表紙
市場調查報告書
商品編碼
1057608

營運商計費:市場機會、課題、市場預測 (2022-2026年)

Carrier Billing: Opportunities, Challenges & Market Forecasts 2022-2026

出版日期: | 出版商: Juniper Research Ltd | 英文 | 商品交期: 最快1-2個工作天內

價格
  • 全貌
  • 簡介
  • 目錄
簡介

本報告提供全球營運商計費的市場調查,市場概要,市場影響因素的分析,市場機會與課題,主要企業的簡介競爭分析,終端用戶的支出額的變化、預測,業者收益的變化、預測,其他的收益機會分析等資料。

目錄

市場趨勢、策略

第1章 重要點、策略性推薦事項

第2章 營運商計費:市場的狀況

  • 簡介
  • 地區分析

第3章 營運商計費:市場機會與課題

  • 市場機會與課題
    • 市場機會
    • Juniper Research的見解
    • Juniper Research的見解
  • 註記

競爭經營者的排行榜

第1章 Juniper Research的競爭經營者排行榜

第2章 企業簡介

  • Bango
  • Boku
  • Centili
  • Digital Virgo
  • DIMOCO
  • DOCOMO Digital
  • Infomedia
  • Kaleyra
  • MessageCloud
  • Mobiyo
  • NTH Mobile
  • PM Connect
  • RGK Mobile
  • SLA Digital
  • Telecoming
  • 評估手法
  • 相關調查

資料、預測

第1章 營運商計費:簡介

第2章 營運商計費:數位內容的預測

  • 終端用戶的營運商計費支出總額:各設備
  • 業者收益
  • 營運商計費數位內容市場預測
    • 數位內容的終端用戶支出總額
    • 數位內容的終端用戶支出總額:各類別
  • 數位遊戲
  • 影音內容
  • 數位音樂
  • 生活方式內容
  • e出版

第3章 營運商計費:其他的機會

  • 簡介
  • 調查手法
  • 票務
  • 實體商品
  • 賭博
目錄

Juniper Research's new “Carrier Billing” report provides a must-read analysis of the current carrier billing market, examines the key segments where carrier billing is used and identifies the key opportunities for its growth, including new use cases, as well the main challenges to its wider deployment, while offering strategic recommendations for stakeholders. The research looks at a number of factors influencing the market, including regulatory challenges, the impact of the COVID-19 pandemic and the associated increase in eCommerce. The research examines the key segments where carrier billing is used; offering industry benchmark forecasts for end user spend via carrier billing and operator-billed revenue from carrier billing spend, split by:

  • Digital Games
  • Digital Video
  • Digital Music
  • ePublishing
  • Lifestyle Content

As well as total volume and value of purchases made via carrier billing for:

  • Ticketing
  • Physical Goods Purchases
  • Gambling

The report also includes a comprehensive examination of the key players in the carrier billing space through our Competitor Leaderboard.

This research suite includes:

  • Strategy & Trends (PDF)
  • 5-Year Data & Forecasting (PDF& Excel)
  • Competitor Leaderboard (PDF)
  • 12 Months' Access to harvest Online Data Platform

KEY FEATURES

  • Regional Carrier Billing Market Analysis: A regional assessment of the current activity of carrier billing services, key developments and emerging opportunities for 8 key global regions.
  • Carrier Billing Market Status: Including strategic analysis of the major drivers and potential opportunities for carrier billing's further growth, including:
    • The continuing impact of the COVID-19 pandemic
    • Key segments for carrier billing
    • New opportunities presented by 5G and new verticals
  • Challenges to carrier billing as a payment type
  • Key Takeaways & Strategic Recommendations: Identifies the key opportunities for stakeholders across the carrier billing ecosystem; providing crucial reading for industry players.
  • Interviews with leading providers of carrier billing, including:
    • Bango
    • Boku
    • Centili (Infobip)
    • DIMOCO
    • DOCOMO Digital
    • Telecoming
  • Vendor Profiles & Juniper Research Leaderboard: Key player capability and capacity assessment, together with leaderboard vendor positioning for 15 carrier billing providers.
  • Benchmark Industry Forecasts: Includes forecasts for end user spend via carrier billing and operator revenue across key digital content sectors, as well as other opportunities including ticketing, physical goods purchases gambling, our 8 key regions and 27 countries including:
    • Argentina
    • Australia
    • Brazil
    • Canada
    • China
    • Colombia
    • Denmark
    • France
    • Germany
    • India
    • Italy
    • Japan
    • Kenya
    • Mexico
    • Netherlands
    • Norway
    • Philippines
    • Poland
    • Portugal
    • Saudi Arabia
    • Singapore
    • South Africa
    • South Korea
    • Spain
    • Sweden
    • UK
    • US

KEY QUESTIONS

  • 1. What are the key use cases for carrier billing?
  • 2. What key trends are shaping the carrier billing market today?
  • 3. What is the future growth potential for carrier billing?
  • 4. What can stakeholders do to capitalise on emerging opportunities and secure their position in the market?
  • 5. Who are the key providers of carrier billing and how can they secure their market position?

COMPANIES REFERENCED

  • Interviewed: Bango, Boku, Centili, DIMOCO, DOCOMO Digital, Telecoming.
  • Included in Juniper Research Competitor Leaderboard: Bango, Boku, Centili, Digital Virgo, DIMOCO, DOCOMO Digital, Infomedia, Kaleyra, MessageCloud, Mobiyo, NTH Mobile, PM Connect, RGK Mobile, SLA Digital, Telecoming.
  • Mentioned: 1stPhonecard.com, A1, Adyen, AE Tolls, Altice Media Group, Amazon, Anghami, Aptoide, Asiacell, Axiata, Azoomee, Badoo, beemoov, BeFlirty, beIN, Bemobi, Benfica, Bouygues Telecom, Busuu, BuyGameCredit, Claro, CocaCola, Cosmote, Danal, Deutsche Telekom, Digital Turbine, Dish, EE, Elisa, Entel, Etisalat, Facebook, FMA (Financial Market Authority), Fortumo, Gameloft, Gig Capital, Global Collect, Globe, Google, GrabPay, Hago, HANDYPARKEN, Hopster.com, Huawei, Hungama Digital Media, Ice, Kakao, Kcell, Leadsquared, Leipziger Verkehrsbetriebe, Magenta, McAfee, Mediaset, Megacable, mGage, Microsoft, Milan City, Mobiilimaksu, Mobillcash, Mobily, Montoon, mopay, Movistar, MTN, Neomobile, NetDragon, Netflix, New York Stock Exchange, nextbike, NHN Corp, O2, Omntel, Onebip, OnMobile, Ooredoo, OpenCart, Optus, Orange, Paris Saint-Germain, Paycell, Paymo, PayPal, PLAY, Playwing, Plus, Prestashop, Qubecell, Rabbit LINE, Rakuten, Razer, Real Madrid, Rogers, RSC Anderlecht, Samaritan's Purse, Selligent, SFR, Sonera, Sony, Spotify, Square, Strex , Stromnetz Hamburg, SugarCRM, Sun Mobile , Sunrise, Swisscom, Tele2, TeleCentro, Telefónica, Telekom Slovenije, Telemach, Telenor, Telia, Telus, Tencent, T Mobile, TrueMoney, Tunisie Telecom, Turkcell, Twilio, Twoo, U Mobile, Unitel, Universal, vCreate, VIPnet, Visa, Vivial, Vodafone, Vortex.gg, Vtiger CRM, Waoo, Wargaming, Western Union, WhatsApp, WOM Mobile, WooCommerce, WordPress, WorldPay, WWE, WyWallet, Xenioo, YouScribe, Zain, Zapier , Zoho CRM.

DATA & INTERACTIVE FORECAST

Juniper Research's “Carrier Billing” forecast suite includes:

  • Market data splits for 8 key global regions and 27 countries including:
    • Argentina
    • Australia
    • Brazil
    • Canada
    • China
    • Colombia
    • Denmark
    • France
    • Germany
    • India
    • Italy
    • Japan
    • Kenya
    • Mexico
    • Netherlands
    • Norway
    • Philippines
    • Poland
    • Portugal
    • Saudi Arabia
    • Singapore
    • South Africa
    • South Korea
    • Spain
    • Sweden
    • UK
    • US
  • Total end-user spend via carrier billing and operator-billed revenue, split by:
    • Digital Games
    • Digital Video
    • Digital Music
    • ePublishing
    • Lifestyle Content
  • Total volume and value of purchases made via carrier billing for:
    • Ticketing
    • Physical Goods Purchases
    • Gambling
  • Interactive Scenario Tool allowing users to manipulate Juniper Research's data for eight different metrics.
  • Access to the full set of forecast data of over 50 tables and over 13,500 datapoints.

Juniper Research's highly granular IFxls (Interactive Forecast Excels) enable clients to compare select markets side by side in customised charts and tables, greatly increasing clients' ability to understand a particular market.

Table of Contents

Market Trends & Strategies

1. Key Takeaways & Strategic Recommendations

  • 1.1 Key Takeaways
  • 1.2 Key Market Statistics
  • 1.3 Strategic Recommendations

2. Carrier Billing: Market Status

  • 2.1 Introduction
    • 2.1.1 Market Status
    • 2.1.2 Key Considerations
      • i. PSD2/SCA
      • ii. Uplift from COVID-19 Pandemic
      • iii. Carrier Billing In eCommerce
    • 2.1.3 Key Market Segments for Carrier Billing
      • Figure 2.1: Total End User Spend via Carrier Billing in 2021 ($m), by Segment
      • i. Gaming
        • Figure 2.2: Cloud Gaming Subscription Revenue per annum - Console, PC Cloud Gaming and Mobile per annum ($m)
      • ii. Music
      • iii. Video
        • Figure 2.3: Key Netflix Statistics, 2019 & 2020
      • iv. Lifestyle Content and ePublishing
      • v. Gambling
      • vi. Ticketing
        • Figure 2.4: Global Spend on Ticketing per Annum ($bn), 2018-2022
      • vii. Physical Goods
        • Figure 2.5: Total Value of All Remote Payments for Physical Goods in 2021 ($bn), Split by 8 Key Regions
  • 2.2 Regional Analysis
    • Figure 2.6: Share of End User Carrier Billing Spend in 2021(%), by Region
    • i. North America
    • ii. Latin America
    • iii. West Europe
    • iv. Central & East Europe
    • v. Far East & China
    • vi. Indian Subcontinent
    • vii. Rest of Asia Pacific
    • viii. Africa & Middle East

3. Carrier Billing: Opportunities & Challenges

  • 3.1 Opportunities and Challenges
    • 3.1.1 Opportunities
      • i. Subscriptions
        • Juniper Research's View
      • ii. Bundling
        • Juniper Research's View
      • iii. 5G Cloud Gaming
      • iv. New Verticals: MaaS
      • v. Markets With High Unbanked Populations
      • vi. As An Alternative to Other Payment Types
        • Juniper Research's View
    • 3.1.2 Challenges
      • i. Fraud
      • ii. Bad Debts
      • iii. Lack of Standardisation
      • iv. Competition from other payment types
      • v. Regulation
      • vi. Higher fee levels
      • vii. Lack of awareness of carrier billing
    • 3.1.3 Recommendations
      • i. Consolidate Partnerships
      • ii. Look at New Ways of Working
      • iii. Leverage Your Advantages
      • iv. Examine How Costs Can Be Lowered
    • 3.1.4 Juniper Research's View - The Outlook for Carrier Billing
  • 3.2 Endnotes

Competitor Leaderboard

1. Juniper Research Competitor Leaderboard

  • 1.1 Why Read This Report?
    • Table 1.1: Juniper Research Competitor Leaderboard: Carrier Billing Vendors Included & Product Portfolio
    • Figure 1.2: Juniper Research Competitor Leaderboard: Carrier Billing Vendors
    • Table 1.3: Juniper Research Competitor Leaderboard: Carrier Billing Vendors & Positioning
    • Table 1.4: Juniper Research Competitor Leaderboard Heatmap: Carrier Billing Vendors

2. Company Profiles

  • 2.1.1 Bango
    • i. Corporate
      • Table 2.1: Bango Financial Snapshot, 2017-2020 (£m)
    • ii. Geographical Spread
    • iii. Key Clients & Strategic Partnerships
    • iv. High-level View of Offerings
    • v. Juniper Research's View: Key Strengths & Strategic Opportunities
  • 2.1.2 Boku
    • i. Corporate
      • Table 2.2: Boku Payments Financial Snapshot, 2017-2020, ($m)
    • ii. Geographical Spread
    • iii. Key Clients & Strategic Partnerships
    • iv. High-level View of Offerings
    • v. Juniper Research's View: Key Strengths & Strategic Development Opportunities
  • 2.1.3 Centili
    • i. Corporate
    • ii. Geographic Spread
    • iii. Key Clients & Strategic Partnerships
    • iv. High-level View of Offerings
      • Figure 2.3: Centili Maestro Managed Service Platform
    • v. Juniper Research's View: Key Strengths & Strategic Opportunities
  • 2.1.4 Digital Virgo
    • i. Corporate
    • ii. Geographic Spread
    • iii. Key Clients & Strategic Partnerships
    • iv. High-level View of Offerings
    • v. Juniper Research's View: Key Strengths & Strategic Opportunities
  • 2.1.5 DIMOCO
    • i. Corporate
    • ii. Geographic Spread
    • iii. Key Clients & Strategic Partnerships
    • iv. High-level View of Offerings
    • v. Juniper Research's View: Key Strengths & Strategic Opportunities
  • 2.1.6 DOCOMO Digital
    • i. Corporate
      • Table 2.4: NTT DOCOMO Telecommunications Business Operating Revenue, ($bn), 2017-2020
    • ii. Geographic Spread
    • iii. Key Clients & Strategic Partnerships
    • iv. High-level View of Offerings
    • v. Juniper Research's View: Key Strengths & Strategic Opportunities
  • 2.1.7 Infomedia
    • i. Corporate
    • ii. Geographic Spread
    • iii. Key Clients & Strategic Partnerships
    • iv. High-level View of Offerings
    • v. Juniper Research's View: Key Strengths & Strategic Opportunities
  • 2.1.8 Kaleyra
    • i. Corporate
    • ii. Geographic Spread
    • iii. Key Clients & Strategic Partnerships
    • iv. High-level View of Offerings
    • v. Juniper Research's View: Key Strengths & Strategic Opportunities
  • 2.1.9 MessageCloud
    • i. Corporate
    • ii. Geographic Spread
    • iii. Key Clients & Strategic Partnerships
    • iv. High-level View of Offerings
    • v. Juniper Research's View: Key Strengths & Strategic Opportunities
  • 2.1.10 Mobiyo
    • i. Corporate
    • ii. Geographical Spread
    • iii. Key Clients & Strategic Partnerships
    • iv. High-level View of Offerings
    • v. Juniper Research's View: Key Strengths & Strategic Opportunities
  • 2.1.11 NTH Mobile
    • i. Corporate
    • ii. Geographic Spread
    • iii. Key Clients & Strategic Partnerships
    • iv. High-level View of Offerings
    • v. Juniper Research's View: Key Strengths & Strategic Opportunities
  • 2.1.12 PM Connect
    • i. Corporate
    • ii. Geographic Spread
    • iii. Key Clients & Strategic Partnerships
    • iv. High-level View of Offerings
    • v. Juniper Research's View: Key Strengths & Strategic Opportunities
  • 2.1.13 RGK Mobile
    • i. Corporate
    • ii. Geographical Spread
    • iii. Key Clients & Strategic Partnerships
    • iv. High-level View of Offerings
    • v. Juniper Research's View: Key Strengths & Strategic Opportunities
  • 2.1.14 SLA Digital
    • i. Corporate
    • ii. Geographic Spread
    • iii. Key Clients & Strategic Partnerships
    • iv. High-level View of Offerings
    • v. Juniper Research's View: Key Strengths & Strategic Opportunities
  • 2.1.15 Telecoming
    • i. Corporate
    • ii. Geographic Spread
    • iii. Key Clients & Strategic Partnerships
    • iv. High-level View of Offerings
    • v. Juniper Research's View: Key Strengths & Strategic Opportunities
  • 2.2 Juniper Research Competitor Leaderboard Assessment Methodology
    • 2.2.1 Limitations & Interpretations
      • Figure 2.5: Juniper Research Competitor Leaderboard Scoring Criteria
  • 2.3. Related Research

Data & Forecasting

1. Carrier Billing: Introduction

  • 1.1 Introduction
    • Figure 1.1: Total End-user Spend via Carrier Billing in 2021 ($m), by Segment
  • 1.2 Methodology & Assumptions
    • 1.2.1 Digital Goods
      • Figure 1.2: Carrier Billing in Content & Commerce: Forecast Methodology

2. Carrier Billing - Digital Content Forecasts

  • 2.1 Total End-user Carrier Billing Spend: By Device
    • 2.1.1 Total End-user Carrier Billing Spend Spilt by Device Type
      • Figure & Table 2.1: Total End-user Carrier Billing Spend ($m) Split by 4 Key Device Types, 2021-2026
  • 2.2 Operator Revenue
    • 2.2.1 Operator Billed Revenue from Carrier Billing Spend
      • Figure & Table 2.2: Total Operator-billed Revenue from Carrier Billing Spend ($m) Split by 8 Key Regions 2021-2026
  • 2.3 Carrier Billed Digital Content Market Forecasts
    • 2.3.1 Total End-user Spend on Digital Content via Carrier Billing
      • Figure & Table 2.3: Total End-user Carrier Billing Spend on Content & Commerce ($m) Split by 8 Key Regions 2021-2026
    • 2.3.2 Total End-user Spend on Digital Content, Split by Category
      • Figure & Table 2.4: Total End-user Carrier Billing Spend on Content & Commerce ($m) Split by 8 Key Categories 2021-2026
  • 2.4 Digital Games
    • 2.4.1 Total End-user Carrier Billing Spend on Digital Games
      • Figure & Table 2.5: Digital Games Spend Billed to Direct Carrier Billing ($m) Split by 8 Key Regions 2021-2026
  • 2.5 Video Content
    • 2.5.1 Total End-user Spend on Video Content
      • Figure & Table 2.6: Total End-user Carrier Billing Spend on Digital Videos ($m), 2021-2026
  • 2.6 Digital Music
    • 2.6.1 Total End-user Carrier Billing Spend on Digital Music
      • Figure & Table 2.7: Total End-user Carrier Billing Spend on Digital Music ($m), 2021-2026
  • 2.7 Lifestyle Content
    • 2.7.1 Total End-user Spend on Lifestyle Digital Content
      • Figure & Table 2.8: Total End-user Carrier Billing Spend on Digital Lifestyle Content ($m), 2021-2026
  • 2.8 ePublishing
    • 2.8.1 Total End-user Spend on ePublishing
      • Figure & Table 2.9: Total End-user Carrier Billing Spend on ePublishing ($m), 2021-2026

3. Carrier Billing - Other Opportunities

  • 3.1 Introduction
    • 3.1.1 Ticketing
    • 3.1.2 Physical Goods
    • 3.1.3 Gambling
  • 3.2 Methodology
    • Figure 3.1: Carrier Billing for Ticketing - Forecast Methodology
    • Figure 3.2: Carrier Billing for Physical Goods - Forecast Methodology
    • Figure 3.3: Carrier Billing for Gambling - Forecast Methodology
  • 3.3 Ticketing
    • 3.3.1 Total End-user Carrier Billing Spend on Ticketing
      • Figure & Table 3.4: Total Mobile Ticketing Transaction Volume Made via Carrier Billing per annum ($m), 2021-2026
  • 3.4 Physical Goods
    • 3.4.1 Total End-user Carrier Billing Spend on Physical Goods
      • Figure & Table 3.5: Total End-user Carrier Billing Spend on Remote Physical Goods ($m), 2021-2026
  • 3.5 Gambling
    • 3.5.1 Total End-user Carrier Billing Spend on Gambling
      • Figure & Table 3.6: Total Mobile Casino Gambling Wager Value Made via Carrier Billing per annum ($m), 2021-2026