電玩遊戲的全球市場 - 市場規模,佔有率,產業趨勢:各類型(離線,線上),各設備(行動,遊戲主機,電腦),各地區的展望,預測(2022年~2028年)
市場調查報告書
商品編碼
1093575

電玩遊戲的全球市場 - 市場規模,佔有率,產業趨勢:各類型(離線,線上),各設備(行動,遊戲主機,電腦),各地區的展望,預測(2022年~2028年)

Global Video Game Market Size, Share & Industry Trends Analysis Report By Type (Offline and Online), By Device (Mobile, Console, and Computer), By Regional Outlook and Forecast, 2022 - 2028

出版日期: | 出版商: KBV Research | 英文 150 Pages | 訂單完成後即時交付

價格

全球電玩遊戲的市場規模,在預測期間內預計以11.8%的年複合成長率發展,預計2028年達到4,130億美元。

該市場的促進成長因素,是電玩遊戲用行動電話、網際網路的契約數增加,及促進電玩遊戲領域成長的政府配合措施和雲端遊戲。可是,遊戲主機的高成本和發熱、延遲問題,妨礙市場成長。

本報告提供全球電玩遊戲市場相關調查,市場促進因素,阻礙因素,市場機會,課題,各市場區隔、地區的市場分析,競爭情形,企業簡介等資訊。

目錄

第1章 市場範圍、調查手法

第2章 市場概要

  • 簡介
  • 影響市場的主要原因

第3章 全球競爭分析

  • KBV Cardinal Matrix
  • 近幾年的產業整體策略性展開
  • 主要的成功策略

第4章 全球電玩遊戲市場:各類型

  • 離線
  • 線上

第5章 全球電玩遊戲市場:各設備

  • 行動
  • 遊戲主機
  • 電腦

第6章 全球電玩遊戲市場:各地區

  • 北美
  • 歐洲
  • 亞太地區
  • 南美、中東、非洲

第7章 企業簡介

  • Electronic Arts, Inc.
  • Nintendo Co., Ltd.
  • Rovio Entertainment Corporation
  • Microsoft Corporation
  • Lucid Games Ltd.
  • Tencent Holdings Ltd.
  • Activision Blizzard, Inc.
  • Sony Corporation (Sony Interactive Entertainment LLC)
  • Apple, Inc.
  • The Walt Disney Company (Hulu LLC)

The Global Video Game Market size is expected to reach $413 billion by 2028, rising at a market growth of 11.8% CAGR during the forecast period.

A video game, often known as a computer game, is an electronic game that generates visual feedback through the use of a user interface or input devices, such as a joystick, keyboard, controller, or motion-sensing device. This feedback is displayed on a visual display device such as a TV, monitor, touchscreen, or virtual reality headset. Audio feedback is given through speakers or headphones, as well as other sorts of feedback, such as haptic technologies, are frequently used in video games. Not all computer games are video games; for example, text adventure games, computer chess, and other games may not usually require a visual display.

The market demand may be fueled by game development that focuses on interactive experiences. For decades, video games have entertained both youngsters and adults. Since the early days of videogames and the first Nintendo and Atari consoles, they've gone a long way. Blurry visuals and limited acoustics have become a thing of the past, with video games becoming more realistic than ever before. As technology progresses, video games improve.

The expense of developing a game for one of the gaming platforms has risen in tandem with the increasing complexity of video game development. In terms of manufacturing and sales costs, this has pushed development process into Hollywood movie territory. The video game industry is enormous. It is bigger than the film and music businesses combined, and it's just becoming bigger.

Virtual reality is now a reality. Meta's Oculus VR division is working hard to improve the performance of the virtual reality headsets it has already delivered. In 2014, Meta paid $2 billion for Oculus VR. The Oculus Quest 2 is the current version of Meta's product. Video games have already exceeded several other types of entertainment in terms of immersion, and virtual reality would add still another layer. When consoles add peripherals to take in such inputs, there would be more experimentation with controls, such as integrating speech, touchscreens, and gestures to game dynamics.

COVID-19 Impact

While the world economy was hit hard by the COVID-19 pandemic, the video game industry continued to flourish at a spectacular rate. People were forced to stay indoors and engage in various indoor activities, such as playing video games, as a result of the lockdowns and restrictions on people's movement imposed by various governments around the world as part of their efforts to stop the spread of coronavirus. This increased the number of customers and the number of hours spent playing online games. Several gaming businesses have also made their online games available for free download.

Market Growing Factors

Growing cellular and internet subscriptions for playing video games

Several manufacturers of consoles and other gaming devices have benefitted from the increased usage of the internet, which has caused the gaming industry to change dramatically, increasing their profit margins in the process. In addition to the increased use of the Internet and social media platforms, online gaming has grown in popularity. As the Internet becomes more accessible and free, the demand for online gaming has increased. An important market force is the continuous growth in the number of Internet customers, as well as the growing number of social network accounts. As more people use the Internet, so does the demand for online entertainment.

Governments initiatives along with cloud gaming to grow the video games sector

Government and property developer initiatives to establish smart cities can dramatically increase market demand. The use of energy-efficient lighting and further development in countries can bode well for the market. The desire for video game solutions may be encouraged by rapid urbanization and the transformation of cities into smart cities. Market demand may be driven by the urgent need for infrastructure improvement and community safety. Furthermore, in the coming years, the adoption of the internet of things (IoT), 5G, and analytics might open up a slew of new options. This is really what cloud gaming is all about - isolating the technical capabilities required to execute a video game from the device on which it is played. By using faraway datacenters, a company can broadcast a game to a user's device using their computing power.

Market Restraining Factors

High costs and heating & lagging problems of the gaming Equipment

Potential clients may be put off by the use of pricey technology, lighting effects, and control systems. One of the most serious problems with computers is overheating. Since gaming laptops have higher performance and more usage, the issue causes more problems than normal laptops. Most of the Laptops do not incur overheating, but computers do. The construction of computers can leave spaces to maintain the ideal temperature. Every space is unused space here. As a result of the compactness, air does not pass through the components, which causes them to become heated and approach thermal throttling.

Type Outlook

Based on Type, the market is segmented into Offline and Online. The online segment registered a substantial revenue share in the video game market in 2021. Due to the growing number of gamers who view online video games as a preferred form of entertainment is also predicted to contribute significantly to the online segment's growth. Smartphone penetration is expanding, and cloud gaming is becoming more popular, creating new potential for the online segment to flourish. As a result, market players are focusing their efforts on manufacturing novel video game consoles to take advantage of the prospects given by internet gaming.

Device Outlook

Based on Device, the market is segmented into Mobile, Console, and Computer. The mobile segment acquired the largest revenue share in the video game market in 2021. Due to the increasing smartphone adoption rate around the world is responsible for the mobile segment's rise. The growing popularity of mobile tablets with larger displays, which provide a better gaming experience, can also be credited to the expansion of the mobile category.

Regional Outlook

Based on Regions, the market is segmented into North America, Europe, Asia Pacific, and Latin America, Middle East & Africa. The Asia pacific segment procured the largest revenue share in the video game market in 2021. Due to the China's rise as a major gaming hub, the regional market was able to dominate the market. The unrelenting rise in smartphone usage in China is propelling the regional market forward. Tencent Holdings Limited of China has risen to become the largest participant in the video game business, due to aggressive inorganic development methods such as the purchase of Riot Games and Supercell Oy. The expanding rise of online gaming competitions and the increasing growth of digital gamers in the Asia Pacific are leading market players to build systems that could allow gamers to access AAA titles.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Electronic Arts, Inc., Nintendo Co., Ltd., Rovio Entertainment Corporation, Microsoft Corporation, Lucid Games Ltd., Tencent Holdings Ltd., Activision Blizzard, Inc., Sony Corporation, Apple, Inc., and The Walt Disney Company.

Recent Strategies deployed in Video Game Market

Partnerships, Collaborations and Agreements:

Jan-2022: Walt Disney signed a multi-year global licensing agreement for the Frozen franchises and Disney Princess with Mattel, an American multinational toy manufacturing and entertainment company. Through this partnership, Mattel would have the global authorization privilege to create lines of toys for Disney customer Products, Games, and launching such as figures, small dolls, and fashion dolls.

Nov-2021: Microsoft partnered with Sega, a software and hardware company. Through this partnership, Sega aimed to leverage the Microsoft Azure cloud platform to develop extensive, global games recently declared at the Super Game project. Additionally, working together the companies aimed to evaluate advancement procedures and continue to deliver enhanced experiences to participants utilizing Azure cloud services.

Sep-2021: Electronic Arts formed a partnership with NVIDIA, an American multinational technology company. Under this partnership, Electronic Arts would launch its popular games within NVIDIA GeForce NOW cloud gaming service, starting with Apex Legends, Battlefield 1 Revolution, Dragon Age: Inquisition, Unravel Two, and Mirror's Edge Catalyst. Additionally, GeForce NOW would broaden the abilities of the GeForce PC gaming adventure to attain millions of underprivileged gamers on a new setup and in new regions.

Oct-2020: Microsoft formed a partnership with GameStop, the largest U.S. player in the retail sector specializing in video game and PC entertainment software. Under this partnership, GameStop would standardize the Company's business operations on Microsoft's cloud solutions and hardware products to deliver rich new digital experiences to customers, creating the "ultimate gaming destination" for gamers in its vision to be the premier omni-channel customer access point for video game products.

Product Launches and Product Expansions:

Sep-2021: Disney unveiled the Disney Classic Games Collection, a big dosage of gaming nostalgia. The classic game collection would be available for PS4, Xbox One, Steam, and Switch, with modernized 1080p-affable graphics.

Jul-2021: Nintendo introduced Nintendo Switch OLED Model, a new version Switch game console. The OLED Model offers a bigger, brighter, and more colorful display than the previous model.

Apr-2021: Apple introduced 30 new games into its prevailing Apple Arcade. The catalogue provides two new videogames classified to assist players to find the games they require more comfortably. Additionally, Apple Arcade provides advantages such as fully unlocked games, no ads popup, no in-app purchases, and family participation with up to six members.

Sep-2020: Nintendo introduced Super Mario 3D All-Stars, Super Mario 64, Super Mario Sunshine, Super Mario Galaxy, Super Mario Bros. 35, and Super Mario 3D World + Bowser's Fury. Through this 35th anniversary event, Nintendo also launched Mario Kart Live: Home Circuit game, which would deliver pleasure of Mario Kart series to the actual world leveraging the Nintendo Switch system to control a real Karts and actual players.

Acquisitions and Mergers:

Aug-2021: Rovio completed the acquisition of Ruby Games, a hyper-casual game developer, and publisher based in Turkey. Through this acquisition, the company aimed to take a crucial step up in growth approach by arriving the quick-growing hyper-casual market to reinforce its spectator base, and provide players a more distinct suite of titles.

Jul-2021: Tencent took over Sumo Group, a British video game developer. Through this acquisition, Tencent aimed to deliver its resources and expertise to boost the advancement of Sumo in the U.K. and abroad, supporting Sumo for elite creative genius.

Jun-2021: Electronic Arts completed the acquisition of Playdemic from AT&T, a provider of telecommunications, media, and technology services. Through this acquisition, the company aimed to provide new participative amusement for approximately half a billion participants across the globe.

Scope of the Study

Market Segments covered in the Report:

By Type

  • Offline
  • Online

By Device

  • Mobile
  • Console
  • Computer

By Geography

  • North America
    • US
    • Canada
    • Mexico
    • Rest of North America
  • Europe
    • Germany
    • UK
    • France
    • Russia
    • Spain
    • Italy
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Singapore
    • Malaysia
    • Rest of Asia Pacific
  • LAMEA
    • Brazil
    • Argentina
    • UAE
    • Saudi Arabia
    • South Africa
    • Nigeria
    • Rest of LAMEA

Companies Profiled

  • Electronic Arts, Inc.
  • Nintendo Co., Ltd.
  • Rovio Entertainment Corporation
  • Microsoft Corporation
  • Lucid Games Ltd.
  • Tencent Holdings Ltd.
  • Activision Blizzard, Inc.
  • Sony Corporation
  • Apple, Inc.
  • The Walt Disney Company

Unique Offerings from KBV Research

  • Exhaustive coverage
  • Highest number of market tables and figures
  • Subscription based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology

  • 1.1 Market Definition
  • 1.2 Objectives
  • 1.3 Market Scope
  • 1.4 Segmentation
    • 1.4.1 Global Video Game Market, by Type
    • 1.4.2 Global Video Game Market, by Device
    • 1.4.3 Global Video Game Market, by Geography
  • 1.5 Methodology for the research

Chapter 2. Market Overview

  • 2.1 Introduction
    • 2.1.1 Overview
      • 2.1.1.1 Market Composition and Scenario
  • 2.2 Key Factors Impacting the Market
    • 2.2.1 Market Drivers
    • 2.2.2 Market Restraints

Chapter 3. Competition Analysis - Global

  • 3.1 KBV Cardinal Matrix
  • 3.2 Recent Industry Wide Strategic Developments
    • 3.2.1 Partnerships, Collaborations and Agreements
    • 3.2.2 Product Launches and Product Expansions
    • 3.2.3 Acquisition and Mergers
  • 3.3 Top Winning Strategies
    • 3.3.1 Key Leading Strategies: Percentage Distribution (2018-2022)
    • 3.3.2 Key Strategic Move: (Partnerships, Collaborations and Agreements: 2018, Nov - 2022, Jan) Leading Players

Chapter 4. Global Video Game Market by Type

  • 4.1 Global Offline Market by Region
  • 4.2 Global Online Market by Region

Chapter 5. Global Video Game Market by Device

  • 5.1 Global Mobile Market by Region
  • 5.2 Global Console Market by Region
  • 5.3 Global Computer Market by Region

Chapter 6. Global Video Game Market by Region

  • 6.1 North America Video Game Market
    • 6.1.1 North America Video Game Market by Type
      • 6.1.1.1 North America Offline Market by Country
      • 6.1.1.2 North America Online Market by Country
    • 6.1.2 North America Video Game Market by Device
      • 6.1.2.1 North America Mobile Market by Country
      • 6.1.2.2 North America Console Market by Country
      • 6.1.2.3 North America Computer Market by Country
    • 6.1.3 North America Video Game Market by Country
      • 6.1.3.1 US Video Game Market
        • 6.1.3.1.1 US Video Game Market by Type
        • 6.1.3.1.2 US Video Game Market by Device
      • 6.1.3.2 Canada Video Game Market
        • 6.1.3.2.1 Canada Video Game Market by Type
        • 6.1.3.2.2 Canada Video Game Market by Device
      • 6.1.3.3 Mexico Video Game Market
        • 6.1.3.3.1 Mexico Video Game Market by Type
        • 6.1.3.3.2 Mexico Video Game Market by Device
      • 6.1.3.4 Rest of North America Video Game Market
        • 6.1.3.4.1 Rest of North America Video Game Market by Type
        • 6.1.3.4.2 Rest of North America Video Game Market by Device
  • 6.2 Europe Video Game Market
    • 6.2.1 Europe Video Game Market by Type
      • 6.2.1.1 Europe Offline Market by Country
      • 6.2.1.2 Europe Online Market by Country
    • 6.2.2 Europe Video Game Market by Device
      • 6.2.2.1 Europe Mobile Market by Country
      • 6.2.2.2 Europe Console Market by Country
      • 6.2.2.3 Europe Computer Market by Country
    • 6.2.3 Europe Video Game Market by Country
      • 6.2.3.1 Germany Video Game Market
        • 6.2.3.1.1 Germany Video Game Market by Type
        • 6.2.3.1.2 Germany Video Game Market by Device
      • 6.2.3.2 UK Video Game Market
        • 6.2.3.2.1 UK Video Game Market by Type
        • 6.2.3.2.2 UK Video Game Market by Device
      • 6.2.3.3 France Video Game Market
        • 6.2.3.3.1 France Video Game Market by Type
        • 6.2.3.3.2 France Video Game Market by Device
      • 6.2.3.4 Russia Video Game Market
        • 6.2.3.4.1 Russia Video Game Market by Type
        • 6.2.3.4.2 Russia Video Game Market by Device
      • 6.2.3.5 Spain Video Game Market
        • 6.2.3.5.1 Spain Video Game Market by Type
        • 6.2.3.5.2 Spain Video Game Market by Device
      • 6.2.3.6 Italy Video Game Market
        • 6.2.3.6.1 Italy Video Game Market by Type
        • 6.2.3.6.2 Italy Video Game Market by Device
      • 6.2.3.7 Rest of Europe Video Game Market
        • 6.2.3.7.1 Rest of Europe Video Game Market by Type
        • 6.2.3.7.2 Rest of Europe Video Game Market by Device
  • 6.3 Asia Pacific Video Game Market
    • 6.3.1 Asia Pacific Video Game Market by Type
      • 6.3.1.1 Asia Pacific Offline Market by Country
      • 6.3.1.2 Asia Pacific Online Market by Country
    • 6.3.2 Asia Pacific Video Game Market by Device
      • 6.3.2.1 Asia Pacific Mobile Market by Country
      • 6.3.2.2 Asia Pacific Console Market by Country
      • 6.3.2.3 Asia Pacific Computer Market by Country
    • 6.3.3 Asia Pacific Video Game Market by Country
      • 6.3.3.1 China Video Game Market
        • 6.3.3.1.1 China Video Game Market by Type
        • 6.3.3.1.2 China Video Game Market by Device
      • 6.3.3.2 Japan Video Game Market
        • 6.3.3.2.1 Japan Video Game Market by Type
        • 6.3.3.2.2 Japan Video Game Market by Device
      • 6.3.3.3 India Video Game Market
        • 6.3.3.3.1 India Video Game Market by Type
        • 6.3.3.3.2 India Video Game Market by Device
      • 6.3.3.4 South Korea Video Game Market
        • 6.3.3.4.1 South Korea Video Game Market by Type
        • 6.3.3.4.2 South Korea Video Game Market by Device
      • 6.3.3.5 Singapore Video Game Market
        • 6.3.3.5.1 Singapore Video Game Market by Type
        • 6.3.3.5.2 Singapore Video Game Market by Device
      • 6.3.3.6 Malaysia Video Game Market
        • 6.3.3.6.1 Malaysia Video Game Market by Type
        • 6.3.3.6.2 Malaysia Video Game Market by Device
      • 6.3.3.7 Rest of Asia Pacific Video Game Market
        • 6.3.3.7.1 Rest of Asia Pacific Video Game Market by Type
        • 6.3.3.7.2 Rest of Asia Pacific Video Game Market by Device
  • 6.4 LAMEA Video Game Market
    • 6.4.1 LAMEA Video Game Market by Type
      • 6.4.1.1 LAMEA Offline Market by Country
      • 6.4.1.2 LAMEA Online Market by Country
    • 6.4.2 LAMEA Video Game Market by Device
      • 6.4.2.1 LAMEA Mobile Market by Country
      • 6.4.2.2 LAMEA Console Market by Country
      • 6.4.2.3 LAMEA Computer Market by Country
    • 6.4.3 LAMEA Video Game Market by Country
      • 6.4.3.1 Brazil Video Game Market
        • 6.4.3.1.1 Brazil Video Game Market by Type
        • 6.4.3.1.2 Brazil Video Game Market by Device
      • 6.4.3.2 Argentina Video Game Market
        • 6.4.3.2.1 Argentina Video Game Market by Type
        • 6.4.3.2.2 Argentina Video Game Market by Device
      • 6.4.3.3 UAE Video Game Market
        • 6.4.3.3.1 UAE Video Game Market by Type
        • 6.4.3.3.2 UAE Video Game Market by Device
      • 6.4.3.4 Saudi Arabia Video Game Market
        • 6.4.3.4.1 Saudi Arabia Video Game Market by Type
        • 6.4.3.4.2 Saudi Arabia Video Game Market by Device
      • 6.4.3.5 South Africa Video Game Market
        • 6.4.3.5.1 South Africa Video Game Market by Type
        • 6.4.3.5.2 South Africa Video Game Market by Device
      • 6.4.3.6 Nigeria Video Game Market
        • 6.4.3.6.1 Nigeria Video Game Market by Type
        • 6.4.3.6.2 Nigeria Video Game Market by Device
      • 6.4.3.7 Rest of LAMEA Video Game Market
        • 6.4.3.7.1 Rest of LAMEA Video Game Market by Type
        • 6.4.3.7.2 Rest of LAMEA Video Game Market by Device

Chapter 7. Company Profiles

  • 7.1 Electronic Arts, Inc.
    • 7.1.1 Company Overview
    • 7.1.2 Financial Analysis
    • 7.1.3 Research & Development Expenses
    • 7.1.4 Recent strategies and developments:
      • 7.1.4.1 Partnerships, Collaborations, and Agreements:
      • 7.1.4.2 Acquisition and Mergers:
  • 7.2 Nintendo Co., Ltd.
    • 7.2.1 Company Overview
    • 7.2.2 Financial Analysis
    • 7.2.3 Segmental and Regional Analysis
    • 7.2.4 Research & Development Expenses
    • 7.2.5 Recent strategies and developments:
      • 7.2.5.1 Product Launches and Product Expansions:
  • 7.3 Rovio Entertainment Corporation
    • 7.3.1 Company Overview
    • 7.3.2 Financial Analysis
    • 7.3.3 Segmental and Regional Analysis
    • 7.3.4 Recent strategies and developments:
      • 7.3.4.1 Acquisition and Mergers:
  • 7.4 Microsoft Corporation
    • 7.4.1 Company Overview
    • 7.4.2 Financial Analysis
    • 7.4.3 Segmental and Regional Analysis
    • 7.4.4 Research & Development Expenses
    • 7.4.5 Recent strategies and developments:
      • 7.4.5.1 Partnerships, Collaborations, and Agreements:
  • 7.5 Lucid Games Ltd.
    • 7.5.1 Company Overview
  • 7.6 Tencent Holdings Ltd.
    • 7.6.1 Company Overview
    • 7.6.2 Financial Analysis
    • 7.6.3 Segmental and Regional Analysis
    • 7.6.4 Research & Development Expenses
    • 7.6.5 Recent strategies and developments:
      • 7.6.5.1 Acquisition and Mergers:
  • 7.7 Activision Blizzard, Inc.
    • 7.7.1 Company Overview
    • 7.7.2 Financial Analysis
    • 7.7.3 Segmental and Regional Analysis
  • 7.8 Sony Corporation (Sony Interactive Entertainment LLC)
    • 7.8.1 Company Overview
    • 7.8.2 Financial Analysis
    • 7.8.3 Segmental and Regional Analysis
    • 7.8.4 Research and Development Expense
  • 7.9 Apple, Inc.
    • 7.9.1 Company Overview
    • 7.9.2 Financial Analysis
    • 7.9.3 Regional Analysis
    • 7.9.4 Research & Development Expense
    • 7.9.5 Recent strategies and developments:
      • 7.9.5.1 Product Launches and Product Expansions:
  • 7.10. The Walt Disney Company (Hulu LLC)
    • 7.10.1 Company Overview
    • 7.10.2 Financial Analysis
    • 7.10.3 Segment and Regional Analysis
    • 7.10.4 Recent strategies and developments:
      • 7.10.4.1 Partnerships, Collaborations, and Agreements:
      • 7.10.4.2 Product Launches and Product Expansions:

LIST OF TABLES

  • TABLE 1 Global Video Game Market, 2018 - 2021, USD Million
  • TABLE 2 Global Video Game Market, 2022 - 2028, USD Million
  • TABLE 3 Partnerships, Collaborations and Agreements - Video Game Market
  • TABLE 4 Product Launches And Product Expansions - Video Game Market
  • TABLE 5 Acquisition and Mergers - Video Game Market
  • TABLE 6 Global Video Game Market by Type, 2018 - 2021, USD Million
  • TABLE 7 Global Video Game Market by Type, 2022 - 2028, USD Million
  • TABLE 8 Global Offline Market by Region, 2018 - 2021, USD Million
  • TABLE 9 Global Offline Market by Region, 2022 - 2028, USD Million
  • TABLE 10 Global Online Market by Region, 2018 - 2021, USD Million
  • TABLE 11 Global Online Market by Region, 2022 - 2028, USD Million
  • TABLE 12 Global Video Game Market by Device, 2018 - 2021, USD Million
  • TABLE 13 Global Video Game Market by Device, 2022 - 2028, USD Million
  • TABLE 14 Global Mobile Market by Region, 2018 - 2021, USD Million
  • TABLE 15 Global Mobile Market by Region, 2022 - 2028, USD Million
  • TABLE 16 Global Console Market by Region, 2018 - 2021, USD Million
  • TABLE 17 Global Console Market by Region, 2022 - 2028, USD Million
  • TABLE 18 Global Computer Market by Region, 2018 - 2021, USD Million
  • TABLE 19 Global Computer Market by Region, 2022 - 2028, USD Million
  • TABLE 20 Global Video Game Market by Region, 2018 - 2021, USD Million
  • TABLE 21 Global Video Game Market by Region, 2022 - 2028, USD Million
  • TABLE 22 North America Video Game Market, 2018 - 2021, USD Million
  • TABLE 23 North America Video Game Market, 2022 - 2028, USD Million
  • TABLE 24 North America Video Game Market by Type, 2018 - 2021, USD Million
  • TABLE 25 North America Video Game Market by Type, 2022 - 2028, USD Million
  • TABLE 26 North America Offline Market by Country, 2018 - 2021, USD Million
  • TABLE 27 North America Offline Market by Country, 2022 - 2028, USD Million
  • TABLE 28 North America Online Market by Country, 2018 - 2021, USD Million
  • TABLE 29 North America Online Market by Country, 2022 - 2028, USD Million
  • TABLE 30 North America Video Game Market by Device, 2018 - 2021, USD Million
  • TABLE 31 North America Video Game Market by Device, 2022 - 2028, USD Million
  • TABLE 32 North America Mobile Market by Country, 2018 - 2021, USD Million
  • TABLE 33 North America Mobile Market by Country, 2022 - 2028, USD Million
  • TABLE 34 North America Console Market by Country, 2018 - 2021, USD Million
  • TABLE 35 North America Console Market by Country, 2022 - 2028, USD Million
  • TABLE 36 North America Computer Market by Country, 2018 - 2021, USD Million
  • TABLE 37 North America Computer Market by Country, 2022 - 2028, USD Million
  • TABLE 38 North America Video Game Market by Country, 2018 - 2021, USD Million
  • TABLE 39 North America Video Game Market by Country, 2022 - 2028, USD Million
  • TABLE 40 US Video Game Market, 2018 - 2021, USD Million
  • TABLE 41 US Video Game Market, 2022 - 2028, USD Million
  • TABLE 42 US Video Game Market by Type, 2018 - 2021, USD Million
  • TABLE 43 US Video Game Market by Type, 2022 - 2028, USD Million
  • TABLE 44 US Video Game Market by Device, 2018 - 2021, USD Million
  • TABLE 45 US Video Game Market by Device, 2022 - 2028, USD Million
  • TABLE 46 Canada Video Game Market, 2018 - 2021, USD Million
  • TABLE 47 Canada Video Game Market, 2022 - 2028, USD Million
  • TABLE 48 Canada Video Game Market by Type, 2018 - 2021, USD Million
  • TABLE 49 Canada Video Game Market by Type, 2022 - 2028, USD Million
  • TABLE 50 Canada Video Game Market by Device, 2018 - 2021, USD Million
  • TABLE 51 Canada Video Game Market by Device, 2022 - 2028, USD Million
  • TABLE 52 Mexico Video Game Market, 2018 - 2021, USD Million
  • TABLE 53 Mexico Video Game Market, 2022 - 2028, USD Million
  • TABLE 54 Mexico Video Game Market by Type, 2018 - 2021, USD Million
  • TABLE 55 Mexico Video Game Market by Type, 2022 - 2028, USD Million
  • TABLE 56 Mexico Video Game Market by Device, 2018 - 2021, USD Million
  • TABLE 57 Mexico Video Game Market by Device, 2022 - 2028, USD Million
  • TABLE 58 Rest of North America Video Game Market, 2018 - 2021, USD Million
  • TABLE 59 Rest of North America Video Game Market, 2022 - 2028, USD Million
  • TABLE 60 Rest of North America Video Game Market by Type, 2018 - 2021, USD Million
  • TABLE 61 Rest of North America Video Game Market by Type, 2022 - 2028, USD Million
  • TABLE 62 Rest of North America Video Game Market by Device, 2018 - 2021, USD Million
  • TABLE 63 Rest of North America Video Game Market by Device, 2022 - 2028, USD Million
  • TABLE 64 Europe Video Game Market, 2018 - 2021, USD Million
  • TABLE 65 Europe Video Game Market, 2022 - 2028, USD Million
  • TABLE 66 Europe Video Game Market by Type, 2018 - 2021, USD Million
  • TABLE 67 Europe Video Game Market by Type, 2022 - 2028, USD Million
  • TABLE 68 Europe Offline Market by Country, 2018 - 2021, USD Million
  • TABLE 69 Europe Offline Market by Country, 2022 - 2028, USD Million
  • TABLE 70 Europe Online Market by Country, 2018 - 2021, USD Million
  • TABLE 71 Europe Online Market by Country, 2022 - 2028, USD Million
  • TABLE 72 Europe Video Game Market by Device, 2018 - 2021, USD Million
  • TABLE 73 Europe Video Game Market by Device, 2022 - 2028, USD Million
  • TABLE 74 Europe Mobile Market by Country, 2018 - 2021, USD Million
  • TABLE 75 Europe Mobile Market by Country, 2022 - 2028, USD Million
  • TABLE 76 Europe Console Market by Country, 2018 - 2021, USD Million
  • TABLE 77 Europe Console Market by Country, 2022 - 2028, USD Million
  • TABLE 78 Europe Computer Market by Country, 2018 - 2021, USD Million
  • TABLE 79 Europe Computer Market by Country, 2022 - 2028, USD Million
  • TABLE 80 Europe Video Game Market by Country, 2018 - 2021, USD Million
  • TABLE 81 Europe Video Game Market by Country, 2022 - 2028, USD Million
  • TABLE 82 Germany Video Game Market, 2018 - 2021, USD Million
  • TABLE 83 Germany Video Game Market, 2022 - 2028, USD Million
  • TABLE 84 Germany Video Game Market by Type, 2018 - 2021, USD Million
  • TABLE 85 Germany Video Game Market by Type, 2022 - 2028, USD Million
  • TABLE 86 Germany Video Game Market by Device, 2018 - 2021, USD Million
  • TABLE 87 Germany Video Game Market by Device, 2022 - 2028, USD Million
  • TABLE 88 UK Video Game Market, 2018 - 2021, USD Million
  • TABLE 89 UK Video Game Market, 2022 - 2028, USD Million
  • TABLE 90 UK Video Game Market by Type, 2018 - 2021, USD Million
  • TABLE 91 UK Video Game Market by Type, 2022 - 2028, USD Million
  • TABLE 92 UK Video Game Market by Device, 2018 - 2021, USD Million
  • TABLE 93 UK Video Game Market by Device, 2022 - 2028, USD Million
  • TABLE 94 France Video Game Market, 2018 - 2021, USD Million
  • TABLE 95 France Video Game Market, 2022 - 2028, USD Million
  • TABLE 96 France Video Game Market by Type, 2018 - 2021, USD Million
  • TABLE 97 France Video Game Market by Type, 2022 - 2028, USD Million
  • TABLE 98 France Video Game Market by Device, 2018 - 2021, USD Million
  • TABLE 99 France Video Game Market by Device, 2022 - 2028, USD Million
  • TABLE 100 Russia Video Game Market, 2018 - 2021, USD Million
  • TABLE 101 Russia Video Game Market, 2022 - 2028, USD Million
  • TABLE 102 Russia Video Game Market by Type, 2018 - 2021, USD Million
  • TABLE 103 Russia Video Game Market by Type, 2022 - 2028, USD Million
  • TABLE 104 Russia Video Game Market by Device, 2018 - 2021, USD Million
  • TABLE 105 Russia Video Game Market by Device, 2022 - 2028, USD Million
  • TABLE 106 Spain Video Game Market, 2018 - 2021, USD Million
  • TABLE 107 Spain Video Game Market, 2022 - 2028, USD Million
  • TABLE 108 Spain Video Game Market by Type, 2018 - 2021, USD Million
  • TABLE 109 Spain Video Game Market by Type, 2022 - 2028, USD Million
  • TABLE 110 Spain Video Game Market by Device, 2018 - 2021, USD Million
  • TABLE 111 Spain Video Game Market by Device, 2022 - 2028, USD Million
  • TABLE 112 Italy Video Game Market, 2018 - 2021, USD Million
  • TABLE 113 Italy Video Game Market, 2022 - 2028, USD Million
  • TABLE 114 Italy Video Game Market by Type, 2018 - 2021, USD Million
  • TABLE 115 Italy Video Game Market by Type, 2022 - 2028, USD Million
  • TABLE 116 Italy Video Game Market by Device, 2018 - 2021, USD Million
  • TABLE 117 Italy Video Game Market by Device, 2022 - 2028, USD Million
  • TABLE 118 Rest of Europe Video Game Market, 2018 - 2021, USD Million
  • TABLE 119 Rest of Europe Video Game Market, 2022 - 2028, USD Million
  • TABLE 120 Rest of Europe Video Game Market by Type, 2018 - 2021, USD Million
  • TABLE 121 Rest of Europe Video Game Market by Type, 2022 - 2028, USD Million
  • TABLE 122 Rest of Europe Video Game Market by Device, 2018 - 2021, USD Million
  • TABLE 123 Rest of Europe Video Game Market by Device, 2022 - 2028, USD Million
  • TABLE 124 Asia Pacific Video Game Market, 2018 - 2021, USD Million
  • TABLE 125 Asia Pacific Video Game Market, 2022 - 2028, USD Million
  • TABLE 126 Asia Pacific Video Game Market by Type, 2018 - 2021, USD Million
  • TABLE 127 Asia Pacific Video Game Market by Type, 2022 - 2028, USD Million
  • TABLE 128 Asia Pacific Offline Market by Country, 2018 - 2021, USD Million
  • TABLE 129 Asia Pacific Offline Market by Country, 2022 - 2028, USD Million
  • TABLE 130 Asia Pacific Online Market by Country, 2018 - 2021, USD Million
  • TABLE 131 Asia Pacific Online Market by Country, 2022 - 2028, USD Million
  • TABLE 132 Asia Pacific Video Game Market by Device, 2018 - 2021, USD Million
  • TABLE 133 Asia Pacific Video Game Market by Device, 2022 - 2028, USD Million
  • TABLE 134 Asia Pacific Mobile Market by Country, 2018 - 2021, USD Million
  • TABLE 135 Asia Pacific Mobile Market by Country, 2022 - 2028, USD Million
  • TABLE 136 Asia Pacific Console Market by Country, 2018 - 2021, USD Million
  • TABLE 137 Asia Pacific Console Market by Country, 2022 - 2028, USD Million
  • TABLE 138 Asia Pacific Computer Market by Country, 2018 - 2021, USD Million
  • TABLE 139 Asia Pacific Computer Market by Country, 2022 - 2028, USD Million
  • TABLE 140 Asia Pacific Video Game Market by Country, 2018 - 2021, USD Million
  • TABLE 141 Asia Pacific Video Game Market by Country, 2022 - 2028, USD Million
  • TABLE 142 China Video Game Market, 2018 - 2021, USD Million
  • TABLE 143 China Video Game Market, 2022 - 2028, USD Million
  • TABLE 144 China Video Game Market by Type, 2018 - 2021, USD Million
  • TABLE 145 China Video Game Market by Type, 2022 - 2028, USD Million
  • TABLE 146 China Video Game Market by Device, 2018 - 2021, USD Million
  • TABLE 147 China Video Game Market by Device, 2022 - 2028, USD Million
  • TABLE 148 Japan Video Game Market, 2018 - 2021, USD Million
  • TABLE 149 Japan Video Game Market, 2022 - 2028, USD Million
  • TABLE 150 Japan Video Game Market by Type, 2018 - 2021, USD Million
  • TABLE 151 Japan Video Game Market by Type, 2022 - 2028, USD Million
  • TABLE 152 Japan Video Game Market by Device, 2018 - 2021, USD Million
  • TABLE 153 Japan Video Game Market by Device, 2022 - 2028, USD Million
  • TABLE 154 India Video Game Market, 2018 - 2021, USD Million
  • TABLE 155 India Video Game Market, 2022 - 2028, USD Million
  • TABLE 156 India Video Game Market by Type, 2018 - 2021, USD Million
  • TABLE 157 India Video Game Market by Type, 2022 - 2028, USD Million
  • TABLE 158 India Video Game Market by Device, 2018 - 2021, USD Million
  • TABLE 159 India Video Game Market by Device, 2022 - 2028, USD Million
  • TABLE 160 South Korea Video Game Market, 2018 - 2021, USD Million
  • TABLE 161 South Korea Video Game Market, 2022 - 2028, USD Million
  • TABLE 162 South Korea Video Game Market by Type, 2018 - 2021, USD Million
  • TABLE 163 South Korea Video Game Market by Type, 2022 - 2028, USD Million
  • TABLE 164 South Korea Video Game Market by Device, 2018 - 2021, USD Million
  • TABLE 165 South Korea Video Game Market by Device, 2022 - 2028, USD Million
  • TABLE 166 Singapore Video Game Market, 2018 - 2021, USD Million
  • TABLE 167 Singapore Video Game Market, 2022 - 2028, USD Million
  • TABLE 168 Singapore Video Game Market by Type, 2018 - 2021, USD Million
  • TABLE 169 Singapore Video Game Market by Type, 2022 - 2028, USD Million
  • TABLE 170 Singapore Video Game Market by Device, 2018 - 2021, USD Million
  • TABLE 171 Singapore Video Game Market by Device, 2022 - 2028, USD Million
  • TABLE 172 Malaysia Video Game Market, 2018 - 2021, USD Million
  • TABLE 173 Malaysia Video Game Market, 2022 - 2028, USD Million
  • TABLE 174 Malaysia Video Game Market by Type, 2018 - 2021, USD Million
  • TABLE 175 Malaysia Video Game Market by Type, 2022 - 2028, USD Million
  • TABLE 176 Malaysia Video Game Market by Device, 2018 - 2021, USD Million
  • TABLE 177 Malaysia Video Game Market by Device, 2022 - 2028, USD Million
  • TABLE 178 Rest of Asia Pacific Video Game Market, 2018 - 2021, USD Million
  • TABLE 179 Rest of Asia Pacific Video Game Market, 2022 - 2028, USD Million
  • TABLE 180 Rest of Asia Pacific Video Game Market by Type, 2018 - 2021, USD Million
  • TABLE 181 Rest of Asia Pacific Video Game Market by Type, 2022 - 2028, USD Million
  • TABLE 182 Rest of Asia Pacific Video Game Market by Device, 2018 - 2021, USD Million
  • TABLE 183 Rest of Asia Pacific Video Game Market by Device, 2022 - 2028, USD Million
  • TABLE 184 LAMEA Video Game Market, 2018 - 2021, USD Million
  • TABLE 185 LAMEA Video Game Market, 2022 - 2028, USD Million
  • TABLE 186 LAMEA Video Game Market by Type, 2018 - 2021, USD Million
  • TABLE 187 LAMEA Video Game Market by Type, 2022 - 2028, USD Million
  • TABLE 188 LAMEA Offline Market by Country, 2018 - 2021, USD Million
  • TABLE 189 LAMEA Offline Market by Country, 2022 - 2028, USD Million
  • TABLE 190 LAMEA Online Market by Country, 2018 - 2021, USD Million
  • TABLE 191 LAMEA Online Market by Country, 2022 - 2028, USD Million
  • TABLE 192 LAMEA Video Game Market by Device, 2018 - 2021, USD Million
  • TABLE 193 LAMEA Video Game Market by Device, 2022 - 2028, USD Million
  • TABLE 194 LAMEA Mobile Market by Country, 2018 - 2021, USD Million
  • TABLE 195 LAMEA Mobile Market by Country, 2022 - 2028, USD Million
  • TABLE 196 LAMEA Console Market by Country, 2018 - 2021, USD Million
  • TABLE 197 LAMEA Console Market by Country, 2022 - 2028, USD Million
  • TABLE 198 LAMEA Computer Market by Country, 2018 - 2021, USD Million
  • TABLE 199 LAMEA Computer Market by Country, 2022 - 2028, USD Million
  • TABLE 200 LAMEA Video Game Market by Country, 2018 - 2021, USD Million
  • TABLE 201 LAMEA Video Game Market by Country, 2022 - 2028, USD Million
  • TABLE 202 Brazil Video Game Market, 2018 - 2021, USD Million
  • TABLE 203 Brazil Video Game Market, 2022 - 2028, USD Million
  • TABLE 204 Brazil Video Game Market by Type, 2018 - 2021, USD Million
  • TABLE 205 Brazil Video Game Market by Type, 2022 - 2028, USD Million
  • TABLE 206 Brazil Video Game Market by Device, 2018 - 2021, USD Million
  • TABLE 207 Brazil Video Game Market by Device, 2022 - 2028, USD Million
  • TABLE 208 Argentina Video Game Market, 2018 - 2021, USD Million
  • TABLE 209 Argentina Video Game Market, 2022 - 2028, USD Million
  • TABLE 210 Argentina Video Game Market by Type, 2018 - 2021, USD Million
  • TABLE 211 Argentina Video Game Market by Type, 2022 - 2028, USD Million
  • TABLE 212 Argentina Video Game Market by Device, 2018 - 2021, USD Million
  • TABLE 213 Argentina Video Game Market by Device, 2022 - 2028, USD Million
  • TABLE 214 UAE Video Game Market, 2018 - 2021, USD Million
  • TABLE 215 UAE Video Game Market, 2022 - 2028, USD Million
  • TABLE 216 UAE Video Game Market by Type, 2018 - 2021, USD Million
  • TABLE 217 UAE Video Game Market by Type, 2022 - 2028, USD Million
  • TABLE 218 UAE Video Game Market by Device, 2018 - 2021, USD Million
  • TABLE 219 UAE Video Game Market by Device, 2022 - 2028, USD Million
  • TABLE 220 Saudi Arabia Video Game Market, 2018 - 2021, USD Million
  • TABLE 221 Saudi Arabia Video Game Market, 2022 - 2028, USD Million
  • TABLE 222 Saudi Arabia Video Game Market by Type, 2018 - 2021, USD Million
  • TABLE 223 Saudi Arabia Video Game Market by Type, 2022 - 2028, USD Million
  • TABLE 224 Saudi Arabia Video Game Market by Device, 2018 - 2021, USD Million
  • TABLE 225 Saudi Arabia Video Game Market by Device, 2022 - 2028, USD Million
  • TABLE 226 South Africa Video Game Market, 2018 - 2021, USD Million
  • TABLE 227 South Africa Video Game Market, 2022 - 2028, USD Million
  • TABLE 228 South Africa Video Game Market by Type, 2018 - 2021, USD Million
  • TABLE 229 South Africa Video Game Market by Type, 2022 - 2028, USD Million
  • TABLE 230 South Africa Video Game Market by Device, 2018 - 2021, USD Million
  • TABLE 231 South Africa Video Game Market by Device, 2022 - 2028, USD Million
  • TABLE 232 Nigeria Video Game Market, 2018 - 2021, USD Million
  • TABLE 233 Nigeria Video Game Market, 2022 - 2028, USD Million
  • TABLE 234 Nigeria Video Game Market by Type, 2018 - 2021, USD Million
  • TABLE 235 Nigeria Video Game Market by Type, 2022 - 2028, USD Million
  • TABLE 236 Nigeria Video Game Market by Device, 2018 - 2021, USD Million
  • TABLE 237 Nigeria Video Game Market by Device, 2022 - 2028, USD Million
  • TABLE 238 Rest of LAMEA Video Game Market, 2018 - 2021, USD Million
  • TABLE 239 Rest of LAMEA Video Game Market, 2022 - 2028, USD Million
  • TABLE 240 Rest of LAMEA Video Game Market by Type, 2018 - 2021, USD Million
  • TABLE 241 Rest of LAMEA Video Game Market by Type, 2022 - 2028, USD Million
  • TABLE 242 Rest of LAMEA Video Game Market by Device, 2018 - 2021, USD Million
  • TABLE 243 Rest of LAMEA Video Game Market by Device, 2022 - 2028, USD Million
  • TABLE 244 Key information - Electronic Arts, Inc.
  • TABLE 245 key information - Nintendo Co., Ltd.
  • TABLE 246 Key Information - Rovio Entertainment Corporation
  • TABLE 247 key information - Microsoft Corporation
  • TABLE 248 Key information - Lucid Games Ltd.
  • TABLE 249 Key Information - Tencent Holdings Ltd.
  • TABLE 250 Key Information - Activision Blizzard, Inc.
  • TABLE 251 Key Information - Sony Corporation
  • TABLE 252 Key Information - Apple, Inc.
  • TABLE 253 Key information - The Walt Disney Company

List of Figures

  • FIG 1 Methodology for the research
  • FIG 2 KBV Cardinal Matrix
  • FIG 3 Key Leading Strategies: Percentage Distribution (2018-2022)
  • FIG 4 Key Strategic Move: (Partnerships, Collaborations and Agreements: 2018, Nov - 2022, Jan) Leading Players
  • FIG 5 Global Video Game Market share by Type, 2021
  • FIG 6 Global Video Game Market share by Type, 2028
  • FIG 7 Global Video Game Market by Type, 2018 - 2028, USD Million
  • FIG 8 Global Video Game Market share by Device, 2021
  • FIG 9 Global Video Game Market share by Device, 2028
  • FIG 10 Global Video Game Market by Device, 2018 - 2028, USD Million
  • FIG 11 Global Video Game Market share by Region, 2021
  • FIG 12 Global Video Game Market share by Region, 2028
  • FIG 13 Global Video Game Market by Region, 2018 - 2028, USD Million
  • FIG 14 Recent strategies and developments: The Walt Disney Company