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市場調查報告書
商品編碼
1027986

可穿戴技術預測 2021-2031年

Wearable Technology Forecasts 2021-2031

出版日期: | 出版商: IDTechEx Ltd. | 英文 263 Slides | 商品交期: 最快1-2個工作天內

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  • 全貌
  • 簡介
  • 目錄
簡介

標題
可穿戴技術預測 2021-2031年
全面回顧所有可穿戴電子設備的市場機會,從智能手錶到皮膚貼片、AR、VR 和 MR 到耳戴式設備、智能服裝到智能眼鏡等等。

"到 2025 年,可穿戴設備市場將達到 1380 億美元。"

這份報告是 IDT echEx 在過去十年中對可穿戴技術研究的結晶。縱觀這段時間,可穿戴技術經歷了一段波濤洶湧的歷程,炒作異軍突起,伴隨著數十億美元的資金,數以萬計的新專利申請,數百家新公司,數千種產品,數百億美元產生的新收入。IDTechEx 分析師在此期間一直關注該行業,通過收集數據、採訪數百家公司、參加和組織世界各地的活動以及為整個生態系統做出貢獻來記錄其進展。本報告總結了 IDTechEx 在這段時間內的調查結果,以及最新的結論和展望。它提供了每種產品類型的詳細概述涵蓋廣泛而多樣的可穿戴技術產品生態系統,並附有可追溯到 2010 年的歷史收入和銷量數據以及 2021-2031 年的市場預測。

本報告 2021 年版的一個關鍵部分研究了 COVI D-19 對該行業的影響。由於全球大流行,報告中涵蓋的許多不同的產品類型和行業都經歷了許多不同的驅動因素和挑戰。在緊急法規變化的幫助下,一些部門蓬勃發展,這使得產品可以更快地推出。因此,遠程患者監測、遠程醫療和數字健康等主題以及相關領域的增長加速。然而,其他部門受到的負面影響更大;延遲引入其他非大流行特定監管變化,這些變化將有利於新的可穿戴產品(例如 OTC 助聽器)、銷售點或客戶訪問挑戰因面對面零售或醫生訪問的限制、供應鏈中斷而導致以及其他因素。

該報告詳細介紹了可穿戴技術產品在過去十年取得的巨大成功,2020 年的總市場價值近 800 億美元,自 2014 年以來年收入增長了兩倍。這一歷史性增長是由產品類型包括智能手錶、耳戴式設備(尤其是 TWS 耳機)、皮膚貼片(例如連續血糖監測 (CGM) 設備和其他醫療患者監測設備)、虛擬現實 (VR) 耳機等。其他領域仍處於技術和市場發展的早期階段,例如智能服裝、混合和增強現實(AR & MR)、OTC 助聽器或智能隱形眼鏡。可穿戴技術產品跨越許多不同的類別、市場、技術和成熟度。

該報告詳細介紹了每個行業,提供了所有關鍵參與者、技術和每個產品領域當前主題的評估和市場數據。在評估 55 種不同的產品類型時,IDTechEx 報告的獨特之處在於其涵蓋所有可穿戴電子產品的廣度。該報告是為這些產品的整個價值鏈中的參與者編寫的,從材料和組件供應商到集成商和製造商,再到原始設備製造商和最終用戶,最後是投資者、政策制定者和監管機構。它作為一種資源,可提供這些廣泛市場領域的最新市場數據,並以十年的歷史數據作為參考,並隨附對關鍵趨勢和市場預測的討論。

     &nb的藻;        的圖片來源:IDTechEx的

該報告包含五個關鍵行業的 55 條預測線的詳細信息,如圖所示。這份報告的目的是提供盡可能多的關於可穿戴產品的銷量和收入的數據,因此包括 2010 年的歷史數據和 2021-2031 年的預測。

為可穿戴設備的未來發展做好準備的最佳方法是吸取歷史教訓,並跟蹤這一多樣化產品類別中每個產品領域中存在的關鍵創新、產品和市場趨勢。該報告通過在其自己的專門章節中介紹每個子行業來介紹廣泛的產品。這些章節提供了他們自己單獨的研究報告中的關鍵摘要和概述,代表了過去十年中涉及的數千家公司和數百次採訪。作為這一廣泛工作的旗艦報告,《2021-2031 年可穿戴技術預測》總結了有關每個行業的最新和關鍵信息,以提供對整個領域的全面概述。

2021 年對於涵蓋的許多行業來說都是充滿機遇的一年。

  • 在整個大流行期間,智能手錶和健身追蹤器市場蓬勃發展,個人健康變得越來越重要,用戶經常被激勵以各種方式照顧自己的健康。這些設備越來越多地添加更接近醫療設備的指標,從 HR 和 HRV,到體溫和心電圖,並在不久的將來向血壓等指標發展。
  • 在虛擬現實、增強現實和混合現實(VR、AR 和 MR)領域,世界上一些最大的科技公司和投資者的持續投資推動了該領域的發展。從歷史上看,在巨額資金的支持下,作為一個行業的整體淨利潤還很遙遠,但隨著用戶群的增長和應用領域變得更加明確和成熟,仍然有成功的跡象。
  • 耳戴式設備以新舊混合的形式存在;無線耳機和助聽器等更成熟的市場正面臨來自新一代產品的重大顛覆。真無線立體聲 (TWS) 耳機在 2015 年從無到有上升,到 2020 年佔據了可穿戴設備總收入份額的 55%。隨著這一趨勢的繼續,業界也期待新的非處方 (OTC) 聽力援助產品一旦正式成為產品部門,可能會對聽力損失方面更傳統的產品選擇造成重大破壞。加上圍繞生物識別監測日益集成的趨勢,這個領域可能是我們探索的所有領域中最具活力和變化最快的領域。
  • 作為一個更加分散、動態差異很大的市場,智能服裝和電子紡織品無疑具有長期機遇,但也存在圍繞行業標準、供應鏈成熟度、製造可擴展性和產品經濟性的短期挑戰。也就是說,有許多成功的公司,包括初創公司和更成熟的公司,它們在這種多樣化的產品範圍內開闢了獨特且有利可圖的利基市場。作為 IDTechEx 密切關注的領域,包括對該價值鏈中數百家公司的採訪,本報告簡要概述了關鍵產品趨勢、技術開發時間表和市場機遇。
  • 可穿戴設備中的另一個多樣化產品類別是電子皮膚貼片。由於大多數(但不是全部)應用以醫療保健和保健為中心,因此該產品部門在很大程度上分為廣泛的治療領域,例如糖尿病管理、心臟病學和其他部門。它在大流行期間蓬勃發展,許多公司看到在 FDA 緊急豁免下加速產品推出,在某些情況下將商業化計劃加快了2-3 年。隨著該行業在 2020 年已經超過 90 億美元,一些最引人注目和最持久的成功案例來自這個關鍵產品行業。
  • 除了這些廣泛的領域之外,還有許多獨特的可穿戴技術產品類型。從胸帶和可穿戴相機,到智能隱形眼鏡或電子皮膚產品等新創意,每一個都在本報告和 IDTechEx 更廣泛的可穿戴技術訂閱中的數據集和簡短部分中有所體現。隨著這些行業的成熟和發展,IDTechEx 的專業分析師團隊不斷涵蓋所有重要的產品和技術趨勢,為整個行業提供高質量的市場研究和技術偵察服務。

自近十年前發佈第一份報告以來,IDTechEx 的可穿戴技術報告和訂閱已被數百家公司使用。該報告是對我們耕地技術所有主要趨勢的最廣泛總結,包括每個主要行業的摘要以及市場數據、專利、資金、產品發佈和整個行業興趣的集中指標。IDTechEx 的分析師團隊不斷地介紹公司、參加活動、諮詢領先企業並更新整個投資組合中的所有關鍵市場和技術趨勢數據,本報告在一個地方提供了這些摘要。

報告指標詳細信息
歷史數據2010-2020
預測期 2021-2031
預測單位收入、銷量、定價
涵蓋的細分市場智能手錶和健身追蹤器;虛擬、增強和混合現實(VR、AR 和 MR);聽筒;智能服裝和電子紡織品;電子皮膚貼片;其他可穿戴產品

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目錄

1. 執行摘要和結論

  • 1.1. 高管介紹
    • 1.1.1. 隨著市場的發展改變可穿戴設備的炒作
    • 1.1.2. 可穿戴設備的關鍵指標:搜索詞
    • 1.1.3. 可穿戴設備的關鍵指標:資金趨勢
    • 1.1.4. 可穿戴設備的關鍵指標:專利趨勢
    • 1.1.5。按行業劃分的歷史收入:2010-2020
    • 1.1.6。按行業劃分的收入預測,2021-2031
  • 1.2. 逐個部門的結論和展望
      <我>1.2.1。來自智能手錶和活動追蹤器的收入
    • 1.2.2. 智能手錶和活動追蹤器的銷量
    • 1.2.3. AR/VR/MR:技術和物理趨勢
    • 1.2.4. VR、AR 和 MR 產品的市場前景
    • 1.2.5. 關鍵結論:虛擬現實
    • 1.2.6。主要結論:增強現實和混合現實
    • 1.2.7。耳機的市場前景
    • 1.2.8。智能服裝市場前景
    • 1.2.9. 電子皮膚貼的市場前景
    • 1.2.10。重點報告結論
    • 1.2.11。參考資料和進一步閱讀

2. 可穿戴技術預測

  • 2.1.1. 預測方法和假設
  • 2.1.2. 合併收入和數量:
  • 2.1.3. 歷史數據 20 10-2020 & 預測 2021-2031
  • 2.1.4. 按行業劃分的歷史收入 2010-2020
  • 2.1.5. 按行業劃分的收入預測 2021-2031
  • 2.1.6. 按行業分類的預測摘要
  • 2.2. 歷史市場數據(2010-2020)-產品收入
    • 2.2.1. 歷史數據(2010-2020):智能手錶和活動追蹤器
    • 2.2.2. 歷史數據(2010-2020):其他健身可穿戴設備
    • 2.2.3. 歷史數據(2010-2020):可穿戴相機
    • 2.2.4. 歷史數據(2010- 2020年):智能凝塊興
    • 2.2.5. 歷史數據(2010-2020):VR、AR & MR
    • 2.2.6. 歷史數據(2010-2020):電子皮膚貼片——糖尿病管理
    • 2.2.7. 歷史數據(2010-2020):電子皮膚貼片-心血管監測
    • 2.2.8. 歷史數據(2010-2020):電子皮膚貼片 - 其他
    • 2.2.9. 歷史數據(2010-2020):耳戴式設備(消費者)
    • 2.2.10。歷史數據(2010-2020):Hearables(聽力健康)
    • 2.2.11。歷史數據(2010-2020):其他可穿戴設備
  • 2.3. 市場預測數據(2021-2031)-產品收入
    • 2.3.1. 市場預測(2021-2031):智能手錶和活動追蹤器
    • 2.3.2. 市場預測(2021-2031):其他健身可穿戴設備
    • 2.3.3. 市場預測(2 021-2031):可穿戴相機
    • 2.3.4. 市場預測(2021-2031):智能服裝
    • 2.3.5. 市場預測(2021-2031):VR、AR & MR
    • 2.3.6. 市場預測(2021-2031):電子皮膚貼片-糖尿病管理
    • 2.3.7. 市場預測(2021-2031):電子皮膚貼片-心血管監測
    • 2.3.8. 市場預測(2021-2031):電子皮膚貼片 - 其他
    • 2.3.9. 市場預測(2021-2031):耳戴式設備(消費者)
    • 2.3.10。市場預測(2021-203 1):Hearables(聽力健康)
    • 2.3.11。市場預測(2021-2031):其他可穿戴設備
  • 2.4. 歷史市場數據 (2010-2020) - 產品銷量
  • 2.5. 市場預測數據(2021-2031)——產品銷量
  • 2.6. 歷史市場數據 (2010-2020) - 產品定價
  • 2.7. 市場預測數據(2021-2031)-產品定價

3. 可穿戴設備:簡介和背景

  • 3.1. 可穿戴設備簡介
    • 3.1.1. 定義
    • 3.1.2 . 按市場垂直考慮
    • 3.1.3. 隨著市場的發展改變可穿戴設備的炒作
    • 3.1.4. 可穿戴設備的關鍵指標:搜索詞
    • 3.1.5。可穿戴設備的關鍵指標:資金趨勢
    • 3.1.6。可穿戴設備的關鍵指標:專利趨勢
    • 3.1.7。2021 年有效和未決專利數量排名前 30 的公司
    • 3.1.8。2020 年專利申請數量前 30 名的公司
    • 3.1.9。按行業劃分的歷史市場數據 2010-2020
    • 3.1.10。按行業劃分的收入預測 2021-2 031
    • 3.1.11。總市場規模和前景
  • 3.2. 對行業趨勢的評論
    • 3.2.1. 趨勢是多元化行業的統一因素
    • 3.2.2. 大趨勢
    • 3.2.3. 創新趨勢
    • 3.2.4. 使電子產品變得靈活:示例
    • 3.2.5. 不斷發展的用戶界面:示例
    • 3.2.6. 延長電池壽命:示例

4. 智能手錶和健身追蹤器

  • 4.1. 智能手錶和健身追蹤器
    • 4.1.1. 產品格局中的三個主要類別
    • 4.1.2. 智能手錶與健身追蹤器
    • 4.1.3. 概覽:按產品類型劃分的收入
    • 4.1.4. 概覽:按產品類型劃分的銷量
  • 4.2. 智能手錶
    • 4.2.1. 玩家傾向於智能手錶
    • 4.2.2. 智能手錶:玩家收入
    • 4.2.3. 示例:蘋果
    • 4.2.4. 示例:Fitbit
  • 4.3. 運動手錶
    • 4.3.1. 運動手錶
    • 4.3.2. 體育手錶:玩家收入
  • 4.4. 健身追蹤器
    • 4.4.1. 健身追蹤器
    • 4.4.2. 手腕及其他部位
    • 4.4.3. 示例:顎骨
    • 4.4.4. 示例:耐克
    • 4.4.5。示例:小米
    • 4.4.6. 健身追蹤器的未來

5. 虛擬、增強和混合現實

  • 5.1. 簡介:虛擬、增強和混合現實
    • 5.1.1. 詞彙表
    • 5.1.2. 術語:VR、AR、MR、XR
    • 5.1.3. 定義離子和產品類別
    • 5.1.4. VR相關領域:FPV、視頻眼鏡
    • 5.1.5。與 AR & MR 相關的領域:聽力眼鏡、相機眼鏡、熱成像
    • 5.1.6。需要多少錢?
    • 5.1.7。在 VR、AR 和 MR 中的應用
  • 5.2. VR:討論和預測
    • 5.2.1. 介紹
    • 5.2.2. VR耳機的類型
    • 5.2.3. VR:歷史性的設備銷售
    • 5.2.4. VR:遊戲主流之路
    • 5.2.5。VR:量預測 <李>5.2.6。VR:收入預測
    • 5.2.7。硬件銷售的週期性
    • 5.2.8。需要解決的突出技術挑戰
    • 5.2.9。VR:總結與展望
    • 5.2.10。VR:完整數據和預測(卷,2010-2031)
    • 5.2.1 1. VR:完整數據和預測(收入,2010-2030)
  • 5.3. 增強現實和混合現實(AR 和 MR)
    • 5.3.1. 介紹
    • 5.3.2. 類別:AR & MR/PC, 單機 & 智能手機
    • 5.3.3. 分類 - PC AR/MR <李>5.3.4。分類 - 獨立的 AR/MR
    • 5.3.5。獨立的 AR 和 MR 外形規格
    • 5.3.6。分類 - 智能手機 AR/MR
    • 5.3.7。AR/MR 硬件的目標
  • 5.4. AR & MR:討論和預測
    • 5.4.1. AR和MR的未來
    • 5.4.2. AR & MR:討論和預測
    • 5.4.3. AR & MR:歷史性的設備銷售
    • 5.4.4. 按設備類型分類的 Outlook
    • 5.4.5。AR & MR:銷量預測
    • 5.4.6. AR & MR:收入預測 <我>5.4.7。AR & MR:評估和假設
    • 5.4.8。AR & MR:總結和展望
    • 5.4.9。AR & MR:完整數據和預測(卷,2010-2030)
    • 5.4.10。AR & MR:完整數據和預測(收入,2010-2031)

6. 聽得見的ES

  • 6.1.1. 章節內容
  • 6.2. 耳戴式設備:簡介
    • 6.2.1. 耳戴式設備:介紹和定義
    • 6.2.2. 耳戴式設備的主要技術主題
    • 6.2.3. 產品類型
    • 6.2 .4. 產品示例
    • 6.2.5. 球員
    • 6.2.6. 玩家:助聽器
    • 6.2.7. 播放器:智能功能集成(語音助手、空間音頻、 "AI" 等)
    • 6.2.8。玩家:生物識別
  • 6.3. 聽力輔助設備
    • 6.3.1. 傳統助聽器
    • 6.3.2. 聽力損失的普遍性
    • 6.3.3. 聽力損失範圍內的競爭
    • 6.3.4. 重度和重度聽力損失患者
    • 6.3.5. 中號oderate重度聽力損失患者
    • 6.3.6. 輕度至中度聽力損失患者
    • 6.3.7。輕度和耳聾患者
    • 6.3.8。總結:在每個部門解決的機會
    • 6.3.9。朝OTC聽力時間軸的AI DS
    • 6.3.10。OTC 助聽器的時間表:COVID-19 的影響
    • 6.3.11。助聽器 - 市場動態
    • 6.3.12。歷史數據:助聽器銷量
  • 6.4. 耳部生物識別監測
    • 6.4.1. 從手腕到耳朵:
    • 6.4.2. 可穿戴傳感器的放置
    • 6.4.3. 早期產品示例:耳機
    • 6.4.4. 早期產品示例:助聽器
    • 6.4.5. 運動耳機中 HRM 的首次市場測試
    • 6.4.6。邁向更先進的傳感選項
    • 6.4.7。耳內感應選項總結
    • 6.4.8。商業化時間表
    • 6.4.9。生物識別傳感器的推出速度有多快?
    • 6.4.10。包含生物傳感器的耳戴式產品的收入
    • 6.4.11。耳戴式產品添加生物識別的比例
    • 6.4.12。展望與結論

7. 智能服裝

  • 7.1. 章節內容
  • 7.2. 電子紡織品和智能服裝介紹
  • 7.3. 時間表:電子紡織品的歷史背景
  • 7.4. 時間表:商業開始和早期增長
  • 7.5。時間表:興趣、資金和活動的繁榮
  • 7.6. 時間表:挑戰源於樂觀
  • 7.7. 加熱服裝是主導行業
  • 7.8。應對行業挑戰
  • 7.9。時間表:現在和展望
  • 7.10。電子紡織品項目的商業進展
  • 7.11。電子紡織產品種類
  • 7.12。四種主要產品類型及其不同的目標市場
  • 7.13。商業進展:供暖
  • 7.14。商業進展:生物識別監測
  • 7.15。商業進展:照明
  • 7.16。商業進展:其他
  • 7.17。收入類型
  • 7.18。市場數據和預測方法
  • 7.19。按市場部門劃分的電子紡織品收入
  • 7.20。摘要:電子紡織品收入,按類型
  • 7.21。總結:市場數據和預測
  • 7.22。電子紡織品中的材料使用
  • 7.23。案例研究:加熱服裝產品
  • 7.24。加熱服裝企業
  • 7.25。案例研究:服裝中的生物識別監測
  • 7.26。相關產品:HRM 胸帶
  • 7.27。將人力資源管理集成到服裝中
  • 7.28。擁有生物識別監控環服裝產品的公司
  • 7.29。隨著時間的推移,電子紡織材料的使用
  • 7.30。電子紡織品中的材料使用
  • 7.31。結論 - 智能服裝和電子紡織品

8. 電子皮膚貼片

  • 8.1. 章節內容
  • 8.2. 簡介:電子皮膚貼片
  • 8.3. 應用概述
  • 8.4. 應用、市場規模和前景
  • 8.5。糖尿病管理生態系統
  • 8.6. CGM引領潮流
  • 8.7. 胰島素泵和貼片泵
  • 8.8. 糖尿病管理的前景
  • 8.9. 通過皮膚貼片監測心臟
  • 8.10. 心臟監測設備類型 - 皮膚貼片
  • 8.11. 心臟監測的參與者和產品類型
  • 8.12。心電監測皮膚貼片:歷史數據:2010- 2020
  • 8.13. 心臟監測皮膚貼片:市場預測
  • 8.14. 通用設備的應用潛力
  • 8.15。2010-2020 年曆史市場數據
  • 8.16. 2021-2031 年市場預測
  • 8.17。皮膚貼片溫度傳感:13 個案例研究中的用例
  • 8.18. 主要結論:感溫皮膚貼片
  • 8.19. 電刺激產品類型
  • 8.20。生物電子醫學中的皮膚貼片
  • 8.21。通過皮膚貼片進行電刺激:市場數據(2010-2020)
  • 8.22。通過皮膚貼片進行電刺激:市場預測(2021-2031)
  • 8.23。通過皮膚貼片進行離子導入:市場數據(2010-2020)
  • 8.24。通過皮膚貼片進行離子導入:市場預測(2021-2031)
  • 8.25。關鍵結論:離子電滲療法
  • 8.26。汗水感應
  • 8.27。技術概述 - 汗液中的化學傳感
  • 8.28。汗液與其他分析物來源
  • 8.29。汗液中的分析物
  • 8.30。主要結論:汗液感應
  • 8.31。其他應用:與植入物的通信
  • 8.32。案例研究中的參與者示例
目錄
Product Code: ISBN 9781913899714

Title:
Wearable Technology Forecasts 2021-2031
A comprehensive review of market opportunities across all wearable electronic devices, from smartwatches to skin patches, AR, VR & MR to hearables, smart clothing to smart eyewear, and more.

"The market for wearables will reach $138bn by 2025."

This report is the culmination of IDTechEx's research in wearable technology over the past decade. Throughout this time, wearable technology has undergone a turbulent journey, with a meteoric rise in hype, accompanied by billions of dollars of funding, tens of thousands of new patents filed, hundreds of new companies, thousands of products, and tens of billions of dollars of new revenue generated. IDTechEx analysts have followed the industry throughout this period, documenting its progress by collecting data, interviewing hundreds of companies, attending and organising events around the world, and contributing to the ecosystem throughout. This report summarises IDTechEx's findings over this time, along with the latest conclusions and outlook. It provides detailed overviews of each product type across the broad and varied wearable technology product ecosystem, complete with historic revenue and sales volume data back to 2010 and market forecasts from 2021-2031.

A key part of the 2021 edition of this report studies the impact of COVID-19 on this sector. The many varied product types and industries covered in the report each experienced many different drivers and challenges as a result of the global pandemic. Some sectors boomed, aided by emergency regulation changes which allowed products to be launched faster. Themes such a remote patient monitoring, telehealth and digital health, and related areas experienced an acceleration in growth as a result. However, other sectors suffered more negative impacts; delays in the introduction of other non-pandemic specific regulatory changes that would benefit new wearable products (e.g. OTC hearing aids), point-of-sale or customer access challenges caused by limitations on in-person retail or doctor visits, supply chain disruption and other factors.

The report details the significant success that wearable technology products have seen in the last decade, with a total market worth nearly $80bn in 2020, having now tripled in terms of annual revenue since 2014. This historic growth has been driven by product types including smartwatches, hearables (particularly TWS headphones), skin patches (such as continuous glucose monitoring (CGM) devices and other medical patient monitoring devices), virtual reality (VR) headsets and many others. Other sectors are still in earlier stages of technology and market development, such as smart clothing, mixed and augmented reality (AR & MR), OTC hearing aids or smart contact lenses. Wearable technology products span many different categories, markets, technologies and levels of maturity.

The report looks at each of these sectors in detail, providing assessments and market data across all of the key players, technologies and in the current themes for each product area. In assessing 55 separate product types, the IDTechEx report is unique in its breadth of coverage across all wearable electronic products. The report is developed for players throughout the value chain for these products, from materials and component suppliers, to integrators and manufacturers, to OEMs and end users, and finally to investors, policy makers and regulators. It serves as a resource to provide the latest market data across each of these broad market sectors, backed up by a decade of historic data for reference, and with accompanying discussion of key trends and market forecasts.

              Image source: IDTechEx

The report contains details of 55 forecast lines across five key sectors, as shown. The objective behind this report was to provide as much data about the sales volumes and revenues for wearable products, and thus includes historic data back to 2010 and forecasts from 2021-2031.

The best way to prepare for what will come next in wearables is to learn the lessons of history and to track the key innovation, product and market trends which exist in each of the product areas within this diverse product category. The report addresses the broad spectrum of products by addressing each sub-sector in its own dedicated chapter. These chapters provide the key summaries and overviews from their own separate research reports, representing thousands of companies that have been covered and hundreds of interviews over the last decade. Sitting as the flagship report on top of this extensive body of work, Wearable Technology Forecasts 2021-2031 summarizes the latest and critical information about each of these industries to provide a full overview of the entire space.

2021 has been a year of ample opportunity across many of the sectors covered.

  • The market for smartwatches and fitness trackers boomed throughout the pandemic, with personal health becoming all the more important and users often incentivised to take care of their own health in a variety of ways. These devices are increasingly adding metrics closer to that of a medical device, from HR and HRV, to body temperature and ECG, and progressing towards metrics such as blood pressure and others in the not so distant future.
  • In virtual, augmented and mixed reality (VR, AR & MR), continued investment from some of the largest technology companies and investors in the world drives this sector forward. Historically backed by huge funding, and still far from net profit as an industry as a whole, there are nonetheless signs of success as user bases grow and application sectors become better defined and more mature.
  • Hearables exists as a mixture of the old and new; more mature markets such as wireless headphones and hearing aids are facing significant disruption from the newer generation of products. True wireless stereo (TWS) headphones have risen from nothing as recently as 2015 to capture 55% of the total revenue share for hearables in 2020. As this trend continues, the industry also looks to the new over-the-counter (OTC) hearing aid products which, once formalized as a product sector, could cause significant disruption to the more traditional product options in hearing loss. Add trends around increasing integration of biometric monitoring and this space sits as potentially the most dynamic and fastest changing of all the sectors we explore.
  • As a much more fragmented market with very different dynamics, smart clothing & e-textiles has undoubted longer term opportunity but also remaining short term challenges around industry standards, supply chain maturity, manufacturing scalability and product economics. This said, there are many successful companies, including startups and more established players which have carved out unique and profitable niches within this diverse spectrum of products. As a space that IDTechEx covers closely, including interviews with hundreds of companies across this value chain, this report provides a concise overview of the key product trends, technology development timelines and market opportunities.
  • Another diverse product category within wearables is electronic skin patches. With the majority of (but not all) applications centered on healthcare and wellness, this product sector is largely separated into broad therapeutic areas such as diabetes management, cardiology, and other sectors. It has boomed during the pandemic, with many companies seeing accelerated product roll-outs under emergency FDA exemptions, accelerating commercialization plans by as many as 2-3 years in some cases. With the sector already passing $9bn in 2020, some of the most emphatic and lasting success stories come within this key product sector.
  • Many more unique wearable technology product types exist beyond these broad sectors. From chest straps and wearable cameras, to newer ideas like smart contact lenses or electronic skin products, each is represented in the datasets and short sections within this report and IDTechEx's broader wearable technology subscriptions. As these sectors mature and develop, IDTechEx's dedicated team of analysts continually covers all of the important product and technology trends to provide high quality market research and technology scouting services across the sector.

IDTechEx's wearable technology reports and subscriptions have been used by hundreds of companies since the first report launched nearly a decade ago. This report acts as the broadest summary of all the major trends in wearable technology, with summaries of each major sector and centralised metrics for market data, patents, funding, product launches and interest for the sector as a whole. The team of analysts at IDTechEx continually profiles companies, attends events, consults with leading players and updates all of the key market and technology trend data across the entire portfolio, and this report provides a summary of that in one place.

Report MetricsDetails
Historic Data2010-2020
Forecast Period2021-2031
Forecast UnitsRevenue, sales volumes, pricing
Segments CoveredSmartwatches & fitness trackers; virtual, augmented and mixed reality (VR, AR & MR); hearables; smart clothing & e-textiles; electronic skin patches; other wearable products

Analyst access from IDTechEx

All report purchases include up to 30 minutes telephone time with an expert analyst who will help you link key findings in the report to the business issues you're addressing. This needs to be used within three months of purchasing the report.

TABLE OF CONTENTS

1. EXECUTIVE SUMMARY AND CONCLUSION

  • 1.1. Executive introduction
    • 1.1.1. Shifting hype in wearables as markets evolve
    • 1.1.2. Key metrics for wearables: Search terms
    • 1.1.3. Key metrics for wearables: Funding trends
    • 1.1.4. Key metrics for wearables: Patent trends
    • 1.1.5. Historic revenue by sector: 2010-2020
    • 1.1.6. Revenue forecast by sector, 2021-2031
  • 1.2. Sector-by-sector conclusions and outlook
    • 1.2.1. Revenue from smartwatches and activity trackers
    • 1.2.2. Sales volumes from smartwatches and activity trackers
    • 1.2.3. AR/VR/MR: Technical and Physical Trends
    • 1.2.4. Market outlook for VR, AR & MR products
    • 1.2.5. Key conclusions: Virtual reality
    • 1.2.6. Key conclusions: Augmented and Mixed reality
    • 1.2.7. Market outlook for hearables
    • 1.2.8. Market outlook for smart clothing
    • 1.2.9. Market outlook for electronic skin patches
    • 1.2.10. Key report conclusions
    • 1.2.11. References and further reading

2. WEARABLE TECHNOLOGY FORECASTS

  • 2.1.1. Forecast methodology and assumptions
  • 2.1.2. Combined revenue and volume:
  • 2.1.3. Historic data 2010-2020 & forecast 2021-2031
  • 2.1.4. Historic revenue by sector 2010-2020
  • 2.1.5. Revenue forecast by sector 2021-2031
  • 2.1.6. Summary of forecasts by sector
  • 2.2. Historic market data (2010-2020) - product revenues
    • 2.2.1. Historic data (2010-2020): Smartwatches and activity trackers
    • 2.2.2. Historic data (2010-2020): Other fitness wearables
    • 2.2.3. Historic data (2010-2020): Wearable cameras
    • 2.2.4. Historic data (2010-2020): Smart clothing
    • 2.2.5. Historic data (2010-2020): VR, AR & MR
    • 2.2.6. Historic data (2010-2020): Electronic skin patches - diabetes management
    • 2.2.7. Historic data (2010-2020): Electronic skin patches - cardiovascular monitoring
    • 2.2.8. Historic data (2010-2020): Electronic skin patches - Others
    • 2.2.9. Historic data (2010-2020): Hearables (consumer)
    • 2.2.10. Historic data (2010-2020): Hearables (hearing health)
    • 2.2.11. Historic data (2010-2020): Other wearables
  • 2.3. Market forecast data (2021-2031) - product revenues
    • 2.3.1. Market forecast (2021-2031): Smartwatches and activity trackers
    • 2.3.2. Market forecast (2021-2031): Other fitness wearables
    • 2.3.3. Market forecast (2021-2031): Wearable cameras
    • 2.3.4. Market forecast (2021-2031): Smart clothing
    • 2.3.5. Market forecast (2021-2031): VR, AR & MR
    • 2.3.6. Market forecast (2021-2031): Electronic skin patches - diabetes management
    • 2.3.7. Market forecast (2021-2031): Electronic skin patches - cardiovascular monitoring
    • 2.3.8. Market forecast (2021-2031): Electronic skin patches - Others
    • 2.3.9. Market forecast (2021-2031): Hearables (consumer)
    • 2.3.10. Market forecast (2021-2031): Hearables (hearing health)
    • 2.3.11. Market forecast (2021-2031): Other wearables
  • 2.4. Historic market data (2010-2020) - product sales volumes
  • 2.5. Market forecast data (2021-2031) - product sales volumes
  • 2.6. Historic market data (2010-2020) - product pricing
  • 2.7. Market forecast data (2021-2031) - product pricing

3. WEARABLES: INTRODUCTION AND BACKGROUND

  • 3.1. Introduction to wearables
    • 3.1.1. Definitions
    • 3.1.2. Consideration by market vertical
    • 3.1.3. Shifting hype in wearables as markets evolve
    • 3.1.4. Key metrics for wearables: Search terms
    • 3.1.5. Key metrics for wearables: Funding trends
    • 3.1.6. Key metrics for wearables: Patent trends
    • 3.1.7. Top 30 companies by number of active and pending patents in 2021
    • 3.1.8. Top 30 companies by number patents filed in 2020
    • 3.1.9. Historic market data by sector 2010-2020
    • 3.1.10. Revenue forecast by sector 2021-2031
    • 3.1.11. Total market size and outlook
  • 3.2. Comments on industry trends
    • 3.2.1. Trends are a unifying factor in a diverse industry
    • 3.2.2. Megatrends
    • 3.2.3. Innovation trends
    • 3.2.4. Making electronics flexible: examples
    • 3.2.5. The evolving user interface: examples
    • 3.2.6. Increasing battery life: examples

4. SMARTWATCHES AND FITNESS TRACKERS

  • 4.1. Smartwatches and fitness trackers
    • 4.1.1. Three main categories within the product landscape
    • 4.1.2. Smartwatch vs fitness tracker
    • 4.1.3. Overview: Revenue by product type
    • 4.1.4. Overview: Sales volumes by product type
  • 4.2. Smartwatches
    • 4.2.1. Players gravitate towards smartwatches
    • 4.2.2. Smartwatches: Revenue by player
    • 4.2.3. Example: Apple
    • 4.2.4. Example: Fitbit
  • 4.3. Sports watches
    • 4.3.1. Sports watches
    • 4.3.2. Sports watches: Revenue by player
  • 4.4. Fitness trackers
    • 4.4.1. Fitness trackers
    • 4.4.2. On the wrist and beyond
    • 4.4.3. Example: Jawbone
    • 4.4.4. Example: Nike
    • 4.4.5. Example: Xiaomi
    • 4.4.6. The future of fitness trackers

5. VIRTUAL, AUGMENTED AND MIXED REALITY

  • 5.1. Introduction: Virtual, Augmented and Mixed Reality
    • 5.1.1. Glossary
    • 5.1.2. Nomenclature: VR, AR, MR, XR
    • 5.1.3. Definitions and product categories
    • 5.1.4. Related areas to VR: FPV, video glasses
    • 5.1.5. Related areas to AR & MR: hearing glasses, camera glasses, thermal imaging
    • 5.1.6. How much money is needed?
    • 5.1.7. Applications in VR, AR & MR
  • 5.2. VR: Discussion and Forecasts
    • 5.2.1. Introduction
    • 5.2.2. Types of VR headset
    • 5.2.3. VR: Historic device sales
    • 5.2.4. VR: The road to mainstream for gaming
    • 5.2.5. VR: Volume forecasts
    • 5.2.6. VR: Revenue forecasts
    • 5.2.7. Cyclic nature of hardware sales
    • 5.2.8. Prominent technical challenges to be addressed
    • 5.2.9. VR: Summary and outlook
    • 5.2.10. VR: Full data and forecast (Volume, 2010-2031)
    • 5.2.11. VR: Full data and forecast (Revenue, 2010-2030)
  • 5.3. Augmented and Mixed Reality (AR & MR)
    • 5.3.1. Introduction
    • 5.3.2. Categories: AR & MR / PC, Standalone & Smartphone
    • 5.3.3. Classification - PC AR/MR
    • 5.3.4. Classification - Standalone AR/MR
    • 5.3.5. Standalone AR & MR Form Factor Landscape
    • 5.3.6. Classification - Smartphone AR/MR
    • 5.3.7. Targets for AR/MR hardware
  • 5.4. AR & MR: Discussion and forecasts
    • 5.4.1. The future of AR & MR
    • 5.4.2. AR & MR: Discussions and forecast
    • 5.4.3. AR & MR: Historic device sales
    • 5.4.4. Outlook by device type
    • 5.4.5. AR & MR: Volume forecasts
    • 5.4.6. AR & MR: Revenue forecasts
    • 5.4.7. AR & MR: Assessment and assumptions
    • 5.4.8. AR & MR: Summary and outlook
    • 5.4.9. AR & MR: Full data and forecast (Volume, 2010-2030)
    • 5.4.10. AR & MR: Full data and forecast (Revenue, 2010-2031)

6. HEARABLES

  • 6.1.1. Chapter contents
  • 6.2. Hearables: Introduction
    • 6.2.1. Hearables: Introduction and definitions
    • 6.2.2. The main technology themes within hearables
    • 6.2.3. Product types
    • 6.2.4. Product examples
    • 6.2.5. Players
    • 6.2.6. Players: Hearing assistance
    • 6.2.7. Players: Smart feature integration (voice assistant, spatial audio, "AI", etc.)
    • 6.2.8. Players: Biometrics
  • 6.3. Hearing assistance devices
    • 6.3.1. Traditional hearing assistance devices
    • 6.3.2. The prevalence of hearing loss
    • 6.3.3. Competition throughout the spectrum of hearing loss
    • 6.3.4. Severe and profound hearing loss patients
    • 6.3.5. Moderate to severe hearing loss patients
    • 6.3.6. Mild to moderate hearing loss patients
    • 6.3.7. Mild and pre-hearing loss patients
    • 6.3.8. Summary: Opportunities to address in each sector
    • 6.3.9. A timeline towards OTC hearing aids
    • 6.3.10. A timeline towards OTC hearing aids: The impact of COVID-19
    • 6.3.11. Hearing assistance - market dynamics
    • 6.3.12. Historic data: Hearing assistance sales volumes
  • 6.4. Biometric monitoring on the ear
    • 6.4.1. From the wrist to the ear:
    • 6.4.2. Placement of wearable sensors
    • 6.4.3. Early product examples: Headphones
    • 6.4.4. Early product examples: Hearing aids
    • 6.4.5. First market tests for HRM in sports headphones
    • 6.4.6. Towards more advanced sensing options
    • 6.4.7. Summary of sensing options in the ear
    • 6.4.8. Timeline for commercialisation
    • 6.4.9. How quickly will biometric sensors be introduced?
    • 6.4.10. Revenue from ear-worn products containing biosensors
    • 6.4.11. The proportion of ear worn products adding biometrics
    • 6.4.12. Outlook and conclusions

7. SMART CLOTHING

  • 7.1. Chapter contents
  • 7.2. Introduction to e-textiles & smart clothing
  • 7.3. Timeline: Historic context for e-textiles
  • 7.4. Timeline: Commercial beginnings and early growth
  • 7.5. Timeline: A boom in interest, funding and activity
  • 7.6. Timeline: Challenges emerge from the optimism
  • 7.7. Heated clothing is the dominant sector
  • 7.8. Addressing industry challenges
  • 7.9. Timeline: Present day and outlook
  • 7.10. Commercial progress with e-textile projects
  • 7.11. E-textile product types
  • 7.12. Four key product types, and their different target markets
  • 7.13. Commercial progress: Heating
  • 7.14. Commercial progress: Biometric monitoring
  • 7.15. Commercial progress: Lighting
  • 7.16. Commercial progress: Others
  • 7.17. Types of revenue
  • 7.18. Market data and forecast methodology
  • 7.19. Revenue in e-textiles, by market sector
  • 7.20. Summary: Revenue from e-textiles products, by type
  • 7.21. Summary: Market data and forecasts
  • 7.22. Materials usage in e-textiles
  • 7.23. Case study: Heated clothing products
  • 7.24. Heated clothing companies
  • 7.25. Case study: Biometric monitoring in apparel
  • 7.26. Related products: HRM Chest Straps
  • 7.27. Integrating HRM into clothing
  • 7.28. Companies with biometric monitoring apparel products
  • 7.29. E-textile material use over time
  • 7.30. Materials usage in e-textiles
  • 7.31. Conclusions - Smart clothing & e-textiles

8. ELECTRONIC SKIN PATCHES

  • 8.1. Chapter contents
  • 8.2. Introduction: Electronic skin patches
  • 8.3. Application overview
  • 8.4. Applications, market sizes and outlook
  • 8.5. The diabetes management ecosystem
  • 8.6. CGM leads the way
  • 8.7. Insulin pumps and patch pumps
  • 8.8. The outlook for diabetes management
  • 8.9. Monitoring the heart via skin patches
  • 8.10. Cardiac monitoring device types - skin patches
  • 8.11. Players and product types in cardiac monitoring
  • 8.12. Cardiac monitoring skin patches: Historic data: 2010-2020
  • 8.13. Cardiac monitoring skin patches: Market forecasts
  • 8.14. Application potential for general purpose devices
  • 8.15. Historic market data 2010-2020
  • 8.16. Market forecasts 2021-2031
  • 8.17. Skin patch temperature sensing: Use cases across 13 case studies
  • 8.18. Key conclusions: Temperature sensing skin patches
  • 8.19. Electrical stimulation product types
  • 8.20. Skin patches in bioelectronic medicine
  • 8.21. Electrical stimulation via skin patches: Market data (2010-2020)
  • 8.22. Electrical stimulation via skin patches: Market forecast (2021-2031)
  • 8.23. Iontophoresis via skin patches: Market data (2010-2020)
  • 8.24. Iontophoresis via skin patches: Market forecast (2021-2031)
  • 8.25. Key conclusions: Iontophoresis
  • 8.26. Sweat sensing
  • 8.27. Technology overview - chemical sensing in sweat
  • 8.28. Sweat vs other sources of analytes
  • 8.29. Analytes in sweat
  • 8.30. Key conclusions: Sweat sensing
  • 8.31. Other applications: Communication with implants
  • 8.32. Examples of players from case studies