表紙
市場調查報告書

雲端遊戲的全球市場預測 2024年:基礎設施 (計算、記憶體、儲存),遊戲平台服務 (內容服務、PC服務)

Cloud Gaming Market by Offering (Infrastructure, Gaming Platform Services), Device Type (Smartphones, Tablets, Gaming Consoles, PCs & Laptops, Smart TVs, HMDs), Solution (Video Streaming, File Streaming), Gamer Type, Region - Global Forecast to 2024

出版商 MarketsandMarkets 商品編碼 922740
出版日期 內容資訊 英文 167 Pages
訂單完成後即時交付
價格
雲端遊戲的全球市場預測 2024年:基礎設施 (計算、記憶體、儲存),遊戲平台服務 (內容服務、PC服務) Cloud Gaming Market by Offering (Infrastructure, Gaming Platform Services), Device Type (Smartphones, Tablets, Gaming Consoles, PCs & Laptops, Smart TVs, HMDs), Solution (Video Streaming, File Streaming), Gamer Type, Region - Global Forecast to 2024
出版日期: 2020年01月14日內容資訊: 英文 167 Pages
簡介

全球雲端遊戲市場規模預測將從2019年的3億600萬美元,擴大到2024年31億700萬美元的規模,並以59.0%的年複合成長率 (CAGR) 成長。5G的商業化,遊戲數的增加,及行動的身臨其境型遊戲、有競爭力的遊戲的劇增等,成為促進雲端遊戲市場成長的主要因素。網路用戶數的增加,也推動雲端遊戲市場成長。傳統的遊戲主機和PC,為了玩遊戲定期升級是必須的,產生附加的費用。遊戲平台服務,由於藉由遙控伺服器的幫助,提供用戶的PC,智慧型手機,平板電腦或遊戲主機直接串流,而氣勢增加。

本報告提供全球雲端遊戲市場相關調查,市場概要,各提供產品/服務,設備類型,各解決方案類型、遊戲玩家類型及各地區的市場規模的變化與預測,市場成長的各種影響因素分析,競爭環境,主要企業的簡介等系統性資訊。

第1章 簡介

第2章 調查手法

第3章 摘要整理

第4章 重要考察

  • 雲端遊戲市場上富有魅力的機會
  • 雲端遊戲市場:各提供產品/服務
  • 雲端遊戲市場:各設備類型
  • 雲端遊戲市場:各解決方案類型
  • 雲端遊戲市場:各遊戲玩家類型
  • 雲端遊戲市場:各地區

第5章 市場概要

  • 簡介
  • 市場動態
    • 成長推動因素
    • 阻礙成長要素
    • 機會
    • 課題
  • 雲端遊戲的利用案例
    • 5G
    • AR/VR
  • 價值鏈分析

第6章 雲端遊戲市場:各提供產品/服務

  • 簡介
  • 基礎設施
    • 計算
    • 記憶體
    • 儲存
  • 遊戲平台服務
    • 內容服務
    • PC服務

第7章 雲端遊戲市場:各設備類型

  • 簡介
  • 智慧型手機
  • 平板電腦
  • 遊戲主機
  • PC & 筆記型電腦
  • 智慧電視
  • 頭戴式顯示器

第8章 雲端遊戲市場:各解決方案類型

  • 簡介
  • 影音串流
  • 文件串流

第9章 雲端遊戲市場:各遊戲玩家類型

  • 簡介
  • 休閒遊戲玩家
  • 狂熱遊戲玩家
  • 中核遊戲玩家

第10章 地區分析

  • 簡介
  • 北美
  • 歐洲
  • 亞太地區 (APAC)
  • 其他 (ROW)

第11章 競爭環境

  • 概要
  • 市場排行榜分析
  • 競爭領導製圖
  • 產品系列的優勢
  • 事業策略的優點
  • 競爭情形、趨勢

第12章 企業簡介

  • 主要企業
  • 有潛力的企業
    • NVIDIA
    • INTEL CORPORATION
    • GOOGLE
    • MICROSOFT
    • AMAZON
    • ADVANCED MICRO DEVICES
    • SONY
    • IBM
    • TENCENT
    • ALIBABA
  • 其他企業
    • BLADE
    • BLACKNUT
    • PAPERSPACE
    • VORTEX
    • PLAYGIGA
    • ACTIVISION
    • UBITUS
    • PLAYKEY
    • LOUDPLAY
    • ELECTRONIC ARTS
    • HATCH ENTERTAINMENT
    • JUMP GAMING

第13章 附錄

目錄
Product Code: SE 7490

"Cloud gaming market projected to grow at 59.0% CAGR during 2019-2024"

The cloud gaming market is estimated to be valued at USD 306 million in 2019 and is projected to reach USD 3,107 million by 2024, at a CAGR of 59.0%. Commercialization of 5G, rise in a number of gamers, and upsurge of immersive and competitive gaming on mobile are among the major driving factors for the growth of the cloud gaming market. An increase in the number of internet users is also expected to fuel the growth of the cloud gaming market.

"Gaming platform service to account for largest share in cloud gaming market during forecast period"

Conventional consoles and PCs require regular up-gradation to play games, which leads to additional expenses. Gaming platform service is gaining more traction as it provides direct streaming of games to the user's personal computer (PC), smartphones, tablets, or consoles with the help of remote servers. This approach bypasses the requirement to purchase additional gaming hardware devices and allows users to play various resource-intensive games irrespective of the specifications of their devices.

"Smartphones to witness highest growth for cloud gaming in coming years"

Smartphones have been a significant contributor to the accelerated growth of the games market. In the current scenario, cloud gaming is facing issues such as bandwidth, video compression, and latency. Bandwidth is an unavoidable factor when looking at cloud gaming on a large scale as it requires a huge amount of data transmitted in a short span of time. The advent of 5G promises to change the game by increasing speeds and reliability, making room for cloud gaming. With 4G, the latency is around 50 milliseconds, which makes smooth gameplay extremely challenging due to lags, whereas, 5G has a latency of 1-4 milliseconds.

"Video streaming to account for largest share of cloud gaming market during forecast period"

Video streaming renders all graphics, compresses resulting in videos and streams to the clients in the cloud on remote CPUs/GPUs. It does not require high computing power on the device to play a game that acts as a major driver video streaming in the cloud gaming market.

"Casual gamer segment is expected to grow at highest CAGR in cloud gaming market from 2019 to 2024"

Commercialization of 5G and introduction of AAA games at a lower cost is expected to be a major driver for the growth of the cloud gaming market for casual gamers. The introduction of 5G-based smartphones will lead to high speed and low latency properties, creating a wider adoption of cloud gaming for casual gamers.

"APAC to hold largest share of cloud gaming market during the forecast period"

Japan is expected to be a major contributor to the cloud gaming market in APAC. The rising adoption of smartphones & gaming consoles and constantly surging online population have created a plethora of opportunities to spur the size of the market. In addition, the cost-effective nature of the cloud gaming platforms is promoting its usage across various new customer classes that vary in investing in gaming systems due to their expensive nature.

The break-up of primary participants for the report has been shown below:

  • By Company Type: Tier 1 = 25%, Tier 2 = 45%, and Tier 3 = 30%
  • By Designation: C-level Executives = 50%, Manager Level = 30%, and Others = 20%
  • By Region: North America = 20%, Europe = 40%, APAC = 30%, and RoW = 10%

The major players in cloud gaming market are: NVIDIA (US), Intel (US), Google (US), Microsoft (US), Amazon (US), Advanced Micro Devices (US), Sony (Japan), IBM (US), Tencent (China), Alibaba (China), Jump Gaming (US), Blade (US), Paperspace (US), Vortex (Poland), PlayGiga (Spain), Activision (US), Ubitus (Taiwan), Playkey (US), Loudplay (Russia), Electronic Arts (US), Hatch (Finland), and Blacknut (France).

Research Coverage:

This research report categorizes the cloud gaming based on offering, device type, solution type, gamer type, end-user industry, and geography. The report describes the major drivers, restraints, challenges, and opportunities pertaining to the cloud gaming market and forecasts the same till 2024.

Key Benefits of Buying the Report:

The report would help leaders/new entrants in this market in the following ways:

  • 1. This report segments the cloud gaming market comprehensively and provides the closest market size projection for all subsegments across different regions.
  • 2. The report helps stakeholders understand the pulse of the market and provides them with information on key drivers, restraints, challenges, and opportunities for market growth.
  • 3. The report helps stakeholders to understand the value-chain of the cloud gaming market along with recent case studies.
  • 4. This report would help stakeholders understand their competitors better and gain more insights to improve their position in the business. The competitive landscape section includes product launch, acquisition, collaboration, expansion, and partnership.

TABLE OF CONTENTS

1. INTRODUCTION

  • 1.1. STUDY OBJECTIVES
  • 1.2. MARKET DEFINITION & SCOPE
  • 1.3. INCLUSIONS AND EXCLUSIONS
  • 1.4. STUDY SCOPE
    • 1.4.1. MARKETS COVERED
    • 1.4.2. YEARS CONSIDERED
  • 1.5. CURRENCY
  • 1.6. LIMITATIONS
  • 1.7. STAKEHOLDERS

2. RESEARCH METHODOLOGY

  • 2.1. RESEARCH DATA
    • 2.1.1. SECONDARY DATA
      • 2.1.1.1. Major secondary sources
      • 2.1.1.2. Key data from secondary sources
    • 2.1.2. PRIMARY DATA
      • 2.1.2.1. Key data from primary sources
      • 2.1.2.2. Breakdown of primaries
    • 2.1.3. SECONDARY AND PRIMARY RESEARCH
      • 2.1.3.1. Key industry insights
  • 2.2. MARKET SIZE ESTIMATION
    • 2.2.1. BOTTOM-UP APPROACH
    • 2.2.2. TOP-DOWN APPROACH
  • 2.3. MARKET BREAKDOWN AND DATA TRIANGULATION
  • 2.4. RESEARCH ASSUMPTIONS

3. EXECUTIVE SUMMARY

4. PREMIUM INSIGHTS

  • 4.1. ATTRACTIVE OPPORTUNITIES IN CLOUD GAMING MARKET
  • 4.2. CLOUD GAMING MARKET, BY OFFERING
  • 4.3. CLOUD GAMING MARKET, BY DEVICE TYPE
  • 4.4. CLOUD GAMING MARKET, BY SOLUTION TYPE
  • 4.5. CLOUD GAMING MARKET, BY GAMER TYPE
  • 4.6. CLOUD GAMING MARKET, BY GEOGRAPHY

5. MARKET OVERVIEW

  • 5.1. INTRODUCTION
  • 5.2. MARKET DYNAMICS
    • 5.2.1. DRIVERS
      • 5.2.1.1. Commercialization of 5G technology
      • 5.2.1.2. Rise in number of gamers
      • 5.2.1.3. Upsurge in immersive and competitive gaming on mobile devices
      • 5.2.1.4. Increase in number of internet users
    • 5.2.2. RESTRAINTS
      • 5.2.2.1. Multiplayer cloud gaming server allocation issues
    • 5.2.3. OPPORTUNITIES
      • 5.2.3.1. Increased popularity of cloud gaming in multiplayer scenarios
      • 5.2.3.2. Greater utilization of cloud gamification
      • 5.2.3.3. Improved cross-platform gaming experience
    • 5.2.4. CHALLENGES
      • 5.2.4.1. Limited awareness regarding cloud gaming platforms
      • 5.2.4.2. Fluctuating internet speed in developing countries
  • 5.3. CLOUD GAMING USE CASES
    • 5.3.1. 5G
    • 5.3.2. AR/VR
  • 5.4. VALUE CHAIN ANALYSIS

6. CLOUD GAMING MARKET, BY OFFERING

  • 6.1. INTRODUCTION
  • 6.2. INFRASTRUCTURE
    • 6.2.1. COMPUTE
      • 6.2.1.1. GPUs are essential for ultra-low-latency and streaming of most demanding games
    • 6.2.2. MEMORY
      • 6.2.2.1. Advantages such as high density with simplistic architecture, low latency, and high performance have made DRAM core memory technology
    • 6.2.3. STORAGE
      • 6.2.3.1. Low power consumption makes SSDs ideal for data center storage
  • 6.3. GAMING PLATFORM SERVICES
    • 6.3.1. CONTENT SERVICES
      • 6.3.1.1. Content services are cloud streaming services that connect users to powerful gaming servers
    • 6.3.2. PC SERVICES
      • 6.3.2.1. PC services enable streaming of fully-featured virtual gaming PC to users' device

7. CLOUD GAMING MARKET, BY DEVICE TYPE

  • 7.1. INTRODUCTION
  • 7.2. SMARTPHONES
    • 7.2.1. WITH RAPID RISE IN MOBILE GAMING, CLOUD GAMING IS EXPECTED TO ATTAIN SIGNIFICANT MARKET TRACTION IN COMING YEARS
  • 7.3. TABLETS
    • 7.3.1. OWING TO BETTER COMPUTING POWER CAPABILITIES, TABLETS OFFER ENHANCED GAMING EXPERIENCE THAN OTHER DEVICES
  • 7.4. GAMING CONSOLES
    • 7.4.1. GAMING CONSOLE RENDERS FAVOURABLE OPPORTUNITIES TO CLOUD GAMING PROVIDERS BY ENHANCING THEIR PRODUCT CAPABILITIES
  • 7.5. PERSONAL COMPUTERS & LAPTOPS
    • 7.5.1. GAMERS PREFER PERSONAL COMPUTERS OR LAPTOPS TO EXPLORE CLOUD GAMING AS THEY OFFER IMMERSIVE GAMING
  • 7.6. SMART TELEVISIONS
    • 7.6.1. SMART TELEVISION MANUFACTURERS ARE CONSTANTLY UPGRADING TO IMPROVE PRODUCT FEATURES FOR CLOUD GAMING
  • 7.7. HEAD-MOUNTED DISPLAYS
    • 7.7.1. AR & VR DEVICES ARE RAPIDLY BEING ADOPTED IN GAMING LANDSCAPE TO EXPERIENCE IMMERSIVE GAMING EXPERIENCES

8. CLOUD GAMING MARKET, BY SOLUTION TYPE

  • 8.1. INTRODUCTION
  • 8.2. VIDEO STREAMING
    • 8.2.1. VIDEO STREAMING ELIMINATES REQUIREMENT FOR ANY ADDITIONAL HARDWARE DEVICES
  • 8.3. FILE STREAMING
    • 8.3.1. FILE STREAMING ENABLES DOWNLOADING OF GAME CONTENT IN FORM OF BITS

9. CLOUD GAMING MARKET, BY GAMER TYPE

  • 9.1. INTRODUCTION
  • 9.2. CASUAL GAMERS
    • 9.2.1. CASUAL GAMERS ACTIVELY SEEK FREE OF CHARGE GAMES
  • 9.3. AVID GAMERS
    • 9.3.1. AVID GAMERS ARE REGULAR PLAYERS, BUT NOT PROFESSIONALS
  • 9.4. HARDCORE GAMERS
    • 9.4.1. HARDCORE GAMERS TEND TO INVEST LOT OF TIME AND MONEY IN GAMING

10. GEOGRAPHIC ANALYSIS

  • 10.1. INTRODUCTION
  • 10.2. NORTH AMERICA
    • 10.2.1. US
      • 10.2.1.1. Video game companies based in US are making efforts to ensure uninterrupted video game streaming to users
    • 10.2.2. CANADA
      • 10.2.2.1. Growth of gaming market is expected to boost cloud gaming market growth in Canada
    • 10.2.3. MEXICO
      • 10.2.3.1. Mexico is expected to witness highest growth rate in cloud gaming market in North America
  • 10.3. EUROPE
    • 10.3.1. GERMANY
      • 10.3.1.1. Cloud gaming market in Germany is expected to gain significant traction in 2020 owing to blend of moderate costs and supreme infrastructure of games
    • 10.3.2. UK
      • 10.3.2.1. UK is internationally prominent start-up hub for innovative games and entrepreneurial developers
    • 10.3.3. FRANCE
      • 10.3.3.1. France is highly competitive market as it is coming up with varied start-ups for cloud gaming
    • 10.3.4. ITALY
      • 10.3.4.1. Italian cloud gaming market is expected be propelled by heavy investments in establishing high-speed and robust networks
    • 10.3.5. REST OF EUROPE
      • 10.3.5.1. Spain and Sweden have captured huge market share and created immersive gaming experiences for players worldwide
  • 10.4. APAC
    • 10.4.1. CHINA
      • 10.4.1.1. China is expected to witness highest CAGR in coming years
    • 10.4.2. JAPAN
      • 10.4.2.1. Japan held largest market size of cloud gaming in 2019
    • 10.4.3. SOUTH KOREA
      • 10.4.3.1. Commercialization of 5G is expected to boost cloud gaming market in South Korea
    • 10.4.4. AUSTRALIA
      • 10.4.4.1. Australia is an early adopter of cloud gaming
    • 10.4.5. REST OF APAC
      • 10.4.5.1. Gaming market is propelled by rising younger population, higher disposable incomes, and increasing number of smartphone users
  • 10.5. ROW
    • 10.5.1. MIDDLE EAST & AFRICA
      • 10.5.1.1. Middle East & Africa have high potential of adopting cloud gaming
    • 10.5.2. SOUTH AMERICA
      • 10.5.2.1. Rise in number of smartphones is expected to fuel growth of cloud gaming market

11. COMPETITIVE LANDSCAPE

  • 11.1. OVERVIEW
  • 11.2. MARKET RANKING ANALYSIS, 2019
  • 11.3. COMPETITIVE LEADERSHIP MAPPING
    • 11.3.1. VISIONARY LEADERS
    • 11.3.2. INNOVATORS
    • 11.3.3. DYNAMIC DIFFERENTIATORS
    • 11.3.4. EMERGING COMPANIES
  • 11.4. STRENGTH OF PRODUCT PORTFOLIO (25 COMPANIES)
  • 11.5. BUSINESS STRATEGY EXCELLENCE (25 COMPANIES)
  • 11.6. COMPETITIVE SITUATION AND TRENDS
    • 11.6.1. PARTNERSHIPS, COLLABORATIONS, AND AGREEMENTS
    • 11.6.2. PRODUCT LAUNCHES
    • 11.6.3. EXPANSIONS
    • 11.6.4. ACQUISITIONS

12. COMPANY PROFILES (Business Overview, Products/Solutions/Services Offered, Recent Developments, SWOT Analysis, and MnM View)*

  • 12.1. KEY PLAYERS
    • 12.1.1. NVIDIA
    • 12.1.2. INTEL CORPORATION
    • 12.1.3. GOOGLE
    • 12.1.4. MICROSOFT
    • 12.1.5. AMAZON
    • 12.1.6. ADVANCED MICRO DEVICES
    • 12.1.7. SONY
    • 12.1.8. IBM
    • 12.1.9. TENCENT
    • 12.1.10. ALIBABA
  • 12.2. RIGHT-TO-WIN
  • 12.3. OTHER KEY PLAYERS
    • 12.3.1. BLADE
    • 12.3.2. BLACKNUT
    • 12.3.3. PAPERSPACE
    • 12.3.4. VORTEX
    • 12.3.5. PLAYGIGA
    • 12.3.6. ACTIVISION
    • 12.3.7. UBITUS
    • 12.3.8. PLAYKEY
    • 12.3.9. LOUDPLAY
    • 12.3.10. ELECTRONIC ARTS
    • 12.3.11. HATCH ENTERTAINMENT
    • 12.3.12. JUMP GAMING

*Business Overview, Products/Solutions/Services Offered, Recent Developments, SWOT Analysis, and MnM View might not be captured in case of unlisted companies.

13. APPENDIX

  • 13.1. DISCUSSION GUIDE
  • 13.2. KNOWLEDGE STORE: MARKETSANDMARKETS' SUBSCRIPTION PORTAL
  • 13.3. AVAILABLE CUSTOMIZATIONS
  • 13.4. RELATED REPORT
  • 13.5. AUTHOR DETAILS

LIST OF TABLES

  • TABLE 1: CLOUD GAMING MARKET, BY OFFERING, 2017-2024 (USD MILLION)
  • TABLE 2: CLOUD GAMING INFRASTRUCTURE MARKET, BY TYPE, 2017-2024 (USD MILLION)
  • TABLE 3: CLOUD GAMING INFRASTRUCTURE MARKET, BY SOLUTION TYPE, 2017-2024 (USD MILLION)
  • TABLE 4: CLOUD GAMING INFRASTRUCTURE MARKET, BY REGION, 2017-2024 (USD MILLION)
  • TABLE 5: CLOUD GAMING INFRASTRUCTURE MARKET IN NORTH AMERICA, BY COUNTRY, 2017-2024 (USD THOUSAND)
  • TABLE 6: CLOUD GAMING INFRASTRUCTURE MARKET IN EUROPE, BY COUNTRY, 2017-2024 (USD THOUSAND)
  • TABLE 7: CLOUD GAMING INFRASTRUCTURE MARKET IN APAC, BY COUNTRY, 2017-2024 (USD THOUSAND)
  • TABLE 8: CLOUD GAMING INFRASTRUCTURE MARKET IN ROW, BY REGION, 2017-2024 (USD THOUSAND)
  • TABLE 9: CLOUD GAMING PLATFORM SERVICES MARKET, BY TYPE, 2017-2024 (USD MILLION)
  • TABLE 10: CLOUD GAMING PLATFORM SERVICES MARKET, BY SOLUTION TYPE, 2017-2024 (USD MILLION)
  • TABLE 11: CLOUD GAMING PLATFORM SERVICES MARKET, BY REGION, 2017-2024 (USD MILLION)
  • TABLE 12: CLOUD GAMING PLATFORM SERVICES MARKET IN NORTH AMERICA, BY COUNTRY, 2017-2024 (USD THOUSAND)
  • TABLE 13: CLOUD GAMING PLATFORM SERVICES MARKET IN EUROPE, BY COUNTRY, 2017-2024 (USD THOUSAND)
  • TABLE 14: CLOUD GAMING PLATFORM SERVICES MARKET IN APAC, BY COUNTRY, 2017-2024 (USD THOUSAND)
  • TABLE 15: CLOUD GAMING PLATFORM SERVICES MARKET IN ROW, BY REGION, 2017-2024 (USD THOUSAND)
  • TABLE 16: CLOUD GAMING MARKET, BY DEVICE TYPE, 2017-2024 (USD MILLION)
  • TABLE 17: CLOUD GAMING MARKET FOR SMARTPHONES, BY REGION, 2017-2024 (USD MILLION)
  • TABLE 18: CLOUD GAMING MARKET FOR SMARTPHONES, BY SOLUTION TYPE, 2017-2024 (USD MILLION)
  • TABLE 19: CLOUD GAMING MARKET FOR SMARTPHONES, BY GAMER TYPE, 2017-2024 (USD MILLION)
  • TABLE 20: CLOUD GAMING MARKET FOR TABLETS, BY REGION, 2017-2024 (USD THOUSAND)
  • TABLE 21: CLOUD GAMING MARKET FOR TABLETS, BY SOLUTION TYPE, 2017-2024 (USD MILLION)
  • TABLE 22: CLOUD GAMING MARKET FOR TABLETS, BY GAMER TYPE, 2017-2024 (USD MILLION)
  • TABLE 23: CLOUD GAMING MARKET FOR GAMING CONSOLES, BY REGION, 2017-2024 (USD MILLION)
  • TABLE 24: CLOUD GAMING MARKET FOR GAMING CONSOLES, BY SOLUTION TYPE, 2017-2024 (USD MILLION)
  • TABLE 25: CLOUD GAMING MARKET FOR GAMING CONSOLES, BY GAMER TYPE, 2017-2024 (USD MILLION)
  • TABLE 26: CLOUD GAMING MARKET FOR PERSONAL COMPUTERS & LAPTOPS, BY REGION, 2017-2024 (USD MILLION)
  • TABLE 27: CLOUD GAMING MARKET FOR PERSONAL COMPUTERS & LAPTOPS, BY SOLUTION TYPE, 2017-2024 (USD MILLION)
  • TABLE 28: CLOUD GAMING MARKET FOR PERSONAL COMPUTERS & LAPTOPS, BY GAMER TYPE, 2017-2024 (USD MILLION)
  • TABLE 29: CLOUD GAMING MARKET FOR SMART TELEVISIONS, BY REGION, 2017-2024 (USD THOUSAND)
  • TABLE 30: CLOUD GAMING MARKET FOR SMART TELEVISIONS, BY SOLUTION TYPE, 2017-2024 (USD THOUSAND)
  • TABLE 31: CLOUD GAMING MARKET FOR SMART TELEVISIONS, BY GAMER TYPE, 2017-2024 (USD THOUSAND)
  • TABLE 32: CLOUD GAMING MARKET FOR HEAD-MOUNTED DISPLAYS, BY REGION, 2017-2024 (USD THOUSAND)
  • TABLE 33: CLOUD GAMING MARKET FOR HEAD-MOUNTED DISPLAYS, BY SOLUTION TYPE, 2017-2024 (USD THOUSAND)
  • TABLE 34: CLOUD GAMING MARKET FOR HEAD-MOUNTED DISPLAYS, BY GAMER TYPE, 2017-2024 (USD THOUSAND)
  • TABLE 35: CLOUD GAMING MARKET, BY SOLUTION TYPE, 2017-2024 (USD MILLION)
  • TABLE 36: CLOUD GAMING MARKET FOR VIDEO STREAMING, BY OFFERING, 2017-2024 (USD MILLION)
  • TABLE 37: CLOUD GAMING MARKET FOR VIDEO STREAMING, BY DEVICE TYPE, 2017-2024 (USD THOUSAND)
  • TABLE 38: CLOUD GAMING MARKET FOR VIDEO STREAMING, BY REGION, 2017-2024 (USD MILLION)
  • TABLE 39: CLOUD GAMING MARKET FOR VIDEO STREAMING IN NORTH AMERICA, BY COUNTRY, 2017-2024 (USD THOUSAND)
  • TABLE 40: CLOUD GAMING MARKET FOR VIDEO STREAMING IN EUROPE, BY COUNTRY, 2017-2024 (USD THOUSAND)
  • TABLE 41: CLOUD GAMING MARKET FOR VIDEO STREAMING IN APAC, BY COUNTRY, 2017-2024 (USD THOUSAND)
  • TABLE 42: CLOUD GAMING MARKET FOR VIDEO STREAMING IN ROW, BY REGION, 2017-2024 (USD THOUSAND)
  • TABLE 43: CLOUD GAMING MARKET FOR FILE STREAMING, BY OFFERING, 2017-2024 (USD MILLION)
  • TABLE 44: CLOUD GAMING MARKET FOR FILE STREAMING, BY DEVICE TYPE, 2017-2024 (USD THOUSAND)
  • TABLE 45: CLOUD GAMING MARKET FOR FILE STREAMING, BY REGION, 2017-2024 (USD MILLION)
  • TABLE 46: CLOUD GAMING MARKET FOR FILE STREAMING IN NORTH AMERICA, BY COUNTRY, 2017-2024 (USD THOUSAND)
  • TABLE 47: CLOUD GAMING MARKET FOR FILE STREAMING IN EUROPE, BY COUNTRY, 2017-2024 (USD THOUSAND)
  • TABLE 48: CLOUD GAMING MARKET FOR FILE STREAMING IN APAC, BY COUNTRY, 2017-2024 (USD THOUSAND)
  • TABLE 49: CLOUD GAMING MARKET FOR FILE STREAMING IN ROW, BY REGION, 2017-2024 (USD THOUSAND)
  • TABLE 50: CLOUD GAMING MARKET, BY GAMER TYPE, 2017-2024 (USD MILLION)
  • TABLE 51: CLOUD GAMING MARKET FOR CASUAL GAMERS, BY REGION, 2017-2024 (USD MILLION)
  • TABLE 52: CLOUD GAMING MARKET FOR AVID GAMERS, BY REGION, 2017-2024 (USD MILLION)
  • TABLE 53: CLOUD GAMING MARKET FOR HARDCORE GAMERS, BY REGION, 2017-2024 (USD THOUSAND)
  • TABLE 54: CLOUD GAMING MARKET, BY REGION, 2017-2024 (USD MILLION)
  • TABLE 55: CLOUD GAMING MARKET IN NORTH AMERICA, BY COUNTRY, 2017-2024 (USD MILLION)
  • TABLE 56: CLOUD GAMING MARKET IN NORTH AMERICA, BY OFFERING, 2017-2024 (USD MILLION)
  • TABLE 57: CLOUD GAMING MARKET IN NORTH AMERICA, BY DEVICE TYPE, 2017-2024 (USD THOUSAND)
  • TABLE 58: CLOUD GAMING MARKET IN NORTH AMERICA, BY SOLUTION TYPE, 2017-2024 (USD MILLION)
  • TABLE 59: CLOUD GAMING INFRASTRUCTURE MARKET IN NORTH AMERICA, BY GAMER TYPE, 2017-2024 (USD MILLION)
  • TABLE 60: CLOUD GAMING MARKET IN US, BY OFFERING, 2017-2024 (USD MILLION)
  • TABLE 61: CLOUD GAMING MARKET IN US, BY SOLUTION TYPE, 2017-2024 (USD MILLION)
  • TABLE 62: CLOUD GAMING MARKET IN CANADA, BY OFFERING, 2017-2024 (USD THOUSAND)
  • TABLE 63: CLOUD GAMING MARKET IN CANADA, BY SOLUTION TYPE, 2017-2024 (USD THOUSAND)
  • TABLE 64: CLOUD GAMING MARKET IN MEXICO, BY OFFERING, 2017-2024 (USD THOUSAND)
  • TABLE 65: CLOUD GAMING MARKET IN MEXICO, BY SOLUTION TYPE, 2017-2024 (USD THOUSAND)
  • TABLE 66: CLOUD GAMING MARKET IN EUROPE, BY COUNTRY, 2017-2024 (USD MILLION)
  • TABLE 67: CLOUD GAMING MARKET IN EUROPE, BY OFFERING, 2017-2024 (USD MILLION)
  • TABLE 68: CLOUD GAMING MARKET IN EUROPE, BY DEVICE TYPE, 2017-2024 (USD THOUSAND)
  • TABLE 69: CLOUD GAMING MARKET IN EUROPE, BY SOLUTION TYPE, 2017-2024 (USD MILLION)
  • TABLE 70: CLOUD GAMING MARKET IN EUROPE, BY GAMER TYPE, 2017-2024 (USD MILLION)
  • TABLE 71: CLOUD GAMING MARKET IN GERMANY, BY OFFERING, 2017-2024 (USD MILLION)
  • TABLE 72: CLOUD GAMING MARKET IN GERMANY, BY SOLUTION TYPE, 2017-2024 (USD MILLION)
  • TABLE 73: CLOUD GAMING MARKET IN UK, BY OFFERING, 2017-2024 (USD MILLION)
  • TABLE 74: CLOUD GAMING MARKET IN UK, BY SOLUTION TYPE, 2017-2024 (USD MILLION)
  • TABLE 75: CLOUD GAMING MARKET IN FRANCE, BY OFFERING, 2017-2024 (USD MILLION)
  • TABLE 76: CLOUD GAMING MARKET IN FRANCE, BY SOLUTION TYPE, 2017-2024 (USD MILLION)
  • TABLE 77: CLOUD GAMING MARKET IN ITALY, BY OFFERING, 2017-2024 (USD THOUSAND)
  • TABLE 78: CLOUD GAMING MARKET IN ITALY, BY SOLUTION TYPE, 2017-2024 (USD THOUSAND)
  • TABLE 79: CLOUD GAMING MARKET IN REST OF EUROPE, BY OFFERING, 2017-2024 (USD MILLION)
  • TABLE 80: CLOUD GAMING MARKET IN REST OF EUROPE, BY SOLUTION TYPE, 2017-2024 (USD MILLION)
  • TABLE 81: CLOUD GAMING MARKET IN APAC, BY COUNTRY, 2017-2024 (USD MILLION)
  • TABLE 82: CLOUD GAMING MARKET IN APAC, BY OFFERING, 2017-2024 (USD MILLION)
  • TABLE 83: CLOUD GAMING MARKET IN APAC, BY DEVICE TYPE, 2017-2024 (USD THOUSAND)
  • TABLE 84: CLOUD GAMING MARKET IN APAC, BY SOLUTION TYPE, 2017-2024 (USD MILLION)
  • TABLE 85: CLOUD GAMING MARKET IN APAC, BY GAMER TYPE, 2017-2024 (USD MILLION)
  • TABLE 86: CLOUD GAMING MARKET IN CHINA, BY OFFERING, 2017-2024 (USD MILLION)
  • TABLE 87: CLOUD GAMING MARKET IN CHINA, BY SOLUTION TYPE, 2017-2024 (USD MILLION)
  • TABLE 88: CLOUD GAMING MARKET IN JAPAN, BY OFFERING, 2017-2024 (USD MILLION)
  • TABLE 89: CLOUD GAMING MARKET IN JAPAN, BY SOLUTION TYPE, 2017-2024 (USD MILLION)
  • TABLE 90: CLOUD GAMING MARKET IN SOUTH KOREA, BY OFFERING, 2017-2024 (USD MILLION)
  • TABLE 91: CLOUD GAMING MARKET IN SOUTH KOREA, BY SOLUTION TYPE, 2017-2024 (USD MILLION)
  • TABLE 92: CLOUD GAMING MARKET IN AUSTRALIA, BY OFFERING, 2017-2024 (USD THOUSAND)
  • TABLE 93: CLOUD GAMING MARKET IN AUSTRALIA, BY SOLUTION TYPE, 2017-2024 (USD THOUSAND)
  • TABLE 94: CLOUD GAMING MARKET IN REST OF APAC, BY OFFERING, 2017-2024 (USD THOUSAND)
  • TABLE 95: CLOUD GAMING MARKET IN REST OF APAC, BY SOLUTION TYPE, 2017-2024 (USD THOUSAND)
  • TABLE 96: CLOUD GAMING MARKET IN ROW, BY REGION, 2017-2024 (USD MILLION)
  • TABLE 97: CLOUD GAMING MARKET IN ROW, BY OFFERING, 2017-2024 (USD MILLION)
  • TABLE 98: CLOUD GAMING MARKET IN ROW, BY DEVICE TYPE, 2017-2024 (USD THOUSAND)
  • TABLE 99: CLOUD GAMING MARKET IN ROW, BY SOLUTION TYPE, 2017-2024 (USD MILLION)
  • TABLE 100: CLOUD GAMING MARKET IN ROW, BY GAMER TYPE, 2017-2024 (USD MILLION)
  • TABLE 101: CLOUD GAMING MARKET IN MIDDLE EAST & AFRICA, BY OFFERING, 2017-2024 (USD MILLION)
  • TABLE 102: CLOUD GAMING MARKET IN MIDDLE EAST & AFRICA, BY SOLUTION TYPE, 2017-2024 (USD MILLION)
  • TABLE 103: CLOUD GAMING MARKET IN SOUTH AMERICA, BY OFFERING, 2017-2024 (USD THOUSAND)
  • TABLE 104: CLOUD GAMING MARKET IN SOUTH AMERICA, BY SOLUTION TYPE, 2017-2024 (USD THOUSAND)
  • TABLE 105: PARTNERSHIPS, COLLABORATIONS, AND AGREEMENTS, 2018-2019
  • TABLE 106: PRODUCT LAUNCHES, 2018-2019
  • TABLE 107: EXPANSIONS, 2018-2019
  • TABLE 108: ACQUISITIONS, 2018-2019

LIST OF FIGURES

  • FIGURE 1: CLOUD GAMING MARKET SEGMENTATION
  • FIGURE 2: CLOUD GAMING MARKET: RESEARCH DESIGN
  • FIGURE 3: CLOUD GAMING MARKET: BOTTOM-UP APPROACH
  • FIGURE 4: CLOUD GAMING MARKET: TOP-DOWN APPROACH
  • FIGURE 5: DATA TRIANGULATION
  • FIGURE 6: CLOUD GAMING MARKET, BY OFFERING, 2019 VS. 2024 (USD MILLION)
  • FIGURE 7: CLOUD GAMING MARKET, BY DEVICE TYPE, 2019 VS. 2024 (USD MILLION)
  • FIGURE 8: CLOUD GAMING MARKET, BY SOLUTION TYPE, 2019 VS. 2024 (USD MILLION)
  • FIGURE 9: CLOUD GAMING MARKET, BY GAMER TYPE, 2019 VS. 2024 (USD MILLION)
  • FIGURE 10: CLOUD GAMING MARKET IN APAC TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD
  • FIGURE 11: COMMERCIALIZATION OF 5G TO DRIVE GROWTH OF CLOUD GAMING MARKET
  • FIGURE 12: GAMING PLATFORM SERVICES TO ACCOUNT FOR LARGER MARKET SIZE OF CLOUD GAMING IN 2019
  • FIGURE 13: MARKET FOR SMARTPHONES IS EXPECTED TO WITNESS HIGHEST CAGR DURING FORECAST PERIOD
  • FIGURE 14: CLOUD GAMING MARKET FOR VIDEO STREAMING TO HOLD LARGER SIZE IN 2019
  • FIGURE 15: CLOUD GAMING MARKET FOR CASUAL GAMERS TO WITNESS HIGHEST GROWTH DURING FORECAST PERIOD
  • FIGURE 16: CLOUD GAMING MARKET IN CHINA TO WITNESS HIGHEST CAGR DURING FORECAST PERIOD
  • FIGURE 17: CLOUD GAMING MARKET: DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES
  • FIGURE 18: CLOUD GAMING MARKET DRIVERS AND THEIR IMPACT
  • FIGURE 19: INTERNET USERS TRAFFIC, 2010-2017
  • FIGURE 20: CLOUD GAMING MARKET RESTRAINT AND ITS IMPACT
  • FIGURE 21: CLOUD GAMING MARKET OPPORTUNITIES AND THEIR IMPACT
  • FIGURE 22: CLOUD GAMING MARKET CHALLENGES AND THEIR IMPACT
  • FIGURE 23: CLOUD GAMING MARKET, BY OFFERING
  • FIGURE 24: APAC IS EXPECTED TO ACCOUNT FOR LARGEST MARKET SIZE OF CLOUD GAMING PLATFORM SERVICES IN 2019
  • FIGURE 25: CLOUD GAMING MARKET, BY DEVICE TYPE
  • FIGURE 26: VIDEO STREAMING TO WITNESS HIGHER GROWTH IN CLOUD GAMING MARKET FOR GAMING CONSOLES DURING FORECAST PERIOD
  • FIGURE 27: APAC TO HOLD LARGEST SIZE OF CLOUD GAMING MARKET FOR SMART TELEVISIONS IN 2024
  • FIGURE 28: CLOUD GAMING MARKET, BY SOLUTION TYPE
  • FIGURE 29: MARKET FOR GAMING PLATFORM SERVICES TO WITNESS HIGHER CAGR DURING FORECAST PERIOD
  • FIGURE 30: CLOUD GAMING MARKET, BY GAMER TYPE
  • FIGURE 31: APAC IS EXPECTED TO LEAD CLOUD GAMING MARKET FOR HARDCORE GAMERS IN COMING YEARS
  • FIGURE 32: CHINA IS EXPECTED TO WITNESS HIGHEST CAGR IN COMING YEARS
  • FIGURE 33: NORTH AMERICA: SNAPSHOT OF CLOUD GAMING MARKET
  • FIGURE 34: EUROPE: SNAPSHOT OF CLOUD GAMING MARKET
  • FIGURE 35: APAC: SNAPSHOT OF CLOUD GAMING MARKET
  • FIGURE 36: ROW: SNAPSHOT OF CLOUD GAMING MARKET
  • FIGURE 37: COMPANIES ADOPTED PRODUCT LAUNCHES AND PARTNERSHIPS & ACQUISITIONS AS KEY GROWTH STRATEGIES FROM 2018 TO 2019
  • FIGURE 38: RANKING OF KEY PLAYERS IN CLOUD GAMING MARKET, 2019
  • FIGURE 39: CLOUD GAMING MARKET (GLOBAL) COMPETITIVE LEADERSHIP MAPPING, 2018
  • FIGURE 40: MARKET EVALUATION FRAMEWORK: EXPANSIONS, PARTNERSHIPS, AND ACQUISITIONS HAVE FUELED GROWTH OF CLOUD GAMING MARKET FROM 2018 TO 2019
  • FIGURE 41: NVIDIA: COMPANY SNAPSHOT
  • FIGURE 42: INTEL CORPORATION: COMPANY SNAPSHOT
  • FIGURE 43: GOOGLE: COMPANY SNAPSHOT
  • FIGURE 44: MICROSOFT: COMPANY SNAPSHOT
  • FIGURE 45: AMAZON: COMPANY SNAPSHOT
  • FIGURE 46: ADVANCED MICRO DEVICES (AMD): COMPANY SNAPSHOT
  • FIGURE 47: SONY: COMPANY SNAPSHOT
  • FIGURE 48: IBM: COMPANY SNAPSHOT
  • FIGURE 49: TENCENT: COMPANY SNAPSHOT
  • FIGURE 50: ALIBABA: COMPANY SNAPSHOT