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人類增強的全球市場預測 2024年:穿戴式、虛擬實境 (VR) 、擴增實境 (AR) 、外骨骼、智慧型虛擬助手 (IVA)

Human Augmentation Market by Technology (Wearable, Virtual Reality, Augmented Reality, Exoskeleton, Intelligent Virtual Assistants), Functionality (Body Worn, Non-body Worn), Region - Global Forecast to 2024

出版商 MarketsandMarkets 商品編碼 324713
出版日期 內容資訊 英文 177 Pages
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人類增強的全球市場預測 2024年:穿戴式、虛擬實境 (VR) 、擴增實境 (AR) 、外骨骼、智慧型虛擬助手 (IVA) Human Augmentation Market by Technology (Wearable, Virtual Reality, Augmented Reality, Exoskeleton, Intelligent Virtual Assistants), Functionality (Body Worn, Non-body Worn), Region - Global Forecast to 2024
出版日期: 2019年11月27日內容資訊: 英文 177 Pages
簡介

全球人類增強市場規模預測將從2019年的709億美元擴大到2024年2069億美元的規模,並以23.9%的年複合成長率 (CAGR) 擴大。促進人類增強市場成長的主要原因,是醫療的迅速技術滲透,士兵的安全、強化,穿戴式設備的人工智能的發明,及穿戴式增強產品的人氣高漲等。

本報告提供全球人類增強市場相關調查,市場概要,各技術、功能、地區的市場分析與預測,競爭情形分析,及主要企業的簡介等系統性資訊。

第1章 簡介

第2章 調查手法

第3章 摘要整理

第4章 重要考察

  • 人類增強市場上富有魅力的市場機會
  • 安裝式人類增強市場:各技術
  • APAC (亞太地區) 的人類增強市場
  • 人類增強市場:各地區

第5章 市場概要

  • 簡介
  • 市場動態
    • 促進要素
    • 阻礙要素
    • 機會
    • 課題

第6章 人類增強市場:各技術

  • 簡介
  • 穿戴式
    • 各類型
    • 各用途
  • 虛擬實境 (VR)
  • 擴增實境 (AR)
  • 外骨骼市場
  • 智慧型虛擬助手 (IVA)

第7章 人類增強市場:各功能

  • 簡介
  • 安裝式
  • 非安裝式

第8章 地區分析

  • 簡介
  • 北美
  • 歐洲
  • 亞太地區 (APAC)
  • 其他 (ROW)

第9章 競爭情形

  • 簡介
  • 市場排行榜分析
  • 競爭領導製圖
  • 產品系列的優勢
  • 事業策略的優點
  • 競爭情形、趨勢

第10章 企業簡介

  • 主要企業
    • GOOGLE INC.
    • SAMSUNG ELECTRONICS CO. LTD.
    • EKSO BIONICS HOLDINGS, INC.
    • VUZIX CORPORATION
    • GARMIN
    • FOSSIL GROUP, INC.
    • B-TEMIA INC.
    • 卡西歐
    • MAGIC LEAP INC.
    • REWALK ROBOTICS LTD.
  • 其他企業
    • POLAR ELECTRO
    • P&S MECHANICS
    • JAWBONE, INC.
    • LIFE SENSE GROUP B.V
    • ATOUN
    • MOBVOI
    • REX BIONICS
    • GOQII
    • GUANGDONG BBK ELECTRONICS CO., LTD
    • ATHEER, INC.

第11章 附錄

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目錄
Product Code: SE 3166

"Human augmentation market projected to grow at CAGR of 23.9% from 2019 to 2024"

The human augmentation market is projected to grow from USD 70.9 billion in 2019 to USD 206.9 billion by 2024, at a CAGR of 23.9%. Major factors driving the growth of the human augmentation market include the surge in technology penetration in healthcare, safe and strong military personnel, advent of artificial intelligence in wearable devices, and growing popularity of wearable augmentation products.

"Intelligent virtual assistant human augmentation market for consumer electronics in APAC to grow at highest CAGR"

APAC is one of the major markets for intelligent virtual assistant globally where China and India among others are the 2 major countries. BFSI sector is a major application area where virtual assistant solutions are extensively used. This is due to the faster response time, upgraded customer treatment, and higher customer satisfaction. The consumer electronics segment is mostly driven by the fast-growing infotainment systems in mobiles and tablets. All these will together support in boosting the market growth of intelligent virtual assistants in APAC.

"Augmented reality human augmentation market for enterprise to grow at highest CAGR during forecast period"

Augmented reality is taking advantage of latest innovations in mobile technology, big data analytics, and the Internet to offer new information-rich communication channels for enterprises. Also, augmented reality helps improve design speeds and reduce the amount of time it takes for a product to get to market by removing the need for a physical prototype. It improves safety and compliance efforts. AR training and knowledge solutions allows technicians to collaborate with experts remotely. Users can share their view of a situation with a remote expert and the AR accordingly maps work instructions and expert collaboration directly onto an object or area.

"Augmented reality market in China for energy applications to grow at highest CAGR during forecast period"

AR will benefit utilities in improving business processes such as helping to restore power faster, while it can also help in managing the aging workforce and help in knowledge management. The technology helps utilities bring in proficiency in employee training, conduct faster maintenance activities, and offer operational safety, thereby driving the market growth in this country. 2D diagrams of complex components can be enriched with 3D models. Employees can rotate and interact with the 3D models to gain a better understanding of the equipment. This enables more in-depth training and faster information retention.

Break-up of the profiles of primary participants is as follows:

  • By Company Type: Tier 1 = 18%, Tier 2 = 22%, and Tier 3 = 60%
  • By Designation: C-level Executives = 21%, Directors = 35%, and Others = 44%
  • By Region: North America = 45%, Europe = 20%, APAC = 30%, and RoW = 5%

Key players operating in the human augmentation market are: Google Inc. (US), Samsung Electronics Co. Ltd. (South Korea), Ekso Bionics Holdings Inc. (US), Vuzix Corporation (US), Garmin (US), Fossil Group Inc. (US), B-Temia Inc. (Canada), Casio (Japan), Magic Leap Inc. (US), Rewalk Robotics Inc. (Israel), Polar Electro (Finland), P&S Mechanics. (South Korea), Jawbone Inc. (US), Life Sense Group B.V (Netherlands), Atoun (Japan), Mobvoi (China), Rex Bionics (New Zealand), Goqii (US), Guangdong BBK Electronics Co. Ltd. (China), and Atheer, Inc, (US).

Research Coverage:

This research report segments the human augmentation market based on technology, functionality, and region. The report discusses major drivers, restraints, challenges, and opportunities pertaining to the human augmentation market as well as its value chain. The study also includes an in-depth competitive analysis of key players in the market, along with their company profiles, key observations related to their product and business offerings, recent developments undertaken by them, and key growth strategies adopted by them.

Key Benefits of Buying the Report:

The report is expected to help market leaders/new entrants with information on the closest approximations of the revenue numbers for the overall human augmentation market and its segments. This report is also expected to help stakeholders understand the competitive landscape of the market and gain insights to enhance the position of their businesses and plan suitable go-to-market strategies. The report also helps them understand the pulse of the market and provides them with information on key market drivers, restraints, challenges, and opportunities.

TABLE OF CONTENTS

1 INTRODUCTION

  • 1.1 STUDY OBJECTIVES
  • 1.2 DEFINITION
  • 1.3 STUDY SCOPE
    • 1.3.1 MARKETS COVERED
    • 1.3.2 REGIONAL SCOPE
    • 1.3.3 YEARS CONSIDERED
  • 1.4 CURRENCY
  • 1.5 LIMITATIONS
    • 1.5.1 INCLUSIONS AND EXCLUSIONS
  • 1.6 STAKEHOLDERS

2 RESEARCH METHODOLOGY

  • 2.1 RESEARCH DATA
    • 2.1.1 SECONDARY DATA
      • 2.1.1.1 Key data from secondary sources
    • 2.1.2 PRIMARY DATA
      • 2.1.2.1 Key data from primary sources
      • 2.1.2.2 Key industry insights
      • 2.1.2.3 Breakdown of primaries
  • 2.2 MARKET SIZE ESTIMATION
  • 2.3 MARKET BREAKDOWN AND DATA TRIANGULATION
  • 2.4 RESEARCH ASSUMPTION

3 EXECUTIVE SUMMARY

4 PREMIUM INSIGHTS

  • 4.1 ATTRACTIVE OPPORTUNITIES IN HUMAN AUGMENTATION MARKET
  • 4.2 HUMAN AUGMENTATION MARKET FOR BODY WORN, BY TECHNOLOGY (USD BILLION)
  • 4.3 HUMAN AUGMENTATION MARKET IN APAC
  • 4.4 HUMAN AUGMENTATION MARKET, BY GEOGRAPHY

5 MARKET OVERVIEW

  • 5.1 INTRODUCTION
  • 5.2 MARKET DYNAMICS
    • 5.2.1 DRIVERS
      • 5.2.1.1 Surge in technology penetration in healthcare
      • 5.2.1.2 Safe and strong military personnel
      • 5.2.1.3 Advent of artificial intelligence in wearable devices
        • 5.2.1.3.1 Restoring hearing and sight
        • 5.2.1.3.2 Treating anxiety with relaxing brainwaves
        • 5.2.1.3.3 Enhancing mixed reality
      • 5.2.1.4 Growing popularity of wearable augmentation products
      • 5.2.1.5 Developments in technologies
        • 5.2.1.5.1 Availability of fast processing chipsets
        • 5.2.1.5.2 Miniaturization of sensors
        • 5.2.1.5.3 Emergence and easy access to cloud computing technology
        • 5.2.1.5.4 Nanotechnology and its evolution in human augmentation
    • 5.2.2 RESTRAINTS
      • 5.2.2.1 Ethical, legal, and social concerns
      • 5.2.2.2 Highly priced human augmentation devices
    • 5.2.3 OPPORTUNITIES
      • 5.2.3.1 Growing wearable enterprise deployment
      • 5.2.3.2 Enhancing shopping experiences
      • 5.2.3.3 Seamless integration into brand evolutions
    • 5.2.4 CHALLENGES
      • 5.2.4.1 Adoption
        • 5.2.4.1.1 Risk of data and identity breach
        • 5.2.4.1.2 Lack of awareness of handling human augmentation devices
      • 5.2.4.2 Development
        • 5.2.4.2.1 Lack of skilled personnel
        • 5.2.4.2.2 Development at scale

6 HUMAN AUGMENTATION MARKET, BY TECHNOLOGY

  • 6.1 INTRODUCTION
  • 6.2 WEARABLE
    • 6.2.1 WEARABLE, BY TYPE
      • 6.2.1.1 Bodywear
        • 6.2.1.1.1 Innerwear
        • 6.2.1.1.1.1 Integration of sensors in inner garments to drive human augmentation market
        • 6.2.1.1.2 Fashion & apparel
        • 6.2.1.1.2.1 Tracking sports performance to be an attractive application for market growth
        • 6.2.1.1.3 Armwear & legwear
        • 6.2.1.1.3.1 Increasing popularity due to growing focus on fitness
      • 6.2.1.2 Footwear
        • 6.2.1.2.1 Special purpose footwear
        • 6.2.1.2.1.1 Accessing real-time data is an attractive feature propelling market growth
        • 6.2.1.2.2 Casual footwear
        • 6.2.1.2.2.1 Connected shoes enhance quality of life of users
    • 6.2.2 WEARABLE, BY APPLICATION
      • 6.2.2.1 Consumer
        • 6.2.2.1.1 Fitness & sports
        • 6.2.2.1.1.1 Monitoring activities and personal goals drive market for wearable applications
        • 6.2.2.1.2 Infotainment & multimedia
        • 6.2.2.1.2.1 Growing prominence of smartwatches that stream music
        • 6.2.2.1.3 Garments & fashion
        • 6.2.2.1.3.1 Advent of e-textile to propel garments & fashion market
        • 6.2.2.1.4 Multifunction
      • 6.2.2.2 Enterprise and industrial
        • 6.2.2.2.1 Logistics, packaging, warehouse, and other industrial applications
  • 6.3 VIRTUAL REALITY
    • 6.3.1 VIRTUAL REALITY, BY TYPE
      • 6.3.1.1 Head-mounted displays
        • 6.3.1.1.1 High demand for PC games, consoles, and smartphones
      • 6.3.1.2 Gesture-controlled devices
        • 6.3.1.2.1 Data gloves
        • 6.3.1.2.2 Others
      • 6.3.1.3 Projectors & display walls
        • 6.3.1.3.1 Projectors and display walls effectively offer an immersive experience
    • 6.3.2 VIRTUAL REALITY, BY APPLICATION
      • 6.3.2.1 Consumer
        • 6.3.2.1.1 Gaming and entertainment
        • 6.3.2.1.2 Sports
      • 6.3.2.2 Aerospace and defense
        • 6.3.2.2.1 Flight simulation to drive market growth
      • 6.3.2.3 Medical
        • 6.3.2.3.1 Surgery
        • 6.3.2.3.2 Patient care management
        • 6.3.2.3.3 Fitness management
        • 6.3.2.3.4 Pharmacy management
        • 6.3.2.3.5 Medical training and education
      • 6.3.2.4 Commercial
        • 6.3.2.4.1 Retail
        • 6.3.2.4.2 Education and training
        • 6.3.2.4.3 Travel and tourism
        • 6.3.2.4.4 Advertising
      • 6.3.2.5 Industrial
        • 6.3.2.5.1 Attaining efficiency in operations remains major growth factor
      • 6.3.2.6 Others
  • 6.4 AUGMENTED REALITY
    • 6.4.1 AUGMENTED REALITY, BY TYPE
      • 6.4.1.1 Head-mounted display
      • 6.4.1.2 Head-up display
        • 6.4.1.2.1 Driver safety and enhanced driving experience to drive market
      • 6.4.1.3 Handheld device
        • 6.4.1.3.1 Handheld device to witness growth due to better augmentation of real and virtual environmental images
    • 6.4.2 AUGMENTED REALITY MARKET, BY APPLICATION
      • 6.4.2.1 Consumer
        • 6.4.2.1.1 Enhanced visual effects for gaming and sports broadcast purposes to continue to propel market growth
      • 6.4.2.2 Commercial
        • 6.4.2.2.1 Demand to increase owing to benefits of easy learning and attractive promotions
      • 6.4.2.3 Enterprise
        • 6.4.2.3.1 Training personnel to increase efficiency of workers in industrial facilities
      • 6.4.2.4 Medical
        • 6.4.2.4.1 Training assistance during surgery to witness tremendous growth
      • 6.4.2.5 Aerospace & defense
        • 6.4.2.5.1 Embedded virtual training applications to reduce modeling requirements and other infrastructure costs
      • 6.4.2.6 Energy
        • 6.4.2.6.1 Increased dependency on energy sector to drive growth
      • 6.4.2.7 Automotive
        • 6.4.2.7.1 Automotive garners importance due to projecting of required information on driver's field of view
      • 6.4.2.8 Other
  • 6.5 EXOSKELETON MARKET
    • 6.5.1 EXOSKELETON MARKET, BY TYPE
      • 6.5.1.1 Powered
        • 6.5.1.1.1 Assistance for aged and weak people to spur the market
      • 6.5.1.2 Passive
        • 6.5.1.2.1 Growing market due to lower production cost
    • 6.5.2 EXOSKELETON MARKET, BY APPLICATION
      • 6.5.2.1 Healthcare
        • 6.5.2.1.1 Exoskeletons as assistive devices to drive market for applications
      • 6.5.2.2 Defense
        • 6.5.2.2.1 Set to witness growth by providing mobility & safety for soldiers during wars
      • 6.5.2.3 Industrial
        • 6.5.2.3.1 Exoskeletons' usage in manufacturing industries can minimize cost involved in production in long term
      • 6.5.2.4 Others
  • 6.6 INTELLIGENT VIRTUAL ASSISTANT
    • 6.6.1 INTELLIGENT VIRTUAL ASSISTANT MARKET, BY TYPE
      • 6.6.1.1 Chatbots
        • 6.6.1.1.1 Chatbots improve customer engagement and operational efficiency
      • 6.6.1.2 IVA smart speaker
        • 6.6.1.2.1 Growing smart home market to spur demand for smart speakers
    • 6.6.2 INTELLIGENT VIRTUAL ASSISTANTS MARKET, BY APPLICATION
      • 6.6.2.1 Consumer electronics
        • 6.6.2.1.1 Increased demand due to compatibility with smart home devices
      • 6.6.2.2 BFSI
        • 6.6.2.2.1 Growth to be witnessed with Chatbots delivering accurate and personalized information to customers
      • 6.6.2.3 Healthcare
        • 6.6.2.3.1 Patient-centered virtual assistants gaining popularity
      • 6.6.2.4 Education
        • 6.6.2.4.1 Growth to be witnessed due to increased enrollments while reducing operational costs
      • 6.6.2.5 Retail
        • 6.6.2.5.1 Higher growth due to reduced cost and increasing sales through fast and efficient customer service
      • 6.6.2.6 Government
        • 6.6.2.6.1 Governments initiative to adapt digital change to further drive market growth
      • 6.6.2.7 Utilities
        • 6.6.2.7.1 Chatbots to help provide quicker resolution of queries through a higher level of customer support
      • 6.6.2.8 Travel & hospitality
        • 6.6.2.8.1 Traction due to travel bots that improve business activities to improve customer experience
      • 6.6.2.9 Others

7 HUMAN AUGMENTATION MARKET, BY FUNCTIONALITY

  • 7.1 INTRODUCTION
  • 7.2 BODY WORN
    • 7.2.1 BODY WORN DEVICES SUBSTITUTE, COMPLEMENT, AND ENHANCE HUMAN FUNCTIONS
  • 7.3 NON-BODY WORN
    • 7.3.1 NON-BODY WORN TO GROW AT A HIGHER CAGR

8 GEOGRAPHIC ANALYSIS

  • 8.1 INTRODUCTION
  • 8.2 NORTH AMERICA
    • 8.2.1 US
      • 8.2.1.1 Increasing demand for wristwear/fitness wear and health and wellness monitoring applications
    • 8.2.2 CANADA
      • 8.2.2.1 Rising consumer spending to spur demand
    • 8.2.3 MEXICO
      • 8.2.3.1 Growing demand for human augmentation and supportive government policies
    • 8.2.4 MARKET FOR WEARABLE IN NORTH AMERICA
    • 8.2.5 MARKET FOR VIRTUAL REALITY IN NORTH AMERICA
    • 8.2.6 MARKET FOR AUGMENTED REALITY IN NORTH AMERICA
    • 8.2.7 MARKET FOR EXOSKELETON IN NORTH AMERICA
    • 8.2.8 MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS IN NORTH AMERICA
  • 8.3 EUROPE
    • 8.3.1 GERMANY
      • 8.3.1.1 Increased spending and austerity measures by government to drive demand for human augmentation
    • 8.3.2 FRANCE
      • 8.3.2.1 High digital display and spending to spur human augmentation market in France
    • 8.3.3 UK
      • 8.3.3.1 Presence of key players to drive the market
    • 8.3.4 REST OF EUROPE
    • 8.3.5 MARKET FOR WEARABLE TECHNOLOGY IN EUROPE
    • 8.3.6 MARKET FOR VIRTUAL REALITY IN EUROPE
    • 8.3.7 MARKET FOR AUGMENTED REALITY IN EUROPE
    • 8.3.8 MARKET FOR EXOSKELETON IN EUROPE
    • 8.3.9 MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS IN EUROPE
  • 8.4 APAC
    • 8.4.1 JAPAN
      • 8.4.1.1 Strong focus on R&D to gain competitive edge
    • 8.4.2 CHINA
      • 8.4.2.1 Massive mobile user base to drive market growth
    • 8.4.3 SOUTH KOREA
      • 8.4.3.1 High investment in technology to boost demand
    • 8.4.4 INDIA
      • 8.4.4.1 Start-ups play crucial role in technology development
    • 8.4.5 REST OF APAC
    • 8.4.6 MARKET FOR WEARABLE TECHNOLOGY IN APAC
    • 8.4.7 MARKET FOR VIRTUAL REALITY IN APAC
    • 8.4.8 MARKET FOR AUGMENTED REALITY IN APAC
    • 8.4.9 MARKET FOR EXOSKELETON IN APAC
    • 8.4.10 MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS IN APAC
  • 8.5 ROW
    • 8.5.1 SOUTH AMERICA
      • 8.5.1.1 VR companies seeking to expand in the region
    • 8.5.2 MIDDLE EAST & AFRICA
      • 8.5.2.1 Growing healthcare sector to help strengthen the market
    • 8.5.3 MARKET FOR WEARABLE TECHNOLOGY IN ROW
    • 8.5.4 MARKET FOR VIRTUAL REALITY IN ROW
    • 8.5.5 MARKET FOR AUGMENTED REALITY IN ROW
    • 8.5.6 MARKET FOR EXOSKELETON IN ROW
    • 8.5.7 MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS IN ROW

9 COMPETITIVE LANDSCAPE

  • 9.1 INTRODUCTION
  • 9.2 MARKET RANKING ANALYSIS: HUMAN AUGMENTATION MARKET
  • 9.3 COMPETITIVE LEADERSHIP MAPPING
    • 9.3.1 VISIONARY LEADERS
    • 9.3.2 DYNAMIC DIFFERENTIATORS
    • 9.3.3 INNOVATORS
    • 9.3.4 EMERGING COMPANIES
  • 9.4 STRENGTH OF PRODUCT PORTFOLIO
  • 9.5 BUSINESS STRATEGY EXCELLENCE
  • 9.6 COMPETITIVE SITUATIONS AND TRENDS
    • 9.6.1 PRODUCT LAUNCHES AND DEVELOPMENTS
    • 9.6.2 PARTNERSHIPS AND COLLABORATIONS
    • 9.6.3 ACQUISITIONS

10 COMPANY PROFILES

(Business Overview, Products Offered, Recent Developments, SWOT Analysis, and MnM View)*

  • 10.1 KEY PLAYERS
    • 10.1.1 GOOGLE INC.
    • 10.1.2 SAMSUNG ELECTRONICS CO. LTD.
    • 10.1.3 EKSO BIONICS HOLDINGS, INC.
    • 10.1.4 VUZIX CORPORATION
    • 10.1.5 GARMIN
    • 10.1.6 FOSSIL GROUP, INC.
    • 10.1.7 B-TEMIA INC.
    • 10.1.8 CASIO
    • 10.1.9 MAGIC LEAP INC.
    • 10.1.10 REWALK ROBOTICS LTD.
  • 10.2 RIGHT TO WIN
  • 10.3 OTHER PLAYERS
    • 10.3.1 POLAR ELECTRO
    • 10.3.2 P&S MECHANICS
    • 10.3.3 JAWBONE, INC.
    • 10.3.4 LIFE SENSE GROUP B.V
    • 10.3.5 ATOUN
    • 10.3.6 MOBVOI
    • 10.3.7 REX BIONICS
    • 10.3.8 GOQII
    • 10.3.9 GUANGDONG BBK ELECTRONICS CO., LTD
    • 10.3.10 ATHEER, INC.

Details on Business Overview, Products Offered, Recent Developments, SWOT Analysis, and MnM View might not be captured in case of unlisted companies.

11 APPENDIX

  • 11.1 INSIGHTS OF INDUSTRY EXPERTS
  • 11.2 DISCUSSION GUIDE
  • 11.3 KNOWLEDGE STORE: MARKETSANDMARKETS' SUBSCRIPTION PORTAL
  • 11.4 AVAILABLE CUSTOMIZATIONS
  • 11.5 RELATED REPORTS
  • 11.6 AUTHOR DETAILS

LIST OF TABLES

  • TABLE 1: GLOBAL HUMAN AUGMENTATION MARKET, BY TECHNOLOGY, 2016-2024 (USD BILLION)
  • TABLE 2: WEARABLE HUMAN AUGMENTATION MARKET, PRODUCT CATEGORY, 2016-2024 (USD BILLION)
  • TABLE 3: WEARABLE HUMAN AUGMENTATION MARKET, BY BODYWEAR TYPE, 2016-2024 (USD MILLION)
  • TABLE 4: WEARABLE HUMAN AUGMENTATION MARKET, BY BODYWEAR TYPE, 2016-2024 (MILLION UNITS)
  • TABLE 5: WEARABLE HUMAN AUGMENTATION MARKET, BY FOOTWEAR TYPE, 2016-2024 (USD MILLION)
  • TABLE 6: WEARABLE HUMAN AUGMENTATION MARKET, BY FOOTWEAR TYPE, 2016-2024 (MILLION UNITS)
  • TABLE 7: HUMAN AUGMENTATION MARKET FOR WEARABLE, BY APPLICATION, 2016-2024 (USD BILLION)
  • TABLE 8: HUMAN AUGMENTATION MARKET FOR WEARABLE, BY APPLICATION, 2016-2024 (MILLION UNITS)
  • TABLE 9: WEARABLE HUMAN AUGMENTATION MARKET FOR CONSUMER APPLICATIONS, 2016-2024 (USD BILLION)
  • TABLE 10: WEARABLE HUMAN AUGMENTATION MARKET, BY CONSUMER APPLICATION, 2016-2024 (MILLION UNITS)
  • TABLE 11: WEARABLE HUMAN AUGMENTATION MARKET FOR CONSUMER APPLICATIONS, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 12: WEARABLE HUMAN AUGMENTATION MARKET FOR CONSUMER APPLICATIONS, BY REGION, 2016-2024 (MILLION UNITS)
  • TABLE 13: WEARABLE HUMAN AUGMENTATION MARKET FOR ENTERPRISE & INDUSTRIAL APPLICATIONS, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 14: WEARABLE HUMAN AUGMENTATION MARKET FOR ENTERPRISE & INDUSTRIAL APPLICATIONS, BY REGION, 2016-2024 (THOUSAND UNITS)
  • TABLE 15: WEARABLE HUMAN AUGMENTATION MARKET FOR VIRTUAL REALITY MARKET, BY TYPE, 2016-2024 (USD BILLION)
  • TABLE 16: WEARABLE HUMAN AUGMENTATION MARKET FOR VIRTUAL REALITY, BY TYPE, 2016-2024 (MILLION UNITS)
  • TABLE 17: HUMAN AUGMENTATION MARKET FOR VIRTUAL REALITY, BY APPLICATION, 2016-2024 (USD MILLION)
  • TABLE 18: VIRTUAL REALITY HUMAN AUGMENTATION MARKET FOR HEAD-MOUNTED DISPLAY, BY APPLICATION, 2016-2024 (USD MILLION)
  • TABLE 19: VIRTUAL REALITY HUMAN AUGMENTATION MARKET FOR PROJECTORS & DISPLAY WALLS, BY APPLICATION, 2016-2024 (USD MILLION)
  • TABLE 20: VIRTUAL REALITY HUMAN AUGMENTATION MARKET FOR GESTURE-TRACKING DEVICES, BY APPLICATION, 2016-2024 (USD MILLION)
  • TABLE 21: VIRTUAL REALITY HUMAN AUGMENTATION MARKET FOR SOFTWARE, BY APPLICATION, 2016-2024 (USD MILLION)
  • TABLE 22: VIRTUAL REALITY HUMAN AUGMENTATION MARKET FOR CONSUMER APPLICATIONS, BY TYPE, 2016-2024 (USD MILLION)
  • TABLE 23: VIRTUAL REALITY HUMAN AUGMENTATION MARKET FOR COMMERCIAL APPLICATIONS, BY TYPE, 2016-2024 (USD MILLION)
  • TABLE 24: VIRTUAL REALITY HUMAN AUGMENTATION MARKET FOR AEROSPACE & DEFENSE, BY TYPE, 2016-2024 (USD MILLION)
  • TABLE 25: VIRTUAL REALITY HUMAN AUGMENTATION MARKET FOR HEALTHCARE, BY TYPE, 2016-2024 (USD MILLION)
  • TABLE 26: VIRTUAL REALITY HUMAN AUGMENTATION MARKET FOR ENTERPRISE, BY TYPE, 2016-2024 (USD MILLION)
  • TABLE 27: VIRTUAL REALITY HUMAN AUGMENTATION MARKET FOR OTHERS, BY TYPE, 2016-2024 (USD MILLION)
  • TABLE 28: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY, BY TYPE, 2016-2024 (USD MILLION)
  • TABLE 29: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY, BY TYPE, 2016-2024 (THOUSAND UNITS)
  • TABLE 30: HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY, BY APPLICATION, 2016-2024 (USD MILLION)
  • TABLE 31: AUGMENTED REALITY HUMAN AUGMENTATION MARKET FOR HEAD-MOUNTED DISPLAYS, BY APPLICATION, 2016-2024 (USD MILLION)
  • TABLE 32: AUGMENTED REALITY HUMAN AUGMENTATION MARKET FOR HEAD-UP DISPLAYS, BY APPLICATION, 2016-2024 (USD MILLION)
  • TABLE 33: AUGMENTED REALITY HUMAN AUGMENTATION MARKET FOR HANDHELD DEVICE TYPES, BY APPLICATION, 2016-2024 (USD THOUSAND)
  • TABLE 34: AUGMENTED REALITY HUMAN AUGMENTATION MARKET FOR SOFTWARE, BY APPLICATION, 2016-2024 (USD MILLION)
  • TABLE 35: AUGMENTED REALITY HUMAN AUGMENTATION MARKET FOR CONSUMER, BY TYPE, 2016-2024 (USD MILLION)
  • TABLE 36: AUGMENTED REALITY HUMAN AUGMENTATION MARKET FOR AEROSPACE & DEFENSE, BY TYPE, 2016-2024 (USD THOUSAND)
  • TABLE 37: AUGMENTED REALITY HUMAN AUGMENTATION MARKET FOR MEDICAL, BY TYPE, 2016-2024 (USD THOUSAND)
  • TABLE 38: AUGMENTED REALITY HUMAN AUGMENTATION MARKET FOR ENTERPRISE, BY TYPE, 2016-2024 (USD THOUSAND)
  • TABLE 39: AUGMENTED REALITY HUMAN AUGMENTATION MARKET FOR COMMERCIAL BY TYPE, 2016-2024 (USD MILLION)
  • TABLE 40: AUGMENTED REALITY HUMAN AUGMENTATION MARKET FOR AUTOMOTIVE, BY TYPE, 2016-2024 (USD THOUSAND)
  • TABLE 41: AUGMENTED REALITY HUMAN AUGMENTATION MARKET FOR ENERGY, BY TYPE, 2016-2024 (USD THOUSAND)
  • TABLE 42: AUGMENTED REALITY HUMAN AUGMENTATION MARKET FOR OTHERS, BY TYPE, 2016-2024 (USD THOUSAND)
  • TABLE 43: HUMAN AUGMENTATION MARKET FOR EXOSKELETON, BY TYPE, 2016-2024 (USD MILLION)
  • TABLE 44: HUMAN AUGMENTATION MARKET FOR EXOSKELETON, BY TYPE, 2016-2024 (UNITS)
  • TABLE 45: EXOSKELETON HUMAN AUGMENTATION MARKET FOR HEALTHCARE, BY TYPE, 2016-2024 (USD MILLION)
  • TABLE 46: EXOSKELETON HUMAN AUGMENTATION MARKET FOR DEFENSE, BY TYPE, 2016-2024 (USD MILLION)
  • TABLE 47: EXOSKELETON HUMAN AUGMENTATION MARKET FOR INDUSTRIAL, BY TYPE, 2016-2024 (USD MILLION)
  • TABLE 48: EXOSKELETON HUMAN AUGMENTATION MARKET FOR OTHERS, BY TYPE, 2016-2024 (USD MILLION)
  • TABLE 49: EXOSKELETON HUMAN AUGMENTATION MARKET, BY APPLICATION, 2016-2024 (USD MILLION)
  • TABLE 50: EXOSKELETON HUMAN AUGMENTATION MARKET FOR PASSIVE, BY APPLICATION, 2016-2024 (USD MILLION)
  • TABLE 51: POWERED EXOSKELETON HUMAN AUGMENTATION MARKET, BY APPLICATION, 2016-2024 (USD MILLION)
  • TABLE 52: HUMAN AUGMENTATION MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS, BY TYPE, 2016-2024 (USD MILLION)
  • TABLE 53: INTELLIGENT VIRTUAL ASSISTANT HUMAN AUGMENTATION MARKET FOR BFSI, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 54: INTELLIGENT VIRTUAL ASSISTANT HUMAN AUGMENTATION MARKET FOR HEALTHCARE, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 55: INTELLIGENT VIRTUAL ASSISTANT HUMAN AUGMENTATION MARKET FOR EDUCATION, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 56: INTELLIGENT VIRTUAL ASSISTANT HUMAN AUGMENTATION MARKET FOR RETAIL, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 57: INTELLIGENT VIRTUAL ASSISTANT HUMAN AUGMENTATION MARKET FOR GOVERNMENT, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 58: INTELLIGENT VIRTUAL ASSISTANT HUMAN AUGMENTATION MARKET FOR UTILITIES, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 59: INTELLIGENT VIRTUAL ASSISTANT HUMAN AUGMENTATION MARKET FOR TRAVEL & HOSPITALITY, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 60: INTELLIGENT VIRTUAL ASSISTANT HUMAN AUGMENTATION MARKET FOR OTHERS, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 61: HUMAN AUGMENTATION MARKET, BY FUNCTIONALITY, 2016-2024 (USD BILLION)
  • TABLE 62: HUMAN AUGMENTATION MARKET FOR BODY WORN, BY TECHNOLOGY 2016-2024 (USD BILLION)
  • TABLE 63: GLOBAL HUMAN AUGMENTATION MARKET, BY REGION, 2016-2024 (USD BILLION)
  • TABLE 64: HUMAN AUGMENTATION MARKET IN NORTH AMERICA, BY COUNTRY, 2016-2024 (USD BILLION)
  • TABLE 65: WEARABLE HUMAN AUGMENTATION MARKET IN NORTH AMERICA, BY APPLICATION, 2016-2024 (USD BILLION)
  • TABLE 66: WEARABLE HUMAN AUGMENTATION MARKET IN NORTH AMERICA, BY APPLICATION, 2016-2024 (MILLION UNITS)
  • TABLE 67: WEARABLE HUMAN AUGMENTATION MARKET IN NORTH AMERICA, BY COUNTRY, 2016-2024 (USD BILLION)
  • TABLE 68: WEARABLE HUMAN AUGMENTATION MARKET IN NORTH AMERICA, BY COUNTRY, 2016-2024 (MILLION UNITS)
  • TABLE 69: VIRTUAL REALITY HUMAN AUGMENTATION MARKET IN NORTH AMERICA, BY APPLICATION, 2016-2024 (USD MILLION)
  • TABLE 70: VIRTUAL REALITY HUMAN AUGMENTATION MARKET IN NORTH AMERICA, BY COUNTRY, 2016-2024 (USD MILLION)
  • TABLE 71: AUGMENTED REALITY HUMAN AUGMENTATION MARKET IN NORTH AMERICA, BY APPLICATION, 2016-2024 (USD MILLION)
  • TABLE 72: AUGMENTED REALITY HUMAN AUGMENTATION MARKET IN NORTH AMERICA FOR CONSUMER APPLICATIONS, BY COUNTRY, 2016-2024 (USD MILLION)
  • TABLE 73: AUGMENTED REALITY HUMAN AUGMENTATION MARKET IN NORTH AMERICA FOR AEROSPACE & DEFENSE APPLICATIONS, BY COUNTRY, 2016-2024 (USD MILLION)
  • TABLE 74: AUGMENTED REALITY HUMAN AUGMENTATION MARKET IN NORTH AMERICA FOR HEALTHCARE APPLICATIONS, BY COUNTRY, 2016-2024 (USD MILLION)
  • TABLE 75: AUGMENTED REALITY HUMAN AUGMENTATION MARKET IN NORTH AMERICA FOR ENTERPRISE APPLICATIONS, BY COUNTRY, 2016-2024 (USD MILLION)
  • TABLE 76: AUGMENTED REALITY HUMAN AUGMENTATION MARKET IN NORTH AMERICA FOR COMMERCIAL APPLICATIONS, BY COUNTRY, 2016-2024 (USD MILLION)
  • TABLE 77: AUGMENTED REALITY HUMAN AUGMENTATION MARKET IN NORTH AMERICA FOR AUTOMOTIVE APPLICATIONS, BY COUNTRY, 2016-2024 (USD MILLION)
  • TABLE 78: AUGMENTED REALITY HUMAN AUGMENTATION MARKET IN NORTH AMERICA FOR ENERGY APPLICATIONS, BY COUNTRY, 2016-2024 (USD MILLION)
  • TABLE 79: AUGMENTED REALITY HUMAN AUGMENTATION MARKET IN NORTH AMERICA FOR OTHER APPLICATIONS, BY COUNTRY, 2016-2024 (USD MILLION)
  • TABLE 80: HUMAN AUGMENTATION MARKET IN NORTH AMERICA FOR AUGMENTED REALITY, BY COUNTRY, 2016-2024 (USD MILLION)
  • TABLE 81: EXOSKELETON HUMAN AUGMENTATION MARKET IN NORTH AMERICA, BY APPLICATION, 2016-2024 (USD MILLION)
  • TABLE 82: EXOSKELETON HUMAN AUGMENTATION MARKET IN NORTH AMERICA, BY COUNTRY, 2016-2024 (USD MILLION)
  • TABLE 83: INTELLIGENT VIRTUAL ASSISTANT HUMAN AUGMENTATION MARKET IN NORTH AMERICA, BY APPLICATION, 2016-2024 (USD MILLION)
  • TABLE 84: INTELLIGENT VIRTUAL ASSISTANT HUMAN AUGMENTATION MARKET IN NORTH AMERICA, BY COUNTRY, 2016-2024 (USD MILLION)
  • TABLE 85: HUMAN AUGMENTATION MARKET IN EUROPE, BY COUNTRY, 2016-2024 (USD BILLION)
  • TABLE 86: WEARABLE HUMAN AUGMENTATION MARKET IN EUROPE, BY APPLICATION, 2016-2024 (USD BILLION)
  • TABLE 87: WEARABLE HUMAN AUGMENTATION MARKET IN EUROPE, BY APPLICATION, 2016-2024 (MILLION UNITS)
  • TABLE 88: WEARABLE HUMAN AUGMENTATION MARKET IN EUROPE, BY COUNTRY, 2016-2024 (USD BILLION)
  • TABLE 89: WEARABLE HUMAN AUGMENTATION MARKET IN EUROPE, BY COUNTRY, 2016-2024 (MILLION UNITS)
  • TABLE 90: VIRTUAL REALITY HUMAN AUGMENTATION MARKET IN EUROPE, BY APPLICATION, 2016-2024 (USD MILLION)
  • TABLE 91: VIRTUAL REALITY HUMAN AUGMENTATION MARKET IN EUROPE, BY COUNTRY, 2016-2024 (USD MILLION)
  • TABLE 92: AUGMENTED REALITY HUMAN AUGMENTATION MARKET IN EUROPE, BY APPLICATION, 2016-2024 (USD MILLION)
  • TABLE 93: AUGMENTED REALITY MARKET IN EUROPE FOR CONSUMER APPLICATIONS, BY COUNTRY, 2016-2024 (USD MILLION)
  • TABLE 94: AUGMENTED REALITY MARKET IN EUROPE FOR AEROSPACE & DEFENSE APPLICATIONS, BY COUNTRY, 2016-2024 (USD MILLION)
  • TABLE 95: AUGMENTED REALITY MARKET IN EUROPE FOR HEALTHCARE APPLICATIONS, BY COUNTRY, 2016-2024 (USD MILLION)
  • TABLE 96: AUGMENTED REALITY MARKET IN EUROPE FOR ENTERPRISE APPLICATIONS, BY COUNTRY, 2016-2024 (USD MILLION)
  • TABLE 97: AUGMENTED REALITY MARKET IN EUROPE FOR COMMERCIAL APPLICATIONS, BY COUNTRY, 2016-2024 (USD MILLION)
  • TABLE 98: AUGMENTED REALITY MARKET IN EUROPE FOR AUTOMOTIVE APPLICATIONS, BY COUNTRY, 2016-2024 (USD MILLION)
  • TABLE 99: AUGMENTED REALITY MARKET IN EUROPE FOR ENERGY APPLICATIONS, BY COUNTRY, 2016-2024 (USD MILLION)
  • TABLE 100: AUGMENTED REALITY MARKET IN EUROPE FOR OTHER APPLICATIONS, BY COUNTRY, 2016-2024 (USD MILLION)
  • TABLE 101: EXOSKELETON HUMAN AUGMENTATION MARKET IN EUROPE, BY APPLICATION, 2016-2024 (USD MILLION)
  • TABLE 102: EXOSKELETON HUMAN AUGMENTATION MARKET IN EUROPE, BY COUNTRY, 2016-2024 (USD MILLION)
  • TABLE 103: INTELLIGENT VIRTUAL ASSISTANT HUMAN AUGMENTATION MARKET IN EUROPE, BY APPLICATION, 2016-2024 (USD MILLION)
  • TABLE 104: INTELLIGENT VIRTUAL ASSISTANT HUMAN AUGMENTATION MARKET IN EUROPE, BY COUNTRY, 2016-2024 (USD MILLION)
  • TABLE 105: HUMAN AUGMENTATION MARKET IN APAC, 2016-2024 (USD BILLION)
  • TABLE 106: WEARABLE HUMAN AUGMENTATION MARKET IN APAC, BY APPLICATION, 2016-2024 (USD MILLION)
  • TABLE 107: WEARABLE HUMAN AUGMENTATION MARKET IN APAC, BY APPLICATION, 2016-2024 (MILLION UNITS)
  • TABLE 108: WEARABLE HUMAN AUGMENTATION MARKET IN APAC, BY COUNTRY, 2016-2024 (USD BILLION)
  • TABLE 109: WEARABLE HUMAN AUGMENTATION MARKET IN APAC, BY COUNTRY, 2016-2024 (THOUSAND UNITS)
  • TABLE 110: VIRTUAL REALITY HUMAN AUGMENTATION MARKET IN APAC, BY APPLICATION, 2016-2024 (USD MILLION)
  • TABLE 111: VIRTUAL REALITY HUMAN AUGMENTATION MARKET IN APAC, BY COUNTRY, 2016-2024 (USD MILLION)
  • TABLE 112: AUGMENTED REALITY HUMAN AUGMENTATION MARKET IN APAC, BY APPLICATION, 2016-2024 (USD MILLION)
  • TABLE 113: AUGMENTED REALITY MARKET IN APAC FOR CONSUMER APPLICATIONS, BY COUNTRY, 2016-2024 (USD MILLION)
  • TABLE 114: AUGMENTED REALITY MARKET IN APAC FOR AEROSPACE & DEFENSE APPLICATIONS, BY COUNTRY, 2016-2024 (USD THOUSAND)
  • TABLE 115: AUGMENTED REALITY MARKET IN APAC FOR HEALTHCARE APPLICATIONS, BY COUNTRY, 2016-2024 (USD MILLION)
  • TABLE 116: AUGMENTED REALITY MARKET IN APAC FOR ENTERPRISE APPLICATIONS, BY COUNTRY, 2016-2024 (USD MILLION)
  • TABLE 117: AUGMENTED REALITY MARKET IN APAC FOR COMMERCIAL APPLICATIONS, BY COUNTRY, 2016-2024 (USD MILLION)
  • TABLE 118: AUGMENTED REALITY MARKET IN APAC FOR AUTOMOTIVE APPLICATIONS, BY COUNTRY, 2016-2024 (USD MILLION)
  • TABLE 119: AUGMENTED REALITY MARKET IN APAC FOR ENERGY APPLICATIONS, BY COUNTRY, 2016-2024 (USD MILLION)
  • TABLE 120: AUGMENTED REALITY MARKET IN APAC FOR OTHER APPLICATIONS, BY COUNTRY, 2016-2024 (USD MILLION)
  • TABLE 121: EXOSKELETON HUMAN AUGMENTATION MARKET IN APAC, BY APPLICATION, 2016-2024 (USD MILLION)
  • TABLE 122: EXOSKELETON HUMAN AUGMENTATION MARKET IN APAC, BY COUNTRY, 2016-2024 (USD MILLION)
  • TABLE 123: INTELLIGENT VIRTUAL ASSISTANT HUMAN AUGMENTATION MARKET IN APAC, BY APPLICATION, 2016-2024 (USD MILLION)
  • TABLE 124: INTELLIGENT VIRTUAL ASSISTANT HUMAN AUGMENTATION MARKET IN APAC, BY COUNTRY, 2016-2024 (USD MILLION)
  • TABLE 125: HUMAN AUGMENTATION MARKET IN ROW, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 126: WEARABLE HUMAN AUGMENTATION MARKET IN ROW, BY REGION, 2016-2024 (USD BILLION)
  • TABLE 127: WEARABLE HUMAN AUGMENTATION MARKET IN ROW, BY REGION, 2016-2024 (MILLION UNITS)
  • TABLE 128: VIRTUAL REALITY HUMAN AUGMENTATION MARKET IN ROW, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 129: VIRTUAL REALITY HUMAN AUGMENTATION MARKET IN ROW, BY APPLICATION, 2016-2024 (USD MILLION)
  • TABLE 130: AUGMENTED REALITY HUMAN AUGMENTATION MARKET IN ROW, BY APPLICATION, 2016-2024 (USD MILLION)
  • TABLE 131: AUGMENTED REALITY MARKET IN ROW FOR CONSUMER APPLICATIONS, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 132: AUGMENTED REALITY MARKET IN ROW FOR AEROSPACE & DEFENSE APPLICATIONS, BY REGION, 2016-2024 (USD THOUSAND)
  • TABLE 133: AUGMENTED REALITY MARKET IN ROW FOR HEALTHCARE APPLICATIONS, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 134: AUGMENTED REALITY MARKET IN ROW FOR ENTERPRISE APPLICATIONS, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 135: AUGMENTED REALITY MARKET IN ROW FOR COMMERCIAL APPLICATIONS, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 136: AUGMENTED REALITY MARKET IN ROW FOR AUTOMOTIVE APPLICATIONS, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 137: AUGMENTED REALITY MARKET IN ROW FOR ENERGY APPLICATIONS, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 138: AUGMENTED REALITY MARKET IN ROW FOR OTHER APPLICATIONS, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 139: EXOSKELETON HUMAN AUGMENTATION MARKET IN ROW, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 140: EXOSKELETON HUMAN AUGMENTATION MARKET IN ROW, BY APPLICATION, 2016-2024 (USD MILLION)
  • TABLE 141: INTELLIGENT VIRTUAL ASSISTANT HUMAN AUGMENTATION MARKET IN ROW, BY REGION, 2016-2024 (USD MILLION )
  • TABLE 142: INTELLIGENT VIRTUAL ASSISTANT HUMAN AUGMENTATION MARKET IN ROW, BY APPLICATION, 2016-2024 (USD MILLION)
  • TABLE 143: PRODUCT LAUNCH AND DEVELOPMENT (2016-2019)
  • TABLE 144: PARTNERSHIP AND COLLABORATION, 2016-2019
  • TABLE 145: ACQUISITION (2019)

LIST OF FIGURES

  • FIGURE 1: MARKET SEGMENTATION
  • FIGURE 2: HUMAN AUGMENTATION MARKET, BY TECHNOLOGY
  • FIGURE 3: RESEARCH DESIGN
  • FIGURE 4: PROCESS FLOW OF MARKET SIZE ESTIMATION
  • FIGURE 5: BOTTOM-UP APPROACH
  • FIGURE 6: TOP-DOWN APPROACH
  • FIGURE 7: DATA TRIANGULATION
  • FIGURE 8: GLOBAL HUMAN AUGMENTATION MARKET, IN TERMS OF VALUE
  • FIGURE 9: WEARABLE TO HOLD LARGEST SIZE OF HUMAN AUGMENTATION MARKET IN 2019
  • FIGURE 10: HUMAN AUGMENTATION MARKET IN NORTH AMERICA HOLDS HIGHEST MARKET SHARE, IN TERMS OF VALUE, IN 2018
  • FIGURE 11: HUMAN AUGMENTATION MARKET IN APAC TO GROW AT HIGHEST CAGR FROM 2019 TO 2024
  • FIGURE 12: VIRTUAL REALITY TO GROW AT HIGHEST CAGR FROM 2019 T0 2024
  • FIGURE 13: WEARABLE HOLDS THE LARGEST MARKET SHARE FOR HUMAN AUGMENTATION MARKET, IN TERMS OF VALUE, IN APAC IN 2018
  • FIGURE 14: CHINA TO GROW AT HIGHEST CAGR IN HUMAN AUGMENTATION MARKET, IN TERMS OF VALUE, BY 2024
  • FIGURE 15: HUMAN AUGMENTATION MARKET DYNAMICS
  • FIGURE 16: HUMAN AUGMENTATION MARKET DRIVERS AND THEIR IMPACT
  • FIGURE 17: GLOBAL HUMAN AUGMENTATION MARKET, BY TECHNOLOGY
  • FIGURE 18: HUMAN AUGMENTATION MARKET, BY FUNCTIONALITY (NON-BODY WORN)
  • FIGURE 19: HUMAN AUGMENTATION MARKET, BY REGION
  • FIGURE 20: NORTH AMERICA: SNAPSHOT OF HUMAN AUGMENTATION MARKET
  • FIGURE 21: EUROPE: SNAPSHOT OF HUMAN AUGMENTATION MARKET
  • FIGURE 22: APAC: SNAPSHOT OF HUMAN AUGMENTATION MARKET
  • FIGURE 23: KEY GROWTH STRATEGIES ADOPTED BY TOP COMPANIES, 2016-2019
  • FIGURE 24: MARKET RANKING OF TOP 5 PLAYERS IN HUMAN AUGMENTATION MARKET, 2018
  • FIGURE 25: HUMAN AUGMENTATION MARKET (GLOBAL) COMPETITIVE LEADERSHIP MAPPING, 2018
  • FIGURE 26: GOOGLE INC.: COMPANY SNAPSHOT
  • FIGURE 27: SAMSUNG ELECTRONICS: COMPANY SNAPSHOT
  • FIGURE 28: EKSO BIONIC HOLDINGS, INC: COMPANY SNAPSHOT
  • FIGURE 29: VUZIX CORP.: COMPANY SNAPSHOT
  • FIGURE 30: GARMIN: COMPANY SNAPSHOT
  • FIGURE 31: FOSSIL GROUP, INC.: COMPANY SNAPSHOT
  • FIGURE 32: CASIO: COMPANY SNAPSHOT
  • FIGURE 33: REWALK ROBOTICS LTD.: BUSINESS OVERVIEW
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