市場調查報告書

全球在線賭博市場:COVID-19的見解,預測和潛在影響(2020-2024年)

Global Online Gambling Market: Insights & Forecast with Potential Impact of COVID-19 (2020-2024)

出版商 Koncept Analytics 商品編碼 949949
出版日期 內容資訊 英文 128 Pages
商品交期: 最快1-2個工作天內
價格
全球在線賭博市場:COVID-19的見解,預測和潛在影響(2020-2024年) Global Online Gambling Market: Insights & Forecast with Potential Impact of COVID-19 (2020-2024)
出版日期: 2020年07月15日內容資訊: 英文 128 Pages
簡介

2020年至2024年,全球在線賭博市場預計將以11.50%的複合年增長率增長,到2024年將達到903.6億美元。市場增長背後的主要因素是互聯網用戶和智能手機的增長,經濟增長率的提高,體育需求的快速增長以及區塊鏈技術的普及。

此報告分析了全球在線賭博市場,並預測了總體市場規模趨勢(過去/未來5年)以及按類型/設備/法規和地區/國家/地區劃分的詳細信息。我們正在調查趨勢,主要市場促銷和限制因素,公司之間的競爭狀況和績效比較,主要公司的概況,新冠狀病毒傳染病(COVID-19)的影響等。

第1章市場概述

  • 賭博
  • 在線賭博
  • 在線賭博格式
  • 在線賭博的優勢
  • 在線賭博的缺點

第2章新型冠狀病毒感染的影響(COVID-19)

  • 對世界經濟的影響
  • 動手賭場特寫
  • COVID-19感染的全球傳播
  • 對在線流量的影響

第3章市場分析

  • 全球在線賭博市場規模(價值基礎)
  • 全球在線賭博市場規模和預測(價值基礎)
  • 按類型劃分的全球在線賭博市場
    • 在線體育彩票
    • 在線賭場
    • 在線撲克
    • 在線賓果遊戲
  • 按設備分列的全球在線賭博市場
    • 手機
    • 桌面
    • 平板電腦
  • 全球在線賭博市場法規
  • 按地區分列的全球在線賭博市場

第4章按地區劃分的市場

  • 歐洲
    • 市場規模(基於價值)
    • 市場規模,預測值(基於價值)
    • 市場規模:按類型(基於價值)
    • 市場規模:按設備(基於價值)
    • 英國市場
    • 西班牙市場
    • 意大利市場
  • 亞太地區
  • 北美
    • 美國市場
  • 中東
  • 其他國家(行)

第5章市場動態

  • 促進增長的因素
    • 互聯網用戶正在迅速增長
    • 智能手機用戶正在迅速增長 人均GDP增長
    • 體育需求增加
    • 區塊鏈技術的傳播
    • 動手娛樂場越來越受歡迎
  • 主要趨勢和靜力學
    • 對智能手錶設備的需求激增
    • 虛擬現實(VR)
    • 數字化
    • 人工智能(AI)和機器學習(ML)
  • 挑戰
    • 增加欺詐
    • 在線賭博成癮
    • 身心影響

第6章競爭情況

  • 世界市場
    • 市場利潤比較:大公司之間
    • 市值比較:主要公司之間
    • 市場份額比較:主要公司之間
  • 英國市場
  • 歐洲市場

第7章公司簡介

  • 威廉希爾
    • 業務概覽
    • 主要財務指標
    • 經營策略
  • GVC Holdings
  • Flutter Entertainment
  • Kindred Group
  • 888 Holdings
  • Betsson AB
目錄

The global online gambling market is expected to reach US$90.36 billion in 2024, growing at a CAGR 11.50% during the period spanning 2020-2024. The growth in the market was supported by factors like rising internet users, increasing use of smartphones, rising economic growth, surging demand for sports and rising adoption of blockchain technology. The online gambling market is expected to experience certain trends like increasing demand for smartwatch devices, rising adoption of virtual reality and increasing digitalization. The market is also expected to face certain challenges such as surge in frauds, addiction of online gambling and physical & psychological effects of online gambling.

The global online gambling market by type can be segmented as follows: sports betting, casinos, poker and bingo. In 2019, the highest share of the market was held by sports betting, followed by casinos, poker and bingo. The global online gambling market by device can be segmented as follows: mobile, desktop and tab. In 2019, the dominant share of the market was held by mobile, followed by desktop and tab. The market by regulation can be segmented as follows: unregulated, regulated and regulating. In 2019, the highest share of the market was held by unregulated, followed by regulated.

In 2019, the dominant share of the market was held by Europe, followed by Asia Pacific, North America and Middle East. Growth in the Europe market was supported by rising use of smartphones and increasing digitalization.

Scope of the report:

  • The report provides a comprehensive analysis of the global online gambling market with potential impact of COVID-19.
  • The major regional markets i.e. Europe, Asia Pacific, North America & Middle East have been analyzed along with country analysis of UK, Spain, Italy and the US.
  • The market dynamics such as growth drivers, market trends and challenges are analyzed in-depth.
  • The competitive landscape of the market, along with the company profiles of leading players (William Hill, GVC Holdings, Flutter Entertainment, Kindred Group, 888 Holdings and Betsson) are also presented in detail.

Key Target Audience:

  • Online Gambling Companies
  • Technology Providers
  • End Users (Businesses/Consumers)
  • Investment Banks
  • Government Bodies & Regulating Authorities

Table of Contents

1. Market Overview

  • 1.1 Gambling
  • 1.2 Online Gambling
  • 1.3 Forms of Online Gambling
  • 1.4 Pros of Online Gambling
  • 1.5 Cons of Online Gambling

2. Impact of COVID-19

  • 2.1 Impact on Global Economy
  • 2.2 Shutdown of Land-Based Casinos
  • 2.3 Global Prevalence of COVID-19
  • 2.4 Impact on Online Traffic

3. Market Analysis

  • 3.1 Global Online Gambling Market by Value
  • 3.2 Global Online Gambling Market Forecast by Value
  • 3.3 Global Online Gambling Market by Type
    • 3.3.1 Global Online Sports Betting Market by Value
    • 3.3.2 Global Online Sports Betting Market Forecast by Value
    • 3.3.3 Global Online Sports Betting Market by Type
    • 3.3.4 Global Online Casino Market by Value
    • 3.3.5 Global Online Casino Market Forecast by Value
    • 3.3.6 Global Online Poker Market by Value
    • 3.3.7 Global Online Poker Market Forecast by Value
    • 3.3.8 Global Online Bingo Market by Value
    • 3.3.9 Global Online Bingo Market Forecast by Value
  • 3.4 Global Online Gambling Market by Device
    • 3.4.1 Global Mobile Online Gambling Market Forecast by Value
    • 3.4.2 Global Desktop Online Gambling Market Forecast by Value
    • 3.4.3 Global Tab Online Gambling Market Forecast by Value
  • 3.5 Global Online Gambling Market by Regulation
  • 3.6 Global Online Gambling Market by Region

4. Regional Market

  • 4.1 Europe
    • 4.1.1 Europe Online Gambling Market by Value
    • 4.1.2 Europe Online Gambling Market Forecast by Value
    • 4.1.3 Europe Online Gambling Market by Type
    • 4.1.4 Europe Online Gambling Market by Device
    • 4.1.5 UK Online Gambling Market by Value
    • 4.1.6 UK Online Gambling Market Forecast by Value
    • 4.1.7 Spain Online Gambling Market by Value
    • 4.1.8 Spain Online Gambling Market Forecast by Value
    • 4.1.9 Italy Online Gambling Market by Value
    • 4.1.10 Italy Online Gambling Market Forecast by Value
  • 4.2 Asia Pacific
    • 4.2.1 Asia Pacific Online Gambling Market by Value
    • 4.2.2 Asia Pacific Online Gambling Market Forecast by Value
  • 4.3 North America
    • 4.3.1 North America Online Gambling Market by Value
    • 4.3.2 North America Online Gambling Market Forecast by Value
    • 4.3.3 The US Online Gambling Market by Value
    • 4.3.4 The US Online Gambling Market Forecast by Value
    • 4.3.5 The US Online Gambling Market by Type
    • 4.3.6 The US Online Gambling Market Value by Type
    • 4.3.7 The US Online Gambling Market Value Forecast by Type
  • 4.4 Middle East
    • 4.4.1 Middle East Online Gambling Market by Value
    • 4.4.2 Middle East Online Gambling Market Forecast by Value
  • 4.5 ROW
    • 4.5.1 ROW Online Gambling Market by Value
    • 4.5.2 ROW Online Gambling Market Forecast by Value

5. Market Dynamics

  • 5.1 Growth Drivers
    • 5.1.1 Surging Internet Users
    • 5.1.2 Upsurge in Smartphone Users
    • 5.1.3 Rising GDP Per Capita
    • 5.1.4 Increasing Demand for Sports
    • 5.1.5 Growing Adoption of Blockchain Technology
    • 5.1.6 Declining Preferences for Land-Based Casinos
  • 5.2 Key Trends & Developments
    • 5.2.1 Surging Demand for Smartwatch Devices
    • 5.2.2 Virtual Reality (VR)
    • 5.2.3 Digitalization
    • 5.2.4 Artificial Intelligence & Machine Learning
  • 5.3 Challenges
    • 5.3.1 Upsurge in Frauds
    • 5.3.2 Online Gambling Addiction
    • 5.3.3 Physical & Psychological Effects

6. Competitive Landscape

  • 6.1 Global Market
    • 6.1.1 Revenue Comparison- Key Players
    • 6.1.2 Market Capitalization Comparison- Key Players
    • 6.1.3 Global Online Gambling Market Share - Key Players
  • 6.2 UK Market
    • 6.2.1 UK Online Gambling Market Share - Key Players
    • 6.2.2 UK Online Casino Gaming Market Share - Key Players
    • 6.2.3 Australia Online Gambling Market Share - Key Players
  • 6.3 Europe Market
    • 6.3.1 Italy Online Gambling Market Share - Key Players
    • 6.3.2 Spain Online Gambling Market Share - Key Players

7. Company Profiles

  • 7.1 William Hill
    • 7.1.1 Business Overview
    • 7.1.2 Financial Overview
    • 7.1.3 Business Strategies
  • 7.2 GVC Holdings
    • 7.2.1 Business Overview
    • 7.2.2 Financial Overview
    • 7.2.3 Business Strategies
  • 7.3 Flutter Entertainment
    • 7.3.1 Business Overview
    • 7.3.2 Financial Overview
    • 7.3.3 Business Strategies
  • 7.4 Kindred Group
    • 7.4.1 Business Overview
    • 7.4.2 Financial Overview
    • 7.4.3 Business Strategies
  • 7.5 888 Holdings
    • 7.5.1 Business Overview
    • 7.5.2 Financial Overview
    • 7.5.3 Business Strategies
  • 7.6 Betsson AB
    • 7.6.1 Business Overview
    • 7.6.2 Financial Overview
    • 7.6.3 Business Strategies

List of Charts

  • Types of Gambling
  • Forms of Online Gambling
  • Types of Online Gambling
  • Pros of Online Gambling
  • Cons of Online Gambling
  • Global Coronavirus Infected Cases (Jan'20 - Jul'20)
  • Global COVID-19 Impact on Online Traffic
  • Global Online Gambling Market by Value (2015-2019)
  • Global Online Gambling Market Forecast by Value (2020-2024)
  • Global Online Gambling Market by Type (2019)
  • Global Online Sports Betting Market by Value (2015-2019)
  • Global Online Sports Betting Market Forecast by Value (2020-2024)
  • Global Online Sports Betting Market by Type (2019)
  • Global Online Casino Market by Value (2015-2019)
  • Global Online Casino Market Forecast by Value (2020-2024)
  • Global Online Poker Market by Value (2015-2019)
  • Global Online Poker Market Forecast by Value (2020-2024)
  • Global Online Bingo Market by Value (2015-2019)
  • Global Online Bingo Market Forecast by Value (2020-2024)
  • Global Online Gambling Market by Device (2019)
  • Global Mobile Online Gambling Market Forecast by Value (2019-2024)
  • Global Desktop Online Gambling Market Forecast by Value (2019-2024)
  • Global Tab Online Gambling Market Forecast by Value (2019-2024)
  • Global Online Gambling Market by Regulation (2019)
  • Global Online Gambling Market by Region (2019)
  • Europe Online Gambling Market by Value (2015-2019)
  • Europe Online Gambling Market Forecast by Value (2020-2024)
  • Europe Online Gambling Market by Type (2019)
  • Europe Online Gambling Market by Device (2019)
  • UK Online Gambling Market by Value (2015-2019)
  • UK Online Gambling Market Forecast by Value (2020-2024)
  • Spain Online Gambling Market by Value (2015-2019)
  • Spain Online Gambling Market Forecast by Value (2020-2024)
  • Italy Online Gambling Market by Value (2015-2019)
  • Italy Online Gambling Market Forecast by Value (2020-2024)
  • Asia Pacific Online Gambling Market by Value (2015-2019)
  • Asia Pacific Online Gambling Market Forecast by Value (2020-2024)
  • North America Online Gambling Market by Value (2015-2019)
  • North America Online Gambling Market Forecast by Value (2020-2024)
  • The US Online Gambling Market by Value (2015-2019)
  • The US Online Gambling Market Forecast by Value (2020-2024)
  • The US Online Gambling Market by Type (2019)
  • The US Online Gambling Market Value by Type (2015-2019)
  • The US Online Gambling Market Value Forecast by Type (2020-2024)
  • Middle East Online Gambling Market by Value (2015-2019)
  • Middle East Online Gambling Market Forecast by Value (2020-2024)
  • ROW Online Gambling Market by Value (2015-2019)
  • ROW Online Gambling Market Forecast by Value (2020-2024)
  • Global Internet Users and Penetration (2015-2020)
  • Global Smartphone Users (2015-2020)
  • Global GDP Per Capita (2015-2023)
  • Global Sports Market (2018-2022)
  • Global Smartwatch Shipment (2016-2022)
  • Global Virtual Reality Revenue (2015-2020)
  • Key Players - Revenue Comparison (2019)
  • Key Players - Market Capitalization Comparison (2020)
  • Key Players - Global Online Gambling Market Share (2019)
  • Key Players - UK Online Gambling Market Share (2019)
  • Key Players - UK Online Gambling Market Share (2019)
  • Key Players - Australia Online Gambling Market Share (2019)
  • Key Players - Italy Online Gambling Market Share (2019)
  • Key Players - Spain Online Gambling Market Share (2019)
  • William Hill Revenue and Profit (Loss) (2015-2019)
  • William Hill Revenue by Segment (2019)
  • William Hill Revenue by Segment (2019)
  • GVC Holdings Revenue and Profit (Loss) (2015-2019)
  • GVC Holdings Revenue by Segment (2019)
  • GVC Holdings Revenue by Region (2019)
  • Flutter Entertainment Revenue and Profit (Loss) (2015-2019)
  • Flutter Entertainment Revenue by Segment (2019)
  • Flutter Entertainment Revenue by Region (2019)
  • Kindred Group Revenue and Profit (2015-2019)
  • Kindred Group Revenue by Segment (2019)
  • Kindred Group Revenue by Region (2019)
  • 888 Holdings Revenue and Profit (2015-2019)
  • 888 Holdings Revenue by Segment (2019)
  • 888 Holdings Revenue by Region (2019)
  • Betsson AB Revenue and Income (2015-2019)
  • Betsson AG Revenue by Segment (2019)
  • Betsson AB Revenue by Region (2019)