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市場調查報告書

全球直播市場:到2027年的預測

Global Live Streaming Market Research Report- Forecast till 2027

出版商 Market Research Future 商品編碼 980801
出版日期 內容資訊 英文 113 Pages
訂單完成後即時交付
價格
全球直播市場:到2027年的預測 Global Live Streaming Market Research Report- Forecast till 2027
出版日期: 2020年08月01日內容資訊: 英文 113 Pages
簡介

在預測期內,全球實時流媒體市場預計將以28.1%的複合年增長率增長,到2027年將達到2472.75億美元。如今,隨著YouTube,Facebook,Instagram,Hotstar等越來越受到人們的歡迎,實時影像流已成為一種趨勢。此外,電競和影像遊戲在千禧一代和Z世代中越來越流行,實時影像遊戲流媒體正獲得發展勢頭,這推動了全球實時流媒體市場的增長。根據美國互動廣告局(IAB)的數據,2018年全球超過67%的消費者流媒體直播影像內容,其中52%與基於訂閱的服務分開。此外,自去年以來,全球有47%的客戶表示實時直播活動激增。社交平台有望獲得實時影像內容,而電視已成為最受歡迎的實時影像內容訪問類型。

隨著當前的Covid 19危機使人們避免大型聚會並增加實時流媒體播放,預計全球實時流媒體播放市場將令人難以置信的增長。來自Amazon,Twitch,Vimeo,IBM Corporation,Facebook和Google等幾家主要公司的服務正在推動市場增長。在研究期間,這種大流行有望使復合年增長率(CAGR)增長28.1%。基於最終用戶,電子競技組織者,音樂演唱會組織者和教育機構廣泛使用實時流媒體平台。

亞太地區由於年輕人口眾多,為世界領先的直播市場做出了貢獻。諸如實時影像串流服務的激增以及消費者偏愛傳統電視頻道上的實時流這樣的因素正在推動區域市場增長,在傳統電視頻道上,用戶不得不等待自己喜歡的節目播出。

本報告調查和分析了全球實時流媒體市場,並提供了有關市場動態,市場趨勢,細分市場分析,競爭條件,主要參與者等的系統信息。

目錄

第1章執行摘要

第2章市場概述

  • 定義
  • 調查範圍
  • 調查目的
  • 市場結構

第3章調查方法

第4章市場考慮

第5章市場動態

  • 簡介
  • 成長因素
    • 垂直市場上消費者實時流式視頻消費的增長
    • 擴大品牌參與度,並通過實時影像進行宣傳
    • 實時流媒體內容的巨大觀眾
    • 互聯網用戶和智能手機用戶的數量不斷增加
    • 成長因素的影響分析
  • 抑制因素
    • 連接性和生產問題
    • 抑制因素的影響分析
  • 市場機會
    • 擴大實時流媒體內容的消費者基礎
  • 挑戰
    • 跨功能設備不兼容
  • COVID-19的影響
    • 鎖定和隔離期間在線媒體消費增加
    • 公司增加的實時流事件數量

第6章市場因素分析

  • 價值鏈分析
    • 實時流媒體服務提供商
    • 實時流媒體平台提供商
    • 最終用戶
  • 波特的五力模型

第7章按組件劃分的市場

  • 概述
    • 實時流媒體市場,按組成部分,2018-2027
  • 平台
  • 服務

第8章最終用戶市場

  • 簡介
  • 媒體/娛樂
  • 電子競技
  • 事件
  • 其他
  • 教育
  • 零售
  • 政府
    • 實時流媒體市場,按最終用戶劃分,2018-2027年

第9章區域市場

  • 概述
  • 北美
    • 北美:實時流媒體市場份額,按國家/地區劃分,2018-2027年(百萬美元)
    • 北美:2018-2027年按組件分列的市場份額(百萬美元)
    • 北美:實時流媒體市場份額,按最終用戶劃分,2018-2027年(百萬美元)
  • 美國
    • 美國:2018-2027年各部分的市場份額(百萬美元)
    • 美國:2018-2027年最終用戶的市場份額(百萬美元)
  • 加拿大
    • 加拿大:2018-2027年按組件分列的市場份額(百萬美元)
    • 加拿大:2018-2027年最終用戶的市場份額(百萬美元)
  • 墨西哥
    • 墨西哥:2018-2027年各部分市場份額(100萬美元)
    • 墨西哥:2018-2027年最終用戶的市場份額(百萬美元)
  • 歐洲
    • 歐洲:2018-2027年按國家分列的實時流媒體市場份額(百萬美元)
    • 歐洲:2018-2027年按組件分列的市場份額(百萬美元)
    • 歐洲:2018-2027年最終用戶的市場份額(百萬美元)
  • 英國
    • 英國:2018-2027年按組件分列的市場份額(百萬美元)
    • 英國:2018-2027年最終用戶的市場份額(百萬美元)
  • 德國
    • 德國:2018-2027年各部分的市場份額(百萬美元)
    • 德國:2018-2027年最終用戶的市場份額(百萬美元)
  • 法國
    • 法國:2018-2027年按組件分列的市場份額(百萬美元)
    • 法國:2018-2027年最終用戶的市場份額(百萬美元)
  • 其他歐洲
    • 歐洲其他地區:2018-2027年按組件分列的市場份額(百萬美元)
    • 其他歐洲:最終用戶的市場份額,2018-2027年(百萬美元)
  • 意大利
    • 意大利:2018-2027年各部分的市場份額(百萬美元)
    • 意大利:2018-2027年最終用戶的市場份額(百萬美元)
  • 亞太地區
    • 亞太地區:2018-2027年按國家分列的實時流媒體市場份額(百萬美元)
    • 亞太地區:按組件劃分的市場份額,2018-2027年(百萬美元)
    • 亞太地區:2018-2027年最終用戶的市場份額(百萬美元)
  • 中國
    • 中國:2018-2027年各市場份額(百萬美元)
    • 中國:2018-2027年最終用戶的市場份額(百萬美元)
  • 印度
    • 印度:2018-2027年按組件分列的市場份額(百萬美元)
    • 印度:2018-2027年最終用戶的市場份額(百萬美元)
  • 日本
    • 日本:2018-2027年各部分的市場份額(百萬美元)
    • 日本:2018-2027年最終用戶的市場份額(百萬美元)
  • 其他亞太地區
    • 其他亞太地區:按組件劃分的市場份額,2018-2027年(百萬美元)
    • 其他亞太地區:按最終用戶劃分的市場份額,2018-2027年(百萬美元)
  • 韓國
    • 韓國:2018-2027年按組件分列的市場份額(百萬美元)
    • 韓國:2018-2027年最終用戶的市場份額(百萬美元)
  • 南美洲
    • 南美:2018-2027年按組件分列的市場份額(百萬美元)
    • 南美:最終用戶的市場份額,2018-2027年(百萬美元)
  • 中東/非洲
    • 中東/非洲:2018-2027年按組件分列的市場份額(百萬美元)
    • 中東/非洲:2018-2027年最終用戶的市場份額(百萬美元)

第10章競爭情況

  • 競爭概述
  • 競爭基準
  • 市場份額分析
  • 主要趨勢和增長策略
    • 推出新產品/增強產品
    • 收購和擴展
    • 合作夥伴
    • 價格模型

第11章公司簡介

  • DACAST
  • FLUX BROADCAST
  • HUYA INC.
  • EVENTSTREAMING.TV
  • PERISCOPE
  • MICROSOFT CORPORATION
  • FACEBOOK, INC.
  • GOOGLE, INC.
  • TWITCH INTERACTIVE, INC. (SUBSIDIARY OF AMAZON.COM, INC)
  • VIMEO (SUBSIDIARY OF IAC CORP)
  • AFREECATV CO., LTD.
  • IBM CORPORATION
  • INSTAGRAM, INC. (SUBSIDIARY OF FACEBOOK, INC)
  • EMPIRE VIDEO PRODUCTIONS, LLC
  • STREAMING.HR
  • AMAZON.COM, INC
目錄

Global Live Streaming Market Research Report Forecast till 2027

Market Dynamics

Global Live Streaming Market is expected to reach USD 247,275 Million by 2027 to register a CAGR of 28.1% during the projected period. Live video streaming is trending nowadays due to the increasing acceptance of YouTube, Facebook, Instagram, Hotstar, and many more. Moreover, the growing popularity of esports and video games increased among millennials and generation Z, live video game streaming gained momentum, thereby boosting the global live streaming market. Moreover, in 2018 as per the Interactive Advertising Bureau (IAB), more than 67% of consumers, globally, have streamed live video content, and 52% of that group prefer free, ad-supported live streaming apart from the subscription-based services. Further, 47% of customers, have reported a tremendous surge in their live streaming activity since last year, worldwide. Additionally, social platforms are expected to source live video content, and TV is the most popular type of live video content accessed.

The global live streaming market is expected to witness an incredible market growth owing to the current outbreak of the Covid 19 crisis people are avoiding huge gatherings and increasing live streaming. Besides, the services offered by a few big players such as Amazon, Twitch, Vimeo, IBM Corporation, Facebook, and Google. This pandemic is expected to increase the compound annual growth rate by 28.1% during the review period. Based on end-users the live streaming platform is being widely used by esports organizers, music concert organizers, and educational institutions.

Market segmentation

Live Streaming Market has been bifurcated into Component and End-User. Based on the component segment the global live streaming market has been categorized into platforms and services.

Depending on end-user segment, the live streaming market has been classified into media & entertainment, esports, events, education, retail, governments, and others. End-users is broadly using live streaming platforms to interact with and entertain the intended audience.

Regional Analysis

The region-specific analysis of the global live streaming market has been classified into North America, Europe, Asia-Pacific, South America, and the Middle East and Africa.

Asia-Pacific contributes to the leading global live streaming market owing to the large population of youth in the region. Besides, the regional market growth is attributed to the proliferation of live video-streaming services and the increasing consumer preference for live streaming over conventional television channels where users requested to wait for their favorite programs to be telecasted.

Major Players

The prominent Players of the Global Live Streaming Market are Diecast (US), Flux Broadcast (UK), Huya, Inc. (China), Microsoft Corporation (US), Facebook, Inc. (US), Google, Inc. (US), Twitch Interactive, Inc. (US), EventStreaming.TV (UK), Periscope (UK), Vimeo (US), AfreecaTV Co., Ltd. (South Korea), IBM Corporation (US), Instagram, Inc.(US), Empire Video Productions, LLC (US), Streaming.hr (Croatia), and Amazon.com, Inc. (US).

COVID 19 Impacts

We are continuously tracking the impact of the COVID-19 pandemic on various industries and verticals within all domains. Our research reports include the same and help you understand the drop and rise, owing to the impact of COVID-19 on the industries. Also, we help you to identify the gap between the demand and supply of your interested market. Moreover, the report helps you with the analysis, amended government regulations, and many other useful insights.

TABLE OF CONTENTS

1 EXECUTIVE SUMMARY

2 MARKET INTRODUCTION

  • 2.1 DEFINITION 16
  • 2.2 SCOPE OF THE STUDY 16
  • 2.3 RESEARCH OBJECTIVE 16
  • 2.4 MARKET STRUCTURE 17

3 RESEARCH METHODOLOGY

4 MARKET INSIGHTS

5 MARKET DYNAMICS

  • 5.1 INTRODUCTION 27
  • 5.2 DRIVERS 28
    • 5.2.1 RISING CONSUMPTION OF LIVE STREAMED VIDEO BY CONSUMERS ACROSS VERTICALS 28
    • 5.2.2 GREATER BRAND ENGAGEMENT AND REACH THROUGH LIVE VIDEOS 28
    • 5.2.3 HUGE AUDIENCE FOR THE LIVE STREAMING CONTENT 28
    • 5.2.4 INCREASING NUMBER OF INTERNET AS WELL AS SMARTPHONE USERS 28
    • 5.2.5 DRIVER IMPACT ANALYSIS 29
  • 5.3 RESTRAINTS 30
    • 5.3.1 CONNECTIVITY AND PRODUCTION ISSUES 30
    • 5.3.2 RESTRAINTS IMPACT ANALYSIS 30
  • 5.4 OPPORTUNITIES 30
    • 5.4.1 GROWING CONSUMER BASE FOR LIVE STREAMED CONTENT 30
  • 5.5 CHALLENGE 30
    • 5.5.1 CROSS FUNCTIONAL DEVICE INCOMPATIBILITY 30
  • 5.6 IMPACT OF COVID-19 31
    • 5.6.1 INCREASED ONLINE MEDIA CONSUMPTION AMIDST LOCKDOWN/SELF QUARANTINE 31
    • 5.6.2 INCREASED NUMBER OF EVENTS ON LIVE STREAMING BY ENTERPRISES 31

6 MARKET FACTOR ANALYSIS

  • 6.1 VALUE CHAIN ANALYSIS 32
    • 6.1.1 LIVE STREAMING SERVICE PROVIDERS 33
    • 6.1.2 LIVE STREAMING PLATFORM PROVIDERS 33
    • 6.1.3 END USERS 33
  • 6.2 PORTER'S FIVE FORCES MODEL 34
    • 6.2.1 THREAT OF NEW ENTRANTS 34
    • 6.2.2 BARGAINING POWER OF SUPPLIERS 35
    • 6.2.3 THREAT OF SUBSTITUTES 35
    • 6.2.4 BARGAINING POWER OF BUYERS 35
    • 6.2.5 INTENSITY OF RIVALRY 35

7 GLOBAL LIVE STREAMING MARKET, BY COMPONENT

  • 7.1 OVERVIEW 36
    • 7.1.1 LIVE STREAMING MARKET, BY COMPONENT, 2018-2027 37
  • 7.2 PLATFORM 37
  • 7.3 SERVICES 37

8 GLOBAL LIVE STREAMING MARKET, BY END-USER

  • 8.1 INTRODUCTION 38
  • 8.2 MEDIA AND ENTERTAINMENT 38
  • 8.3 ESPORTS 38
  • 8.4 EVENTS 38
  • 8.5 OTHERS 38
  • 8.6 EDUCATION 39
  • 8.7 RETAIL 39
  • 8.8 GOVERNMENT 39
    • 8.8.1 LIVE STREAMING MARKET, BY END-USER, 2018-2027 40

9 GLOBAL LIVE STREAMING MARKET, BY REGION

  • 9.1 OVERVIEW 41
  • 9.2 NORTH AMERICA 43
    • 9.2.1 NORTH AMERICA: LIVE STREAMING MARKET SHARE, BY COUNTRY, 2018-2027 (USD MILLION) 44
    • 9.2.2 NORTH AMERICA: LIVE STREAMING MARKET SHARE, BY COMPONENT, 2018-2027 (USD MILLION) 45
    • 9.2.3 NORTH AMERICA: LIVE STREAMING MARKET SHARE, BY END-USER, 2018-2027 (USD MILLION) 46
  • 9.3 US 46
    • 9.3.1 US: LIVE STREAMING MARKET SHARE, BY COMPONENT, 2018-2027 (USD MILLION) 46
    • 9.3.2 US: LIVE STREAMING MARKET SHARE, BY END-USER, 2018-2027 (USD MILLION) 47
  • 9.4 CANADA 47
    • 9.4.1 CANADA: LIVE STREAMING MARKET SHARE, BY COMPONENT, 2018-2027 (USD MILLION) 47
    • 9.4.2 CANADA: LIVE STREAMING MARKET SHARE, BY END-USER, 2018-2027 (USD MILLION) 48
  • 9.5 MEXICO 48
    • 9.5.1 MEXICO: LIVE STREAMING MARKET SHARE, BY COMPONENT, 2018-2027 (USD MILLION) 48
    • 9.5.2 MEXICO: LIVE STREAMING MARKET SHARE, BY END-USER, 2018-2027 (USD MILLION) 49
  • 9.6 EUROPE 49
    • 9.6.1 EUROPE: LIVE STREAMING MARKET SHARE, BY COUNTRY, 2018-2027 (USD MILLION) 50
    • 9.6.2 EUROPE: LIVE STREAMING MARKET SHARE, BY COMPONENT, 2018-2027 (USD MILLION) 51
    • 9.6.3 EUROPE: LIVE STREAMING MARKET SHARE, BY END-USER, 2018-2027 (USD MILLION) 52
  • 9.7 UK 53
    • 9.7.1 UK: LIVE STREAMING MARKET SHARE, BY COMPONENT, 2018-2027 (USD MILLION) 53
    • 9.7.2 UK: LIVE STREAMING MARKET SHARE, BY END-USER, 2018-2027 (USD MILLION) 53
  • 9.8 GERMANY 54
    • 9.8.1 GERMANY: LIVE STREAMING MARKET SHARE, BY COMPONENT, 2018-2027 (USD MILLION) 54
    • 9.8.2 GERMANY: LIVE STREAMING MARKET SHARE, BY END-USER, 2018-2027 (USD MILLION) 54
  • 9.9 FRANCE 55
    • 9.9.1 FRANCE: LIVE STREAMING MARKET SHARE, BY COMPONENT, 2018-2027 (USD MILLION) 55
    • 9.9.2 FRANCE: LIVE STREAMING MARKET SHARE, BY END-USER, 2018-2027 (USD MILLION) 55
  • 9.10 REST OF EUROPE 56
    • 9.10.1 REST OF EUROPE: LIVE STREAMING MARKET SHARE, BY COMPONENT, 2018-2027 (USD MILLION) 56
    • 9.10.2 REST OF EUROPE: LIVE STREAMING MARKET SHARE, BY END-USER, 2018-2027 (USD MILLION) 56
  • 9.11 ITALY 57
    • 9.11.1 ITALY: LIVE STREAMING MARKET SHARE, BY COMPONENT, 2018-2027 (USD MILLION) 57
    • 9.11.2 ITALY: LIVE STREAMING MARKET SHARE, BY END-USER, 2018-2027 (USD MILLION) 57
  • 9.12 ASIA-PACIFIC 58
    • 9.12.1 ASIA-PACIFIC: LIVE STREAMING MARKET SHARE, BY COUNTRY, 2018-2027 (USD MILLION) 59
    • 9.12.2 ASIA-PACIFIC: LIVE STREAMING MARKET SHARE, BY COMPONENT, 2018-2027 (USD MILLION) 59
    • 9.12.3 ASIA-PACIFIC: LIVE STREAMING MARKET SHARE, BY END-USER, 2018-2027 (USD MILLION) 60
  • 9.13 CHINA 61
    • 9.13.1 CHINA: LIVE STREAMING MARKET SHARE, BY COMPONENT, 2018-2027 (USD MILLION) 61
    • 9.13.2 CHINA: LIVE STREAMING MARKET SHARE, BY END-USER, 2018-2027 (USD MILLION) 62
  • 9.14 INDIA 62
    • 9.14.1 INDIA: LIVE STREAMING MARKET SHARE, BY COMPONENT, 2018-2027 (USD MILLION) 62
    • 9.14.2 INDIA: LIVE STREAMING MARKET SHARE, BY END-USER, 2018-2027 (USD MILLION) 63
  • 9.15 JAPAN 63
    • 9.15.1 JAPAN: LIVE STREAMING MARKET SHARE, BY COMPONENT, 2018-2027 (USD MILLION) 63
    • 9.15.2 JAPAN: LIVE STREAMING MARKET SHARE, BY END-USER, 2018-2027 (USD MILLION) 64
  • 9.16 REST OF ASIA-PACIFIC 64
    • 9.16.1 REST OF ASIA-PACIFIC: LIVE STREAMING MARKET SHARE, BY COMPONENT, 2018-2027 (USD MILLION) 64
    • 9.16.2 REST OF ASIA-PACIFIC: LIVE STREAMING MARKET SHARE, BY END-USER, 2018-2027 (USD MILLION) 65
  • 9.17 SOUTH KOREA 65
    • 9.17.1 SOUTH KOREA: LIVE STREAMING MARKET SHARE, BY COMPONENT, 2018-2027 (USD MILLION) 66
    • 9.17.2 SOUTH KOREA: LIVE STREAMING MARKET SHARE, BY END-USER, 2018-2027 (USD MILLION) 66
  • 9.18 SOUTH AMERICA 67
    • 9.18.1 SOUTH AMERICA: LIVE STREAMING MARKET SHARE, BY COMPONENT, 2018-2027 (USD MILLION) 67
    • 9.18.2 SOUTH AMERICA: LIVE STREAMING MARKET SHARE, BY END-USER, 2018-2027 (USD MILLION) 68
  • 9.19 MIDDLE EAST AND AFRICA 69
    • 9.19.1 MIDDLE EAST AND AFRICA: LIVE STREAMING MARKET SHARE, BY COMPONENT, 2018-2027 (USD MILLION) 69
    • 9.19.2 MIDDLE EAST AND AFRICA: LIVE STREAMING MARKET SHARE, BY END-USER, 2018-2027 (USD MILLION) 70

10 COMPETITIVE LANDSCAPE

  • 10.1 COMPETITIVE OVERVIEW 71
  • 10.2 COMPETITIVE BENCHMARKING 72
  • 10.3 MARKET SHARE ANALYSIS 73
  • 10.4 KEY DEVELOPMENTS AND GROWTH STRATEGIES 73
    • 10.4.1 NEW PRODUCT LAUNCH/PRODUCT ENHANCEMENT 73
    • 10.4.2 ACQUISITION AND EXPANSION 74
    • 10.4.3 PARTNERSHIPS 75
    • 10.4.4 PRICING MODEL 76

11 COMPANY PROFILES

  • 11.1 DACAST 78
    • 11.1.1 COMPANY OVERVIEW 78
    • 11.1.2 FINANCIAL OVERVIEW 79
    • 11.1.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED 79
    • 11.1.4 KEY DEVELOPMENTS 79
    • 11.1.5 SWOT ANALYSIS 80
    • 11.1.6 KEY STRATEGIES 80
  • 11.2 FLUX BROADCAST 81
    • 11.2.1 COMPANY OVERVIEW 81
    • 11.2.2 FINANCIAL OVERVIEW 81
    • 11.2.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED 81
    • 11.2.4 KEY DEVELOPMENTS 81
  • 11.3 HUYA INC. 82
    • 11.3.1 COMPANY OVERVIEW 82
    • 11.3.2 FINANCIAL OVERVIEW 82
    • 11.3.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED 83
    • 11.3.4 KEY DEVELOPMENTS 83
    • 11.3.5 SWOT ANALYSIS 83
    • 11.3.6 KEY STRATEGIES 83
  • 11.4 EVENTSTREAMING.TV 84
    • 11.4.1 COMPANY OVERVIEW 84
    • 11.4.2 FINANCIAL OVERVIEW 84
    • 11.4.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED 84
    • 11.4.4 KEY DEVELOPMENTS 84
  • 11.5 PERISCOPE 85
    • 11.5.1 COMPANY OVERVIEW 85
    • 11.5.2 FINANCIAL OVERVIEW 85
    • 11.5.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED 85
    • 11.5.4 KEY DEVELOPMENTS 85
  • 11.6 MICROSOFT CORPORATION 86
    • 11.6.1 COMPANY OVERVIEW 86
    • 11.6.2 FINANCIAL OVERVIEW 87
    • 11.6.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED 87
    • 11.6.4 KEY DEVELOPMENTS 88
    • 11.6.5 SWOT ANALYSIS 88
    • 11.6.6 KEY STRATEGIES 88
  • 11.7 FACEBOOK, INC. 89
    • 11.7.1 COMPANY OVERVIEW 89
    • 11.7.2 FINANCIAL OVERVIEW 89
    • 11.7.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED 90
    • 11.7.4 KEY DEVELOPMENTS 90
    • 11.7.5 SWOT ANALYSIS 90
    • 11.7.6 KEY STRATEGIES 91
  • 11.8 GOOGLE, INC. 92
    • 11.8.1 COMPANY OVERVIEW 92
    • 11.8.2 FINANCIAL OVERVIEW 93
    • 11.8.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED 93
    • 11.8.4 KEY DEVELOPMENTS 94
    • 11.8.5 SWOT ANALYSIS 94
    • 11.8.6 KEY STRATEGIES 94
  • 11.9 TWITCH INTERACTIVE, INC. (SUBSIDIARY OF AMAZON.COM, INC) 95
    • 11.9.1 COMPANY OVERVIEW 95
    • 11.9.2 PRODUCTS/SOLUTIONS/SERVICES OFFERED 95
    • 11.9.3 KEY DEVELOPMENTS 95
    • 11.9.4 KEY STRATEGIES 96
  • 11.10 VIMEO (SUBSIDIARY OF IAC CORP) 97
    • 11.10.1 COMPANY OVERVIEW 97
    • 11.10.2 FINANCIAL OVERVIEW 98
    • 11.10.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED 98
    • 11.10.4 KEY DEVELOPMENTS 99
    • 11.10.5 KEY STRATEGIES 99
  • 11.11 AFREECATV CO., LTD. 100
    • 11.11.1 COMPANY OVERVIEW 100
    • 11.11.2 FINANCIAL OVERVIEW 101
    • 11.11.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED 101
    • 11.11.4 SWOT ANALYSIS 102
    • 11.11.5 KEY STRATEGIES 102
  • 11.12 IBM CORPORATION 103
    • 11.12.1 COMPANY OVERVIEW 103
    • 11.12.2 FINANCIAL OVERVIEW 104
    • 11.12.3 PRODUCTS OFFERED 104
    • 11.12.4 KEY DEVELOPMENTS 105
    • 11.12.5 SWOT ANALYSIS 105
    • 11.12.6 KEY STRATEGIES 105
  • 11.13 INSTAGRAM, INC. (SUBSIDIARY OF FACEBOOK, INC) 106
    • 11.13.1 COMPANY OVERVIEW 106
    • 11.13.2 PRODUCTS/SOLUTIONS/SERVICES OFFERED 106
    • 11.13.3 KEY STRATEGIES 106
  • 11.14 EMPIRE VIDEO PRODUCTIONS, LLC 107
    • 11.14.1 PRODUCTS/SOLUTIONS/SERVICES OFFERED 107
    • 11.14.2 KEY STRATEGIES 107
  • 11.15 STREAMING.HR 108
    • 11.15.1 COMPANY OVERVIEW 108
    • 11.15.2 PRODUCTS/SOLUTIONS/SERVICES OFFERED 108
    • 11.15.3 KEY STRATEGIES 108
  • 11.16 AMAZON.COM, INC 109
    • 11.16.1 COMPANY OVERVIEW 109
    • 11.16.2 FINANCIAL OVERVIEW 110
    • 11.16.3 PRODUCTS OFFERED 111
    • 11.16.4 KEY DEVELOPMENTS 111
    • 11.16.5 SWOT ANALYSIS 111
    • 11.16.6 KEY STRATEGIES 112

LIST OF TABLES

  • TABLE 1 MARKET SYNOPSIS 15
  • TABLE 2 LIVE STREAMING MARKET, BY COMPONENT, 2018-2027 (USD MILLION) 37
  • TABLE 3 LIVE STREAMING MARKET, BY END-USER, 2018-2027 (USD MILLION) 40
  • TABLE 4 GLOBAL LIVE STREAMING MARKET, BY REGION, 2018-2027 (USD MILLION) 42
  • TABLE 5 NORTH AMERICA: LIVE STREAMING MARKET, BY COUNTRY, 2018-2027 (USD MILLION) 44
  • TABLE 6 NORTH AMERICA: LIVE STREAMING MARKET, BY COMPONENT, 2018-2027 (USD MILLION) 45
  • TABLE 7 NORTH AMERICA: LIVE STREAMING MARKET, BY END-USER, 2018-2027 (USD MILLION) 46
  • TABLE 8 US: LIVE STREAMING MARKET, BY COMPONENT, 2018-2027 (USD MILLION) 46
  • TABLE 9 US: LIVE STREAMING MARKET, BY END-USER, 2018-2027 (USD MILLION) 47
  • TABLE 10 CANADA: LIVE STREAMING MARKET, BY COMPONENT, 2018-2027 (USD MILLION) 47
  • TABLE 11 CANADA: LIVE STREAMING MARKET, BY END-USER, 2018-2027 (USD MILLION) 48
  • TABLE 12 MEXICO: LIVE STREAMING MARKET, BY COMPONENT, 2018-2027 (USD MILLION) 48
  • TABLE 13 MEXICO: LIVE STREAMING MARKET, BY END-USER, 2018-2027 (USD MILLION) 49
  • TABLE 14 EUROPE: LIVE STREAMING MARKET, BY COUNTRY, 2018-2027 (USD MILLION) 50
  • TABLE 15 EUROPE: LIVE STREAMING MARKET, BY COMPONENT, 2018-2027 (USD MILLION) 51
  • TABLE 16 EUROPE: LIVE STREAMING MARKET, BY END-USER, 2018-2027 (USD MILLION) 52
  • TABLE 17 UK: LIVE STREAMING MARKET, BY COMPONENT, 2018-2027 (USD MILLION) 53
  • TABLE 18 UK: LIVE STREAMING MARKET, BY END-USER, 2018-2027 (USD MILLION) 53
  • TABLE 19 GERMANY: LIVE STREAMING MARKET, BY COMPONENT, 2018-2027 (USD MILLION) 54
  • TABLE 20 GERMANY: LIVE STREAMING MARKET, BY END-USER, 2018-2027 (USD MILLION) 54
  • TABLE 21 FRANCE: LIVE STREAMING MARKET, BY COMPONENT, 2018-2027 (USD MILLION) 55
  • TABLE 22 FRANCE: LIVE STREAMING MARKET, BY END-USER, 2018-2027 (USD MILLION) 55
  • TABLE 23 REST OF EUROPE: LIVE STREAMING MARKET, BY COMPONENT, 2018-2027 (USD MILLION) 56
  • TABLE 24 REST OF EUROPE: LIVE STREAMING MARKET, BY END-USER, 2018-2027 (USD MILLION) 56
  • TABLE 25 ITALY: LIVE STREAMING MARKET, BY COMPONENT, 2018-2027 (USD MILLION) 57
  • TABLE 26 ITALY: LIVE STREAMING MARKET, BY END-USER, 2018-2027 (USD MILLION) 57
  • TABLE 27 ASIA-PACIFIC: LIVE STREAMING MARKET, BY COUNTRY, 2018-2027 (USD MILLION) 59
  • TABLE 28 ASIA-PACIFIC: LIVE STREAMING MARKET, BY COMPONENT, 2018-2027 (USD MILLION) 59
  • TABLE 29 ASIA-PACIFIC: LIVE STREAMING MARKET, BY END-USER, 2018-2027 (USD MILLION) 60
  • TABLE 30 CHINA: LIVE STREAMING MARKET, BY COMPONENT, 2018-2027 (USD MILLION) 61
  • TABLE 31 CHINA: LIVE STREAMING MARKET, BY END-USER, 2018-2027 (USD MILLION) 62
  • TABLE 32 INDIA: LIVE STREAMING MARKET, BY COMPONENT, 2018-2027 (USD MILLION) 62
  • TABLE 33 INDIA: LIVE STREAMING MARKET, BY END-USER, 2018-2027 (USD MILLION) 63
  • TABLE 34 JAPAN: LIVE STREAMING MARKET, BY COMPONENT, 2018-2027 (USD MILLION) 63
  • TABLE 35 JAPAN: LIVE STREAMING MARKET, BY END-USER, 2018-2027 (USD MILLION) 64
  • TABLE 36 REST OF ASIA-PACIFIC: LIVE STREAMING MARKET, BY COMPONENT, 2018-2027 (USD MILLION) 64
  • TABLE 37 REST OF ASIA-PACIFIC: LIVE STREAMING MARKET, BY END-USER, 2018-2027 (USD MILLION) 65
  • TABLE 38 SOUTH KOREA: LIVE STREAMING MARKET, BY COMPONENT, 2018-2027 (USD MILLION) 66
  • TABLE 39 SOUTH KOREA: LIVE STREAMING MARKET, BY END-USER, 2018-2027 (USD MILLION) 66
  • TABLE 40 SOUTH AMERICA: LIVE STREAMING MARKET, BY COMPONENT, 2018-2027 (USD MILLION) 67
  • TABLE 41 SOUTH AMERICA: LIVE STREAMING MARKET, BY END-USER, 2018-2027 (USD MILLION) 68
  • TABLE 42 MIDDLE EAST AND AFRICA: LIVE STREAMING MARKET, BY COMPONENT, 2018-2027 (USD MILLION) 69
  • TABLE 43 MIDDLE EAST AND AFRICA: LIVE STREAMING MARKET, BY END-USER, 2018-2027 (USD MILLION) 70
  • TABLE 44 NEW PRODUCT LAUNCH/PRODUCT ENHANCEMENT 73
  • TABLE 45 ACQUISITION AND EXPANSION 74
  • TABLE 46 PARTNERSHIPS 75
  • TABLE 47 PRICING MODEL 76
  • TABLE 48 DACAST: PRODUCTS/SOLUTIONS/SERVICES OFFERED 79
  • TABLE 49 DACAST: KEY DEVELOPMENTS 79
  • TABLE 50 FLUX BROADCAST: PRODUCTS/SOLUTIONS/SERVICES OFFERED 81
  • TABLE 51 HUYA INC: PRODUCTS/SOLUTIONS/SERVICES OFFERED 83
  • TABLE 52 LIVESTREAMING TV: PRODUCTS/SOLUTIONS/SERVICES OFFERED 84
  • TABLE 53 PERISCOPE: PRODUCTS/SOLUTIONS/SERVICES OFFERED 85
  • TABLE 54 MICROSOFT CORPORATION: PRODUCTS/SOLUTIONS/SERVICES OFFERED 87
  • TABLE 55 MICROSOFT CORPORATION: KEY DEVELOPMENTS 88
  • TABLE 56 FACEBOOK, INC: PRODUCTS/SOLUTIONS/SERVICES OFFERED 90
  • TABLE 57 FACEBOOK, INC.: KEY DEVELOPMENTS 90
  • TABLE 58 GOOGLE, INC.: PRODUCTS/SOLUTIONS/SERVICES OFFERED 93
  • TABLE 59 GOOGLE, INC.: KEY DEVELOPMENTS 94
  • TABLE 60 TWITCH INTERACTIVE, INC.: PRODUCTS/SOLUTIONS/SERVICES OFFERED 95
  • TABLE 61 TWITCH INTERACTIVE, INC.: KEY DEVELOPMENTS 95
  • TABLE 62 FINANCIAL OVERVIEW: IAC CORP. 98
  • TABLE 63 VIMEO: PRODUCTS/SOLUTIONS/SERVICES OFFERED 98
  • TABLE 64 VIMEO: KEY DEVELOPMENTS 99
  • TABLE 65 FINANCIAL OVERVIEW: AFREECATV CO., LTD. 101
  • TABLE 66 AFREECATV CO., LTD.: PRODUCTS/SOLUTIONS/SERVICES OFFERED 101
  • TABLE 67 IBM CORPORATION: PRODUCTS OFFERED 104
  • TABLE 68 IBM CORPORATION.: KEY DEVELOPMENTS 105
  • TABLE 69 INSTAGRAM, INC.: PRODUCTS/SOLUTIONS/SERVICES OFFERED 106
  • TABLE 70 EMPIRE VIDEO PRODUCTIONS, LLC.: PRODUCTS/SOLUTIONS/SERVICES OFFERED 107
  • TABLE 71 STREAMING.HR: PRODUCTS/SOLUTIONS/SERVICES OFFERED 108
  • TABLE 72 AMAZON.COM, INC.: PRODUCTS OFFERED 111
  • TABLE 73 AMAZON.COM, INC.: KEY DEVELOPMENTS 111

LIST OF FIGURES

  • FIGURE 1 GLOBAL LIVE STREAMING MARKET: STRUCTURE 17
  • FIGURE 2 BOTTOM-UP AND TOP-DOWN APPROACHES 22
  • FIGURE 3 NORTH AMERICA: LIVE STREAMING MARKET SHARE (%), BY COUNTRY (2018 & 2027) 25
  • FIGURE 4 EUROPE: LIVE STREAMING MARKET SHARE (%), BY COUNTRY (2018 & 2027) 25
  • FIGURE 5 ASIA-PACIFIC: LIVE STREAMING MARKET SHARE (%), BY COUNTRY (2018 & 2027) 26
  • FIGURE 6 MARKET DYNAMIC ANALYSIS OF THE GLOBAL LIVE STREAMING MARKET 27
  • FIGURE 7 VALUE CHAIN: GLOBAL LIVE STREAMING MARKET 32
  • FIGURE 8 PORTER'S FIVE FORCES MODEL: US LIVE STREAMING MARKET 34
  • FIGURE 9 GLOBAL LIVE STREAMING MARKET, BY COMPONENT, 2018 (% SHARE) 36
  • FIGURE 10 GLOBAL LIVE STREAMING MARKET, BY COMPONENT, 2018-2027 (USD MILLION) 36
  • FIGURE 11 GLOBAL LIVE STREAMING MARKET, BY END-USER, 2018 (% SHARE) 39
  • FIGURE 12 GLOBAL LIVE STREAMING MARKET, BY END-USER, 2018-2027 (USD MILLION) 40
  • FIGURE 13 GLOBAL LIVE STREAMING MARKET, BY REGION, MARKET SHARE 2018 (%) 41
  • FIGURE 14 GLOBAL LIVE STREAMING MARKET, BY REGION, 2018-2027 (USD MILLION) 42
  • FIGURE 15 NORTH AMERICA: LIVE STREAMING MARKET SHARE, BY COUNTRY, 2018 (% SHARE) 43
  • FIGURE 16 NORTH AMERICA LIVE STREAMING MARKET, BY COUNTRY, 2018 & 2027 (USD MILLION) 43
  • FIGURE 17 NORTH AMERICA LIVE STREAMING MARKET, BY COMPONENT, 2018-2027 (USD MILLION) 44
  • FIGURE 18 NORTH AMERICA LIVE STREAMING MARKET, BY END-USER, 2018-2027 (USD MILLION) 45
  • FIGURE 19 EUROPE: LIVE STREAMING MARKET SHARE, BY COUNTRY, 2018 (% SHARE) 49
  • FIGURE 20 EUROPE LIVE STREAMING MARKET, BY COUNTRY, 2018 & 2027 (USD MILLION) 50
  • FIGURE 21 EUROPE LIVE STREAMING MARKET, BY COMPONENT, 2018-2027 (USD MILLION) 51
  • FIGURE 22 EUROPE LIVE STREAMING MARKET, BY END-USER, 2018-2027 (USD MILLION) 52
  • FIGURE 23 ASIA-PACIFIC: LIVE STREAMING MARKET SHARE, BY COUNTRY, 2018 (% SHARE) 58
  • FIGURE 24 ASIA-PACIFIC LIVE STREAMING MARKET, BY COUNTRY, 2018 & 2027 (USD MILLION) 58
  • FIGURE 25 ASIA-PACIFIC LIVE STREAMING MARKET, BY COMPONENT, 2018-2027 (USD MILLION) 59
  • FIGURE 26 ASIA-PACIFIC LIVE STREAMING MARKET, BY END-USER, 2018-2027 (USD MILLION) 60
  • FIGURE 27 SOUTH AMERICA LIVE STREAMING MARKET, BY COMPONENT, 2018-2027 (USD MILLION) 67
  • FIGURE 28 SOUTH AMERICA LIVE STREAMING MARKET, BY END-USER, 2018-2027 (USD MILLION) 68
  • FIGURE 29 MIDDLE EAST AND AFRICA LIVE STREAMING MARKET, BY COMPONENT, 2018-2027 (USD MILLION) 69
  • FIGURE 30 MIDDLE EAST AND AFRICA LIVE STREAMING MARKET, BY END-USER, 2018-2027 (USD MILLION) 70
  • FIGURE 31 BENCHMARKING OF MAJOR COMPETITORS 72
  • FIGURE 32 MAJOR PLAYERS MARKET SHARE ANALYSIS, 2019 (%) 73
  • FIGURE 33 DACAST: SWOT ANALYSIS 80
  • FIGURE 34 HUYA INC: FINANCIAL OVERVIEW SNAPSHOT 82
  • FIGURE 35 HUYA INC: SWOT ANALYSIS 83
  • FIGURE 36 MICROSOFT CORPORATION.: FINANCIAL OVERVIEW 87
  • FIGURE 37 MICROSOFT CORPORATION: SWOT ANALYSIS 88
  • FIGURE 38 FACEBOOK, INC..: FINANCIAL OVERVIEW 89
  • FIGURE 39 FACEBOOK, INC.: SWOT ANALYSIS 90
  • FIGURE 40 GOOGLE, INC..: FINANCIAL OVERVIEW 93
  • FIGURE 41 GOOGLE, INC.: SWOT ANALYSIS 94
  • FIGURE 42 IBM CORPORATION: FINANCIAL OVERVIEW SNAPSHOT 104
  • FIGURE 43 IBM CORPORATION: SWOT ANALYSIS 105
  • FIGURE 44 AMAZON.COM, INC.: FINANCIAL OVERVIEW SNAPSHOT 110
  • FIGURE 45 AMAZON.COM, INC.: SWOT ANALYSIS 111