表紙
市場調查報告書

遊戲軟體:全球的產業指南

Games Software Global Industry Guide 2014-2023

出版商 MarketLine 商品編碼 611747
出版日期 內容資訊 英文 161 Pages
訂單完成後即時交付
價格
遊戲軟體:全球的產業指南 Games Software Global Industry Guide 2014-2023
出版日期: 2020年02月26日內容資訊: 英文 161 Pages
簡介

本報告提供全球遊戲軟體市場相關調查,以整體及各地區、主要國家的市場規模(過去5年的成果值與今後五年的預測值)和市場佔有率,產業結構,競爭力,各國的宏觀經濟指標,主要企業簡介等彙整。

摘要整理

  • 市場規模
  • 市場規模的預測
  • 地區區分

簡介

  • 本報告
  • 主要讀者
  • 本報告的利用方法
  • 定義

全球遊戲軟體市場

  • 市場概要
  • 市場資料
  • 市場區隔
  • 市場預測
  • 波特的五力分析

亞太地區的遊戲軟體市場

  • 市場概要
  • 市場資料
  • 市場區隔
  • 市場預測
  • 波特的五力分析

歐洲的遊戲軟體市場

  • 市場概要
  • 市場資料
  • 市場區隔
  • 市場預測
  • 波特的五力分析

日本的遊戲軟體市場

  • 市場概要
  • 市場資料
  • 市場區隔
  • 市場預測
  • 波特的五力分析
  • 宏觀經濟指標

英國的遊戲軟體市場

  • 市場概要
  • 市場資料
  • 市場區隔
  • 市場預測
  • 波特的五力分析
  • 宏觀經濟指標

美國的遊戲軟體市場

  • 市場概要
  • 市場資料
  • 市場區隔
  • 市場預測
  • 波特的五力分析
  • 宏觀經濟指標

法國的遊戲軟體市場

  • 市場概要
  • 市場資料
  • 市場區隔
  • 市場預測
  • 波特的五力分析
  • 宏觀經濟指標

德國的遊戲軟體市場

  • 市場概要
  • 市場資料
  • 市場區隔
  • 市場預測
  • 波特的五力分析
  • 宏觀經濟指標

企業簡介

  • 主要企業

附錄

  • 調查手法
  • 關於MarketLine

本網頁內容可能與最新版本有所差異。詳細情況請與我們聯繫。

目錄
Product Code: MLIG190073-01

Summary

Global Games Software industry profile provides top-line qualitative and quantitative summary information including: market size (value 2014-18, and forecast to 2023). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

Essential resource for top-line data and analysis covering the global games software market. Includes market size data, textual and graphical analysis of market growth trends and leading companies.

Key Highlights

The games software market includes retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers. Online games are excluded (e.g. Second Life). Console hardware sales are excluded. The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2018 annual average exchange rates.

The global games software market had total revenues of $51.1bn in 2018, representing a compound annual growth rate (CAGR) of 4.6% between 2014 and 2018.

Online pureplay account for the largest proportion of sales in the global games software market in 2018, and sales through this channel generated $14.3bn, equivalent to 28% of the market's overall value.

The next major threat to online and physical games software retailers in Europe will be cloud-based gaming, which will bypass consoles to offer fully-competitive titles on a subscription basis.

Scope

  • Save time carrying out entry-level research by identifying the size, growth, and leading players in the global games software market
  • Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the global games software market
  • Leading company profiles reveal details of key games software market players' global operations and financial performance
  • Add weight to presentations and pitches by understanding the future growth prospects of the global games software market with five year forecasts
  • Reasons to buy
  • What was the size of the global games software market by value in 2018?
  • What will be the size of the global games software market in 2023?
  • What factors are affecting the strength of competition in the global games software market?
  • How has the market performed over the last five years?
  • How large is the global games software market in relation to its regional counterparts?

Table of Contents

1 EXECUTIVE SUMMARY

  • 1.1. Market value
  • 1.2. Market value forecast
  • 1.3. Geography segmentation
  • 1.4. Competitive Landscape

2 Introduction

  • 2.1. What is this report about?
  • 2.2. Who is the target reader?
  • 2.3. How to use this report
  • 2.4. Definitions

3 Global Games Software

  • 3.1. Market Overview
  • 3.2. Market Data
  • 3.3. Market Segmentation
  • 3.4. Market outlook
  • 3.5. Five forces analysis
  • 3.6. Macroeconomic Indicators
  • 3.7. Country data

4 Games Software in Asia-Pacific

  • 4.1. Market Overview
  • 4.2. Market Data
  • 4.3. Market Segmentation
  • 4.4. Market outlook
  • 4.5. Five forces analysis

5 Games Software in Europe

  • 5.1. Market Overview
  • 5.2. Market Data
  • 5.3. Market Segmentation
  • 5.4. Market outlook
  • 5.5. Five forces analysis
  • 5.6. Macroeconomic Indicators
  • 5.7. Country data

6 Games Software in Japan

  • 6.1. Market Overview
  • 6.2. Market Data
  • 6.3. Market Segmentation
  • 6.4. Market outlook
  • 6.5. Five forces analysis
  • 6.6. Macroeconomic Indicators
  • 6.7. Country data

7 Games Software in The United Kingdom

  • 7.1. Market Overview
  • 7.2. Market Data
  • 7.3. Market Segmentation
  • 7.4. Market outlook
  • 7.5. Five forces analysis
  • 7.6. Macroeconomic Indicators
  • 7.7. Country data

8 Games Software in The United States

  • 8.1. Market Overview
  • 8.2. Market Data
  • 8.3. Market Segmentation
  • 8.4. Market outlook
  • 8.5. Five forces analysis
  • 8.6. Macroeconomic Indicators
  • 8.7. Country data

9 Games Software in France

  • 9.1. Market Overview
  • 9.2. Market Data
  • 9.3. Market Segmentation
  • 9.4. Market outlook
  • 9.5. Five forces analysis
  • 9.6. Macroeconomic Indicators
  • 9.7. Country data

10 Games Software in Germany

  • 10.1. Market Overview
  • 10.2. Market Data
  • 10.3. Market Segmentation
  • 10.4. Market outlook
  • 10.5. Five forces analysis
  • 10.6. Macroeconomic Indicators
  • 10.7. Country data

11 Company Profiles

  • 11.1. Tencent Holdings Limited
  • 11.2. Kakao Corp
  • 11.3. Rakuten Inc
  • 11.4. Yamada Denki Co Ltd
  • 11.5. Game Retail Ltd
  • 11.6. HMV Canada Inc
  • 11.7. Fnac Darty SA
  • 11.8. MediaMarktSaturn Retail Group
  • 11.9. Amazon.com, Inc.
  • 11.10. GameStop Corp.

12 Appendix

List of Tables

  • Table 1: Global games software market value: $ million, 2014-18
  • Table 2: Global games software market geography segmentation: $ million, 2018
  • Table 3: Global games software market distribution: % share, by value, 2018
  • Table 4: Global games software market value forecast: $ million, 2018-23
  • Table 5: Global size of population (million), 2014-18
  • Table 6: Global gdp (constant 2005 prices, $ billion), 2014-18
  • Table 7: Global gdp (current prices, $ billion), 2014-18
  • Table 8: Global inflation, 2014-18
  • Table 9: Global consumer price index (absolute), 2014-18
  • Table 10: Global exchange rate, 2014-18
  • Table 11: Asia-Pacific games software market value: $ million, 2014-18
  • Table 12: Asia-Pacific games software market geography segmentation: $ million, 2018
  • Table 13: Asia-Pacific games software market distribution: % share, by value, 2018
  • Table 14: Asia-Pacific games software market value forecast: $ million, 2018-23
  • Table 15: Europe games software market value: $ million, 2014-18
  • Table 16: Europe games software market geography segmentation: $ million, 2018
  • Table 17: Europe games software market distribution: % share, by value, 2018
  • Table 18: Europe games software market value forecast: $ million, 2018-23
  • Table 19: Europe size of population (million), 2014-18
  • Table 20: Europe gdp (constant 2005 prices, $ billion), 2014-18
  • Table 21: Europe gdp (current prices, $ billion), 2014-18
  • Table 22: Europe inflation, 2014-18
  • Table 23: Europe consumer price index (absolute), 2014-18
  • Table 24: Europe exchange rate, 2014-18
  • Table 25: Japan games software market value: $ million, 2014-18
  • Table 26: Japan games software market geography segmentation: $ million, 2018
  • Table 27: Japan games software market distribution: % share, by value, 2018
  • Table 28: Japan games software market value forecast: $ million, 2018-23
  • Table 29: Japan size of population (million), 2014-18
  • Table 30: Japan gdp (constant 2005 prices, $ billion), 2014-18
  • Table 31: Japan gdp (current prices, $ billion), 2014-18
  • Table 32: Japan inflation, 2014-18
  • Table 33: Japan consumer price index (absolute), 2014-18
  • Table 34: Japan exchange rate, 2014-18
  • Table 35: United Kingdom games software market value: $ million, 2014-18
  • Table 36: United Kingdom games software market geography segmentation: $ million, 2018
  • Table 37: United Kingdom games software market distribution: % share, by value, 2018
  • Table 38: United Kingdom games software market value forecast: $ million, 2018-23
  • Table 39: United Kingdom size of population (million), 2014-18
  • Table 40: United Kingdom gdp (constant 2005 prices, $ billion), 2014-18
  • Table 41: United Kingdom gdp (current prices, $ billion), 2014-18
  • Table 42: United Kingdom inflation, 2014-18
  • Table 43: United Kingdom consumer price index (absolute), 2014-18
  • Table 44: United Kingdom exchange rate, 2014-18
  • Table 45: United States games software market value: $ million, 2014-18
  • Table 46: United States games software market geography segmentation: $ million, 2018
  • Table 47: United States games software market distribution: % share, by value, 2018
  • Table 48: United States games software market value forecast: $ million, 2018-23
  • Table 49: United States size of population (million), 2014-18
  • Table 50: United States gdp (constant 2005 prices, $ billion), 2014-18
  • Table 51: United States gdp (current prices, $ billion), 2014-18
  • Table 52: United States inflation, 2014-18
  • Table 53: United States consumer price index (absolute), 2014-18
  • Table 54: United States exchange rate, 2014-18
  • Table 55: France games software market value: $ million, 2014-18
  • Table 56: France games software market geography segmentation: $ million, 2018
  • Table 57: France games software market distribution: % share, by value, 2018
  • Table 58: France games software market value forecast: $ million, 2018-23
  • Table 59: France size of population (million), 2014-18
  • Table 60: France gdp (constant 2005 prices, $ billion), 2014-18

List of Figures

  • Figure 1: Global games software market value: $ million, 2014-18
  • Figure 2: Global games software market geography segmentation: % share, by value, 2018
  • Figure 3: Global games software market distribution: % share, by value, 2018
  • Figure 4: Global games software market value forecast: $ million, 2018-23
  • Figure 5: Forces driving competition in the global games software market, 2018
  • Figure 6: Drivers of buyer power in the global games software market, 2018
  • Figure 7: Drivers of supplier power in the global games software market, 2018
  • Figure 8: Factors influencing the likelihood of new entrants in the global games software market, 2018
  • Figure 9: Factors influencing the threat of substitutes in the global games software market, 2018
  • Figure 10: Drivers of degree of rivalry in the global games software market, 2018
  • Figure 11: Asia-Pacific games software market value: $ million, 2014-18
  • Figure 12: Asia-Pacific games software market geography segmentation: % share, by value, 2018
  • Figure 13: Asia-Pacific games software market distribution: % share, by value, 2018
  • Figure 14: Asia-Pacific games software market value forecast: $ million, 2018-23
  • Figure 15: Forces driving competition in the games software market in Asia-Pacific, 2018
  • Figure 16: Drivers of buyer power in the games software market in Asia-Pacific, 2018
  • Figure 17: Drivers of supplier power in the games software market in Asia-Pacific, 2018
  • Figure 18: Factors influencing the likelihood of new entrants in the games software market in Asia-Pacific, 2018
  • Figure 19: Factors influencing the threat of substitutes in the games software market in Asia-Pacific, 2018
  • Figure 20: Drivers of degree of rivalry in the games software market in Asia-Pacific, 2018
  • Figure 21: Europe games software market value: $ million, 2014-18
  • Figure 22: Europe games software market geography segmentation: % share, by value, 2018
  • Figure 23: Europe games software market distribution: % share, by value, 2018
  • Figure 24: Europe games software market value forecast: $ million, 2018-23
  • Figure 25: Forces driving competition in the games software market in Europe, 2018
  • Figure 26: Drivers of buyer power in the games software market in Europe, 2018
  • Figure 27: Drivers of supplier power in the games software market in Europe, 2018
  • Figure 28: Factors influencing the likelihood of new entrants in the games software market in Europe, 2018
  • Figure 29: Factors influencing the threat of substitutes in the games software market in Europe, 2018
  • Figure 30: Drivers of degree of rivalry in the games software market in Europe, 2018
  • Figure 31: Japan games software market value: $ million, 2014-18
  • Figure 32: Japan games software market geography segmentation: % share, by value, 2018
  • Figure 33: Japan games software market distribution: % share, by value, 2018
  • Figure 34: Japan games software market value forecast: $ million, 2018-23
  • Figure 35: Forces driving competition in the games software market in Japan, 2018
  • Figure 36: Drivers of buyer power in the games software market in Japan, 2018
  • Figure 37: Drivers of supplier power in the games software market in Japan, 2018
  • Figure 38: Factors influencing the likelihood of new entrants in the games software market in Japan, 2018
  • Figure 39: Factors influencing the threat of substitutes in the games software market in Japan, 2018
  • Figure 40: Drivers of degree of rivalry in the games software market in Japan, 2018
  • Figure 41: United Kingdom games software market value: $ million, 2014-18
  • Figure 42: United Kingdom games software market geography segmentation: % share, by value, 2018
  • Figure 43: United Kingdom games software market distribution: % share, by value, 2018
  • Figure 44: United Kingdom games software market value forecast: $ million, 2018-23
  • Figure 45: Forces driving competition in the games software market in the United Kingdom, 2018
  • Figure 46: Drivers of buyer power in the games software market in the United Kingdom, 2018
  • Figure 47: Drivers of supplier power in the games software market in the United Kingdom, 2018
  • Figure 48: Factors influencing the likelihood of new entrants in the games software market in the United Kingdom, 2018
  • Figure 49: Factors influencing the threat of substitutes in the games software market in the United Kingdom, 2018
  • Figure 50: Drivers of degree of rivalry in the games software market in the United Kingdom, 2018
  • Figure 51: United States games software market value: $ million, 2014-18
  • Figure 52: United States games software market geography segmentation: % share, by value, 2018
  • Figure 53: United States games software market distribution: % share, by value, 2018
  • Figure 54: United States games software market value forecast: $ million, 2018-23
  • Figure 55: Forces driving competition in the games software market in the United States, 2018
  • Figure 56: Drivers of buyer power in the games software market in the United States, 2018
  • Figure 57: Drivers of supplier power in the games software market in the United States, 2018
  • Figure 58: Factors influencing the likelihood of new entrants in the games software market in the United States, 2018
  • Figure 59: Factors influencing the threat of substitutes in the games software market in the United States, 2018