat of Substitute Products or Services
    • 4.5.5 Competitive Rivalry among Existing Competitors
  • 4.6 Technology
    • 4.6.1 File Streaming
    • 4.6.2 Video Streaming

5. Global Cloud Gaming Market Segmentation

  • 5.1 Cloud Gaming Market By Devices
    • 5.1.1 Laptop and Computer
    • 5.1.2 Mobile
    • 5.1.3 Tablet
    • 5.1.4 Television
    • 5.1.5 Others (STB, PlayStation Portable, PS TV)
  • 5.2 Cloud Gaming Market By Geography
    • 5.2.1 North America
    • 5.2.2 Europe
    • 5.2.3 Asia-Pacific
    • 5.2.4 Rest of the World

6. Competitive Intelligence - Company Profiles

  • 6.1 Sony Corporation
  • 6.2 Nvidia Corporation
  • 6.3 Microsoft Corporation
  • 6.4 The Hewlett-Packard Company (HP)
  • 6.5 Vortex
  • 6.6 Parsec Cloud, Inc.
  • 6.7 PAPERSPACE
  • 6.8 LiquidSky Software, Inc.
  • 6.9 Simplay
  • 6.10 Shadow by Blade

7. Investment Analysis

8. Opportunities in Global Cloud Gaming Market

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