Juniper Research's new ‘Digital Commerce Coronavirus Analysis’ suite provides an in-depth analysis of what impact the COVID-19 pandemic is having on the Digital Commerce ecosystem in 2020, and outlines the implications for the future growth of the market.
The research provides an impact assessment for Coronavirus, which analyses the anticipated effect of the pandemic in each of the following eight Digital Commerce segments:
- Contactless (NFC) Payments
- Digital Banking
- Gambling
- IoT Payments
- Money Transfer & Remittances
- Physical & Digital Goods
- QR Code Payments
- Ticketing
This research suite includes:
- Strategy & Forecasts (PDF)
- 5-Year Deep Dive Data & Forecasting (PDF/IFxl)
- 12 months' access to harvest online data platform
Key Features
- Impact Assessment: Assessment and analysis of the consequences of the Coronavirus pandemic on key segments in the Digital Commerce space over the next 5 years:
- Digital Banking
- IoT Payments
- Mobile & Online Gambling
- Mobile & Online Money Transfer
- Mobile & Online Ticketing
- Mobile Contactless Payments
- Mobile QR Code Payments
- Remote (Digital) Purchases of Digital Goods
- Remote (Digital) Purchases of Physical Goods
- Benchmark Industry Forecasts: Quantifying the total Digital Commerce market, as well as sector-by-sector forecasts to provide:
- Transaction values
- Transaction volumes
- User
Key Questions
- 1. How large will the disruption be to the Digital Commerce ecosystem in 2020?
- 2. What effect will Coronavirus have on future growth in the Digital Commerce ecosystem?
- 3. Which segments will feel the greatest impact from Coronavirus?
- 4. Which sectors are better placed to withstand the economic fallout of the pandemic?
- 5. What can key stakeholders do to position themselves against the impact of the virus?
Companies Referenced
Amazon, AT&T, Bank of England, Betting & Gaming Council, Carrefour, Deliveroo, Disney, EasyJet, Emirates, Germanwings, Google, IATA (International Air Transport Association), Iceland Foods, Lufthansa, Marks & Spencer, Mastercard, Microsoft, Monzo, N26, Netflix, Revolut, Sainsbury, Uber Eats, WHO (World Health Organisation).
Data & Interactive Forecast
Juniper Research's ‘Digital Commerce Coronavirus Analysis’ forecast suite includes:
- Regional data splits by 8 key regions
- Market data split by sector:
- Digital Banking
- IoT Payments
- Mobile & Online Gambling
- Mobile & Online Money Transfer
- Mobile & Online Ticketing
- Mobile Contactless Payments
- Mobile QR Code Payments
- Remote (Digital) Purchases of Digital Goods
- Remote (Digital) Purchases of Physical Goods
- Access to the full set of forecast data of 36 tables and over 1,940 datapoints.
Juniper Research's highly granular IFxls (Interactive Excels) enable clients to compare select markets side by side in customised charts and tables.
Table of Contents
1. Total Market for Digital Commerce
- 1.2. Market Sector Definitions
- 1.2.1. Definition of Mobile & Online Banking
- 1.2.2. Definition of Digital & Physical Goods
- 1.2.3. Definition of Mobile & Online Ticketing
- 1.2.4. Definition of Mobile & Online Gambling
- 1.2.5. Definition of IoT Payments
- 1.3. Introduction
- 1.3.1. Market Segmentation
- Figure 1.1: Digital Commerce Market Segmentation
- 1.4. Quantifying the Impact of Coronavirus on Digital Commerce
- 1.5. Coronavirus in Digital Commerce: Impact Assessment
- Table 1.2: Coronavirus Impact Assessment Criteria
- Table 1.3: Coronavirus in Digital Commerce Impact Assessment
- 1.6. Digital Commerce: Market Forecast Summary
- 1.6.1. Total Transactions Volume
- Figure & Table 1.4: Total Digital Commerce Transaction Volume (m), Split by 8 Key Regions 2019-2024
- 1.6.2. Total Transactions Value
- Figure & Table 1.5: Total Digital Commerce Transaction Value ($m), Split by 8 Key Regions 2019-2024
- 1.7. Strategic Recommendations for Digital Commerce Vendors
2. The Market for Digital Banking
- 2.1. Introduction
- 2.1.1. Research Segment Analysis
- i. Push Services - BIS (Banking Information Services)
- ‘Pull Services - BPP (Bill Payment & Presentment)
- Figure 2.1: Examples of Push & Pull Online Banking Services
- 2.2. The Impact of Coronavirus in the Digital Banking Space
- 2.3. Digital Banking Sector Market Forecast Summary
- 2.3.1. Digital Banking Users
- Figure & Table 2.2: Digital Banking Users (m) Split by 8 Key Regions 2019-2024
- 2.3.2. BPP (Bill Payment & Presentment): Online vs Mobile
- Figure & Table 2.3: Bill Payment & Presentment Service Comparison for Mobile Handset & Tablet Users 2019-2024
3. The Market for Digital & Physical Goods
- 3.2. The Impact of Coronavirus on Physical Goods
- 3.3. The Impact of Coronavirus on Digital Goods
- 3.4. Sector Forecast Summary
- 3.4.1. Transaction Volume
- Figure & Table 3.1: Total Transaction Volumes, Remote Payments for Digital & Physical Goods (m), 2019-2024
- 3.4.2. Gross Merchandise Sales by Region
- Figure & Table 3.2: Global Remote Payment Market: Gross Merchandise Sales Transaction Value ($m) Split by 8 Key Regions, 2019-2024
4. The Market for Mobile & Online Ticketing
- 4.1. The Impact of Coronavirus on Ticketing
- 4.1.3. Coronavirus is a Reckoning for Air Travel
- Figure 4.1: Number of Commercial Flights Tracked, January 2020-March 2020, Global
- 4.2. Sector Forecast Summary
- 4.2.1. Digital Ticketing Volume
- Figure & Table 4.2: Total Online & Mobile Tickets Transaction Volume (m), Split by 8 Key Regions, 2019-2024
- 4.2.2. Total Digital Ticketing Transaction Volume & Value Comparison
- Figure & Table 4.3: Total Online & Mobile Tickets Transaction Value ($m), Split by 8 Key Regions, 2019-2024
5. The Market for IoT Payments
- 5.2. The Impact of Coronavirus on IoT Payments
- 5.3. Sector Forecast Summary
- 5.3.1. IoT Payment Transaction Volume
- Figure & Table 5.1: Total IoT Payment Devices (m), Split by 8 Key Regions, 2019-2024
- 5.3.2. IoT Payment Transaction Value
- Figure & Table 5.2: Total IoT Payment Devices (m), Split by 8 Key Regions, 2019-2024
6. The Market for Proximity Payments: NFC & QR Codes
- 6.2. The Impact of Coronavirus on Contactless Payments
- 6.3. The Impact of Coronavirus on QR Payments
- 6.4. Proximity Transaction Forecasts
- 6.4.1. Total Proximity Transactions
- Figure & Table 6.1: Total Number of Mobile Proximity Transactions (m) Split by Channel, 2019-2024
- 6.4.2. Total Proximity Transaction Value
- Figure & Table 6.2: Total Proximity Transaction Value ($m) Split by Channel, 2019-2024
7. The Market for Mobile & Online Money Transfer
- 7.2. The Impact of Coronavirus on Money Transfer
- 7.3. Sector Forecast Summary
- 7.3.1. Mobile & Online Money Transfer & Remittances: Total Transaction Volume
- Figure & Table 7.1: Total Money Transfer & Remittance Transactions Per Annum (m) Split by 8 Key Regions 2019-2024
- 7.3.2. Mobile & Online Money Transfer & Remittances: Total Transaction Value
- Figure & Table 7.2: Total Value of All Mobile & Online Money Transfers ($m) Per Annum Split by 8 Key Regions 2019-2024
8. The Market for Mobile & Online Gambling
- 8.2. The Impact of Coronavirus on Digital Gambling
- 8.3. Sector Forecast Summary
- 8.3.1. Total Mobile & Online Gambling Wagers
- Figure & Table 8.1: Total Annual Wager on Mobile & Online Gambling Services ($m), Split by 8 Key Regions 2019-2024