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市場調查報告書

運動技術的全球市場 - 至2024年的預測:設備,智慧運動場,E運動,運動分析

Sports Technology Market by Technology (Device, Smart Stadium, Esports, Sports Analytics), Sports (Soccer, Baseball, Basketball, Ice Hockey, American Football/ Rugby, Tennis, Cricket, Golf, Esports), and Geography - Global Forecast to 2024

出版商 MarketsandMarkets 商品編碼 819134
出版日期 內容資訊 英文 215 Pages
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價格
運動技術的全球市場 - 至2024年的預測:設備,智慧運動場,E運動,運動分析 Sports Technology Market by Technology (Device, Smart Stadium, Esports, Sports Analytics), Sports (Soccer, Baseball, Basketball, Ice Hockey, American Football/ Rugby, Tennis, Cricket, Golf, Esports), and Geography - Global Forecast to 2024
出版日期: 2019年04月02日內容資訊: 英文 215 Pages
簡介

運動技術市場,將從2018年的89億美元,到2024年擴大為311億美元。市場預計2018年∼2024年間將以年複合成長率 (CAGR) 20.63%的速度成長。

本報告提供全球運動技術市場相關調查分析,市場概要,產業趨勢,各市場區隔的市場分析,競爭情形,主要企業等相關的系統性資訊。

第1章 簡介

第2章 調查手法

第3章 摘要整理

第4章 重要考察

  • 運動技術市場機會
  • 運動穿戴式市場:各類型
  • 運動技術市場:各技術、地區
  • 運動運動場市場:各類軟體
  • 運動運動場市場:各類服務

第5章 市場概要

  • 簡介
  • 市場動態
    • 促進因素
    • 阻礙因素
    • 機會
    • 課題

第6章 運動技術的全球市場:各技術

  • 簡介
  • 設備
  • 智慧運動場
  • 服務
  • E運動
  • 運動分析

第7章 運動技術的全球市場:各運動

  • 簡介
  • 足球
  • 棒球
  • 籃球
  • 冰球
  • 美式足球/橄欖球
  • 網球
  • 板球
  • 高爾夫球
  • E運動
  • 其他

第8章 運動技術的全球市場:各地區

  • 簡介
  • 北美
  • 歐洲
  • 亞太地區
  • 其他

第9章 競爭情形

  • 概要
  • 主要企業的排行榜分析
  • 競爭領導製圖
  • 競爭情形與趨勢

第10章 企業簡介

  • 簡介
  • 主要企業
    • IBM
    • ERICSSON
    • CISCO
    • 富士通
    • SAP SE
    • ORACLE
    • 日本電氣
    • LG
    • Sharp Corp
    • SAMSUNG
    • FITBIT
    • APPLE
    • GARMIN
    • SONY
    • ARRI
    • Panasonic
    • MODERN TIMES GROUP
    • ACTIVISION BLIZZARD
    • VALVE CORPORATION
    • TENCENT
    • CJ CORPORATION

第11章 附錄

本網頁內容可能與最新版本有所差異。詳細情況請與我們聯繫。

目錄
Product Code: SE 7011

"Sports technology market to grow at a CAGR of 20.63% from 2019 to 2024"

The sports technology market was valued at USD 8.9 billion in 2018 and is projected to reach USD 31.1 billion by 2024; it is expected to grow at a CAGR of 20.63% during the forecast period. In recent years, professional sports bodies have adopted new technologies such as sports data analytics, smart stadium, wearable devices, digital signage, and esports. Smart stadium is one of the major trends worldwide due to the proliferation of sporting events. Technological innovations in the smart stadium market are driving the implementation of several projects worldwide. Market opportunities in Europe and APAC are high, with favorable economic and sporting environment. esports is mainly driven by the increasing popularity of video games. Wearable technology refers to electronic technologies or devices worn by users either on their body or clothing. Wearable devices facilitate human-computer interaction by making use of small body-worn computers. These devices include activity trackers, smart clothing, smart glasses, smartwatches, and virtual and augmented reality devices. Wearable devices allow hands-free operations, real-time data monitoring, network communication, and data analytics. All these technological benefits are driving the overall sports technology market.

"Sports analytics market is expected to grow at a very high pace during the forecast period"

Sports analytics plays an important role in the functioning of a sports organization. Till recent past, coaches and experts did sports analysis during practice/training sessions and live matches and tournaments. The advancements in technology have enabled sports organizations to take better decisions about their teams and business operations. It is one of the primary drivers for the sports industry revolution. The increasing adoption of social media platforms by fans for blogging and posting reviews will drive the demand for sports analytics solutions.

"Smart stadium was the largest segment in sports technology market in 2018"

Stadiums are competing with at-home experience. Stadium owners are betting high on investing digital technologies for creating unforgettable experience in stadiums. Their need to increase operational efficiency, achieve sustainability, and handle the changing business dynamics is driving the growing adoption of smart stadium services across all regions. Service providers help implement intelligent automation technology for efficient operations and cost-effective maintenance of stadiums.

"North America accounted for largest share in sports technology market in 2018"

North America held largest share of the sports technology market in 2018. The wide-scale adoption of technology and a rising standard of living are driving the demand for advanced sports technologies in the region. The demand for comfortable sports viewing experience, growing popularity of BYOD, and increasing social media integration with stadium technologies are some of the factors driving the growth of the sports technology market in North America.

Breakdown of primary participants' profile:

  • By Company Type: Tier 1 - 55%, Tier 2 - 25%, and Tier 3 - 20%
  • By Designation: C-Level Executives - 50%, Directors - 20%, and Others - 30%
  • By Region: North America - 40%, Europe - 35%, APAC - 15%, and RoW - 10%

Key players in the sports technology market include: IBM (US), Ericsson (Sweden), Cisco (US), Fujitsu (Japan), SAP (Germany), Oracle (US), NEC (Japan), LG (South Korea), Sharp (Japan), Samsung (South Korea), Fitbit (US), Apple (US), Garmin (US), Sony (Japan), Panasonic (Japan), Modern Times Group (Sweden), Activision Blizzard (US), Tencent (China), and CJ Corporation (South Korea). The study includes an in-depth competitive analysis of these key market players, with their company profiles, recent developments, and key market strategies.

Research Coverage:

The study covers the sports technology market. It aims at estimating the market size and growth potential of this market, across different segments, such as by technology, sports, and region. The study also includes an in-depth competitive analysis of key market players, along with their company profiles, key observations related to product and business offerings, recent developments, and key market strategies.

Key Benefits of Buying the Report:

The report will help leaders/new entrants in this market with information on the closest approximations of revenue numbers for the overall sports technology market and its subsegments. This report will help stakeholders understand the competitive landscape and gain more insights to better position their businesses and plan suitable go-to-market strategies. The report will also help stakeholders understand the pulse of the market and provide them with information on key market drivers, restraints, challenges, and opportunities.

TABLE OF CONTENTS

1 INTRODUCTION

  • 1.1 STUDY OBJECTIVES
  • 1.2 MARKET DEFINITION
  • 1.3 STUDY SCOPE
    • 1.3.1 MARKETS COVERED
    • 1.3.2 REGIONAL SCOPE
    • 1.3.3 YEARS CONSIDERED
  • 1.4 CURRENCY
  • 1.5 LIMITATIONS
  • 1.6 STAKEHOLDERS

2 RESEARCH METHODOLOGY

  • 2.1 RESEARCH DATA
    • 2.1.1 SECONDARY DATA
      • 2.1.1.1 Major secondary sources
      • 2.1.1.2 Secondary sources
    • 2.1.2 PRIMARY DATA
      • 2.1.2.1 Primary interviews with experts
      • 2.1.2.2 Breakdown of primaries
      • 2.1.2.3 Key data from primary sources
    • 2.1.3 SECONDARY AND PRIMARY RESEARCH
      • 2.1.3.1 Key industry insights
  • 2.2 MARKET SIZE ESTIMATION
    • 2.2.1 BOTTOM-UP APPROACH
      • 2.2.1.1 Approach for capturing market size by bottom-up analysis

(demand side) 30

    • 2.2.2 TOP-DOWN APPROACH
      • 2.2.2.1 Approach for capturing market size by top-down analysis

(supply side) 31

  • 2.3 MARKET BREAKDOWN AND DATA TRIANGULATION
  • 2.4 RESEARCH ASSUMPTIONS

3 EXECUTIVE SUMMARY

4 PREMIUM INSIGHTS

  • 4.1 SPORTS TECHNOLOGY MARKET OPPORTUNITIES
  • 4.2 SPORTS WEARABLES MARKET, BY TYPE, 2016-2024 (USD MILLION)
  • 4.3 SPORTS TECHNOLOGY MARKET, BY TECHNOLOGY & REGION
  • 4.4 SMART STADIUM MARKET, BY SOFTWARE, 2016-2024 (USD MILLION)
  • 4.5 SMART STADIUM MARKET, BY SERVICES, 2016-2024 (USD MILLION)

5 MARKET OVERVIEW

  • 5.1 INTRODUCTION
  • 5.2 MARKET DYNAMICS
    • 5.2.1 DRIVERS
      • 5.2.1.1 Significant improvement in audience engagement
      • 5.2.1.2 Growing demand for data-driven decisions and operations
      • 5.2.1.3 Increasing sports events, online and offline
    • 5.2.2 RESTRAINTS
      • 5.2.2.1 High initial investment and budget constraints
    • 5.2.3 OPPORTUNITIES
      • 5.2.3.1 Growing sports leagues and increasing number of events with large prize pools
    • 5.2.4 CHALLENGES
      • 5.2.4.1 Complexities in upgrading and replacing legacy systems
      • 5.2.4.2 Risk of technology glitches at live events

6 MARKET, BY TECHNOLOGY

  • 6.1 INTRODUCTION
  • 6.2 DEVICE
    • 6.2.1 WEARABLES
      • 6.2.1.1 Wristwear
        • 6.2.1.1.1 Technological advancements and ease of using wristwear driving market's growth
      • 6.2.1.2 AR/VR
        • 6.2.1.2.1 Training major application of AR/VR technology in sports
      • 6.2.1.3 Smart Clothing
        • 6.2.1.3.1 Smart clothes with embedded sensors are future of fitness and performance tracking
    • 6.2.2 DIGITAL SIGNAGE
      • 6.2.2.1 Display scoreboards, advertisements, and information displays major applications of digital signage in sports
    • 6.2.3 CAMERA
      • 6.2.3.1 Demand for high-resolution cameras for sports events broadcasts increasing
  • 6.3 SMART STADIUM
    • 6.3.1 SOFTWARE
      • 6.3.1.1 Digital Content Management
        • 6.3.1.1.1 Audio and Video Management
        • 6.3.1.1.1.1 Audio and video management solutions help organizing and distributing content securely and reliably

        • 6.3.1.1.2 Digital Signage
        • 6.3.1.1.2.1 Digital signage prominently used in stadiums to provide information and advertising
        • 6.3.1.1.3 Mobile and Web Content Management
        • 6.3.1.1.3.1 Mobile and web content management software store and deliver content and services to mobile devices
      • 6.3.1.2 Stadium and public security
        • 6.3.1.2.1 Access Control
        • 6.3.1.2.1.1 Access control enables restricting unauthorized personnel from accessing specific areas of stadiums
        • 6.3.1.2.2 Video Surveillance
        • 6.3.1.2.2.1 Video surveillance systems help to monitor activities in stadiums and surroundings
        • 6.3.1.2.3 Physical Security Information Management (PSIM)
        • 6.3.1.2.3.1 PSIM software integrate multiple security applications and devices and enable controlling them through single user interface
        • 6.3.1.2.4 Security Scanning, Imaging, and Metal Detection
        • 6.3.1.2.4.1 Security scanning, imaging, and metal detection systems scan and analyze visitor belongings at stadium

entry and exit 71

        • 6.3.1.2.5 Emergency and Disaster Management
        • 6.3.1.2.5.1 Emergency and disaster management software help rescuing people during emergencies
        • 6.3.1.2.6 Cybersecurity
        • 6.3.1.2.6.1 Need to protect sensitive data driving cybersecurity market
        • 6.3.1.2.7 Others
      • 6.3.1.3 Building Automation
        • 6.3.1.3.1 Parking Management Systems
        • 6.3.1.3.1.1 Increasing number of spectators pose major parking issues for stadiums
        • 6.3.1.3.2 Energy Management Systems
        • 6.3.1.3.2.1 Stadiums use advanced systems for monitoring, controlling, and optimizing energy consumption
        • 6.3.1.3.3 Facility Management Systems
        • 6.3.1.3.3.1 Facility management systems provide software-based technology to manage facilities through visual display tools
      • 6.3.1.4 Event Management
        • 6.3.1.4.1 Event Marketing and Registration
        • 6.3.1.4.1.1 Event marketing and registration software assist stadium operators to distribute content, encourage engagements, and utilize data-driven audience intelligence to make events and campaigns smarter
        • 6.3.1.4.2 Ticketing Management
        • 6.3.1.4.2.1 Event ticketing management software offer maximum control and flexibility over multiple ticket booking channels
        • 6.3.1.4.3 Workforce Management
        • 6.3.1.4.3.1 Workforce management systems help HR department develop and improve recruiting methods, make general and specific hiring decisions, and retain best workers
      • 6.3.1.5 Network Management
        • 6.3.1.5.1 Rapid growth of global sporting events driving demand for stable and efficient data networks for ensuring efficient day-to-day operations and stadium management
      • 6.3.1.6 Crowd Management
        • 6.3.1.6.1 Safety and security of crowd in sporting or non-sporting events is key priority for club owners and stadium operators
    • 6.3.2 SERVICES
      • 6.3.2.1 Consulting
        • 6.3.2.1.1 Smart stadium consulting services primarily focus on extending industry expertise on technical and business aspects of projects
      • 6.3.2.2 Deployment and integration
        • 6.3.2.2.1 Deployment and integration services aim at streamlining business applications by integrating various modules of day-to-day operations
      • 6.3.2.3 Support and maintenance
        • 6.3.2.3.1 Support and maintenance services offer technical support for deployed software
  • 6.4 ESPORTS
    • 6.4.1 MEDIA RIGHTS
      • 6.4.1.1 Expanding esports fan-base is key driver for increasing revenue through media rights
    • 6.4.2 TICKETS AND MERCHANDISE
      • 6.4.2.1 Increasing construction of esports stadiums globally to attract more audience and fuel contribution of ticket sales and merchandising to overall esports revenue
    • 6.4.3 SPONSORSHIPS AND DIRECT ADVERTISEMENTS
      • 6.4.3.1 Sponsorship and direct advertisement offer brand owners opportunities to reach game fans in events
    • 6.4.4 PUBLISHER FEES
      • 6.4.4.1 Publishers are collaborating with esports organizers to organize leagues and events around their franchises
  • 6.5 SPORTS ANALYTICS
    • 6.5.1 PLAYER ANALYSIS
      • 6.5.1.1 Teams are emphasizing on data-driven decisions to improve player performance and on-field productivity
    • 6.5.2 TEAM PERFORMANCE ANALYSIS
      • 6.5.2.1 Team performance solution unifies team data distributed across various sources such as general management, scouts, coaches, trainers, medical representatives, and physiotherapists
    • 6.5.3 VIDEO ANALYSIS
      • 6.5.3.1 Video analysis systems help team management monitor player motion, reactions, gestures in every situation
    • 6.5.4 HEALTH ASSESSMENT
      • 6.5.4.1 Health assessment systems enable physiotherapists to understand every player's health status better
    • 6.5.5 DATA INTERPRETATION AND ANALYSIS
      • 6.5.5.1 Data interpretation and analysis software is needed for interpreting current and historical data to produce relevant insights for concerned users
    • 6.5.6 FAN ENGAGEMENT AND DIGITAL EXPERIENCE ANALYSIS
      • 6.5.6.1 Sports analytics solutions enable engaging fans in league and team websites, social media channels, and public forums effectively
    • 6.5.7 OTHERS

7 MARKET, BY SPORTS

  • 7.1 INTRODUCTION
  • 7.2 SOCCER
    • 7.2.1 MOST OF LATEST SPORTS TECHNOLOGIES ARE USED BY SOCCER ORGANIZERS, TEAMS, PLAYERS, AND COACHES
  • 7.3 BASEBALL
    • 7.3.1 MAJOR LEAGUE BASEBALL STARTED ALLOWING PLAYERS USE WEARABLES SINCE 2016
  • 7.4 BASKETBALL
    • 7.4.1 BASKETBALL PLAYERS USE WEARABLE DEVICES TO TRACK WORKLOADS AND MOVEMENT FOR INJURY PREVENTION
  • 7.5 ICE HOCKEY
    • 7.5.1 MOBILE SENSOR SYSTEMS ARE INCREASINGLY USED IN TRAINING
  • 7.6 AMERICAN FOOTBALL/RUGBY
    • 7.6.1 IN AMERICA FOOTBALL, ANALYSIS OF DATA TRANSMITTED TO CLOUD FROM SENSORS IS HELPING TEAMS KEEP PLAYERS AT PEAK OF PHYSICAL FITNESS
  • 7.7 TENNIS
    • 7.7.1 PLENTY OF DEVICES DESIGNED SPECIFICALLY TO HELP TENNIS PLAYERS IMPROVE BOTH ON AND OFF COURT
  • 7.8 CRICKET
    • 7.8.1 WEARABLE TECHNOLOGY HELPS CRICKETERS IMPROVE THEIR GAME AND MAKE BETTER DECISIONS
  • 7.9 GOLF
    • 7.9.1 WEARABLE TECHNOLOGY COMPANIES ARE ENTICING GOLF PLAYERS TO STAY CONNECTED WITH ELECTRONIC DEVICES THAT HELP IMPROVING THEIR GAMES
  • 7.10 ESPORTS
    • 7.10.1 ESPORTS HAS WITNESSED SIGNIFICANT GROWTH IN PAST FEW YEARS, ESPECIALLY DUE TO LARGE PRIZE POOL EVENTS
  • 7.11 OTHERS

8 GEOGRAPHIC ANALYSIS

  • 8.1 INTRODUCTION
  • 8.2 NORTH AMERICA
    • 8.2.1 SEVERAL STADIUM OPERATORS, TEAMS, PLAYERS, AND EVENT ORGANIZERS IN THIS REGION ARE ADOPTING LATEST SPORTS TECHNOLOGIES TO TRANSFORM THEIR OPERATIONS DIGITALLY
  • 8.3 EUROPE
    • 8.3.1 EU AND INDIVIDUAL STATE FINANCING POLICIES EXPECTED TO DRIVE CONTINUED GROWTH OF EUROPEAN SPORTS TECHNOLOGY MARKET
  • 8.4 APAC
    • 8.4.1 EMERGENCE OF NEW SPORTS LEAGUES DRIVING DEMAND FOR SPORTS TECHNOLOGIES IN APAC
  • 8.5 ROW
    • 8.5.1 INTERNET PENETRATION AND CLOUD ADOPTION ARE GRADUALLY RISING IN ROW, ALONG WITH FLOURISHING TEAMS IN VARIOUS SPORTS

9 COMPETITIVE LANDSCAPE

  • 9.1 OVERVIEW
  • 9.2 RANKING ANALYSIS OF KEY PLAYERS IN SPORTS TECHNOLOGY MARKET
  • 9.3 COMPETITIVE LEADERSHIP MAPPING
    • 9.3.1 VISIONARY LEADERS
    • 9.3.2 INNOVATORS
    • 9.3.3 DYNAMIC DIFFERENTIATORS
    • 9.3.4 EMERGING COMPANIES
  • 9.4 COMPETITIVE SITUATIONS AND TRENDS
    • 9.4.1 PRODUCT LAUNCHES AND DEVELOPMENTS
    • 9.4.2 PARTNERSHIP/AGREEMENT/COLLABORATION/JOINT VENTURE/ALLIANCE
    • 9.4.3 AWARD/EVENTS/SPONSORSHIP
    • 9.4.4 ACQUISITION
    • 9.4.5 EXPANSION/ INVESTMENT

10 COMPANY PROFILES

  • 10.1 INTRODUCTION

(Business Overview, Products/Service/Solutions Offered, Recent Developments, SWOT Analysis, and MnM View)*

  • 10.2 KEY PLAYERS
    • 10.2.1 IBM
    • 10.2.2 ERICSSON
    • 10.2.3 CISCO
    • 10.2.4 FUJITSU
    • 10.2.5 SAP SE
    • 10.2.6 ORACLE
    • 10.2.7 NEC
    • 10.2.8 LG
    • 10.2.9 SHARP
    • 10.2.10 SAMSUNG
    • 10.2.11 FITBIT
    • 10.2.12 APPLE
    • 10.2.13 GARMIN
    • 10.2.14 SONY
    • 10.2.15 ARRI
    • 10.2.16 PANASONIC CORPORATION
    • 10.2.17 MODERN TIMES GROUP
    • 10.2.18 ACTIVISION BLIZZARD
    • 10.2.19 VALVE CORPORATION
    • 10.2.20 TENCENT
    • 10.2.21 CJ CORPORATION

Details on Business Overview, Products/Service/Solutions Offered, Recent Developments, SWOT Analysis, and MnM View might not be captured in case of unlisted companies.

11 APPENDIX

  • 11.1 INSIGHTS FROM INDUSTRY EXPERTS
  • 11.2 DISCUSSION GUIDE
  • 11.3 KNOWLEDGE STORE: MARKETSANDMARKETS' SUBSCRIPTION PORTAL
  • 11.4 AVAILABLE CUSTOMIZATIONS
  • 11.5 RELATED REPORTS
  • 11.6 AUTHOR DETAILS

LIST OF TABLES

  • TABLE 1: TOP 10 ESPORTS GAMES, 2018
  • TABLE 2: SPORTS TECHNOLOGY MARKET, BY TECHNOLOGY, 2016-2024 (USD MILLION)
  • TABLE 3: SPORTS DEVICE MARKET, BY TYPE, 2016-2024 (USD MILLION)
  • TABLE 4: SPORTS DEVICES MARKET, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 5: SPORTS WEARABLES MARKET, BY TYPE, 2016-2024 (USD MILLION)
  • TABLE 6: SPORTS WEARABLES MARKET, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 7: SPORTS DIGITAL SIGNAGE MARKET, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 8: SPORTS CAMERA MARKET, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 9: SMART STADIUM MARKET, BY OFFERING, 2016-2024 (USD MILLION)
  • TABLE 10: SMART STADIUM MARKET, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 11: SMART STADIUM MARKET, BY SOFTWARE, 2016-2024 (USD MILLION)
  • TABLE 12: SMART STADIUM SOFTWARE MARKET, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 13: SMART STADIUM DIGITAL CONTENT MANAGEMENT MARKET, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 14: SMART STADIUM DIGITAL CONTENT MANAGEMENT MARKET, BY TYPE, 2016-2024 (USD MILLION)
  • TABLE 15: AUDIO AND VIDEO MANAGEMENT MARKET, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 16: DIGITAL SIGNAGE MARKET, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 17: MOBILE AND WEB CONTENT MANAGEMENT MARKET, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 18: SMART STADIUM MARKET FOR STADIUM AND PUBLIC SECURITY, BY TYPE, 2016-2024 (USD MILLION)
  • TABLE 19: SMART STADIUM MARKET FOR STADIUM AND PUBLIC SECURITY, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 20: ACCESS CONTROL MARKET, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 21: VIDEO SURVEILLANCE MARKET, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 22: PHYSICAL SECURITY INFORMATION MANAGEMENT MARKET, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 23: SECURITY SCANNING, IMAGING, AND METAL DETECTION MARKET, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 24: EMERGENCY AND DISASTER MANAGEMENT MARKET, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 25: CYBERSECURITY MARKET, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 26: OTHERS MARKET, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 27: BUILDING AUTOMATION: SMART STADIUM MARKET, BY TYPE, 2016-2024 (USD MILLION)
  • TABLE 28: BUILDING AUTOMATION: SMART STADIUM MARKET, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 29: PARKING MANAGEMENT SYSTEMS MARKET, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 30: ENERGY MANAGEMENT SYSTEMS MARKET, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 31: FACILITY MANAGEMENT SYSTEMS MARKET, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 32: EVENT MANAGEMENT: SMART STADIUM MARKET, BY TYPE, 2016-2024 (USD MILLION)
  • TABLE 33: EVENT MANAGEMENT: SMART STADIUM MARKET, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 34: EVENT MARKETING AND REGISTRATION MARKET, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 35: TICKETING MANAGEMENT MARKET, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 36: WORKFORCE MANAGEMENT MARKET, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 37: NETWORK MANAGEMENT: SMART STADIUM MARKET, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 38: CROWD MANAGEMENT: SMART STADIUM MARKET, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 39: SMART STADIUM MARKET, BY SERVICES, 2016-2024 (USD MILLION)
  • TABLE 40: SMART STADIUM SERVICES MARKET, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 41: CONSULTING: SMART STADIUM MARKET, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 42: DEPLOYMENT AND INTEGRATION: SMART STADIUM MARKET, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 43: SUPPORT AND MAINTENANCE: SMART STADIUM MARKET, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 44: ESPORTS MARKET, BY REVENUE STREAM, 2016-2024 (USD MILLION)
  • TABLE 45: ESPORTS MARKET, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 46: MEDIA RIGHTS: ESPORTS MARKET, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 47: TICKETS AND MERCHANDISE: ESPORTS MARKET, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 48: SPONSORSHIPS AND ADVERTISEMENTS: ESPORTS MARKET, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 49: PUBLISHER FEES: ESPORTS MARKET, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 50: SPORTS ANALYTICS MARKET, BY APPLICATION, 2016-2024 (USD MILLION)
  • TABLE 51: PLAYER ANALYSIS MARKET, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 52: TEAM PERFORMANCE ANALYSIS MARKET, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 53: VIDEO ANALYSIS MARKET, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 54: HEALTH ASSESSMENT MARKET, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 55: DATA ANALYSIS & INTERPRETATION MARKET, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 56: FAN ENGAGEMENT MARKET, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 57: OTHERS MARKET, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 58: SPORTS TECHNOLOGY MARKET, BY SPORTS, 2016-2024 (USD MILLION)
  • TABLE 59: SPORTS TECHNOLOGY MARKET, BY REGION, 2016-2024 (USD BILLION)
  • TABLE 60: SPORTS TECHNOLOGY MARKET IN NORTH AMERICA, BY TECHNOLOGY, 2016-2024 (USD MILLION)
  • TABLE 61: SPORTS TECHNOLOGY MARKET IN EUROPE, BY TECHNOLOGY, 2016-2024 (USD MILLION)
  • TABLE 62: SPORTS TECHNOLOGY MARKET IN APAC, BY TECHNOLOGY, 2016-2024 (USD MILLION)
  • TABLE 63: SPORTS TECHNOLOGY MARKET IN ROW, BY TECHNOLOGY, 2016-2024 (USD MILLION)
  • TABLE 64: RANKING OF KEY PLAYERS IN SPORTS TECHNOLOGY MARKET (2018)

LIST OF FIGURES

  • FIGURE 1: SPORTS TECHNOLOGY MARKET: RESEARCH DESIGN
  • FIGURE 2: MARKET SIZE ESTIMATION METHODOLOGY: BOTTOM-UP APPROACH
  • FIGURE 3: MARKET SIZE ESTIMATION METHODOLOGY: TOP-DOWN APPROACH
  • FIGURE 4: DATA TRIANGULATION
  • FIGURE 5: SPORTS ANALYTICS MARKET EXPECTED TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD
  • FIGURE 6: WEARABLES LARGEST AND FASTEST GROWING SEGMENT IN SPORTS DEVICE MARKET
  • FIGURE 7: IN SMART STADIUM MARKET, SERVICES SEGMENT TO GROW AT HIGHER CAGR THAN SOFTWARE SEGMENT DURING FORECAST PERIOD
  • FIGURE 8: MEDIA RIGHTS TO EXHIBIT HIGHEST CAGR IN ESPORTS MARKET DURING FORECAST PERIOD
  • FIGURE 9: PLAYER ANALYSIS LARGEST SEGMENT IN SPORTS ANALYTICS MARKET
  • FIGURE 10: SPORTS TECHNOLOGY MARKET IN APAC EXPECTED TO GROW AT HIGHEST CAGR
  • FIGURE 11: SPORTS TECHNOLOGY MARKET TO WITNESS ATTRACTIVE GROWTH OPPORTUNITIES DURING FORECAST PERIOD
  • FIGURE 12: WRISTWEAR TO HOLD LARGEST SHARE OF SPORTS WEARABLES MARKET
  • FIGURE 13: DEVICE MARKET HELD LARGEST SHARE OF SPORTS TECHNOLOGY MARKET IN 2018
  • FIGURE 14: BUILDING AUTOMATION EXPECTED TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD
  • FIGURE 15: SUPPORT AND MAINTENANCE SERVICES MARKET TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD
  • FIGURE 16: SIGNIFICANT IMPROVEMENT IN AUDIENCE ENGAGEMENT DRIVING SPORTS TECHNOLOGY MARKET
  • FIGURE 17: MARKET, BY TECHNOLOGY
  • FIGURE 18: WEARABLES LARGEST SUB-SEGMENT OF SPORTS DEVICE MARKET
  • FIGURE 19: IN SMART STADIUM MARKET, SERVICES SEGMENT EXPECTED TO GROW AT HIGHER CAGR THAN SOFTWARE SEGMENT
  • FIGURE 20: MEDIA RIGHTS TO EXHIBIT HIGHEST CAGR IN ESPORTS MARKET DURING FORECAST PERIOD
  • FIGURE 21: PLAYER ANALYSIS APPLICATIONS A LUCRATIVE MARKET
  • FIGURE 22: MARKET, BY SPORTS
  • FIGURE 23: SPORTS TECHNOLOGY MARKET FOR BASKETBALL EXPECTED TO GROW AT HIGHEST CAGR
  • FIGURE 24: SPORTS TECHNOLOGY MARKET, BY GEOGRAPHY
  • FIGURE 25: GEOGRAPHIC SNAPSHOT: APAC FASTEST GROWING MARKET
  • FIGURE 26: NORTH AMERICA: MARKET SNAPSHOT
  • FIGURE 27: EUROPE: MARKET SNAPSHOT
  • FIGURE 28: APAC: MARKET SNAPSHOT
  • FIGURE 29: IN ROW MARKET, SPORTS ANALYTICS EXPECTED TO GROW AT HIGHEST CAGR
  • FIGURE 30: KEY DEVELOPMENTS BY LEADING PLAYERS IN MARKET FROM 2016 TO 2018
  • FIGURE 31: SMART STADIUM MARKET (GLOBAL) COMPETITIVE LEADERSHIP MAPPING, 2018
  • FIGURE 32: SPORTS WEARABLES MARKET (GLOBAL) COMPETITIVE LEADERSHIP MAPPING, 2018
  • FIGURE 33: ESPORTS MARKET (GLOBAL) COMPETITIVE LEADERSHIP MAPPING, 2018
  • FIGURE 34: SPORTS ANALYTICS MARKET (GLOBAL) COMPETITIVE LEADERSHIP MAPPING, 2018
  • FIGURE 35: PRODUCT LAUNCHES AND DEVELOPMENTS KEY STRATEGY ADOPTED BY MAJOR PLAYERS FROM 2015 TO 2019
  • FIGURE 36: IBM: COMPANY SNAPSHOT
  • FIGURE 37: ERICSSON: COMPANY SNAPSHOT
  • FIGURE 38: CISCO: COMPANY SNAPSHOT
  • FIGURE 39: FUJITSU: COMPANY SNAPSHOT
  • FIGURE 40: SAP SE: COMPANY SNAPSHOT
  • FIGURE 41: ORACLE: COMPANY SNAPSHOT
  • FIGURE 42: NEC: COMPANY SNAPSHOT
  • FIGURE 43: LG: COMPANY SNAPSHOT
  • FIGURE 44: SHARP: COMPANY SNAPSHOT
  • FIGURE 45: SAMSUNG: COMPANY SNAPSHOT
  • FIGURE 46: FITBIT: COMPANY SNAPSHOT
  • FIGURE 47: APPLE: COMPANY SNAPSHOT
  • FIGURE 48: GARMIN: COMPANY SNAPSHOT
  • FIGURE 49: SONY: COMPANY SNAPSHOT
  • FIGURE 50: PANASONIC CORPORATION: COMPANY SNAPSHOT
  • FIGURE 51: MTG: COMPANY SNAPSHOT
  • FIGURE 52: ACTIVISION BLIZZARD: COMPANY SNAPSHOT
  • FIGURE 53: TENCENT: COMPANY SNAPSHOT
  • FIGURE 54: CJ CORPORATION: COMPANY SNAPSHOT