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市場調查報告書

電競椅市場-成長,趨勢,COVID-19的影響,及預測(2021∼2026年)

Gaming Chair Market - Growth, Trends, COVID-19 Impact, and Forecasts (2021 - 2026)

出版商 Mordor Intelligence Pvt Ltd 商品編碼 1008421
出版日期 內容資訊 英文 130 Pages
商品交期: 2-3個工作天內
價格
電競椅市場-成長,趨勢,COVID-19的影響,及預測(2021∼2026年) Gaming Chair Market - Growth, Trends, COVID-19 Impact, and Forecasts (2021 - 2026)
出版日期: 2021年05月13日內容資訊: 英文 130 Pages
簡介

電競椅,針對電玩遊戲玩家設計。

PC遊戲的人氣高漲,在預測期間內預計增加電競椅的需求。導致e遊戲開發的社群媒體和免費的經營模式的人氣高漲,有增加電競椅需求的可能性。遊戲市場從桌遊向高階電玩遊戲發展,帶來遊戲的商業化。遊戲咖啡館數增加,使電競椅的需求高漲。由於使用傳統的電競椅有引起腰痛和手疼的可能性,推動電競椅市場上人因工程為基礎的椅子開發與製造。些電競椅的成本高,妨礙市場成長。健康和健身相關人們的關注高漲,獎勵轉移室外遊戲,妨礙在預測期間內的電競椅市場成長。

本報告提供電競椅市場相關調查,市場概要,以及各類型,各終端用戶,各地區的趨勢,及加入此市場的主要企業簡介等資訊。

目錄

第1章 簡介

第2章 調查手法

第3章 摘要整理

第4章 市場洞察和動態

  • 市場概要
  • 促進因素
  • 阻礙因素
  • 市場機會
  • 技術創新、市場趨勢
  • 產業的價值鏈分析
  • 波特的五力分析
  • 產業政策
  • COVID-19對市場的影響

第5章 市場區隔

  • 各類型
    • 表格電競椅
    • 混合電競椅
    • 平台電競椅
    • 其他
  • 各終端用戶
    • 住宅
    • 商業
  • 各地區
    • 北美
    • 歐洲
    • 亞太地區
    • 南美
    • 中東和非洲

第6章 競爭情形

  • 市場集中概要
  • 企業簡介
    • Ace Casual Furniture
    • Arozzi
    • Corsair
    • DxRacer USA
    • GT Omega Racing
    • AkRacing
    • Secretlab
    • Vertagear
    • Noblechairs
    • X Rocker

第7章 市場未來

第8章 免責聲明

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目錄
Product Code: 66639

A Gaming chair is designed for video game players. These chairs come with head cushion and lumbar support to provide comfort to the gamer while gaming. A gaming chair is essential for professional and hardcore gamers. These chairs come in a variety of sizes, colors, and range. Gaming chairs are important for gamers who spend an average of six hours on gaming every day. Numerous factors such as technological advancement, availability of high-speed internet connectivity, efficient hardware compatibility, and the introduction of new games has led to the growth of online gaming. The growing popularity of PC games is expected to increase the demand for gaming chairs during the forecast period. The increasing popularity of social media and free business models resulting in the development of e-games is likely to increase the demand for gaming chairs. The gaming market has progressed from board games to high-end video games resulting in the commercialization of games. The increasing popularity of electronic devices is making people get more attracted to PC and video games as gaming is a premium form of entertainment. The increasing number of game cafes is resulting in a growing demand for gaming chairs. The major trend in the gaming chair market is the development and manufacturing of ergonomic chairs as the use of conventional gaming chairs can cause pain in back muscles and hands. Ergonomic gaming chairs offer full-size lumbar support which encourages a professional gamer to purchase it. This is expected to enhance the demand for gaming chairs during the forecast period. These chairs enable the gamer to improve posture which allows them to play games for a longer period. The high cost of these gaming chairs is hampering the growth of the market. Increasing concerns of people regarding health and fitness are encouraging them to move to outdoor games, which is likely to hamper the growth of the gaming chair market during the forecast period.

As COVID-19 continues to spread globally, consumers are preparing for a level of disruption. Majority of the world has shifted to working from home, or remote learning, as offices and schools close to try to help curb the spread of COVID-19. With the increasing WFH trend, customers are looking for ways to transform home into a dream workspace, the chair they sit on every day becomes extremely important. The pandemic has put video game equipment in unusually high demand. The COVID-19 pandemic has been a great time for some start-ups in the market.

Key Market Trends

Table Gaming Chair Segment is Dominating the Market

The gaming chair market is segmented into table gaming chair, hybrid gaming chair, platform gaming chair, and others. The table gaming chair is dominating the market due to the increasing demand for high-end personal computers and the increasing trend of e-sports, which allow customers to compete with some of the best players in the world. The adoption of multimedia is increased and the rise of smart devices has increased over the past few years.

Asia-Pacific is Expected to Witness the Highest Growth

By geography, the market is divided into North America, Europe, Asia Pacific, the Middle East and Africa, and South America. The Asia Pacific is anticipated to dominate the market in terms of growth rate due to the increasing popularity of internet games and growing demand for personal computers and smart devices such as mobile phones, tablets, and others. North America and Europe are projected to lead the gaming chair market due to modern technologies and purchasing power of people.

Competitive Landscape

The report covers major international players operating in the gaming chair market. In terms of market share, few of the major players currently dominate the market. However, with technological advancement and product innovation, mid-size to smaller companies are increasing their market presence by securing new contracts and tapping new markets.

Reasons to Purchase this report:

  • The market estimate (ME) sheet in Excel format
  • 3 months of analyst support

TABLE OF CONTENTS

1 INTRODUCTION

  • 1.1 Study Assumptions and Market Definition
  • 1.2 Scope of the Study

2 RESEARCH METHODOLOGY

3 EXECUTIVE SUMMARY

4 MARKET INSIGHTS AND DYNAMICS

  • 4.1 Market Overview
  • 4.2 Drivers
  • 4.3 Restraints
  • 4.4 Opportunities
  • 4.5 Technological Innovations/Trends in the Market
  • 4.6 Industry Value Chain Analysis
  • 4.7 Porter's Five Forces Analysis
  • 4.8 Industry Policies
  • 4.9 Impact of COVID-19 on the Market

5 MARKET SEGMENTATION

  • 5.1 By Type
    • 5.1.1 Table Gaming Chair
    • 5.1.2 Hybrid Gaming Chair
    • 5.1.3 Platform Gaming Chair
    • 5.1.4 Other Chair Types
  • 5.2 By End User
    • 5.2.1 Residential
    • 5.2.2 Commercial
  • 5.3 By Region
    • 5.3.1 North America
    • 5.3.2 Europe
    • 5.3.3 Asia-Pacific
    • 5.3.4 South America
    • 5.3.5 Middle East & Africa

6 COMPETITIVE LANDSCAPE

  • 6.1 Market Concentration Overview
  • 6.2 Company Profiles
    • 6.2.1 Ace Casual Furniture
    • 6.2.2 Arozzi
    • 6.2.3 Corsair
    • 6.2.4 DxRacer USA
    • 6.2.5 GT Omega Racing
    • 6.2.6 AkRacing
    • 6.2.7 Secretlab
    • 6.2.8 Vertagear
    • 6.2.9 Noblechairs
    • 6.2.10 X Rocker

7 FUTURE OF THE MARKET

8 DISCLAIMER