封面
市場調查報告書
商品編碼
1314691

觸覺虛擬實境市場:按組件(硬體、軟體)、最終用途(汽車、電子、醫療保健)分類 - 全球預測 2023-2030 年

Tactile Virtual Reality Market by Component (Hardware, Software), End-Use (Automotive, Electronic, Healthcare) - Cumulative Impact of COVID-19, Russia Ukraine Conflict, and High Inflation - Global Forecast 2023-2030

出版日期: | 出版商: 360iResearch | 英文 184 Pages | 商品交期: 最快1-2個工作天內

價格

本網頁內容可能與最新版本有所差異。詳細情況請與我們聯繫。

全球觸覺虛擬實境市場預計將大幅成長,預計到2023年將達到4.8091億美元,年複合成長率為21.27%,預計到2030年將達到18.5728億美元。

FPNV定位矩陣

FPNV定位矩陣對於評估全球觸覺虛擬實境市場至關重要。透過檢查業務策略和產品滿意度的關鍵指標,我們對供應商進行全面評估,使您能夠根據您的特定需求做出明智的資訊。這種進階分析將供應商分為四個像限,並取得了不同程度的成功:前沿 (F)、探路者 (P)、利基 (N) 和重要 (V)。

市佔率分析

市場佔有率分析可以深入了解供應商在特定市場領域的當前地位。比較供應商對總收入、基本客群和其他關鍵指標的貢獻,可以幫助公司更好地了解他們在爭奪市場佔有率時的表現以及他們面臨的情況。該分析還揭示了特定行業的競爭程度、累積和合併的優勢以及研究基準年的合併特徵。

本報告提供了以下幾點見解:

1. 市場滲透率:提供有關主要企業所服務的市場的全面資訊。

2. 市場開發:提供有關利潤豐厚的新興市場的詳細資訊,並分析其在成熟市場的滲透率。

3. 市場多元化:提供有關新產品發布、未開發地區、最新發展和投資的詳細資訊。

4.市場趨勢:全面了解COVID-19、俄羅斯-烏克蘭衝突和高通膨的累積影響。

5.競爭評估與資訊:對主要企業的市場佔有率、策略、產品、認證、法規狀況、專利狀況、製造能力等進行綜合評估。

6. 產品開發與創新:提供對未來技術、研發活動和突破性產品開發的見解。

本報告回答了以下問題:

1. 觸覺虛擬實境的全球市場規模和預測是多少?

2.在預測期內,COVID-19對全球觸覺虛擬實境市場的阻礙因素與影響為何?

3. 在預測期內,全球觸覺虛擬實境市場需要投資哪些產品/細分市場/應用程式/領域?

4.全球觸覺虛擬實境市場的競爭策略是什麼?

5. 全球觸覺虛擬實境市場的技術趨勢和法律規範是什麼?

6. 全球觸覺虛擬實境市場主要供應商的市佔率是多少?

7. 哪些型態和策略舉措被認為適合進入全球觸覺虛擬實境市場?

目錄

第1章 前言

第2章 調查方法

第3章 執行摘要

第4章 市場概況

第5章 市場洞察

  • 市場動態
    • 促進因素
      • 許多最終用戶產業對機器人的需求和使用激增
      • 智慧型手機和連網設備的普及不斷擴大以及遊戲產業的成長
      • 汽車和消費性電器產品將擴大整合虛擬實境
    • 抑制因素
      • 觸覺 VR 產品相關的高成本
    • 機會
      • 虛擬實境產品不斷進步
      • 虛擬宇宙開發的指數級投資
    • 任務
      • 缺乏有效的使用者體驗設計
      • 與產品設計相關的技術問題
  • 市場趨勢
  • COVID-19 的累積影響
  • 俄羅斯-烏克蘭衝突的累積影響
  • 高通膨的累積效應
  • 波特五力分析
  • 價值鍊和關鍵路徑分析
  • 法律規範
  • 客戶客製化

第6章 觸覺虛擬實境市場:依組成部分

  • 硬體
  • 軟體

第7章 觸覺虛擬實境市場:依最終用途

  • 電子的
  • 衛生保健
  • 工業的
  • 交通設施

第8章 美洲觸覺虛擬實境市場

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美國

第9章 亞太觸覺虛擬實境市場

  • 澳洲
  • 中國
  • 印度
  • 印尼
  • 日本
  • 馬來西亞
  • 菲律賓
  • 新加坡
  • 韓國
  • 台灣
  • 泰國
  • 越南

第10章 歐洲、中東和非洲觸覺虛擬實境市場

  • 丹麥
  • 埃及
  • 芬蘭
  • 法國
  • 德國
  • 以色列
  • 義大利
  • 荷蘭
  • 奈及利亞
  • 挪威
  • 波蘭
  • 卡達
  • 俄羅斯
  • 沙烏地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公國
  • 英國

第11章競爭形勢

  • FPNV定位矩陣
  • 市佔率分析:主要企業
  • 競爭情境分析:主要企業

第12章上市公司名單

第13章附錄

  • 討論指南
  • 關於許可證和定價
Product Code: MRR-03559044769F

The Global Tactile Virtual Reality Market is forecasted to grow significantly, with a projected USD 480.91 million in 2023 at a CAGR of 21.27% and expected to reach a staggering USD 1,857.28 million by 2030.

The Cumulative Impact of COVID-19, the Russia-Ukraine Conflict, and High Inflation is expected to have significant long-term effects on the Global Tactile Virtual Reality Market. The ongoing research considers the changes in consumer behavior, supply chain disruptions, and government interventions caused by the pandemic. Similarly, the report considers the ongoing political and economic uncertainty in Eastern Europe caused by the Russia-Ukraine Conflict and its potential implications for demand-supply balances, pressure on pricing variants, and import/export and trading. Additionally, the report addresses the impact of High Inflation on the global economy and details fiscal policies measuring and reducing its effects on demand, supply, cash flow, and currency exchange.

Market Segmentation & Coverage:

This research report categorizes the Global Tactile Virtual Reality Market in order to forecast the revenues and analyze trends in each of following sub-markets:

Based on Component, market is studied across Hardware and Software. The Software is projected to witness significant market share during forecast period.

Based on End-Use, market is studied across Automotive, Electronic, Healthcare, Industrial, and Transportation. The Automotive is projected to witness significant market share during forecast period.

Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom. The Americas commanded largest market share of 38.74% in 2022, followed by Europe, Middle East & Africa.

Market Statistics:

The report provides market sizing and forecasts across 7 major currencies - USD, EUR, JPY, GBP, AUD, CAD, and CHF; multiple currency support helps organization leaders to make well-informed decisions. In this report, 2018 to 2021 are considered as historical years, 2022 is base year, 2023 is estimated year, and years from 2024 to 2030 are considered as forecast period.

FPNV Positioning Matrix:

The FPNV Positioning Matrix is essential for assessing the Global Tactile Virtual Reality Market. It provides a comprehensive evaluation of vendors by examining key metrics within Business Strategy and Product Satisfaction, allowing users to make informed decisions based on their specific needs. This advanced analysis then organizes these vendors into four distinct quadrants, which represent varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital(V).

Market Share Analysis:

The Market Share Analysis offers an insightful look at the current state of vendors in a particular market space. By comparing vendor contributions to overall revenue, customer base, and other key metrics, we can give companies a greater understanding of their performance and what they are up against when competing for market share. The analysis also sheds light on just how competitive any given sector is about accumulation, fragmentation dominance, and amalgamation traits over the base year period studied.

The report provides insights on the following pointers:

1. Market Penetration: Provides comprehensive information on the market offered by the key players

2. Market Development: Provides in-depth information about lucrative emerging markets and analyzes penetration across mature segments of the markets

3. Market Diversification: Provides detailed information about new product launches, untapped geographies, recent developments, and investments

4. Market Trends: Provides comprehensive understanding of the Cumulative Impact of COVID-19, the Russia-Ukraine Conflict, and the High Inflation

5. Competitive Assessment & Intelligence: Provides an exhaustive assessment of market shares, strategies, products, certification, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players

6. Product Development & Innovation: Provides intelligent insights on future technologies, R&D activities, and breakthrough product developments

The report answers questions such as:

1. What is the market size and forecast of the Global Tactile Virtual Reality Market?

2. What are the inhibiting factors and impact of COVID-19 shaping the Global Tactile Virtual Reality Market during the forecast period?

3. Which are the products/segments/applications/areas to invest in over the forecast period in the Global Tactile Virtual Reality Market?

4. What is the competitive strategic window for opportunities in the Global Tactile Virtual Reality Market?

5. What are the technology trends and regulatory frameworks in the Global Tactile Virtual Reality Market?

6. What is the market share of the leading vendors in the Global Tactile Virtual Reality Market?

7. What modes and strategic moves are considered suitable for entering the Global Tactile Virtual Reality Market?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Limitations
  • 1.7. Assumptions
  • 1.8. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

  • 4.1. Introduction
  • 4.2. Tactile Virtual Reality Market, by Component, 2022 vs 2030
  • 4.3. Tactile Virtual Reality Market, by End-Use, 2022 vs 2030
  • 4.4. Tactile Virtual Reality Market, by Region, 2022 vs 2030

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Upsurge demand and usage of robotics in numerous end-user industries
      • 5.1.1.2. Increasing penetration of smartphones & connected devices and growth of the gaming industry
      • 5.1.1.3. Rising integration of virtual reality with automotive and consumer electronics
    • 5.1.2. Restraints
      • 5.1.2.1. High cost associated with Tactile VR products
    • 5.1.3. Opportunities
      • 5.1.3.1. Growing advancements in virtual reality products
      • 5.1.3.2. Exponential investments in developing metaverse
    • 5.1.4. Challenges
      • 5.1.4.1. Lack of effective user experience design
      • 5.1.4.2. Technical issues related to product design
  • 5.2. Market Trends
  • 5.3. Cumulative Impact of COVID-19
  • 5.4. Cumulative Impact of Russia-Ukraine Conflict
  • 5.5. Cumulative Impact of High Inflation
  • 5.6. Porter's Five Forces Analysis
    • 5.6.1. Threat of New Entrants
    • 5.6.2. Threat of Substitutes
    • 5.6.3. Bargaining Power of Customers
    • 5.6.4. Bargaining Power of Suppliers
    • 5.6.5. Industry Rivalry
  • 5.7. Value Chain & Critical Path Analysis
  • 5.8. Regulatory Framework
  • 5.9. Client Customization

6. Tactile Virtual Reality Market, by Component

  • 6.1. Introduction
  • 6.2. Hardware
  • 6.3. Software

7. Tactile Virtual Reality Market, by End-Use

  • 7.1. Introduction
  • 7.2. Automotive
  • 7.3. Electronic
  • 7.4. Healthcare
  • 7.5. Industrial
  • 7.6. Transportation

8. Americas Tactile Virtual Reality Market

  • 8.1. Introduction
  • 8.2. Argentina
  • 8.3. Brazil
  • 8.4. Canada
  • 8.5. Mexico
  • 8.6. United States

9. Asia-Pacific Tactile Virtual Reality Market

  • 9.1. Introduction
  • 9.2. Australia
  • 9.3. China
  • 9.4. India
  • 9.5. Indonesia
  • 9.6. Japan
  • 9.7. Malaysia
  • 9.8. Philippines
  • 9.9. Singapore
  • 9.10. South Korea
  • 9.11. Taiwan
  • 9.12. Thailand
  • 9.13. Vietnam

10. Europe, Middle East & Africa Tactile Virtual Reality Market

  • 10.1. Introduction
  • 10.2. Denmark
  • 10.3. Egypt
  • 10.4. Finland
  • 10.5. France
  • 10.6. Germany
  • 10.7. Israel
  • 10.8. Italy
  • 10.9. Netherlands
  • 10.10. Nigeria
  • 10.11. Norway
  • 10.12. Poland
  • 10.13. Qatar
  • 10.14. Russia
  • 10.15. Saudi Arabia
  • 10.16. South Africa
  • 10.17. Spain
  • 10.18. Sweden
  • 10.19. Switzerland
  • 10.20. Turkey
  • 10.21. United Arab Emirates
  • 10.22. United Kingdom

11. Competitive Landscape

  • 11.1. FPNV Positioning Matrix
  • 11.2. Market Share Analysis, By Key Player
  • 11.3. Competitive Scenario Analysis, By Key Player

12. List of Company Mentioned

13. Appendix

  • 13.1. Discussion Guide
  • 13.2. License & Pricing

LIST OF FIGURES

  • FIGURE 1. TACTILE VIRTUAL REALITY MARKET RESEARCH PROCESS
  • FIGURE 2. TACTILE VIRTUAL REALITY MARKET SIZE, 2022 VS 2030
  • FIGURE 3. TACTILE VIRTUAL REALITY MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. TACTILE VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2022 VS 2030 (%)
  • FIGURE 5. TACTILE VIRTUAL REALITY MARKET SIZE, BY END-USE, 2022 VS 2030 (%)
  • FIGURE 6. TACTILE VIRTUAL REALITY MARKET SIZE, BY REGION, 2022 VS 2030 (%)
  • FIGURE 7. TACTILE VIRTUAL REALITY MARKET DYNAMICS
  • FIGURE 8. TACTILE VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 9. TACTILE VIRTUAL REALITY MARKET SIZE, BY END-USE, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 10. AMERICAS TACTILE VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 11. UNITED STATES TACTILE VIRTUAL REALITY MARKET SIZE, BY STATE, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 12. ASIA-PACIFIC TACTILE VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 13. EUROPE, MIDDLE EAST & AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 14. TACTILE VIRTUAL REALITY MARKET, FPNV POSITIONING MATRIX, 2022
  • FIGURE 15. TACTILE VIRTUAL REALITY MARKET SHARE, BY KEY PLAYER, 2022

LIST OF TABLES

  • TABLE 1. TACTILE VIRTUAL REALITY MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2022
  • TABLE 3. TACTILE VIRTUAL REALITY MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. TACTILE VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 5. TACTILE VIRTUAL REALITY MARKET SIZE, BY HARDWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 6. TACTILE VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 7. TACTILE VIRTUAL REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 8. TACTILE VIRTUAL REALITY MARKET SIZE, BY AUTOMOTIVE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. TACTILE VIRTUAL REALITY MARKET SIZE, BY ELECTRONIC, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. TACTILE VIRTUAL REALITY MARKET SIZE, BY HEALTHCARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. TACTILE VIRTUAL REALITY MARKET SIZE, BY INDUSTRIAL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. TACTILE VIRTUAL REALITY MARKET SIZE, BY TRANSPORTATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. AMERICAS TACTILE VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 14. AMERICAS TACTILE VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 15. AMERICAS TACTILE VIRTUAL REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 16. ARGENTINA TACTILE VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 17. ARGENTINA TACTILE VIRTUAL REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 18. BRAZIL TACTILE VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 19. BRAZIL TACTILE VIRTUAL REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 20. CANADA TACTILE VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 21. CANADA TACTILE VIRTUAL REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 22. MEXICO TACTILE VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 23. MEXICO TACTILE VIRTUAL REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 24. UNITED STATES TACTILE VIRTUAL REALITY MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 25. UNITED STATES TACTILE VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 26. UNITED STATES TACTILE VIRTUAL REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 27. ASIA-PACIFIC TACTILE VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 28. ASIA-PACIFIC TACTILE VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 29. ASIA-PACIFIC TACTILE VIRTUAL REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 30. AUSTRALIA TACTILE VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 31. AUSTRALIA TACTILE VIRTUAL REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 32. CHINA TACTILE VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 33. CHINA TACTILE VIRTUAL REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 34. INDIA TACTILE VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 35. INDIA TACTILE VIRTUAL REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 36. INDONESIA TACTILE VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 37. INDONESIA TACTILE VIRTUAL REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 38. JAPAN TACTILE VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 39. JAPAN TACTILE VIRTUAL REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 40. MALAYSIA TACTILE VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 41. MALAYSIA TACTILE VIRTUAL REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 42. PHILIPPINES TACTILE VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 43. PHILIPPINES TACTILE VIRTUAL REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 44. SINGAPORE TACTILE VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 45. SINGAPORE TACTILE VIRTUAL REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 46. SOUTH KOREA TACTILE VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 47. SOUTH KOREA TACTILE VIRTUAL REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 48. TAIWAN TACTILE VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 49. TAIWAN TACTILE VIRTUAL REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 50. THAILAND TACTILE VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 51. THAILAND TACTILE VIRTUAL REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 52. VIETNAM TACTILE VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 53. VIETNAM TACTILE VIRTUAL REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 54. EUROPE, MIDDLE EAST & AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 55. EUROPE, MIDDLE EAST & AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 56. EUROPE, MIDDLE EAST & AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 57. DENMARK TACTILE VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 58. DENMARK TACTILE VIRTUAL REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 59. EGYPT TACTILE VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 60. EGYPT TACTILE VIRTUAL REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 61. FINLAND TACTILE VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 62. FINLAND TACTILE VIRTUAL REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 63. FRANCE TACTILE VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 64. FRANCE TACTILE VIRTUAL REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 65. GERMANY TACTILE VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 66. GERMANY TACTILE VIRTUAL REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 67. ISRAEL TACTILE VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 68. ISRAEL TACTILE VIRTUAL REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 69. ITALY TACTILE VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 70. ITALY TACTILE VIRTUAL REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 71. NETHERLANDS TACTILE VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 72. NETHERLANDS TACTILE VIRTUAL REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 73. NIGERIA TACTILE VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 74. NIGERIA TACTILE VIRTUAL REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 75. NORWAY TACTILE VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 76. NORWAY TACTILE VIRTUAL REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 77. POLAND TACTILE VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 78. POLAND TACTILE VIRTUAL REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 79. QATAR TACTILE VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 80. QATAR TACTILE VIRTUAL REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 81. RUSSIA TACTILE VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 82. RUSSIA TACTILE VIRTUAL REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 83. SAUDI ARABIA TACTILE VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 84. SAUDI ARABIA TACTILE VIRTUAL REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 85. SOUTH AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 86. SOUTH AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 87. SPAIN TACTILE VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 88. SPAIN TACTILE VIRTUAL REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 89. SWEDEN TACTILE VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 90. SWEDEN TACTILE VIRTUAL REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 91. SWITZERLAND TACTILE VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 92. SWITZERLAND TACTILE VIRTUAL REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 93. TURKEY TACTILE VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 94. TURKEY TACTILE VIRTUAL REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 95. UNITED ARAB EMIRATES TACTILE VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 96. UNITED ARAB EMIRATES TACTILE VIRTUAL REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 97. UNITED KINGDOM TACTILE VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 98. UNITED KINGDOM TACTILE VIRTUAL REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 99. TACTILE VIRTUAL REALITY MARKET, FPNV POSITIONING MATRIX, 2022
  • TABLE 100. TACTILE VIRTUAL REALITY MARKET SHARE, BY KEY PLAYER, 2022
  • TABLE 101. TACTILE VIRTUAL REALITY MARKET LICENSE & PRICING