表紙
市場調查報告書
商品編碼
1027206

延展實境(XR)市場:各設備類型、技術、商品、終端用戶、地區 -至2026年的市場預測 - 新型冠狀病毒感染疾病(COVID-19)的累積性影響

Extended Reality Market Research Report by Device Type, by Technology, by Offering, by End User, by Region - Global Forecast to 2026 - Cumulative Impact of COVID-19

出版日期: | 出版商: 360iResearch LLP | 英文 199 Pages | 商品交期: 最快1-2個工作天內

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  • 全貌
  • 簡介
  • 目錄
簡介

全球延展實境(XR)的市場規模,2020年估計為155億8,000萬美元,預計2021年達到198億2,000萬美元,以27.53%的年複合成長率2026年達到670億6,000萬美元。

本報告提供全球延展實境(XR)市場調查,市場概要,各設備類型、技術、商品、終端用戶的市場規模的變化與預測,各地區的詳細趨勢,新型冠狀病毒感染疾病(COVID-19)的累積性影響,市場佔有率,競爭情形,主要企業簡介等彙整資訊。

目錄

第1章 序文

第2章 調查手法

第3章 摘要整理

  • 簡介
  • 市場預測
  • 市場預測:各設備類型
  • 市場預測:各技術
  • 市場預測:各商品
  • 市場預測:各終端用戶
  • 市場預測:各地區
  • 競爭企業預測

第4章 市場概要

  • 簡介
  • 新型冠狀病毒感染疾病(COVID-19)的累積性影響

第5章 市場洞察

  • 市場動態
    • 促進因素
    • 阻礙因素
    • 市場機會
    • 課題
  • 波特的五力分析
    • 新加入業者的威脅
    • 替代品的威脅
    • 客戶談判力
    • 供給企業談判力
    • 產業的競爭

第6章 延展實境(XR)市場:各設備類型

  • 簡介
  • AR(擴增實境)設備
  • MR(複合現實)設備
  • VR(虛擬實境)設備

第7章 延展實境(XR)市場:各技術

  • 簡介
  • AR(擴增實境)技術
  • MR(複合現實)技術
  • VR(虛擬實境)技術

第8章 延展實境(XR)市場:各商品

  • 簡介
  • 硬體設備
  • 軟體/解決方案

第9章 延展實境(XR)市場:各終端用戶

  • 簡介
  • 航太、防衛
  • 汽車
  • 商業
    • 廣告
    • 教育、訓練
    • 零售、電子商務
    • 觀光旅遊
  • 消費品
    • 娛樂、運動
    • 遊戲
  • 地理空間分析
  • 醫療保健
    • 健身管理
    • 醫療訓練、教育
    • 患者照護管理
    • 藥局管理
    • 手術
  • 不動產

第10章 南北美洲的延展實境(XR)市場

  • 簡介
  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美國

第11章 亞太地區的延展實境(XR)市場

  • 簡介
  • 澳洲
  • 中國
  • 印度
  • 印尼
  • 日本
  • 馬來西亞
  • 菲律賓
  • 新加坡
  • 韓國
  • 泰國

第12章 歐洲、中東、非洲的延展實境(XR)市場

  • 簡介
  • 法國
  • 德國
  • 義大利
  • 荷蘭
  • 卡達
  • 俄羅斯
  • 沙烏地阿拉伯
  • 南非
  • 西班牙
  • 阿拉伯聯合大公國
  • 英國

第13章 競爭情形

  • FPNV定位矩陣
    • 象限
    • 事業策略
    • 產品的滿意度
  • 市場排行榜分析
  • 主要企業的市場佔有率分析
  • 競爭模式
    • 合併、收購
    • 契約、合作、夥伴關係
    • 新產品銷售、強化
    • 投資、資金籌措
    • 獎、獎勵、擴大

第14章 企業簡介

  • Accenture PLC
  • Augray Ltd.
  • HTC Corporation
  • Intel Corporation
  • International Business Machines Corporation
  • Magic Leap, Inc.
  • Microsoft Corporation
  • Northern Digital Inc.
  • Panasonic Corporation
  • Qualcomm Technologies Inc.
  • SoftServe Inc.
  • Softweb Solutions Inc.
  • SphereGen Technologies
  • VertexPlus Softwares Pvt. Ltd.
  • Visteon Corporation

第15章 附錄

目錄
Product Code: MRR-FF16011529D0

The Global Extended Reality Market size was estimated at USD 15.58 Billion in 2020 and expected to reach USD 19.82 Billion in 2021, at a Compound Annual Growth Rate (CAGR) 27.53% to reach USD 67.06 Billion by 2026.

Market Statistics:

The report provides market sizing and forecast across five major currencies - USD, EUR GBP, JPY, and AUD. It helps organization leaders make better decisions when currency exchange data is readily available. In this report, the years 2018 and 2019 are considered historical years, 2020 as the base year, 2021 as the estimated year, and years from 2022 to 2026 are considered the forecast period.

Market Segmentation & Coverage:

This research report categorizes the Extended Reality to forecast the revenues and analyze the trends in each of the following sub-markets:

  • Based on Device Type, the Extended Reality Market was studied across AR Devices, MR Devices, and VR Devices.
  • Based on Technology, the Extended Reality Market was studied across AR Technology, MR Technology, and VR Technology.
  • Based on Offering, the Extended Reality Market was studied across Hardware and Software/Solution.
  • Based on End User, the Extended Reality Market was studied across Aerospace & Defense, Automotive, Commercial, Consumer, Geospatial Analysis, Healthcare, Real Estate, and Real Estate. The Commercial is further studied across Advertising, Education & Training, Retail & Ecommerce, and Travel & Tourism. The Consumer is further studied across Entertainment & Sports and Gaming. The Healthcare is further studied across Fitness Management, Medical Training & Education, Patient Care Management, Pharmacy Management, and Surgery.
  • Based on Region, the Extended Reality Market was studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, and Thailand. The Europe, Middle East & Africa is further studied across France, Germany, Italy, Netherlands, Qatar, Russia, Saudi Arabia, South Africa, Spain, United Arab Emirates, and United Kingdom.

Cumulative Impact of COVID-19:

COVID-19 is an incomparable global public health emergency that has affected almost every industry, and the long-term effects are projected to impact the industry growth during the forecast period. Our ongoing research amplifies our research framework to ensure the inclusion of underlying COVID-19 issues and potential paths forward. The report delivers insights on COVID-19 considering the changes in consumer behavior and demand, purchasing patterns, re-routing of the supply chain, dynamics of current market forces, and the significant interventions of governments. The updated study provides insights, analysis, estimations, and forecasts, considering the COVID-19 impact on the market.

Competitive Strategic Window:

The Competitive Strategic Window analyses the competitive landscape in terms of markets, applications, and geographies to help the vendor define an alignment or fit between their capabilities and opportunities for future growth prospects. It describes the optimal or favorable fit for the vendors to adopt successive merger and acquisition strategies, geography expansion, research & development, and new product introduction strategies to execute further business expansion and growth during a forecast period.

FPNV Positioning Matrix:

The FPNV Positioning Matrix evaluates and categorizes the vendors in the Extended Reality Market based on Business Strategy (Business Growth, Industry Coverage, Financial Viability, and Channel Support) and Product Satisfaction (Value for Money, Ease of Use, Product Features, and Customer Support) that aids businesses in better decision making and understanding the competitive landscape.

Market Share Analysis:

The Market Share Analysis offers the analysis of vendors considering their contribution to the overall market. It provides the idea of its revenue generation into the overall market compared to other vendors in the space. It provides insights into how vendors are performing in terms of revenue generation and customer base compared to others. Knowing market share offers an idea of the size and competitiveness of the vendors for the base year. It reveals the market characteristics in terms of accumulation, fragmentation, dominance, and amalgamation traits.

Company Usability Profiles:

The report profoundly explores the recent significant developments by the leading vendors and innovation profiles in the Global Extended Reality Market, including Accenture PLC, Augray Ltd., HTC Corporation, Intel Corporation, International Business Machines Corporation, Magic Leap, Inc., Microsoft Corporation, Northern Digital Inc., Panasonic Corporation, Qualcomm Technologies Inc., SoftServe Inc., Softweb Solutions Inc., SphereGen Technologies, VertexPlus Softwares Pvt. Ltd., and Visteon Corporation.

The report provides insights on the following pointers:

  • 1. Market Penetration: Provides comprehensive information on the market offered by the key players
  • 2. Market Development: Provides in-depth information about lucrative emerging markets and analyze penetration across mature segments of the markets
  • 3. Market Diversification: Provides detailed information about new product launches, untapped geographies, recent developments, and investments
  • 4. Competitive Assessment & Intelligence: Provides an exhaustive assessment of market shares, strategies, products, certification, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players
  • 5. Product Development & Innovation: Provides intelligent insights on future technologies, R&D activities, and breakthrough product developments

The report answers questions such as:

  • 1. What is the market size and forecast of the Global Extended Reality Market?
  • 2. What are the inhibiting factors and impact of COVID-19 shaping the Global Extended Reality Market during the forecast period?
  • 3. Which are the products/segments/applications/areas to invest in over the forecast period in the Global Extended Reality Market?
  • 4. What is the competitive strategic window for opportunities in the Global Extended Reality Market?
  • 5. What are the technology trends and regulatory frameworks in the Global Extended Reality Market?
  • 6. What is the market share of the leading vendors in the Global Extended Reality Market?
  • 7. What modes and strategic moves are considered suitable for entering the Global Extended Reality Market?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Limitations
  • 1.7. Assumptions
  • 1.8. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

  • 3.1. Introduction
  • 3.2. Market Outlook
  • 3.3. Device Type Outlook
  • 3.4. Technology Outlook
  • 3.5. Offering Outlook
  • 3.6. End User Outlook
  • 3.7. Region Outlook
  • 3.8. Competitor Outlook

4. Market Overview

  • 4.1. Introduction
  • 4.2. Cumulative Impact of COVID-19

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Growing trend of miniaturisation in smart devices
      • 5.1.1.2. Increasing adoption of gesture based computing
      • 5.1.1.3. Penetration of HMDs in the gaming and entertainment industry
    • 5.1.2. Restraints
      • 5.1.2.1. Complexity in the implementation process in terms of technology
      • 5.1.2.2. Health issues due to the excessive usage of extended reality
    • 5.1.3. Opportunities
      • 5.1.3.1. Major technology development supporting extended reality use cases
      • 5.1.3.2. Continuous developments in 5G technology
      • 5.1.3.3. Adoption of extended reality in healthcare and tourism sector
    • 5.1.4. Challenges
      • 5.1.4.1. Vulnerability for cyber attacks along with the high cost of implementation
  • 5.2. Porters Five Forces Analysis
    • 5.2.1. Threat of New Entrants
    • 5.2.2. Threat of Substitutes
    • 5.2.3. Bargaining Power of Customers
    • 5.2.4. Bargaining Power of Suppliers
    • 5.2.5. Industry Rivalry

6. Extended Reality Market, by Device Type

  • 6.1. Introduction
  • 6.2. AR Devices
  • 6.3. MR Devices
  • 6.4. VR Devices

7. Extended Reality Market, by Technology

  • 7.1. Introduction
  • 7.2. AR Technology
  • 7.3. MR Technology
  • 7.4. VR Technology

8. Extended Reality Market, by Offering

  • 8.1. Introduction
  • 8.2. Hardware
  • 8.3. Software/Solution

9. Extended Reality Market, by End User

  • 9.1. Introduction
  • 9.2. Aerospace & Defense
  • 9.3. Automotive
  • 9.4. Commercial
    • 9.4.1. Advertising
    • 9.4.2. Education & Training
    • 9.4.3. Retail & Ecommerce
    • 9.4.4. Travel & Tourism
  • 9.5. Consumer
    • 9.5.1. Entertainment & Sports
    • 9.5.2. Gaming
  • 9.6. Geospatial Analysis
  • 9.7. Healthcare
    • 9.7.1. Fitness Management
    • 9.7.2. Medical Training & Education
    • 9.7.3. Patient Care Management
    • 9.7.4. Pharmacy Management
    • 9.7.5. Surgery
  • 9.8. Real Estate
  • 9.9. Real Estate

10. Americas Extended Reality Market

  • 10.1. Introduction
  • 10.2. Argentina
  • 10.3. Brazil
  • 10.4. Canada
  • 10.5. Mexico
  • 10.6. United States

11. Asia-Pacific Extended Reality Market

  • 11.1. Introduction
  • 11.2. Australia
  • 11.3. China
  • 11.4. India
  • 11.5. Indonesia
  • 11.6. Japan
  • 11.7. Malaysia
  • 11.8. Philippines
  • 11.9. Singapore
  • 11.10. South Korea
  • 11.11. Thailand

12. Europe, Middle East & Africa Extended Reality Market

  • 12.1. Introduction
  • 12.2. France
  • 12.3. Germany
  • 12.4. Italy
  • 12.5. Netherlands
  • 12.6. Qatar
  • 12.7. Russia
  • 12.8. Saudi Arabia
  • 12.9. South Africa
  • 12.10. Spain
  • 12.11. United Arab Emirates
  • 12.12. United Kingdom

13. Competitive Landscape

  • 13.1. FPNV Positioning Matrix
    • 13.1.1. Quadrants
    • 13.1.2. Business Strategy
    • 13.1.3. Product Satisfaction
  • 13.2. Market Ranking Analysis
  • 13.3. Market Share Analysis, By Key Player
  • 13.4. Competitive Scenario
    • 13.4.1. Merger & Acquisition
    • 13.4.2. Agreement, Collaboration, & Partnership
    • 13.4.3. New Product Launch & Enhancement
    • 13.4.4. Investment & Funding
    • 13.4.5. Award, Recognition, & Expansion

14. Company Usability Profiles

  • 14.1. Accenture PLC
  • 14.2. Augray Ltd.
  • 14.3. HTC Corporation
  • 14.4. Intel Corporation
  • 14.5. International Business Machines Corporation
  • 14.6. Magic Leap, Inc.
  • 14.7. Microsoft Corporation
  • 14.8. Northern Digital Inc.
  • 14.9. Panasonic Corporation
  • 14.10. Qualcomm Technologies Inc.
  • 14.11. SoftServe Inc.
  • 14.12. Softweb Solutions Inc.
  • 14.13. SphereGen Technologies
  • 14.14. VertexPlus Softwares Pvt. Ltd.
  • 14.15. Visteon Corporation

15. Appendix

  • 15.1. Discussion Guide
  • 15.2. License & Pricing

LIST OF FIGURES

  • FIGURE 1. GLOBAL EXTENDED REALITY MARKET SIZE, 2020 VS 2026 (USD BILLION)
  • FIGURE 2. GLOBAL EXTENDED REALITY MARKET SIZE, BY DEVICE TYPE, 2020 (USD BILLION)
  • FIGURE 3. GLOBAL EXTENDED REALITY MARKET SIZE, BY TECHNOLOGY, 2020 (USD BILLION)
  • FIGURE 4. GLOBAL EXTENDED REALITY MARKET SIZE, BY OFFERING, 2020 (USD BILLION)
  • FIGURE 5. GLOBAL EXTENDED REALITY MARKET SIZE, BY END USER, 2020 (USD BILLION)
  • FIGURE 6. GLOBAL EXTENDED REALITY MARKET SIZE, BY REGION, 2020 (USD BILLION)
  • FIGURE 7. GLOBAL EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • FIGURE 8. GLOBAL EXTENDED REALITY MARKET: MARKET DYNAMICS
  • FIGURE 9. GLOBAL EXTENDED REALITY MARKET: PORTERS FIVE FORCES ANALYSIS
  • FIGURE 10. GLOBAL EXTENDED REALITY MARKET SIZE, BY DEVICE TYPE, 2020 VS 2026 (%)
  • FIGURE 11. GLOBAL EXTENDED REALITY MARKET SIZE, BY DEVICE TYPE, 2020 VS 2026 (USD BILLION)
  • FIGURE 12. COMPETITIVE STRATEGIC WINDOW FOR GLOBAL EXTENDED REALITY MARKET SIZE, BY DEVICE TYPE, 2026
  • FIGURE 13. GLOBAL EXTENDED REALITY MARKET SIZE, BY AR DEVICES, 2018-2026 (USD BILLION)
  • FIGURE 14. GLOBAL EXTENDED REALITY MARKET SIZE, BY AR DEVICES, BY REGION, 2020 VS 2026 (USD BILLION)
  • FIGURE 15. GLOBAL EXTENDED REALITY MARKET SIZE, BY MR DEVICES, 2018-2026 (USD BILLION)
  • FIGURE 16. GLOBAL EXTENDED REALITY MARKET SIZE, BY MR DEVICES, BY REGION, 2020 VS 2026 (USD BILLION)
  • FIGURE 17. GLOBAL EXTENDED REALITY MARKET SIZE, BY VR DEVICES, 2018-2026 (USD BILLION)
  • FIGURE 18. GLOBAL EXTENDED REALITY MARKET SIZE, BY VR DEVICES, BY REGION, 2020 VS 2026 (USD BILLION)
  • FIGURE 19. GLOBAL EXTENDED REALITY MARKET SIZE, BY TECHNOLOGY, 2020 VS 2026 (%)
  • FIGURE 20. GLOBAL EXTENDED REALITY MARKET SIZE, BY TECHNOLOGY, 2020 VS 2026 (USD BILLION)
  • FIGURE 21. COMPETITIVE STRATEGIC WINDOW FOR GLOBAL EXTENDED REALITY MARKET SIZE, BY TECHNOLOGY, 2026
  • FIGURE 22. GLOBAL EXTENDED REALITY MARKET SIZE, BY AR TECHNOLOGY, 2018-2026 (USD BILLION)
  • FIGURE 23. GLOBAL EXTENDED REALITY MARKET SIZE, BY AR TECHNOLOGY, BY REGION, 2020 VS 2026 (USD BILLION)
  • FIGURE 24. GLOBAL EXTENDED REALITY MARKET SIZE, BY MR TECHNOLOGY, 2018-2026 (USD BILLION)
  • FIGURE 25. GLOBAL EXTENDED REALITY MARKET SIZE, BY MR TECHNOLOGY, BY REGION, 2020 VS 2026 (USD BILLION)
  • FIGURE 26. GLOBAL EXTENDED REALITY MARKET SIZE, BY VR TECHNOLOGY, 2018-2026 (USD BILLION)
  • FIGURE 27. GLOBAL EXTENDED REALITY MARKET SIZE, BY VR TECHNOLOGY, BY REGION, 2020 VS 2026 (USD BILLION)
  • FIGURE 28. GLOBAL EXTENDED REALITY MARKET SIZE, BY OFFERING, 2020 VS 2026 (%)
  • FIGURE 29. GLOBAL EXTENDED REALITY MARKET SIZE, BY OFFERING, 2020 VS 2026 (USD BILLION)
  • FIGURE 30. COMPETITIVE STRATEGIC WINDOW FOR GLOBAL EXTENDED REALITY MARKET SIZE, BY OFFERING, 2026
  • FIGURE 31. GLOBAL EXTENDED REALITY MARKET SIZE, BY HARDWARE, 2018-2026 (USD BILLION)
  • FIGURE 32. GLOBAL EXTENDED REALITY MARKET SIZE, BY HARDWARE, BY REGION, 2020 VS 2026 (USD BILLION)
  • FIGURE 33. GLOBAL EXTENDED REALITY MARKET SIZE, BY SOFTWARE/SOLUTION, 2018-2026 (USD BILLION)
  • FIGURE 34. GLOBAL EXTENDED REALITY MARKET SIZE, BY SOFTWARE/SOLUTION, BY REGION, 2020 VS 2026 (USD BILLION)
  • FIGURE 35. GLOBAL EXTENDED REALITY MARKET SIZE, BY END USER, 2020 VS 2026 (%)
  • FIGURE 36. GLOBAL EXTENDED REALITY MARKET SIZE, BY END USER, 2020 VS 2026 (USD BILLION)
  • FIGURE 37. COMPETITIVE STRATEGIC WINDOW FOR GLOBAL EXTENDED REALITY MARKET SIZE, BY END USER, 2026
  • FIGURE 38. GLOBAL EXTENDED REALITY MARKET SIZE, BY AEROSPACE & DEFENSE, 2018-2026 (USD BILLION)
  • FIGURE 39. GLOBAL EXTENDED REALITY MARKET SIZE, BY AEROSPACE & DEFENSE, BY REGION, 2020 VS 2026 (USD BILLION)
  • FIGURE 40. GLOBAL EXTENDED REALITY MARKET SIZE, BY AUTOMOTIVE, 2018-2026 (USD BILLION)
  • FIGURE 41. GLOBAL EXTENDED REALITY MARKET SIZE, BY AUTOMOTIVE, BY REGION, 2020 VS 2026 (USD BILLION)
  • FIGURE 42. GLOBAL EXTENDED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2026 (USD BILLION)
  • FIGURE 43. GLOBAL EXTENDED REALITY MARKET SIZE, BY COMMERCIAL, BY REGION, 2020 VS 2026 (USD BILLION)
  • FIGURE 44. GLOBAL EXTENDED REALITY MARKET SIZE, BY ADVERTISING, 2018-2026 (USD BILLION)
  • FIGURE 45. GLOBAL EXTENDED REALITY MARKET SIZE, BY ADVERTISING, BY REGION, 2020 VS 2026 (USD BILLION)
  • FIGURE 46. GLOBAL EXTENDED REALITY MARKET SIZE, BY EDUCATION & TRAINING, 2018-2026 (USD BILLION)
  • FIGURE 47. GLOBAL EXTENDED REALITY MARKET SIZE, BY EDUCATION & TRAINING, BY REGION, 2020 VS 2026 (USD BILLION)
  • FIGURE 48. GLOBAL EXTENDED REALITY MARKET SIZE, BY RETAIL & ECOMMERCE, 2018-2026 (USD BILLION)
  • FIGURE 49. GLOBAL EXTENDED REALITY MARKET SIZE, BY RETAIL & ECOMMERCE, BY REGION, 2020 VS 2026 (USD BILLION)
  • FIGURE 50. GLOBAL EXTENDED REALITY MARKET SIZE, BY TRAVEL & TOURISM, 2018-2026 (USD BILLION)
  • FIGURE 51. GLOBAL EXTENDED REALITY MARKET SIZE, BY TRAVEL & TOURISM, BY REGION, 2020 VS 2026 (USD BILLION)
  • FIGURE 52. GLOBAL EXTENDED REALITY MARKET SIZE, BY CONSUMER, 2018-2026 (USD BILLION)
  • FIGURE 53. GLOBAL EXTENDED REALITY MARKET SIZE, BY CONSUMER, BY REGION, 2020 VS 2026 (USD BILLION)
  • FIGURE 54. GLOBAL EXTENDED REALITY MARKET SIZE, BY ENTERTAINMENT & SPORTS, 2018-2026 (USD BILLION)
  • FIGURE 55. GLOBAL EXTENDED REALITY MARKET SIZE, BY ENTERTAINMENT & SPORTS, BY REGION, 2020 VS 2026 (USD BILLION)
  • FIGURE 56. GLOBAL EXTENDED REALITY MARKET SIZE, BY GAMING, 2018-2026 (USD BILLION)
  • FIGURE 57. GLOBAL EXTENDED REALITY MARKET SIZE, BY GAMING, BY REGION, 2020 VS 2026 (USD BILLION)
  • FIGURE 58. GLOBAL EXTENDED REALITY MARKET SIZE, BY GEOSPATIAL ANALYSIS, 2018-2026 (USD BILLION)
  • FIGURE 59. GLOBAL EXTENDED REALITY MARKET SIZE, BY GEOSPATIAL ANALYSIS, BY REGION, 2020 VS 2026 (USD BILLION)
  • FIGURE 60. GLOBAL EXTENDED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2026 (USD BILLION)
  • FIGURE 61. GLOBAL EXTENDED REALITY MARKET SIZE, BY HEALTHCARE, BY REGION, 2020 VS 2026 (USD BILLION)
  • FIGURE 62. GLOBAL EXTENDED REALITY MARKET SIZE, BY FITNESS MANAGEMENT, 2018-2026 (USD BILLION)
  • FIGURE 63. GLOBAL EXTENDED REALITY MARKET SIZE, BY FITNESS MANAGEMENT, BY REGION, 2020 VS 2026 (USD BILLION)
  • FIGURE 64. GLOBAL EXTENDED REALITY MARKET SIZE, BY MEDICAL TRAINING & EDUCATION, 2018-2026 (USD BILLION)
  • FIGURE 65. GLOBAL EXTENDED REALITY MARKET SIZE, BY MEDICAL TRAINING & EDUCATION, BY REGION, 2020 VS 2026 (USD BILLION)
  • FIGURE 66. GLOBAL EXTENDED REALITY MARKET SIZE, BY PATIENT CARE MANAGEMENT, 2018-2026 (USD BILLION)
  • FIGURE 67. GLOBAL EXTENDED REALITY MARKET SIZE, BY PATIENT CARE MANAGEMENT, BY REGION, 2020 VS 2026 (USD BILLION)
  • FIGURE 68. GLOBAL EXTENDED REALITY MARKET SIZE, BY PHARMACY MANAGEMENT, 2018-2026 (USD BILLION)
  • FIGURE 69. GLOBAL EXTENDED REALITY MARKET SIZE, BY PHARMACY MANAGEMENT, BY REGION, 2020 VS 2026 (USD BILLION)
  • FIGURE 70. GLOBAL EXTENDED REALITY MARKET SIZE, BY SURGERY, 2018-2026 (USD BILLION)
  • FIGURE 71. GLOBAL EXTENDED REALITY MARKET SIZE, BY SURGERY, BY REGION, 2020 VS 2026 (USD BILLION)
  • FIGURE 72. GLOBAL EXTENDED REALITY MARKET SIZE, BY REAL ESTATE, 2018-2026 (USD BILLION)
  • FIGURE 73. GLOBAL EXTENDED REALITY MARKET SIZE, BY REAL ESTATE, BY REGION, 2020 VS 2026 (USD BILLION)
  • FIGURE 74. GLOBAL EXTENDED REALITY MARKET SIZE, BY REAL ESTATE, 2018-2026 (USD BILLION)
  • FIGURE 75. GLOBAL EXTENDED REALITY MARKET SIZE, BY REAL ESTATE, BY REGION, 2020 VS 2026 (USD BILLION)
  • FIGURE 76. AMERICAS EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • FIGURE 77. ARGENTINA EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • FIGURE 78. BRAZIL EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • FIGURE 79. CANADA EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • FIGURE 80. MEXICO EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • FIGURE 81. UNITED STATES EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • FIGURE 82. ASIA-PACIFIC EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • FIGURE 83. AUSTRALIA EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • FIGURE 84. CHINA EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • FIGURE 85. INDIA EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • FIGURE 86. INDONESIA EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • FIGURE 87. JAPAN EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • FIGURE 88. MALAYSIA EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • FIGURE 89. PHILIPPINES EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • FIGURE 90. SINGAPORE EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • FIGURE 91. SOUTH KOREA EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • FIGURE 92. THAILAND EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • FIGURE 93. EUROPE, MIDDLE EAST & AFRICA EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • FIGURE 94. FRANCE EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • FIGURE 95. GERMANY EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • FIGURE 96. ITALY EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • FIGURE 97. NETHERLANDS EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • FIGURE 98. QATAR EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • FIGURE 99. RUSSIA EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • FIGURE 100. SAUDI ARABIA EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • FIGURE 101. SOUTH AFRICA EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • FIGURE 102. SPAIN EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • FIGURE 103. UNITED ARAB EMIRATES EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • FIGURE 104. UNITED KINGDOM EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • FIGURE 105. GLOBAL EXTENDED REALITY MARKET: FPNV POSITIONING MATRIX
  • FIGURE 106. GLOBAL EXTENDED REALITY MARKET: SHARE, BY KEY PLAYER, 2020
  • FIGURE 107. COMPETITIVE SCENARIO ANALYSIS IN GLOBAL EXTENDED REALITY MARKET, BY TYPE

LIST OF TABLES

  • TABLE 1. GLOBAL EXTENDED REALITY MARKET: MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2016-2020
  • TABLE 3. GLOBAL EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • TABLE 4. GLOBAL EXTENDED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2026 (USD BILLION)
  • TABLE 5. GLOBAL EXTENDED REALITY MARKET SIZE, BY AR DEVICES, BY REGION, 2018-2026 (USD BILLION)
  • TABLE 6. GLOBAL EXTENDED REALITY MARKET SIZE, BY MR DEVICES, BY REGION, 2018-2026 (USD BILLION)
  • TABLE 7. GLOBAL EXTENDED REALITY MARKET SIZE, BY VR DEVICES, BY REGION, 2018-2026 (USD BILLION)
  • TABLE 8. GLOBAL EXTENDED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2026 (USD BILLION)
  • TABLE 9. GLOBAL EXTENDED REALITY MARKET SIZE, BY AR TECHNOLOGY, BY REGION, 2018-2026 (USD BILLION)
  • TABLE 10. GLOBAL EXTENDED REALITY MARKET SIZE, BY MR TECHNOLOGY, BY REGION, 2018-2026 (USD BILLION)
  • TABLE 11. GLOBAL EXTENDED REALITY MARKET SIZE, BY VR TECHNOLOGY, BY REGION, 2018-2026 (USD BILLION)
  • TABLE 12. GLOBAL EXTENDED REALITY MARKET SIZE, BY OFFERING, 2018-2026 (USD BILLION)
  • TABLE 13. GLOBAL EXTENDED REALITY MARKET SIZE, BY HARDWARE, BY REGION, 2018-2026 (USD BILLION)
  • TABLE 14. GLOBAL EXTENDED REALITY MARKET SIZE, BY SOFTWARE/SOLUTION, BY REGION, 2018-2026 (USD BILLION)
  • TABLE 15. GLOBAL EXTENDED REALITY MARKET SIZE, BY END USER, 2018-2026 (USD BILLION)
  • TABLE 16. GLOBAL EXTENDED REALITY MARKET SIZE, BY AEROSPACE & DEFENSE, BY REGION, 2018-2026 (USD BILLION)
  • TABLE 17. GLOBAL EXTENDED REALITY MARKET SIZE, BY AUTOMOTIVE, BY REGION, 2018-2026 (USD BILLION)
  • TABLE 18. GLOBAL EXTENDED REALITY MARKET SIZE, BY COMMERCIAL, BY REGION, 2018-2026 (USD BILLION)
  • TABLE 19. GLOBAL EXTENDED REALITY MARKET SIZE, BY ADVERTISING, BY REGION, 2018-2026 (USD BILLION)
  • TABLE 20. GLOBAL EXTENDED REALITY MARKET SIZE, BY EDUCATION & TRAINING, BY REGION, 2018-2026 (USD BILLION)
  • TABLE 21. GLOBAL EXTENDED REALITY MARKET SIZE, BY RETAIL & ECOMMERCE, BY REGION, 2018-2026 (USD BILLION)
  • TABLE 22. GLOBAL EXTENDED REALITY MARKET SIZE, BY TRAVEL & TOURISM, BY REGION, 2018-2026 (USD BILLION)
  • TABLE 23. GLOBAL EXTENDED REALITY MARKET SIZE, BY CONSUMER, BY REGION, 2018-2026 (USD BILLION)
  • TABLE 24. GLOBAL EXTENDED REALITY MARKET SIZE, BY ENTERTAINMENT & SPORTS, BY REGION, 2018-2026 (USD BILLION)
  • TABLE 25. GLOBAL EXTENDED REALITY MARKET SIZE, BY GAMING, BY REGION, 2018-2026 (USD BILLION)
  • TABLE 26. GLOBAL EXTENDED REALITY MARKET SIZE, BY GEOSPATIAL ANALYSIS, BY REGION, 2018-2026 (USD BILLION)
  • TABLE 27. GLOBAL EXTENDED REALITY MARKET SIZE, BY HEALTHCARE, BY REGION, 2018-2026 (USD BILLION)
  • TABLE 28. GLOBAL EXTENDED REALITY MARKET SIZE, BY FITNESS MANAGEMENT, BY REGION, 2018-2026 (USD BILLION)
  • TABLE 29. GLOBAL EXTENDED REALITY MARKET SIZE, BY MEDICAL TRAINING & EDUCATION, BY REGION, 2018-2026 (USD BILLION)
  • TABLE 30. GLOBAL EXTENDED REALITY MARKET SIZE, BY PATIENT CARE MANAGEMENT, BY REGION, 2018-2026 (USD BILLION)
  • TABLE 31. GLOBAL EXTENDED REALITY MARKET SIZE, BY PHARMACY MANAGEMENT, BY REGION, 2018-2026 (USD BILLION)
  • TABLE 32. GLOBAL EXTENDED REALITY MARKET SIZE, BY SURGERY, BY REGION, 2018-2026 (USD BILLION)
  • TABLE 33. GLOBAL EXTENDED REALITY MARKET SIZE, BY REAL ESTATE, BY REGION, 2018-2026 (USD BILLION)
  • TABLE 34. GLOBAL EXTENDED REALITY MARKET SIZE, BY REAL ESTATE, BY REGION, 2018-2026 (USD BILLION)
  • TABLE 35. AMERICAS EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • TABLE 36. ARGENTINA EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • TABLE 37. BRAZIL EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • TABLE 38. CANADA EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • TABLE 39. MEXICO EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • TABLE 40. UNITED STATES EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • TABLE 41. ASIA-PACIFIC EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • TABLE 42. AUSTRALIA EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • TABLE 43. CHINA EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • TABLE 44. INDIA EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • TABLE 45. INDONESIA EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • TABLE 46. JAPAN EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • TABLE 47. MALAYSIA EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • TABLE 48. PHILIPPINES EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • TABLE 49. SINGAPORE EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • TABLE 50. SOUTH KOREA EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • TABLE 51. THAILAND EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • TABLE 52. EUROPE, MIDDLE EAST & AFRICA EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • TABLE 53. FRANCE EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • TABLE 54. GERMANY EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • TABLE 55. ITALY EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • TABLE 56. NETHERLANDS EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • TABLE 57. QATAR EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • TABLE 58. RUSSIA EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • TABLE 59. SAUDI ARABIA EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • TABLE 60. SOUTH AFRICA EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • TABLE 61. SPAIN EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • TABLE 62. UNITED ARAB EMIRATES EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • TABLE 63. UNITED KINGDOM EXTENDED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
  • TABLE 64. GLOBAL EXTENDED REALITY MARKET: SCORES
  • TABLE 65. GLOBAL EXTENDED REALITY MARKET: BUSINESS STRATEGY
  • TABLE 66. GLOBAL EXTENDED REALITY MARKET: PRODUCT SATISFACTION
  • TABLE 67. GLOBAL EXTENDED REALITY MARKET: RANKING
  • TABLE 68. GLOBAL EXTENDED REALITY MARKET: SHARE, BY KEY PLAYER, 2020
  • TABLE 69. GLOBAL EXTENDED REALITY MARKET: MERGER & ACQUISITION
  • TABLE 70. GLOBAL EXTENDED REALITY MARKET: AGREEMENT, COLLABORATION, & PARTNERSHIP
  • TABLE 71. GLOBAL EXTENDED REALITY MARKET: NEW PRODUCT LAUNCH & ENHANCEMENT
  • TABLE 72. GLOBAL EXTENDED REALITY MARKET: INVESTMENT & FUNDING
  • TABLE 73. GLOBAL EXTENDED REALITY MARKET: AWARD, RECOGNITION, & EXPANSION
  • TABLE 74. GLOBAL EXTENDED REALITY MARKET: LICENSE & PRICING