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表紙
市場調查報告書

數字商務:主要趨勢、行業、市場預測(2021-2025)

Digital Commerce: Key Trends, Sectors and Market Forecasts 2021-2025

出版商 Juniper Research Ltd 商品編碼 1005585
出版日期 內容資訊 英文
商品交期: 最快1-2個工作天內
價格
數字商務:主要趨勢、行業、市場預測(2021-2025) Digital Commerce: Key Trends, Sectors and Market Forecasts 2021-2025
出版日期: 2021年05月04日內容資訊: 英文
簡介

本報告調查了全球數字商務,並解決了數字商務市場中 COVID-19 大流行的動盪、繁榮和麵臨未來挑戰的領域、利益相關者。提供了戰略建議和未來展望等信息。行業。

本報告中列出(引用)的公司

亞馬遜、美國運通、蘋果、AppsFlyer、Apptopia、原子銀行、Azimo、桑坦德銀行、英格蘭銀行、BBVA、丹佛地區交通區、迪士尼、FeliCa、金融時報、Fitbit、Flipkart、Garmin、谷歌、GrabPay、華為、Lyft、Masabi、萬事達卡、Mercado Libre、MoneyGram、Monzo、M-PESA、N26、Netflix、諾丁漢城市交通、NPCI(印度國家支付公司)、Nubank、Orange、PayPal、Paysafe、Pornhub、Raseedy、RBI(印度儲備銀行)、Remitly、Revolut、SafeEntry、saib 銀行、三星、Shipbob、標準銀行、Starling、新南威爾士州交通局、英國 NHS(國民健康服務)、Visa、沃爾瑪、富國銀行、西非貨幣聯盟、西聯匯款、WHO(世界衛生組織)、世界銀行、World Remit。

數據和交互式預測

  • 8 個主要地區的預測和 19 個國家的數據細分
    • 澳大利亞
    • 巴西
    • 加拿大
    • 中國
    • 丹麥
    • 法國
    • 德國
    • 印度
    • 日本
    • 墨西哥
    • 荷蘭
    • 挪威
    • 葡萄牙
    • 沙特阿拉伯
    • 韓國
    • 西班牙
    • 瑞典
    • 英國
    • 美國
  • 市場數據細分
    • 數字銀行
    • 移動和在線匯款
    • 移動和在線票務
    • 移動非接觸式支付
    • 手機二維碼支付
    • 遠程(數字)購買數碼產品
    • 遠程(數字)購買實物

目錄

第 1 章數字商務總市場

  • 簡介
  • 市場部門的定義
    • 手機銀行和網上銀行的定義
    • 數字和實體產品的定義
      • 數碼產品
      • 實體產品
    • 數字票務定義
      • 手機票務定義
      • 網上購票
    • 二維碼支付定義
    • 非接觸支付的定義
  • 簡介
    • 市場細分
  • 量化冠狀病毒對數字商務的影響
  • 數字商務中的冠狀病毒:影響評估
  • 數字商務:市場預測摘要
    • 總交易量
    • 總交易金額
  • 針對數字商務供應商的戰略建議

第 2 章數字銀行市場

  • 簡介
    • 調查細分分析
      • 推送服務-BIS(國際清算銀行)
      • Pull Service-BPP(發票的支付和提交)
  • 數字銀行市場的主要趨勢
    • 數字化轉型的擴展
    • COVID-19 的影響
    • 新的數字銀行帶來競爭壓力
  • 數字銀行業市場預測摘要
    • 數字銀行賬單支付和演示的用戶
    • BPP (Bill Payment & Presentation) 交易金額

第 3 章數字和實物商品市場

  • 簡介
    • 實物商品
    • 數碼商品
      • COVID-19 的影響
  • 實物商品
    • 總交易量
    • 按地區劃分的產品總銷售額
  • 數碼商品
  • 總交易量
    • 數字產品的遠程交易總額
    • 總交易金額

第 4 章移動和在線票務市場

  • 數字門票的主要趨勢
    • 門票銷售市場繼續混亂
    • Mastercard and Transport for NSW 非接觸式交通合作夥伴
    • Lyft、Masabi 和丹佛 RTD 推出移動售票服務
    • 哈薩克斯坦2021年推出人臉識別過境車票銷售
    • 諾丁漢推出開環多式聯運票
  • 行業預測摘要
    • 電子票銷售量
    • 電子票總交易額

第五章近場通信市場:NFC和二維碼

  • 簡介
  • 非接觸式支付和二維碼支付的主要趨勢
    • 非接觸支付上限快速上升
    • COVID-19 和 QR 增強
    • 在中國以外的擴張
    • 支付行業對二維碼的強大支持
  • 鄰近交易預測
    • 接近交易總數
    • 總接近交易

第 6 章移動和在線匯款市場

  • 簡介
  • 新型冠狀病毒對匯款的影響
    • 數字支付的興起
    • 經濟影響
    • 移動匯款增長
    • 易於溝通
  • 行業預測摘要
    • 移動和在線匯款和匯款:總交易量
    • 手機及網上匯款及匯款:總交易金額
目錄

Juniper Research's new “ Digital Commerce” research report offers an in-depth assessment of how the digital commerce market is faring with the disruption from the COVID-19 pandemic, including which areas are thriving, and which areas are facing challenges going forward. The report also contains strategic recommendations for stakeholders, as well as a future outlook for each key vertical within the digital commerce market.

The Digital Commerce research also provides industry benchmark forecasts for digital commerce spend, user bases and transaction volume, across the following key verticals:

  • Digital Banking
  • Mobile & Online Money Transfer
  • Mobile & Online Ticketing
  • Mobile Contactless Payments
  • Mobile QR Code Payments
  • Remote (Digital) Purchases of Digital Goods
  • Remote (Digital) Purchases of Physical Goods

This research suite comprises:

  • Strategy & Forecasts (PDF)
  • 5-Year Deep Dive Data & Forecasting (PDF/IFxl)
  • 12 months' access to harvest online data platform

KEY FEATURES

  • Digital Commerce Sector Dynamics: Analysis of key trends and primary challenges across the digital commerce space; including the following areas and how they are faring in the wake of the pandemic:
    • Digital Banking
    • Mobile & Online Money Transfer
    • Mobile & Online Ticketing
    • Mobile Contactless Payments
    • Mobile QR Code Payments
    • Remote (Digital) Purchases of Digital Goods
    • Remote (Digital) Purchases of Physical Goods
  • Benchmark Industry Forecasts: Forecasts sizing markets up to 2025 for digital commerce spend, split by 7 verticals, our 8 key regions, and by the 19 countries below:
    • Australia
    • Brazil
    • Canada
    • China
    • Denmark
    • France
    • Germany
    • India
    • Japan
    • Mexico
    • Netherlands
    • Norway
    • Portugal
    • Saudi Arabia
    • South Korea
    • Spain
    • Sweden
    • UK
    • US

KEY QUESTIONS

  • 1. What are the major trends and developments in the digital commerce space?
  • 2. What is the overall size of the digital commerce sector in terms of transaction values, volumes and user numbers?
  • 3. What is the transaction value share according to each segment?
  • 4. Which sector contributes the most, in terms of transaction volume?
  • 5. How will the digital commerce market prosper in the wake of the COVID-19 pandemic?

COMPANIES REFERENCED

Mentioned: Amazon, American Express, Apple, AppsFlyer, Apptopia, Atom Bank, Azimo, Banco Santander, Bank of England, BBVA, Denver Regional Transportation District, Disney, FeliCa, Financial Times, Fitbit, Flipkart, Garmin, Google, GrabPay, Huawei, Lyft, Masabi, Mastercard, Mercado Libre, MoneyGram, Monzo, M-PESA, N26, Netflix, Nottingham City Transport, NPCI (National Payments Corporation of India), Nubank, Orange, PayPal, Paysafe, Pornhub, Raseedy, RBI (Reserve Bank of India), Remitly, Revolut, SafeEntry, saib Bank, Samsung, Shipbob, Standard Bank, Starling, Transport for New South Wales, UK NHS (National Health Service), Visa, Walmart, Wells Fargo, West African Monetary Union, Western Union, WHO (World Health Organisation), World Bank, WorldRemit.

DATA & INTERACTIVE FORECAST

Juniper Research's “ Digital Commerce” forecast suite includes:

  • Forecast splits for 8 key regions, as well as 19 country-level data splits for:
    • Australia
    • Brazil
    • Canada
    • China
    • Denmark
    • France
    • Germany
    • India
    • Japan
    • Mexico
    • Netherlands
    • Norway
    • Portugal
    • Saudi Arabia
    • South Korea
    • Spain
    • Sweden
    • UK
    • US
  • Market data, split by:
    • Digital Banking
    • Mobile & Online Money Transfer
    • Mobile & Online Ticketing
    • Mobile Contactless Payments
    • Mobile QR Code Payments
    • Remote (Digital) Purchases of Digital Goods
    • Remote (Digital) Purchases of Physical Goods
  • Access to the full set of forecast data of 71 tables and more than 13,500 datapoints.

Juniper Research's highly granular IFxls (Interactive Excels) enable clients to compare select markets side by side in customised charts and tables within the digital commerce report.

Table of Contents

1. Total Market for Digital Commerce

  • 1.1 Introduction
  • 1.2 Market Sector Definitions
    • 1.2.1 Definition of Mobile & Online Banking
    • 1.2.2 Definition of Digital & Physical Goods
      • i. Digital Goods
      • ii. Physical Goods
    • 1.2.3 Definition of Digital Ticketing
      • i. Mobile Ticketing Definition
      • ii. Online Ticketing
    • 1.2.4 Definition of QR Code Payments
    • 1.2.5 Definition of Contactless Payments
  • 1.3 Introduction
    • 1.3.1 Market Segmentation
      • Figure 1.1: Digital Commerce Market Segmentation
  • 1.4 Quantifying the Impact of Coronavirus on Digital Commerce
  • 1.5 Coronavirus in Digital Commerce: Impact Assessment
    • Table 1.2: Coronavirus Impact Assessment Criteria
    • Table 1.3: Coronavirus in Digital Commerce Impact Assessment
  • 1.6 Digital Commerce: Market Forecast Summary
    • 1.6.1 Total Transactions Volume
      • Figure & Table 1.4: Total Digital Commerce Transaction Volume (m), Split by 8 Key Regions, 2020-2025
    • 1.6.2 Total Transactions Value
      • Figure & Table 1.5: Total Digital Commerce Transaction Value ($m), Split by 8 Key Regions, 2020-2025
  • 1.7 Strategic Recommendations for Digital Commerce Vendors

2. The Market for Digital Banking

  • 2.1 Introduction
    • 2.1.1 Research Segment Analysis
      • i. Push Services - BIS (Banking Information Services)
      • ii. 'Pull' Services - BPP (Bill Payment & Presentment)
        • Figure 2.1: Examples of Push & Pull Online Banking Services
  • 2.2 Key Trends in the Digital Banking Market
    • 2.2.1 Increasing Digital Transformation
    • 2.2.2 The Impact of COVID-19
    • 2.2.3 New Digital Banks Imposing Competitive Pressure
  • 2.3 Digital Banking Sector Market Forecast Summary
    • 2.3.1 Digital Banking Bill Payment & Presentment Users
      • Figure & Table 2.2: Digital Banking Bill Payment & Presentment Users (m) Split by 8 Key Regions, 2020-2025
    • 2.3.2 BPP (Bill Payment & Presentment) Transaction Value
      • Figure & Table 2.3: BPP Transaction Value ($m), Split by 8 Regions, 2020-2025

3. The Market for Digital & Physical Goods

  • 3.1 Introduction
    • 3.1.1 Physical Goods
      • Figure 1.2: Revenue & Growth of Selected eCommerce Players
      • Figure 1.3: eCommerce Consumer Sales
    • 3.1.2 Digital Goods
      • i. Impact of COVID-19
        • Figure 1.4: Key Netflix Statistics, 2019 & 2020
  • 3.2 Physical Goods
    • 3.2.1 Total Transaction Volumes
      • Figure & Table 3.1: Total Remote Purchases of Physical Goods per annum (m), Split by 8 Key Regions, 2020-2025
    • 3.2.2 Gross Merchandise Sales by Region
      • Figure & Table 3.2: Total Remote Physical Goods Transactions ($m), Split by 8 Key Regions, 2020-2025
  • 3.3 Digital Goods
  • 3.4 Total Transaction Volumes
    • 3.4.1 Total Digital Goods Remote Transactions
      • Figure & Table 4.3: Total Number of Remote Payment Transactions for Digital Goods (m), Split by 8 Key Regions, 2020-2025
    • 3.4.2 Gross Transaction Value
      • Figure & Table 4.5: Total Remote Gross Transaction Value for Digital Goods ($m), Split by 8 Key Regions, 2020-2025

4. The Market for Mobile & Online Ticketing

  • 4.1 Key Trends in Digital Ticketing
    • 4.1.1 Disruption to Ticketing Market Set to Continue
    • 4.1.2 Mastercard & Transport for NSW Partner for Contactless Transit
    • 4.1.3 Lyft, Masabi & Denver RTD Launch Mobile Ticketing
    • 4.1.4 Kazakhstan to Roll Out Facial Recognition Transit Ticketing in 2021
    • 4.1.5 Nottingham Deploys Open-loop Multimodal Ticketing
  • 4.2 Sector Forecast Summary
    • 4.2.1 Digital Ticketing Volume
      • Figure & Table 4.2: Total Online & Mobile Tickets Transaction Volume (m), Split by 8 Key Regions, 2020-2025
    • 4.2.2 Total Digital Ticketing Transaction Values
      • Figure & Table 4.3: Total Online & Mobile Tickets Transaction Value ($m), Split by 8 Key Regions, 2020-2025

5. The Market for Proximity Payments: NFC & QR Codes

  • 5.1 Introduction
  • 5.2 Key Trends within Contactless & QR Code Payments
    • 5.2.1 Contactless Payment Limits Rising Rapidly
    • 5.2.2 COVID-19 and the Boost for QR
    • 5.2.3 Expansion Outside China
    • 5.2.4 Strong Payments Industry Support for QR
  • 5.3 Proximity Transaction Forecasts
    • 5.3.1 Total Proximity Transactions
      • Figure & Table 6.1: Total Number of Mobile Proximity Transactions (m), Split by Channel, 2020-2025
    • 5.3.2 Total Proximity Transaction Value
      • Figure & Table 6.2: Total Proximity Transaction Value ($m), Split by Channel, 2020-2025

6. The Market for Mobile & Online Money Transfer

  • 6.1 Introduction
  • 6.2 The Impact of Coronavirus on Money Transfer
    • i. The Rise of Digital Payments
    • ii. The Impact on Economies
    • iii. The Growth of Mobile Remittances
    • iv. Ease of Communication
  • 6.3 Sector Forecast Summary
    • 6.3.1 Mobile & Online Money Transfer & Remittances: Total Transaction Volume
      • Figure & Table 2.2: Total Money Transfer & Remittance Transactions per annum (m), Split by 8 Key Regions, 2020-2025
    • 6.3.2 Mobile & Online Money Transfer & Remittances: Total Transaction Value
      • Figure & Table 2.3: Total Value of All Mobile & Online Money Transfers per annum ($m), Split by 8 Key Regions, 2020-2025